User:NoL/NWFGuide
This page is intended to inform readers of the use cases of New World Quartz and why you might want to prioritize using it to obtain your Arcarum summons/Evokers versus using it for the New World Foundation Weapons. I will be updating this page as frequently as I can as all the new toys and tools come out.
Last Updated on October 25, 2023.
Contents
Introduction and Usage
With the debut of the Arcarum Sandbox, we received brand new resource: New World Quartz (NWQ).
While it is NOT recommended, one can trade a single NWQ for a variety of Arcarum materials. One NWQ will give you one option of the following:
- 4 Elemental Astras
- 3
Sephira Stones
- 2 Arcarum Ideans
- 1 Path Fragment
NWQ also serves to purchase and uncap the New World Foundation Weapons, which is the overall preferred usage for NWQ. These weapons are only obtained from the trade shop once you've recruited their respective Evoker. The cost of NWQ are outline below and requires a total of 90 NWQ to purchase and fully upgrade one to 5★. Fully uncapping these weapons will give access to the respective Domain of the Evoker EMPs. Fully maxing out both the weapon and the Domain are required for Evoker FLB uncaps.
Requirement | Cost |
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Purchase New World Foundation Weapons | 5 |
Uncap New World Foundation Weapons to 1★ | 5 |
Uncap New World Foundation Weapons to 2★ | 10 |
Uncap New World Foundation Weapons to 3★ | 20 |
Uncap New World Foundation Weapons to 4★ | 20 |
Uncap New World Foundation Weapons to 5★ | 30 |
Uncapping Evokers to 5★ | 30 |
Purchasing ![]() |
30 |
How to Obtain NWQ
There are several ways to obtain New World Quartz by playing the game, outlined below. As of now, there are 84 pieces of NWQ available without participating in any events (i.e. using Sandbox missions and Arcarum Point shop exclusively) to fully uncap one (1) New World Foundation weapon to 4★ - needing only 6 more to raise that weapon to 5★.
How to Obtain | Number Available | Repeatable? |
---|---|---|
"...and you" 9th Anniversary Event | 100 (+ 50) Not a guaranteed reward. Players are given a choice between an Evoker recruitment pack (without a Sunlight Stone) or a Sephira Evolite and 50 NWQ. When this is added to the side stories, you will likely have the same choice. | No |
Arcarum: The World Beyond Shop | 25 | No |
"Created by the Stars, Loved by the Skies" 2023 Rerun | 3 | No |
Replicard Sandbox Missions | 59 | No |
Replicard Sandbox Xeno Sephira Box | Chance for 5 per box | YesAt the end of each of the Here Be Swords tier, you gain access to the Xeno Militis fights, which requires one host material to begin. You get one host material per day, even if you miss multiple days of login. |
Tales of Arcarum Missions (Shop) | 20 (140)For each iteration of the event so far, an additional 20 NWQ will be added to the shop for purchase using Replicard Pendants. | Yes (No) |
Tower of Babyl | 10Obtained on Floors 47-1 and 47-2 as part of the completion rewards. | No |
Unite and Fight Token Drawbox Selectable Reward | 45 (One per box)New World Quartz cannot be selected as an option in the drawboxes unless you have recruited all ten Eternals; you do not need to have uncapped them. | Yes |
Using NWQ To Finish Summons/Evokers
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More Information! For a more comprehensive covering of Evokers, please visit [here]. |
Here I will outline why you may or may not want to use your New World Quartz to speed up Arcarum summon rarity or Evoker recruitment.
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Be careful! Please understand that under normal circumstances, you really shouldn't use your NWQ this way unless you're absolutely sure you know what you're doing. Plan accordingly. |
Pros | Cons | Ambiguous |
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Without a doubt, relatively quick and easy access to time-gated materials will serve you well in getting these summons and characters much faster than you would normally. However, with the release of the Replicard Sandbox, a farming source for Arcarum materials is accessible at all times once you clear all paths in the "Extreme" quests tab. The second tier (with its greatly improved drop rates), "Here be Swords," is available upon recruiting your first Evoker. While you are subject to the whims of RNG (especially in the first tier) you can farm everything out with enough time and patience as a means to supplement your resource income from Arcarum: The World Beyond.
Generally speaking though, this will take a very long time. Using NWQ for these materials can speed up summon acquisition and recruit your Evokers of choice. But, as previously mentioned above, there are only 84 NWQ available at any given point in time outside of events; not nearly enough for all of the good stuff. Future Quartz restock of the Arcarum shop will be very erratic at best or non-existent at worst. Within rotating events, two of the three events are rather strict.
- Unite and Fight demands that you recruit all the Eternals before you can even consider choosing the quartz as a drawbox reward.
- Tower of Babyl may not be as accessible to some players as some of the challenges are very character or grid dependent.
- The Tales of Arcarum series of events is the easiest of the three, allowing you to earn 20+ NWQ each run without too much effort, which will definitely help lighten the load depending on how often this event appears. Regularity of this new event will dictate how freely you may consider spending your quartz moving forward.
- 10% damage amplify for on-element content or a 30% HP boost, both of which certainly will allow you to contribute more in a variety of content in terms of pure damage and survivability.
- A number of these summons also boast their unique call effects, which can be the cornerstone of farming strategies (i.e. Death, The Sun)
- Generally solid stats each summon brings if you're lacking in the premium options.
- Finally, Evoker access once the respective Summon is at 5*
- Purely used for the backline passive (Non-FLB Caim for Earth Highlander setups)
- Entry from backline to enable certain strategies - (Lobelia for Earth HL skill-based setups, FLB Nier as an offensive skill damage DPS, etc.).
- Some of them even function as part of the main party without backline entry and serve as the core of some strategies (i.e. Nier and Alanaan for their respective elemental bursting teams, Estarriola for automatic utility, etc.).







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Outdated Doesn't Mean Unusable! It should be noted that phased out setups that take advantage of Evokers are not inherently obsolete - they will still serve you well if you cannot access anything better. |
For ease of reference, I've included the general Evoker ratings to help illustrate where the characters are in terms of usage. The FLB and the Lv100 skill have been separated as both require rare materials to unlock ( Sephira Evolites and
Sunlight Stones, respectively). Ratings are believed to be mostly in line with the community, but are subject to change as we do not know what the new FLB kits are fully capable of yet. Each of them will be graded as follows:
★★★★★ - Strong pick overall. High priority pickup.
★★★★ - A solid pick. More often than not, you'll feel comfortable getting this.
★★★ - A decent pick. Not exceptional compared to other options, but will shine in the right situation.
★★ - Niche uses, not necessarily worth rushing but has potential. Especially when considering the element it's in.
★ - Very specific niches. You should save this for later or you're getting this purely for favoritism.
Evoker | Pick Up Rating | FLB Uncap Worthwhile? | 4th Skill Value | Primary Pre-FLB Use Cases | Post-FLB Additional Use Case |
---|---|---|---|---|---|
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★★ | -- | -- | [Budget] Auto-centric Bursting Setups | -- |
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★★★★★ | ★★★★★ | ★★★★ | "11th Weapon Slot" Character | All-Rounder Powerhouse |
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★★★ | ★ | ★ | Hassle-free Skill DMG Utility | Ougi Attacker/Buffer |
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★ | ★★ | ★★★ | Utility Support w/ high Skill Damage | Utility Skill Attacker |
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★★ | ★★★ | ★★★ | Pseudo-Immortal Tank; Backline Dark DMG Cap | Auto Attacker |
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★★★ | ★★★★★ | ★★★★ | Utility Support/Buffer | Offensive Support |
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★★★★ | -- | -- | Buffer or Defensive Support | -- |
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★★★ | ★ | ★ | Damage Support | Improved Damage Support |
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★ | ★ | ★ | Dispel Support; Emergency Healer | Offensive Support |
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★★★★ | ★★ | ★★★ | Debuffer (Requires Character Death) | Skill Attacker; Offensive Support |
1. Tentative. Further testing by the community is underway. |
Using NWQ for NWF Weapons
Here I'll discuss why you'll want to prioritize NWF weapons. Overall, the New World Foundation weapons are rather niche, but with subsequent uncaps above 3*, they gain some nice benefits that may suit those of you choosing to tackle HL content or playing around with unique strategies. If nothing else, FLB Evokers require their respective weapon uncapped to 5★.
Pros | Cons |
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At base level and up to 3★, each of the NWF weapons are rather niche as their EX modifier and unique skill have the main-hand restriction; the classes that could use these weapons as a main-hand don't necessarily synergize with what the weapon wants to do. Otherwise, the weapons boasted a modestly powerful ougi, bonuses, or alternative way to play. But it isn't until the release of their uncaps do all of them become rather popular options to consider slotting in.
Upon uncapping to 4★ and the removal of the main-hand requirement at LV150, the previously niche strategies may become more worthwhile to consider now that you are not class-restricted. Additionally, Primal Majesty will be added to the weapon at LV120, making it a rather nice addition for all sorts of grids, especially those that can use both the main skill and the ATK/HP boost. Upon uncapping to 5★, in addition to improving the ougi again, the weapon removes the Arcarum-exclusivity for the DMG Cap Skill and adds a modest 5% DMG Cap Up that works anywhere. This is very good for elements that do not have easy access to Cap Up in the grid. The effect will apply its standard 20% DMG Cap up when using the weapon in Arcarum modes.
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More Power! It is also at the 4* uncap that you can seriously consider putting these weapons into your grid; offering a comfortable power boost for a variety of setups. Especially in EX slots for V2/Sandbox content. Slotting them in before that point just makes them glorified stat sticks. |
It doesn't end there though, not only do you get a nice weapon by spending Quartz here, you also gain access to the Domain of the Evoker EMPs. Perpetuity modifiers are quite strong, as exemplified with general rings (coronation, lineage, intricacy), Awakening levels, earrings, and the titular perpetuity rings. These domains mostly offer useful bonuses for their respective Evokers at the cost of a handsome chunk of Arcarum materials. Unlocking all of these EMPs unlocks a unique, 5th Domain EMP. Some are clearly more powerful than others and can help shape a given Evoker's niche to be much more flexible. As for now, the strongest Domain EMPs belong to Estarriola, Fraux, and Lobelia, who offer major benefits just from using them as normal.

NWF Weapon Ratings
This section is intended to help outline possible investment returns for each of the New World Foundation Weapons. Below is a table overview for ease of access, and the subsequent tabs elaborate on each of their use cases, including potential synergies that may be helpful. Each are decently powerful based on what you're trying to accomplish and are very solid slot-in options in EX slots for their EX modifier and Primal Majesty modifier.
The ratings are mostly reflective of the community's view on each weapons current position, and will be scored as follows:
★★★★★ - Strong pick overall. You want to slot this in.
★★★★ - A solid pick. More often than not, you'll feel comfortable slotting this in.
★★★ - A decent pick. Not exceptional compared to other options, but will shine in the right situation.
★★ - Niche uses, not necessarily worth rushing but has potential. Especially when considering the element it's in.
★ - Very specific niches. You should save this for later or you're getting this purely for uncapping purposes.
Weapon | Pick Up Rating | Use Cases (5★) | Associated Evoker | Requires Evoker? |
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★★★ | Defensive - Healing (Healing Cap: 1200) for units w/ 12 or more buffs | ![]() |
No |
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★★★★ | Offensive - Skill Damage every 3 turns | ![]() |
No |
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★★ | Defensive - ![]() effect for units with ![]() or ![]() |
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No |
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★★ | Offensive - Supplemental Damage on enemies w/ ![]() |
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Helpful |
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★★ | Defensive - 30% Earth Reduction. Party takes Plain Damage (1% of HP) every turn | ![]() |
No |
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★★★ | Defensive - ![]() Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and ![]() Strength: 15% (Max: 45%)Duration: Indefinite to party on character death |
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Helpful |
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★★★★ | Offensive - 50% ATKUnique modifier Up and 30% DMG Cap Up for characters with ![]() |
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Very Helpful |
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★ | Defensive - Healing (Healing Cap: 3000) on skills that Dispel using skill presses | ![]() |
No |
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★★(★★)1 | Offensive - 20% Bonus Light DMG effect to Light allies with ![]() |
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No |
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★★ | Offensive -![]() Strength: 100%Multiplier: AssassinDuration: 1 turn next turn if unit did not attack |
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No |
1. Very strong in bursting niche; very hard to replace without other premier options. |
Basic Information
Weapon Name | User Rating | Associated Evoker | Weapon Skills (5★) | Charge Attack: Inverted Spine (5★) |
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★★★ | ![]() |
Fool-Hanged Man's Perseverance: Massive boost to Earth allies' ATK. Restore 12% HP to Earth allies with 12 or more buffs at end of turn (Healing cap: 1200). Sephira Maxi-Earth: 20% boost to Earth allies' DMG cap in Arcarum. 5% boost to Earth allies' DMG Cap. Earth's Majesty: Small boost to Earth allies' ATK and max HP |
Massive Earth damage to a foe.
