User:Vazkii/What2Farm

From Granblue Fantasy Wiki
Jump to navigation Jump to search

User:Vazkii | Collection | My Grids | Hensei Transfer | Item Tracker | GBF Profile | Progress Blog
What to Farm Guide | Theoretical Grid Building Guide | Sandbox Starter Guide | Friend Summons Guide


What to Farm Guide

Last Update: September 22, 2023
This guide is licensed under Creative Commons BY-NC-SA 4.0, a permissible license for futureproofing. (more info)
(What does this mean??)Essentially, this gives you the right to make your own versions of the guide. If I stop maintaining the guide one day, you're welcome to pick it up and continue it as long as you give credit, so that it can live on and help players even after I leave.

Introduction

This is a basic guide for which and how many weapons you need to farm to do most content in the game. This will not account for extreme edge cases or micro-optimizations. Generally, this will assume you're playing Magna, but some info will be included for Primal as well.

This guide won't cover one-off things you always have to get, such as Seraphics or Magna/Arcarum summons, it also won't cover Gold Moon weapons. Gold Moon weapons should not be considered for magna grids.

The Rank column shows the minimum rank at which any given weapon can be acquired, not including sequence breaking from event rewards, guild war uncap kits, or campaign giveaways. This does not necessarily mean you can reliably get the weapon at that rank (e.g. Weapon s 1040415800.jpg Scales of Dominion is technically available at Rank 40 but requires an established setup to farm).

Disclaimers

Stamp16.png

Warning, please read me before continuing.

This guide is designed for players with a basic footing in the game already who are looking to progress further. At least a set of basic Magna 1 grids is recommended before you attempt to farm anything higher.

Time-limited event weapons are included in this guide. Even though not all are included, and some of them are categorized as "Niche", it is highly recommended you farm at least one of every weapon available in every non-story event, as you may need it in the future, or the meta may shift, and a previously useless weapon may become useful.

The various pages will contain Gacha weapons that are usable in Magna. Any gacha weapon uncap resources you have should go to building Primal grids, not just for Magna. They are included only as a reference in case you lucked into enough to make them, but are absolutely not required, and are usually just a marginal upgrade at best.

Except for some very specific exceptions, you should not spend bars on weapons for elements you don't want to make Primal builds of, and be wary of merging dupes, as multiple copies of weapons are often required to build Primal grids. Before merging or barring any Grand weapon, check its uses on Advanced Grids and the linked guides therein.
The main exception to this is the Pact Weapon series, which you can read about below.

Weapons that can receive Cages to good usage in Magna will also be listed. The same judgment on using bars applies, though if you have an abundance of cages, and the weapon is already at 4★ from other means, using cages is much less of a demerit than bars. Before using cages of an element, verify which other weapons in the element can receive them, and if any of them interest you.

Sandalphon chibi.png Stop Buying This Junk
Recently, Cygames added the ability to exchange Valor Badge square.jpg Valor Badge x200 for a Set including a Revans WeaponWeapon s 1040023500.jpg Extinction Blade
Weapon s 1040913800.jpg Schrodinger
Weapon s 1040116400.jpg Fang of the Dragonslayer
Weapon s 1040024300.jpg Sette di Spade
Weapon s 1040915200.jpg Symmetria
Weapon s 1040421300.jpg Forbidden Agastia
. You should not do this for the following reasons:
  • The set includes 50x of the respective Revans Raid MaterialExtinction Vestige square.jpg Extinction Vestige
    Automagod Plating square.jpg Automagod Plating
    Dragonslayer's Edge square.jpg Dragonslayer's Edge
    Remnants of the Star-Sea's Edge square.jpg Remnants of the Star-Sea's Edge
    Arbitration Cloth square.jpg Arbitration Cloth
    Abominable Reminder square.jpg Abominable Reminder
    . 4★ Uncapping the weapon and maxing its Awakening costs a total of 125x. Even if you buy the pack, you still have to do the raid.
  • Revans weapons are essentially just stat sticks without Awakening. They are not substantial upgrades to your grids in any way.
  • You need to be able to play the respective Raid to acquire the materials, and if you can do so already, the value of these packs is dubious at best.
  • In general, Revans raids require the full raid to contribute to clear, so even if you can join or host them, it's very frowned upon to leech themAFK hosting Seofon is the main exception, as it's commonly accepted. Leeching a Seofon that isn't your host is likely to make the run fail..
  • Lastly, for weapons such as Weapon s 1040913800.jpg Schrodinger and Weapon s 1040024300.jpg Sette di Spade, these work on the compound effect of having multiple in your grid. Just buying one will not help you.

For these reasons, these sets are essentially just a footgun, and it boggles the mind why Cygames thought 50 materials was a reasonable amount in any regard. If you're a player with copious amounts of Valor Badges to burn and just hates one Revans raid in particular, maybe. Otherwise, please don't.

Glossary

This is a small Glossary to explain the terms used in this guide. For more terminology, check the wiki's Glossary page.

  • OTK - One Turn Kill, setups that kill the enemy in one turn, generally for Guild War Extreme+.
  • XbYc (0b3c, 2b4c, etc) - X Buttons, Y Chain, a method of describing the efficiency of an OTK. A setup that only clicks Attack and does 3 Charge Attacks would be 0b3c, for 0 Buttons, 3 Chain. Relic Buster 1+2 + Attack would be 2b4c, for 2 Buttons, 4 Chain.
  • HL - High Level, or High Difficulty content, an umbrella term to describe challenging 6-man raids such as Beelzebub, Lucilius (Hard), Belial, etc.
  • Split-auto - Characters with normal attacks split in multiple hits, such as Npc s 3040348000 01.jpg Poseidon or Npc s 3040261000 01.jpg Grimnir (Valentine).
  • Unboosted Grid - Grids where neither main or friend summon are from the Omega or Optimus series, primarily 2x Summon s 2040157000.jpg Huanglong or Summon s 2040408000.jpg Beelzebub/Summon s 2040158000.jpg Qilin.

Pact Weapons

The Pact Weapon series is the set of weapons starting with Weapon s 1040314300.jpg Pain and Suffering characterized by their triad of Pact, Voltage II, and Quintessence skills. As of the time of writing, all Pact weapons are Grand, and most form the backbone of every single efficient grid in their respective elements, Magna, Primal, or Unboosted.

Important: Not every element has received a good Pact Weapon, and the bad ones are substantially less usable in the element's context. Unless otherwise mentioned, you can assume one is good.

There's no way to get around it: two copies of any element's good Pact Weapon is extremely core. The combination of a highly powerful EX mod, 50k flat Supplemental Damage, and additional damage cap is just too substantial to go without. Unfortunately, Cygames blessed multiple elements with the gift of their ideal Magna grids absolutely requiring two copies of a grand weapon. As it stands, any ideal grids with two of this will vastly outperform any without.

If sparking for weapons is in the cards for you, it's highly recommended you prioritize a pair of good Pact Weapons in any element you want to play efficiently, as having two, even at 0★ constitutes a massive power boost. When possible, uncapping the pair to 4★ provides a strong combined +14% general damage cap, and is also recommended as a priority. The third copy is highly niche, serving only to near-cap the Voltage skill in situations where running additional weapons of their type would be suboptimal, but that role can also be filled by a Militis weapon, sans the damage cap.

If you only own one copy of any given Pact Weapon, it's still recommended to be included in your grids, as the 50k supplemental more than makes up for the opportunity cost. In this situation, it's not worth building your grid around the Voltage skill requirements of the weapon.

Backlog

Weapons still pending to be added:

  • None right now!

Acknowledgements

Stamp44.png

If you have any questions, or want to suggest an improvement, you can get in contact with me at the GBF Wiki Discord Server - my Discord username being vazkii.

Massive thank you to:

  • Tabibito/Belú for helping me with meta consulting and giving me lots of feedback while writing the guide.
  • Omnifury for allowing me to reference their own guide.
  • saxbot, Zemmy and No Laifu for reviewing my picks.
  • Julinya for fixing my terrible grammar.

Changelog

September 22, 2023

  • Added a very loud PSA to the frontpage for people to stop burning VB in revans kits


Previous Changelogs

September 11, 2023

  • Fire: Downgraded Colossus Cane Omega, Garnet Broadaxe, Marquesas, Ushumgal, Wrathfire Longblade to Niche
  • Fire: Fixed some awakening options being labeled as Attack Attack
  • Fire: Updated AES to not recommend under four
  • Fire: Updated note on Colossus Cane Omega and how it's not as used now
  • Fire: Upgraded Lord of Flames to Frequent
  • Water: Added Echo key as an option for the opus for Overtrance strats
  • Water: Added skill supp note to Wilhelm Militis and recommendation to keep two
  • Water: Added stacking note to Xuanwu Shellfists
  • Water: Downgraded Dante Alighieri to Niche
  • Water: Rewrote Exo Antaeus to reflect the stacking meta that has since emerged
  • Earth: Added note on Freyr Key + Caim Spear combo for OTK purposes
  • Earth: Added note to Caim on what Highlander means
  • Earth: Added note to Yggdrasil Crystal Blade Omega on using Fang of the Dragonslayer instead
  • Earth: Downgraded Yggdrasil Crystal Blade Omega to Frequent
  • Earth: Downgraded Zircon Edge to Niche
  • Earth: Fixed Baihu Claw Malus still saying 7% damage cap instead of 10%
  • Earth: Removed Heliogabalus Militis, no one runs this anymore
  • Earth: Updated Galleon's Jaw with info on the second copy for Sette teams
  • Wind: Added Awakened Parazonium/Mirror-Blade Shard as a Niche pick
  • Wind: Added note to Innocent Love on it not stacking with Auto key
  • Wind: Added recommendation for Majesty key on the opus
  • Wind: Changed Evanescence uncap to 0★+ and reorganized its text
  • Wind: Downgraded Innocent Love to Frequent
  • Wind: Split off count recommendations on Last Storm Harp to Rec 3, Niche 4
  • Wind: Updated Destiny Knuckles to refer to Molon Labe
  • Wind: Upgraded Ewiyar's Beak to Core
  • Light: Downgraded Rhongomyniad to Niche
  • Light: Changed count on Lu Woh's Horn to only 1x and rewrote the explanation
  • Light: Updated references to Tag Team with the Class Skill template
  • Dark: Added note on unboosted setup usage for Fediel's Spine
  • Dark: Added stacking note to Claws of Terror
  • Dark: Downgraded Celeste Claw Omega, Claws of Terror to Niche
  • Dark: Lowered Celeste Claw Omega amounts
  • Any Element: Added note on Earth using Freyr key often and recommended it as the optimal pick for off-element opus
  • Any Element: Tidied up the wording on Bahamut and Ultima Weapons
  • Any Element: Updated Key picks on Ultima Weapons
  • Eternals: De-emphasized the power of Uno burst as it's fallen off since

September 07, 2023

  • Added Exo Antaeus
  • Updated Leviathan Gaze with Street King offhand eligibility

July 22, 2023

  • References to Awakening have been changed to a more stylish look
  • Updated Nibelung Horn to potential 4x due to the GW Apsaras Build
  • Rewrote Tatjenen
  • Added several bits of info on Cage-compatible grands to the respective elements' pages

July 8, 2023

  • Added a new section for Sette di Spade in the "Any Element" tab
  • Added Exo Kshathra to Earth
  • Added note to Eternals page that level recommendations are context-less
  • Added Phantom Fangs and Symmetria to Light
  • Added SUBHL Sus info to Ished, Exo Australis, and Harseisis
  • Changed Sette di Spade in Wind to Honorable Mention
  • Clarified a bunch of minor examples around the place with more info on when each amount sees use
  • Downgraded Colossus Cane Omega to Niche 2x
  • Downgraded Fateless to Frequent
  • Downgraded Seofon to recommended level 100
  • Removed Black Dragon's Maw
  • Removed SUBHL Sus info from Compound Gadget Bow
  • Rewrote AX Skills guide with way better info and a reference on Meta Skills
  • Rewrote Landslide Scepter entry with more accurate recommendation on its modern usage
  • Rewrote Schrodinger description to better match its usage now
  • Updated AES with Niche 5x
  • Updated Baihu Claw Malus to reference the 5 star upgrade it's gotten since
  • Updated Benbenet with Recommended 1x
  • Updated Caim description on why you should not skip him
  • Updated Draconic Bow to mention Robin Hood is slow in Diaspora
  • Updated Fang of the Dragonslayer with 2x and 4x usage
  • Updated Fire Astral with echo stacking issues with Falsehood
  • Updated Fire Opus with Falsehood meta
  • Updated Mandjet with 3x usage
  • Updated Niyon's 130 description to mention Grand Ewiyar for FA only players
  • Updated Threo's 130 description to better reflect current meta
  • Updated Tweyen with note for House of Happiness
  • Updated Wilhelm Militis with 2x usage

May 7, 2023

  • Added Exo Australis
  • Fixed Wind tab not being colored

April 12, 2023

  • Downgraded Xeno Militis weapons to Niche, and updated their description to reflect how they're farmable now
  • Fixed NWF weapons showing as needing Rank 120 when they actually need Rank 150
  • Lower recommendation on Lord of Flames to max 2x (for magna)
  • Added Heat of The Sun
  • Added Binds of The Hanged Man
  • Added Pain of Death
  • Added note on Caim 5★
  • Added Damage Cap note on Scales of Dominion because people still try to force it into everything for some reason

March 29, 2023

  • Updated intro page with links to the wiki grid pages
  • Removed speculative info
  • Added Sette di Spade
  • Updated Extinction Blade to Frequent and a 2-of
  • Updated Fang of the Dragonslayer to Core and a 1-of
  • Updated Forbidden Agastia to Core
  • Updated Kanabos to Niche thanks to Manadiver
  • Updated gacha weapon disclaimers
  • Split off Arcarum and CCWs from the Misc Farmable section to their own
  • Moved Xeno weapons from the Event section to the Misc Farmable section
  • Renamed the High Difficulty section to High Level
  • Colored the weapon tables with the same colors weapon and character pages use

March 20, 2023

  • Added note to Bahamut weapons that 5★ can be used in Sandbox
  • Removed Bahamut 210 recommendation.

