User:Vazkii/What2Farm

From Granblue Fantasy Wiki
Jump to navigation Jump to search

What to Farm Guide

Last Update: March 20, 2023
This guide is licensed under Creative Commons BY-NC-SA 4.0, a permissible license for futureproofing. (more info)

Introduction

This is a basic guide for which and how many weapons you need to farm to do most content in the game. This will not account for extreme edge cases or micro-optimizations. Generally, this will assume you're playing Magna, but some info will be included for Primal as well.

This guide won't cover one-off things you always have to get, such as Seraphics or Magna/Arcarum summons, it also won't cover Gold Moon weapons. Gold Moon weapons should not be considered for magna grids.

The Rank column shows the minimum rank at which any given weapon can be acquired, not including sequence breaking from event rewards, guild war uncap kits, or campaign giveaways. This does not necessarily mean you can reliably get the weapon at that rank (e.g. Weapon s 1040415800.jpg Scales of Dominion is technically available at Rank 40 but requires an established setup to farm).

Disclaimer

Stamp16.png Warning, please read me before continuing.

Time-limited event weapons are included in this guide. Even though not all are included, and some of them are categorized as "Niche", it is highly recommended you farm at least one of every weapon available in every non-story event, as you may need it in the future, or the meta may shift, and a previously useless weapon may become useful.

The various pages will contain Gacha weapons that are usable in Magna. Any gacha weapon uncap resources you have should go to building Primal grids, not just for Magna. They are included only as a reference in case you lucked into enough to make them, but are absolutely not required, and are usually just a marginal upgrade at best. The main exception to this is the Pact Weapon series, which you can read about below.

Glossary

This is a small Glossary to explain the terms used in this guide. For more terminology, check the wiki's Glossary page.

  • OTK - One Turn Kill, setups that kill the enemy in one turn, generally for Guild War Extreme+.
  • XbYc (0b3c, 2b4c, etc) - X Buttons, Y Chain, a method of describing the efficiency of an OTK. A setup that only clicks Attack and does 3 Charge Attacks would be 0b3c, for 0 Buttons, 3 Chain. Relic Buster 1+2 + Attack would be 2b4c, for 2 Buttons, 4 Chain.
  • HL - High Level, or High Difficulty content, an umbrella term to describe challenging 6-man raids such as Beelzebub, Lucilius (Hard), Belial, etc.
  • Split-auto - Characters with normal attacks split in multiple hits, such as Npc s 3040348000 01.jpg Poseidon or Npc s 3040261000 01.jpg Grimnir (Valentine).
  • Unboosted Grid - Grids where neither main or friend summon are from the Omega or Optimus series, primarily 2x Summon s 2040157000.jpg Huanglong or Summon s 2040408000.jpg Beelzebub/Summon s 2040158000.jpg Qilin.

Pact Weapons

The Pact Weapon series is the set of weapons starting with Weapon s 1040314300.jpg Pain and Suffering characterized by their triad of Pact, Voltage II, and Quintessence skills. As of the time of writing, all Pact weapons are Grand, and most form the backbone of every single efficient grid in their respective elements, Magna, Primal, or Unboosted.

Important: Not every element has received a good Pact Weapon, and the bad ones are substantially less usable in the element's context. Unless otherwise mentioned, you can assume one is good.

There's no way to get around it: two copies of any element's good Pact Weapon is extremely core. The combination of a highly powerful EX mod, 50k flat Supplemental Damage, and additional damage cap is just too substantial to go without. Unfortunately, Cygames blessed multiple elements with the gift of their ideal Magna grids absolutely requiring two copies of a grand weapon. As it stands, any ideal grids with two of this will vastly outperform any without.

If sparking for weapons is in the cards for you, it's highly recommended you prioritize a pair of good Pact Weapons in any element you want to play efficiently, as having two, even at 0★ constitutes a massive power boost. When possible, uncapping the pair to 4★ provides a strong combined +14% general damage cap, and is also recommended as a priority. The third copy is highly niche, serving only to near-cap the Voltage skill in situations where running additional weapons of their type would be suboptimal, but that role can also be filled by a Militis weapon, sans the damage cap.

If you only own one copy of any given Pact Weapon, it's still recommended to be included in your grids, as the 50k supplemental more than makes up for the opportunity cost. In this situation, it's not worth building your grid around the Voltage skill requirements of the weapon.

Backlog

Weapons still pending to be added:

  • Whatever Seofon HL's weapon ends up being. I won't be home when it releases for about a week.

Acknowledgements

Stamp44.png If you got a question or want to suggest an improvement, you can get in contact with me at the GBF wiki discord (Vazkii#0999).

Massive thank you to:

  • Tabibito/Belú for helping me with meta consulting and giving me lots of feedback while writing the guide.
  • Omnifury for allowing me to reference their own guide.
  • saxbot, Zemmy and No Laifu for reviewing my picks.
  • Julinya for fixing my terrible grammar.

Changelog

March 20, 2023

  • Added note to Bahamut weapons that 5★ can be used in Sandbox
  • Removed Bahamut 210 recommendation.

March 19, 2023

  • Updated note on Pact Weapons
  • Added Piercing Galewing
  • Added Imperious Fury
  • Added the Eternals section
  • Added some cute stickers around the place to make the guide livelier
  • Added a redirect to NoL's NWFGuide to the Evokers section
  • Renamed tabbers again

March 07, 2023

  • Renamed Misc to Any-element
  • Moved license note up
  • Made some space for Eternals and Evokers (coming soon)
  • Replaced all instances of MLB, FLB, ULB, with ★ numbers to be consistent with the rest of the wiki

February 23, 2023

  • Added Xeno Militis weapons
  • Added Marquesas
  • Added Forbidden Agastia
  • Updated Ushumgal and V.A.R.I.S. with ULB
  • Updated Harakhte to a recommended 2-of due to Agastia
  • Updated Schrodinger description with more in-depth info
  • Fixed incorrect Abyss Spine description

January 31, 2023

  • Added info on Pact Weapons to the frontpage
  • Added a Backlog to the front page
  • Updated the pact weapons in Fire, Light, and Dark to refer to the frontpage
  • Downgraded Colomba to Niche and updated its description
  • Added Claíomh Solais Díon to wind
  • Added Lion Khan Claw to light for Agastia
  • Added Manadiver references to Dagger weapons

January 19, 2023

  • Updated Water with True Glacial Dream Staff
  • Updated Dark with Eternal Signature
  • Upgraded Agonize to core, we all know it's true
  • Added note on Ereshkigal to the Katana of Repudation
  • Updated several "best in slot" recognitions with "non-Illustrious" (thanks KMR)

January 1, 2023

  • Updated PNS and Harmonia desc
  • Updated fire with Crimson Scale and Agito
  • Added some NWFs

Pact Weapon

Weapon Usage Description
Weapon m 1040315900.jpg
Crimson Scale
Core Minimum: 2x 0★
Recommended: 2x 4★
Niche: 3x 4★

Fire's Pact Weapon. For more information, please read the Pact Weapons section in the main page. Fire has an easy time with its Voltage skill due to both its Dark Opus and Astral weapons being Axes, so there's little need to further adapt grids.

Magna 1

Weapon Usage Rank Description
Weapon m 1040007000.jpg
Ancient Ecke Sachs
Core 40 Minimum: 2x 4★
Recommended: 4x 4★

Bread and butter weapon for Magna fire. At least two are used in most cases, but four is very common as a means to near-cap Critical Hit in non-burst setups with double Summon s 2040034000.jpg Colossus Omega.
Colossus Cane Omega icon.jpg
Colossus Cane Omega
Frequent 3★: 30
4★: 100
5★: 120
Minimum: 1x 5★
Recommended: 2x 5★
Niche: 3x 5★

Two often see use in teams that don't have space for four Weapon s 1040007000.jpg Ancient Ecke Sachs, such as Class 220301 kt square.jpg Kengo or Npc s 3040167000 01.jpg Alanaan burst setups. Third one very rarely sees use.

Magna 2

Weapon Usage Rank Description
Weapon m 1040417900.jpg
Nilakantha
Core 120 Minimum: 1x 4★
Niche: 2x 4★

The only non-Dark Opus source of Stamina in fire. One is seen in almost every grid, rarely two.
Scimitar of Brahman icon.jpg
Scimitar of Brahman
Frequent 120 Minimum: 1x 4★
Recommended: 2x 4★

Exclusively used as an HP option, which is something fire lacks otherwise. One is commonly seen in general use grids, or two for HL.
Weapon m 1040420400.jpg
Al-Abad
Frequent 120 Minimum: 1x 4★
Recommended: 2x 4★

Premier weapon for OTK or Class 220301 kt square.jpg Kengo builds. Two in Attack Awakening is the most common configuration, but when only using characters with Unworldly CA damage, such as Npc s 3040381000 01.jpg Wilnas, one is often enough.
Weapon m 1040217700.jpg
Benbenet
Niche 120 Niche: Up to 2x 4★

Often used in low-turn auto burst setups or 0b0c OTK. Doesn't see much other use.

High Difficulty

Weapon Usage Rank Description
Weapon m 1040310700.jpg
Scythe of Renunciation
Core 4★: 120
5★: 170
Only one available, 1x 5★

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being Β Pendulum square.jpg β Pendulum or Γ Pendulum square.jpg γ Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength.
Weapon m 1040311800.jpg
Sol Remnant
Frequent 150 Only one available, 1x 5★

Premier EX mod weapon at 5★. The Echo skill means it is used incredibly often with any characters that have high Triple Attack potential, and is only rarely overtaken by Weapon s 1040022600.jpg Sword of Pallas Militis in niche situations. Being an axe gives it further synergy with Weapon s 1040315900.jpg Crimson Scale. Do be aware that its echo does not stack with several characters' passives, such as Npc s 3040300000 01.jpg Azazel (Halloween), but this is rarely relevant for more modern picks.
Weapon m 1040811900.jpg
Draconic Harp
Niche 4★: 120
5★: 150
Only one available, 1x 5★

Niche defensive pick thanks to its charge attack's ability to give your team Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
. Often used to Full Auto Tiamat Malice or as a last resort pick against harder hitting raids like Ra.
Weapon m 1040023500.jpg
Extinction Blade
Niche 200 Niche: 1x 4★

Niche HL defensive pick on Defense Awakening, can also be used to fully cap crit with four Weapon s 1040007000.jpg Ancient Ecke Sachs, providing 20k supplemental damage.
Weapon m 1040613800.jpg
Wilnas's Finger
Niche 150 Niche: Up to 3x 4★

Niche burst weapon for use with Weapon s 1040007000.jpg Ancient Ecke Sachs and Npc s 3040092000 01.jpg Zooey (Summer)'s Conjunction ability to deal high amounts of damage fast. Not seen very often nowadays in magna, but sees use at 3x with Weapon s 1040911400.jpg Black Dragon's Maw.

