User:Vazkii/What2Farm
What to Farm Guide
Last Update: March 20, 2023
This guide is licensed under Creative Commons BY-NC-SA 4.0, a permissible license for futureproofing. (more info)
Introduction
This is a basic guide for which and how many weapons you need to farm to do most content in the game. This will not account for extreme edge cases or micro-optimizations. Generally, this will assume you're playing Magna, but some info will be included for Primal as well.
This guide won't cover one-off things you always have to get, such as Seraphics or Magna/Arcarum summons, it also won't cover Gold Moon weapons. Gold Moon weapons should not be considered for magna grids.
The Rank column shows the minimum rank at which any given weapon can be acquired, not including sequence breaking from event rewards, guild war uncap kits, or campaign giveaways. This does not necessarily mean you can reliably get the weapon at that rank (e.g. Scales of Dominion is technically available at Rank 40 but requires an established setup to farm).
Disclaimer
![]() |
Warning, please read me before continuing. |
---|
Time-limited event weapons are included in this guide. Even though not all are included, and some of them are categorized as "Niche", it is highly recommended you farm at least one of every weapon available in every non-story event, as you may need it in the future, or the meta may shift, and a previously useless weapon may become useful.
The various pages will contain Gacha weapons that are usable in Magna. Any gacha weapon uncap resources you have should go to building Primal grids, not just for Magna. They are included only as a reference in case you lucked into enough to make them, but are absolutely not required, and are usually just a marginal upgrade at best. The main exception to this is the Pact Weapon series, which you can read about below.
Glossary
This is a small Glossary to explain the terms used in this guide. For more terminology, check the wiki's Glossary page.
- OTK - One Turn Kill, setups that kill the enemy in one turn, generally for Guild War Extreme+.
- XbYc (0b3c, 2b4c, etc) - X Buttons, Y Chain, a method of describing the efficiency of an OTK. A setup that only clicks Attack and does 3 Charge Attacks would be 0b3c, for 0 Buttons, 3 Chain. Relic Buster 1+2 + Attack would be 2b4c, for 2 Buttons, 4 Chain.
- HL - High Level, or High Difficulty content, an umbrella term to describe challenging 6-man raids such as Beelzebub, Lucilius (Hard), Belial, etc.
- Split-auto - Characters with normal attacks split in multiple hits, such as
Poseidon or
Grimnir (Valentine).
- Unboosted Grid - Grids where neither main or friend summon are from the Omega or Optimus series, primarily 2x
Huanglong or
Beelzebub/
Qilin.
Pact Weapons
The Pact Weapon series is the set of weapons starting with Pain and Suffering characterized by their triad of Pact, Voltage II, and Quintessence skills. As of the time of writing, all Pact weapons are Grand, and most form the backbone of every single efficient grid in their respective elements, Magna, Primal, or Unboosted.
Important: Not every element has received a good Pact Weapon, and the bad ones are substantially less usable in the element's context. Unless otherwise mentioned, you can assume one is good.
There's no way to get around it: two copies of any element's good Pact Weapon is extremely core. The combination of a highly powerful EX mod, 50k flat Supplemental Damage, and additional damage cap is just too substantial to go without. Unfortunately, Cygames blessed multiple elements with the gift of their ideal Magna grids absolutely requiring two copies of a grand weapon. As it stands, any ideal grids with two of this will vastly outperform any without.
If sparking for weapons is in the cards for you, it's highly recommended you prioritize a pair of good Pact Weapons in any element you want to play efficiently, as having two, even at 0★ constitutes a massive power boost. When possible, uncapping the pair to 4★ provides a strong combined +14% general damage cap, and is also recommended as a priority. The third copy is highly niche, serving only to near-cap the Voltage skill in situations where running additional weapons of their type would be suboptimal, but that role can also be filled by a Militis weapon, sans the damage cap.
If you only own one copy of any given Pact Weapon, it's still recommended to be included in your grids, as the 50k supplemental more than makes up for the opportunity cost. In this situation, it's not worth building your grid around the Voltage skill requirements of the weapon.
Backlog
Weapons still pending to be added:
- Whatever Seofon HL's weapon ends up being. I won't be home when it releases for about a week.
Acknowledgements
![]() |
If you got a question or want to suggest an improvement, you can get in contact with me at the GBF wiki discord (Vazkii#0999). |
---|
Massive thank you to:
- Tabibito/Belú for helping me with meta consulting and giving me lots of feedback while writing the guide.
- Omnifury for allowing me to reference their own guide.
- saxbot, Zemmy and No Laifu for reviewing my picks.
- Julinya for fixing my terrible grammar.
Changelog
March 20, 2023
- Added note to Bahamut weapons that 5★ can be used in Sandbox
- Removed Bahamut 210 recommendation.