March 19, 2023

  • Updated note on Pact Weapons
  • Added Piercing Galewing
  • Added Imperious Fury
  • Added the Eternals section
  • Added some cute stickers around the place to make the guide livelier
  • Added a redirect to NoL's NWFGuide to the Evokers section
  • Renamed tabbers again

March 07, 2023

  • Renamed Misc to Any-element
  • Moved license note up
  • Made some space for Eternals and Evokers (coming soon)
  • Replaced all instances of MLB, FLB, ULB, with ★ numbers to be consistent with the rest of the wiki

February 23, 2023

  • Added Xeno Militis weapons
  • Added Marquesas
  • Added Forbidden Agastia
  • Updated Ushumgal and V.A.R.I.S. with ULB
  • Updated Harakhte to a recommended 2-of due to Agastia
  • Updated Schrodinger description with more in-depth info
  • Fixed incorrect Abyss Spine description

January 31, 2023

  • Added info on Pact Weapons to the frontpage
  • Added a Backlog to the front page
  • Updated the pact weapons in Fire, Light, and Dark to refer to the frontpage
  • Downgraded Colomba to Niche and updated its description
  • Added Claíomh Solais Díon to wind
  • Added Lion Khan Claw to light for Agastia
  • Added Manadiver references to Dagger weapons

January 19, 2023

  • Updated Water with True Glacial Dream Staff
  • Updated Dark with Eternal Signature
  • Upgraded Agonize to core, we all know it's true
  • Added note on Ereshkigal to the Katana of Repudation
  • Updated several "best in slot" recognitions with "non-Illustrious" (thanks KMR)

January 1, 2023

  • Updated PNS and Harmonia desc
  • Updated fire with Crimson Scale and Agito
  • Added some NWFs

Pact Weapon

Weapon Usage Description
Weapon m 1040315900.jpg
Crimson Scale
Core Minimum: 2x 0★
Recommended: 2x 4★
Niche: 3x 4★

Fire's Pact Weapon. For more information, please read the Pact Weapons section in the main page. Fire has an easy time with its Voltage skill due to both its Dark Opus and Astral weapons being Axes, so there's little need to further adapt grids.

Magna 1

Weapon Usage Rank Description
Weapon m 1040007000.jpg
Ancient Ecke Sachs
Core 40 Recommended: 4x 4★
Niche: 5x 4★

Bread and butter weapon for Magna fire. Four is very common as a means to near-cap Critical Hit in non-burst setups with double Summon s 2040034000.jpg Colossus Omega. Less than four doesn't tend to see any use nowadays.

The 5th AES is a highly niche pick for Seofon HL for players lacking a second Weapon s 1040315900.jpg Crimson Scale or an Weapon s 1040023500.jpg Extinction Blade looking to burst the raid down.

Weapon m 1040401500.jpg
Colossus Cane Omega
Niche 3★: 30
4★: 100
5★: 120
Recommended: 1x 5★
Niche: 2x 5★

One sometimes see use in teams that don't have space for four Weapon s 1040007000.jpg Ancient Ecke Sachs, such as Class 220301 kt square.jpg Kengo or Npc s 3040167000 01.jpg Alanaan burst setups if good AX is present. Generally rare nowadays, and the second one is even more so.

Magna 2

Weapon Usage Rank Description
Weapon m 1040417900.jpg
Nilakantha
Core 120 Minimum: 1x 4★
Niche: 2x 4★

The only non-Dark Opus source of Stamina in fire. One is seen in almost every grid, rarely two when additional HP is needed.
Scimitar of Brahman icon.jpg
Scimitar of Brahman
Frequent 120 Minimum: 1x 4★
Recommended: 2x 4★

Exclusively used as an HP option, which is something fire lacks otherwise. One or two is commonly seen in general use grids potentially struggling for HP. Doesn't see much HL use due to low firepower when Nilakantha is available.
Weapon m 1040420400.jpg
Al-Abad
Frequent 120 Minimum: 1x 4★
Recommended: 2x 4★

Premier weapon for OTK or Class 220301 kt square.jpg Kengo builds. Two in Awakening Attack.pngAttack is the most common configuration, but when only using characters with Unworldly CA damage, such as Npc s 3040381000 01.jpg Wilnas, one is often enough.
Weapon m 1040217700.jpg
Benbenet
Niche 120 Recommended: 1x 4★
Niche: 2x 4★

Often used in low-turn auto burst setups or 0b0c OTK. Doesn't see much other use. The timed skill does not self-stack, so unless you need the supplemental damage, one Awakening Attack.pngAttack is enough.

High Level

Weapon Usage Rank Description
Weapon m 1040310700.jpg
Scythe of Renunciation
Core 4★: 120
5★: 170
Only one available, 1x 5★

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being Β Pendulum square.jpg β Pendulum or Γ Pendulum square.jpg γ Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength.

When used as a mainhand, Chain of Falsehood square.jpg Chain of Falsehood is a core option for the fastest burst available in Fire, and the lynchpin of Seofon HL racing grids.

Weapon m 1040311800.jpg
Sol Remnant
Frequent 150 Only one available, 1x 5★

Premier EX mod weapon at 5★. The Echo skill means it is used incredibly often with any characters that have high Triple Attack potential, and is only rarely overtaken by Weapon s 1040022600.jpg Sword of Pallas Militis in niche situations. Being an axe gives it further synergy with Weapon s 1040315900.jpg Crimson Scale.

Do be aware that its Echo runs into several stacking issues, as it will not stack with Chain of Falsehood square.jpg Chain of Falsehood, as well as several character passives, such as Npc s 3040300000 01.jpg Azazel (Halloween), but this is rarely relevant for more modern character picks.

Weapon m 1040023500.jpg
Extinction Blade
Frequent 200 Recommended: 1-2x 4★

Sees use as a one-of in both Awakening Defense.pngDefense and Awakening Attack.pngAttack, respectively as a powerful defensive weapon for HL use (e.g. Seofon HL) or as a best-in-slot normal mod weapon, overtaking 5★ Bahamut weapons. can also be used to fully cap crit with four Weapon s 1040007000.jpg Ancient Ecke Sachs, while also providing 20k supplemental damage.
Weapon m 1040811900.jpg
Draconic Harp
Niche 4★: 120
5★: 150
Only one available, 1x 5★

Niche defensive pick thanks to its charge attack's ability to give your team Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
. Often used to Full Auto Tiamat Malice or as a last resort pick against harder hitting raids like Ra.
Weapon m 1040613800.jpg
Wilnas's Finger
Niche 150 Niche: Up to 3x 4★

Niche burst weapon for use with Weapon s 1040007000.jpg Ancient Ecke Sachs and Npc s 3040092000 01.jpg Zooey (Summer)'s Conjunction ability to deal high amounts of damage fast. Not seen very often nowadays thanks to faster setups available, but still worth noting.

Event

Weapon Usage Rank Description
Weapon m 1040906700.jpg
Ray of Zhuque Malus
Frequent - Only one equippable, 1x 5★

Only usable if team can hit the Damage Cap on enemies, provides 10% Damage Cap up at 5★, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting in if you're not hitting cap.
Weapon m 1040511400.jpg
Summer's Mirage
Frequent - Only one available, 1x 4★

Core pick for OTK or Class 220301 kt square.jpg Kengo builds. Premier Class 450301 sw square.jpg Relic Buster OTK mainhand.
Weapon m 1040016100.jpg
Ushumgal
Niche 3★: -
5★: 100
Recommended: 1x 5★

Premier off-hand weapon for the now mostly extinct Chrysaor square.jpg Chrysaor charge attack burst. Only sees niche use otherwise for skill damage centric teams. Most often seen in Awakening Attack.pngAttack.
Weapon m 1040617100.jpg
Marquesas
Niche 3★: -
5★: 100
Recommended: 1x 5★
Niche: 5x 5★

Premier mainhand weapon for any sort of Class 160301 me square.jpg Luchador burst. Most often seen in Awakening Attack.pngAttack. 5x are used to cap critical hit on Unboosted teams, but this is just a minmax strategy.
Weapon m 1040313200.jpg
Garnet Broadaxe
Niche 3★: -
4★: 120
Only one available, 1x 4★

While the Progression mod on this weapon can be a solid pick for longer fights, Fire grids are often very tight, so it doesn't tend to see much use.

Arcarum

Weapon Usage Rank Description
Weapon m 1040022600.jpg
Sword of Pallas Militis
Frequent 120 Recommended: 1x 0★
Niche: 2x 0★+

Sword Voltage II often makes this weapon a very powerful EX modifier for Fire due to the element's high reliance on swords such as Weapon s 1040007000.jpg Ancient Ecke Sachs and Scimitar of Brahman square.jpg Scimitar of Brahman. Extremely valuable in Sandbox and EX Raids, but is weaker than Weapon s 1040311800.jpg Sol Remnant if fewer than 5 swords (itself included) are equipped.
Weapon m 1040914300.jpg
Wrathfire Militis
Niche 120 Recommended:, 1x 0★

Fire's Xeno Militis weapon, featuring Majesty III and a Defensive Voltage-like skill.

Similarly to the other weapons in the cycle, it mostly sees niche use as a flex defensive weapon for EX slots. Not being able to uncap beyond 3★ limits its maximum skill level to 10, which often leads to other weapons being better options unless you're desperate for the extra bulk.
Doesn't see any use outside of the EX slots.

Weapon m 1040912600.jpg
Heat of The Sun
Niche 150 Only one available, 1x 4★+ Only

Sees very common use in Seofon HL, as the most prevalent strategy for blue chest farming in that raid involves using the Chain of Falsehood square.jpg Chain of Falsehood to leverage Double Strike for massive damage. The Drain effect provided by this weapon helps sustain the boss's strong attacks, especially for magna.

Note: New World Foundation weapons can be relatively hard to get due to the limited availability of New World Quartz square.jpg New World Quartz and high arcarum resource cost, so plan accordingly for the order in which you want to get them, ideally starting with any elements you have primal builds for.

Class Champion Weapons

Weapon Usage Rank Description
Weapon m 1040909300.jpg
Unsigned Kaneshige (Fire)
Frequent 120 Recommended: 1x 5★

With the advent of a powerful charge-attack based roster in fire, thanks to characters such as Npc s 3040416000 01.jpg Luffy, Npc s 3040381000 01.jpg Wilnas, Npc s 3040425000 01.jpg Percival (Grand), or Npc s 3040391000 01.jpg Silva (Yukata), with support from Npc s 3040343000 01.jpg Izmir (Yukata), Npc s 3040409000 01.jpg Mirin (Summer), Npc s 3040388000 01.jpg Sylph or Npc s 3040027000 01.jpg Anila, Class 220301 kt square.jpg Kengo becomes a very viable strategy to deal heavy amounts of damage per turn and breaking free from the shackles of Weapon s 1040007000.jpg Ancient Ecke Sachs. If you have the characters that allow you to make this build, it's very much worth a try. Emblem of Devilry square.jpg Emblem of Devilry is the correct choice for this weapon, by far.
Weapon m 1040710000.jpg
Sherwood Bow (Fire)
Niche 120 Niche:, 1x 5★

Fire has no usable bows for mainhand purposes. If you want to play Class 440301 bw square.jpg Robin Hood, this weapon is required. Fire Robin Hood rarely sees play, but I decided to include this here as it really is the only decent free option (honorable mention to Weapon s 1040711800.jpg Medusiana Floatie, which saw some use during Fire GW 2023).

Misc Farmable

Weapon Usage Rank Description
Weapon m 1040910200.jpg
Wrathfire Longblade
Niche 4★: -
5★: 120
Recommended: 1x 5★

Premier mainhand weapon for Chrysaor square.jpg Chrysaor charge attack burst or Class 230301 sw square.jpg Glorybringer 0b OTK. Also sees use as an extra katana for Npc s 3040333000 01.jpg Shion builds.
Weapon m 1040008000.jpg
Cosmic Sword
Niche 150 Recommended: 1x 4★

Niche cap-up weapon for the same reasons as described above. Often hard to find space for it in the grid.
Weapon m 1040211900.jpg
Hollowsky Spear
Niche 150 Only one available, 1x 4★

Niche Class 190301 sp square.jpg Apsaras mainhand pick, or supplemental damage source for Spear teams with characters such as Npc s 3040027000 01.jpg Anila, Npc s 3040202000 01.jpg Athena, or Npc s 3040329000 01.jpg Kumbhira (Summer). Beware the 80% HP requirement, as the weapon becomes nigh unusable if you fall below it.
Weapon m 1040410100.jpg
Fire of Prometheus
Niche 40 Niche: 1x 4★

Sees rare use as a strong Normal Mod source or a way to activate Npc s 3040329000 01.jpg Kumbhira (Summer) or Npc s 3040167000 01.jpg Alanaan's passives.
Weapon m 1040102300.jpg
Four-Sky Blade Incendo
Niche - Niche: 1x 3★

Fire has no reasonably usable mainhand options for dagger-wielding classes such as Class 280301 kn square.jpg Masquerade, Class 200301 kn square.jpg Doctor, or Class 260301 kn square.jpg Tormentor other than their respective class champion weapons, so it's worth keeping one of these because the charge attack has a very useful DATA buff. If not available, Sephira Emerald Dagger square.jpg Sephira Emerald Dagger can fill the role as a last resort.

Gacha Weapons

Stamp16.png

Warning, please read the disclaimer in the Intro tab before investing into any of these.

Weapon Usage Description
Weapon m 1040023700.jpg
Lord of Flames
Frequent Niche: 1x 0★, up to 2x 0★+

Fire doesn't have trouble reaching Lord of Flames' condition for its special buffs, so if you have one, it's absolutely worth slotting in grids that can take it. Slots very nicely into Weapon s 1040007000.jpg Ancient Ecke Sachs builds. Works at 0★, 4★ being just a very marginal upgrade for magna.
Weapon m 1040906400.jpg
Ixaba
Niche Niche: 1x 4★ max

Strong source of Normal Might and the more unique Normal Stamina at 4★. Sees less use now with the advent of 5★ Bahamut and Ultima weapons but may be worth a grid slot if you have it already made.
Weapon m 1040812000.jpg
Kerak
Niche Niche: 1x 4★ max

Sees very niche use as a Class 410301 ax square.jpg Lumberjack mainhand for purposes of relaxed Full Auto. Doesn't see any other use in magna.
Weapon m 1040502500.jpg
Benedia

+4x Oxblood Cage square.jpg Oxblood Cage
Niche Niche: 1x 4★ max

Awakening Attack.pngAttack Benedia can be a solid grid option for single-sided burst grids, due to a strong unboosted Normal Attack mod and a small sprinkle of damage cap. Fire grids tend to be very tight, so Benedia usually sees less success than other Awakening Attack.pngAttack-compatible Grands.

