User:Midokuni/data/Attack Logs/Fraux

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Indominus ATK[edit]

Notes: Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain 10% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
(Max: 60%) and
10% Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
(Max: 60%).
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
ATK Boost at 0~6 Stacks.
Set # corresponds to stack count.

Npc m 3040161000 02.jpg Data
0 2330240623922341237623992364220722742210236024152385241323042309238323942401236022142380240322442350227722072212
1 2453249924712532254826542448251725092469263625552664266425632651252226132420260126212532249924462456253024332530
2 2895288128182632280727182776267627212759266529012823287327842862282626712865274028812887
3 3097310028753121310631332854307330732994313931512902312728603016313930642998301928753025
4 3187315832813284329733003135317432163318320331293203333633193287334532583300338133843245324532223239339131423200322633453080324232583074335532873096
5 35323626358836333397335233113370337335913494346635013387362633803487358133973401344634913584331834213394333133113494330433833605362235633307
6 3668370937053587377538233871375735573675360238193823372038193620355436133827351735543816382736243627363538233701
7 3816356835173816376435613657373835133792366138083779357935543716365736163712379038233812386735173528383138533557376436793856
Midokuni Min Max Mid DeviationIdeal deviation is 5% ChangeMidset / Mid0
This is the modifier using Set 0 as the base.
0 2207 2415 2311 4.50022% 1 Base or No Change
1 2420 2664 2542 4.79937% 1.09996 9.996% Boost to Attack
9.087% Reduction to Defense
2 2632 2901 2766.5 4.86174% 1.1971 19.71% Boost to Attack
16.465% Reduction to Defense
3 2854 3151 3002.5 4.94588% 1.29922 29.922% Boost to Attack
23.031% Reduction to Defense
4 3074 3391 3232.5 4.90333% 1.39875 39.875% Boost to Attack
28.507% Reduction to Defense
5 3304 3633 3468.5 4.74268% 1.50087 50.087% Boost to Attack
33.372% Reduction to Defense
6 3517 3871 3694 4.79155% 1.59844 59.844% Boost to Attack
37.439% Reduction to Defense
7 3513 3867 3690 4.79675% 1.59671 59.671% Boost to Attack
37.371% Reduction to Defense


10/20/30/40/50/60

Indominus DEF[edit]

Notes: Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain 10% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
(Max: 60%) and
10% Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
(Max: 60%).
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
DEF Boost at 0~6 Stacks.
Set # corresponds to stack count.

Npc m 3040161000 02.jpg Data
0 241256262248240246251258259258250247256260252241263241238
1 235225219237232231225217231229237226222239221
2 202207214211215200216219207212209218199
3 191197196190194197195200189192189201193188187198187185190183200
4 179178187185180173177173185174179179176171184187172
5 163164162174163173161159162
6 154158156149154158159161154156153164155157150
7 155155152161150164156152
Midokuni Min Max Mid DeviationIdeal deviation is 5% ChangeMidset / Mid0
This is the modifier using Set 0 as the base.
0 238 263 250.5 4.99002% 1 Base or No Change
1 217 239 228 4.82456% 0.91018 8.982% Reduction to Attack
9.868% Boost to Defense
2 199 219 209 4.78469% 0.83433 16.567% Reduction to Attack
19.856% Boost to Defense
3 183 201 192 4.6875% 0.76647 23.353% Reduction to Attack
30.469% Boost to Defense
4 171 187 179 4.46927% 0.71457 28.543% Reduction to Attack
39.944% Boost to Defense
5 159 174 166.5 4.5045% 0.66467 33.533% Reduction to Attack
50.45% Boost to Defense
6 149 164 156.5 4.79233% 0.62475 37.525% Reduction to Attack
60.064% Boost to Defense
7 150 164 157 4.4586% 0.62675 37.325% Reduction to Attack
59.554% Boost to Defense


10/20/30/40/50/60

Skill Damage Multipliers[edit]

Notes: Set 0: Normal Attacks, 1: Ability Strange Attractor.png Strange AttractorFire damage to a foe (Damage cap: ~510,000).
Extend debuff durations by 1 turn.
, 2: Ability Crimson Nightmare.png Crimson NightmareFire damage to a foe (Damage cap: ~510,000).
Inflict Status Nightmare Temptation 2.pngNightmare TemptationAttacks are slightly limited
Base Accuracy: 200%Duration: 2 turnsLocal status effect
.
When Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
is in effect:
Also inflict Status Nightmare Scarlet 2.pngNightmare ScarletDMG taken is boosted
Strength: 10% of damage dealt (Damage cap: None)Base Accuracy: 200%Duration: 2 turnsLocal status effect
and remove 1 buff.
, 3: Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain 10% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
(Max: 60%) and
10% Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
(Max: 60%).
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.

Taken in turn 1 without Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
and Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)

Npc m 3040161000 02.jpg Data
0 54945078545655365595
1 276412197025521221842537026790
2 223792347326135217582224320773
3 2308825142231862334423770
Midokuni Min Max Mid DeviationIdeal deviation is 5% ChangeMidset / Mid0
This is the modifier using Set 0 as the base.
0 5078 5595 5336.5 4.844% 1 Base or No Change
1 21970 27641 24805.5 11.43093% 4.64827 364.827% Boost to Attack
78.487% Reduction to Defense
2 20773 26135 23454 11.43089% 4.39502 339.502% Boost to Attack
77.247% Reduction to Defense
3 23088 25142 24115 4.25876% 4.51888 351.888% Boost to Attack
77.871% Reduction to Defense


Results (Temp)[edit]

  • Ability Strange Attractor.png Strange AttractorFire damage to a foe (Damage cap: ~510,000).
    Extend debuff durations by 1 turn.
    • 412 ~ 518% Damage (400 ~ 500% multiplier? -- 380 ~ 525% with 5% Variance)
  • Ability Crimson Nightmare.png Crimson NightmareFire damage to a foe (Damage cap: ~510,000).
    Inflict Status Nightmare Temptation 2.pngNightmare TemptationAttacks are slightly limited
    Base Accuracy: 200%Duration: 2 turnsLocal status effect
    .
    When Status Solid Fortitude.pngSolid FortitudeDamage skills activate twice (Can't be removed)
    is in effect:
    Also inflict Status Nightmare Scarlet 2.pngNightmare ScarletDMG taken is boosted
    Strength: 10% of damage dealt (Damage cap: None)Base Accuracy: 200%Duration: 2 turnsLocal status effect
    and remove 1 buff.
    • 389 ~ 490% Damage (400 ~ 500% multiplier?)
  • Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
    Gain 10% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
    (Max: 60%) and
    10% Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
    (Max: 60%).
    Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
    • 433 ~ 471% Damage (Within 5% Variance: 450%)