March 19, 2023
- Updated note on Pact Weapons
- Added Piercing Galewing
- Added Imperious Fury
- Added the Eternals section
- Added some cute stickers around the place to make the guide livelier
- Added a redirect to NoL's NWFGuide to the Evokers section
- Renamed tabbers again
March 07, 2023
- Renamed Misc to Any-element
- Moved license note up
- Made some space for Eternals and Evokers (coming soon)
- Replaced all instances of MLB, FLB, ULB, with ★ numbers to be consistent with the rest of the wiki
February 23, 2023
- Added Xeno Militis weapons
- Added Marquesas
- Added Forbidden Agastia
- Updated Ushumgal and V.A.R.I.S. with ULB
- Updated Harakhte to a recommended 2-of due to Agastia
- Updated Schrodinger description with more in-depth info
- Fixed incorrect Abyss Spine description
January 31, 2023
- Added info on Pact Weapons to the frontpage
- Added a Backlog to the front page
- Updated the pact weapons in Fire, Light, and Dark to refer to the frontpage
- Downgraded Colomba to Niche and updated its description
- Added Claíomh Solais Díon to wind
- Added Lion Khan Claw to light for Agastia
- Added Manadiver references to Dagger weapons
January 19, 2023
- Updated Water with True Glacial Dream Staff
- Updated Dark with Eternal Signature
- Upgraded Agonize to core, we all know it's true
- Added note on Ereshkigal to the Katana of Repudation
- Updated several "best in slot" recognitions with "non-Illustrious" (thanks KMR)
January 1, 2023
- Updated PNS and Harmonia desc
- Updated fire with Crimson Scale and Agito
- Added some NWFs
Pact Weapon
Weapon | Usage | Description |
---|---|---|
![]() Crimson Scale |
Core | Minimum: 2x 0★ Recommended: 2x 4★ Niche: 3x 4★ Fire's Pact Weapon. For more information, please read the Pact Weapons section in the main page. Fire has an easy time with its Voltage skill due to both its Dark Opus and Astral weapons being Axes, so there's little need to further adapt grids. |
Magna 1
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Ancient Ecke Sachs |
Core | 40 | Minimum: 2x 4★ Recommended: 4x 4★ Bread and butter weapon for Magna fire. At least two are used in most cases, but four is very common as a means to near-cap Critical Hit in non-burst setups with double ![]() |
![]() Colossus Cane Omega |
Frequent | 3★: 30 4★: 100 5★: 120 |
Minimum: 1x 5★ Recommended: 2x 5★ Niche: 3x 5★ Two often see use in teams that don't have space for four ![]() ![]() ![]() |
Magna 2
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Nilakantha |
Core | 120 | Minimum: 1x 4★ Niche: 2x 4★ The only non-Dark Opus source of Stamina in fire. One is seen in almost every grid, rarely two. |
![]() Scimitar of Brahman |
Frequent | 120 | Minimum: 1x 4★ Recommended: 2x 4★ Exclusively used as an HP option, which is something fire lacks otherwise. One is commonly seen in general use grids, or two for HL. |
![]() Al-Abad |
Frequent | 120 | Minimum: 1x 4★ Recommended: 2x 4★ Premier weapon for OTK or ![]() ![]() |
![]() Benbenet |
Niche | 120 | Niche: Up to 2x 4★ Often used in low-turn auto burst setups or 0b0c OTK. Doesn't see much other use. |
High Difficulty
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Scythe of Renunciation |
Core | 4★: 120 5★: 170 |
Only one available, 1x 5★ Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being ![]() ![]() ![]() |
![]() Sol Remnant |
Frequent | 150 | Only one available, 1x 5★ Premier EX mod weapon at 5★. The Echo skill means it is used incredibly often with any characters that have high Triple Attack potential, and is only rarely overtaken by ![]() ![]() ![]() |
![]() Draconic Harp |
Niche | 4★: 120 5★: 150 |
Only one available, 1x 5★ Niche defensive pick thanks to its charge attack's ability to give your team ![]() (Effect removed on next all-foe all-ally attack) . Often used to Full Auto Tiamat Malice or as a last resort pick against harder hitting raids like Ra. |
![]() Extinction Blade |
Niche | 200 | Niche: 1x 4★ Niche HL defensive pick on Defense Awakening, can also be used to fully cap crit with four ![]() |
![]() Wilnas's Finger |
Niche | 150 | Niche: Up to 3x 4★ Niche burst weapon for use with ![]() ![]() ![]() |
Event
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Ray of Zhuque Malus |
Frequent | - | Only one equippable, 1x 5★ Only usable if team can hit the Damage Cap on enemies, provides 10% Damage Cap up at 5★, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting in if you're not hitting cap. |
![]() Garnet Broadaxe |
Frequent | 3★: - 4★: 120 |
Only one available, 1x 4★ Core pick for longer fights if you can find space for it in the grid. |
![]() Summer's Mirage |
Frequent | - | Only one available, 1x 4★ Core pick for OTK or ![]() ![]() |
![]() Ushumgal |
Frequent | 3★: - 5★: 100 |
Recommended: 1x 5★ Premier off-hand weapon for ![]() |
![]() Marquesas |
Frequent | 3★: - 5★: 100 |
Recommended: 1x 5★ Niche: 5x 5★ Premier mainhand weapon for any sort of ![]() |
![]() Wrathfire Longblade |
Frequent | 4★: - 5★: 120 |
Recommended: 1x 5★ Premier mainhand weapon for ![]() ![]() ![]() |
Gacha Weapons
![]() |
Warning, please read the disclaimer in the Intro tab before investing into any of these. |
---|
Weapon | Usage | Description |
---|---|---|
![]() Ixaba |
Niche | Niche: 1x 4★ max Strong source of Normal Might and the more unique Normal Stamina at 4★. Sees less use now with the advent of 5★ Bahamut and Ultima weapons but may be worth a grid slot if you have it. Not worth barring nowadays. |
![]() Kerak |
Niche | Niche: 1x 4★ max Sees niche use as a ![]() |
![]() Lord of Flames |
Niche | Niche: 1x 0★, up to 3x 0★+ Fire doesn't have trouble reaching Lord of Flames' condition for its special buffs, so if you have one, it's absolutely worth slotting in grids that can take it. Slots very nicely into ![]() |
![]() Black Dragon's Maw |
Niche | Niche: 2x 4★ only Used exclusively for fast burst with 3x ![]() ![]() ![]() Mostly a suboptimal tactic nowadays due to the advent of |
Misc Farmable