Magna 1

Weapon Usage Rank Description
Weapon m 1040604000.jpg
Ancient Auberon
Core 40 Minimum: 2x 4★
Recommended: 4x 4★

Bread and butter weapon for Magna Water. At least two are used in most setups, with three seeing common use to cap Critical Hit with other weapons such as Weapon s 1040111300.jpg Winter's Frostnettle, Weapon s 1040614100.jpg Spirit of Mana, or Weapon s 1040215100.jpg Wamdus's Cnidocyte. Four is the recommended amount, as Ancient Auberon is also Magna's premier HP source, and four is very often used in HL content.
Weapon m 1040101500.jpg
Leviathan Gaze Omega
Niche 3★: 30
4★: 100
5★: 120
Niche: 1x 5★

Rarely sees any use nowadays. Keep your free one anyway as a potential Class 140401 kn square.jpg Street King offhand.

Magna 2

Weapon Usage Rank Description
Tyros Zither icon.jpg
Tyros Zither
Core 120 Minimum: 1x 4★
Recommended: 3x 4★
Niche: 4x 4★

Core weapon for charge attack based builds. At least one is used in nearly every grid to round out offensive potential. Three is required to cap its skills with double Summon s 2040028000.jpg Leviathan Omega, whereas four is used to cap with only one Levi (for use with Summon s 2040167000.jpg Bonito).
Setups using multiple Weapon s 1040913800.jpg Schrodinger or Chain of Glorification square.jpg Chain of Glorification may only run two so as to not overcap.
Weapon m 1040614100.jpg
Spirit of Mana
Niche 120 Niche: 1x 4★

Premier Class 160301 me square.jpg Luchador mainhand. Sees niche use in-grid for capping crit with Weapon s 1040604000.jpg Ancient Auberon in situations where enmity is desirable.

High Level

Weapon Usage Rank Description
Weapon m 1040415100.jpg
Staff of Renunciation
Core 4★: 120
5★: 170
Only one available, 1x 5★

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being Β Pendulum square.jpg β Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength or Chain of Glorification square.jpg Chain of Glorification for charge attack builds.

Additionally, Chain of Falsehood square.jpg Chain of Falsehood can be used as a mainhand option for Class 130401 wa square.jpg Manadiver to enable several turn long full team Status Routine Step.pngDouble StrikeAttacks twice each turn
attacks via Ability m 1924 3.png OvertranceGain Status 7523.pngOvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns
and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
. (Can't recast.)
.

Weapon m 1040913800.jpg
Schrodinger
Core 200 Minimum: 2x 4★
Recommended: 4x 4★
Niche: 8x 4★

Schrodinger acts as a super flexible weapon for Water teams, being extremely potent as a charge attack oriented weapon, or just as a very powerful defensive pick. Due to the advent of Weapon s 1040024300.jpg Sette di Spade, using 'dinger in an-off element context has mostly been phased out, but it's still absolutely worth pursuing for Water.

Some recommended setups are as follows:

  • 2x 0★ for preliminary use with charge attack teams until you can uncap them.
  • 2-4x 4★ in Awakening Defense.pngDefense as the best HP and defense option in Water.
  • 2-4x 4★ in Awakening Attack.pngAttack, for offensive use with charge attack teams.
  • 2x 4★ in Awakening Attack.pngAttack + 2x 4★ in Defense Awakening Defense.pngDefense as the recommended flexibility-oriented pick for most situations.
Weapon m 1040019700.jpg
Fateless
Frequent 150 Only one available, 1x 5★

Powerful EX Mod weapon at 5★, with a very relevant cap-up skill when an Ultima weapon isn't involved. Only rarely overtaken by Weapon s 1040615700.jpg Wilhelm Militis, and mostly seeing use as a Mainhand pick due to the Echo it provides.
Weapon m 1040215100.jpg
Wamdus's Cnidocyte
Frequent 150 Recommented: 2x 4★

Core weapon for any sort of crit or auto based setup, especially with Npc s 3040348000 01.jpg Poseidon. Note that this weapon brings no attack mods on its own, and as such, rarely sees use in HL content, and requires heavy character support such as Npc s 3040147000 01.jpg Vajra or Npc s 3040225000 01.jpg Cagliostro (Summer).
Weapon m 1040711000.jpg
Colomba
Niche 120 Recommended: 2x 0★
Niche: Up to 3x 4★

Generally just a lower rank alternative to Weapon s 1040913800.jpg Schrodinger, can be used at 0★ or in situations where 'dinger might fall off due to HP loss. 3x 4★ is used rarely in order take advantage of its Bow Voltage skill.

With Schrodinger existing, this weapon is mainly farmed as a placeholder for those who are too low rank to access Diaspora or lack a setup to do so efficiently

Weapon m 1040112300.jpg
Kris of Hypnos
Niche 120 Niche: 1x 4★

Premier Class 200301 kn square.jpg Doctor mainhand, especially for solo content. Malice is a pain to farm, so it's a decent pick for the yearly anniversary free weapon ticket, albeit lower priority than the dark Weapon s 1040711100.jpg Agonize or Weapon s 1040414600.jpg Majestas.

Event

Weapon Usage Rank Description
Weapon m 1040306800.jpg
Xuanwu Mace Malus
Frequent - Only one equippable, 1x 5★

Only usable if your team can hit the Damage Cap on enemies, provides 10% Damage Cap up at 5★, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting if you can't cap.
Weapon m 1040020500.jpg
Aquamarine Hatchet
Frequent 3★: -
4★: 120
Only one available, 1x 4★

Strong pick for longer fights, especially helpful as Magna Water has a distinct lack of weapon skills that directly boost your ATK stat.
Weapon m 1040111300.jpg
Winter's Frostnettle
Niche - Only one available, 1x 4★

Niche Class 280301 kn square.jpg Masquerade mainhand, or used to cap crit with 3x Weapon s 1040604000.jpg Ancient Auberon in a more rounded manner, though generally Weapon s 1040614100.jpg Spirit of Mana is better for that purpose.
Weapon m 1040605800.jpg
Xuanwu Shellfists
Niche - Only one available, 1x 4★

Used exclusively for burst to feed Npc s 3040348000 01.jpg Poseidon more Echos to exploit supplemental damage sources such as Weapon s 1040215100.jpg Wamdus's Cnidocyte or Status Keen.pngKeenSupplemental DMG to critical hits
. Be careful as this doesn't stack with Chain of Falsehood square.jpg Chain of Falsehood.
Weapon m 1040516300.jpg
Exo Antaeus
Niche 3★: -
4★: 120
Recommended: 1-2x 4★
Niche: Up to 5x 4★

Interesting weapon from the Exo Crucible event. It doesn't have any particularly special qualities in the grid when compared to other Exos, but as of its release, Water is in such a dire state for unboosted might that some players have begun stacking up to 4 Awakening Special.pngSpecial in the grid for Class 450301 sw square.jpg Relic Buster Blitz Raid spam setups. Due to its charge attack providing Status 7608.pngFlurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, it can be used as a "budget" Weapon s 1040515200.jpg Hraesvelgr alternative as well.

Alas, like other Exo weapons, you should get at least one of each Awakening Attack.pngAttack and Awakening Special.pngSpecial, prioritizing Awakening Attack.pngAttack if you can only get one.

Arcarum

Weapon Usage Rank Description
Weapon m 1040615700.jpg
Wilhelm Militis
Frequent 120 Recommended: 1-2x 0★

Used often in situations where four Weapon s 1040604000.jpg Ancient Auberon are equipped and auto damage cap isn't required (or is provided by an Ultima weapon) as it overtakes Weapon s 1040019700.jpg Fateless in EX mod. Two can be used to cap Voltage in double Weapon s 1040215100.jpg Wamdus's Cnidocyte grids with 3x Auberon. The skill damage supplement on it can also be pretty strong when using characters like Npc s 3040283000 01.jpg Kolulu (Summer) or Npc s 3040374000 01.jpg Lancelot (Grand), so it's worth keeping two.
Weapon m 1040421200.jpg
Glacial Militis
Niche 120 Recommended:, 1x 0★

Water's Xeno Militis weapon, featuring Majesty III and a Defensive Voltage-like skill.

Similarly to the other weapons in the cycle, it mostly sees niche use as a flex defensive weapon for EX slots. Not being able to uncap beyond 3★ limits its maximum skill level to 10, which often leads to other weapons being better options unless you're desperate for the extra bulk.
Doesn't see any use outside of the EX slots.

Weapon m 1040711400.jpg
Bow of Sigurd Militis
Niche 120 Niche: 1x 0★

Niche pick to help round out Voltage with Weapon s 1040711000.jpg Colomba or the regular Weapon s 1040705100.jpg Bow of Sigurd.

Class Champion Weapons

Weapon Usage Rank Description
Weapon m 1040909400.jpg
Unsigned Kaneshige (Water)
Frequent 120 Recommended: 1x 5★

Thanks to Npc s 3040147000 01.jpg Vajra's buffs and Npc s 3040168000 01.jpg Haaselia's evoker swap skill, water Class 220301 kt square.jpg Kengo is able to push 4+ chains every turn with ease, making it an optimal class choice if you have access to the team members. Emblem of Devilry square.jpg Emblem of Devilry is the correct choice for this weapon, by far.

Misc Farmable

Weapon Usage Rank Description
Weapon m 1040809800.jpg
Dante Alighieri
Niche 4★:
-
5★: 120
Recommended: 1x 5★

Premier mainhand choice for Class 270301 mc square.jpg Rising Force for both general use and 0b OTK.
True Glacial Dream Staff icon.jpg
True Glacial Dream Staff
Niche 4★:
-
5★: 120
Recommended: 1x 5★

Solid Class 120401 wa square.jpg Iatromantis mainhand for HL use due to the strong sustain provided by the charge attack.
Weapon m 1040705100.jpg
Bow of Sigurd
Niche 40 Niche: 1x 4★

Niche pick for burst setups due to the large amount of Normal Might it brings for the first few turns.

Gacha Weapons

Stamp16.png

Warning, please read the disclaimer in the Intro tab before investing into any of these.

Weapon Usage Description
Weapon m 1040315500.jpg
Calamitous Aquashade
Niche Niche: 1x 0★+ max

A very strong pick even for Magna in setups with deep HP pools, usually starting to become usable at over 60k HP, often requiring multiple defensive Weapon s 1040913800.jpg Schrodinger. Magna can't reliably make use of more than one in the grid, and the 4★ upgrade is marginal and not required.
Weapon m 1040004600.jpg
Murgleis

+4x Cyan Cage square.jpg Cyan Cage
Niche Niche: 1x 4★ max

Awakening Attack.pngAttack Murgleis can be a solid grid option for single-sided burst grids, due to a strong unboosted Normal Attack mod and a small sprinkle of damage cap. Water grids tend to be very tight, so Murgleis usually sees less success than other Awakening Attack.pngAttack-compatible Grands. Water can easily stack HP or defense via Weapon s 1040913800.jpg Schrodinger, so the Awakening Defense.pngDefense option isn't often seen.
Weapon m 1040410000.jpg
Blue Sphere

+4x Cyan Cage square.jpg Cyan Cage
Niche Niche: 1x 4★ max

Functionally equal alternative to Weapon s 1040004600.jpg Murgleis, as seen above. Also a usable mainhand if Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
is required.

Caim

Character Usage Rank Description
Npc m 3040164000 01.jpg
Caim
Core 120 Thanks to his backline skill, Caim is the linchpin of the Caim HighlanderThe term "Highlander" comes from the movie of the same name, which contains the popular quote "There can only be one." - hence, only one of each weapon. grid archetype, which still stands tall as the strongest earth Magna grid you can build. As such, it's highly recommended you prioritize getting him as your first Evoker.

Unlocking any Evoker at all allows access to the "Here be Swords" areas in Replicard Sandbox, which highly expedites the process of getting more.

Caim can, in theory, be skipped if you own three copies of Weapon s 1040420500.jpg Landslide Scepter, but in Magna this is generally not viable, and should not be considered. 5★ Caim is a substantial upgrade, especially for burst, but it's outside of the scope of this guide. At least 4★ remains essential.

Magna 1

Weapon Usage Rank Description
Weapon m 1040803500.jpg
Ancient Perseus
Core 40 Recommended: 1x 4★
Niche: 2x 4★

Core weapon for both Caim and non-Caim grids due to the very strong Omega Might skills and incidental HP. The multiattack debuff can be offset by Weapon s 1040213000.jpg Autumn's Transformation. Non-Caim grids may run two.
Yggdrasil Dewbranch Omega icon.jpg
Yggdrasil Dewbranch Omega
Frequent 3★: 30
4★: 100
5★: 120
Recommended: 1x 5★

Common HL pick due to the high HP mod with little downside other than the opportunity cost.
Yggdrasil Crystal Blade Omega icon.jpg
Yggdrasil Crystal Blade Omega
Frequent 3★: 30
4★: 100
5★: 120
Recommended: 1x 5★

One copy of this weapon sees very common use in Caim grids due to the strong Omega Might skill and its ability to hold AX skills.

High level players often phase this out for Weapon s 1040116400.jpg Fang of the Dragonslayer, but for players who don't have access to it yet, this weapon can be considered Core.

Perseus icon.jpg
Perseus
Frequent 40 Recommended: 1x 4★

Frequently used weapon for Caim grids due to the very strong Normal Might skills and incidental HP, not as core as the Ancient variant, but still very frequently seen. The multiattack debuff can likewise be offset by Weapon s 1040213000.jpg Autumn's Transformation, even when using both versions in the same grid.

Magna 2

Weapon Usage Rank Description
Nibelung Horn icon.jpg
Nibelung Horn
Core 120 Minimum: 1x 4★
Recommended: 2x 4★
Niche: 3-4x 4★

Core weapon for both Caim and non-Caim grids, in different quantities.
  • Caim grids want to run one, as it's the primary non-opus source of the Stamina mod.
  • Non-Caim grids want to run two alongside a Weapon s 1040213000.jpg Autumn's Transformation to cap Critical Hit.
  • Weapon s 1040420500.jpg Landslide Scepter grids may wish to run up to three to cap crit and enable Axe Voltage synergies with Weapon s 1040314600.jpg Solomon's Axe Militis, but this is a very niche use.
  • The 4th copy is used in a highly specialized single-sided Class 190301 sp square.jpg Apsaras setup with Weapon s 1040218500.jpg Exo Kshathra for OTK that saw some use in July 2023 Guild War.
Weapon m 1040908900.jpg
Nibelung Klinge
Frequent 120 Recommended: 1x 4★

Common HL pick due to the high HP mod if still needed after slotting in Yggdrasil Dewbranch Omega square.jpg Yggdrasil Dewbranch Omega.
Weapon m 1040711900.jpg
Ished
Frequent 120 Recommended: 1x 4★
Niche: 3x 4★

One in Awakening Attack.pngAttack sees common use in Caim grids as an offensive slot-in due to its supplemental damage and strong unboosted Normal Might mod. Three sees niche use for auto attack burst with Npc s 3040361000 01.jpg Cucouroux (Halloween), even overtaking Caim.

