User:Vazkii/What2Farm

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What to Farm Guide

Last Update: November 21, 2022

Introduction

This is a basic guide for which and how many weapons you need to farm to do most content in the game. This will not account for extreme edge cases or micro-optimizations. Generally, this will assume you're playing Magna, but some info will be included for Primal as well.

This guide won't cover one-off things you always have to get, such as Seraphics or Magna/Arcarum summons, it also won't cover New World Foundation uncaps or Superlative weapons, as I do not own any.
The Rank column shows the minimum rank at which any given weapon can be acquired, not including sequence breaking from event rewards, guild war uncap kits, or campaign giveaways. This does not necessarily mean you can reliably get the weapon at that rank (e.g. Weapon s 1040415800.jpg Scales of Dominion is technically available at Rank 40 but requires an established setup to farm).

Disclaimer

PLEASE READ ME
Time-limited event weapons are included in this guide. Even though not all are included, and some of them are categorized as "Niche", it is highly recommended you farm at least one of every weapon available in every non-story event, as you may need it in the future, or the meta may shift, and a previously useless weapon may become useful.

The various pages will contain Gacha weapons that are usable in Magna. Any gacha weapon uncap resources you have should go to building Primal grids, not just for Magna. They are included only as a reference in case you lucked into enough to make them, but are absolutely not required*, and are usually just a marginal upgrade at best.
*Pain and Suffering and Harmonia notwithstanding

Glossary

This is a small Glossary to explain the terms used in this guide. For more terminology, check the wiki's Glossary page.

  • OTK - One Turn Kill, setups that kill the enemy in one turn, generally for Guild War Extreme+.
  • XbYc (0b3c, 2b4c, etc) - X Buttons, Y Chain, a method of describing the efficiency of an OTK. A setup that only clicks Attack and does 3 Charge Attacks would be 0b3c, for 0 Buttons, 3 Chain. Relic Buster 1+2 + Attack would be 2b4c, for 2 Buttons, 4 Chain.
  • 0LB, MLB, FLB, ULB - Shorthands for how many uncaps an item has. 0LB means 0 star, or no uncaps, MLB (Maximum Limit Break) is 3 stars, FLB (Full Limit Break) is 4 stars, ULB (Ultimate Limit Break) is 5 stars.
  • HL - High Level, or High Difficulty content, an umbrella term to describe challenging 6-man raids such as Beelzebub, Lucilius (Hard), Belial, etc.
  • Split-auto - Characters with normal attacks split in multiple hits, such as Npc s 3040348000 01.jpg Poseidon or Npc s 3040261000 01.jpg Grimnir (Valentine).
  • Unboosted Grid - Grids where neither main or friend summon are from the Omega or Optimus series, primarily 2x Summon s 2040157000.jpg Huanglong or Summon s 2040408000.jpg Beelzebub/Summon s 2040158000.jpg Qilin.

Acknowledgements

Massive thank you to:

  • Tabibito/Belú for helping me with meta consulting and giving me lots of feedback while writing the guide.
  • Omnifury for allowing me to reference their own guide.
  • saxbot, Zemmy and No Laifu for reviewing my picks.
  • Julinya for fixing my terrible grammar.
If you got a question or want to suggest an improvement, you can get in contact with me at the GBF wiki discord (Vazkii#0999) or on twitter.

Magna 1

Weapon Usage Rank Description
Ancient Ecke Sachs icon.jpg
Ancient Ecke Sachs
Core 40 Minimum: 2x FLB
Recommended: 4x FLB

Bread and butter weapon for Magna fire. At least two are used in most cases, but four is very common as a means to near-cap Critical Hit in non-burst setups with double Summon s 2040034000.jpg Colossus Omega.
Colossus Cane Omega icon.jpg
Colossus Cane Omega
Frequent MLB: 30
FLB: 100
ULB: 120
Minimum: 1x ULB
Recommended: 2x ULB
Niche: 3x ULB

Two often see use in teams that don't have space for four Ancient Ecke Sachs square.jpg Ancient Ecke Sachs, such as Class 220301 kt square.jpg Kengo or Npc s 3040167000 01.jpg Alanaan burst setups. Third one very rarely sees use.

