User:Midokuni/data/Attack Logs/Stack

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Fraux

Notes: ATK at 1 Stack of Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
and
Status DefenseUpStack.png10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
+ set # stacks of Satyr [up to set 4]. Set 5+ will be adding 1 stack of Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
and
Status DefenseUpStack.png10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
each. (Apparently started hitting softcaps at around set 7)

Npc m 3040161000 02.jpg Data
0 319947323984346525325666351235
1 371420349767377293385367
2 409529408734388456412312378914414300417481
3 429898411915447882426473408061449167
4 434180434180435893423904448738415340449167449595449167417053409774
5 478497447301436291471616441796481709
6 507285482015499847480057472227504544465377510025
7 504887501143523189511958500727532340497062533172536083
8 535765552942534444549418519910550739562190519470557346
Midokuni Min Max Mid DeviationIdeal deviation is 5% ChangeMidset / Mid0
This is the modifier using Set 0 as the base.
0 319947 351235 335591 4.66163% 1 Base or No Change
1 349767 385367 367567 4.84265% 1.09528 9.528% Boost to Attack
8.699% Reduction to Defense
2 378914 417481 398197.5 4.8427% 1.18656 18.656% Boost to Attack
15.722% Reduction to Defense
3 408061 449167 428614 4.79522% 1.27719 27.719% Boost to Attack
21.703% Reduction to Defense
4 409774 449595 429684.5 4.63375% 1.28038 28.038% Boost to Attack
21.898% Reduction to Defense
5 436291 481709 459000 4.94749% 1.36774 36.774% Boost to Attack
26.886% Reduction to Defense
6 465377 510025 487701 4.57739% 1.45326 45.326% Boost to Attack
31.189% Reduction to Defense
7 497062 536083 516572.5 3.77691% 1.53929 53.929% Boost to Attack
35.035% Reduction to Defense
8 519470 562190 540830 3.94949% 1.61157 61.157% Boost to Attack
37.949% Reduction to Defense


  • Summon s 2040053000.jpg Satyr (Summon) and Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
    Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
    and
    Status DefenseUpStack.png10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
    .
    Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
    are additive / under the same mod (Stackable atk modifier)

Lancelot

Notes: ATK at 1 Stack of Ability Attack2.png Blade Impulse350%-450% Water damage to a foe (Damage cap: ~630,000).
At level 55:
Damage increased to 400%-500%.
At level 100:
Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
.
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single
.
+ set # stacks of Satyr [up to set 4]. Set 5+ will be adding 1 stack of Ability Attack2.png Blade Impulse350%-450% Water damage to a foe (Damage cap: ~630,000).
At level 55:
Damage increased to 400%-500%.
At level 100:
Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
.
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single
.
each

Npc m 3040023000 02.jpg Data
0 117701243211746116481267712444
1 128941314812907127201269313963
2 1386714200151411417115184
3 1625815308156191518314809
4 14840155101493316367
5 1752016184159171753715983
6 173341861718670187061808217067
7 1981818909181331987417982
8 206431922020763192401906020843
Midokuni Min Max Mid DeviationIdeal deviation is 5% ChangeMidset / Mid0
This is the modifier using Set 0 as the base.
0 11648 12677 12162.5 4.23022% 1 Base or No Change
1 12693 13963 13328 4.76441% 1.09583 9.583% Boost to Attack
8.745% Reduction to Defense
2 13867 15184 14525.5 4.53341% 1.19429 19.429% Boost to Attack
16.268% Reduction to Defense
3 14809 16258 15533.5 4.66411% 1.27716 27.716% Boost to Attack
21.701% Reduction to Defense
4 14840 16367 15603.5 4.89313% 1.28292 28.292% Boost to Attack
22.053% Reduction to Defense
5 15917 17537 16727 4.84247% 1.37529 37.529% Boost to Attack
27.288% Reduction to Defense
6 17067 18706 17886.5 4.58167% 1.47063 47.063% Boost to Attack
32.002% Reduction to Defense
7 17982 19874 18928 4.99789% 1.55626 55.626% Boost to Attack
35.743% Reduction to Defense
8 19060 20843 19951.5 4.46834% 1.64041 64.041% Boost to Attack
39.04% Reduction to Defense


  • Summon s 2040053000.jpg Satyr (Summon) and Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
    Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
    and
    Status DefenseUpStack.png10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
    Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
    .
    Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
    are additive / under the same mod (Stackable atk modifier)

Tormentor

Data

Notes: Sets 1-7 = Number of Motivating Draft stacks. Set 8 = Max Motivating Draft stacks and Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
and
Status DefenseUpStack.png10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.