Due to Awakening being element-agnostic, it's the best Earth pick for SUBHL Dark Class 170301 bw square.jpg Nighthound builds that want to pretend to be a different element for Tenet clearing purposes.

Weapon m 1040020600.jpg
Godsworn Edge
Niche 120 Niche: 1x 4★

Niche mainhand pick for Chrysaor square.jpg Chrysaor or Class 100401 sw square.jpg Viking, sometimes seen in auto-attack based strategies for Diaspora.
Weapon m 1040115900.jpg
Tatjenen
Niche 120 Niche: 1x or 2x 4★

Strong HL and FA grid pick as a Class 130401 wa square.jpg Manadiver mainhand, in Awakening Attack.pngAttack, due to being able to provide echo.

Honorable Mention: While Magna can not do this, Primal can make use of up to three of these alongside multiple copies of Weapon s 1040116000.jpg Jackknife to enable fast enmity burst, so it's worth stashing additional copies.

High Level

Weapon Usage Rank Description
Weapon m 1040809500.jpg
Harp of Renunciation
Core 4★: 120
5★: 170
Only one available, 1x 5★

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being Β Pendulum square.jpg β Pendulum or Γ Pendulum square.jpg γ Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength or Chain of Glorification square.jpg Chain of Glorification for charge attack builds.
Weapon m 1040416600.jpg
Yggdrasil's Bough
Core 150 Only one available, 1x 5★

Premier EX mod weapon at 5★, with a very relevant cap-up skill, nearly universally used in every grid. Also sees niche use as a Class 430301 me square.jpg Monk mainhand.
Weapon m 1040116400.jpg
Fang of the Dragonslayer
Core 200 Recommended: 1-2x 4★
Niche: Up to 4x 4★

Fang of the Dragonslayer is an incredibly powerful upgrade to earth Magna setups. Having both Magna and Primal mods in it, with the addition of an unboosted attack mod from Awakening Attack.pngAttack Awakening effectively turns it into a Luminiera Sword Omega square.jpg Luminiera Sword Omega on steroids.

One in Awakening Attack.pngAttack is all that Caim magna really needs, but two does see use with Weapon s 1040420500.jpg Landslide Scepter. Additional niche picks such as one Awakening Defense.pngDefense and one Awakening Special.pngSpecial may also be procured for situations such as Diaspora low-turn bursting where a bit of HP needs to be squeezed, or for Guild War 95-150 burst where the extra bit of damage cap may be required.

Weapon m 1040513400.jpg
Galleon's Jaw
Frequent 150 Recommended: 1x 4★
Niche: 2-3x 4★

Core weapon for OTK or any sort of charge attack setup, generally only one sees use to fit within Caim restrictions. For setups that can get their CA buffs elsewhere (e.g. Weapon s 1040024300.jpg Sette di Spade stacking grids), two is very common as well.

Up to three can be used as a niche pick for OTK or Weapon s 1040420500.jpg Landslide Scepter setups.

Weapon m 1040709600.jpg
Draconic Bow
Niche 4★: 120
5★: 150
Only one available, 1x 5★

Best in slot Class 440301 bw square.jpg Robin Hood mainhand pick for Diaspora Robin Hood that doesn't cost 100 Gold Moons. Robin Hood is a somewhat outdated strategy due to the current speed of the raid, but if it's still viable if you have crewmates willing to wait. Sees little use otherwise as earth already gets built-in defense from Caim.

Event

Weapon Usage Rank Description
Weapon m 1040213000.jpg
Autumn's Transformation
Frequent - Only one available, 1x 4★

Core weapon for non-Caim grids, and still pretty good in Caim.
Weapon m 1040607000.jpg
Baihu Claw Malus
Frequent - Only one equippable, 1x 5★

Very common Class 160301 me square.jpg Luchador mainhand, otherwise only usable if your team can hit the Damage Cap on enemies, provides 10% Damage Cap up at 5★, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting in if you can't cap.
Weapon m 1040113000.jpg
Zircon Edge
Niche 3★: -
4★: 120
Only one available, 1x 4★

Strong pick for longer fights, if you can find space for it in the grid. Caim grids for longer fights love it, but that's becoming an extinct setup.
Weapon m 1040215000.jpg
Daggerpeak
Niche 3★: -
4★: 100
Niche: 1x 4★

Niche mainhand pick for 0b OTK in Sandbox, Strike Time, or with Npc s 3040345000 01.jpg Illnott (Summer) due to the extra nuke. Doesn't see much use outside of that.
Weapon m 1040218500.jpg
Exo Kshathra
Niche 3★: -
4★: 120
Niche: 2x 4★

Niche weapon from the Exo Crucible event. Pretty solid mainhand pick for Class 190301 sp square.jpg Apsaras and Class 120401 wa square.jpg Iatromantis, especially for 0b OTK for players without Summon s 2040411000.jpg Belial (Summer). One of each Awakening Attack.pngAttack and Awakening Special.pngSpecial is a solid all-around setup. If one is to be prioritized, make Awakening Attack.pngAttack first.

Arcarum

Weapon Usage Rank Description
Weapon m 1040314600.jpg
Solomon's Axe Militis
Niche 120 Niche: 1x 0★

Sees niche use with axe-based grids as described previously.
In situations where multiple are desired to cap the Voltage skill, Caim grids may use Weapon s 1040315600.jpg Toothache and Suffering (ideal), Weapon s 1040314300.jpg Pain and Suffering or Weapon s 1040314700.jpg Vynateya Militis as the second.
Weapon m 1040814900.jpg
Tribunal Lyre Militis
Niche 120 Recommended:, 1x 0★

Earth's Xeno Militis weapon, featuring Majesty III and a Defensive Voltage-like skill.

Similarly to the other weapons in the cycle, it mostly sees niche use as a flex defensive weapon for EX slots. Not being able to uncap beyond 3★ limits its maximum skill level to 10, which often leads to other weapons being better options unless you're desperate for the extra bulk.
Doesn't see any use outside of the EX slots.

Weapon m 1040215500.jpg
Binds of The Hanged Man
Niche 150 Only one available, 1x 4★+ Only

Extremely powerful sustain weapon for teams that can consistently manage the 12 buff requirement, especially for EX slot raids such as Diaspora. Especially valuable when playing Class 220301 kt square.jpg Kengo, or using 5★ Npc s 3040164000 01.jpg Caim, due to the ease of reaching 12 buffs with those. Can also be an incredibly powerful mainhand pick for Npc s 3040345000 01.jpg Illnott (Summer) teams due to the CA specs when under Chain of Temptation square.jpg Chain of Temptation.

Note: New World Foundation weapons can be relatively hard to get due to the limited availability of New World Quartz square.jpg New World Quartz and high arcarum resource cost, so plan accordingly for the order in which you want to get them, ideally starting with any elements you have primal builds for.

Class Champion Weapons

Weapon Usage Rank Description
Weapon m 1040909500.jpg
Unsigned Kaneshige (Earth)
Frequent 120 Recommended: 1x 5★

Thanks to the powerhouse that is Npc s 3040037000 01.jpg Eahta and earth's fantastic support options in Npc s 3040321000 01.jpg Monika (Valentine) and Npc s 3040375000 01.jpg Satyr (Earth), earth Class 220301 kt square.jpg Kengo is one the strongest builds in the game in terms of sheer damage-per-turn output. If you have these characters, it's absolutely worth making. Emblem of Devilry square.jpg Emblem of Devilry is the correct choice for this weapon, by far.

Misc Farmable

Weapon Usage Rank Description
Weapon m 1040415800.jpg
Scales of Dominion
Core 40 Recommended: 1x 4★

Since Caim already forces you to run only one of each weapon in your grid, Scales tends to be core for any situation where you can hit damage cap. Sees universal use in all setups that can cap, but is often set aside for HL.

Important Note: Scales is, in nearly all circumstances, a damage downgrade. You only use it when you're already hitting Damage Cap, as Scales increases said cap. If your current setup does not manage to hit damage cap without Scales, adding it to your grid will reduce your output. You can see some examples of how this works by clicking the button below.
As a rule of thumb, Scales should not be used in grids lacking a 5★ Dark Opus weapon.

Using Scales? Damage (in theory) Damage Cap Actual Damage Dealt
No 500,000 440,000 440,000
Yes 480,000 484,000 480,000
No 300,000 440,000 300,000
Yes 280,000 484,000 280,000
* these numbers are purely an example to demonstrate when Scales should be used, and do not reflect actual in-game values

Last Sahrivar icon.jpg
Last Sahrivar
Niche 4★:
-
5★: 120
Niche: 1x 5★

Common HL Class 110401 sw square.jpg Paladin mainhand pick for Lucilius (Hard), sometimes sees in-grid use as an HP option.
Weapon m 1040805800.jpg
True Judgement Lyre
Niche 4★:
-
5★: 120
Niche: 1x 5★

Niche Class 410301 ax square.jpg Lumberjack mainhand pick for relaxed Full Auto, sometimes sees in-grid use as an HP option.
Weapon m 1040705500.jpg
Compound Gadget Bow
Niche - Only one available, 1x 3★

Niche pick for skill cap reasons. It's a free weapon from a side story, so don't reduce it.
Weapon m 1040208100.jpg
All-Might Spear
Niche 40 Niche: 1x 4★

Niche pick for Caim OTK builds to help push up the charge attack damage cap.

Gacha Weapons

Stamp16.png

Warning, please read the disclaimer in the Intro tab before investing into any of these.

Weapon Usage Description
Weapon m 1040420500.jpg
Landslide Scepter
Frequent Recommended: 2x 0★+
Niche: 3x 0★+

Landslide Scepter sees use at 1x, 2x, and even 3x in select Magna grids, namely burst. The advent of 5★ Caim and desire to run him in the front has massively increased the usability for the weapon in lower counts. In situations where 3x aren't used, it tends to be paired up with 3 copies of Nibelung Horn square.jpg Nibelung Horn, Weapon s 1040711900.jpg Ished, and rarely Weapon s 1040116400.jpg Fang of the Dragonslayer.

The third copy in Magna is rarer, and usually reserved for Summon s 2040285000.jpg Gorilla friend setups for Guild War that can make good use of the cap up.

Weapon m 1040910000.jpg
Ichigo Hitofuri
Niche Niche: 1x 4★ max

Strong source of Normal Might and the more unique Normal Stamina at 4★. Less used now with the advent of 5★ Bahamut and Ultima weapons but may be worth a grid slot if you have it already made.
Weapon m 1040110600.jpg
Mirror-Blade Shard

+4x Sepia Cage square.jpg Sepia Cage
Niche Niche: 1x 4★ max

Awakening Attack.pngAttack MBS can be a very strong grid option for single-sided or unboosted grids, due to a strong unboosted Normal Attack mod and a small sprinkle of damage cap.
Weapon m 1040504300.jpg
AK-4A

+4x Sepia Cage square.jpg Sepia Cage
Niche Niche: 1x 4★ max

A Awakening Defense.pngDefense AK-4A can provide reasonable bulk for situations where grid space is tight and the bulk is necessary to survive. Not often seen outside of very constrained HL grids.

Pact Weapon

Weapon Usage Description
Weapon m 1040116800.jpg
Piercing Galewing
Niche Niche: 1x 0★ or 4★

Wind's Pact Weapon, which is unfortunately, one of the bad ones. For more information, please read the Pact Weapons section in the main page.
This is a bit of a predicament for the element, as Daggers do not synergize with anything Magna Wind wants to do, and any attempt at making them do so will substantially harm a grid's overall output. As it stands, it may be difficult to find space for one of these in a grid in a way that would actually constitute an improvement.

Alas, it's worth noting the inherent synergy between a Pact Weapon and Split-Auto, namely Npc s 3040261000 01.jpg Grimnir (Valentine), so it may be worth slotting one if you use him and manage to cap damage otherwise. You'll have to test this in your grid to figure out if it's higher value than Weapon s 1040315400.jpg Mandjet for this purpose, unfortunately.

Magna 1

Weapon Usage Rank Description
Tiamat Bolt Omega icon.jpg
Tiamat Bolt Omega
Core 3★: 30
4★: 100
5★: 120
Minimum: 2x 5★
Recommended: 3x 5★
Niche: 4x 5★

One or two is commonly used as a means to introduce enmity into a grid. Three sees use in HL, and four sees use in enmity burst. Is also a desirable mainhand for Class 420301 sp square.jpg Cavalier 0b OTK due to its high stats and the capability to hold AX skills, competing with Weapon s 1040511300.jpg V.A.R.I.S. depending on the team composition.
Weapon m 1040205200.jpg
Ancient Nalakuvara
Frequent 40 Recommended: 1x 4★

Best in slot Omega Might source for low-turn burst setups. The turn based damage skill does not self-stack, and as such, using more than one of this weapon is fruitless.
Tiamat Gauntlet Omega icon.jpg
Tiamat Gauntlet Omega
Niche 3★: 30
4★: 100
5★: 120
Niche: 1x 5★

Niche mainhand pick for Class 160301 me square.jpg Luchador when using double Summon s 2040020000.jpg Tiamat Omega, especially with good AX skills.

Magna 2

Weapon Usage Rank Description
Last Storm Harp icon.jpg
Last Storm Harp
Core 120 Minimum: 2x 4★
Recommended: 3x 4★
Niche: 4x 4★

Bread and butter weapon for wind grids. The quintessential configuration is a set of three with double Summon s 2040020000.jpg Tiamat Omega, as this caps Critical Hit. The third one is often replaced with a Weapon s 1040418000.jpg Coruscant Crozier as a statistical upgrade. Four is used for the same purpose in single Summon s 2040020000.jpg Tiamat Omega setups.
Weapon m 1040418000.jpg
Coruscant Crozier
Core 120 Minimum: 1x 4★
Niche: 3x 4★

Colloquially named the "Spoon", the first copy of this weapon is a statistical upgrade to the third Last Storm Harp square.jpg Last Storm Harp, leading to the meta configuration of two harps and one spoon. Three spoons and one harp sees niche use in situations where HP is valuable.
Weapon m 1040315400.jpg
Mandjet
Frequent 120 Minimum: 1x 4★
Recommended: 2x 4★
Niche: 3x 4★

Common weapon in Awakening Attack.pngAttack due to the supplemental damage source. Scales up in power with the amount of hits your team can put out, being highly valuable if using Npc s 3040261000 01.jpg Grimnir (Valentine). Third copy is very hard to fit in the grid, and should only be considered for V-Grimnir burst reasons.
Weapon m 1040616600.jpg
Abu Simbel
Niche 120 Recommended: 1x 4★
Niche: 2x 4★

Premier mainhand for Class 160301 me square.jpg Luchador in Awakening Attack.pngAttack due to being a very strong Normal Mod source. Two is sometimes seen in enmity burst setups for supplemental damage.