Event

Weapon Usage Rank Description
Weapon m 1040906700.jpg
Ray of Zhuque Malus
Frequent - Only one equippable, 1x 5★

Only usable if team can hit the Damage Cap on enemies, provides 10% Damage Cap up at 5★, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting in if you're not hitting cap.
Weapon m 1040313200.jpg
Garnet Broadaxe
Frequent 3★: -
4★: 120
Only one available, 1x 4★

Core pick for longer fights if you can find space for it in the grid.
Weapon m 1040511400.jpg
Summer's Mirage
Frequent - Only one available, 1x 4★

Core pick for OTK or Class 220301 kt square.jpg Kengo builds. Premier Class 450301 sw square.jpg Relic Buster OTK mainhand.
Weapon m 1040016100.jpg
Ushumgal
Frequent 3★: -
5★: 100
Recommended: 1x 5★

Premier off-hand weapon for Class 300301 sw square.jpg Chrysaor charge attack burst. Only sees niche use otherwise for skill damage centric teams. Most often seen in Attack Awakening.
Weapon m 1040617100.jpg
Marquesas
Frequent 3★: -
5★: 100
Recommended: 1x 5★
Niche: 5x 5★

Premier mainhand weapon for any sort of Class 160301 me square.jpg Luchador burst. Most often seen in Attack Awakening. 5x are used to cap critical hit on Unboosted teams, but this is just a minmax strategy.
Weapon m 1040910200.jpg
Wrathfire Longblade
Frequent 4★: -
5★: 120
Recommended: 1x 5★

Premier mainhand weapon for Class 300301 sw square.jpg Chrysaor charge attack burst or Class 230301 sw square.jpg Glorybringer 0b OTK. Also sees use as an extra katana for Npc s 3040333000 01.jpg Shion builds.

Gacha Weapons

Stamp16.png Warning, please read the disclaimer in the Intro tab before investing into any of these.
Weapon Usage Description
Weapon m 1040906400.jpg
Ixaba
Niche Niche: 1x 4★ max

Strong source of Normal Might and the more unique Normal Stamina at 4★. Sees less use now with the advent of 5★ Bahamut and Ultima weapons but may be worth a grid slot if you have it. Not worth barring nowadays.
Weapon m 1040812000.jpg
Kerak
Niche Niche: 1x 4★ max

Sees niche use as a Class 410301 ax square.jpg Lumberjack mainhand for purposes of relaxed Full Auto. Doesn't see any other use and is not worth barring.
Weapon m 1040023700.jpg
Lord of Flames
Niche Niche: 1x 0★, up to 3x 0★+

Fire doesn't have trouble reaching Lord of Flames' condition for its special buffs, so if you have one, it's absolutely worth slotting in grids that can take it. Slots very nicely into Weapon s 1040007000.jpg Ancient Ecke Sachs builds. Works at 0★, 4★ is a very marginal upgrade for magna.
Weapon m 1040911400.jpg
Black Dragon's Maw
Niche Niche: 2x 4★ only

Used exclusively for fast burst with 3x Weapon s 1040613800.jpg Wilnas's Finger at 4★, due to the Bloodshed skill lowering HP enough to enable high supplement. This setup is technically not magna, but also uses Summon s 2040408000.jpg Beelzebub/Summon s 2040185000.jpg Shiva (Summon) so it's also not primal.

Mostly a suboptimal tactic nowadays due to the advent of Weapon s 1040315900.jpg Crimson Scale, but still worth mentioning if you have the pieces handy. Not worth barring.

Misc Farmable

Weapon Usage Rank Description
Weapon m 1040022600.jpg
Sword of Pallas Militis
Frequent 120 Recommended: 1x 0★
Niche: 2x 0★+

Sword Voltage II often makes this weapon the strongest EX modifier available for fire due to the element's high reliance on swords such as Weapon s 1040007000.jpg Ancient Ecke Sachs and Scimitar of Brahman square.jpg Scimitar of Brahman. Extremely valuable in Sandbox and EX Raids, but is weaker than Weapon s 1040311800.jpg Sol Remnant if fewer than 5 swords (itself included) are equipped.
Weapon m 1040914300.jpg
Wrathfire Militis
Frequent 120 Recommended:, 1x 0★

Fire's Xeno Militis weapon, featuring Majesty III and a Defensive Voltage-like skill. Absolutely worth using in any situation where the extra bulk is valuable, but isn't actively farmable and thus not a priority.
Unfortunately, Xeno Ifrit Militis has Gold Brick square.jpg Gold Brick instead of Sephira Evolite square.jpg Sephira Evolite as its rare drop, which drastically lowers this weapon's desirability due to the opportunity cost of not acquiring additional Evolites.
Weapon m 1040909300.jpg
Unsigned Kaneshige (Fire)
Frequent 120 Recommended: 1x 5★

With the advent of a powerful charge-attack based roster in fire, thanks to characters such as Npc s 3040416000 01.jpg Luffy, Npc s 3040381000 01.jpg Wilnas, Npc s 3040425000 01.jpg Percival (Grand), or Npc s 3040391000 01.jpg Silva (Yukata), with support from Npc s 3040343000 01.jpg Izmir (Yukata), Npc s 3040409000 01.jpg Mirin (Summer), Npc s 3040388000 01.jpg Sylph or Npc s 3040027000 01.jpg Anila, Class 220301 kt square.jpg Kengo becomes a very viable strategy to deal heavy amounts of damage per turn and breaking free from the shackles of Weapon s 1040007000.jpg Ancient Ecke Sachs. If you have the characters that allow you to make this build, it's very much worth a try. Emblem of Devilry square.jpg Emblem of Devilry is the correct choice for this weapon, by far.
Weapon m 1040008000.jpg
Cosmic Sword
Niche 150 Recommended: 1x 4★

Niche cap-up weapon for the same reasons as described above. Often hard to find space for it in the grid.
Weapon m 1040211900.jpg
Hollowsky Spear
Niche 150 Only one available, 1x 4★

Niche Class 190301 sp square.jpg Apsaras mainhand pick, or supplemental damage source for Spear teams with characters such as Npc s 3040027000 01.jpg Anila, Npc s 3040202000 01.jpg Athena, or Npc s 3040329000 01.jpg Kumbhira (Summer). Beware the 80% HP requirement, as the weapon becomes nigh unusable if you fall below it.
Weapon m 1040410100.jpg
Fire of Prometheus
Niche 40 Niche: 1x 4★

Sees rare use as a strong Normal Mod source or a way to activate Npc s 3040329000 01.jpg Kumbhira (Summer) or Npc s 3040167000 01.jpg Alanaan's passives.
Four-Sky Blade Incendo icon.jpg
Four-Sky Blade Incendo
Niche - Niche: 1x 3★

Fire has no reasonably usable mainhand options for dagger-wielding classes such as Class 280301 kn square.jpg Masquerade, Class 200301 kn square.jpg Doctor, or Class 260301 kn square.jpg Tormentor other than their respective class champion weapons, so it's worth keeping one of these because the charge attack has a very useful DATA buff. If not available, Sephira Emerald Dagger square.jpg Sephira Emerald Dagger can fill the role as a last resort.
Weapon m 1040710000.jpg
Sherwood Bow (Fire)
Niche 120 Niche:, 1x 5★

Fire has no bows. If you want to play Class 440301 bw square.jpg Robin Hood, this weapon is required. Fire Robin Hood rarely sees play, but I decided to include this here as it really is the only decent option.

Magna 1

Weapon Usage Rank Description
Weapon m 1040604000.jpg
Ancient Auberon
Core 40 Minimum: 2x 4★
Recommended: 4x 4★

Bread and butter weapon for Magna Water. At least two are used in most setups, with three seeing common use to cap Critical Hit with other weapons such as Weapon s 1040111300.jpg Winter's Frostnettle, Weapon s 1040614100.jpg Spirit of Mana, or Weapon s 1040215100.jpg Wamdus's Cnidocyte. Four is the recommended amount, as Ancient Auberon is also Magna's premier HP source, and four is very often used in HL content.
Leviathan Gaze Omega icon.jpg
Leviathan Gaze Omega
Niche 3★: 30
4★: 100
5★: 120
Niche: 1x 5★

Rarely sees any use nowadays. Keep your free one anyway just in case.

Magna 2

Weapon Usage Rank Description
Tyros Zither icon.jpg
Tyros Zither
Core 120 Minimum: 1x 4★
Recommended: 3x 4★
Niche: 4x 4★

Core weapon for charge attack based builds. At least one is used in nearly every grid to round out offensive potential. Three is required to cap its skills with double Summon s 2040028000.jpg Leviathan Omega, whereas four is used to cap with only one Levi (for use with Summon s 2040167000.jpg Bonito).
Setups using multiple Weapon s 1040913800.jpg Schrodinger or Chain of Glorification square.jpg Chain of Glorification may only run two so as to not overcap.
Weapon m 1040614100.jpg
Spirit of Mana
Niche 120 Niche: 1x 4★

Premier Class 160301 me square.jpg Luchador mainhand. Sees niche use in-grid for capping crit with Ancient Auberon square.jpg Ancient Auberon in situations where enmity is desirable.

High Difficulty

Weapon Usage Rank Description
Weapon m 1040415100.jpg
Staff of Renunciation
Core 4★: 120
5★: 170
Only one available, 1x 5★

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being Β Pendulum square.jpg β Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength or Chain of Glorification square.jpg Chain of Glorification for charge attack builds.
Weapon m 1040019700.jpg
Fateless
Core 150 Only one available, 1x 5★

Premier EX Mod weapon at 5★, with a very relevant cap-up skill. Only rarely overtaken by Weapon s 1040615700.jpg Wilhelm Militis.
Weapon m 1040913800.jpg
Schrodinger
Core 200 Minimum: 2x 4★
Recommended: 4x 4★
Niche: way too many

Schrodinger is a very complex weapon due to all the situations it sees use in, but due to the massive power and versatility of its configurations, it's listed as Core. In order to keep this brief, here's a few configurations you may wish to pursue:
  • 2x 0★ for preliminary use with charge attack teams until you can uncap them.
  • 2x 4★ in Defense Awakening as the best HP and defense option in any element. This should be the priority for anyone who intends to pursue any further HL content, as Defense Schrodinger sees use even off-element due to the massive element-agnostic bulk it provides.
  • 2-3x 4★ in Attack Awakening, for offensive use with charge attack teams.
  • 2x 4★ in Attack Awakening + 2x 4★ in Defense Awakening, to allow the previous usage plus defensive picks for HL or Guild War.
  • 4x 4★ in Defense Awakening sees niche use as a defensive pick for HL solos in other elements.
  • 6x 4★ in Attack Awakening, for GOHL Full Auto Gold Brick square.jpg Gold Brick farming teams.
  • Many many more niche uses, to the point where you can have over a dozen of these things and still need more. I won't cover them all here.
Weapon m 1040215100.jpg
Wamdus's Cnidocyte
Frequent 150 Recommented: 2x 4★

Core weapon for any sort of crit or auto based setup, especially with Npc s 3040348000 01.jpg Poseidon. Note that this weapon brings no attack mods on its own, and as such, rarely sees use in HL content, and requires heavy character support such as Npc s 3040147000 01.jpg Vajra or Npc s 3040225000 01.jpg Cagliostro (Summer).
Weapon m 1040711000.jpg
Colomba
Niche 120 Recommended: 2x 0★
Niche: Up to 3x 4★

Generally just a lower rank alternative to Weapon s 1040913800.jpg Schrodinger, can be used at 0★ or in situations where 'dinger might fall off due to HP loss. 3x 4★ is used rarely in order take advantage of its Bow Voltage skill.

