User:Polymetrica/Water Recs CK
Contents
Characters
Characters that can deal damage right now without extra work
Get them to lv80 though and get their 3rd skill!
Grea (Summer): Big buff to MC with 2nd skill, and deals big damage herself
Pholia: Proteccs and can interrupt triggers
Cagliostro (Summer): Good at everything, can just press on all her skills and let 'er rip
Silva (only if already at lvl 100): for 1 turn burst damage (ex. in a raid when you only have time for 1 turn), press on all her buttons (😏) and ougi with her
5-Star Characters
These characters will dish out massive damage after 5* uncap and at level 100, highly recommend getting them uncapped and leveled as soon as you can
Lily: She is a BEAST, she does even more of everything than Summer Cag
Katalina (Grand)
Lancelot: A guy but if you use him with 4*
Clarion mainhand you will dodge forever and deal massive damage
Vane (SSR): Unfortunately super strong
Look out for these ones
In case you happen to get them randomly
Vajra: Has a 200% ougi bar so she double ougis when it's filled. She's OP
Vania and Malinda: Not only is she freaking adorable but her 1 turn damage is off the charts. Kind of like a smol Silva but brings additional support as well
- Other characters with 5 stars in any category here are also ones to look out for are in this guide
Weapon Grid
Omega
- Looking good!!!
- Keep it at those 4
Leviathan Gaze Omega, you're good for now, no need to farm Leviathan Omega raid anymore.
- If
Leviathan Omega isn't 3★ yet then 3★ it
Seraphic
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
![]() |
Wand of Gabriel (SSR) | ![]() |
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2100 | 280 | ![]() ![]() |
Gabriel's Blessing II: Amplify Water allies' damage against Fire foes by 20%. Water's Majesty: Small boost to water allies' ATK and max HP ![]() All allies gain ![]() Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
- Recommend doing this as soon as you can, will help a lot when fighting on-element against fire
- Have to remove if fighting off-element, it does nothing
- Try to upgrade it as much as you can, if a step starts getting hairy (ex.
Wand of Gabriel (SSR) step or
Wand of Charmtide step) then come back to it later
- You can trade for this in Shop -> Weapon Series -> Seraphic Weapons
- On how to get this, refer to this article: Seraphic_Weapons#Obtaining_Seraphic_Weaponry
Normal
- By completing the What Makes the Sky Blue side story you can unlock the SR character
Lyria (Event) and earn a free Bahamut Weapon.
- Aim to upgrade your free Bahamut Weapon as much as you can, see this article on how to do so Bahamut Weapons
- A Bahamut weapon gives buffs to specific races
- Common picks are
Dagger of Bahamut Coda (lots of humans in Granblue) or
Sword of Bahamut Coda (human and draph)
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
![]() |
Dagger of Bahamut Coda | ![]() |
![]() |
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2750 | 268 | ![]() |
Concrio Ventus: Boost to Humans and Erune ATK and HP![]() |
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Sword of Bahamut Coda | ![]() |
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2885 | 240 | ![]() |
Concrio Ignis: Boost to Humans and Draphs ATK and HP![]() |
EX
- Put
Sunshine Blade in grid for now
- When Xeno Cocytus Clash reruns, get at least
Dante Alighieri fully upgraded for your de factor EX weapon in grid (you can keep the harp in grid pretty much forever once you get it)
Two Extra Slots
Since you can stop at 4 daggers, you now have 2 more slots to fill vs. the one shown in Basic_Grids#Water. Here are some recommendations on what to fill them with
Ultima Weapons - Fills 1 slot
- You might already have an Atma Weapon from the What Makes the Sky Blue III: 000 event, see list below
- See if you have it in your inventory (Filter -> Series -> Ultima Weapons)
- If not, refer to this article on how to get one: Ultima Weapons
- Note that Atma Weapons are the first form of an Ultima Weapon