High Level

Weapon Usage Rank Description
Weapon m 1040212600.jpg
Spear of Renunciation
Core 4★: 120
5★: 170
Only one available, 1x 5★

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common pick being Β Pendulum square.jpg β Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength or Chain of Restoration square.jpg Chain of Restoration. The choice between Stamina and Majesty depends on which content you're running and how many copies of Last Storm Harp square.jpg Last Storm Harp you run for it, as you run the risk of saturating the Stamina mod.
Weapon m 1040912400.jpg
Ewiyar's Beak
Core 150 Recommended: 2x 4★
Niche: 5x 4★

Extremely potent supplemental damage source for teams with skill damage output, catapulting the likes of Npc s 3040313000 01.jpg Catura, Npc s 3040261000 01.jpg Grimnir (Valentine), Npc s 3040427000 01.jpg Lich (Halloween), Npc s 3040365000 01.jpg Enyo, and multiple others to meta relevance. 2x 4★ caps its supplemental damage skill against every relevant enemy, generally being the most you'll ever need.

Five is an incredibly niche pick for Summon s 2040408000.jpg Beelzebub lackers, seen only for manual Arcarum play, as it allows killing every encounter with a single press of Ability Decimate.png Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
with a dual wielding class. This setup is mostly meme-tier, since calling Bubs is faster, and most people farm Arcarum mats in Sandbox, but still worth mentioning if you're insane.

Weapon m 1040811600.jpg
Innocent Love
Frequent 150 Only one available, 1x 5★

Solid EX mod weapon at 5★, with a very relevant cap-up skill, nearly universally used in every grid before a 5★ Ultima Weapon is available. After a 5★ Ultima is procured, Innocent Love very quickly falls off, as the cap-up doesn't stack with Gauph Key α square.jpg Gauph Key α.
Weapon m 1040024300.jpg
Sette di Spade
H.M. 200 Honorable Mention on the context of Wind specifically, as despite being a Wind element weapon, its skills are entirely element agnostic. Sette di Spade rarely sees any use in wind Magna for the average player, due to the element's weak charge attack character support. Please see the Any Element section for its off-element usage.

Event

Weapon Usage Rank Description
Weapon m 1040207800.jpg
Qinglong Spear Malus
Frequent - Only one equippable, 1x 5★

Only usable if your team can hit the Damage Cap on enemies, provides 10% Damage Cap up at 5★, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting in if you can't cap. Decent off-hand pick for Class 120401 wa square.jpg Iatromantis.
Weapon m 1040513500.jpg
Peridot Crossbow
Frequent 3★: -
4★: 120
Only one available, 1x 4★

Core pick for longer fights if you can find space for it in the grid.
Weapon m 1040809900.jpg
Spring's Whisperings
Niche - Only one available, 1x 4★

Niche pick as an HP source in a pinch. Sees no use otherwise.
Weapon m 1040016500.jpg
Windhose
Niche 3★: -
4★: 100
Niche: Up to 2x 5★

Niche pick for OTK in Awakening Attack.pngAttack or Awakening Special.pngSpecial, depending on your needs. One is usually enough but two may be used if you can find space.
Weapon m 1040813900.jpg
Daur da Blao
Niche 3★: -
4★: 100
Niche: 1x 5★

Very niche pick to optimize skill-based setups, usually set to Awakening Special.pngSpecial.
Weapon m 1040712400.jpg
Exo Australis
Niche 3★: -
4★: 120
Niche: 1-2x 4★

Niche weapon from the Exo Crucible event. So far it doesn't appear to have much use for Wind, but it very well might in the future with new Row V or Ultimate Mastery updates. One of Awakening Attack.pngAttack and Awakening Special.pngSpecial type should be all you need, but prioritize Awakening Attack.pngAttack if one must be chosen.

Due to Awakening being element-agnostic, it's the best Wind pick for SUBHL Dark Class 170301 bw square.jpg Nighthound builds that want to pretend to be a different element for Tenet clearing purposes.

Arcarum

Weapon Usage Rank Description
Weapon m 1040814000.jpg
Heliogabalus Militis
Niche 120 Niche: 1x 0★

Niche EX mod source for grids with five or more harps (including itself), overtaking Weapon s 1040811600.jpg Innocent Love when auto attack cap isn't relevant. Functionally equivalent to Weapon s 1040814500.jpg Harmonia for this purpose.
Weapon m 1040616900.jpg
Arkab Prior Militis
Niche 120 Recommended:, 1x 0★

Wind's Xeno Militis weapon, featuring Majesty III and a Defensive Voltage-like skill.

Similarly to the other weapons in the cycle, it mostly sees niche use as a flex defensive weapon for EX slots. Not being able to uncap beyond 3★ limits its maximum skill level to 10, which often leads to other weapons being better options unless you're desperate for the extra bulk.
Doesn't see any use outside of the EX slots.

Weapon m 1040418200.jpg
Theater of Temperance
Niche 150 Only one available, 1x 4★+ Only

Very powerful weapon for V2 raids where guarding is relevant, namely SUBHL or Siegfried. The assassin upon guard skill at 4★ allows for regaining any lost damage during guard turns in the next one, highly increasing your overall damage output assuming guards are used.

Note: New World Foundation weapons can be relatively hard to get due to the limited availability of New World Quartz square.jpg New World Quartz and high arcarum resource cost, so plan accordingly for the order in which you want to get them, ideally starting with any elements you have primal builds for.

Class Champion Weapons

Weapon Usage Rank Description
Weapon m 1040417500.jpg
Kanabo (Wind)
Niche 120 Recommended: 1x 5★

Thanks to Weapon s 1040912400.jpg Ewiyar's Beak and other skill support options in the element such as Npc s 3040313000 01.jpg Catura, Class 430301 me square.jpg Monk with Kanabo becomes a powerhouse and is sometimes seen as a strong DPS class. Do be aware that Monk is a selfish attacking class, and tends to require support from the rest of the team for debuffs and sustain.

Kanabo sees slightly less usage nowadays thanks to Class 130401 wa square.jpg Manadiver mostly filling the same role, but is still worth mentioning for setups that want to have charge attack on.

Weapon m 1040710300.jpg
Sherwood Bow (Wind)
Niche 120 Niche: 1x 5★

Class 440301 bw square.jpg Robin Hood is also a very strong skill-based wind pick, with lower damage output than Monk, but with fantastic support potential, making it a better pick if the rest of your roster isn't up to par. While wind does have other bows, such as Weapon s 1040709100.jpg Ring of Wandergale, Sherwood Bow is often the best one due to its dispel and ability to proc further nukes when dodging.

Misc Farmable

Weapon Usage Rank Description
Weapon m 1040511300.jpg
V.A.R.I.S.
Frequent - Recommended, 1x 5★

Best in slot Gun for Wind due to its charge attack providing Echo to the whole party at 5★. Due to a recent restock, multiple copies can be acquired in case you reduced yours previously.
Weapon m 1040209500.jpg
True Conviction Flashspear
Niche 4★: -
5★: 120
Niche: 1x 5★

Decent Class 110401 sw square.jpg Paladin mainhand pick for Lucilius (Hard). Doesn't see use otherwise.

Gacha Weapons

Stamp16.png

Warning, please read the disclaimer in the Intro tab before investing into any of these.

Weapon Usage Description
Weapon m 1040022000.jpg
Evanescence
Niche Niche: 1x 0★+ max

Evanescence is often used as a strong mainhand for auto-attack based classes such as Class 100401 sw square.jpg Viking, which does not require uncapping at all. If you're interested in playing wind, you'll likely have one of these eventually, as it's the unlock weapon for Npc s 3040335000 01.jpg Narmaya (Grand). 4★ is a marginal upgrade, and its grid slot is best given to an additional Weapon s 1040315400.jpg Mandjet instead.
Weapon m 1040024200.jpg
Claíomh Solais Díon
Niche Niche: 1x 4★ max

Can slot in nicely into some grids if you have access to it and the grid is already well rounded. Note that its own skills count for it, so you only need 13 Boosts before adding it to enable its special skill. Given the requirement, and the fact wind grids are already fairly tight, one copy is probably more than enough. Works at 0★, 4★ being a very marginal upgrade for magna.

Weapon m 1040614800.jpg
Destiny Knuckles
Niche Niche: 1-2x 0★+ only

When using two of these, the Bloodshed ability enables dropping your HP to a low enough value at the start of battle to burst effectively with enmity sources like Tiamat Bolt Omega square.jpg Tiamat Bolt Omega. Class 110301 sw square.jpg Spartan can get away with running only one for usage with Ability m 2078 3.png Molon LabeAll allies gain Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite
, and Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
. Since Bloodshed is available from the start, uncaps are not required. Primal can make use of three, but magna does not have the space.
Weapon m 1040615500.jpg
Creepy Claws
Niche Niche: 1x 4★ only

Best in slot mainhand for Class 160301 me square.jpg Luchador if planning to use charge attacks, requiring 4★. Not viable in Magna if strictly doing autos, but may be worth barring for efficient burst if you already have all the other pieces.
Weapon m 1040105400.jpg
Love Eternal

+4x Fern Cage square.jpg Fern Cage
Niche Niche: 1x 4★ max

A Awakening Defense.pngDefense Love Eternal can provide reasonable bulk for situations where grid space is tight and the bulk is necessary to survive. Not often seen outside of very constrained HL grids.
Weapon m 1040108700.jpg
Parazonium
Niche Niche: 1x 4★ max

As Awakening is element-agnostic, an Awakening Attack.pngAttack Parazonium can be used alongside Weapon s 1040116800.jpg Piercing Galewing on single-sided or unboosted burst setups to provide solid damage and 5% damage cap in one slot. This falls off heavily on dual-sided setups, however.

Awakening Attack.pngAttack Weapon s 1040110600.jpg Mirror-Blade Shard is functionally equivalent for this purpose, but has slightly lower stats.

Pact Weapon

Weapon Usage Description
Weapon m 1040814500.jpg
Harmonia
Core Minimum: 2x 0★
Recommended: 2x 4★
Niche: 3x 4★

Light's Pact Weapon. For more information, please read the Pact Weapons section in the main page.

Importantly, the Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on Charge Attack provided by 4★ Harmonia is very relevant, making it a best-in-slot mainhand pick for both Belial and Agastia grids. Because of this, barring one should take higher priority over other Pact weapons - especially if one wants to farm Weapon s 1040421300.jpg Forbidden Agastia.

Magna 1

Weapon Usage Rank Description
Luminiera Sword Omega icon.jpg
Luminiera Sword Omega
Core 3★: 30
4★: 100
5★: 120
Minimum: 3x 5★
Recommended: 5x 5★
Niche: 6x 5★

Light's classic bread and butter weapon - thanks to the combination of both a Magna and Primal mod, this weapon is often used with numerous copies in nearly every standard light grid, from burst to HL. 5x is the usual stopping point for farming these, as at that point, a Weapon s 1040008000.jpg Cosmic Sword tends to have more value, but some niche situations prefer the 6th for additional HP.

Weapon m 1040800000.jpg
Luminiera Harp Omega
Core* 3★: 30
4★: 100
5★: 120
Recommended: 2x 5★
Niche: 3x 5★

When using two Weapon s 1040814500.jpg Harmonia, two of these become core in grids to power up the Voltage skill. A third one can be used in niche situations to fully cap it when other harps (such as Weapon s 1040804400.jpg Cosmic Harp or Weapon s 1040809600.jpg Harp of Everlore aren't used).

This weapon sees absolutely no use without Harmonia in the grid, but is worth stashing in case you get them later.

Weapon m 1040703400.jpg
Ancient Bow of Artemis
Niche 40 Niche: 1x 4★

Niche pick as the only reasonably usable source of Magna Enmity in light.

Magna 2

Weapon Usage Rank Description
Weapon m 1040215200.jpg
Pillar of Flame
Frequent 120 Recommended: 2-3x 4★

The most common source of both Stamina and Critical Hit in Magna light. Two of these plus a Mittron's Bow square.jpg Mittron's Bow, or just three of these, caps crit with a decent Stamina mod, providing an alternative setup to stacking Luminiera Sword Omega square.jpg Luminiera Sword Omega, though usually just a sidegrade.

Mittron's Bow icon.jpg
Mittron's Bow
Frequent 120 Recommended: 1x 4★

It's recommended to keep one bow to finish the setup with Weapon s 1040215200.jpg Pillar of Flame, or just as a grid option to provide Magna Stamina. Also serves as a defensive mainhand option for bow classes such as Class 440301 bw square.jpg Robin Hood. Additional bows don't serve any real purpose.

Weapon m 1040913300.jpg
Harakhte
Frequent 120 Recommended: 2x 4★

Core weapon for any sort of charge attack based setups. Only one is necessary to cap the charge attack supplemental when used alongside Weapon s 1040814000.jpg Heliogabalus Militis, generally in Awakening Attack.pngAttack. A second one is useful if you lack the harp or if you intend to fight Agastia, due to the heavy damage that raid does.

Weapon m 1040711600.jpg
Harsiesis
Niche 120 Niche: Up to 2x 4★

Niche supplemental damage pick, generally in Awakening Attack.pngAttack, but usually superseded entirely by Weapon s 1040814500.jpg Harmonia. Harmonia lackers may use up to two for supplemental damage with setups that deal high hit counts. Also a solid Class 440301 bw square.jpg Robin Hood mainhand.

Due to Awakening being element-agnostic, it's the best Light pick for SUBHL Dark Class 170301 bw square.jpg Nighthound builds that want to pretend to be a different element for Tenet clearing purposes.

Mittron's Treasured Blade icon.jpg
Mittron's Treasured Blade
Niche 120 Niche: 1x 4★

Niche dagger mainhand for Class 280301 kn square.jpg Masquerade, Class 200301 kn square.jpg Doctor and especially Class 130401 wa square.jpg Manadiver. Doesn't really see any other use.