With Schrodinger existing, this weapon is mainly farmed as a placeholder for those who are too low rank to access Diaspora.

Weapon m 1040112300.jpg
Kris of Hypnos
Niche 120 Niche: 1x 4★

Premier Class 200301 kn square.jpg Doctor mainhand, especially for solo content. Malice is a pain to farm, so it's a decent pick for the yearly anniversary free weapon ticket, albeit lower priority than the dark Weapon s 1040711100.jpg Agonize or Weapon s 1040414600.jpg Majestas.

Event

Weapon Usage Rank Description
Weapon m 1040306800.jpg
Xuanwu Mace Malus
Frequent - Only one equippable, 1x 5★

Only usable if your team can hit the Damage Cap on enemies, provides 10% Damage Cap up at 5★, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting if you can't cap.
Weapon m 1040809800.jpg
Dante Alighieri
Frequent 4★:
-
5★: 120
Recommended: 1x 5★

Premier mainhand choice for Class 270301 mc square.jpg Rising Force for both general use and 0b OTK.
Weapon m 1040020500.jpg
Aquamarine Hatchet
Frequent 3★: -
4★: 120
Only one available, 1x 4★

Strong pick for longer fights, especially helpful as Magna Water has a distinct lack of weapon skills that directly boost your ATK stat.
Weapon m 1040111300.jpg
Winter's Frostnettle
Niche - Only one available, 1x 4★

Niche Class 280301 kn square.jpg Masquerade mainhand, or used to cap crit with 3x Ancient Auberon square.jpg Ancient Auberon in a more rounded manner, though generally Weapon s 1040614100.jpg Spirit of Mana is better for that purpose.
True Glacial Dream Staff icon.jpg
True Glacial Dream Staff
Niche 4★:
-
5★: 120
Recommended: 1x 5★

Solid Class 120401 wa square.jpg Iatromantis mainhand for HL use due to the strong sustain provided by the charge attack.
Weapon m 1040605800.jpg
Xuanwu Shellfists
Niche - Only one available, 1x 4★

Used exclusively for burst to feed Npc s 3040348000 01.jpg Poseidon more Echos to exploit supplemental damage sources such as Weapon s 1040215100.jpg Wamdus's Cnidocyte or Status Keen.pngKeenSupplemental DMG to critical hits
.

Gacha Weapons

Stamp16.png Warning, please read the disclaimer in the Intro tab before investing into any of these.
Weapon Usage Description
Weapon m 1040315500.jpg
Calamitous Aquashade
Niche Niche: 1x 0★+ max

A very strong pick even for Magna in setups with deep HP pools, usually starting to become usable at over 60k HP, often requiring multiple defensive Weapon s 1040913800.jpg Schrodinger. Magna can't reliably make use of more than one in the grid, and the 4★ upgrade is marginal and not required.

Misc Farmable

Weapon Usage Rank Description
Weapon m 1040909400.jpg
Unsigned Kaneshige (Water)
Frequent 120 Recommended: 1x 5★

Thanks to Npc s 3040147000 01.jpg Vajra's buffs and Npc s 3040168000 01.jpg Haaselia's evoker swap skill, water Class 220301 kt square.jpg Kengo is able to push 4+ chains every turn with ease, making it an optimal class choice if you have access to the team members. Emblem of Devilry square.jpg Emblem of Devilry is the correct choice for this weapon, by far.
Weapon m 1040421200.jpg
Glacial Militis
Frequent 120 Recommended:, 1x 0★

Water's Xeno Militis weapon, featuring Majesty III and a Defensive Voltage-like skill. Absolutely worth using in any situation where the extra bulk is valuable, but isn't actively farmable and thus not a priority.
Weapon m 1040615700.jpg
Wilhelm Militis
Frequent 120 Recommended: 1x 0★

Used often in situations where four Ancient Auberon square.jpg Ancient Auberon are equipped and auto damage cap isn't required as it overtakes Weapon s 1040019700.jpg Fateless in EX mod.
Weapon m 1040711400.jpg
Bow of Sigurd Militis
Niche 120 Niche: 1x 0★

Niche pick to help round out Voltage with Weapon s 1040711000.jpg Colomba or the regular Bow of Sigurd square.jpg Bow of Sigurd.
Weapon m 1040705100.jpg
Bow of Sigurd
Niche 40 Niche: 1x 4★

Niche pick for burst setups due to the large amount of Normal Might it brings for the first few turns.

Caim

Character Usage Rank Description
Npc m 3040164000 01.jpg
Caim
Core 120 Thanks to his backline skill, Caim is the linchpin of the Caim Highlander grid archetype, which still stands tall as the strongest earth Magna grid you can build. As such, it's highly recommended you prioritize getting him as your first Evoker.

Unlocking any Evoker at all allows access to the "Here be Swords" areas in Replicard Sandbox, which highly expedites the process of getting more.

Caim can be skipped if you own three copies of Weapon s 1040420500.jpg Landslide Scepter, but in Magna this serves as more of a sidegrade than an upgrade, and is not recommended.

Magna 1

Weapon Usage Rank Description
Yggdrasil Crystal Blade Omega icon.jpg
Yggdrasil Crystal Blade Omega
Core 3★: 30
4★: 100
5★: 120
Recommended: 1x 5★

One copy of this weapon sees near-universal use in Caim grids due to the strong Omega Might skill and its ability to hold AX skills.
Weapon m 1040803500.jpg
Ancient Perseus
Core 40 Recommended: 1x 4★
Niche: 2x 4★

Core weapon for both Caim and non-Caim grids due to the very strong Omega Might skills and incidental HP. The multiattack debuff can be offset by Weapon s 1040213000.jpg Autumn's Transformation. Non-Caim grids may run two.
Yggdrasil Dewbranch Omega icon.jpg
Yggdrasil Dewbranch Omega
Frequent 3★: 30
4★: 100
5★: 120
Recommended: 1x 5★

Common HL pick due to the high HP mod with little downside.
Perseus icon.jpg
Perseus
Frequent 40 Recommended: 1x 4★

Frequently used weapon for Caim grids due to the very strong Normal Might skills and incidental HP, not as core as the Ancient variant, but still very frequently seen. The multiattack debuff can likewise be offset by Weapon s 1040213000.jpg Autumn's Transformation, even when using both versions in the same grid.

Magna 2

Weapon Usage Rank Description
Nibelung Horn icon.jpg
Nibelung Horn
Core 120 Minimum: 1x 4★
Recommended: 2x 4★
Niche: 3x 4★

Core weapon for both Caim and non-Caim grids, in different quantities.
Weapon m 1040908900.jpg
Nibelung Klinge
Frequent 120 Recommended: 1x 4★

Common HL pick due to the high HP mod if still needed after slotting in Yggdrasil Dewbranch Omega square.jpg Yggdrasil Dewbranch Omega.
Weapon m 1040711900.jpg
Ished
Frequent 120 Recommended: 1x 4★
Niche: 3x 4★

One in Attack Awakening sees common use in Caim grids as an offensive slot-in due to its supplemental damage and strong unboosted Normal Might mod. Three sees niche use for auto attack burst with Npc s 3040361000 01.jpg Cucouroux (Halloween), even overtaking Caim.
Weapon m 1040020600.jpg
Godsworn Edge
Niche 120 Niche: 1x 4★

Niche mainhand pick for Class 300301 sw square.jpg Chrysaor or Class 100401 sw square.jpg Viking, sometimes seen in auto-attack based strategies for Diaspora.
Weapon m 1040115900.jpg
Tatjenen
Niche 120 Niche: 1x or 2x 4★

Niche HL grid pick to enable supplemental damage at low HP, usually set to Defense Awakening, also a very strong Class 280301 kn square.jpg Masquerade and Class 130401 wa square.jpg Manadiver mainhand, in which case it should be set to Attack.

Honorable Mention: While Magna can not do this, Primal can make use of up to two of these alongside multiple copies of Weapon s 1040116000.jpg Jackknife to enable fast enmity burst, so it's worth stashing additional copies.

High Difficulty

Weapon Usage Rank Description
Weapon m 1040809500.jpg
Harp of Renunciation
Core 4★: 120
5★: 170
Only one available, 1x 5★

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being Β Pendulum square.jpg β Pendulum or Γ Pendulum square.jpg γ Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength or Chain of Glorification square.jpg Chain of Glorification for charge attack builds.
Weapon m 1040416600.jpg
Yggdrasil's Bough
Core 150 Only one available, 1x 5★

Premier EX mod weapon at 5★, with a very relevant cap-up skill, nearly universally used in every grid. Also sees niche use as a Class 430301 me square.jpg Monk mainhand.
Weapon m 1040513400.jpg
Galleon's Jaw
Frequent 150 Recommended: 1x 4★
Niche: 3x 4★

Core weapon for OTK or any sort of charge attack setup, generally only one sees use to fit within Caim restrictions, but up to three can be used to overtake as a niche pick for OTK or Weapon s 1040420500.jpg Landslide Scepter setups.
Weapon m 1040709600.jpg
Draconic Bow
Niche 4★: 120
5★: 150
Only one available, 1x 5★

Best in slot Class 440301 bw square.jpg Robin Hood mainhand pick for Diaspora that doesn't cost 100 Gold Moons. Sees little use otherwise as earth already gets built-in defense from Caim.
Weapon m 1040116400.jpg
Fang of the Dragonslayer
Frequent 200 Recommended: 1-2x 4★

Fang of the Dragonslayer is an incredibly powerful upgrade to earth Magna setups. Having both Magna and Primal mods in it, with the addition of an unboosted attack or HP mod from awakening effectively turns it into a Luminiera Sword Omega square.jpg Luminiera Sword Omega on steroids.

One Attack and one Defense Awakening is the recommended configuration for flexibility, as this weapon ends up as a best in slot pick for both offense or defense depending on the awakening choice. Naturally, you'll only run one per grid. It's worth noting that the self damage skill is based on HP percentage, and as such, will hurt more the deeper your HP pool is. It may also see niche use as a defensive Class 200301 kn square.jpg Doctor mainhand.