Npc m 3040161000 02.jpg Data
0 120518119295118316123577116970126391126636127370127615127859
1 122538122794134318126636130349
2 129455128921139218128787135072136410
3 132733145142141378144166
4 152082142069147003147729149905
5 154276150053150958155482150506153824
6 158046150657150053155181151109157141157141
7 147791157745158046148696145680
8 235742251185233088248772248048243705236225244670248772234536
Midokuni Min Max Mid DeviationIdeal deviation is 5% ChangeMidset / Mid0
This is the modifier using Set 0 as the base.
0 116970 127859 122414.5 4.44759% 1 Base or No Change
1 122538 134318 128428 4.58623% 1.04912 4.912% Boost to Attack
4.682% Reduction to Defense
2 128787 139218 134002.5 3.89209% 1.09466 9.466% Boost to Attack
8.648% Reduction to Defense
3 132733 145142 138937.5 4.46568% 1.13498 13.498% Boost to Attack
11.892% Reduction to Defense
4 142069 152082 147075.5 3.40403% 1.20145 20.145% Boost to Attack
16.768% Reduction to Defense
5 150053 155482 152767.5 1.77688% 1.24795 24.795% Boost to Attack
19.869% Reduction to Defense
6 150053 158046 154049.5 2.5943% 1.25843 25.843% Boost to Attack
20.536% Reduction to Defense
7 145680 158046 151863 4.07143% 1.24056 24.056% Boost to Attack
19.391% Reduction to Defense
8 233088 251185 242136.5 3.73694% 1.97801 97.801% Boost to Attack
49.444% Reduction to Defense



Notes: Sets 1-7 = Number of Motivating Draft stacks. Set 8 = Max Motivating Draft stacks and Ability Attack2.png Blade Impulse350%-450% Water damage to a foe (Damage cap: ~630,000).
At level 55:
Damage increased to 400%-500%.
At level 100:
Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
.
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single
.

Npc m 3040023000 02.jpg Data
0 913896109751899793839864
1 10456106331004210083
2 1146411848113841147511226113281157711690
3 11696118431265212529
4 136651283312899135591291213863
5 1369314046147251348113764
6 14711147961396213749
7 1478213749136791449913962
8 20688208362068822152203062022122152
Midokuni Min Max Mid DeviationIdeal deviation is 5% ChangeMidset / Mid0
This is the modifier using Set 0 as the base.
0 8997 9864 9430.5 4.59679% 1 Base or No Change
1 10042 10633 10337.5 2.85852% 1.09618 9.618% Boost to Attack
8.774% Reduction to Defense
2 11226 11848 11537 2.69567% 1.22337 22.337% Boost to Attack
18.259% Reduction to Defense
3 11696 12652 12174 3.9264% 1.29092 29.092% Boost to Attack
22.536% Reduction to Defense
4 12833 13863 13348 3.85826% 1.41541 41.541% Boost to Attack
29.349% Reduction to Defense
5 13481 14725 14103 4.41041% 1.49547 49.547% Boost to Attack
33.131% Reduction to Defense
6 13749 14796 14272.5 3.66789% 1.51344 51.344% Boost to Attack
33.925% Reduction to Defense
7 13679 14782 14230.5 3.87548% 1.50899 50.899% Boost to Attack
33.73% Reduction to Defense
8 20221 22152 21186.5 4.55715% 2.24659 124.659% Boost to Attack
55.488% Reduction to Defense