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
![]() |
Atma Axe | ![]() |
Any | ![]() |
2844 | 165 | ![]() |
Labrys Rubell: 20% boostSize: Big Modifier: Normal to axe-specialty allies' ATK 10% boostSize: Big to axe-specialty allies' HP ![]() Element ATK Up buff based on weapon element. |
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Atma Blade | ![]() |
Any | ![]() |
2856 | 163 | ![]() |
Makhaira Rubell: 20% boostSize: Big Modifier: Normal to katana-specialty allies' ATK 10% boostSize: Big to katana-specialty allies' HP ![]() Element ATK Up buff based on weapon element. |
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Atma Bow | ![]() |
Any | ![]() |
2608 | 206 | ![]() |
Arcus Rubell: 20% boostSize: Big Modifier: Normal to bow-specialty allies' ATK 10% boostSize: Big to bow-specialty allies' HP ![]() Element ATK Up buff based on weapon element. |
![]() |
Atma Dagger | ![]() |
Any | ![]() |
2402 | 224 | ![]() |
Sica Rubell: 20% boostSize: Big Modifier: Normal to dagger-specialty allies' ATK 10% boostSize: Big to dagger-specialty allies' HP ![]() Element ATK Up buff based on weapon element. |
![]() |
Atma Fist | ![]() |
Any | ![]() |
2328 | 237 | ![]() |
Luctor Rubell: 20% boostSize: Big Modifier: Normal to melee-specialty allies' ATK 10% boostSize: Big to melee-specialty allies' HP ![]() Element ATK Up buff based on weapon element. |
![]() |
Atma Gun | ![]() |
Any | ![]() |
2857 | 157 | ![]() |
Arma Rubell: 20% boostSize: Big Modifier: Normal to gun-specialty allies' ATK 10% boostSize: Big to gun-specialty allies' HP ![]() Element ATK Up buff based on weapon element. |
![]() |
Atma Harp | ![]() |
Any | ![]() |
2245 | 224 | ![]() |
Musica Rubell: 20% boostSize: Big Modifier: Normal to harp-specialty allies' ATK 10% boostSize: Big to harp-specialty allies' HP ![]() Element ATK Up buff based on weapon element. |
![]() |
Atma Spear | ![]() |
Any | ![]() |
2350 | 238 | ![]() |
Lancea Rubell: 20% boostSize: Big Modifier: Normal to spear-specialty allies' ATK 10% boostSize: Big to spear-specialty allies' HP ![]() Element ATK Up buff based on weapon element. |
![]() |
Atma Staff | ![]() |
Any | ![]() |
2162 | 270 | ![]() |
Baculum Rubell: 20% boostSize: Big Modifier: Normal to staff-specialty allies' ATK 10% boostSize: Big to staff-specialty allies' HP ![]() Element ATK Up buff based on weapon element. |
![]() |
Atma Sword | ![]() |
Any | ![]() |
2594 | 195 | ![]() |
Gladius Rubell: 20% boostSize: Big Modifier: Normal to sabre-specialty allies' ATK 10% boostSize: Big to sabre-specialty allies' HP ![]() Element ATK Up buff based on weapon element. |
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
![]() |
Ultima Axe | ![]() |
Any | ![]() |
3317 | 193 | ![]() ![]() |
Labrys Rubell: 20% boostSize: Big Modifier: Normal to axe-specialty allies' ATK 10% boostSize: Big to axe-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. ![]() Strength: 30%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Ultima Blade | ![]() |
Any | ![]() |
3335 | 190 | ![]() ![]() |
Makhaira Rubell: 20% boostSize: Big Modifier: Normal to katana-specialty allies' ATK 10% boostSize: Big to katana-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. ![]() Strength: 30%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Ultima Bow | ![]() |
Any | ![]() |
3042 | 241 | ![]() ![]() |
Arcus Rubell: 20% boostSize: Big Modifier: Normal to bow-specialty allies' ATK 10% boostSize: Big to bow-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. ![]() Strength: 30%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Ultima Claw | ![]() |
Any | ![]() |
2717 | 277 | ![]() ![]() |
Luctor Rubell: 20% boostSize: Big Modifier: Normal to melee-specialty allies' ATK 10% boostSize: Big to melee-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. ![]() Strength: 30%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Ultima Dagger | ![]() |
Any | ![]() |
2805 | 263 | ![]() ![]() |