Event

Weapon Usage Rank Description
Weapon m 1040213000.jpg
Autumn's Transformation
Frequent - Only one available, 1x 4★

Core weapon for non-Caim grids, and still pretty good in Caim.
Weapon m 1040607000.jpg
Baihu Claw Malus
Frequent - Only one equippable, 1x 4★

Very common Class 160301 me square.jpg Luchador mainhand, otherwise only usable if your team can hit the Damage Cap on enemies, provides 7% Damage Cap up at 4★, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting in if you can't cap. Currently the only Malus weapon without a 5★ available.
Weapon m 1040113000.jpg
Zircon Edge
Frequent 3★: -
4★: 120
Only one available, 1x 4★

Strong pick for longer fights, if you can find space for it in the grid. Caim grids love it.
Weapon m 1040215000.jpg
Daggerpeak
Niche 3★: -
4★: 100
Niche: 1x 4★

Niche weapon for 0b OTK in Sandbox, Strike Time, or with Npc s 3040345000 01.jpg Illnott (Summer). Doesn't see much use outside of that.
Last Sahrivar icon.jpg
Last Sahrivar
Niche 4★:
-
5★: 120
Niche: 1x 5★

Common HL Class 110401 sw square.jpg Paladin mainhand pick for Lucilius (Hard), sometimes sees in-grid use as an HP option.
Weapon m 1040805800.jpg
True Judgement Lyre
Niche 4★:
-
5★: 120
Niche: 1x 5★

Niche Class 410301 ax square.jpg Lumberjack mainhand pick for relaxed Full Auto, sometimes sees in-grid use as an HP option.

Gacha Weapons

Stamp16.png Warning, please read the disclaimer in the Intro tab before investing into any of these.
Weapon Usage Description
Weapon m 1040910000.jpg
Ichigo Hitofuri
Niche Niche: 1x 4★ max

Strong source of Normal Might and the more unique Normal Stamina at 4★. Less used now with the advent of 5★ Bahamut and Ultima weapons but may be worth a grid slot if you have it. Not worth barring nowadays.
Weapon m 1040420500.jpg
Landslide Scepter
Niche Niche: 3x 0★

Three copies of this weapon serve as a sidegrade to Caim when additional versatility in weapon count is desired, such as multiple Weapon s 1040513400.jpg Galleon's Jaw or Weapon s 1040711900.jpg Ished. For Magna, any fewer than three isn't usable, and upgrading to 4★ is marginal. Not really a set worth pursuing, but can be fun to play around with if you luck into them.

Misc Farmable

Weapon Usage Rank Description
Weapon m 1040415800.jpg
Scales of Dominion
Core 40 Recommended: 1x 4★

Since Caim already forces you to run only one of each weapon in your grid, Scales tends to be core for any situation where you can hit damage cap. Sees universal use in all setups that can cap, but is often set aside for HL.
Weapon m 1040909500.jpg
Unsigned Kaneshige (Earth)
Frequent 120 Recommended: 1x 5★

Thanks to the powerhouse that is Npc s 3040037000 01.jpg Eahta and earth's fantastic support options in Npc s 3040321000 01.jpg Monika (Valentine) and Npc s 3040375000 01.jpg Satyr (Earth), earth Class 220301 kt square.jpg Kengo is one the strongest builds in the game in terms of sheer damage-per-turn output. If you have these characters, it's absolutely worth making. Emblem of Devilry square.jpg Emblem of Devilry is the correct choice for this weapon, by far.
Weapon m 1040814900.jpg
Tribunal Lyre Militis
Frequent 120 Recommended:, 1x 0★

Earth's Xeno Militis weapon, featuring Majesty III and a Defensive Voltage-like skill. Absolutely worth using in any situation where the extra bulk is valuable, but isn't actively farmable and thus not a priority.
Weapon m 1040705500.jpg
Compound Gadget Bow
Niche - Only one available, 1x 3★

Niche pick for skill cap reasons. Sometimes sees use in SUBHL as a mainhand for Dark Class 170301 bw square.jpg Nighthound builds. It's a free weapon from a side story, so don't reduce it.
Weapon m 1040208100.jpg
All-Might Spear
Niche 40 Niche: 1x 4★

Niche pick for Caim OTK builds to help push up the charge attack damage cap.
Weapon m 1040314600.jpg
Solomon's Axe Militis
Niche 120 Niche: 1x 0★

Sees niche use with axe-based grids as described previously.
In situations where multiple are desired to cap the Voltage skill, Caim grids may use Weapon s 1040315600.jpg Toothache and Suffering (ideal), Weapon s 1040314300.jpg Pain and Suffering or Weapon s 1040314700.jpg Vynateya Militis as the second.
Weapon m 1040814000.jpg
Heliogabalus Militis
Niche 120 Niche: 1x 0★

Linchpin weapon for a niche, alternative Harp-based Caim grid alongside Weapon s 1040803500.jpg Ancient Perseus, Perseus square.jpg Perseus, Weapon s 1040809500.jpg Harp of Renunciation, Weapon s 1040805800.jpg True Judgement Lyre, and Weapon s 1040804400.jpg Cosmic Harp. Functionally equivalent to Weapon s 1040814500.jpg Harmonia for this purpose.

Pact Weapon

Weapon Usage Description
Weapon m 1040116800.jpg
Piercing Galewing
Niche Niche: 1x 0★ or 4★

Wind's Pact Weapon, which is unfortunately, one of the bad ones. For more information, please read the Pact Weapons section in the main page.
This is a bit of a predicament for the element, as Daggers do not synergize with anything Wind wants to do, and any attempt at making them do so will substantially harm a grid's overall output. As it stands, it may be difficult to find space for one of these in a grid in a way that would actually constitute an improvement.

Alas, it's worth noting the inherent synergy between a Pact Weapon and Npc s 3040261000 01.jpg Grimnir (Valentine), so it may be worth slotting one if you use him and manage to cap damage otherwise. You'll have to test this in your grid to figure out if it's higher value than Weapon s 1040315400.jpg Mandjet for this purpose, unfortunately.

Magna 1

Weapon Usage Rank Description
Tiamat Bolt Omega icon.jpg
Tiamat Bolt Omega
Core 3★: 30
4★: 100
5★: 120
Minimum: 2x 5★
Recommended: 3x 5★
Niche: 4x 5★

One or two is commonly used as a means to introduce enmity into a grid. Three sees use in HL, and four sees use in enmity burst. Is also a desirable mainhand for Class 420301 sp square.jpg Cavalier 0b OTK due to its high stats and the capability to hold AX skills, competing with Weapon s 1040511300.jpg V.A.R.I.S. depending on the team composition.
Weapon m 1040205200.jpg
Ancient Nalakuvara
Frequent 40 Recommended: 1x 4★

Best in slot Omega Might source for low-turn burst setups. The turn based damage skill does not self-stack, and as such, using more than one of this weapon is fruitless.
Tiamat Gauntlet Omega icon.jpg
Tiamat Gauntlet Omega
Niche 3★: 30
4★: 100
5★: 120
Niche: 1x 5★

Niche mainhand pick for Class 160301 me square.jpg Luchador when using double Summon s 2040020000.jpg Tiamat Omega, especially with good AX skills.

Magna 2

Weapon Usage Rank Description
Last Storm Harp icon.jpg
Last Storm Harp
Core 120 Minimum: 2x 4★
Recommended: 4x 4★

Bread and butter weapon for wind grids. The quintessential configuration is a set of three with double Summon s 2040020000.jpg Tiamat Omega, as this caps Critical Hit. The third one is often replaced with a Weapon s 1040418000.jpg Coruscant Crozier as a statistical upgrade. Four is used for the same purpose in single Summon s 2040020000.jpg Tiamat Omega setups.
Weapon m 1040418000.jpg
Coruscant Crozier
Core 120 Minimum: 1x 4★
Niche: 3x 4★

Colloquially named the "Spoon", the first copy of this weapon is a statistical upgrade to the third Last Storm Harp square.jpg Last Storm Harp, leading to the meta configuration of two harps and one spoon. Three spoons and one harp sees niche use in situations where HP is valuable.
Weapon m 1040315400.jpg
Mandjet
Frequent 120 Minimum: 1x 4★
Niche: 2x 4★

Common weapon in Attack Awakening due to the supplemental damage source. Scales up in power with the amount of hits your team can put out, being highly valuable if using Npc s 3040261000 01.jpg Grimnir (Valentine).
Weapon m 1040616600.jpg
Abu Simbel
Niche 120 Niche: Up to 2x 4★

Premier mainhand for Class 160301 me square.jpg Luchador in Attack Awakening due to being a very strong Normal Mod source. Two is often seen in enmity burst setups for supplemental damage.

High Difficulty

Weapon Usage Rank Description
Weapon m 1040212600.jpg
Spear of Renunciation
Core 4★: 120
5★: 170
Only one available, 1x 5★

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common pick being Β Pendulum square.jpg β Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength or Pendulum of Strife square.jpg Pendulum of Strife.
Weapon m 1040811600.jpg
Innocent Love
Core 150 Only one available, 1x 5★

Premier EX mod weapon at 5★, with a very relevant cap-up skill, nearly universally used in every grid, though on high end setups it sometimes sees itself phased out in favor of 5★ Ultima Weapons with the same cap skill.
Weapon m 1040912400.jpg
Ewiyar's Beak
Frequent 150 Recommended: 2x 4★
Niche: 5x 4★

Extremely potent supplemental damage source for teams with skill damage output, catapulting the likes of Npc s 3040313000 01.jpg Catura, Npc s 3040261000 01.jpg Grimnir (Valentine), Npc s 3040427000 01.jpg Lich (Halloween), Npc s 3040365000 01.jpg Enyo, and multiple others to meta relevance. 2x 4★ caps its supplemental damage skill against every relevant enemy, generally being the most you'll ever need.

Five is a niche pick for Summon s 2040408000.jpg Beelzebub lackers, seen only for manual Arcarum play, as it allows killing every encounter with a single press of Ability Decimate.png Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
with a dual wielding class. This setup is highly niche, since calling Bubs is faster.

Event

Weapon Usage Rank Description
Weapon m 1040207800.jpg
Qinglong Spear Malus
Frequent - Only one equippable, 1x 5★

Only usable if your team can hit the Damage Cap on enemies, provides 10% Damage Cap up at 5★, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting in if you can't cap. Decent off-hand pick for Class 120401 wa square.jpg Iatromantis.
Weapon m 1040513500.jpg
Peridot Crossbow
Frequent 3★: -
4★: 120
Only one available, 1x 4★

Core pick for longer fights if you can find space for it in the grid.
Weapon m 1040809900.jpg
Spring's Whisperings
Niche - Only one available, 1x 4★

Niche pick as an HP source.
Weapon m 1040016500.jpg
Windhose
Niche 3★: -
4★: 100
Niche: Up to 2x 5★

Niche pick for OTK in Attack Awakening. One is usually enough but two may be used if you can find space.
Weapon m 1040813900.jpg
Daur da Blao
Niche 3★: -
4★: 100
Niche: 1x 5★

Very niche pick to optimize skill-based setups, usually set to Special Awakening.
Weapon m 1040209500.jpg
True Conviction Flashspear
Niche 4★: -
5★: 120
Niche: 1x 5★

Decent Class 110401 sw square.jpg Paladin mainhand pick for Lucilius (Hard). Doesn't see use otherwise.