(240% boost to C.A. damage and 120% boost to C.A. damage cap when MC has 12 or more buffs [Damage cap: ~3,700,000].) |
Use Cases
This weapon will see use on teams that offer consistent buffs, which will be a majority of teams commonly seen in circulation. However, this is more suited for long-form content where the sustained healing will be more useful.
Main Character Synergies
Apsaras can use this as a strong option to empower the
Free-Flowing StyleGain effects in order based on number of axes and spears equipped:
1: 20% boost to ATKUnique modifier
2: Guaranteed double attack
3: AmplifySeraphic modifier normal attack damage by 30%
4: 10% boost to damage cap
5: 10% Bonus Elemental DMG effect passive. Can use as a mainhand if necessary.Iatromantis using
PneumaGrant an ally
PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed)
Multiplier: NormalDuration: IndefiniteStacking: Special Buff. provides 5 permanent buffs to a character every 8 turns while offering additional sustain. Can also use the weapon as a mainhand if necessary.Kengo generates 6 buffs every 4+ chain burst. However, two of those buffs are consumed on a character's next charge attack.
Paladin is able generate
Dispel CancelEffects that remove buffs will be nullified (1 time)
by usingBoosted ResistanceAll allies gain
200% Debuff Res. UpDebuff resistance is boosted
Strength: 200%Duration: 5 turns andDispel CancelEffects that remove buffs will be nullified
Duration: 5 turns.. Can also use the weapon as a mainhand if necessary.Viking generates buffs through
Norden HarrAll allies gain
20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns.
If main or auxiliary weapon is a sabre: Also gainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns.
If main or auxiliary weapon is an axe: Also gainBonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Strength: 30%Duration: 3 turns. and can extend buffs by 1 turn while providing two additional buffs throughJomsborgExtend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.)
All allies gain two random buffs..
Character Synergies
Caim is able to use his
End of JokerBeginning of Joker: Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker: All Earth allies gain30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 3 turnsStacking: Summon,30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon,20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon,RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon,Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns,10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turnsStacking: Summon,15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns,HypeATK is boosted
Strength: 1-4 stacksDuration: 3 turns, andVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
(Skill changes to Beginning of Joker upon casting.) to provide up to 9 buffs to the party. Additionally, if you have raised him to FLB, he will provide the four suite buffs (SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
,HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
,DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
, andClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
) to the entire party upon entry from the backline which can be boosted byGolden Twilight500%Massive Earth damage to a foe (Damage cap: ~2,020,000).
Caim's third skill resets to Blank Face.
End cooldown for Blank Face.
Randomly raise one ofSpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite,HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
Duration: Indefinite,DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
Duration: Indefinite, orClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite rank by 1 for all Earth allies..Eahta is able to provide up to 3 buffs at FLB with his
Almighty Passage500%Massive Earth damage to a foe (Damage cap: ~2,020,000).
InflictLethal HitInstant death for the victim.
Base Accuracy: 50%.
Eahta gains50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
All allies gain20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. and 4 buffs at Transcendence Stage 1 with hisEthereal Blade, Fangs of Purification550%Massive Earth damage to a foe (Damage cap: ~2,300,000).
InflictLethal HitInstant death for the victim.
Base Accuracy: 50%.
Eahta gains50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
All allies gain20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. and20% Water CutWater DMG is cut 20%
Duration: 2.5 turnsWater Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining... At Stage 5, he is further able to applyVeil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." andDispel CancelEffects that remove buffs will be nullified (1 time)
to the party on a successful Chain BurstEuropa (Holiday) can temporarily prevent buffs from being removed through her
Lustrous MercuryNo charge bar gain upon normal attacks, amplifyMultiplier: Seraphic normal attack damage by 20%, guaranteed triple attacks, and buffs can't be removed.
(WhenEpaminondasLustrous Mercury affects all allies (Can't be removed)
is in effect: Affects all allies.).Golden Knight is able to sustain buffs by copying skills using
Sword in FluxReplicate caster's or an ally's skill.
(Gains a buff based on the type of skill replicated.) or by her extension when usingGreat Horizon500% Earth damage to all foes (Damage cap: ~800,000) and remove 1 buff.
Extend caster's buff durations by 1 turn. (Excludes 1-turn buffs.). Both of which can have their cooldown reduced byStarless Twilight Slash450%Massive Earth damage to a foe.
1-turn cut to Golden Knight's skill cooldowns..Leona (Grand) Able to provide herself buffs through
Moonlit Crescent BladeGain
CrescentCritical hit rate, multiattack rate, debuff resistance, and DMG cap are boosted / Armor effect (Can't be removed)
Duration: 5 turns.. Can be copied by other characters.Mahira's entire kit can provide up to eight buffs to the party on her own, including
Drum BeatGain stars by attacking foes a certain number of times (Can't be removed)
.Monika (Valentine) benefits from high number of buffs to increase the efficacy of her
Magical Shooting StarBoost to dodge rate and hostility based on number of buffs.
Violetshock Flicker activates upon dodging. and herLegendary Lovely LeaderBoost to all allies' ATKUnique modifier and DEF based on their number of buffs.
Skills gain additional effects when Monika has 12 or more buffs. Passives. The latter of the two can help provide additional buffs andDispel CancelEffects that remove buffs will be nullified (1 time)
if necessary.
Summon Synergies
Freyr (Summon) can stack buffs to help reach the 12-buff threshold quickly. This includes
Dispel CancelEffects that remove buffs will be nullified (1 time)
to help retain these buffs.Yggdrasil Omega especially at 4★ and 5★ uncaps helps generate 2/3/4 buffs depending on uncap level.
Basic Information
Weapon Name | User Rating | Associated Evoker | Weapon Skills (5★) | Charge Attack: Callous Fist (5★) |
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★★★★ | ![]() |
Magician-Tower's Calamity: Massive boost to Earth allies' ATK. MC deals 300% Earth damage to all foes every 3 turns (Damage cap: ~400,000). Sephira Maxi-Earth: 20% boost to Earth allies' DMG cap in Arcarum. 5% boost to Earth allies' DMG Cap. Earth's Majesty: Small boost to Earth allies' ATK and max HP |
Massive Earth damage to a foe.
300% Bonus Earth damage to all foes (Damage cap: ~700,000). Main Character gains |
Use Cases
This is a weapon that offers no significant change in strategy. You can literally slot this in any earth grid at get free skill damage every 3 turns. However, given the nature of this weapon, it is more suited for long form content and is not used often for bursting unless as a big EX mod for Caimlander grids.
Additionally, if a character or weapon likes having axes in grid, this is a very solid slot in.
Main Character Synergies
Apsaras can use this as a strong option to empower the
Free-Flowing StyleGain effects in order based on number of axes and spears equipped:
1: 20% boost to ATKUnique modifier
2: Guaranteed double attack
3: AmplifySeraphic modifier normal attack damage by 30%
4: 10% boost to damage cap
5: 10% Bonus Elemental DMG effect passive. Can be used as a mainhand if necesssary.Monk is able to boost skill specs and increase the amount of damage the weapon can deal as long as you have
Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
Character Synergy
Lobelia can boost damage dealt by this effect while in the backline as long as MC uses skills.
Metera (Summer) grants supplemental skill damage to the party as long as she's on the field.
Weapon Synergy
- Grids that leverage Axe Voltage (
Solomon's Axe Militis)
Daggerpeak increases Skill Damage Cap
World Ender increases Skill Damage Cap. Two for maximum skill damage potential
Yggdrasil's Bough increases Damage Cap while maintaining buffs on the party.
Basic Information
Weapon Name | User Rating | Associated Evoker | Weapon Skills (5★) | Charge Attack: Coronal Ejection (5★) |
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★★ | ![]() |
Hierophant-Sun's Blessing: Massive boost to Fire allies' ATKModifier: EX. Drain effect (100%) to Fire allies with multistrike ![]() ![]() effects (Healing cap: 1900). Sephira Maxi-Fire: 20% boost to Fire allies' DMG cap in Arcarum. 5% boost to Fire allies' DMG Cap. Fire's Majesty: Small boost to Fire allies' ATK and max HP |
Massive Fire damage to a foe.
100% chance to gain |
Use Cases
More suited for long-form content that can leverage the sustainability. In those situations, a DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
effect for all characters with a healing cap of 1900 is rather decent - especially on a multistrikeDouble StrikeAttacks twice each turn
Triple StrikeAttacks 3 times each turn
turn. However, long cooldown or situational uptime for Double Strike will often hold back this weapon from functioning as one of the primary sources of healing for a team; this is more of a supplemental source of healing. However, if you are running the more premier setups, this could be an excellent addition to teams that appreciate the extra sustain or as a very competent mainhand.
Class Synergies
Glorybringer is starting to see more use since the Ultimate Mastery update, and can use this weapon as a strong mainhand that provides
Fire ATK UpFire ATK is boosted
upon activatingGlory ArtsCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximumEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.). Also can use it simply as a strong option to fuel itsLive by the Sword, Die by the SwordGain effects in order based on number of sabres and katanas equipped:
1: 30% boost to ATKUnique modifier and DEFUnique modifier
2: Guaranteed double attack
3: AmplifySeraphic modifier normal attack damage by 30%
4: 30% boost to C.A. damage and 10% boost to C.A. damage cap
5: 10% boost to Damage Cap passive if uncapped to at least 4★.Dancer is able to provide up to 4 turns of active time for the effect with
Two to TangoGain
Routine StepAttacks twice each turn
Duration: 4 turns. followed byClassical LeadGain
EtoileAllies positioned after you will copy your attack
Duration: 1 turn . to enable healing for the entire party for one turn of that uptime.Kengo with its
No More DoubtGain
Triple StrikeAttacks 3 times each turn
Duration: 1 turn .
(Consumes 40% of charge bar.) can double as a source of damage and a way to quickly restore some HP.Masquerade brings
Bounce ChasseAll allies gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn andDouble StrikeAttacks twice each turn
Duration: 1 turn .
InflictC.A. SealedCan't use charge attack
Duration: 1 turn on all allies.
(Consumes 10PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvls from all allies.) as an additional source of Double Strike. It is also still able to use the Base Skills provided by the Dancer class.
Character Synergies
Alanaan with his
Domain Bonus AbilityRandom cut to Alanaan's skill cooldowns when MC uses
Heat of The Sun's charge attack (Max: 5 turns). allows him to have better uptime on all of his skills if measured bursting in a longer fight interests you.
Mirin (Summer) can use this as a decent option to fuel her
Swimsuit Made with LoveHas a maximum charge bar limit of 200%.
Gain these boosts in order based on number of katanas equipped:
30% boost to ATKPerpetuity modifier,
50% boost to DEF,
20% boost to charge bar gain,
10% boost to damage cap,
30% boost to healing and 20% boost to healing cap. passive; can potentially regain more HP if you can maximize the number of katanas.Shion provides herself high Double Strike uptime through her
Sushi Buffet400% Fire damage to a foe (Damage cap: ~630,000).
GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns.
(Consumes 50% of charge bar to also gainDouble StrikeAttacks twice each turn
Duration: 2 turns.) as long as you are able to reduce her cooldowns by herSakura Shadowfall450%Massive Fire damage to a foe.
2-turn cut to Shion's skill cooldowns.
(Bonus Fire damage based on number of katana-specialty allies in party [Max: 6 hits].). She can also use this weapon to fuel herBonsai StyleMaximum charge bar limit of 200%.