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Sword of Pallas Militis |
Frequent | 120 | Recommended: 1x 0★ Niche: 2x 0★+ Sword Voltage II often makes this weapon the strongest EX modifier available for fire due to the element's high reliance on swords such as ![]() ![]() ![]() |
![]() Wrathfire Militis |
Frequent | 120 | Recommended:, 1x 0★ Fire's Xeno Militis weapon, featuring Majesty III and a Defensive Voltage-like skill. Absolutely worth using in any situation where the extra bulk is valuable, but isn't actively farmable and thus not a priority. Unfortunately, Xeno Ifrit Militis has ![]() ![]() |
![]() Unsigned Kaneshige (Fire) |
Frequent | 120 | Recommended: 1x 5★ With the advent of a powerful charge-attack based roster in fire, thanks to characters such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Cosmic Sword |
Niche | 150 | Recommended: 1x 4★ Niche cap-up weapon for the same reasons as described above. Often hard to find space for it in the grid. |
![]() Hollowsky Spear |
Niche | 150 | Only one available, 1x 4★ Niche ![]() ![]() ![]() ![]() |
![]() Fire of Prometheus |
Niche | 40 | Niche: 1x 4★ Sees rare use as a strong Normal Mod source or a way to activate ![]() ![]() |
![]() Four-Sky Blade Incendo |
Niche | - | Niche: 1x 3★ Fire has no reasonably usable mainhand options for dagger-wielding classes such as ![]() ![]() ![]() ![]() |
![]() Sherwood Bow (Fire) |
Niche | 120 | Niche:, 1x 5★ Fire has no bows. If you want to play ![]() |
Magna 1
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Ancient Auberon |
Core | 40 | Minimum: 2x 4★ Recommended: 4x 4★ Bread and butter weapon for Magna Water. At least two are used in most setups, with three seeing common use to cap Critical Hit with other weapons such as ![]() ![]() ![]() |
![]() Leviathan Gaze Omega |
Niche | 3★: 30 4★: 100 5★: 120 |
Niche: 1x 5★ Rarely sees any use nowadays. Keep your free one anyway just in case. |
Magna 2
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Tyros Zither |
Core | 120 | Minimum: 1x 4★ Recommended: 3x 4★ Niche: 4x 4★ Core weapon for charge attack based builds. At least one is used in nearly every grid to round out offensive potential. Three is required to cap its skills with double ![]() ![]() Setups using multiple ![]() ![]() |
![]() Spirit of Mana |
Niche | 120 | Niche: 1x 4★ Premier ![]() ![]() |
High Difficulty
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Staff of Renunciation |
Core | 4★: 120 5★: 170 |
Only one available, 1x 5★ Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being ![]() ![]() ![]() |
![]() Fateless |
Core | 150 | Only one available, 1x 5★ Premier EX Mod weapon at 5★, with a very relevant cap-up skill. Only rarely overtaken by ![]() |
![]() Schrodinger |
Core | 200 | Minimum: 2x 4★ Recommended: 4x 4★ Niche: way too many Schrodinger is a very complex weapon due to all the situations it sees use in, but due to the massive power and versatility of its configurations, it's listed as Core. In order to keep this brief, here's a few configurations you may wish to pursue:
|
![]() Wamdus's Cnidocyte |
Frequent | 150 | Recommented: 2x 4★ Core weapon for any sort of crit or auto based setup, especially with ![]() ![]() ![]() |
![]() Colomba |
Niche | 120 | Recommended: 2x 0★ Niche: Up to 3x 4★ Generally just a lower rank alternative to ![]() With Schrodinger existing, this weapon is mainly farmed as a placeholder for those who are too low rank to access Diaspora. |
![]() Kris of Hypnos |
Niche | 120 | Niche: 1x 4★ Premier ![]() ![]() ![]() |
Event
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Xuanwu Mace Malus |
Frequent | - | Only one equippable, 1x 5★ Only usable if your team can hit the Damage Cap on enemies, provides 10% Damage Cap up at 5★, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting if you can't cap. |
![]() Dante Alighieri |
Frequent | 4★: - 5★: 120 |
Recommended: 1x 5★ Premier mainhand choice for ![]() |
![]() Aquamarine Hatchet |
Frequent | 3★: - 4★: 120 |
Only one available, 1x 4★ Strong pick for longer fights, especially helpful as Magna Water has a distinct lack of weapon skills that directly boost your ATK stat. |
![]() Winter's Frostnettle |
Niche | - | Only one available, 1x 4★ Niche ![]() ![]() ![]() |
![]() True Glacial Dream Staff |
Niche | 4★: - 5★: 120 |
Recommended: 1x 5★ Solid ![]() |
![]() Xuanwu Shellfists |
Niche | - | Only one available, 1x 4★ Used exclusively for burst to feed ![]() ![]() ![]() . |
Gacha Weapons
![]() |
Warning, please read the disclaimer in the Intro tab before investing into any of these. |
---|
Weapon | Usage | Description |
---|---|---|
![]() Calamitous Aquashade |
Niche | Niche: 1x 0★+ max A very strong pick even for Magna in setups with deep HP pools, usually starting to become usable at over 60k HP, often requiring multiple defensive ![]() |
Misc Farmable
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Unsigned Kaneshige (Water) |
Frequent | 120 | Recommended: 1x 5★ Thanks to ![]() ![]() ![]() ![]() |
![]() Glacial Militis |
Frequent | 120 | Recommended:, 1x 0★ Water's Xeno Militis weapon, featuring Majesty III and a Defensive Voltage-like skill. Absolutely worth using in any situation where the extra bulk is valuable, but isn't actively farmable and thus not a priority. |
![]() Wilhelm Militis |
Frequent | 120 | Recommended: 1x 0★ Used often in situations where four ![]() ![]() |
![]() Bow of Sigurd Militis |
Niche | 120 | Niche: 1x 0★ Niche pick to help round out Voltage with ![]() ![]() |
![]() Bow of Sigurd |
Niche | 40 | Niche: 1x 4★ Niche pick for burst setups due to the large amount of Normal Might it brings for the first few turns. |
Caim
Character | Usage | Rank | Description |
---|---|---|---|
![]() Caim |
Core | 120 | Thanks to his backline skill, Caim is the linchpin of the Caim Highlander grid archetype, which still stands tall as the strongest earth Magna grid you can build. As such, it's highly recommended you prioritize getting him as your first Evoker.