Setup

Weapon ls 1040111600.jpgMainhand Weapon:
Devil's Finger (Fire)
Skill charge attack.png On Pins and NeedlesMassive Fire damage to a foe.
1-turn cut to skill cooldown
Raise Execution lvl by 1
Base empty weapon small.png Base empty weapon small.png Weapon m 1040600200.jpg
Crimson Finger
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png
Sword of Pallas icon.jpg
Sword of Pallas
Weapon m 1040017200.jpg
Sword of Valorblaze
Weapon m 1040406800.jpg
Starblaze Rings
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png
Base empty weapon small.png Weapon m 1040310700.jpg
Scythe of Renunciation
Stamina
Base empty weapon small.png
Icon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.pngIcon Yellow Star Empty.png


Summon ls 2040269000.jpg

Summon m 2040306000.jpg

Summon m 2040240000.jpg

Summon ls 2040185000.jpg

Summon m 2040244000.jpg

Npc m 3040280000 01.jpg


  • 115% Normal ATK Boost to Fire (Npc s 3040161000 01.jpg Fraux

Result

[2.25, 2.35, 2.45, 2.55, 2.65] / 2.15 = [1.0465, 1.0930, 1.1395, 1.1860, 1.2325]

Siegfried

Notes: Set 0 = Unbuffed. Set 1 = 30% from Summon s 2040053000.jpg Satyr (Summon). Set 2 = 30% from Summon s 2040053000.jpg Satyr (Summon) and 60% from Ability Manigance.png ManiganceSacrifice 50% of caster's current HP to gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 8 turns
.
At level 100:
No longer gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 8 turns
.
Gain Status Manigance.pngManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
(Can't be removed)
Duration: 8 turns
and Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
.

Npc m 3040025000 02.jpg Data
0 83818261838182788645866283468304824484838765856886808210
1 1114811150111831119411572108721088311461110611157211605
2 17799189931957119347
Midokuni Min Max Mid DeviationIdeal deviation is 5% ChangeMidset / Mid0
This is the modifier using Set 0 as the base.
0 8210 8765 8487.5 3.26951% 1 Base or No Change
1 10872 11605 11238.5 3.26111% 1.32412 32.412% Boost to Attack
24.478% Reduction to Defense
2 17799 19571 18685 4.74177% 2.20147 120.147% Boost to Attack
54.576% Reduction to Defense



Notes: Set 0 = 30% from Summon s 2040053000.jpg Satyr (Summon). Set 1 = 30% from Summon s 2040053000.jpg Satyr (Summon) and 60% from Ability Manigance.png ManiganceSacrifice 50% of caster's current HP to gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 8 turns
.
At level 100:
No longer gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 8 turns
.
Gain Status Manigance.pngManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
(Can't be removed)
Duration: 8 turns
and Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
.

Npc m 3040025000 02.jpg Data
0 1114811150111831119411572108721088311461110611157211605
1 17799189931957119347
Midokuni Min Max Mid DeviationIdeal deviation is 5% ChangeMidset / Mid0
This is the modifier using Set 0 as the base.
0 10872 11605 11238.5 3.26111% 1 Base or No Change
1 17799 19571 18685 4.74177% 1.66259 66.259% Boost to Attack
39.853% Reduction to Defense


  • Ability Manigance.png ManiganceSacrifice 50% of caster's current HP to gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Duration: 8 turns
    .
    At level 100:
    No longer gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Duration: 8 turns
    .
    Gain Status Manigance.pngManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
    (Can't be removed)
    Duration: 8 turns
    and Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    .
    's Status Manigance.pngManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
    (Can't be removed)
    and Summon s 2040053000.jpg Satyr (Summon)'s Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    are multiplicative with each other or are different modifiers.


Notes: Set 0 = Unbuffed. Set 1 = 20% from Status Sun-Touched Paradise.pngSun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered
Field effect
Local status effect
and 60% from Ability Manigance.png ManiganceSacrifice 50% of caster's current HP to gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 8 turns
.
At level 100:
No longer gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 8 turns
.
Gain Status Manigance.pngManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
(Can't be removed)
Duration: 8 turns
and Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
.