Gain effects in order based on number of katanas equipped:
30% boost to ATKPerpetuity modifier,
50% boost to DEF,
20% boost to charge bar gain,
50% boost to C.A. damage and 30% boost to C.A. damage cap,
20% boost to damage cap. passive.Silva (Yukata) is a premier source of
Double StrikeAttacks twice each turn
available to the element through herSilent AimCan't normal attack / Less likely to be attacked / Upon charge attack: Double Strike effect to a fire ally in the next position / At end of turn: 15% boost to fire allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
buff. It is possible to ougi loop with her and enable full uptime for the duration of her buff with the aid ofKengo with an Unsigned Kaneshige (Fire),
Izmir (Yukata) or
Anila, and
Mirin (Summer).
Yuel is able to quickly heal herself in a pinch when using her
Third Dance: JinkaGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn andDouble StrikeAttacks twice each turn
Duration: 1 turn . after using herCrimson Dance: Yugetsu500%Massive Fire damage to a foe.
Gain15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.,50% Healing Up (Stackable / Max: 100%)Healing skill's healing amount is boosted (Stackable / Can't be removed)
Strength: 50% (Max: 100%)Duration: Indefinite, and50% Healing Cap Up (Stackable / Max: 100%)Healing skill's healing cap is boosted (Stackable / Can't be removed)
Strength: 50% (Max: 100%)Duration: Indefinite..
Weapon Synergies
- Mainhanding
Scythe of Renunciation or
Scythe of Repudiation that have
Chain of Temptation selected for the third skill allows for Double Strike on ougi. Typically, this is seen in auto-burst setups that use
Berserker or
Viking where it is easier to instantly fill your charge bar for easy, consecutive ougis to trigger.
Ameno Habakiri is a niche mainhand option through its
Orochi no AramasaMassive Fire damage to a foe.
GainShield (5,000)Next ATK received will be ineffective for a fixed amount
Strength: 5,000.
After 4★:
Slight chance~20% to also gainLord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)
Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. (Next one-foe attack is a 9-hit attack). ougi.Lord of Flames-centric grids can use katanas as the featured weapon to fulfill the requirements. Especially noticeable when considering
Ixaba,
Ray of Zhuque Malus,
Ultima Blade, and
Unsigned Kaneshige are common fixtures in primal grids.
Higurashi is also a popular option if you have the gold moons to spare.
Vivid Verdure offers synergy with Katana grids with its
Blade's WrathBoost to ATK, max HP, and multiattack rate based on how many katanas are equipped. while offering boostable healing cap up.
Summon Synergies
The Sun (SSR) is a premier and free option for
Double StrikeAttacks twice each turn
. Considering that you will have obtained this summon on the way to obtaining the weapon, this will always be available to you.
Basic Information
Weapon Name | User Rating | Associated Evoker | Weapon Skills (5★) | Charge Attack: HellFire (5★) |
---|---|---|---|---|
![]() |
★★ | ![]() |
Strength-Devil Seduction: Massive boost to Fire allies' ATKModifier: EX. Supplement DMG to Fire allies against foes with ![]() (Damage cap: 50,000). Sephira Maxi-Fire: 20% boost to Fire allies' DMG cap in Arcarum. 5% boost to Fire allies' DMG Cap. Fire's Majesty: Small boost to Fire allies' ATK and max HP |
Massive Fire damage to a foe. Gain ![]() Strength: 70%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and ![]() Strength: 300%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Use Cases
Applies 50k supplemental damage boost to drastically boost all damage types provided that you can maintain the Red HeatHP is lowered on every turn
debuff or apply it at consistent intervals. This can be applied as earlier as Turn 1 using Power Plant500% Fire damage to all foes (Damage cap: ~1,120,000).
Inflict Red HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3+: 99999Duration: 3 turns.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds on all Wind foes., making it possible to use this weapon for bursting. Otherwise, this weapon can serve to push extra damage in long-form raids.
Reliance on Fraux and The Devil summon reduces general viability as the debuff is not guaranteed to land nor are the two critical pieces for a large number of setups. Additionally, with the release of Crimson Scale the weapon loses value compared to how easy it is to slot in and use the new weapon, especially when considering new bursting rotations.
Class Synergies
Luchador uses this as the best accessible mainhand option. When the supplemental damage is active, can be used in several bursting options:
Tag TeamAll allies instantly perform a normal attack without using up a turn. as the classic auto-attack burst option.
Vez de RudoTake on the role of the rudo.
(GainRudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks /
Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack /
When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed)
Duration: Indefinite.
Self-inflictSkill SealedCan't use skills (Can't be removed)
Duration: Indefinite.
[Activates at battle start. Can't be recast.]) as a more skill damage-based option that is more hands-off.Fight SongGain
Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks /
When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed)
Duration: Indefinite.
(Can't be recast.) as an option to get even more mileage from Tag Team across a longer fight.
Monk uses this as one of the better easily-accesible mainhand options. If not used as the mainhand, it is still capable of boosting damage output from maintaining
Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
levels.Robin Hood brings relatively high hit-count skills and
Bandit Arrow5-hit elemental DMG to random foes upon dodging. to the table. Also brings additional Supplemental Damage by the
Green HazeDMG taken is supplemented based on number of debuffs
Local status effect effect from itsEmerald FogInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual,25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, andGreen HazeDMG taken is supplemented based on number of debuffs
Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect on all foes. skill.Red HeatHP is lowered on every turn
also contributes towards theHonest OutlawBoost to attack specs and dodge rate based on number of foe's debuffs.
- 2% ATKUnique modifier UP per debuff (Max: 20%)
- Dodge Rate Up per debuff (Max 20%) Guaranteed double attack passive.Viking can use this as a means to leverage the additional hits provided by
Peerless BrawnNormal attacks deal 2-hit damage to random foes. for extra damage.
Character Synergies
Alanaan using his
Renatian CreedAll allies gain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns and30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A.
InflictShortedCharge bar is frozen
Duration: 4 turns on all allies.
(Consumes 100% of all allies' charge bar.) when paired withMimlemel (Summer) or during Strike Time enables auto-centric bursting that can take full advantage of the Supplemental Damage.
Fraux is able to supply her own source of
Red HeatHP is lowered on every turn
through herPower Conflagration450%Massive Fire damage to a foe.
InflictRed HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3+: 99999Base Accuracy: 100%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. or can extend existing conditions usingStrange Attractor400%-500% Fire damage to a foe (Damage cap: ~480,000).
Extend debuff durations by 1 turn. if she is unable to use her charge attack. Both are extremely useful for maintaining high active time - especially whileThe Devil ReversedWhen Sub Ally:
Extend durations of debuffs landed by Fire allies by 1 turn.
At level 95:
50% boost to skill damage and 10% boost to skill damage cap for Fire allies. is active.Percival (Grand) provides Bonus Fire Damage and allows the party to attack without using a turn when using his
Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain100% Fire ATK UpFire ATK is boosted
Strength: 100%Duration: 1 turn and30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
Strength: 30%Duration: 1 turn .
All Fire allies instantly perform a normal attack without using up a turn.
(ConsumesKing's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed)
after activation.); all of which the Supplemental Damage can apply.- Characters that can consistently generate a large number of hits such as
Athena,
Kumbhira (Summer),
Medusa (Summer),
Mimlemel (Summer)
Nemone (Holiday).
Weapon Synergies
- Two
Crimson Scales have supplanted any other source of non-specific supplemental damage available to fire. However, if you only have one copy of Crimson Scale or depending on setups, it still might be worth slotting in the fist (potentially over the second one) to help reach the generic 100k Supplemental Damage maximum. See Supplemental Damage for more information on how the skills stack.
Lord of Flames-centric grids can use fists as the featured weapon to fulfill the requirements. Especially noticeable when considering
Fist of Destruction,
Ultima Claw (Fire),
Wilnas's Finger (less so since CS are universal), and occasionally
Marquesas are common fixtures.
- Multi-hit skill damage teams that use
Twelfth Vertex of the Passel or
Magma Rush can have the Supplemental Damage types stack to push skill damage even higher. Can also benefit further from the increased Skill Damage and Cap from
HellfireMassive Fire damage to a foe.
Gain50% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. and200% Skill DMG UpSkill DMG is boosted
Strength: 200%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..
After 4★:
Effect increased to60% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 60%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. and250% Skill DMG UpSkill DMG is boosted
Strength: 250%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..
After 5★:
Effect increased to70% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 70%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. and300% Skill DMG UpSkill DMG is boosted
Strength: 300%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining... Sherwood Bow for Robin Hood players offers
Debuff Res. DownDebuff resistance is lowered
onGreenwood BanditryMassive Fire damage to a foe.
Remove 1 buff.
InflictDebuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds. which may be useful in landingRed HeatHP is lowered on every turn
Sol Remnant can have Supplemental Damage applied to its Bonus Fire Damage.
Summon Synergies
Beelzebub can provide can provide
Debuff Res. DownDebuff resistance is lowered
which may be useful in landingRed HeatHP is lowered on every turn
.Red Hare provides Bonus Fire Damage to benefit from the Supplemental Damage.
Thor can provide
Debuff Res. DownDebuff resistance is lowered
which may be useful in landingRed HeatHP is lowered on every turn
.The Devil (SSR) is the only summon that can provide
Red HeatHP is lowered on every turn
. Considering that you will have obtained this summon on the way to obtaining the weapon, this will always be available to you.The Sun (SSR) combined with Bonus Fire DMG as a means to generate as many damage instances in a turn as possible using
Double StrikeAttacks twice each turn
.
Basic Information
Weapon Name | User Rating | Associated Evoker | Weapon Skills (5★) | Charge Attack: Verdict Sphere (5★) |
---|---|---|---|---|
![]() |
★★ | ![]() |
Emperor-Judgement's Awakening: Massive boost to Wind allies' ATKModifier: EX. Wind allies take 1% DMGBased on max HP every turn. 30% Earth DMG reduction Sephira Maxi-Wind: 20% boost to Wind allies' DMG cap in Arcarum. 5% boost to Wind allies' DMG Cap. Wind's Majesty: Small boost to Wind allies' ATK and max HP |
Massive Wind damage to a foe. All allies gain ![]() Duration: 4.5 and ![]() Strength: 100% chance of taking 30% less damage.Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining.. |
Use Cases
Provides 30% Earth damage reduction at the cost of a small percentage (1%) of your characters' health per turn; conditions for this damage can be found on its Weapon Page (linked). 30% DMG reduction is also the cap for this effect. Stacking other sources of Damage Reduction from weapons such as Draconic Rod do not improve this value further. Used primarily for on-element higher difficulty content when you really need pure defensive potential in your grid. Consistent 1% damage per turn begins adding up when also considering incoming damage of raids, especially when the boss deals non-Earth damage; less of a problem if you have a reliable source of sustain.
Class Synergies
Doctor and
Iatromantis can provide regular intervals of healing to help offset the DoT and incoming enemy damage.
Manadiver with the
Lu Woh Mino can offer more sustain if you need it at the cost of not using a damage-increasing option.
Paladin with its
Elemental PhalanxAll allies gain 80% superior elemental DMG Cut
80% Fire CutFire DMG is cut 80%
Duration: 1 turn Fire Damage Cut.80% Water CutWater DMG is cut 80%
Duration: 1 turn Water Damage Cut.80% Earth CutEarth DMG is cut 80%
Duration: 1 turn Earth Damage Cut.80% Wind CutWind DMG is cut 80%
Duration: 1 turn Wind Damage Cut.80% Light CutLight DMG is cut 80%
Duration: 1 turn Light Damage Cut.80% Dark CutDark DMG is cut 80%
Duration: 1 turn Dark Damage Cut. and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG
Duration: 1 turnWater SwitchElemental DMG from foes turns into water DMG
Duration: 1 turnEarth SwitchElemental DMG from foes turns into earth DMG
Duration: 1 turnWind SwitchElemental DMG from foes turns into wind DMG
Duration: 1 turnLight SwitchElemental DMG from foes turns into light DMG
Duration: 1 turnDark SwitchElemental DMG from foes turns into dark DMG
Duration: 1 turn
.
All other parties gain80% DMG CutTaking 80% less DMG
Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. supplements the 30% damage cut to heavily reduce damage. Also providesEarth SwitchElemental DMG from foes turns into earth DMG
if you are bringing this harp into off- or null-element content (not recommended).