High Level

Weapon Usage Rank Description
Weapon m 1040017100.jpg
Sword of Renunciation
Core 4★: 120
5★: 170
Only one available, 1x 5★

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being Β Pendulum square.jpg β Pendulum or Γ Pendulum square.jpg γ Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength or Chain of Glorification square.jpg Chain of Glorification for charge attack builds.
Weapon m 1040213700.jpg
Rhongomyniad
Niche 150 Only one available, 1x 5★

Due to the high EX mod present in Weapon s 1040814500.jpg Harmonia and the prevalence of True Purity Sunblade square.jpg True Purity Sunblade as a mainhand weapon, the light astral weapon doesn't see much use. Harmonia lackers may use it as a strong EX pick for non-sword classes, and it also sees use to boost heavy skill damage setups such as Io Cannon.

Weapon m 1040313000.jpg
Lu Woh's Horn
Niche 150 Niche:1x 4★

Niche weapon used to boost auto attack based burst setups when Weapon s 1040814500.jpg Harmonia isn't present. Sometimes sees use as a budget Class 100401 sw square.jpg Viking mainhand or offhand pick. Harmonia lackers may use one to round off their supplemental damage, but due to the lack of any damage mods, Weapon s 1040711600.jpg Harsiesis usually serves this purpose better.

Weapon m 1040915200.jpg
Symmetria
Niche 200 Niche: 1x 4★

Due to Magna Light already having easy access to good Normal Might and HP, Symmetria isn't a particularly great pick in most situations. Alas, if you really want one, a Awakening Defense.pngDefense copy might be usable to quickly pad out HP in grids that otherwise might be lacking, but I fail to see any other potential use.

Event

Weapon Usage Rank Description
Weapon m 1040207900.jpg
Huanglong Spear
Niche 4★:
-
5★:
120
Only one available, 1x 5★

Premiere Class 420301 sp square.jpg Cavalier mainhand pick for 0b OTK due to the increase in charge attack specs it provides.

Weapon m 1040607100.jpg
Huanglong Gauntlet
Niche 4★:
-
5★:
120
Only one available, 1x 5★

Solid Class 160301 me square.jpg Luchador mainhand pick for Ability Tag Team.png Tag TeamAll allies instantly perform a normal attack without using up a turn. based burst, usually superseded by Weapon s 1040614500.jpg Phantom Fangs when any sort of skill damage is added to the mix, but much easier to get since Rise of the Beasts comes around a lot more often than any given Proven Grounds.

Weapon m 1040614500.jpg
Phantom Fangs
Niche 3★:
-
4★:
100
Recommended: 1x 4★

Solid Class 160301 me square.jpg Luchador mainhand pick for Ability Tag Team.png Tag TeamAll allies instantly perform a normal attack without using up a turn. based burst when any skill damage is present.

Arcarum

Weapon Usage Rank Description
Weapon m 1040022600.jpg
Sword of Pallas Militis
Frequent 120 Recommended: 1x 0★

Due to light often stacking many swords in the form of its Dark Opus and many Luminiera Sword Omega square.jpg Luminiera Sword Omega, Sword Voltage often becomes the best in slot EX mod option. Do note that all Voltage skills share the same cap of 80%, and as such, using this alongside Weapon s 1040814500.jpg Harmonia may be counterproductive.

Weapon m 1040814000.jpg
Heliogabalus Militis
Frequent 120 Recommended: 1x 0★

Core pick for charge attack based grids, as its supplemental damage skill caps out alongside one Weapon s 1040913300.jpg Harakhte. Also sees use in non-charge attack setups to near-cap Voltage alongside two Weapon s 1040814500.jpg Harmonia in a compact manner.

Weapon m 1040024100.jpg
Sacred Flame Militis
Niche 120 Recommended:, 1x 0★

Light's Xeno Militis weapon, featuring a more offensive kit when compared to its mainwheel counterparts. Due to the requirement of being a Main or Auxiliary weapon to provide its boost, and the fact magna Light would much prefer to use it's non-Militis version True Purity Sunblade square.jpg True Purity Sunblade as a mainhand, this weapon is only effective as an off-hand pick for Class 100401 sw square.jpg Viking or Chrysaor square.jpg Chrysaor when a second Militis weapon exists in the grid.
Weapon m 1040513700.jpg
Shooting of The Star
Niche 150 Only one available, 1x 4★+ Only

Very strong weapon for both HL and burst setups, due to its skill at 4★ enabling free echoes upon calling The Star square.jpg The Star. Should be considered with high priority if one wants to use Npc s 3040429000 01.jpg Florence (Halloween) burst setups, or Npc s 3040441000 01.jpg Makura based Agastia setups.

Note: New World Foundation weapons can be relatively hard to get due to the limited availability of New World Quartz square.jpg New World Quartz and high arcarum resource cost, so plan accordingly for the order in which you want to get them, ideally starting with any elements you have primal builds for.

Misc Farmable

Weapon Usage Rank Description
True Purity Sunblade icon.jpg
True Purity Sunblade
Frequent 4★:
-
5★: 120
Minimum: 1x 5★

When used as a mainhand, provides a Normal Stamina buff to everyone in the team, which is normally unique in Magna light, sans what is provided by Ultima weapons - because of this, it's often the premiere mainhand pick for any sword class, such as Class 450301 sw square.jpg Relic Buster, Class 100401 sw square.jpg Viking, Class 110401 sw square.jpg Paladin, etc. Does not see use in the grid itself.

Weapon m 1040008000.jpg
Cosmic Sword
Frequent 150 Recommended: 1x 4★

Common slot-in to high sword count grids with Luminiera Sword Omega square.jpg Luminiera Sword Omega to increase damage cap. Generally slotted when five or more swords exist in the grid.

Weapon m 1040804400.jpg
Cosmic Harp
Frequent 150 Recommended: 1x 4★

Common slot-in to high harp count grids with Weapon s 1040814500.jpg Harmonia to increase damage cap. Generally used when five or more harps exist in the grid. Note that if the two Harmonia are 4★, this weapon can only provide up to 6% damage cap, and as such, is only effective up to the sixth harp.

Gacha Weapons

Stamp16.png

Warning, please read the disclaimer in the Intro tab before investing into any of these.

Weapon Usage Description
Weapon m 1040112500.jpg
Ivory Ark
Niche Niche: 1x 4★

Even without cages, it's the best in slot non-Illustrious main hand weapon for Class 280301 kn square.jpg Masquerade or Class 130401 wa square.jpg Manadiver at 4★, due to providing additional Echo stacks.

Weapon m 1040617300.jpg
Imperious Fury
Niche Niche: 1x 0★, up to 2x 0★+

A clone of water's Weapon s 1040315500.jpg Calamitous Aquashade, now in Light. Can be a solid slot-in for grids stacking Luminiera Sword Omega square.jpg Luminiera Sword Omega, which usually have reasonably high HP. Around 60k, and ideally over 70k is the point at which this weapon starts becoming useful. Works at 0★, 4★ being a very marginal upgrade for magna.

Weapon m 1040309000.jpg
Certificus

+4x Sulfur Cage square.jpg Sulfur Cage
Niche Niche: 1x 4★

Awakening Attack.pngAttack Certificus can be a solid grid option for single-sided grids, due to a strong unboosted Normal Attack mod and a small sprinkle of damage cap. Grids stacking Luminiera Sword Omega square.jpg Luminiera Sword Omega might see less benefit from this, due to the Sword already providing a significant bit of Normal Attack.

Even without cages, it's a Class 100401 sw square.jpg Viking mainhand at 4★ to help improve the team's overall DATA and defense, especially worth mentioning due to the lack of usable axes in light. Highly niche but worth considering for the dual-wield synergy as well if you have it.

Weapon m 1040404300.jpg
Gambanteinn

+4x Sulfur Cage square.jpg Sulfur Cage
Niche Niche: 1x 4★ max

When caged, functionally equal alternative to Weapon s 1040309000.jpg Certificus, as seen above.
Weapon m 1040600000.jpg
Lion Khan Claw
Niche Niche: 1x 0★+

Used exclusively for its ability to Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on Charge Attack for fighting Agastia. This weapon can be bought with both Gold or Silver Moons, and doesn't need to be uncapped, but should only ever be considered in Magna if one absolutely wishes to farm Weapon s 1040421300.jpg Forbidden Agastia and has no way to get Weapon s 1040814500.jpg Harmonia. This is not a recommended purchase, but if you have one handy from SSR tickets, it's worth keeping.

Pact Weapon

Weapon Usage Description
Weapon m 1040314300.jpg
Pain and Suffering
Core Minimum: 2x 0★
Recommended: 2x 4★
Niche: 3x 4★

Dark's Pact Weapon. For more information, please read the Pact Weapons section in the main page. Often abbreviated as "PNS".
Editor Julinya's note: Never have I encountered a more aptly named item in a gacha game. Pain and suffering? You got that right!

Magna 1

Weapon Usage Rank Description
Weapon m 1040301400.jpg
Celeste Zaghnal Omega
Core* 3★: 30
4★: 100
5★: 120
Recommended: 2x 5★
Niche: 3x 5★

When using two Weapon s 1040314300.jpg Pain and Suffering, two of these become core to power up the Voltage skill. A third one can be used in niche situations to fully cap it when other axes (such as Weapon s 1040310800.jpg Scythe of Darkherald) aren't used.

This weapon sees absolutely no use without PNS in the grid, but is worth stashing in case you get them later.

Weapon m 1040604300.jpg
Celeste Claw Omega
Niche 3★: 30
4★: 100
5★: 120
Minimum: 1x 5★
Recommended: 2x 5★
Niche: 3x 5★

With dark having received more powerful tools recently, enmity has fallen out of favor as the premiere dark strategy. If you want to build it anyway, up to three can be used in setups that are able to take damage such as in HL if no better grid options are available, but usually no more than two.

Magna 2

Weapon Usage Rank Description
Weapon m 1040414200.jpg
Abyss Spine
Core 120 Minimum: 2x 4★
Recommended: 3x 4★
Niche: 4x 4★

Bread and butter weapon in dark Magna due to the highly efficient mod spread, even for non-charge attack setups. Up to 3 is often used in charge attack builds, and the 4th is a niche HL pick when the additional bulk is necessary.

Weapon m 1040813100.jpg
Zechariah
Frequent 120 Minimum: 1x 4★

Only good non-Dark Opus source of Magna Stamina, thus slotted into many grids for the unique mod when there's space for it. Also serves as a very decent Class 410301 ax square.jpg Lumberjack or Class 270301 mc square.jpg Rising Force mainhand. Sees less use in Weapon s 1040314300.jpg Pain and Suffering setups due to lack of space.

Weapon m 1040419700.jpg
Bigeh and Edfu
Niche 120 Niche: Up to 2x 4★

Niche pick for HL, often in Awakening Defense.pngDefense to provide additional bulk and low-HP support when needed. May be used alongside, or substitute Weapon s 1040020300.jpg Fediel's Spine in situations where being at low HP is expected, such as SUBHL.

Weapon m 1040115500.jpg
Abydos
Niche 120 Niche: Up to 3x 4★

Niche supplemental damage pick, generally in Awakening Attack.pngAttack, but usually superseded entirely by Weapon s 1040314300.jpg Pain and Suffering. PNS lackers may use up to three for supplemental damage with setups that deal high hit counts. Also a solid Class 280301 kn square.jpg Masquerade or Class 200301 kn square.jpg Doctor mainhand.

High Level

Weapon Usage Rank Description
Weapon m 1040911100.jpg
Katana of Renunciation
Core 4★: 120
5★: 170
Only one available, 1x 5★

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being Β Pendulum square.jpg β Pendulum or Γ Pendulum square.jpg γ Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength, Pendulum of Strife square.jpg Pendulum of Strife for enmity burst or HL, or Chain of Glorification square.jpg Chain of Glorification for charge attack builds.
Weapon m 1040421300.jpg
Forbidden Agastia
Core 200 Minimum: 1x 4★
Recommended: 2x 4★
Niche: 4x 4★

Due to a combination of strong Magna and unboosted Normal mod, at least one copy of this weapon is likely to find its way into nearly every magna Dark grid as a statistical powerhouse. One instance of Bloodshed isn't exactly dangerous, but the second is enough to push it out of HL teams, leaving it reserved only for safer fights.
Four copies of this weapon sees niche use as a best in slot double Summon s 2040046000.jpg Celeste Omega configuration for burst damage due to the incredibly powerful mods and capping crit.

Weapon m 1040711100.jpg
Agonize
Core 120 Recommended: 2x 4★

Agonize toes the line between "Core" and "Frequent". At the time of writing, Dark's meta strategy revolves around characters with high-hit count skills, namely Npc s 3040357000 01.jpg Lich and Npc s 3040376000 01.jpg Fediel, but also Npc s 3040412000 01.jpg Magisa (Summer) and Npc s 3040424000 01.jpg Bowman, which this weapon supercharges. Fedilich setups are made incredibly stronger by the presence of two Agonize in the grid, to the point where this weapon becomes Core to any havers. However, for team compositions with little skill damage output, Agonize is middling at best.

Worth noting that going Primal will not save you from farming two Agonize, as Weapon s 1040216900.jpg Skeletal Eclipse is only an upgrade when boosted by double Summon s 2040090000.jpg Hades. You'll still want two Agonize for situations where you can only use one, such as sandbox, or crossing with Summon s 2040408000.jpg Beelzebub or Summon s 2040158000.jpg Qilin.

Weapon m 1040020300.jpg
Fediel's Spine
Frequent 150 Recommended: 2x 4★

Core weapon for any charge attack based setups due to its supplemental damage skill. Since charge attack supplement is capped at 1,000,000, more than two is not required. Also often used as a source of Normal Stamina in unboosted teams.

Weapon m 1040612500.jpg
Claws of Terror
Niche 150 Only one available, 1x 5★

Due to the high EX mod present in Weapon s 1040314300.jpg Pain and Suffering or Weapon s 1040419600.jpg Ramsund Militis, the dark astral weapon doesn't see much use. PNS lackers may use it as a strong EX pick otherwise, especially for auto burst before having access to a 5★ Ultima Weapon, as its cap-up skill does not stack with Gauph Key α square.jpg Gauph Key α.

Event

Weapon Usage Rank Description
Weapon m 1040706000.jpg
Qilin Bow
Niche 4★:
-
5★: 120
Only one available, 1x 5★

Niche cap up weapon for Weapon s 1040314300.jpg Pain and Suffering lackers, generally used for burst setups only when PNS isn't available. Be wary of the HP down in this weapon, as it singlehandedly makes it unusable for HL. The normal attack mod is nothing to write home about either, and a Bahamut Weapon is recommended instead for that reason.