Gacha Weapons

Stamp16.png Warning, please read the disclaimer in the Intro tab before investing into any of these.
Weapon Usage Description
Weapon m 1040022000.jpg
Evanescence
Niche Niche: 1x 4★ max

Provides effectively unconditional 20k supplemental damage as a grid piece in crit builds, requiring 4★. Is often used as a strong mainhand for auto-attack based classes such as Class 100401 sw square.jpg Viking, which does not require uncapping at all. If you're interested in playing wind, you'll likely have one of these eventually, as it's the unlock weapon for Npc s 3040335000 01.jpg Narmaya (Grand). 4★ is a marginal upgrade, and its slot can be given to an additional Weapon s 1040315400.jpg Mandjet as a budget pick.
Weapon m 1040024200.jpg
Claíomh Solais Díon
Niche Niche: 1x 4★ max

Can slot in nicely into some grids if you have access to it and the grid is already well rounded. Note that its own skills count for it, so you only need 13 Boosts before adding it to enable its special skill. Given the requirement, and the fact wind grids are already fairly tight, one copy is probably more than enough. Works at 0★, 4★ is a very marginal upgrade for magna.

Weapon m 1040614800.jpg
Destiny Knuckles
Niche Niche: 2x 0★+ only

When using two of these, the Bloodshed ability enables dropping your HP to a low enough value at the start of battle to burst effectively with enmity sources like Tiamat Bolt Omega square.jpg Tiamat Bolt Omega. Since Bloodshed is available from the start, uncaps are not required. Primal can make use of three, but magna does not have the space.
Weapon m 1040615500.jpg
Creepy Claws
Niche Niche: 1x 4★ only

Best in slot mainhand for Class 160301 me square.jpg Luchador if planning to use charge attacks, requiring 4★. Not viable in Magna if strictly doing autos.

Misc Farmable

Weapon Usage Rank Description
Weapon m 1040616900.jpg
Arkab Prior Militis
Frequent 120 Recommended:, 1x 0★

Wind's Xeno Militis weapon, featuring Majesty III and a Defensive Voltage-like skill. Absolutely worth using in any situation where the extra bulk is valuable, but isn't actively farmable and thus not a priority.
Unfortunately, Xeno Sagittarius Militis has Gold Brick square.jpg Gold Brick instead of Sephira Evolite square.jpg Sephira Evolite as its rare drop, which drastically lowers this weapon's desirability due to the opportunity cost of not acquiring additional Evolites.
Weapon m 1040417500.jpg
Kanabo (Wind)
Frequent 120 Recommended: 1x 5★

Thanks to Weapon s 1040912400.jpg Ewiyar's Beak and other skill support options in the element such as Npc s 3040313000 01.jpg Catura, Class 430301 me square.jpg Monk with Kanabo becomes a DPS powerhouse and is very commonly seen. Do be aware that Monk is a selfish attacking class, and tends to require support from the rest of the team for debuffs and sustain.
Weapon m 1040511300.jpg
V.A.R.I.S.
Frequent - Recommended, 1x 5★

Best in slot Gun for Wind due to its charge attack providing Echo to the whole party at 5★. Due to a recent restock, multiple copies can be acquired in case you reduced yours previously.
Weapon m 1040710300.jpg
Sherwood Bow (Wind)
Niche 120 Niche: 1x 5★

Class 440301 bw square.jpg Robin Hood is also a very strong skill-based wind pick, with lower damage output than Monk, but with fantastic support potential, making it a better pick if the rest of your roster isn't up to par. While wind does have other bows, such as Weapon s 1040709100.jpg Ring of Wandergale, Sherwood Bow is often the best one due to its dispel and ability to proc further nukes when dodging.
Weapon m 1040814000.jpg
Heliogabalus Militis
Niche 120 Niche: 1x 0★

Niche EX mod source for grids with five or more harps (including itself), overtaking Weapon s 1040811600.jpg Innocent Love when auto attack cap isn't relevant. Functionally equivalent to Weapon s 1040814500.jpg Harmonia for this purpose.
Weapon m 1040418200.jpg
Theater of Temperance
Niche 120 Only one available, 1x 4★+ Only

Very powerful weapon for V2 raids where guarding is relevant, namely SUBHL or Siegfried. The assassin upon guard skill at 4★ allows for regaining any lost damage during guard turns in the next one, highly increasing your overall damage output assuming guards are used.
New World Foundation weapons can be relatively hard to get due to the limited availability of New World Quartz square.jpg New World Quartz and high arcarum resource cost, so plan accordingly for the order in which you want to get them, ideally starting with any elements you have primal builds for.

Pact Weapon

Weapon Usage Description
Weapon m 1040814500.jpg
Harmonia
Core Minimum: 2x 0★
Recommended: 2x 4★
Niche: 3x 4★

Light's Pact Weapon. For more information, please read the Pact Weapons section in the main page.

Importantly, the Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on Charge Attack provided by 4★ Harmonia is very relevant, making it a best-in-slot mainhand pick for both Belial and Agastia grids. Because of this, barring one should take higher priority over other Pact weapons - especially if one wants to farm Weapon s 1040421300.jpg Forbidden Agastia.

Magna 1

Weapon Usage Rank Description
Luminiera Sword Omega icon.jpg
Luminiera Sword Omega
Core 3★: 30
4★: 100
5★: 120
Minimum: 3x 5★
Recommended: 5x 5★
Niche: 6x 5★

Light's classic bread and butter weapon - thanks to the combination of both a Magna and Primal mod, this weapon is often used with numerous copies in nearly every standard light grid, from burst to HL. 5x is the usual stopping point for farming these, as at that point, a Weapon s 1040008000.jpg Cosmic Sword tends to have more value, but some niche situations prefer the 6th for additional HP.

Luminiera Harp Omega icon.jpg
Luminiera Harp Omega
Core* 3★: 30
4★: 100
5★: 120
Recommended: 2x 5★
Niche: 3x 5★

When using two Weapon s 1040814500.jpg Harmonia, two of these become core in grids to power up the Voltage skill. A third one can be used in niche situations to fully cap it when other harps (such as Weapon s 1040804400.jpg Cosmic Harp or Weapon s 1040809600.jpg Harp of Everlore aren't used).

This weapon sees absolutely no use without Harmonia in the grid, but is worth stashing in case you get them later.

Weapon m 1040703400.jpg
Ancient Bow of Artemis
Niche 40 Niche: 1x 4★

Niche pick as the only reasonably usable source of Magna Enmity in light.

Magna 2

Weapon Usage Rank Description
Weapon m 1040215200.jpg
Pillar of Flame
Frequent 120 Recommended: 2-3x 4★

The most common source of both Stamina and Critical Hit in Magna light. Two of these plus a Mittron's Bow square.jpg Mittron's Bow, or just three of these, caps crit with a decent Stamina mod, providing an alternative setup to stacking Luminiera Sword Omega square.jpg Luminiera Sword Omega, though usually just a sidegrade.

Mittron's Bow icon.jpg
Mittron's Bow
Frequent 120 Recommended: 1x 4★

It's recommended to keep one bow to finish the setup with Weapon s 1040215200.jpg Pillar of Flame, or just as a grid option to provide Magna Stamina. Also serves as a defensive mainhand option for bow classes such as Class 440301 bw square.jpg Robin Hood. Additional bows don't serve any real purpose.

Weapon m 1040913300.jpg
Harakhte
Frequent 120 Recommended: 2x 4★

Core weapon for any sort of charge attack based setups. Only one is necessary to cap the charge attack supplemental when used alongside Weapon s 1040814000.jpg Heliogabalus Militis, generally in Attack Awakening. A second one is useful if you lack the harp or if you intend to fight Agastia, due to the heavy damage that raid does.

Weapon m 1040711600.jpg
Harsiesis
Niche 120 Niche: Up to 2x 4★

Niche supplemental damage pick, generally in Attack Awakening, but usually superseded entirely by Weapon s 1040814500.jpg Harmonia. Harmonia lackers may use up to two for supplemental damage with setups that deal high hit counts. Also a solid Class 440301 bw square.jpg Robin Hood mainhand.

Mittron's Treasured Blade icon.jpg
Mittron's Treasured Blade
Niche 120 Niche: 1x 4★

Niche dagger mainhand for Class 280301 kn square.jpg Masquerade or Class 200301 kn square.jpg Doctor. Doesn't really see any other use.

High Difficulty

Weapon Usage Rank Description
Weapon m 1040017100.jpg
Sword of Renunciation
Core 4★: 120
5★: 170
Only one available, 1x 5★

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being Β Pendulum square.jpg β Pendulum or Γ Pendulum square.jpg γ Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength or Chain of Glorification square.jpg Chain of Glorification for charge attack builds.
Weapon m 1040213700.jpg
Rhongomyniad
Frequent 150 Only one available, 1x 5★

Due to the high EX mod present in Weapon s 1040814500.jpg Harmonia and the prevalence of True Purity Sunblade square.jpg True Purity Sunblade as a mainhand weapon, the light astral weapon doesn't see much use. Harmonia lackers may use it as a strong EX pick for non-sword classes, and it also sees use to boost heavy skill damage setups such as Io Cannon.

Weapon m 1040313000.jpg
Lu Woh's Horn
Niche 150 Niche: Up to 2x 4★

Niche weapon used to boost auto attack based burst setups when Weapon s 1040814500.jpg Harmonia isn't present. Sometimes sees use as a budget Class 100401 sw square.jpg Viking mainhand or offhand pick. Single Harmonia users may use one to round off their supplemental damage, whereas Harmonia lackers can use up to two.

Event

Weapon Usage Rank Description
True Purity Sunblade icon.jpg
True Purity Sunblade
Frequent 4★:
-
5★: 120
Minimum: 1x 5★

When used as a mainhand, provides a Normal Stamina buff to everyone in the team, which is normally unique in Magna light, sans what is provided by Ultima weapons - because of this, it's often the premiere mainhand pick for any sword class, such as Class 450301 sw square.jpg Relic Buster, Class 100401 sw square.jpg Viking, Class 110401 sw square.jpg Paladin, etc. Does not see use in the grid itself.

Weapon m 1040207900.jpg
Huanglong Spear
Niche 4★:
-
5★: 120
Only one available, 1x 5★

Premiere Class 420301 sp square.jpg Cavalier mainhand pick for 0b OTK.

Weapon m 1040607100.jpg
Huanglong Gauntlet
Niche 4★:
-
5★: 120
Only one available, 1x 5★

Premiere Class 160301 me square.jpg Luchador mainhand pick for Tag Team based burst.

Gacha Weapons

Stamp16.png Warning, please read the disclaimer in the Intro tab before investing into any of these.
Weapon Usage Description
Weapon m 1040112500.jpg
Ivory Ark
Niche Niche: 1x 4★

Best in slot non-Illustrious main hand weapon for Class 280301 kn square.jpg Masquerade or Class 130401 wa square.jpg Manadiver at 4★ if you have it, due to providing additional Echo stacks.

Weapon m 1040309000.jpg
Certificus
Niche Niche: 1x 4★

Potent Class 100401 sw square.jpg Viking mainhand to help improve the team's overall DATA and defense, specifically worth mentioning due to the lack of usable axes in light. Highly niche but worth considering if you have it.