Character Synergies
Estarriola benefits from being able to survive more hits to trigger his skills. In particular,
Echoes of Tragedy500% Wind damage to all foes (Damage cap: ~405,000).
Restore 20% of all allies' HP (Healing cap: 1500).
(Auto-activates upon taking damage.
Forbidden chalices fill with magic. [Gain 1Forbidden ChalicesWhen forbidden chalices are filled with magic 9 times: Consumes all magic to deal wind DMG to all foes / Hermit's Awakening effect to caster (Can't be removed)
Duration: Indefinite.]) will help serve to mitigate some of the passive damage alongside hisExtended Mastery Support SkillBoost all allies' ATK and restore all allies' HP at turn start.; can be further amplified by his Extended Mastery Perks.
Florence is able to provide
Earth SwitchElemental DMG from foes turns into earth DMG
, an additional40% Earth CutEarth DMG is cut 40%
Duration: 1 turn Earth Damage Cut., and a conditionalRefreshHP is restored on every turn
to the party when using herArmoniaAll allies gain
40% Earth CutEarth DMG is cut 40%
Duration: 1 turn Earth Damage Cut.,Earth SwitchElemental DMG from foes turns into earth DMG
Duration: 3 turns, andTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite.
(When Florence'sTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
is 3 or more: All allies also gainRefreshHP is restored on every turn
Strength: (Healing cap: 400)Duration: 3 turns.).Katzelia can be used to help offset some of the passive damage using
Exiled MaestroWind allies restore HP upon consuming charge bar with skills and charge attacks. in tandem with
The Emperor UprightWhen Switching to Main Ally: All Wind allies gain
Recurring AnthemHealing skill's healing amount and healing cap are boosted / Charge bar is boosted on every turn (Can't be removed)
Strength: 50% Healing Up / 20% Healing Cap Up / 10% boost to charge bar at end of turnDuration: Indefinite.
(Can't be reactivated.) if in the frontline,Judgement ReversedWhen Sub Ally:
Refresh 5% of Wind allies' HP after each turn when not debuffed (Healing cap: 350).
30% boost to Wind allies' ATKPerpetuity modifier when debuffed. if in the backline, as well as generate partywideEarth SwitchElemental DMG from foes turns into earth DMG
when he usesOrbital Breeze450%Massive Wind damage to a foe.
All allies gain20% Earth DMG LoweredEarth DMG is lowered
Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining. andEarth SwitchElemental DMG from foes turns into earth DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining...Lich (Halloween) is able to mitigate some of the damage through her
Creepy NightWind allies gain these effects in order based on their number of debuffs:
Converts some types of turn-based damage to HP recovery,
20% boost to charge bar gain,
20% boost to ATKPerpetuity modifier,
10% boost to damage cap. passive while her debuffs are active.Niyon is able to provide a
ShieldNext ATK received will be ineffective for a fixed amount
throughDefenduRaise all foes'
TuningHP is lowered on every turn based on Tuning lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
All allies gain30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3 turns.
At level 85:
All allies also gainShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns.
At level 130:
Buff increased to100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns.
Shield endurance increased toShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 3 turns.
All allies also gainKeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 3 turns. that can potentially reduce incoming DoT if it remains unbroken.Petra (SSR) offers
RefreshHP is restored on every turn
through herBreeze of Rest20% boost to Wind ATK, 20% boost to double attack rate, and 10% boost to triple attack rate for allies with
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Refresh effect to all allies (Healing cap: 150). passive.Yuisis, if you're using her in her
Ditoria Style: StarslayerWhen in Starslayer mode:
50% boost to DEF, boost to hostility, and RevitalizeRecover HP each turn (Healing cap: 500). Gain10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10% if HP is full. effect.
(Boost to charge bar gain and healing specs based onChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Can't be removed lvl [Max: 5].) mode, gainsRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
to help sustain her defensive mode.
Summon Synergies
Lucifer gives the party
RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
as part of hisParadise LostNot Found call at 5★
Rose Queen gives the party
RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
as part of herRose PalaceAll allies gain
Rose PalaceSlight chance to lessen DMG upon receiving an attack
Duration: 3 turns,20% DEF UpDEF is boosted
Strength: 20%Duration: 3 turns,RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 300) or 10% charge barDuration: 3 turns, and20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Duration: 3 turns. call.Grimnir (Summon) is able to provide a
ShieldNext ATK received will be ineffective for a fixed amount
that can potentially reduce incoming DoT if it remains unbroken
Weapon Synergies
Petit Bouquet de Fleurs as a mainhand is able to provide Revitalize on its
Feuilles BrillantesMassive Wind damage to a foe.
All allies gainRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 1000 HP or 10% charge barDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
After 4★:
All allies also gainStrengthATK is greatly boosted based on how high HP is
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.. charge attack.
Basic Information
Weapon Name | User Rating | Associated Evoker | Weapon Skills (5★) | Charge Attack: Triumph of Death (5★) |
---|---|---|---|---|
![]() |
★★★ | ![]() |
Lovers-Death's Demise: Massive boost to Dark allies' ATKModifier: EX. All Dark allies gain ![]() Strength: 15% (Max: 45%)Multiplier: Unique StackableDuration: Indefinite and ![]() Strength: 15% (Max: 45%)Duration: Indefinite when an ally is knocked out. Sephira Maxi-Dark: 20% boost to Dark allies' DMG cap in Arcarum. 5% boost to Dark allies' DMG Cap. Dark's Majesty: Small boost to Dark allies' ATK and max HP |
Unworldly Dark damage to a foe (Damage cap: ~2,550,000). Self-inflict ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Ally in fourth position gains ![]() Strength: 60% of max HPDuration: Indefinite |
Use Cases
Primarily used to provide additional buffs to the party or generate easy buffs for the party to quickly clear content faster by calling Death (SSR). In harder content, the permanent buffs given when characters die help with the later portions of fights as the enemy's damage increases. Bursting that uses
Death (SSR) can also benefit from the buffs if you aren't hitting damage cap. And finally, the weapon can also facilitate
Nier as a frontline buffer should you wish to run her in the main party.
Otherwise, the weapon is used as a generally good mainhand weapon that can potentially benefit your team in rare instances.
Class Synergies
Manadiver can temporarily circumvent the self-inflicted
ShortedCharge bar is frozen
usingOvertranceGain
OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.). Otherwise, serves as a decent mainhand in an element that doesn't really have exceptional F2P dagger or staff options.Masquerade can use this as a strong mainhand or as part of the grid because of
Death (SSR) enabling Masquerade's
Cerulean Evening AttireEach ally's multiattacks raise their
PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl based on number of attacks (Max: 10).
Boost to all allies' multiattack rate based on theirPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl. which feeds intoBounce ChasseAll allies gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn andDouble StrikeAttacks twice each turn
Duration: 1 turn .
InflictC.A. SealedCan't use charge attack
Duration: 1 turn on all allies.
(Consumes 10PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvls from all allies.) andNon-Sequence6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit).
Raise all allies'PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl by 1.
(Increase number of hits based on caster'sPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl [Max: 16 hits].).- Slotting in
ClarityRemove 1 debuff from all parties. as one of your skills can help keep
ShortedCharge bar is frozen
off of MC to help lower intervals between successive charge attacks. - Slotting in
ReviveResurrects one party member at 25% Max HP and places them in sub slot 1. as one of your skills can be useful if you find yourself unable to maintain
AutoreviveRecovers once from a knockout while in effect
or are not using it and a character is killed.
Character Synergies
Anthuria (Yukata) can provide clears to help keep
ShortedCharge bar is frozen
off of MC using herSteamy Journey20% boost to Anthuria's dodge rate.
(Upon dodging: Restore 20% of all allies' HP [Healing cap: 1800] and remove 1 debuff.) passive.Ferry (Grand) is able to provide a target ally
AutoreviveRecovers once from a knockout while in effect
by using herDie UmkehrungGrant another Dark ally
FreigeistDouble attack rate is boosted / Triple attack rate is boosted / More likely to be attacked / Charge attack DMG is boosted / Charge attack DMG cap is boosted / Charge bar gain is boosted / Recovers once from a knockout while in effect (Can't be removed)
Duration: 5 turns.
(From 10th turn onward: Ally also gainsTriple StrikeAttacks 3 times each turn
Duration: 1 turn .) if you are unable to maintain Autorevive or are not using the dagger as a mainhand weapon.Ilsa (Yukata) already benefits from ally deaths with her
DiuturnaStarts battle with
Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite and 1DiuturnaSkills are boosted based on number of Diuturna (Max: 3 / Can't be removed)
Duration: Indefinite (Max: 3).
(Each time an ally is knocked out:
Gain 1DiuturnaSkills are boosted based on number of Diuturna (Max: 3 / Can't be removed)
Duration: Indefinite. End cooldowns for Ilsa's skills.). Combining the buffs from multiple triggers from this weapon will allow her to maximize her damage as much as possible.Lich has a built in autorevive when she uses her
Cursed SpiritGain
Undead AdventWhen knocked out: Revives / Impurity effect (1 time / Can't be removed)
Duration: Indefinite.
(Can't recast.).Nier gains much more staying power when paired with this weapon as a mainhand, enabling multiple uses of her unique buffs. With her Domain of the Evoker
Domain Bonus AbilityRaise Nier's
Love's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
Duration: Indefinite by 6 when MC usesPain of Death's charge attack (Max: 13)., she can consistently stay on field or be killed off at will to enable her unique
Unfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
Local status effect debuff.
Summon Synergies
Death (SSR) immediately kills a dark character in party slot 4 on call to provide guaranteed triple attack to the rest of the party. Provided that you have applied
AutoreviveRecovers once from a knockout while in effect
to the 4th character or haveReviveResurrects one party member at 25% Max HP and places them in sub slot 1. ready, you can potentially keep guaranteed Triple Attacks for your entire party for a large portion of the fight. Considering that you will have obtained this summon on the way to obtaining the weapon, this will always be available to you.
Europa (Summon),
Kaguya (Summer), and
Oceanus can be useful as an emergency revive.
Yatima's call can potentially trigger
Death (SSR)'s call, allowing for rapid potential character deaths between Death's cooldowns. Should you have
AutoreviveRecovers once from a knockout while in effect
up on the targeted character, quick uses of Death should not pose any issues.
Basic Information
Weapon Name | User Rating | Associated Evoker | Weapon Skills (5★) | Charge Attack: Phobos Blast (5★) |
---|---|---|---|---|
![]() |
★★★★ | ![]() |
High Priestess-Moon's Bewitching: Massive boost to Water allies' ATKModifier: EX. Boost to attack specs of Water allies with ![]() . Sephira Maxi-Water: 20% boost to Water allies' DMG cap in Arcarum. 5% boost to Water allies' DMG Cap. Water's Majesty: Small boost to Water allies' ATK and max HP |
Massive Water damage to a foe. Gain ![]() Strength: 30%. All allies gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Use Cases
The intended use is in tandem with Haaselia to empower team damage by maintaining relatively regular intervals of 50% ATKUnique modifier Up and 30% DMG Cap Up when the party is effected by Full MoonChanges to New Moon in 1 turn
. This is extremely finicky and is not worth the effort to maintain under normal circumstances. It is thus relegated to be a burst weapon, rarely considered for regular usage outside of being an additional ATK/HP source for the EX grid slots. However, with Haaselia's 5★, it has drastically gained popularity as she now instantly provides the Full Moon status upon triggering The High Priestess UprightWhen Switching to Main Ally: Haaselia gains
TorahCan recast each skill within a turn (Can't be removed)
Duration: Indefinite.
(Can't be reactivated.)
At level 95:
All Water allies gain Full MoonATK and DEF are gradually boosted (Can't be removed)
Multiplier: NormalDuration: 3 turns. (Can't be reactivated.) and is overall much easier to maintain; it would not be a stretch to say that the uncap alone has made this a mandatory pickup if you're considering playing water competitively in any way.
Class Synergies
Kengo and
Rising Force can be used to cycle Haaselia's
Mondlicht450%Massive Water damage to a foe.