Magna 2

Weapon Usage Rank Description
Weapon m 1040417900.jpg
Nilakantha
Core 120 Minimum: 1x FLB
Niche: 2x FLB

The only non-Dark Opus source of Stamina in fire. One is seen in almost every grid, rarely two.
Scimitar of Brahman icon.jpg
Scimitar of Brahman
Frequent 120 Minimum: 1x FLB
Recommended: 2x FLB

Exclusively used as an HP option, which is something fire lacks otherwise. One is commonly seen in general use grids, or two for HL.
Weapon m 1040420400.jpg
Al-Abad
Frequent 120 Minimum: 1x FLB
Recommended: 2x FLB

Premier weapon for OTK or Class 220301 kt square.jpg Kengo builds. Two in Attack Awakening is the most common configuration, but when only using characters with Unworldly CA damage, such as Npc s 3040381000 01.jpg Wilnas, one is often enough.
Weapon m 1040217700.jpg
Benbenet
Niche 120 Niche: Up to 2x FLB

Often used in low-turn auto burst setups or 0b0c OTK. Doesn't see much other use.

High Difficulty

Weapon Usage Rank Description
Weapon m 1040310700.jpg
Scythe of Renunciation
Core FLB: 120
ULB: 170
Only one available, 1x ULB

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being Β Pendulum square.jpg β Pendulum or Γ Pendulum square.jpg γ Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength.
Weapon m 1040311800.jpg
Sol Remnant
Frequent 150 Only one available, 1x ULB

Premier EX mod weapon at ULB. The Echo skill means it is used incredibly often with any characters that have high Triple Attack potential, and is only rarely overtaken by Weapon s 1040022600.jpg Sword of Pallas Militis for charge attack setups without Npc s 3040381000 01.jpg Wilnas. Do be aware that its echo does not stack with several characters' passives, such as Npc s 3040300000 01.jpg Azazel (Halloween), but this is rarely relevant for more modern picks.
Weapon m 1040811900.jpg
Draconic Harp
Niche FLB: 120
ULB: 150
Only one available, 1x ULB

Niche defensive pick thanks to its charge attack's ability to give your team Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
. Often used to Full Auto Tiamat Malice or as a last resort pick against harder hitting raids like Ra.
Weapon m 1040023500.jpg
Extinction Blade
Niche 200 Niche: 1x FLB

Niche HL defensive pick on Defense Awakening, can also be used to fully cap crit with four Ancient Ecke Sachs square.jpg Ancient Ecke Sachs, providing 20k supplemental damage.
Weapon m 1040613800.jpg
Wilnas's Finger
Niche 150 Niche: Up to 3x FLB

Niche burst weapon for use with Ancient Ecke Sachs square.jpg Ancient Ecke Sachs and Npc s 3040092000 01.jpg Zooey (Summer)'s Conjunction ability to deal high amounts of damage fast. Not seen very often nowadays.

Event

Weapon Usage Rank Description
Weapon m 1040906700.jpg
Ray of Zhuque Malus
Frequent - Only one equippable, 1x ULB

Only usable if team can hit the Damage Cap on enemies, provides 10% Damage Cap up at ULB, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting in if you're not hitting cap.
Weapon m 1040313200.jpg
Garnet Broadaxe
Frequent MLB: -
FLB: 120
Only one available, 1x FLB

Core pick for longer fights if you can find space for it in the grid.
Weapon m 1040511400.jpg
Summer's Mirage
Frequent - Only one available, 1x FLB

Core pick for OTK or Class 220301 kt square.jpg Kengo builds. Premier Class 450301 sw square.jpg Relic Buster OTK mainhand.
Weapon m 1040016100.jpg
Ushumgal
Frequent MLB: -
FLB: 100
Recommended: 1x FLB

Premier off-hand weapon for Class 300301 sw square.jpg Chrysaor charge attack burst. Only sees niche use otherwise for skill damage centric teams.
Weapon m 1040910200.jpg
Wrathfire Longblade
Frequent FLB: -
ULB: 120
Recommended: 1x ULB

Premier mainhand weapon for Class 300301 sw square.jpg Chrysaor charge attack burst or Class 230301 sw square.jpg Glorybringer 0b OTK. Also sees use as an extra katana for Npc s 3040333000 01.jpg Shion builds.

Gacha Weapons

Please read the disclaimer in the Intro tab.