Weapon m 1040617300.jpg
Imperious Fury
Niche Niche: 1x 0★, up to 2x 0★+

A clone of water's Weapon s 1040315500.jpg Calamitous Aquashade, now in Light. Can be a solid slot-in for grids stacking Luminiera Sword Omega square.jpg Luminiera Sword Omega, which usually have reasonably high HP. Around 60k, and ideally over 70k is the point at which this weapon starts becoming useful. Works at 0★, 4★ is a very marginal upgrade for magna.

Weapon m 1040600000.jpg
Lion Khan Claw
Niche Niche: 1x 0★+

Used exclusively for its ability to Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on Charge Attack for fighting Agastia. This weapon can be bought with both Gold or Silver Moons, and doesn't need to be uncapped, but should only ever be considered in Magna if one absolutely wishes to farm Weapon s 1040421300.jpg Forbidden Agastia and has no way to get Weapon s 1040814500.jpg Harmonia. This is not a recommended purchase, but if you have one handy from SSR tickets, it's worth keeping.

Misc Farmable

Weapon Usage Rank Description
Weapon m 1040022600.jpg
Sword of Pallas Militis
Frequent 120 Recommended: 1x 0★

Due to light often stacking many swords in the form of its Dark Opus and many Luminiera Sword Omega square.jpg Luminiera Sword Omega, Sword Voltage often becomes the best in slot EX mod option. Do note that all Voltage skills share the same cap of 80%, and as such, using this alongside Weapon s 1040814500.jpg Harmonia may be counterproductive.

Weapon m 1040814000.jpg
Heliogabalus Militis
Frequent 120 Recommended: 1x 0★

Core pick for charge attack based grids, as its supplemental damage skill caps out alongside one Weapon s 1040913300.jpg Harakhte. Also sees use in non-charge attack setups to near-cap Voltage alongside two Weapon s 1040814500.jpg Harmonia in a compact manner.

Weapon m 1040008000.jpg
Cosmic Sword
Frequent 150 Recommended: 1x 4★

Common slot-in to high sword count grids with Luminiera Sword Omega square.jpg Luminiera Sword Omega to increase damage cap. Generally slotted when five or more swords exist in the grid.

Weapon m 1040804400.jpg
Cosmic Harp
Frequent 150 Recommended: 1x 4★

Common slot-in to high harp count grids with Weapon s 1040814500.jpg Harmonia to increase damage cap. Generally used when five or more harps exist in the grid. Note that if the two Harmonia are 4★, this weapon can only provide up to 6% damage cap, and as such, is only effective up to the sixth harp.

Weapon m 1040513700.jpg
Shooting of The Star
Niche 120 Only one available, 1x 4★+ Only

Very strong weapon for both HL and burst setups, due to its skill at 4★ enabling free echoes upon calling The Star square.jpg The Star.
New World Foundation weapons can be relatively hard to get due to the limited availability of New World Quartz square.jpg New World Quartz and high arcarum resource cost, so plan accordingly for the order in which you want to get them, ideally starting with any elements you have primal builds for.
Weapon m 1040024100.jpg
Sacred Flame Militis
Niche 120 Recommended:, 1x 0★

Light's Xeno Militis weapon, featuring a more offensive kit when compared to its mainwheel counterparts. Due to the requirement of being a Main or Auxiliary weapon to provide its boost, and the fact magna Light would much prefer to use it's non-Militis version True Purity Sunblade square.jpg True Purity Sunblade as a mainhand, this weapon is only effective as an off-hand pick for Class 100401 sw square.jpg Viking or Class 300301 sw square.jpg Chrysaor when a second Militis weapon exists in the grid.
Even more unfortunately for this wapon, both Xeno Ifrit Militis and Xeno Saggitarius Militis have Gold Brick square.jpg Gold Brick instead of Sephira Evolite square.jpg Sephira Evolite as their rare drop, which further lowers this weapon's desirability due to the opportunity cost of not acquiring additional Evolites.

Pact Weapon

Weapon Usage Description
Weapon m 1040314300.jpg
Pain and Suffering
Core Minimum: 2x 0★
Recommended: 2x 4★
Niche: 3x 4★

Dark's Pact Weapon. For more information, please read the Pact Weapons section in the main page. Often abbreviated as "PNS".
Editor Julinya's note: Never have I encountered a more aptly named item in a gacha game. Pain and suffering? You got that right!

Magna 1

Weapon Usage Rank Description
Celeste Zaghnal Omega icon.jpg
Celeste Zaghnal Omega
Core* 3★: 30
4★: 100
5★: 120
Recommended: 2x 5★
Niche: 3x 5★

When using two Weapon s 1040314300.jpg Pain and Suffering, two of these become core to power up the Voltage skill. A third one can be used in niche situations to fully cap it when other axes (such as Weapon s 1040310800.jpg Scythe of Darkherald) aren't used.

This weapon sees absolutely no use without PNS in the grid, but is worth stashing in case you get them later.

Celeste Claw Omega icon.jpg
Celeste Claw Omega
Frequent 3★: 30
4★: 100
5★: 120
Minimum: 1x 5★
Recommended: 3x 5★
Niche: 4x 5★

With dark having received more powerful tools recently, enmity has fallen out of favor as the premiere dark strategy. If you want to build it anyway, up to three can be used in setups that are able to take damage such as in HL. Setups with four are reserved for enmity burst with Npc s 3040092000 01.jpg Zooey (Summer).

Magna 2

Weapon Usage Rank Description
Weapon m 1040414200.jpg
Abyss Spine
Core 120 Minimum: 2x 4★
Recommended: 3x 4★
Niche: 4x 4★

Bread and butter weapon in dark Magna due to the highly efficient mod spread, even for non-charge attack setups. Up to 3 is often used in charge attack builds, and the 4th is a niche HL pick when the additional bulk is necessary.

Weapon m 1040813100.jpg
Zechariah
Frequent 120 Minimum: 1x 4★

Only good non-Dark Opus source of Magna Stamina, thus slotted into many grids for the unique mod when there's space for it. Also serves as a very decent Class 410301 ax square.jpg Lumberjack or Class 270301 mc square.jpg Rising Force mainhand. Sees less use in Weapon s 1040314300.jpg Pain and Suffering setups due to lack of space.

Weapon m 1040419700.jpg
Bigeh and Edfu
Niche 120 Niche: Up to 2x 4★

Niche pick for HL, often in Defense Awakening to provide additional bulk and low-HP support when needed. May be used alongside, or substitute Weapon s 1040020300.jpg Fediel's Spine in situations where being at low HP is expected, such as SUBHL.

Weapon m 1040115500.jpg
Abydos
Niche 120 Niche: Up to 3x 4★

Niche supplemental damage pick, generally in Attack Awakening, but usually superseded entirely by Weapon s 1040314300.jpg Pain and Suffering. PNS lackers may use up to three for supplemental damage with setups that deal high hit counts. Also a solid Class 280301 kn square.jpg Masquerade or Class 200301 kn square.jpg Doctor mainhand.

High Difficulty

Weapon Usage Rank Description
Weapon m 1040911100.jpg
Katana of Renunciation
Core 4★: 120
5★: 170
Only one available, 1x 5★

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being Β Pendulum square.jpg β Pendulum or Γ Pendulum square.jpg γ Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength, Pendulum of Strife square.jpg Pendulum of Strife for enmity burst or HL, or Chain of Glorification square.jpg Chain of Glorification for charge attack builds.
Weapon m 1040421300.jpg
Forbidden Agastia
Core 200 Minimum: 1x 4★
Recommended: 2x 4★
Niche: 4x 4★

Due to a combination of strong Magna and unboosted Normal mod, at least one copy of this weapon is likely to find its way into nearly every magna Dark grid as a statistical powerhouse. One instance of Bloodshed isn't exactly dangerous, but the second is enough to push it out of HL teams, leaving it reserved only for safer fights.
Four copies of this weapon sees niche use as a best in slot double Summon s 2040046000.jpg Celeste Omega configuration for burst damage due to the incredibly powerful mods and capping crit.

Weapon m 1040711100.jpg
Agonize
Core 120 Recommended: 2x 4★

Agonize toes the line between "Core" and "Frequent". At the time of writing, Dark's meta strategy revolves around characters with high-hit count skills, namely Npc s 3040357000 01.jpg Lich and Npc s 3040376000 01.jpg Fediel, but also Npc s 3040412000 01.jpg Magisa (Summer) and Npc s 3040424000 01.jpg Bowman, which this weapon supercharges. Fedilich setups are made incredibly stronger by the presence of two Agonize in the grid, to the point where this weapon becomes Core to any havers. However, for team compositions with little skill damage output, Agonize is middling at best.

Some notes:

  • Going Primal will not save you from farming two Agonize, as Weapon s 1040216900.jpg Skeletal Eclipse is only an upgrade when boosted by double Summon s 2040090000.jpg Hades. You'll still want two Agonize for situations where you can only use one, such as sandbox, or crossing with Summon s 2040408000.jpg Beelzebub or Summon s 2040158000.jpg Qilin.
  • Farming malice raids sucks, so this is probably a top pick for your anniversary weapon ticket.
Weapon m 1040612500.jpg
Claws of Terror
Frequent 150 Only one available, 1x 5★

Due to the high EX mod present in Weapon s 1040314300.jpg Pain and Suffering or Weapon s 1040419600.jpg Ramsund Militis, the dark astral weapon doesn't see much use. PNS lackers may use it as a strong EX pick otherwise, especially for auto burst, thanks to its cap up skill.

Weapon m 1040020300.jpg
Fediel's Spine
Frequent 150 Recommended: 2x 4★

Core weapon for any charge attack based setups due to its supplemental damage skill. Since charge attack supplement is capped at 1,000,000, more than two is not required.

Event

Weapon Usage Rank Description
Weapon m 1040213300.jpg
Advocatus Diaboli
Niche 4★:
-
5★: 120
Niche: 1x 5★

Decent Class 110401 sw square.jpg Paladin mainhand pick for Lucilius (Hard). Doesn't see use otherwise.

Weapon m 1040706000.jpg
Qilin Bow
Niche 4★:
-
5★: 120
Only one available, 1x 5★

Niche cap up weapon for Weapon s 1040314300.jpg Pain and Suffering lackers, generally used for burst setups only when PNS isn't available. Be wary of the HP down in this weapon, as it singlehandedly makes it unusable for HL. The normal attack mod is nothing to write home about either, and a Bahamut Weapon is recommended instead for that reason.

Weapon m 1040514500.jpg
Bismarck
Niche 3★: -
4★: 100
Niche: 1x 5★

One in Attack Awakening sees niche use as a strong offensive pick for unboosted grids, namely those with skill damage output. Also makes for a very good Class 420301 sp square.jpg Cavalier mainhand for 0b OTK.