All Water allies gainCrescent MoonATK and DEF are gradually boosted (Can't be removed)
Multiplier: NormalDuration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining. for 4.5 turns.
End cooldown for Phases of the Moon. to accelerate the availability of herPhases of the MoonAll Water allies gain
20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 2 turns,Tears of LunacyBoost to ATK specs based on the moon phase
Duration: 2 turns, andCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%.
Moon waxes. (Progresses the current moon phase on all allies by 1 turn.). However, ougi spam will reset the buff back toCrescent MoonChanges to Quarter Moon in 1 turn
.Nighthound setups can play around with rotations to maximize damage potential since you will likely have time before the
Full MoonATK and DEF are gradually boosted (Can't be removed)
comes up.Relic Buster stacked with echoes and buffs and the bow's effect can put out large amounts of damage using
Blitz RaidAttack without using up a turn.
(Consumes 1Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.); especially when usingHraesvelgr as a mainhand. The most potent team involves some combination of
Lucio (Summer),
Haaselia,
Erika, and
Korwa (Water).
Robin Hood can use this as a solid mainhand option. Can use its
Phobos BlastMassive Water damage to a foe.
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
All allies gainTears of LunacyBoost to ATK specs based on the moon phase
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..
After 4★:
Effect increased toCharge Bar +25%Instantly boosts Charge Bar by 25%
Strength: 25%.
After 5★:
Effect increased toCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%. to easily maintain theTears of LunacyBoost to ATK specs based on the moon phase
withAcrobatic Volley7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total).
InflictDelay (Drain)Drain 1 filled charge diamond from a foe
Ignores foe's Delay immunity
Unofficial status name. If successful, gainCharged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects. (if applicable) andReturn of the FoxEnd cooldown for caster's other skills.
GainCharge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%..
Character Synergies
Haaselia is one of two sources of
Crescent MoonChanges to Quarter Moon in 1 turn
available to you. She can advance the Moon stages using herPhases of the MoonAll Water allies gain
20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 2 turns,Tears of LunacyBoost to ATK specs based on the moon phase
Duration: 2 turns, andCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%.
Moon waxes. (Progresses the current moon phase on all allies by 1 turn.). Haaselia can also provide charge bar to help maintain high uptime forTears of LunacyBoost to ATK specs based on the moon phase
while using the bow using herPhases of the MoonAll Water allies gain
20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 2 turns,Tears of LunacyBoost to ATK specs based on the moon phase
Duration: 2 turns, andCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%.
Moon waxes. (Progresses the current moon phase on all allies by 1 turn.) (which also appliesTears of LunacyBoost to ATK specs based on the moon phase
.Gwynne is functionally
Relic Buster as a standalone character. As mentioned above, when combined with echoes, buffs, and the bow's effects, she can output large amounts of burst damage. The most potent combination involves some combination of
Lucio (Summer),
Haaselia,
Erika, and
Korwa (Water).
Summon Synergies
The Moon (SSR) is one of two sources of
Crescent MoonChanges to Quarter Moon in 1 turn
available to you. Considering that you will have obtained this summon on the way to obtaining the weapon, this will always be available to you.
Weapon Synergies
Hraesvelgr setups can use the bow to stack the buffs and supercharge damage output.
Basic Information
Weapon Name | User Rating | Associated Evoker | Weapon Skills (5★) | Charge Attack: Sentencing Sword (5★) |
---|---|---|---|---|
![]() |
★ | ![]() |
Empress-Justice's Virtue: Massive boost to Water allies' ATKModifier: EX. Water allies restore 10% HP upon casting buff-removing skills (Healing cap: 3000). Sephira Maxi-Water: 20% boost to Water allies' DMG cap in Arcarum. 5% boost to Water allies' DMG Cap. Water's Majesty: Small boost to Water allies' ATK and max HP |
Consume 60% of MC's current HP. All allies gain ![]() Strength: 5000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Use Cases
Typically used as part of long-form content that can benefit from a large number of dispels.
Needing to press a skill button to trigger dampens the rating as water boasts strong ougi dispels or auto-activations (Vajra's Dogged Innocence550%Massive Water damage to a foe and remove 1 buff.
All allies gain 1 Loyalty EternalATK is boosted
Duration: 5.5 turnsCan't be removedApplied during the attack phase.
On the next turn, it'll have 5 turns remaining. stack. (Effect enhanced for each stack.), Shalem (Summer)'s Chaos Impact450%Massive Water damage to a foe and remove 1 buff.
Inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%., Anne's Overwhelming Deterrent1400%Unworldly Water damage to a foe (Damage cap: ~2,420,000).
Remove 1 buff.
Activate Anti-Collision Spell.
All allies gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite., Fateless's Frigid StingMassive Water damage to a foe.
Remove 1 buff.
After 4★:
All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.., Cassius (Valentine)'s Lunar MarkMirage Sign activates upon using charge attack / Lunar Mark lvl rises when a water ally uses a skill / Mirage Sign activates when a water ally uses a skill at lvl 4 (Resets Lunar Mark lvl) (Can't be removed)
). Summons that dispel also do not benefit from the weapon's passive. In many cases, it can be better to not rely on any buttons for dispelling.
Class Synergies
Spartan setups that use the weapon as a Mainhand option as part of setups with
Thermopylae5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).
GainShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite.
Remove 1 debuff.
(When almost knocked out: Activates at end of turn.) can appreciate how much easier it is to reach the target threshold.- Also lends itself to enmity setups if run in tandem with
Molon LabeAll allies gain
20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns,JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns,Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite, andShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite.
(Consumes 40% of each ally's current HP.) to sustain the team with the very modest incoming healing.
- Also lends itself to enmity setups if run in tandem with
Glorybringer can use it to fuel the class's
Live by the Sword, Die by the SwordGain effects in order based on number of sabres and katanas equipped:
1: 30% boost to ATKUnique modifier and DEFUnique modifier
2: Guaranteed double attack
3: AmplifySeraphic modifier normal attack damage by 30%
4: 30% boost to C.A. damage and 10% boost to C.A. damage cap
5: 10% boost to Damage Cap passive. Can also use the weapon as a relatively powerful mainhand; not as powerful asFateless.
- All classes can bring
DispelRemoves 1 buff from a foe..
Iatromantis and
Sage can bring both
DispelRemoves 1 buff from a foe. and
Dispel DelugeRemove 1 buff from all foes. if you need more uses of the skill.
Monk can bring
True Strike4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff. as another source of dispel.
Robin Hood can benefits greatly from running debuffing skills.
Character Synergies
- Characters that dispel using skill presses, including
Cagliostro (Summer),
Cassius (Valentine),
Cupitan with
Ruby ArrowWhen Aspect Trajection is used: Remove 1 buff from foe (Can't be removed)
,Drang (Grand),
Erika,
Feower,
Narmaya (Summer),
Sophia (Water),
Tanjiro, Nezuko, Zenitsu, and Inosuke,
Vania and Malinda, and
Wamdus.
Clarisse (Summer) deals damage with her
Cute Girl SummerWhen a Water ally casts a buff-removing skill:
888,888 Plain damage to a foe. InflictDelayReduce a foe's filled charge diamonds by 1
.
Clarisse gainsDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite. passive whenever an ally casts a buff-removing skill. Useful source of additional damage and delay if necessary.Helel ben Shalem (Summer) can cut skill cooldowns by up to three turns with her
Karma1000% Water damage to all foes (Damage cap: ~1,200,000).
3-turn cut to Water allies' skill cooldowns.
InflictSummonlessCan't use summons (Can't be removed)
Duration: 5 turns on all party members..Maria Theresa from the backline can deal additional damage and give stacking debuffs with her
Justice ReversedWhen Sub Ally: 300% Water damage to all foes when a Water ally casts a buff-removing skill (Damage cap: ~480,000).
Inflict10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds.
At level 95:
Damage increased to 500%. Damage cap increased to ~720,000.
Also inflict10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds.. If she's in the frontline, she can deal extra damage using herAurum SwordWhen an ally casts a buff-removing skill:
300% Water damage to all foes (Damage cap: ~480,000).
InflictUnrighteousnessATK and DEF are lowered
Strength: 10% ATK Down / 10% DEF DownBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect. andJustice's CondemnationWhen an ally removes a foe's buff:
1000% Water damage to all foes (Damage cap: ~1,160,000).
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and restore HP (Healing cap: 3000). (if she's at least level 90) when she uses herAbraxas2-hit, 300% Water damage to a foe (Damage cap: ~315,000 per hit~630,000 total) and remove 1 buff. or an ally casts a dispelling skill. She can also target the MC after they use
Sentencing SwordUnworldly Water damage to a foe (Damage cap: 2,550,000).
Consume 60% of MC's current HP.
All allies gainShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
After 4★:
Effect increased toShield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
After 5★:
Effect increased toShield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.. to set the party to critical HP usingUgualeApply a Water ally's current HP and charge bar amount to all other allies., which benefits enmity setups; if you are not running enmity, she can instead user her
FedeltaFully restore Water allies' HP and remove all debuffs.
All Water allies gainDevotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed)
Duration: 5 turns.
(Can only be used when all allies are below 25% HP.) to supercharge your party withDevotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed)
Summon Synergies
Justice (SSR) can be used after
Sentencing SwordUnworldly Water damage to a foe (Damage cap: 2,550,000).
Consume 60% of MC's current HP.
All allies gainShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
After 4★:
Effect increased toShield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
After 5★:
Effect increased toShield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.. to increase enmity potential or bring the party within range of Maria Theresa'sFedeltaFully restore Water allies' HP and remove all debuffs.
All Water allies gainDevotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed)
Duration: 5 turns.
(Can only be used when all allies are below 25% HP.) if herUgualeApply a Water ally's current HP and charge bar amount to all other allies. is unavailable.
Qilin to reset skill cooldowns to trigger more healing if necessary.
Weapon Synergies
Knight of Ice-centric grids that use
Cassius (Valentine) and
Maria Theresa can benefit from the extra healing if run in harder content.
Basic Information
Weapon Name | User Rating | Associated Evoker | Weapon Skills (5★) | Charge Attack: Heavenly Glory (4★) |
---|---|---|---|---|
![]() |
★★★(★) | ![]() |
Chariot-Star's Wish: Massive boost to Light allies' ATKModifier: EX. 20% Bonus Light DMG effect to Light allies with ![]() . Sephira Maxi-Light: 20% boost to Light allies' DMG cap in Arcarum. 5% boost to Light allies' DMG Cap. Light's Majesty: Small boost to Light allies' ATK and max HP |
Massive Light damage to a foe. All allies under ![]() gain ![]() Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. until end of turn. |
Use Cases
Intended for use in bursting or for measured bursts in long-form content. The increased damage provided by DivinityATK and triple attack rate boosted
can be disadvantageous for some setups without reliable sustainability. However, the bursting niche it fills is currently one of the strongest methods available in the game for effortless honor racing and clearing hard content solo with ease.
Class Synergies
Bandit Tycoon can use this weapon for burst rotations in tandem with
Spring's GateInflict
OnslaughtTakes effects that activate against foes in break
Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes.
All allies gainBonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% + 5% perBountyItem drop rate is boosted
level (Max: 60%)Duration: 1 turn based on Bounty Level (Max: 60%).. Significantly less efficient than Relic Buster setups with the appropriate characters, but serves as a less manual alternative at the cost of lower output.Relic Buster can use this weapon as a mainhand or part of the grid; part of the grid preferred for enabling amplified auto attacks with a sabre. Combined with
Blitz RaidAttack without using up a turn.
(Consumes 1Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.) and buffs fromMugen (Halloween),
Nehan, and
Florence (Halloween), this team lineup comprises one of the most efficient burst setup available to the game to date.
Character Synergies
Ferry (SSR) setups can stack the Bonus Damage provided by the gun with her
HinrichtenAll allies gain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns and30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turns.
InflictShortedCharge bar is frozen
Duration: 4 turns on all allies.
(Consumes 100% of all allies' charge bars.) to further propel team damage. Additionally, Ferry'sVergiften250%-350% Light damage to all foes (Damage cap: ~1,160,000).
All allies gainCharge Bar +40%Instantly boosts Charge Bar by 40%
Strength: 40%.
At level 95:
Damage increased to 350%.