Unlocking any Evoker at all allows access to the "Here be Swords" areas in Replicard Sandbox, which highly expedites the process of getting more. Caim can be skipped if you own three copies of |
Magna 1
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Yggdrasil Crystal Blade Omega |
Core | 3★: 30 4★: 100 5★: 120 |
Recommended: 1x 5★ One copy of this weapon sees near-universal use in Caim grids due to the strong Omega Might skill and its ability to hold AX skills. |
![]() Ancient Perseus |
Core | 40 | Recommended: 1x 4★ Niche: 2x 4★ Core weapon for both Caim and non-Caim grids due to the very strong Omega Might skills and incidental HP. The multiattack debuff can be offset by ![]() |
![]() Yggdrasil Dewbranch Omega |
Frequent | 3★: 30 4★: 100 5★: 120 |
Recommended: 1x 5★ Common HL pick due to the high HP mod with little downside. |
![]() Perseus |
Frequent | 40 | Recommended: 1x 4★ Frequently used weapon for Caim grids due to the very strong Normal Might skills and incidental HP, not as core as the Ancient variant, but still very frequently seen. The multiattack debuff can likewise be offset by ![]() |
Magna 2
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Nibelung Horn |
Core | 120 | Minimum: 1x 4★ Recommended: 2x 4★ Niche: 3x 4★ Core weapon for both Caim and non-Caim grids, in different quantities.
|
![]() Nibelung Klinge |
Frequent | 120 | Recommended: 1x 4★ Common HL pick due to the high HP mod if still needed after slotting in ![]() |
![]() Ished |
Frequent | 120 | Recommended: 1x 4★ Niche: 3x 4★ One in Attack Awakening sees common use in Caim grids as an offensive slot-in due to its supplemental damage and strong unboosted Normal Might mod. Three sees niche use for auto attack burst with ![]() |
![]() Godsworn Edge |
Niche | 120 | Niche: 1x 4★ Niche mainhand pick for ![]() ![]() |
![]() Tatjenen |
Niche | 120 | Niche: 1x or 2x 4★ Niche HL grid pick to enable supplemental damage at low HP, usually set to Defense Awakening, also a very strong ![]() ![]() Honorable Mention: While Magna can not do this, Primal can make use of up to two of these alongside multiple copies of |
High Difficulty
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Harp of Renunciation |
Core | 4★: 120 5★: 170 |
Only one available, 1x 5★ Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being ![]() ![]() ![]() ![]() |
![]() Yggdrasil's Bough |
Core | 150 | Only one available, 1x 5★ Premier EX mod weapon at 5★, with a very relevant cap-up skill, nearly universally used in every grid. Also sees niche use as a ![]() |
![]() Galleon's Jaw |
Frequent | 150 | Recommended: 1x 4★ Niche: 3x 4★ Core weapon for OTK or any sort of charge attack setup, generally only one sees use to fit within Caim restrictions, but up to three can be used to overtake as a niche pick for OTK or ![]() |
![]() Draconic Bow |
Niche | 4★: 120 5★: 150 |
Only one available, 1x 5★ Best in slot ![]() |
![]() Fang of the Dragonslayer |
Frequent | 200 | Recommended: 1-2x 4★ Fang of the Dragonslayer is an incredibly powerful upgrade to earth Magna setups. Having both Magna and Primal mods in it, with the addition of an unboosted attack or HP mod from awakening effectively turns it into a ![]() One Attack and one Defense Awakening is the recommended configuration for flexibility, as this weapon ends up as a best in slot pick for both offense or defense depending on the awakening choice. Naturally, you'll only run one per grid. It's worth noting that the self damage skill is based on HP percentage, and as such, will hurt more the deeper your HP pool is. It may also see niche use as a defensive |
Event
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Autumn's Transformation |
Frequent | - | Only one available, 1x 4★ Core weapon for non-Caim grids, and still pretty good in Caim.
|
![]() Baihu Claw Malus |
Frequent | - | Only one equippable, 1x 4★ Very common ![]() |
![]() Zircon Edge |
Frequent | 3★: - 4★: 120 |
Only one available, 1x 4★ Strong pick for longer fights, if you can find space for it in the grid. Caim grids love it. |
![]() Daggerpeak |
Niche | 3★: - 4★: 100 |
Niche: 1x 4★ Niche weapon for 0b OTK in Sandbox, Strike Time, or with ![]() |
![]() Last Sahrivar |
Niche | 4★: - 5★: 120 |
Niche: 1x 5★ Common HL ![]() |
![]() True Judgement Lyre |
Niche | 4★: - 5★: 120 |
Niche: 1x 5★ Niche ![]() |
Gacha Weapons
![]() |
Warning, please read the disclaimer in the Intro tab before investing into any of these. |
---|
Weapon | Usage | Description |
---|---|---|
![]() Ichigo Hitofuri |
Niche | Niche: 1x 4★ max Strong source of Normal Might and the more unique Normal Stamina at 4★. Less used now with the advent of 5★ Bahamut and Ultima weapons but may be worth a grid slot if you have it. Not worth barring nowadays. |
![]() Landslide Scepter |
Niche | Niche: 3x 0★ Three copies of this weapon serve as a sidegrade to Caim when additional versatility in weapon count is desired, such as multiple ![]() ![]() |
Misc Farmable
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Scales of Dominion |
Core | 40 | Recommended: 1x 4★ Since Caim already forces you to run only one of each weapon in your grid, Scales tends to be core for any situation where you can hit damage cap. Sees universal use in all setups that can cap, but is often set aside for HL. |
![]() Unsigned Kaneshige (Earth) |
Frequent | 120 | Recommended: 1x 5★ Thanks to the powerhouse that is ![]() ![]() ![]() ![]() ![]() |
![]() Tribunal Lyre Militis |
Frequent | 120 | Recommended:, 1x 0★ Earth's Xeno Militis weapon, featuring Majesty III and a Defensive Voltage-like skill. Absolutely worth using in any situation where the extra bulk is valuable, but isn't actively farmable and thus not a priority. |
![]() Compound Gadget Bow |
Niche | - | Only one available, 1x 3★ Niche pick for skill cap reasons. Sometimes sees use in SUBHL as a mainhand for Dark ![]() |
![]() All-Might Spear |
Niche | 40 | Niche: 1x 4★ Niche pick for Caim OTK builds to help push up the charge attack damage cap. |
![]() Solomon's Axe Militis |