Weapon m 1040514500.jpg
Bismarck
Niche 3★: -
5★: 100
Niche: 1x 5★

One in Awakening Attack.pngAttack sees niche use as a strong offensive pick for unboosted grids, namely those with skill damage output. Also makes for a very good Class 420301 sp square.jpg Cavalier mainhand for 0b OTK.

Arcarum

Weapon Usage Rank Description
Weapon m 1040314700.jpg
Vynateya Militis
Niche 120 Niche: 1x 0★

Used exclusively to near-cap Voltage with Weapon s 1040314300.jpg Pain and Suffering in a compact manner. A third PNS or a Weapon s 1040314600.jpg Solomon's Axe Militis also serves the same purpose.

Weapon m 1040419600.jpg
Ramsund Militis
Niche 120 Niche: 1x 0★

Niche pick as a best in slot EX mod weapon for grids without Weapon s 1040314300.jpg Pain and Suffering that stack Weapon s 1040414200.jpg Abyss Spine. With five staves in the grid (itself included), it overtakes Weapon s 1040612500.jpg Claws of Terror.

Weapon m 1040218000.jpg
Advocatus Diaboli Militis
Niche 120 Recommended:, 2x 0★

Dark's Xeno Militis weapon, featuring a more offensive kit when compared to its mainwheel counterparts. If you somehow already run a Militis weapon in your grid, or you manage to get your hands on two of these (for Class 120401 wa square.jpg Iatromantis main+auxiliary), this weapon becomes the strongest Magna mod source in the game, at a ridiculous boostable 46% - otherwise, its heavily restricted nature ensures it doesn't get any viable usage.
Weapon m 1040113200.jpg
Pain of Death
Niche 150 Only one available, 1x 4★+ Only

Powerful weapon for burst situations where one intends to call Summon s 2040238000.jpg Death (SSR), or in SUBHL where intentional sacrifices are part of the Dark gameplay, as the attack buff it provides is very significant. Has gained more relevance in magna recently after the release of Npc s 3040456000 01.jpg Ilsa (Yukata) due to her natural synergy with it.

Note: New World Foundation weapons can be relatively hard to get due to the limited availability of New World Quartz square.jpg New World Quartz and high arcarum resource cost, so plan accordingly for the order in which you want to get them, ideally starting with any elements you have primal builds for.

Class Champion Weapons

Weapon Usage Rank Description
Weapon m 1040417700.jpg
Kanabo (Dark)
Niche 120 Recommended: 1x 5★

Thanks to Weapon s 1040314300.jpg Pain and Suffering and Weapon s 1040711100.jpg Agonize providing an incredibly strong core for multihit skill spam, Class 430301 me square.jpg Monk with Kanabo becomes a DPS powerhouse and is often seen. Do be aware that Monk is a selfish attacking class, and tends to require support from the rest of the team for debuffs and sustain, though Npc s 3040376000 01.jpg Fediel and Npc s 3040357000 01.jpg Lich provide this in spades.

Kanabo sees slightly less usage nowadays thanks to Class 130401 wa square.jpg Manadiver mostly filling the same role, but is still worth mentioning for setups that want to have charge attack on.

Misc Farmable

Weapon Usage Rank Description
Weapon m 1040911000.jpg
Katana of Repudiation
Niche 170 Niche: 1x 5★

The Primal Opus weapon for dark is specifically mentioned here as the linchpin of the Class 210301 kt square.jpg Runeslayer Gold Brick square.jpg Gold Brick farming setup for Akasha.

This set up makes use of Chain of Falsehood square.jpg Chain of Falsehood and the FireRune.png + WaterRune.png combo to give the main character Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, bypassing the chain's downside and giving the entire party double strike and echo for massive burst damage. Further explaining this setup falls outside this guide's scope, but if you choose to make it, it's probably a good choice to make the extra Opus just for it, so you don't have to constantly swap keys.

With the advent of Weapon s 1040315100.jpg Ereshkigal, this is a slightly suboptimal setup, thanks to needing additional button presses for the same result, but fortunately, does not cost 150 Gold Moons.

Weapon m 1040213300.jpg
Advocatus Diaboli
Niche 4★:
-
5★: 120
Niche: 1x 5★

Decent Class 110401 sw square.jpg Paladin mainhand pick for Lucilius (Hard). Doesn't see use otherwise.

Weapon m 1040414600.jpg
Majestas
H.M. 120 Honorable Mention, as Magna can not make use of this weapon, but it is very important for HL in Primal dark. If you got some extra time on your hands and can see yourself switching to Summon s 2040090000.jpg Hades, it's worth farming an 4★ or two and stashing them for the future. Also provides nice synergy with Weapon s 1040419600.jpg Ramsund Militis.

Gacha Weapons

Stamp16.png

Warning, please read the disclaimer in the Intro tab before investing into any of these.

Weapon Usage Description
Weapon m 1040116600.jpg
Eternal Signature
Niche Niche: 1x 0★, up to 2x 0★+

A clone of fire's Weapon s 1040023700.jpg Lord of Flames, now in Dark. Dagger isn't a very useful weapon type for dark grids, unfortunately, which relegates this in magna use as a flex slot for PNS grids, which already incidentally carry four axes. Other setups incidentally carrying four of the same weapon type may also find use for it, but it's not worth to meld your grid around to fit it. Works at 0★, 4★ being a very marginal upgrade for magna.

Weapon m 1040108700.jpg
Parazonium

+4x Nightshade Cage square.jpg Nightshade Cage
Niche Niche: 1x 4★

Awakening Attack.pngAttack Parazonium can be a very strong grid option for single-sided or unboosted grids, due to a strong unboosted Normal Attack mod and a small sprinkle of damage cap.

Even without cages, it's the best in slot non-Illustrious main hand weapon for Class 280301 kn square.jpg Masquerade or Class 130401 wa square.jpg Manadiver at 4★, due to providing additional Echo stacks. Sees extensive use in Cosmos as the go-to pick for Class 150301 sw square.jpg Chaos Ruler.

Weapon m 1040008700.jpg
Blutgang

+4x Nightshade Cage square.jpg Nightshade Cage
Niche Niche: 1x 4★ max

A Awakening Defense.pngDefense Blutgang can provide reasonable bulk for dark teams that need it in a pinch. This is rarely ever seen, as dark can easily compensate for defense needs using Npc s 3040376000 01.jpg Fediel's Ability m 1639 5.png The Black's EncroachmentThe field is engulfed in the Status 5045.pngMalice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
Duration: IndefiniteField effect
Local status effect
.
(Can't recast.)
.
Weapon m 1040913900.jpg
Eleventh Fang of the Pack
Niche Niche: 1x 4★

Very powerful Class 220301 kt square.jpg Kengo mainhand, competing with Weapon s 1040909800.jpg Unsigned Kaneshige (Dark) for its ability to enable degenerate multi-CA combos and hardcap increase when using high CA damage characters.

Element Agnostic

Weapon Usage Rank Description
Weapon m 1040106700.jpg
Dagger of Bahamut Coda
Core 130 5★ Bahamut Weapons: 1x 5★ per needed pairing

"Attack type" 5★ Bahamut Weapons Weapon s 1040007400.jpg Sword of Bahamut Coda
Weapon s 1040106700.jpg Dagger of Bahamut Coda
Weapon s 1040205400.jpg Spear of Bahamut Coda
Weapon s 1040304300.jpg Axe of Bahamut Coda
Weapon s 1040407000.jpg Staff of Bahamut Coda
Weapon s 1040504500.jpg Pistol of Bahamut Coda
often provide the best-in-slot unboosted Normal Might mod in the game, and as such, become a core pick for any Magna grids that can match their race requirements.
Generally, every Magna grid will benefit from a 5★ Bahamut weapon, niche exceptions being when your grid already has high normal mod in it from its other weapons (e.g. Luminiera Sword Omega square.jpg Luminiera Sword Omega, or Weapon s 1040912400.jpg Ewiyar's Beak), or if you just do not have any space for it because of the other core picks.

4★ and lower Bahamut Weapons are okay, and may be worth slotting in sometimes based on the damage prediction, but the 5★ skill is a very significant upgrade and worth prioritizing. As a bonus, 5★ enables slotting in Extra slots, for Replicard Sandbox or Extra slot enabled Raids.

Weapon m 1040011900 note.jpg
Ultima Sword
Core*Essentially core once obtained, but low priority in the grand scheme of things, especially as it requires you to clear Super Ultimate Bahamut multiple times for each one. 200 5★ Ultima Weapons: Up to 7x 5★

Thanks to Gauph Key Tria square.jpg Gauph Key Tria, 5★ Ultima Weapons are able to replace Seraphic weapons in every element, allowing you to use a much stronger weapon in that slot, should your team match its weapon requirements. Once you have access to these, Seraphics are very rarely used.

Key Choices

  • Slot 1 generally is taken by Gauph Key of Strength square.jpg Gauph Key of Strength. Sometimes Gauph Key of Zeal square.jpg Gauph Key of Zeal for enmity setups or Gauph Key of Strife square.jpg Gauph Key of Strife when the DA/TA is absolutely needed for a highly optimized setup.
  • Slot 2 more often than not tends to be Gauph Key α square.jpg Gauph Key α, but realistically can be any key depending on your needs. This key affects every member, even those that don't match the weapon.
  • Slot 3 is reserved for Gauph Key Tria square.jpg Gauph Key Tria in most situations, the other three being usually reserved for niche optimization. It also affects every member.

The order in which you should make these will entirely depend on your roster and favored compositions. Note that the 7th Ultima Weapon you make requires you to purchase an Ultima Core square.jpg Ultima Core using a Cloud Commendation square.jpg Cloud Commendation, so make sure you save one for it.

4★ and lower Ultima Weapons do not replace the Seraphic slot, and as such, are niche at best and very rarely see use outside of mono-weapon teams or Class 450301 sw square.jpg Relic Buster Ability m 1419 1.png Blitz RaidAttack without using up a turn.
(Consumes 1 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
spam builds, but can be a strong inclusion in that situation.

Weapon m 1040809400.jpg
Harp of Repudiation
Niche 170 Any 7th Opus for Freyr Key: 1x 5★

This entry refers not to the specific Earth opus, but to having any additional 7th 5★ Dark Opus weapon made with the purpose of holding a Chain of Temptation square.jpg Chain of Temptation in its third slot. This is often called the "Freyr Key", as it provides the same buffs Summon s 2040281000.jpg Freyr (Summon) does automatically at the start of battle.

Earth tends to be the element that makes the best use of it, due to having access to Summon s 2040285000.jpg Gorilla and buff synergy with Npc s 3040297000 01.jpg Golden Knight and Weapon s 1040215500.jpg Binds of The Hanged Man, thus being the recommended element if you're unsure which to make.

The Freyr Key buffs are so potent that they generally outvalue any other Opus weapon for the turns they're available - even if the weapon holding the key is off-element. As such, having a Freyr Key always on hand for OTK or burst setups is highly valuable, albeit still a much lower priority than finishing the rest of the grid.

Worth noting that some of the buffs the Freyr Key provides can be obsolete based on your character picks - for example, Npc s 3040428000 01.jpg Mugen (Halloween) provides Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 5 turns
, which overwrites the buff from Freyr.

Weapon m 1040414700.jpg
Hollowsky Staff
Niche 150 Niche: 1x 4★

Niche pick, used exclusively for Semi-Auto slimeblasting with Class 250301 wa square.jpg Nekomancer nowadays, sometimes alongside a split-auto character such as Npc s 3040261000 01.jpg Grimnir (Valentine). Still worth making for that specific use, as it saves a lot of time grinding up EXP for transcended eternals or rank points.

Sette Di Spade

Config Usage
Weapon m 1040024300.jpg
Sette di Spade
Sette di Spade is an interesting anomaly when it comes to weapons in this game - it contains absolutely no restrictions on any of its skills. This means, despite the weapon technically being Wind element, it'll always boost every member of your team in any situation.

Combine this with the ability to add Awakening to it, and you have undoubtedly the most versatile weapon in the game. Sette especially shines in Unboosted Grids, where its lack of any summon requirements can be put to the best use.

Worth noting that for setups that don't Charge Attack, Sette is functionally identical to Weapon s 1040913800.jpg Schrodinger, and the choice of which is better is entirely based on which other weapons are in the grid. As an example, a CA Off team with multiple Katanas that's in desperate need of HP might prefer a Defense 'dinger instead of a Sette.

Below are a few popular configurations that Sette sees use in. This list is non-exhaustive, but you can use it to establish your own priorities for farming in function of your playstyle and preferences.

Awakening Attack.png
Attack x5
The Bread and Butter setup. Without any additional Swords in the grid, 5 Attack Settes can cap out its C.A. Damage and Cap mods. This is most commonly seen in EX+ or other quick charge attack burst setups, especially unboosted ones with Summon s 2040157000.jpg Huanglong or Npc s 3040486000 01.jpg Kaguya.
Awakening Attack.png Awakening Special.png
Attack x4 + Special
A variation of the previous setup for the same uses, seen only in niche situations where additional damage cap is necessary to land the kill.
Awakening Attack.png
Attack x6
6x Attack Settes fully cap all Sword-based mods Sette provides at the cost of grid space. This is nearly exclusively seen as the best possible grid for rainbow GOHL FA Gold Bar farming teams alongside a Weapon s 1040008000.jpg Cosmic Sword for extra damage cap.
Awakening Defense.png
Defense x2
2x Defense Sette is a common "splash" setup onto other grids that need the emergency bit of HP - this is most often seen in HL grids such as those for Agastia or in Guild War NM200.
Awakening Defense.png
Defense x3-5
Additional Defense Settes tend to fall in the space of HL solo play, especially for teams that like to charge attack often. The amount you'll need entirely depends on which boss you want to solo, and what your desired team looks like, so it's worth doing research before investing. These grids will often run a total of 5-6 Settes, with others in different Awakenings based on needs.

AX Skills

Ex skill atk.png Ex skill def.png Ex skill hp.png Ex skill sp atk.png Ex skill ta.png

AX Skills, or "Affix Skills", are additional boosts that some weapons can get when dropped from specific contexts. Most AX skills do not provide significant boosts to your grid, and serve as just a small bonus, except for AX Stamina or Enmity, which provide unique modifiers that can't be found elsewhere and are highly desirable.

Make sure you farm AX skills for all applicable weapons in your grid, even if they're not great. By not having any, you're just leaving damage on the table in slots that could get it easily.