All allies also gainDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite. will provideDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite to protect your applications ofDivinityTriple attack rate is boosted / DMG taken is boosted
if no other source is available.Florence (Halloween),
Mugen, and
Nehan comprise one of the strongest available DPT (not DPS) burst team in the game. Mugen can be substituted with
Halluel and Malluel (Summer) or
Zahlhamelina (Yukata) as competitive options.
Geisenborger can grant himself
DivinityTriple attack rate is boosted / DMG taken is boosted
when he uses hisHowitzer Fist450%Massive Light damage to a foe.
GainDivinityTriple attack rate is boosted / DMG taken is boosted
Strength: Guaranteed TA / 20% DMG Taken BoostedDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining... The damage taken debuff can be ignored by hisI'll Bet My SoulGain
Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
Strength: 40%-120%Duration: 5 turns.
(Will be knocked out when effect ends.)
(Effect duration extends upon being targeted by a Light ally's healing skill or buff skill.).Jeanne d'Arc (Grand)'s
Robe de la Pucelle1-turn cut to skill standby and cooldown for Eternal Divinity upon triple attack.
10% Bonus Light DMG effect to Light allies' triple attacks. can stack with the weapon's Bonus Light DMG.
Summon Synergies
Artemis and her
Iokheira700% Light damage to all foes (Damage cap: ~730,000).
All Light allies gain30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn ,60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 1 turn , and40% TA UpTriple attack rate is boosted
Strength: 40%Duration: 1 turn . provides bonus damage that can stack with the gun's passive.Beelzebub provides additional damage through
BoreDEF is sharply lowered / DMG taken is sharply boosted (Can't be removed)
when MC usesChaos Legion2000% Elemental damage to all foes (Damage cap: ~2,400,000).
Inflict40% DEF DownDEF is lowered
Strength: 40%Duration: 180 secondsStacking: Summon and20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds.
Additional effects based on MC'sTranceAdditional effects based on lvl (Max: 3 / Can't be removed)
lvl. while they haveTranceAdditional effects based on lvl (Max: 3 / Can't be removed)
Duration: Indefinite.Belial is already a popular choice due to his indiscriminate application of supplemental damage.
Halluel and Malluel (Summon) provides supplemental through
EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Local status effect when their callThe Star (SSR) is your only source of party-wide
DivinityTriple attack rate is boosted / DMG taken is boosted
. Considering that you will have obtained this summon on the way to obtaining the weapon, this will always be available to you. Key for auto-attack centric bursting.
Weapon Synergies
Sword of Renunciation and
Sword of Repudiation that use
Chain of Falsehood. The ougi bar gain debuff can be offset by
Nehan
Harmonia and
Lu Woh's Horn provide supplemental damage that can apply to all Bonus Light DMG instances.
Basic Information
Weapon Name | User Rating | Associated Evoker | Weapon Skills (5★) | Charge Attack: Yesohd (5★) |
---|---|---|---|---|
![]() |
★★ | ![]() |
Hermit-Temperance's Accord: Massive boost to Wind allies' ATKModifier: EX. At end of turn: Wind allies who didn't attack gain ![]() Strength: 100%Multiplier: AssassinDuration: 1 turn . Sephira Maxi-Wind: 20% boost to Wind allies' DMG cap in Arcarum. 5% boost to Wind allies' DMG Cap. Wind's Majesty: Small boost to Wind allies' ATK and max HP |
Massive Wind damage to a foe. MC can't attack next turn. All allies gain ![]() Strength: 70%Duration: Indefinite. |
Use Cases
Primarily used in V2 fights because of the guard function. Otherwise, this weapon offers no significant change in your strategy and is instead meant to provide additional stats and help make up damage for characters that have spent their last turn guarding or unable to act due to status effects such as StoneCan't attack and receives big DMG
Takes 120% more damage or ParalyzedCan't attack
.
Class Synergies
Nekomancer can use this for farmable multi-wave content where characters that have not attacked before clearing a wave can benefit from the effects.
Character Synergies
Albert (Summer) self-inflicts
ElectrifiedCan't take any action (Can't be removed)
as part of hisLightning Burst IIGain
Guaranteed QAGuaranteed quadruple attack regardless of Quadruple Attack Lowered debuffs (Can't be removed)
Duration: 3 turns.
Self-inflictC.A. SealedCan't use charge attack (Can't be removed)
Duration: 3 turns.
(Can only be used whenThunderswiftMultiattack rate is boosted based on Thunderswift lvl (Max: 10 / Can't be removed / Chance to deal quadruple attacks at 7 or above)
lvl is 10.
Self-inflictElectrifiedCan't take any action (Can't be removed)
Duration: 1 turn when the effect ends.) and can potentially boost the damage from hisThunderswift Lord's TorchingDeal 2-hit damage to random foes from the second hit of each normal attack.
Supplemental damage from third hit (Damage cap: 50,000).
50% Bonus Wind DMG effect to fourth hit. while hisThunderswiftMultiattack rate is boosted based on Thunderswift lvl (Max: 10 / Can't be removed / Chance to deal quadruple attacks at 7 or above)
level is increasing again.Estarriola gains the buff every turn because of his
Autonomous TemperingStarts battle with
SeclusionCan't attack or use skills (Can't be removed)
Duration: Indefinite.
(WhenForbidden ChalicesWhen forbidden chalices are filled with magic 9 times: Consumes all magic to deal wind DMG to all foes / Hermit's Awakening effect to caster (Can't be removed)
fill with magic 9 times:
900% Wind damage to all foes [Damage cap: ~1,160,000].
GainHermit's AwakeningCharge attack can be used (Consumed upon charge attack / Can't be removed)
Duration: Indefinite.
Consumes allForbidden ChalicesWhen forbidden chalices are filled with magic 9 times: Consumes all magic to deal wind DMG to all foes / Hermit's Awakening effect to caster (Can't be removed)
.) and can use the100% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 100%Multiplier: AssassinDuration: 1 turn for his skill damage.
Summon Synergies
Domain Bonus EMP Ratings
This section is intended to outline the possible investment returns for each Bonus Domain Support EMP, after unlocking all 4 nodes. When you first get an Evoker, you will be only able to unlock one Domain EMP. You can unlock the ability to activate all nodes by uncapping the NWF weapon to 4★.
![]() |
Be careful! Practically speaking, uncapping only a few NWF weapons and focusing on getting one or two nodes of their respective evoker Domain EMPs is a much better opportunity cost. However, we are require maxed out Evoker domains before we can think about uncapping the respective Evoker to FLB. Plan accordingly. |
Each individual tab below will outline each of the use cases for each Domain, and is mostly reflective of the community's view on each Domain's strength. Ratings are subject to change as we do not know what all of the new FLB kits are capable of. Each of them will be graded as follows:
★★★★★ - Strong pick overall. You want to slot this in.
★★★★ - A solid pick. More often than not, you'll feel comfortable slotting this in.
★★★ - A decent pick. Not exceptional compared to other options, but will shine in the right situation.
★★ - Niche uses, not necessarily worth rushing but has potential. Especially when considering the element it's in.
★ - Very specific niches. You should save this for later or you're getting this purely for uncapping purposes.
Evoker | Pick Up Rating | Effect | Use Cases | Requires New World Foundation Weapon? |
---|---|---|---|---|
![]() |
★ | Random cut to Alanaan's skill cooldowns when MC uses ![]() |
Decrease the downtime on Alanaan's abilities for multiple bursts of auto-centric damage in long form content. | Yes |
![]() |
★★ | Upon using charge attacks: Randomly raise two of Spade Rank, Heart Rank, Diamond Rank, or Club Rank by 1 (Max: 4) | Accelerate Caim's kit, making him more efficient while frontline if using charge attacks. | No |
![]() |
★★ | All Wind allies gain ![]() Duration: Indefinite upon activating Temperance Reversed with the chain burst Galeburst. |
Increase the efficacy of ![]() ![]() Strength: 10% upon auto-activation of caster's damage skills. while in the backline. |
No |
![]() |
★★ | End cooldown for ![]() Gain ![]() Strength: 10% (Max: 100%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target and ![]() Strength: 10% (Max: 100%)Duration: IndefiniteStacking: Single Target. Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff. upon using charge attack. |
Increases her support potential. Can effectively reduce the time between her skill's cooldown by at least two turns if able to consistently ougi. | No |
![]() |
★ | Geisenborger gains ![]() Strength: 70%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. when MC uses ![]() |
Increases Geisenborger's damage output while on the field and slotting in his weapon. | Yes |
![]() |
★★ | Restore all allies' HP upon using linked skills (Healing cap: 1500). | Minor bonus that helps supplement her ability to help sustain the party | No |
![]() |
★ | Upon using charge attack: Restore all allies' HP (Healing cap: 750) and remove 1 debuff. | Offers healing in addition to the other defensive tools. | No |
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★★★★ | Earth allies gain ![]() Strength: 3% (Max: 15%)Duration: Indefinite and ![]() Strength: 3% (Max: 15%)Duration: Indefinite upon their activating The Tower Reversed. |
Get more buffs for doing the same thing you normally do. | No |
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★ | Guts effect to water allies upon activating The Empress Upright. | Offers a way for the party to survive lethal triggers (if possible); can be combo'd with ![]() All Water allies gain ![]() Duration: 5 turns. (Can only be used when all allies are below 25% HP.) |
No |
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★★ | Raise Nier's ![]() Duration: Indefinite by 6 when MC uses ![]() |
Used to keep Nier on the field for longer to leverage her skills. | Yes |
Domain Effect 
Effect: Random cut to Alanaan's skill cooldowns when MC uses Heat of The Sun's charge attack (Max: 5 turns).
Requires New World Foundation Weapons?: Yes
Focus: Increase On-Field Potential.
User Rating: ★
Use Cases
Typically, Alanaan is used for quick bursting for farming purposes. This is due to the duration of the buffs provided by his Renatian CreedAll allies gain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A.
Inflict ShortedCharge bar is frozen
Duration: 4 turns on all allies.
(Consumes 100% of all allies' charge bar.); rather on the short end. There could be cases that like the high uptime of auto-centric damage to push certain triggers in harder raids. But the auto-centric damage is almost never the core of high-difficulty teams. If it is present, it's an accent and not the focal point.
Now, if you wanted to try and regularly use his kit in longer content, first, one has to use Heat of The Sun as a mainhand to enable the Domain passive. This means certain classes have to be used:
Chrysaor,
Glorybringer,
Kengo, and
Runeslayer. Out of these classes, Chrysaor shines in shorter, burst-y content, while Runeslayer can get complicated without an aide. This leaves Glorybringer and Kengo for longer content, and both do get usage. Glorybringer is more auto-centric and could reasonably use the katana for Alanaan, but it has limited use for Alanaan as many of the powerful options available to the class do not necessarily need Alanaan to power. Kengo is, as always, Charge Attack spam with the
Unsigned Kaneshige (Fire) and and
Higurashi, which has little use for Alanaan outside of backline bonuses.
Even if you were willing to push forward with Glorybringer, the fact that the Domain passive randomly reduces cooldowns by 1-5 turns reduces any niche potential to almost zero.
Class Synergy
Glorybringer is starting to see more use since the Ultimate Mastery update, and you could use Alanaan to make auto-centric setups with many other katana or saber characters. However, the work required to take advantage of the Domain is asking for a lot.
Summon Synergies
- Summons that can grant Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. to fill your characters' charge bars whileRenatian CreedAll allies gain
100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns and30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 4 turnsStacking: A.
InflictShortedCharge bar is frozen
Duration: 4 turns on all allies.
(Consumes 100% of all allies' charge bar.) is not active. Alternatively, you may choose to spend one of your 4 active turns to ougi and immediately reduce some of the cooldown turns. - Summons that can grant additional charge bar such as
Uriel to quickly ougi when you are not affected by
ShortedCharge bar is frozen
. The Sun (SSR) provides
Double StrikeAttacks twice each turn
to create more instances to build charge bar or to use a charge attack.
Domain Effect 
Effect: Upon using charge attacks: Randomly raise two of Spade Rank, Heart Rank, Diamond Rank, or Club Rank by 1 (Max: 4).
Requires New World Foundation Weapons?: No
Focus: Increase On-field Efficacy.