Sica Rubell: 20% boostSize: Big Modifier: Normal to dagger-specialty allies' ATK 10% boostSize: Big to dagger-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. ![]() Strength: 30%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Ultima Gun | ![]() |
Any | ![]() |
3332 | 184 | ![]() ![]() |
Arma Rubell: 20% boostSize: Big Modifier: Normal to gun-specialty allies' ATK 10% boostSize: Big to gun-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. ![]() Strength: 30%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Ultima Harp | ![]() |
Any | ![]() |
2621 | 256 | ![]() ![]() |
Musica Rubell: 20% boostSize: Big Modifier: Normal to harp-specialty allies' ATK 10% boostSize: Big to harp-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. ![]() Strength: 30%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Ultima Spear | ![]() |
Any | ![]() |
2746 | 278 | ![]() ![]() |
Lancea Rubell: 20% boostSize: Big Modifier: Normal to spear-specialty allies' ATK 10% boostSize: Big to spear-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. ![]() Strength: 30%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Ultima Staff | ![]() |
Any | ![]() |
2525 | 317 | ![]() ![]() |
Baculum Rubell: 20% boostSize: Big Modifier: Normal to staff-specialty allies' ATK 10% boostSize: Big to staff-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. ![]() Strength: 30%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Ultima Sword | ![]() |
Any | ![]() |
3029 | 228 | ![]() ![]() |
Gladius Rubell: 20% boostSize: Big Modifier: Normal to sabre-specialty allies' ATK 10% boostSize: Big to sabre-specialty allies' HP Soulless Passage: A gate to the summits of power locked within ultima weapons. These gates can only be opened with gauph keys. ![]() Strength: 30%Duration: 3.5 turnsElement ATK Up buff based on weapon elementApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
- In the meantime you can put another EX or Normal weapon from side stories just as filler, see list below
Dark Opus Weapons - Fills 1 slot
- Available after Rank 120
- Grind to this rank to grind raids for this weapon later (this is why we call this game grindblue)
- In the meantime you can put another EX or Normal weapon from side stories just as filler, see list below
Filler EX/Normal Weapons Recommendations
Shamelessly copypasted from Basic Grids#Water for easy reference
EX Skill From Side Stories, easy to get:
Ice Claymore (Princess Connect! Re:Dive: Dinner at the Turned Table)
Sunshine Blade (Love Live! Sunshine!! Aqours Sky-High!)
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
![]() |
Ice Claymore | ![]() |
![]() |
![]() |
2448 | 208 | ![]() ![]() |
Frozen Blade: Big boost to Water allies' ATK Ice Sprite Magic: When main weapon (MC only): ![]() Strength: 5% at end of turn ![]() ![]() Strength: 10,000 DMGDuration: 2.5 turns. 4★: Gain ![]() Strength: ??% chance of dealing 30% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
![]() |
Sunshine Blade | ![]() |
![]() |
![]() |
2310 | 230 | ![]() ![]() |
Sunshiner: Big boost to water allies' ATK Shining Beacon: When main weapon (MC only): 10% bonus Water DMG effect when double attack rate is boosted. ![]() Gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
From events, wait for rerun:
Xeno Glacial Dream Staff (Xeno Cocytus Clash - Base form of
True Glacial Dream Staff.)
Dante's Harp (Xeno Cocytus Clash - Base form of
Dante Alighieri.)
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
![]() |
Dante's Harp | ![]() |
![]() |
![]() |
1989 | 220 | ![]() |
Glacial Supremacy: Massive boost to Water allies' ATK![]() All allies gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
![]() |
Xeno Glacial Dream Staff | ![]() |
![]() |
![]() |
1940 | 260 | ![]() |
Glacial Supremacy: Massive boost to Water allies' ATK![]() Restore all allies' HP. |
Normal Skill From Side Stories, easy to get:
Swordfish (Given a 3★ copy for clearing Balmy Breeze and Foamy Deep.)
Triaina (Given a 3★ copy for clearing Blade of the Young Champion.)