Npc m 3040025000 02.jpg Data
0 83818261838182788645866283468304824484838765856886808210
1 17140164841676315680
Midokuni Min Max Mid DeviationIdeal deviation is 5% ChangeMidset / Mid0
This is the modifier using Set 0 as the base.
0 8210 8765 8487.5 3.26951% 1 Base or No Change
1 15680 17140 16410 4.44851% 1.93343 93.343% Boost to Attack
48.278% Reduction to Defense


  • Status Sun-Touched Paradise.pngSun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered
    Field effect
    Local status effect
    and Ability Manigance.png ManiganceSacrifice 50% of caster's current HP to gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Duration: 8 turns
    .
    At level 100:
    No longer gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Duration: 8 turns
    .
    Gain Status Manigance.pngManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
    (Can't be removed)
    Duration: 8 turns
    and Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    .
    are multiplicative with each other and are on different modifiers. (1.2 * 1.6 = 1.92)

Lunalu

Notes: Set 0 = Unbuffed. Odd # sets: Copy 1 stack of Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
and
Status DefenseUpStack.png10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
. Even # sets: Copy 1 stack of Ability Attack2.png Blade Impulse350%-450% Water damage to a foe (Damage cap: ~630,000).
At level 55:
Damage increased to 400%-500%.
At level 100:
Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
.
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single
.

Npc m 3020050000 02.jpg Data
0 8482913690588700855184129066
1 0972309147091380965610078
2 100101007310314104081025110440099891047810973
3 1133211321109351131010879113661170711536
4 1274112595125091163012387
5 13757133031320714224140181426513317
6 1
7 1
8 145061408713654140171341714227141011343113808
9 144981422015363139701526014308
10 1426414762139851429314366
11 144831530414117152311443914850
12 137661453413584133611348713431
Midokuni Min Max Mid DeviationIdeal deviation is 5% ChangeMidset / Mid0
This is the modifier using Set 0 as the base.
0 8412 9136 8774 4.12583% 1 Base or No Change
1 09138 10078 9608 4.89176% 1.09505 9.505% Boost to Attack
8.68% Reduction to Defense
2 09989 10973 10481 4.69421% 1.19455 19.455% Boost to Attack
16.287% Reduction to Defense
3 10879 11707 11293 3.66599% 1.2871 28.71% Boost to Attack
22.306% Reduction to Defense
4 11630 12741 12185.5 4.5587% 1.38882 38.882% Boost to Attack
27.996% Reduction to Defense
5 13207 14265 13736 3.85119% 1.56553 56.553% Boost to Attack
36.124% Reduction to Defense
6 1 1 1 0% 0.00011 99.989% Reduction to Attack
877300% Boost to Defense
7 1 1 1 0% 0.00011 99.989% Reduction to Attack
877300% Boost to Defense
8 13417 14506 13961.5 3.90001% 1.59124 59.124% Boost to Attack
37.156% Reduction to Defense
9 13970 15363 14666.5 4.74892% 1.67159 67.159% Boost to Attack
40.177% Reduction to Defense
10 13985 14762 14373.5 2.70289% 1.63819 63.819% Boost to Attack
38.957% Reduction to Defense
11 14117 15304 14710.5 4.03453% 1.6766 67.66% Boost to Attack
40.356% Reduction to Defense
12 13361 14534 13947.5 4.20505% 1.58964 58.964% Boost to Attack
37.093% Reduction to Defense


  • forgot to reapply debuffs for sets 6 and 7...
  • s5, s9, s11 in OD

Copy Fail

Notes: Set 0 = Unbuffed.
1 = after set 2 above Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
and
Status DefenseUpStack.png10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
used but copy failed.
2 = after s3, failed to copy Ability Attack2.png Blade Impulse350%-450% Water damage to a foe (Damage cap: ~630,000).
At level 55:
Damage increased to 400%-500%.
At level 100:
Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
.
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single
.
.
3 = after s5, failed to copy Ability Attack2.png Blade Impulse350%-450% Water damage to a foe (Damage cap: ~630,000).
At level 55:
Damage increased to 400%-500%.
At level 100:
Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
.
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single
.

4 = after s10, failed to copy Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
and
Status DefenseUpStack.png10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
.
5 = failed to copy Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
and
Status DefenseUpStack.png10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
for the 2nd time in a row.
6 = 3rd time in a row.