Niche | 120 | Niche: 1x 0★ Sees niche use with axe-based grids as described previously. In situations where multiple are desired to cap the Voltage skill, Caim grids may use ![]() ![]() ![]() |
![]() Heliogabalus Militis |
Niche | 120 | Niche: 1x 0★ Linchpin weapon for a niche, alternative Harp-based Caim grid alongside ![]() ![]() ![]() ![]() ![]() ![]() |
Pact Weapon
Weapon | Usage | Description |
---|---|---|
![]() Piercing Galewing |
Niche | Niche: 1x 0★ or 4★ Wind's Pact Weapon, which is unfortunately, one of the bad ones. For more information, please read the Pact Weapons section in the main page. |
Magna 1
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Tiamat Bolt Omega |
Core | 3★: 30 4★: 100 5★: 120 |
Minimum: 2x 5★ Recommended: 3x 5★ Niche: 4x 5★ One or two is commonly used as a means to introduce enmity into a grid. Three sees use in HL, and four sees use in enmity burst. Is also a desirable mainhand for ![]() ![]() |
![]() Ancient Nalakuvara |
Frequent | 40 | Recommended: 1x 4★ Best in slot Omega Might source for low-turn burst setups. The turn based damage skill does not self-stack, and as such, using more than one of this weapon is fruitless. |
![]() Tiamat Gauntlet Omega |
Niche | 3★: 30 4★: 100 5★: 120 |
Niche: 1x 5★ Niche mainhand pick for ![]() ![]() |
Magna 2
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Last Storm Harp |
Core | 120 | Minimum: 2x 4★ Recommended: 4x 4★ Bread and butter weapon for wind grids. The quintessential configuration is a set of three with double ![]() ![]() ![]() |
![]() Coruscant Crozier |
Core | 120 | Minimum: 1x 4★ Niche: 3x 4★ Colloquially named the "Spoon", the first copy of this weapon is a statistical upgrade to the third ![]() |
![]() Mandjet |
Frequent | 120 | Minimum: 1x 4★ Niche: 2x 4★ Common weapon in Attack Awakening due to the supplemental damage source. Scales up in power with the amount of hits your team can put out, being highly valuable if using ![]() |
![]() Abu Simbel |
Niche | 120 | Niche: Up to 2x 4★ Premier mainhand for ![]() |
High Difficulty
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Spear of Renunciation |
Core | 4★: 120 5★: 170 |
Only one available, 1x 5★ Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common pick being ![]() ![]() ![]() |
![]() Innocent Love |
Core | 150 | Only one available, 1x 5★ Premier EX mod weapon at 5★, with a very relevant cap-up skill, nearly universally used in every grid, though on high end setups it sometimes sees itself phased out in favor of 5★ Ultima Weapons with the same cap skill. |
![]() Ewiyar's Beak |
Frequent | 150 | Recommended: 2x 4★ Niche: 5x 4★ Extremely potent supplemental damage source for teams with skill damage output, catapulting the likes of ![]() ![]() ![]() ![]() Five is a niche pick for |
Event
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Qinglong Spear Malus |
Frequent | - | Only one equippable, 1x 5★ Only usable if your team can hit the Damage Cap on enemies, provides 10% Damage Cap up at 5★, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting in if you can't cap. Decent off-hand pick for ![]() |
![]() Peridot Crossbow |
Frequent | 3★: - 4★: 120 |
Only one available, 1x 4★ Core pick for longer fights if you can find space for it in the grid. |
![]() Spring's Whisperings |
Niche | - | Only one available, 1x 4★ Niche pick as an HP source. |
![]() Windhose |
Niche | 3★: - 4★: 100 |
Niche: Up to 2x 5★ Niche pick for OTK in Attack Awakening. One is usually enough but two may be used if you can find space. |
![]() Daur da Blao |
Niche | 3★: - 4★: 100 |
Niche: 1x 5★ Very niche pick to optimize skill-based setups, usually set to Special Awakening. |
![]() True Conviction Flashspear |
Niche | 4★: - 5★: 120 |
Niche: 1x 5★ Decent ![]() |
Gacha Weapons
![]() |
Warning, please read the disclaimer in the Intro tab before investing into any of these. |
---|
Weapon | Usage | Description |
---|---|---|
![]() Evanescence |
Niche | Niche: 1x 4★ max Provides effectively unconditional 20k supplemental damage as a grid piece in crit builds, requiring 4★. Is often used as a strong mainhand for auto-attack based classes such as ![]() ![]() ![]() |
![]() Claíomh Solais Díon |
Niche | Niche: 1x 4★ max Can slot in nicely into some grids if you have access to it and the grid is already well rounded. Note that its own skills count for it, so you only need 13 Boosts before adding it to enable its special skill. Given the requirement, and the fact wind grids are already fairly tight, one copy is probably more than enough. Works at 0★, 4★ is a very marginal upgrade for magna. |
![]() Destiny Knuckles |
Niche | Niche: 2x 0★+ only When using two of these, the Bloodshed ability enables dropping your HP to a low enough value at the start of battle to burst effectively with enmity sources like ![]() |
![]() Creepy Claws |
Niche | Niche: 1x 4★ only Best in slot mainhand for ![]() |
Misc Farmable
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Arkab Prior Militis |
Frequent | 120 | Recommended:, 1x 0★ Wind's Xeno Militis weapon, featuring Majesty III and a Defensive Voltage-like skill. Absolutely worth using in any situation where the extra bulk is valuable, but isn't actively farmable and thus not a priority. Unfortunately, Xeno Sagittarius Militis has ![]() ![]() |
![]() Kanabo (Wind) |
Frequent | 120 | Recommended: 1x 5★ Thanks to ![]() ![]() ![]() |
![]() V.A.R.I.S. |
Frequent | - | Recommended, 1x 5★ Best in slot Gun for Wind due to its charge attack providing Echo to the whole party at 5★. Due to a recent restock, multiple copies can be acquired in case you reduced yours previously. |
![]() Sherwood Bow (Wind) |
Niche | 120 | Niche: 1x 5★![]() ![]() |
![]() Heliogabalus Militis |
Niche | 120 | Niche: 1x 0★ Niche EX mod source for grids with five or more harps (including itself), overtaking ![]() ![]() |
![]() Theater of Temperance |
Niche | 120 | Only one available, 1x 4★+ Only Very powerful weapon for V2 raids where guarding is relevant, namely SUBHL or Siegfried. The assassin upon guard skill at 4★ allows for regaining any lost damage during guard turns in the next one, highly increasing your overall damage output assuming guards are used.