Gacha Weapons

Stamp16.png Warning, please read the disclaimer in the Intro tab before investing into any of these.
Weapon Usage Description
Weapon m 1040116600.jpg
Eternal Signature
Niche Niche: 1x 0★, up to 2x 0★+

A clone of fire's Weapon s 1040023700.jpg Lord of Flames, now in Dark. Dagger isn't a very useful weapon type for dark grids, unfortunately, which relegates this in magna use as a flex slot for PNS grids, which already incidentally carry four axes. Other setups incidentally carrying four of the same weapon type may also find use for it, but it's not worth to meld your grid around to fit it. Works at 0★, 4★ is a very marginal upgrade for magna.

Weapon m 1040108700.jpg
Parazonium
Niche Niche: 1x 4★

Best in slot non-Illustrious main hand weapon for Class 280301 kn square.jpg Masquerade or Class 130401 wa square.jpg Manadiver at 4★ if you have it, due to providing additional Echo stacks.

Weapon m 1040913900.jpg
Eleventh Fang of the Pack
Niche Niche: 1x 4★

Very powerful Class 220301 kt square.jpg Kengo mainhand, competing with Weapon s 1040909800.jpg Unsigned Kaneshige (Dark) for its ability to enable degenerate multi-CA combos and hardcap increase when using high CA damage characters.

Misc Farmable

Weapon Usage Rank Description
Weapon m 1040417700.jpg
Kanabo (Dark)
Frequent 120 Recommended: 1x 5★

Thanks to Weapon s 1040314300.jpg Pain and Suffering and Weapon s 1040711100.jpg Agonize providing an incredibly strong core for multihit skill spam, Class 430301 me square.jpg Monk with Kanabo becomes a DPS powerhouse and is very commonly seen. Do be aware that Monk is a selfish attacking class, and tends to require support from the rest of the team for debuffs and sustain, though Npc s 3040376000 01.jpg Fediel and Npc s 3040357000 01.jpg Lich provide this in spades.
Weapon m 1040314700.jpg
Vynateya Militis
Niche 120 Niche: 1x 0★

Used exclusively to near-cap Voltage with Weapon s 1040314300.jpg Pain and Suffering in a compact manner. A third PNS or a Weapon s 1040314600.jpg Solomon's Axe Militis also serves the same purpose.

Weapon m 1040419600.jpg
Ramsund Militis
Niche 120 Niche: 1x 0★

Niche pick as a best in slot EX mod weapon for grids without Weapon s 1040314300.jpg Pain and Suffering that stack Weapon s 1040414200.jpg Abyss Spine. With five staves in the grid (itself included), it overtakes Weapon s 1040612500.jpg Claws of Terror.

Weapon m 1040218000.jpg
Advocatus Diaboli Militis
Niche 120 Recommended:, 2x 0★

Dark's Xeno Militis weapon, featuring a more offensive kit when compared to its mainwheel counterparts. If you somehow already run a Militis weapon in your grid, or you manage to get your hands on two of these (for Class 120401 wa square.jpg Iatromantis main+auxiliary), this weapon becomes the strongest Magna mod source in the game, at a ridiculous boostable 46% - otherwise, its heavily restricted nature ensures it doesn't get any viable usage.
Weapon m 1040911000.jpg
Katana of Repudiation
Niche 170 Niche: 1x 5★

The Primal Opus weapon for dark is specifically mentioned here as the linchpin of the Class 210301 kt square.jpg Runeslayer Gold Brick square.jpg Gold Brick farming setup for Akasha.

This set up makes use of Chain of Falsehood square.jpg Chain of Falsehood and the FireRune.png + WaterRune.png combo to give the main character Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, bypassing the chain's downside and giving the entire party double strike and echo for massive burst damage. Further explaining this setup falls outside this guide's scope, but if you choose to make it, it's probably a good choice to make the extra Opus just for it, so you don't have to constantly swap keys.

With the advent of Weapon s 1040315100.jpg Ereshkigal, this is a slightly suboptimal setup, thanks to needing additional button presses for the same result, but fortunately, does not cost 150 Gold Moons.

Weapon m 1040414600.jpg
Majestas
Niche 120 Honorable Mention, as Magna can not make use of this weapon, but it is very important for HL in Primal dark. If you got some extra time on your hands and can see yourself switching to Summon s 2040090000.jpg Hades, it's worth farming an 4★ or two and stashing them for the future. Also provides nice synergy with Weapon s 1040419600.jpg Ramsund Militis.

Element Agnostic

Weapon Usage Rank Description
Weapon m 1040106700.jpg
Dagger of Bahamut Coda
Core 130 5★ Bahamut Weapons: 1x 5★ per needed pairing

"Attack type"* 5★ Bahamut Weapons provide the best-in-slot unboosted Normal Might mod in the game, and as such, become a core pick for any Magna grids that can match their race requirements.
Generally, every Magna grid will benefit from a 5★ Bahamut weapon, niche exceptions being when your grid already has high normal mod in it from its other weapons (e.g. Luminiera Sword Omega square.jpg Luminiera Sword Omega, or Weapon s 1040912400.jpg Ewiyar's Beak, or if you just do not have any space for it because of the other core picks.

4★ and lower Bahamut Weapons are okay, and may be worth slotting in sometimes based on the damage prediction, but the 5★ skill is a very significant upgrade and worth prioritizing. As a bonus, 5★ enables slotting in Extra slots, for Replicard Sandbox or Extra slot enabled Raids.

* Weapon s 1040007400.jpg Sword of Bahamut Coda, Weapon s 1040106700.jpg Dagger of Bahamut Coda, Weapon s 1040205400.jpg Spear of Bahamut Coda, Weapon s 1040304300.jpg Axe of Bahamut Coda, Weapon s 1040407000.jpg Staff of Bahamut Coda, and Weapon s 1040504500.jpg Pistol of Bahamut Coda.

Weapon m 1040011900 note.jpg
Ultima Sword
Core* 200 5★ Ultima Weapons: Up to 7x 5★

Thanks to Gauph Key Tria square.jpg Gauph Key Tria, 5★ Ultima Weapons are able to replace Seraphic weapons in every element, allowing you to use a much stronger weapon in that slot, should your team match its weapon requirements. Once you have access to these, Seraphics are very rarely used.

Key Choices

  • Slot 1 generally is taken by Gauph Key of Strength square.jpg Gauph Key of Strength. Sometimes Gauph Key of Zeal square.jpg Gauph Key of Zeal for enmity setups.
  • Slot 2 realistically can be any key based on your needs. Note that whatever you slot here does not stack with the same key on your Dark Opus weapon. This key affects all team members, not just those matching the weapon type.
  • Slot 3 is reserved for Gauph Key Tria square.jpg Gauph Key Tria in most situations, the other three being usually reserved for niche optimization. It also affects every member.

The order in which you should make these will entirely depend on your roster and favored compositions. Note that the 7th Ultima Weapon you make requires you to purchase an Ultima Core square.jpg Ultima Core using a Cloud Commendation square.jpg Cloud Commendation, so make sure you save one for it.

4★ and lower Ultima Weapons do not replace the Seraphic slot, and as such, are niche at best and very rarely see use outside of mono-weapon teams, but can be a strong inclusion in that situation.

* Essentially core once obtained, but low priority in the grand scheme of things, especially as it requires you to clear Super Ultimate Bahamut multiple times for each one.

Weapon m 1040809400.jpg
Harp of Repudiation
Niche 170 Any 7th Opus for Freyr Key: 1x 5★

This entry refers not to the specific Earth opus, but to having any additional 7th 5★ Dark Opus weapon made with the purpose of holding a Chain of Temptation square.jpg Chain of Temptation in its third slot. This is often called the "Freyr Key", as it provides the same buffs Summon s 2040281000.jpg Freyr (Summon) does automatically at the start of battle.

The Freyr Key buffs are so potent that they generally outvalue any other Opus weapon for the turns they're available - even if the weapon holding the key is off-element. As such, having a Freyr Key always on hand for OTK or burst setups is highly valuable, albeit still a much lower priority than finishing the rest of the grid.

Worth noting that some of the buffs the Freyr Key provides can be obsolete based on your character picks - for example, Npc s 3040428000 01.jpg Mugen (Halloween) provides Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 5 turns
, which overwrites the buff from Freyr.

Weapon m 1040414700.jpg
Hollowsky Staff
Niche 150 Niche: 1x 4★

Niche pick, used exclusively for Semi-Auto slimeblasting with Class 250301 wa square.jpg Nekomancer nowadays, sometimes alongside a split-auto character such as Npc s 3040261000 01.jpg Grimnir (Valentine). Still worth making for that specific use, as it saves a lot of time grinding up EXP for transcended eternals or rank points.

AX Skills

Make sure you farm AX skills for all applicable weapons in your grid, even if they're not great. By not having any, you're just leaving damage on the table in slots that could get it easily.

  • AX for Omega series weapons can be found in Replicard Sandbox "Here Be Staves"
  • AX for Primal and Olden Primal series weapons can be found in Replicard Sandbox "Here Be Swords"

For prioritization, unless you're specifically seeking a particular skill:

  • For any weapon used in enmity burst, high Enmity > all
  • For any other weapon, high Stamina > all
  • Generally speaking, first skill priority is Atk/Def > HP > CA > MA
  • First skill is less important than Stamina/Enmity, as those AX are unique modifiers within your grid

Thresholds

Wonder9003.jpg
Shield of Eternal Splendor
Recruiting every Eternal unlocks this Wonder. It is highly recommended you recruit them all before beginning the uncap process, as the shield provides a 10% charge bar buff at start of battle, which enables 0b3c OTK.

Doing this also awards you with 3 Eternity Sand square.jpg Eternity Sand, the ability to begin Path to Supremacy to unlock the Leader s 310501 01.jpg Conqueror of the Eternals skin, and the ability to pick New World Quartz square.jpg New World Quartz from Unite and Fight event boxes.

Icon Transcend Star 4.png
Guider to the Eternal Edge
Uncapping every Eternal to 5★ is a requirement to Transcend any eternal to 140 or beyond.

Furthermore, unlocking the fourth skill on every Eternal will award you with 3 additional Eternity Sand square.jpg Eternity Sand and the ability to continue Path to Supremacy to unlock the Leader s 310601 01.jpg Guider to the Eternal Edge skin, if you're a masochist, that is.

Eternals

Stamp213.png For the sake of brevity, only the transcendence levels relevant to each character's current usage are shown.
Character Recommended Level Description
Npc m 3040030000 04.jpg
Anre
Icon Transcend Star 1.png 110 Icon Yellow Star.png 80

Recruit for Shield. Can be used as a 0b3c starter if needed, but sees no other use at this level.


Icon Blue Star Full.png 100
The addition of Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
to its charge attack solidifies it as the go-to 0b3c starter in Water. Furthermore, its Status Fleeting Spark.pngFleeting SparkATK is boosted by Fleeting Spark
Strength: 280%Multiplier: AssassinDuration: 1 turn
buff enables one of the element's most powerful burst strategies when combined with Npc s 3040286000 01.jpg Lucio (Summer) and optionally Npc s 3040421000 01.jpg Erika.
Despite being designed as a defensive unit, Anre exclusively sees use for burst.