User Rating: ★★
Use Cases
While typically used in the backline because of how powerful his The Hanged Man ReversedWhen Sub Ally: When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap.
At level 95:
Also supplement Earth allies' damage (Damage cap: 20,000). is, he can be used in the frontline rather effectively if it comes to it. This is due to buffs based on the four suits: SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
, or ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
- making him an effective on-fielder. Enabling his ougi to help fuel this buff can almost completely take out the hassle of reaching the full potential of his buffs when combined with his The Fool UprightWhen Switching to Main Ally: Caim's
SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
Duration: Indefinite, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
Duration: Indefinite, and ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite ranks all rise by a random number (Max: 4).
(Can't be reactivated.)
At level 95:
Now affects all Earth allies. passive. This is sped up even more upon his FLB, which will now provide your entire team random suit levels upon entry and uses of Golden Twilight500%Massive Earth damage to a foe (Damage cap: ~2,020,000).
Caim's third skill resets to Blank Face.
End cooldown for Blank Face.
Randomly raise one of SpadeATK is boosted based on Spade Rank / Elemental DMG will be treated as the element superior to the target (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite, HeartHealing specs are boosted based on Heart Rank / Damage dealt by one-foe attacks is partially absorbed to HP (Can't be removed)
Duration: Indefinite, DiamondDEF is boosted based on Diamond Rank / Elemental DMG from foes turns into water DMG (Can't be removed)
Duration: Indefinite, or ClubDebuff success rate is boosted based on Club Rank / Deals bonus earth DMG for one-foe attacks (Can't be removed)
Duration: Indefinite rank by 1 for all Earth allies..
Class Synergies
Kengo and
Rising Force can quickly give bar to enable Caim to use his charge attack more often.
Character Synergies
Lobelia with his
Warbringer900% Earth damage to all foes (Damage cap: ~1,120,000).
3-turn cut to Earth allies' skill cooldown.
(Consumes 5Magic CrestMagic is amplified (Can't be removed)
.)
At level 75:
Damage increased to 1000% can help reduce skill cooldowns, which can help manage Blank Face and subsequently Caim's stacks.- Characters that help with charge bar gain such as
Eahta,
Monika (Valentine), or
Satyr (Earth) can help reset Caim's
Blank FaceSkill effect changes based on the type of skill that is first used by a main ally. to help cycle certain stacks quickly.
Summon Synergies
- Summons that can grant Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. such asHuanglong.
- Summons that can grant additional charge bar such as
Uriel.
Qilin can reset his cooldowns for quick repeat casts of all character skills to build Caim's stacks.
Domain Effect 
Effect: All Wind allies gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite upon activating Temperance ReversedWhen Sub Ally: All Wind allies gain a random buff upon Wind chain burst.
At level 95:
Number of buffs increased based on number of chains. with the chain burst Galeburst.
Requires New World Foundation Weapons?: No
Focus: Increase Off-field Efficacy.
User Rating: ★★
Use Cases
His Temperance ReversedWhen Sub Ally: All Wind allies gain a random buff upon Wind chain burst.
At level 95:
Number of buffs increased based on number of chains. provides useful buffs as long as you use a strategy that wants to regularly trigger chain bursts. However, given that Wind has lately been disfavoring Charge Attack strategies, it's not a high priority to consider. Additionally, Estarriola is commonly used as part of the frontline, without triggering his The Hermit UprightWhen Switching to Main Ally: Estarriola gains
DreamscapeGrants random buff to wind allies at end of turn while in effect (Can't be removed)
Duration: Indefinite. (Can't be reactivated.)
At level 95:
Also gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. (Can't be reactivated.) given how efficient he is.
If you do get it thought, it is one of a few sources of re-applicable Dispel CancelEffects that remove buffs will be nullified (1 time)
. Careful use of charge attacks could help keep buffs sticky on the party for higher difficulty content. This matters much less if you have Niyon at level 150.
Class Synergies
Kengo and
Rising Force make it much easier to keep 4+ chains coming at regular intervals.
Summon Synergies
- Summons that can grant Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. to fill your characters' charge bar quicker. - Summons that can grant additional charge bar such as
Uriel to use your characters' charge attack quicker.
Domain Effect 
Effect: End cooldown for Indominus400%-500% Fire damage to a foe (Damage cap: ~480,000).
Gain 10% ATK Up (Stackable / Max: 100%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target and10% DEF Up (Stackable / Max: 100%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: IndefiniteStacking: Single Target.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff. upon using Power Conflagration450%Massive Fire damage to a foe.
Inflict Red HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3+: 99999Base Accuracy: 100%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining...
Requires New World Foundation Weapons?: No
Focus: Increase On-Field Efficacy.
User Rating: ★★
Use Cases
Fraux is one of fire's most powerful healers using her Indominus400%-500% Fire damage to a foe (Damage cap: ~480,000).
Gain 10% ATK Up (Stackable / Max: 100%)ATK is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target and10% DEF Up (Stackable / Max: 100%)DEF is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: IndefiniteStacking: Single Target.
Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff., especially while maintaining her Solid FortitudeDamage skills activate twice (Can't be removed)
buff. Increasing the availability of this skill improves her already-strong utility and damage potential.
Unfortunately, she has fallen into the realm of niche picks as the meta within fire teams prefers auto attack setups; her FLB has not changed this rating further. However, it still remains true that this is among the more impactful domains available for an evoker.
Class Synergies
Kengo and
Rising Force make it much easier to keep Fraux's charge bar up.
Character Synergies
Alanaan boosts healing cap while in the backline.
Izmir (Yukata) can boost the party's charge bar when she uses her
Steam FlowAll Fire allies gain
70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 3 turns,10% Fire ATK Up (Stackable / Max: 50%)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite, andCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%. and grant20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 5 turns to the party when using herIce RaptureGain
Icy SmileCritical hit rate, C.A. DMG, and C.A. DMG cap are boosted (Can't be removed)
Duration: 5 turns and20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 5 turns.
(Affects all allies when caster is notFlushedCan't deal multiattacks / Lvl lowers upon using charge attack (Can't be removed)
Duration: Indefinite.) while herFlushedCan't deal multiattacks / Lvl lowers upon using charge attack (Can't be removed)
stacks are at 0.Nemone (Holiday) boosts healing cap while in the frontline, helping increase Fraux's exceptional healing potential.
Silva (Yukata) grants
Double StrikeAttacks twice each turn
while herSilent AimCan't normal attack / Less likely to be attacked / Upon charge attack: Double Strike effect to a fire ally in the next position / At end of turn: 15% boost to fire allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
buff is active when she uses her charge attack. Can be useful for maintaining consistent charge attack usage.
Weapon Synergies
Kiss of The Devil can grant supplemental damage to her skills as long as you maintain
Red HeatHP is lowered on every turn
.Twelfth Vertex of the Passel can boost the incoming damage from more frequent uses of her skill.
- Weapons with Healing Cap Up (such as
Vivid Verdure) can be useful in ensuring the party stays healthy when dealing with high incoming damage.
- Weapons with Stamina (such as
Nilakantha or
Ixaba) can be useful as Fraux's healing will aid in maintaining higher HP.
Summon Synergies
- Summons that can grant Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. to fill Fraux's charge bar quicker. - Summons that can grant additional charge bar such as
Uriel to use Fraux's charge attack quicker.
The Sun (SSR) provides
Double StrikeAttacks twice each turn
to create more instances to build charge bar or to use a charge attack.
Domain Effect 
Effect: Geisenborger gains 70% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 70%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. when MC uses Shooting of The Star's charge attack.
Requires New World Foundation Weapons?: Yes
Focus: Increase On-Field Efficacy.
User Rating: ★
Use Cases
Used to enhance Geisenborger's damage output while in the frontline, especially when under the effects of Star-Spangled PummelDeals quadruple attacks and counters upon taking DMG while Divinity is in effect (Can't be removed)
. However, for most content, you are not likely to use Geisenborger as a standard party member if not uncapped - especially in cases where you would be using Heavenly GloryMassive Light damage to a foe.
All allies under DivinityTriple attack rate is boosted / DMG taken is boosted
gain 90% Dark CutDark DMG is cut 90%
Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase.
On the next turn, it'll have 0 turns remaining. until end of turn.
After 4★:
Allies under DivinityTriple attack rate is boosted / DMG taken is boosted
also gain Supplemental DMGDMG dealt is supplemented
Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining...
Class Synergies
Cavalier can use the NWF weapon as an effective mainhand to activate its partywide stamina modifier and use
Heavenly GloryMassive Light damage to a foe.
All allies underDivinityTriple attack rate is boosted / DMG taken is boosted
gain90% Dark CutDark DMG is cut 90%
Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase.
On the next turn, it'll have 0 turns remaining. until end of turn.
After 4★:
Allies underDivinityTriple attack rate is boosted / DMG taken is boosted
also gainSupplemental DMGDMG dealt is supplemented
Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. to power the Domain bonus.Relic Buster can use the NWF weapon as a mainhand and instantly enable partywide charge attacks using
Limit BurstAll allies gain
Charge Bar +Instantly boosts Charge Bar by
,C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite, andC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite based on number ofMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes allMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.).Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.) enables MC to gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. without raising any other party members', allowing for increased use of the Bonus DMG effect.
Weapon Synergies
Harmonia and
Lu Woh's Horn grants party members supplemental damage that stacks with echoes provided by the domain bonus.
Shooting of The Star grants supplemental damage upon
Heavenly GloryMassive Light damage to a foe.
All allies underDivinityTriple attack rate is boosted / DMG taken is boosted
gain90% Dark CutDark DMG is cut 90%
Duration: 0.5 turnsDark Damage Cut.Applied during the attack phase.
On the next turn, it'll have 0 turns remaining. until end of turn.
After 4★:
Allies underDivinityTriple attack rate is boosted / DMG taken is boosted
also gainSupplemental DMGDMG dealt is supplemented
Strength: ?% of foe's max HP (Damage cap: 10,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.. at 4★ and20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. to allies affected byDivinityATK and triple attack rate boosted
.
Summon Synergies
Artemis's
Iokheira500% Light damage to all foes (Damage cap: ~630,000).
All Light allies gain20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20%Duration: 1 turn ,40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 1 turn , and20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 1 turn . and similar calls that grants bonus damage to the party can stack with Geisenborger's ability.The Star (SSR) enables Geisenborger to quadruple attack and leverage his auto-damage if he triggered his
The Chariot UprightWhen Switching To Main Ally:
Geisenborger gainsStar-Spangled PummelDeals quadruple attacks and counters upon taking DMG while Divinity is in effect (Can't be removed)
Strength: 200%Duration: Indefinite. (Can't be reactivated.)
At level 95:
Also gainDivinityTriple attack rate is boosted / DMG taken is boosted
Duration: 3 turns. (Can't be reactivated.).
Domain Effect 
Effect: Restore all allies' HP upon using linked skills (Healing cap: 1500).
Requires New World Foundation Weapons?: No
Focus: Increase On-Field Efficacy.
User Rating: ★★
Use Cases
Helps Haaselia's kit gain a little bit more utility if you're fielding her. Given that the cap is small, it doesn't serve as a replacement and is more of a standalone bonus that doesn't really need support as cooldowns aren't very short. More effective when combined with her The High Priestess UprightWhen Switching to Main Ally: Haaselia gains
TorahCan recast each skill within a turn (Can't be removed)
Duration: Indefinite.
(Can't be reactivated.)
At level 95:
All Water allies gain Full MoonATK and DEF are gradually boosted (Can't be removed)
Multiplier: NormalDuration: 3 turns. (Can't be reactivated.) passive.
Character Synergies
Helel ben Shalem (Summer) using her
Karma1000% Water damage to all foes (Damage cap: ~1,200,000).
3-turn cut to Water allies' skill cooldowns.
InflictSummonlessCan't use summons (Can't be removed)
Duration: 5 turns on all party members. can help reduce cooldowns of her first and second skills.
Weapon Synergies
- Weapons that provide additional healing cap such as
Ophelia as part of their skills.
Summon Synergies
Qilin can reset cooldowns for quick repeat casts of all character skills.
Domain Effect 
Effect: Upon using charge attack: Restore all allies' HP (Healing cap: 750) and remove 1 debuff.