|
Pact Weapon
Weapon | Usage | Description |
---|---|---|
![]() Harmonia |
Core | Minimum: 2x 0★ Recommended: 2x 4★ Niche: 3x 4★ Light's Pact Weapon. For more information, please read the Pact Weapons section in the main page. Importantly, the |
Magna 1
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Luminiera Sword Omega |
Core | 3★: 30 4★: 100 5★: 120 |
Minimum: 3x 5★ Recommended: 5x 5★ Niche: 6x 5★ Light's classic bread and butter weapon - thanks to the combination of both a Magna and Primal mod, this weapon is often used with numerous copies in nearly every standard light grid, from burst to HL. 5x is the usual stopping point for farming these, as at that point, a |
![]() Luminiera Harp Omega |
Core* | 3★: 30 4★: 100 5★: 120 |
Recommended: 2x 5★ Niche: 3x 5★ When using two This weapon sees absolutely no use without Harmonia in the grid, but is worth stashing in case you get them later. |
![]() Ancient Bow of Artemis |
Niche | 40 | Niche: 1x 4★ Niche pick as the only reasonably usable source of Magna Enmity in light. |
Magna 2
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Pillar of Flame |
Frequent | 120 | Recommended: 2-3x 4★ The most common source of both Stamina and Critical Hit in Magna light. Two of these plus a |
![]() Mittron's Bow |
Frequent | 120 | Recommended: 1x 4★ It's recommended to keep one bow to finish the setup with |
![]() Harakhte |
Frequent | 120 | Recommended: 2x 4★ Core weapon for any sort of charge attack based setups. Only one is necessary to cap the charge attack supplemental when used alongside |
![]() Harsiesis |
Niche | 120 | Niche: Up to 2x 4★ Niche supplemental damage pick, generally in Attack Awakening, but usually superseded entirely by |
![]() Mittron's Treasured Blade |
Niche | 120 | Niche: 1x 4★ Niche dagger mainhand for |
High Difficulty
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Sword of Renunciation |
Core | 4★: 120 5★: 170 |
Only one available, 1x 5★ Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being ![]() ![]() ![]() ![]() |
![]() Rhongomyniad |
Frequent | 150 | Only one available, 1x 5★ Due to the high EX mod present in |
![]() Lu Woh's Horn |
Niche | 150 | Niche: Up to 2x 4★ Niche weapon used to boost auto attack based burst setups when |
Event
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() True Purity Sunblade |
Frequent | 4★: - 5★: 120 |
Minimum: 1x 5★ When used as a mainhand, provides a Normal Stamina buff to everyone in the team, which is normally unique in Magna light, sans what is provided by Ultima weapons - because of this, it's often the premiere mainhand pick for any sword class, such as |
![]() Huanglong Spear |
Niche | 4★: - 5★: 120 |
Only one available, 1x 5★ Premiere |
![]() Huanglong Gauntlet |
Niche | 4★: - 5★: 120 |
Only one available, 1x 5★ Premiere |
Gacha Weapons
![]() |
Warning, please read the disclaimer in the Intro tab before investing into any of these. |
---|
Weapon | Usage | Description |
---|---|---|
![]() Ivory Ark |
Niche | Niche: 1x 4★ Best in slot non-Illustrious main hand weapon for |
![]() Certificus |
Niche | Niche: 1x 4★ Potent |
![]() Imperious Fury |
Niche | Niche: 1x 0★, up to 2x 0★+ A clone of water's |
![]() Lion Khan Claw |
Niche | Niche: 1x 0★+ Used exclusively for its ability to |
Misc Farmable
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Sword of Pallas Militis |
Frequent | 120 | Recommended: 1x 0★ Due to light often stacking many swords in the form of its Dark Opus and many |
![]() Heliogabalus Militis |
Frequent | 120 | Recommended: 1x 0★ Core pick for charge attack based grids, as its supplemental damage skill caps out alongside one |
![]() Cosmic Sword |
Frequent | 150 | Recommended: 1x 4★ Common slot-in to high sword count grids with |
![]() Cosmic Harp |
Frequent | 150 | Recommended: 1x 4★ Common slot-in to high harp count grids with |
![]() Shooting of The Star |
Niche | 120 | Only one available, 1x 4★+ Only Very strong weapon for both HL and burst setups, due to its skill at 4★ enabling free echoes upon calling ![]() New World Foundation weapons can be relatively hard to get due to the limited availability of ![]() |
![]() Sacred Flame Militis |
Niche | 120 | Recommended:, 1x 0★ Light's Xeno Militis weapon, featuring a more offensive kit when compared to its mainwheel counterparts. Due to the requirement of being a Main or Auxiliary weapon to provide its boost, and the fact magna Light would much prefer to use it's non-Militis version ![]() ![]() ![]() Even more unfortunately for this wapon, both Xeno Ifrit Militis and Xeno Saggitarius Militis have ![]() ![]() |
Pact Weapon
Weapon | Usage | Description |
---|---|---|
![]() Pain and Suffering |
Core | Minimum: 2x 0★ Recommended: 2x 4★ Niche: 3x 4★ Dark's Pact Weapon. For more information, please read the Pact Weapons section in the main page. Often abbreviated as "PNS". |
Magna 1
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Celeste Zaghnal Omega |
Core* | 3★: 30 4★: 100 5★: 120 |
Recommended: 2x 5★ Niche: 3x 5★ When using two This weapon sees absolutely no use without PNS in the grid, but is worth stashing in case you get them later. |
![]() Celeste Claw Omega |
Frequent | 3★: 30 4★: 100 5★: 120 |
Minimum: 1x 5★ Recommended: 3x 5★ Niche: 4x 5★ With dark having received more powerful tools recently, enmity has fallen out of favor as the premiere dark strategy. If you want to build it anyway, up to three can be used in setups that are able to take damage such as in HL. Setups with four are reserved for enmity burst with |
Magna 2
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Abyss Spine |
Core | 120 | Minimum: 2x 4★ Recommended: 3x 4★ Niche: 4x 4★ Bread and butter weapon in dark Magna due to the highly efficient mod spread, even for non-charge attack setups. Up to 3 is often used in charge attack builds, and the 4th is a niche HL pick when the additional bulk is necessary. |
![]() Zechariah |