Icon Transcend Star 1.png 110
Usually done for the 10% damage cap upgrade, which can make the difference when bursting with a damage target (eg. NM95). Also increases the damage cap on the charge attack, which may be relevant if you have a different target for 0b3c than EX+.


Icon Transcend Star 4.png 140
Additional damage cap. Given the Lapis Merit square.jpg Lapis Merit cost, it's not worth taking unless you intend to go all the way to 150.


Icon Transcend Star 5.png 150

Provides 10% NA Amplify. If you truly want to burst hard in Water, and can't afford a Weapon s 1040515200.jpg Hraesvelgr it's very powerful, but otherwise it's hard to justify the investment.

Npc m 3040031000 04.jpg
Tweyen
Icon Blue Star Full.png 100 Icon Yellow Star.png 80

Recruit for Shield. Can be used as a 0b3c starter if needed. Only use worth mentioning is for Gilbert Proud.


Icon Blue Star Full.png 100
Providing Status CriticalUp.png100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on charge attack makes her the best 0b3c starter in the element. Aside from that, since everything nowadays is immune to Status Paralysis.pngParalyzedCan't attack
, she sees no use. (pls rebal cygam)

Icon Transcend Star 1.png 110
Exclusively for trophy or waifu reasons, or if you're absolutely struggling to kill and need that extra damage cap.


Icon Transcend Star 5.png 150

Core to SUBHL solo. If you're reading this, this is not relevant to you.

Npc m 3040032000 04.jpg
Threo
Icon Transcend Star 5.png150 Icon Yellow Star.png 80

If you lack Summon s 2040408000.jpg Beelzebub, Threo should be your first recruited eternal, purely for how much Ground Zero trivializes all earlygame content, especially Arcarum runs - besides that, at this level she sees no use, so just recruit for Shield.


Icon Blue Star Full.png 100
Realistically only worth uncapping if you want to transcend her or go for 140+ on some other eternal.

Icon Transcend Star 3.png 130
Gaining access to Status Routine Step.pngTriple StrikeAttacks 3 times each turn
Duration: 1 turn
upon Ground Zero, as well as guaranteed triple attacks and echos turn her into a burst damage machine. If you intend to any efficient auto-attack based burst in Earth, she's a must get.


Icon Transcend Star 4.png 140
Additional damage cap for bursting. Since her utility is enabled with the use of a Lapis Merit square.jpg Lapis Merit already, this is a worthwhile upgrade if you can find the time to grind it. Not worth unlocking the 140+ gate for if you haven't yet, though.


Icon Transcend Star 5.png 150

10% NA Amplify further increases her damage output. Furthermore, this level gives full debuff immunity and a cap on Water damage taken, massively improving her survivability and usability on any situations that last more than a few turns.

Npc m 3040033000 04.jpg
Feower
Icon Blue Star Full.png100 Icon Yellow Star.png 80

Recruit for Shield, sees no use at this level.


Icon Blue Star Full.png 100
Can be used as part of Mugen teams for players who want to farm it and lack Npc s 3040419000 01.jpg Wamdus. At least 110 is recommended for this purpose, 100 being the minimum for it being functional. Sees no other notable use.

Icon Transcend Star 1.png 110
110 adds echo to its charge attack, which allows for more mainhand flexibility in Mugen thanks to not being locked to Weapon s 1040019700.jpg Fateless as your mainhand. That raid is painful enough, save yourself the pain of going in at 100.


Icon Transcend Star 3.png 130
This level is relevant for Npc s 3040147000 01.jpg Vajra lacking Water players. Vajra's buffs are generally the lynchpin of the element's weak magna grid, so for anyone lacking her, Feower at this point may be a worthwhile substitute.


Icon Transcend Star 5.png 150

Not necessarily a substantial upgrade for magna, but the autonuke provided at 150 turns him into a very powerful skill damage setup enabler for Varuna players with Weapon s 1040115600.jpg Knight of Ice.

Npc m 3040034000 04.jpg
Fif
Icon Blue Star Full.png100 Icon Yellow Star.png 80

Recruit for Shield, sees no use at this level.


Icon Blue Star Full.png 100
Uncap for collection purposes or to unlock the 140+ transcendence gate. Sees no use.

Icon Transcend Star 1.png 110
Can be used as a last resort option for farming Agastia due to the delay on charge attack, if Weapon s 1040814500.jpg Harmonia or Weapon s 1040600000.jpg Lion Khan Claw are off the table. Sees no use otherwise.

Npc m 3040035000 04.jpg
Seox
Icon Transcend Star 5.png150 Icon Yellow Star.png 80

Recruit for Shield. Can be used as a 0b3c starter if needed, but sees no other use at this level.


Icon Blue Star Full.png 100
King of Dark. While not the insane powerhouse it used to be, at 100 it can still somewhat hold its own against the element's power creep - though the real power comes in later stages. The damage jump between 80 and 100 is incredibly noticeable, and is still highly recommended as a priority uncap, especially for OTK purposes or if you intend to transcend him.

Icon Transcend Star 1.png 110
The increase to damage cap and stacking of Status Heavenly Howl.pngHeavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
upon charge attack can substantially improve ramp-up time, and is highly recommended as a priority transcendence.


Icon Transcend Star 3.png 130
The ability to start with 3 stacks of Status Heavenly Howl.pngHeavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
as well as gain Status Routine Step.pngDouble StrikeAttacks twice each turn (Can't be removed)
Duration: 1 turn
. at 6 stacks catapults his damage output, also a high priority transcendence for any player interested in having any investment in dark.


Icon Transcend Star 5.png 150

Potentially the strongest 140 to 150 upgrade in the game, adding a multi-hit skill counter in the element of Weapon s 1040711100.jpg Agonize further catapults his damage, turning him into one of the best damage dealers in the element. If anything would warrant opening the 140+ transcendence gate, it's this uncap.

Npc m 3040036000 04.jpg
Seofon
Icon Transcend Star 1.png110 Icon Yellow Star.png 80

Recruit for Shield. Can be used as a 0b3c starter if needed, but sees no other use at this level.


Icon Blue Star Full.png 100
Uncap if you need the additional firepower for 0b3c or to unlock the 140+ transcendence gate, sees no use at this level otherwise.

Icon Transcend Star 1.png 110
Substantial power up for OTK or charge attack based teams thanks to the addition of team-wide Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
to the charge attack. Not really worth doing unless you need the firepower for those specific situations.


Icon Transcend Star 5.png 150

Potentially worth for highly dedicated wind players who want to run charge attack setups. The investment required is not proportional to the output, but the ability to omnibreak omens does make him very fun to use in SUBHL. Unfortunately, due to the fight requirements, he does not see use in Siegfried.

Npc m 3040037000 04.jpg
Eahta
Icon Transcend Star 3.png130 Icon Yellow Star.png 80

Recruit for Shield. Can be used as a 0b3c starter or as a 2b5c enabler for weaker grids.


Icon Blue Star Full.png 100
Given Eahta's damage is almost exclusively provided by charge attacks, any upgrade to that is welcome. If you run charge attack based teams (such as the popular Class 220301 kt square.jpg Kengo, Npc s 3040321000 01.jpg Monika (Valentine) and Npc s 3040375000 01.jpg Satyr (Earth) party), this is a very high priority uncap. 100 is also the minimum recommended level for usage in hosting Diaspora. If those situations aren't considered, it serves only to increase OTK output.

Icon Transcend Star 1.png 110
Very important transcendence, not only because of the increased damage output for charge attack setups, but because the addition of Status Water Cut 20.png20% Water CutWater DMG is cut 20%
Duration: 2.5 turnsWater Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
substantially increases the safety and ease of hosting Diaspora.


Icon Transcend Star 2.png 120
Worth getting for charge attack based teams as a substantial damage increase thanks to the hardcap break.


Icon Transcend Star 3.png 130
The combination of a 30% hardcap break as well as the ability to quickly lower cooldowns massively increases Eahta's damage output, making 130 a high priority usage of Lapis Merit square.jpg Lapis Merit if you were already using him previously.


Icon Transcend Star 5.png 150

Very powerful uncap for usage in high difficulty raids (such as SUBHL) when you can enable permanent Status Veil.png100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
. Not worth it if you don't intend to bring him to HL, but extremely valuable if you do.

Npc m 3040038000 04.jpg
Niyon
Icon Transcend Star 5.png150 Icon Yellow Star.png 80

Recruit for Shield. Can be used as a 0b3c starter if needed, but sees no other use at this level.


Icon Blue Star Full.png 100
Essentially just a stepping stone for the incredible powerful 130 upgrade. If you don't intend on uncapping her to 130, 100 is only worth to to unlock the 140+ transcendence gate. My danchou really likes her too.

Icon Transcend Star 3.png 130
One quick look at the improvement in Defendu this level brings should tell you enough. 130 turns Niyon into the element's premier buffer, and is absolutely worth going for to make up for the lackluster grids its dealt. Even at 130, she sees use in every type of wind content, from 0b3c OTK, luchador burst with Npc s 3040335000 01.jpg Narmaya (Grand), Full Auto, and High Difficulty, including Siegfried.


Icon Transcend Star 5.png 150

Competing with Seox for the most powerful 150 upgrade, Niyon gets an unconditional permanent Dispel Cancel and 10% Damage Cap increase to your whole team. If you have her at 130 and can afford it, this is substantially high priority, but it's debatable whether it alone (for magna) makes it worth opening the 140+ transcendence gate.

Npc m 3040039000 04.jpg
Tien
Icon Transcend Star 3.png130 Icon Yellow Star.png 80

Recruit with high priority for backrow drop rate up, which will facilitate recruiting the other eternals, given that most of the grind is from world quests with variable drop rates. Can be used as a 0b3c starter as well if needed, but sees no other frontline use at this level.


Icon Blue Star Full.png 100
The level 100 uncap unlocks Tien's ability to be used in burst teams, thanks to Stardust giving echo and guaranteed TA. Worth noting that this skill combination does not function in Full Auto, as she'll press the assassin button before, thus spending it with the skill. Aside from that, it's only worth getting for 0b3c, or potentially if you intend to farm drop-rate bound items such as Weapon s 1040711100.jpg Agonize.

Icon Transcend Star 3.png 130
Substantial upgrade for both High Difficulty usage and burst, thanks to undispellable unique debuffs Intense Intense Bullet gains and the fact that skill damage no longer kills her assassin. At this level, she becomes a very strong pick for fire SUBHL setups, and also pretty good in Full Auto GOHL gold bar farming.

Speculation: May be good in Seofon HL, we'll have to see when the boss releases.


Icon Transcend Star 5.png 150

Substantially increases her damage output in long fights, only really worth for HL fire players due to the substantial investment needed.

Evokers

Stamp133.png There was originally going to be an Evoker guide here, but my friend and crewmate No Laifu has written one much better than anything I could fit in this section given this grid's format, so I recommend you visit NWFGuide for all your Evoker and NWF needs.