  • AX for Omega series weapons can be found in Replicard Sandbox "Here Be Staves"
  • AX for Primal and Olden Primal series weapons can be found in Replicard Sandbox "Here Be Swords"
  • AX for "Tier 2" Primal series weapons can be found in Replicard Sandbox "Genesis Creationis"
Stamp46.png

For more info on how to efficiently farm Replicard Sandbox, check out my Sandbox Starter Guide.

Best AX Skills

Ws ex skill whole.png Ws ex skill backwater.png

For prioritization, unless you're specifically seeking a particular skill:

  • Overall, high Stamina > all - this is what you're going to be going for 99% of the time
  • For any weapon used exclusively in enmity burst, high Enmity is prefered
  • The first skill is less important than Stamina/Enmity, and generally not particularly relevant
  • Generally speaking, first skill priority is Atk/Def > HP > CA > MA

Meta AX Skills

As ex skill exp.png As ex skill lupi.png

Primal series weapons from Replicard Sandbox may also drop with EXP Gain or Rupie Gain AX. Here's a quick reference as to what to do with them:

  • Rupie Gain is entirely useless and never worth using
  • EXP Gain can go up to 10%, and caps at 30% in the grid
    • This means it's worth keeping up to 3 EXP Gain weapons with the highest values you can find for Slime or CEQ farming
  • The EXP Gain bonus is separate from other sources such as Weapon s 1040802300.jpg Anemoi Silver Lyre and will stack for even higher EXP values

Thresholds

Wonder9003.jpg
Shield of Eternal Splendor
Recruiting every Eternal unlocks this Wonder. It is highly recommended you recruit them all before beginning the uncap process, as the shield provides a 10% charge bar buff at start of battle, which enables 0b3c OTK.

Doing this also awards you with 3 Eternity Sand square.jpg Eternity Sand, the ability to begin Path to Supremacy to unlock the Leader s 310501 01.jpg Conqueror of the Eternals skin, and the ability to pick New World Quartz square.jpg New World Quartz from Unite and Fight event boxes.

Icon Transcend Star 4.png
Guider to the Eternal Edge
Uncapping every Eternal to 5★ is a requirement to Transcend any Eternal to 140 or beyond.

Furthermore, unlocking the fourth skill on every Eternal will award you with 3 additional Eternity Sand square.jpg Eternity Sand and the ability to continue Path to Supremacy to unlock the Leader s 310601 01.jpg Guider to the Eternal Edge skin, if you're a masochist, that is.

Eternals

Stamp213.png

For the sake of brevity, only the transcendence levels relevant to each character's current usage are shown.
Level recommendations are generic and context-less, and may change based on your playstyle and needs.

Character Recommended Level Description
Npc m 3040030000 04.jpg
Anre
Icon Transcend Star 1.png 110 Icon Yellow Star.png 80

Recruit for Shield. Can be used as a 0b3c starter if needed, but sees no other use at this level.


Icon Blue Star Full.png 100
The addition of Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
to its charge attack solidifies it as the go-to 0b3c starter in Water. Furthermore, its Status Fleeting Spark.pngFleeting SparkATK is boosted by Fleeting Spark
Strength: 280%Multiplier: AssassinDuration: 1 turn
buff enables a powerful burst strategy when combined with Npc s 3040286000 01.jpg Lucio (Summer) and optionally Npc s 3040421000 01.jpg Erika.
Despite being designed as a defensive unit, Anre exclusively sees use for burst.

Icon Transcend Star 1.png 110
Usually done for the 10% damage cap upgrade, which can make the difference when bursting with a damage target (eg. NM95). Also increases the damage cap on the charge attack, which may be relevant if you have a different target for 0b3c than EX+.


Icon Transcend Star 4.png 140
Additional damage cap. Given the Lapis Merit square.jpg Lapis Merit cost, it's not worth taking unless you intend to go all the way to 150.


Icon Transcend Star 5.png 150

Provides 10% NA Amplify. If you truly want to burst hard in Water, and can't afford a Weapon s 1040515200.jpg Hraesvelgr it's very powerful, but otherwise it's hard to justify the investment.

Npc m 3040031000 04.jpg
Tweyen
Icon Blue Star Full.png 100 Icon Yellow Star.png 80

Recruit for Shield. Can be used as a 0b3c starter if needed. Only use worth mentioning is for Gilbert Proud.


Icon Blue Star Full.png 100
Providing Status CriticalUp.png100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on charge attack makes her the best 0b3c starter in the element. Aside from that, since everything nowadays is immune to Status Paralysis.pngParalyzedCan't attack
, she only ever sees any use in House of Happiness since her attacks hit all enemies. (pls rebal cygam)

Icon Transcend Star 1.png 110
Exclusively for trophy or waifu reasons, or if you're absolutely struggling to kill and need that extra damage cap.


Icon Transcend Star 5.png 150

Core to SUBHL solo with Light. If you're reading this, this is not relevant to you.

Npc m 3040032000 04.jpg
Threo
Icon Transcend Star 5.png150 Icon Yellow Star.png 80

If you lack Summon s 2040408000.jpg Beelzebub, Threo should be your first recruited eternal, purely for how much Ground Zero trivializes all earlygame content, especially Arcarum runs - besides that, at this level she sees no use, so just recruit for Shield.


Icon Blue Star Full.png 100
Realistically only worth uncapping if you want to transcend her or go for 140+ on some other eternal.

Icon Transcend Star 3.png 130
Gaining access to Status Routine Step.pngTriple StrikeAttacks 3 times each turn
Duration: 1 turn
upon Ground Zero, as well as guaranteed triple attacks and echos turn her into a burst damage machine. If you intend to auto-attack based burst in Earth, she's a very high priority pick, especially if you lack other choices like Npc s 3040469000 01.jpg Pholia (Yukata) or 5★ Npc s 3040164000 01.jpg Caim.


Icon Transcend Star 4.png 140
Additional damage cap for bursting. Since her utility is enabled with the use of a Lapis Merit square.jpg Lapis Merit already, this is a worthwhile upgrade if you can find the time to grind it. Not worth unlocking the 140+ gate for if you haven't yet, though.


Icon Transcend Star 5.png 150

10% NA Amplify further increases her damage output. Furthermore, this level gives full debuff immunity and a cap on Water damage taken, massively improving her survivability and usability on any situations that last more than a few turns.

Npc m 3040033000 04.jpg
Feower
Icon Blue Star Full.png100 Icon Yellow Star.png 80

Recruit for Shield, sees no use at this level.


Icon Blue Star Full.png 100
Can be used as part of Mugen teams for players who want to farm it and lack Npc s 3040419000 01.jpg Wamdus. At least 110 is recommended for this purpose, 100 being the minimum for it being functional. Sees no other notable use.

Icon Transcend Star 1.png 110
110 adds Echo to his charge attack, which allows for more mainhand flexibility in Mugen thanks to not being locked to Weapon s 1040019700.jpg Fateless as your mainhand. That raid is painful enough, save yourself the pain of going in at 100.


Icon Transcend Star 3.png 130
This level is relevant for Npc s 3040147000 01.jpg Vajra lacking Water players. Vajra's buffs are generally the lynchpin of the element's weak magna grid, so for anyone lacking her, Feower at this point may be a worthwhile substitute.


Icon Transcend Star 5.png 150

Not necessarily a substantial upgrade for magna, but the autonuke provided at 150 turns him into a very powerful skill damage setup enabler for Varuna players with Weapon s 1040115600.jpg Knight of Ice.

Npc m 3040034000 04.jpg
Fif
Icon Blue Star Full.png100 Icon Yellow Star.png 80

Recruit for Shield, sees no use at this level.


Icon Blue Star Full.png 100
Uncap for collection purposes or to unlock the 140+ transcendence gate. Sees no use.

Icon Transcend Star 1.png 110
Can be used as a last resort option for farming Agastia due to the delay on charge attack, if Weapon s 1040814500.jpg Harmonia or Weapon s 1040600000.jpg Lion Khan Claw are off the table. Sees no use otherwise.

Npc m 3040035000 04.jpg
Seox
Icon Transcend Star 5.png150 Icon Yellow Star.png 80

Recruit for Shield. Can be used as a 0b3c starter if needed, but sees no other use at this level.


Icon Blue Star Full.png 100
King of Dark. While not the insane powerhouse it used to be, at 100 it can still somewhat hold its own against the element's power creep - though the real power comes in later stages. The damage jump between 80 and 100 is incredibly noticeable, and is still highly recommended as a priority uncap, especially for OTK purposes or if you intend to transcend him.

Icon Transcend Star 1.png 110
The increase to damage cap and stacking of Status Heavenly Howl.pngHeavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
upon charge attack can substantially improve ramp-up time, and is highly recommended as a priority transcendence.


Icon Transcend Star 3.png 130
The ability to start with 3 stacks of Status Heavenly Howl.pngHeavenly HowlATK, DMG cap, and triple attack rate are boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
as well as gain Status Routine Step.pngDouble StrikeAttacks twice each turn (Can't be removed)
Duration: 1 turn
at 6 stacks catapults his damage output, also a high priority transcendence for any player interested in having any investment in dark.


Icon Transcend Star 5.png 150

Potentially the strongest 140 to 150 upgrade in the game, adding a multi-hit skill counter in the element of Weapon s 1040711100.jpg Agonize further catapults his damage, turning him into one of the best damage dealers in the element. If anything would warrant opening the 140+ transcendence gate, it's this uncap.

Npc m 3040036000 04.jpg
Seofon
Icon Blue Star Full.png100 Icon Yellow Star.png 80

Recruit for Shield. Can be used as a 0b3c starter if needed, but sees no other use at this level.


Icon Blue Star Full.png 100
Uncap if you need the additional firepower for 0b3c or to unlock the 140+ transcendence gate, sees no use at this level otherwise.

Icon Transcend Star 1.png 110
Substantial power up for OTK or charge attack based teams thanks to the addition of team-wide Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
to the charge attack. Not really worth doing unless you need the firepower for those specific situations.


Icon Transcend Star 5.png 150

Potentially worth for highly dedicated wind players who want to run charge attack setups. The investment required is not proportional to the output, but the ability to omnibreak omens does make him very fun to use in SUBHL. Unfortunately, due to the fight requirements, he does not see use in Siegfried.

Npc m 3040037000 04.jpg
Eahta
Icon Transcend Star 3.png130 Icon Yellow Star.png 80

Recruit for Shield. Can be used as a 0b3c starter or as a 2b5c enabler for weaker grids.


Icon Blue Star Full.png 100
Given Eahta's damage is almost exclusively provided by charge attacks, any upgrade to that is welcome. If you run charge attack based teams (such as the popular Class 220301 kt square.jpg Kengo, Npc s 3040321000 01.jpg Monika (Valentine) and Npc s 3040375000 01.jpg Satyr (Earth) party), this is a very high priority uncap. 100 is also the minimum recommended level for usage in hosting Diaspora. If those situations aren't considered, it serves only to increase OTK output.

Icon Transcend Star 1.png 110
Very important transcendence, not only because of the increased damage output for charge attack setups, but because the addition of Status Water Cut 20.png20% Water CutWater DMG is cut 20%
Duration: 2.5 turnsWater Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
substantially increases the safety and ease of hosting Diaspora. Should be considered with peak priority for Earth Class 220301 kt square.jpg Kengo players.


Icon Transcend Star 2.png 120
Worth getting for charge attack based teams as a substantial damage increase thanks to the hardcap break.


Icon Transcend Star 3.png 130
The combination of a 30% hardcap break as well as the ability to quickly lower cooldowns massively increases Eahta's damage output, making 130 a high priority usage of Lapis Merit square.jpg Lapis Merit if you were already using him previously.


Icon Transcend Star 5.png 150

Very powerful uncap for usage in high difficulty raids (such as SUBHL) when you can enable permanent Status Veil.png100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
. Not worth it if you don't intend to bring him to HL, but extremely valuable if you do.

Npc m 3040038000 04.jpg
Niyon
Icon Transcend Star 5.png150 Icon Yellow Star.png 80

Recruit for Shield. Can be used as a 0b3c starter if needed, but sees no other use at this level.


Icon Blue Star Full.png 100
Essentially just a stepping stone for the incredible powerful 130 upgrade. If you don't intend on uncapping her to 130, 100 is only worth to to unlock the 140+ transcendence gate. My danchou really likes her too.

Icon Transcend Star 3.png 130
One quick look at the improvement in Defendu this level brings should tell you enough. 130 turns Niyon into the element's premier buffer, and is absolutely worth going for to make up for the lackluster grids its dealt. Even at 130, she sees use in every type of wind content, from 0b3c OTK, luchador burst with Npc s 3040335000 01.jpg Narmaya (Grand), Full Auto, and High Difficulty, including Siegfried.

Priority slightly lowers for Full Auto only players who own Npc s 3040452000 01.jpg Ewiyar (Grand), as the cat tends to equal or surpass Niyon for low-stress situations.


Icon Transcend Star 5.png 150

Competing with Seox for the most powerful 150 upgrade, Niyon gets an unconditional permanent Dispel Cancel and 10% Damage Cap increase to your whole team. If you have her at 130 and can afford it, this is substantially high priority, but it's debatable whether it alone (for magna) makes it worth opening the 140+ transcendence gate.

Npc m 3040039000 04.jpg
Tien
Icon Transcend Star 3.png130 Icon Yellow Star.png 80

Recruit with high priority for backrow drop rate up, which will facilitate recruiting the other eternals, given that most of the grind is from world quests with variable drop rates. Can be used as a 0b3c starter as well if needed, but sees no other frontline use at this level.


Icon Blue Star Full.png 100
The level 100 uncap unlocks Tien's ability to be used in burst teams, thanks to Stardust giving echo and guaranteed TA. Worth noting that this skill combination does not function in Full Auto, as she'll press the assassin button before, thus spending it with the skill. Aside from that, it's only worth getting for 0b3c, or potentially if you intend to farm drop-rate bound items such as Weapon s 1040711100.jpg Agonize.

Icon Transcend Star 3.png 130
Substantial upgrade for both High Difficulty usage and burst, thanks to undispellable unique debuffs Intense Intense Bullet gains and the fact that skill damage no longer kills her assassin. At this level, she becomes a very strong pick for fire SUBHL setups, and also pretty good in Full Auto GOHL gold bar farming.


Icon Transcend Star 5.png 150

Substantially increases her damage output in long fights, only really worth for HL fire players due to the substantial investment needed.

Evokers

Stamp133.png

There was originally going to be an Evoker guide here, but my friend and crewmate No Laifu has written one much better than anything I could fit in this section given this guide's format, so I recommend you visit NWFGuide for all your Evoker and NWF needs.