Frequent | 120 | Minimum: 1x 4★ Only good non-Dark Opus source of Magna Stamina, thus slotted into many grids for the unique mod when there's space for it. Also serves as a very decent |
![]() Bigeh and Edfu |
Niche | 120 | Niche: Up to 2x 4★ Niche pick for HL, often in Defense Awakening to provide additional bulk and low-HP support when needed. May be used alongside, or substitute |
![]() Abydos |
Niche | 120 | Niche: Up to 3x 4★ Niche supplemental damage pick, generally in Attack Awakening, but usually superseded entirely by |
High Difficulty
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Katana of Renunciation |
Core | 4★: 120 5★: 170 |
Only one available, 1x 5★ Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being ![]() ![]() ![]() ![]() ![]() |
![]() Forbidden Agastia |
Core | 200 | Minimum: 1x 4★ Recommended: 2x 4★ Niche: 4x 4★ Due to a combination of strong Magna and unboosted Normal mod, at least one copy of this weapon is likely to find its way into nearly every magna Dark grid as a statistical powerhouse. One instance of Bloodshed isn't exactly dangerous, but the second is enough to push it out of HL teams, leaving it reserved only for safer fights. |
![]() Agonize |
Core | 120 | Recommended: 2x 4★ Agonize toes the line between "Core" and "Frequent". At the time of writing, Dark's meta strategy revolves around characters with high-hit count skills, namely Some notes:
|
![]() Claws of Terror |
Frequent | 150 | Only one available, 1x 5★ Due to the high EX mod present in |
![]() Fediel's Spine |
Frequent | 150 | Recommended: 2x 4★ Core weapon for any charge attack based setups due to its supplemental damage skill. Since charge attack supplement is capped at 1,000,000, more than two is not required. |
Event
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Advocatus Diaboli |
Niche | 4★: - 5★: 120 |
Niche: 1x 5★ Decent |
![]() Qilin Bow |
Niche | 4★: - 5★: 120 |
Only one available, 1x 5★ Niche cap up weapon for |
![]() Bismarck |
Niche | 3★: - 4★: 100 |
Niche: 1x 5★ One in Attack Awakening sees niche use as a strong offensive pick for unboosted grids, namely those with skill damage output. Also makes for a very good |
Gacha Weapons
![]() |
Warning, please read the disclaimer in the Intro tab before investing into any of these. |
---|
Weapon | Usage | Description |
---|---|---|
![]() Eternal Signature |
Niche | Niche: 1x 0★, up to 2x 0★+ A clone of fire's |
![]() Parazonium |
Niche | Niche: 1x 4★ Best in slot non-Illustrious main hand weapon for |
![]() Eleventh Fang of the Pack |
Niche | Niche: 1x 4★ Very powerful |
Misc Farmable
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Kanabo (Dark) |
Frequent | 120 | Recommended: 1x 5★ Thanks to ![]() ![]() ![]() ![]() ![]() |
![]() Vynateya Militis |
Niche | 120 | Niche: 1x 0★ Used exclusively to near-cap Voltage with |
![]() Ramsund Militis |
Niche | 120 | Niche: 1x 0★ Niche pick as a best in slot EX mod weapon for grids without |
![]() Advocatus Diaboli Militis |
Niche | 120 | Recommended:, 2x 0★ Dark's Xeno Militis weapon, featuring a more offensive kit when compared to its mainwheel counterparts. If you somehow already run a Militis weapon in your grid, or you manage to get your hands on two of these (for ![]() |
![]() Katana of Repudiation |
Niche | 170 | Niche: 1x 5★ The Primal Opus weapon for dark is specifically mentioned here as the linchpin of the This set up makes use of With the advent of |
![]() Majestas |
Niche | 120 | Honorable Mention, as Magna can not make use of this weapon, but it is very important for HL in Primal dark. If you got some extra time on your hands and can see yourself switching to ![]() ![]() |
Element Agnostic
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Dagger of Bahamut Coda |
Core | 130 | 5★ Bahamut Weapons: 1x 5★ per needed pairing "Attack type"* 5★ Bahamut Weapons provide the best-in-slot unboosted Normal Might mod in the game, and as such, become a core pick for any Magna grids that can match their race requirements. 4★ and lower Bahamut Weapons are okay, and may be worth slotting in sometimes based on the damage prediction, but the 5★ skill is a very significant upgrade and worth prioritizing. As a bonus, 5★ enables slotting in Extra slots, for Replicard Sandbox or Extra slot enabled Raids. * |
![]() Ultima Sword |
Core* | 200 | 5★ Ultima Weapons: Up to 7x 5★ Thanks to Key Choices
The order in which you should make these will entirely depend on your roster and favored compositions. Note that the 7th Ultima Weapon you make requires you to purchase an 4★ and lower Ultima Weapons do not replace the Seraphic slot, and as such, are niche at best and very rarely see use outside of mono-weapon teams, but can be a strong inclusion in that situation. * Essentially core once obtained, but low priority in the grand scheme of things, especially as it requires you to clear Super Ultimate Bahamut multiple times for each one. |
![]() Harp of Repudiation |
Niche | 170 | Any 7th Opus for Freyr Key: 1x 5★ This entry refers not to the specific Earth opus, but to having any additional 7th 5★ Dark Opus weapon made with the purpose of holding a The Freyr Key buffs are so potent that they generally outvalue any other Opus weapon for the turns they're available - even if the weapon holding the key is off-element. As such, having a Freyr Key always on hand for OTK or burst setups is highly valuable, albeit still a much lower priority than finishing the rest of the grid. Worth noting that some of the buffs the Freyr Key provides can be obsolete based on your character picks - for example, |
![]() Hollowsky Staff |
Niche | 150 | Niche: 1x 4★ Niche pick, used exclusively for Semi-Auto slimeblasting with |
AX Skills
Make sure you farm AX skills for all applicable weapons in your grid, even if they're not great. By not having any, you're just leaving damage on the table in slots that could get it easily.