Requires New World Foundation Weapons?: No
Focus: Increase On-Field Efficacy.
User Rating: ★
Use Cases
Offers healing and clear effects to help supplement his defensive kit, especially when The Emperor UprightWhen Switching to Main Ally: All Wind allies gain
Recurring AnthemHealing skill's healing amount and healing cap are boosted / Charge bar is boosted on every turn (Can't be removed)
Strength: 50% Healing Up / 20% Healing Cap Up / 10% boost to charge bar at end of turnDuration: Indefinite.
(Can't be reactivated.) has been triggered. This could propel Katzelia out of his very restrictive hyper-defensive niche and push him into more general HL content usage. However, it's a hard sell since most content still doesn't need what he brings - on top of his kit being rather clunky to manage. But if you decide to use him with his domain, he'll be a much more effective choice.
Class Synergies
Kengo and
Rising Force can be used to help maintain high charge bar and charge attack usage.
Character Synergies
- Characters that fuel Charge Attack-centric playstyles:
Catura
Charlotta (Grand) builds up charge bar quickly using her
Noble Moon800% Wind damage to a foe (Damage cap: ~500,000).
Extend all allies'Noble OrderATK is boosted / DEF is boosted / Debuff resistance is boosted (Can't be removed)
Multiplier: Perpetuity by 2 turns.
(From 2nd cast onward:
All allies also gain10% C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: Indefinite and5% C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed)
Strength: 5% (Max: 50%)Duration: Indefinite.
From 3rd cast onward:
All allies also gainCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%.). Double activation if past Turn 10.Elea can provide charge bar with her
Spirited Pep TalkAll Wind allies gain
Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
When in Chivalrous Blade mode:
All Wind allies also gain60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 60%Duration: Indefinite and15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite.
When in Inspiring Justice mode:
All Wind allies also gain20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 3 turns. andInspiring JusticeWhen second or fourth ally:
All Wind allies gainCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% at end of turn..Seofon
Weapon Synergies
- Weapons that provide healing cap up such as
Petit Bouquet de Fleurs can be useful if you have additional sources of healing.
- Weapons that improve charge attack such as
Sky Ace may be useful if you wanted to a more charge attack-centric build that may involve Katzelia as part of the team.
Summon Synergies
- Summons that can grant Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. to fill your characters' charge bar quicker. - Summons that can grant additional charge bar such as
Zephyrus to use your characters' charge attack quicker.
Domain Effect 
Effect: Earth allies gain 3% ATK Up (Stackable / Max: 15%)ATK is boosted while active (Stackable)
Strength: 3% (Max: 15%)Duration: Indefinite and 3% DEF Up (Stackable / Max: 15%)DEF is boosted while active (Stackable)
Strength: 3% (Max: 15%)Duration: Indefinite upon their activating The Tower ReversedWhen Sub Ally:
Earth allies gain 6% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable / Can't be removed)
Strength: 6% (Max: 30%)Duration: Indefinite upon casting a skill.
At level 95:
Earth allies also gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable / Can't be removed)
Strength: 10,000 (Max: 50,000)Duration: Indefinite upon casting a skill..
Requires New World Foundation Weapons?: No
Focus: Increase Off-Field Efficacy.
User Rating: ★★★★
Use Cases
While in the backline, you'll supplement your defensive potential just by using skills as normal. Very effective boost especially in content that can really benefit from the extra attack and defense.
Character Synergies
Caim-centric grids that take advantage of his
The Hanged Man ReversedWhen Sub Ally: When all equipped weapons are different, 20% boost to Earth allies' ATKMultiplier: Perpetuity, 50% boost to DEF, and 10% boost to damage cap.
At level 95:
Also supplement Earth allies' damage (Damage cap: 20,000). passive are rather decent for all content. However, you can use the additional buffs to cement your defensive potential for harder raids.- Characters that rely on skill usage and can reset cooldowns. Examples:
Weapon Synergies
- Premium grids that use three
Landslide Scepters really appreciate the additional stats. Especially the defense to cut incoming damage and make some harder content rather trivial.
World Ender is a popular choice for skill damage centric compositions which Lobelia already slots into easily as part of the backline or the frontline. If used as a mainhand,
VernusMassive Earth damage to a foe.
All Earth allies gainTank-and-Counter (3 times)Counters upon taking DMG
Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining..
After 4★:
All Earth allies also gainDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite. can provideDispel CancelEffects that remove buffs will be nullified (1 time)
which can help maintain the defensive buffs if the boss can dispel.
Summon Synergies
Qilin can reset cooldowns for quick repeat casts of all character skills to build stacks if necessary.
Domain Effect 
Effect: Guts effect to water allies upon activating The Empress UprightWhen Switching to Main Ally: All Water allies gain
Righteous IndignationBoost to DMG dealt against foes with Unrighteousness effect / Deals bonus water DMG for one-foe attacks against foes with Unrighteousness effect (Can't be removed)
Strength: 20% ATK Up / 20% Bonus Water DMGMultiplier: PerpetuityDuration: Indefinite.
(Can't be reactivated.)
At level 95:
All Water allies also gain Devotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed)
Duration: 5 turns..
Requires New World Foundation Weapons?: No
Focus: Increase On-Field Efficacy.
User Rating: ★
Use Cases
Very straightforward ability that can help provide your water teams some extra longevity if used at critical junctions in harder content. Not necessary as water already possesses excellent sustain tools and Maria Theresa is not a core part of any water teams, but this ability can be useful if something goes awry in a raid. Can also be an easy way to trigger FedeltaFully restore Water allies' HP and remove all debuffs.
All Water allies gain Devotion to JusticeCritical hit rate, DEF, multiattack rate, and DMG cap are boosted (Can't be removed)
Duration: 5 turns.
(Can only be used when all allies are below 25% HP.) in the right situations. Otherwise, this will not significantly contribute towards anything beyond unlocking her FLB or if you're on the back foot.
Character Synergies
Kolulu (Summer) can benefit from the guts while she has no crests to trigger her
Ironclad Beach BumWhen Kolulu is below 25% HP:
Guaranteed triple attacks and 20% Bonus Water DMG effect.
Take a lethal hit without being knocked out (Consumes 3Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
and leaves 1 HP)..- Characters who will tank enemies that do not provide their own form of Guts or death-protection such as
Rosetta (Halloween).
Summon Synergies
Justice (SSR) can be used after taking an enemy special attack to help regain HP or as a means to attain party-wide critical HP for enmity.
Domain Effect 
Effect: Raise Nier's Love's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
Duration: Indefinite by 6 when MC uses Pain of Death's charge attack (Max: 13).
Requires New World Foundation Weapons?: Yes
Focus: Increase On-Field Efficacy.
User Rating: ★★
Use Cases
Nier's Domain Bonus EMP is mainly to enable you to keep Nier on the field for longer specifically by allowing you to more easily control when Nier dies to maintain her buffs and her Unfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
Local status effect debuff. Once Nier reaches FLB, it becomes significantly easier to maintain her on the field without the Bonus EMP being activated. However, it is inevitable that she will still die once she loses all of her stacks (and subsequently pass on her Eternal VowGain
Eternal VowATK is boosted / DEF is boosted / Debuff resistance is boosted / 6-hit dark DMG to foe after normal attacks / Eternal Vow effect to dark MC when knocked out (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite.
(Love's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
Duration: Indefinite lowers by 4. Can't be recast.
Can only be used after The Lovers Upright activates.) onto the MC, if active); if you want to keep her on the field, you must seriously consider using the NWF as a mainhand.
Class Synergies
Manadiver using its
OvertranceGain
OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) can consistently use charge attacks for several consecutive turns if you need to ensure that Autorevive needs to be applied at certain points in a fight.Masquerade is an acceptable class to use the dagger in. Not as popular.
- Classes can bring
ClarityRemove 1 debuff from all parties. remove the
ShortedCharge bar is frozen
debuff fromTriumph of DeathUnworldly Dark damage to a foe (Damage cap: ~2,550,000).
Self-inflictShortedCharge bar is frozen
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..
Ally in fourth position gainsAutoreviveRecovers once from a knockout while in effect
Strength: 30% of max HPDuration: Indefinite.
After 4★:AutoreviveRecovers once from a knockout while in effect
Strength: 40% of max HPDuration: Indefinite now restores 40% of max HP.
After 5★:AutoreviveRecovers once from a knockout while in effect
Strength: 60% of max HPDuration: Indefinite now restores 60% of max HP.. - Classes can bring
ReviveResurrects one party member at 25% Max HP and places them in sub slot 1. if you find yourself unable to maintain
Love's RedemptionLowers by 2 each turn (Starts at 13) / Nier will be knocked out when 0 / DMG taken is lowered while in effect
orAutoreviveRecovers once from a knockout while in effect
on Nier.
Character Synergies
Anthuria (Yukata) can provide a party-wide clear upon dodging to help keep
ShortedCharge bar is frozen
off of the MC after usingTriumph of DeathUnworldly Dark damage to a foe (Damage cap: ~2,550,000).
Self-inflictShortedCharge bar is frozen
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..
Ally in fourth position gainsAutoreviveRecovers once from a knockout while in effect
Strength: 30% of max HPDuration: Indefinite.
After 4★:AutoreviveRecovers once from a knockout while in effect
Strength: 40% of max HPDuration: Indefinite now restores 40% of max HP.
After 5★:AutoreviveRecovers once from a knockout while in effect
Strength: 60% of max HPDuration: Indefinite now restores 60% of max HP..Ilsa (Yukata) benefits from allies dying with her
DiuturnaStarts battle with
Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite and 1DiuturnaSkills are boosted based on number of Diuturna (Max: 3 / Can't be removed)
Duration: Indefinite (Max: 3).
(Each time an ally is knocked out:
Gain 1DiuturnaSkills are boosted based on number of Diuturna (Max: 3 / Can't be removed)
Duration: Indefinite. End cooldowns for Ilsa's skills.), and being able to even more finely choose when to trigger this ability while providing Nier's powerfulUnfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
Local status effect can help maintain high damage values.
Weapon Synergies
Pain of Death is the whole crux of her Domain Bonus Ability. It also provides
AutoreviveRecovers once from a knockout while in effect
to the character in the fourth party slot when usingTriumph of DeathUnworldly Dark damage to a foe (Damage cap: ~2,550,000).
Self-inflictShortedCharge bar is frozen
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..
Ally in fourth position gainsAutoreviveRecovers once from a knockout while in effect
Strength: 30% of max HPDuration: Indefinite.
After 4★:AutoreviveRecovers once from a knockout while in effect
Strength: 40% of max HPDuration: Indefinite now restores 40% of max HP.
After 5★:AutoreviveRecovers once from a knockout while in effect
Strength: 60% of max HPDuration: Indefinite now restores 60% of max HP. in the event you are unable to consistently use charge attacks to maintain her stacks or you want to apply her debuff.
Summon Synergies
Death (SSR) gains a finer control over when Nier can be sacrificed to provide
Unfinished BusinessDEF and multiattack rate are lowered / HP can't be restored (Can't be removed)
Local status effect debuff.
Closing Remarks
Thank you for reading this far.
I just want to inform people to make a decision that best suits them and avoids further player-regret. A game is meant to be enjoyed; sometimes it demands optimization - other times not so much.
Under most circumstances, you will be able to obtain the Evokers/Oracles through regular playing of Arcarum [Sandbox] - with relative ease given enough time. However, there can be personal, motivating reasons for you to spend NWQ to speed things along; yes, even waifu/husbando reasons. Even still, I would advise you to try and obtain them normally, without spending the quartz, but I would not fault you for doing so. It's time saved in some respects (catch-up is one such idea). Just be sure you know what you might be in for later down the line if you didn't plan for it.
If you have any comments, please contact me via discord (No Laifu#7941).
Credits
I'd like to thank in particular for reviewing and fact-checking this information:
- My crewmates: Vazkii, Kuroinex, eric, Faelynn
- Belú
- Various Discord communities that constantly discuss and answer questions surrounding this information.
Major Changelog
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- Sept 30. 2023: Reformated the page + generate subpages in an attempt to make the overall viewing experience smoother. Updating/cleaning the information.
- Dec. 18, 2022: Page was created.