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
![]() |
Swordfish | ![]() |
![]() |
![]() |
2140 | 153 | ![]() ![]() |
Tsunami's Might: Medium boost to water allies' ATK Water's Aegis: Small boost to water allies' max HP ![]() Gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Triaina | ![]() |
![]() |
![]() |
1870 | 213 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() |
From events, wait for rerun, or from a raid:
Xuanwu Mace (RotB - Has a 4★ uncap and can be upgraded to
Xuanwu Mace Malus.) -- From an event
Bow of Sigurd (Grani Showdown - Useful in OTK grids.) -- Leech from raids (1 hit many, many raids), use RaidFinder
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
![]() |
Bow of Sigurd | ![]() |
![]() |
![]() |
2701 | 250 | ![]() ![]() ![]() |
Preemptive Frost Blade: Boost to water allies' ATK for first 8 turns of battle Hoarfrost's Might: Big boost to water allies' ATK ![]() Gain ![]() Strength: 1500Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: ![]() Strength: 1500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. Also gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
![]() |
Xuanwu Mace | ![]() |
![]() |
![]() |
2480 | 180 | ![]() ![]() |
Hoarfrost's Might II: Big boost to water allies' ATK![]() ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Recommended To-do
- 3★
Leviathan Omega if not already 3★
- Play through the What Makes the Sky Blue side story to get one of the Bahamut Weapons to fill a Normal Weapon slot
- Get the Seraphic Weapon
Wand of Gabriel (SSR) and upgrade it as much as you can
- 5★ and level up 5★ characters to lv100 (especially
Lily but I am biased because she's saved me so many times)
- Check if you have an Atma Weapon. If not, make and upgrade one
- Keep your eyes peeled for the Xeno Cocytus Clash event rerun, very important event to get best free EX weapon
Dante Alighieri
- Get to rank 120 to get an Opus weapon
- And then farm the hell out of Impossible Omega II Raids for
Tyros Zither to replace
Leviathan Gaze Omega or consider a whale grid using gacha weapons
- And then farm the hell out of Impossible Omega II Raids for
Starter Mainhand Weapons
For both Row III and Row IV classes, taken from the "Possible Alternatives" column for water on this guide
Sword
- For classes like
Ice Claymore from Princess Connect! Re:Dive: Dinner at the Turned Table side story
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
![]() |
Ice Claymore | ![]() |
![]() |
![]() |
2448 | 208 | ![]() ![]() |
Frozen Blade: Big boost to Water allies' ATK Ice Sprite Magic: When main weapon (MC only): ![]() Strength: 5% at end of turn ![]() ![]() Strength: 10,000 DMGDuration: 2.5 turns. 4★: Gain ![]() Strength: ??% chance of dealing 30% more damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Spear
- For classes like
Holy Saber /
Spartan
Bishop /
Sage
Bident: Good to start with
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
![]() |
Bident | ![]() |
![]() |
![]() |
2710 | 240 | ![]() ![]() |
Armed Flood: Big boost to water allies' ATK Abyssal Avenger: Boost to Water allies' counter damage. Water allies gain ![]() Duration: Indefinite (Stackable / Max: 2) upon countering. ![]() All allies gain ![]() Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: MC also gains ![]() Strength: 5%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (Max: 50%). |
Axe
- For classes like
Xuanwu Mace from the Rise of the Beasts event
- Later upgrade to
Xuanwu Mace Malus to increase damage cap once you hit it
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
![]() |
Xuanwu Mace | ![]() |
![]() |
![]() |
2480 | 180 | ![]() ![]() |
Hoarfrost's Might II: Big boost to water allies' ATK![]() ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Dagger
- For classes like
Four-Sky Blade Aqua: Get from Unite and Fight, complete Step 3 on guide Revenant Weapons
- Have to "choose"
Feower for this but just to get 4 copies to make it
- Have to "choose"
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
![]() |
Four-Sky Blade Aqua | ![]() |
![]() |
![]() |
2430 | 243 | ![]() |
Hoarfrost's Might: Big boost to water allies' ATK![]() All allies gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Gun
- For classes like
Sephira Emerald Blaster: From Arcarum: The World Beyond, good water gun while waiting for
Clarion
Clarion: Only good at 4★ so wait for water Proving Grounds rerun, great for Mechanic
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
![]() |
Clarion | ![]() |
![]() |
![]() |
2940 | 200 | ![]() ![]() |
Armed Flood: Big boost to water allies' ATK Cobalt Arts: Boost to Water allies' skill damage cap. ![]() All allies gain ![]() Strength: 25%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. 4★: All allies also gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (200% Water damage to a foe upon dodging [Damage cap: ~400,000].) |
![]() |
Sephira Emerald Blaster | ![]() |
![]() |
![]() |
2909 | 197 | ![]() ![]() |
Oceansoul's Might II: Big boost to water allies' ATK Sephira Water-Tek: Massive boost to water allies' critical hit rate in Arcarum ![]() Deal bonus Water damage225% skill damage (50% of charge attack) (Damage cap: ~300,000). |