- AX for Omega series weapons can be found in Replicard Sandbox "Here Be Staves"
- AX for Primal and Olden Primal series weapons can be found in Replicard Sandbox "Here Be Swords"
For prioritization, unless you're specifically seeking a particular skill:
- For any weapon used in enmity burst, high Enmity > all
- For any other weapon, high Stamina > all
- Generally speaking, first skill priority is Atk/Def > HP > CA > MA
- First skill is less important than Stamina/Enmity, as those AX are unique modifiers within your grid
Thresholds
![]() Shield of Eternal Splendor |
Recruiting every Eternal unlocks this Wonder. It is highly recommended you recruit them all before beginning the uncap process, as the shield provides a 10% charge bar buff at start of battle, which enables 0b3c OTK. Doing this also awards you with 3 |
![]() Guider to the Eternal Edge |
Uncapping every Eternal to 5★ is a requirement to Transcend any eternal to 140 or beyond.
Furthermore, unlocking the fourth skill on every Eternal will award you with 3 additional |
Eternals
![]() |
For the sake of brevity, only the transcendence levels relevant to each character's current usage are shown. |
---|
Character | Recommended Level | Description |
---|---|---|
![]() Anre |
![]() |
![]() Recruit for Shield. Can be used as a 0b3c starter if needed, but sees no other use at this level.
Provides 10% NA Amplify. If you truly want to burst hard in Water, and can't afford a ![]() |
![]() Tweyen |
![]() |
![]() Recruit for Shield. Can be used as a 0b3c starter if needed. Only use worth mentioning is for Gilbert Proud.
Core to SUBHL solo. If you're reading this, this is not relevant to you. |
![]() Threo |
![]() |
![]() If you lack
10% NA Amplify further increases her damage output. Furthermore, this level gives full debuff immunity and a cap on Water damage taken, massively improving her survivability and usability on any situations that last more than a few turns. |
![]() Feower |
![]() |
![]() Recruit for Shield, sees no use at this level.
Not necessarily a substantial upgrade for magna, but the autonuke provided at 150 turns him into a very powerful skill damage setup enabler for Varuna players with ![]() |
![]() Fif |
![]() |
![]() Recruit for Shield, sees no use at this level.
|
![]() Seox |
![]() |
![]() Recruit for Shield. Can be used as a 0b3c starter if needed, but sees no other use at this level.
Potentially the strongest 140 to 150 upgrade in the game, adding a multi-hit skill counter in the element of ![]() |
![]() Seofon |
![]() |
![]() Recruit for Shield. Can be used as a 0b3c starter if needed, but sees no other use at this level.
Potentially worth for highly dedicated wind players who want to run charge attack setups. The investment required is not proportional to the output, but the ability to omnibreak omens does make him very fun to use in SUBHL. Unfortunately, due to the fight requirements, he does not see use in Siegfried. |
![]() Eahta |
![]() |
![]() Recruit for Shield. Can be used as a 0b3c starter or as a 2b5c enabler for weaker grids.
Very powerful uncap for usage in high difficulty raids (such as SUBHL) when you can enable permanent ![]() Strength: 100%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. Not worth it if you don't intend to bring him to HL, but extremely valuable if you do. |
![]() Niyon |
![]() |
![]() Recruit for Shield. Can be used as a 0b3c starter if needed, but sees no other use at this level.
Competing with Seox for the most powerful 150 upgrade, Niyon gets an unconditional permanent Dispel Cancel and 10% Damage Cap increase to your whole team. If you have her at 130 and can afford it, this is substantially high priority, but it's debatable whether it alone (for magna) makes it worth opening the 140+ transcendence gate. |
![]() Tien |
![]() |
![]() Recruit with high priority for backrow drop rate up, which will facilitate recruiting the other eternals, given that most of the grind is from world quests with variable drop rates. Can be used as a 0b3c starter as well if needed, but sees no other frontline use at this level.
Substantially increases her damage output in long fights, only really worth for HL fire players due to the substantial investment needed. |
Evokers
![]() |
There was originally going to be an Evoker guide here, but my friend and crewmate No Laifu has written one much better than anything I could fit in this section given this grid's format, so I recommend you visit NWFGuide for all your Evoker and NWF needs. |
---|