Npc m 3020050000 02.jpg Data
0 8482913690588700855184129066
1 112471058811346108961107211171107421046710456
2 1115111094116501132110788112761146811627118541118511400
3 14210136061394913221
4 13989135291376613640133051432413808
5 1403113305146031414313277
6 1450613989134731426814520145271531915039
Midokuni Min Max Mid DeviationIdeal deviation is 5% ChangeMidset / Mid0
This is the modifier using Set 0 as the base.
0 8412 9136 8774 4.12583% 1 Base or No Change
1 10456 11346 10901 4.08219% 1.24242 24.242% Boost to Attack
19.512% Reduction to Defense
2 10788 11854 11321 4.70806% 1.29029 29.029% Boost to Attack
22.498% Reduction to Defense
3 13221 14210 13715.5 3.60541% 1.5632 56.32% Boost to Attack
36.029% Reduction to Defense
4 13305 14324 13814.5 3.68815% 1.57448 57.448% Boost to Attack
36.487% Reduction to Defense
5 13277 14603 13940 4.7561% 1.58879 58.879% Boost to Attack
37.059% Reduction to Defense
6 13473 15319 14396 6.4115% 1.64076 64.076% Boost to Attack
39.053% Reduction to Defense


  • After the last item in s6, I realized that I forgot to remove Npc s 3020050000 01.jpg Lunalu's 5% OD ATK EMP...
  • I have a recording of the test in case someone wants to double check just ask me for the vid.

Results

  • When using different "sources" of Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    but of the same frame / source (Self buff skill and unremovable), it will only show a single buff.
  • The atk boost of the different skills add onto each other and it takes the cap of the skill with the highest atk boost cap.

Lunalu 2

Notes: Set 0 = Unbuffed. Set 1: 5 stacks of Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
and
Status DefenseUpStack.png10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
.
Set 2: Added 1 stack of Ability Attack2.png Blade Impulse350%-450% Water damage to a foe (Damage cap: ~630,000).
At level 55:
Damage increased to 400%-500%.
At level 100:
Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds
.
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single
.

Npc m 3020050000 02.jpg Data
0 10917113221070811147104561133311454
1 160621696615832164401667116934170821722917065
2 1581616128164571596417262
Midokuni Min Max Mid DeviationIdeal deviation is 5% ChangeMidset / Mid0
This is the modifier using Set 0 as the base.
0 10456 11454 10955 4.555% 1 Base or No Change
1 15832 17229 16530.5 4.22552% 1.50895 50.895% Boost to Attack
33.729% Reduction to Defense
2 15816 17262 16539 4.37149% 1.50972 50.972% Boost to Attack
33.763% Reduction to Defense


Lumberjack

Notes: Set 0 = Unbuffed
Set 1: 6 stacks of Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
and
Status DefenseUpStack.png10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
+ 3 stacks of Summon s 2040053000.jpg Satyr (Summon)
Set 2: 6 stacks of Ability Indominus.png IndominusFire damage to a foe (Damage cap: ~510,000).
Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target
and
Status DefenseUpStack.png10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target
.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff.
+ 3 stacks of Summon s 2040053000.jpg Satyr (Summon) + 5 stacks of Ability Leaf Burning.png Leaf BurningGain Status 6812.pngLeaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite
and a 4000-damage shield effect.
(Every turn during Leaf Burning: All allies gain Status AttackUpStack.png4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
, Status DefenseUpStack.png4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
, and Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Leaf Burning ends when shield effect ends.)

Npc m 3040161000 02.jpg Data
0 145159140015141444139444143158138729148302138872138301137729149302150016
1 273358261142283130264943260599259513
2 258156267386272001274987277701280416263314260599
Midokuni Min Max Mid DeviationIdeal deviation is 5% ChangeMidset / Mid0
This is the modifier using Set 0 as the base.
0 137729 150016 143872.5 4.2701% 1 Base or No Change
1 259513 283130 271321.5 4.35222% 1.88585 88.585% Boost to Attack
46.973% Reduction to Defense
2 258156 280416 269286 4.13315% 1.8717 87.17% Boost to Attack
46.573% Reduction to Defense