Weapon Usage Description
Weapon m 1040906400.jpg
Ixaba
Niche Niche: 1x FLB max

Strong source of Normal Might and the more unique Normal Stamina at FLB. Sees less use now with the advent of ULB Bahamut and Ultima weapons but may be worth a grid slot if you have it. Not worth barring nowadays.
Weapon m 1040812000.jpg
Kerak
Niche Niche: 1x FLB max

Sees niche use as a Class 410301 ax square.jpg Lumberjack mainhand for purposes of relaxed Full Auto. Doesn't see any other use and is not worth barring.
Weapon m 1040023700.jpg
Lord of Flames
Niche Niche: 1x 0LB, up to 3x 0LB+

Fire doesn't have trouble reaching Lord of Flames' condition for its special buffs, so if you have one, it's absolutely worth slotting in grids that can take it. Slots very nicely into Ancient Ecke Sachs square.jpg Ancient Ecke Sachs builds. Works at 0LB, FLB is a very marginal upgrade for magna.

Misc

Weapon Usage Rank Description
Weapon m 1040022600.jpg
Sword of Pallas Militis
Frequent 120 Recommended: 1x 0LB
Niche: 2x 0LB+

Sword Voltage II often makes this weapon the strongest EX modifier available for fire due to the element's high reliance on swords such as Ancient Ecke Sachs square.jpg Ancient Ecke Sachs and Scimitar of Brahman square.jpg Scimitar of Brahman. Extremely valuable in Sandbox and EX Raids, but is weaker than Weapon s 1040311800.jpg Sol Remnant if fewer than 5 swords (itself included) are equipped.
Unsigned Kaneshige (Fire) icon.jpg
Unsigned Kaneshige (Fire)
Frequent 120 Recommended: 1x ULB

With the advent of a powerful charge-attack based roster in fire, thanks to characters such as Npc s 3040416000 01.jpg Luffy, Npc s 3040381000 01.jpg Wilnas, Npc s 3040425000 01.jpg Percival (Grand), or Npc s 3040391000 01.jpg Silva (Yukata), with support from Npc s 3040343000 01.jpg Izmir (Yukata), Npc s 3040409000 01.jpg Mirin (Summer), Npc s 3040388000 01.jpg Sylph or Npc s 3040027000 01.jpg Anila, Class 220301 kt square.jpg Kengo becomes a very viable strategy to deal heavy amounts of damage per turn and breaking free from the shackles of Ancient Ecke Sachs square.jpg Ancient Ecke Sachs. If you have the characters that allow you to make this build, it's very much worth a try. Emblem of Devilry square.jpg Emblem of Devilry is the correct choice for this weapon, by far.
Weapon m 1040008000.jpg
Cosmic Sword
Niche 150 Recommended: 1x FLB

Niche cap-up weapon for the same reasons as described above. Often hard to find space for it in the grid.
Weapon m 1040211900.jpg
Hollowsky Spear
Niche 150 Only one available, 1x FLB

Niche Class 190301 sp square.jpg Apsaras mainhand pick, or supplemental damage source for Spear teams with characters such as Npc s 3040027000 01.jpg Anila, Npc s 3040202000 01.jpg Athena, or Npc s 3040329000 01.jpg Kumbhira (Summer). Beware the 80% HP requirement, as the weapon becomes nigh unusable if you fall below it.
Fire of Prometheus icon.jpg
Fire of Prometheus
Niche 40 Niche: 1x FLB

Sees rare use as a strong Normal Mod source or a way to activate Npc s 3040329000 01.jpg Kumbhira (Summer) or Npc s 3040167000 01.jpg Alanaan's passives.
Four-Sky Blade Incendo icon.jpg
Four-Sky Blade Incendo
Niche - Niche: 1x MLB

Fire has no reasonably usable mainhand options for dagger-wielding classes such as Class 280301 kn square.jpg Masquerade, Class 200301 kn square.jpg Doctor, or Class 260301 kn square.jpg Tormentor other than their respective class champion weapons, so it's worth keeping one of these because the charge attack has a very useful DATA buff. If not available, Sephira Emerald Dagger square.jpg Sephira Emerald Dagger can fill the role as a last resort.
Weapon m 1040614300.jpg
Kiss of The Devil
Niche 120 Only one available, 1x 0LB

Premier mainhand pick for Class 160301 me square.jpg Luchador, requires having recruited Npc s 3040161000 01.jpg Fraux and does not have to be uncapped to be used as a mainhand. Fire has a distinct lack of Melee weapons, so it has limited mainhand picks. It's typically either this, Weapon s 1040602900.jpg Brahma Gauntlet (0LB ok), or Six-Ruin Fist Incendo square.jpg Six-Ruin Fist Incendo.
Weapon m 1040710000.jpg
Sherwood Bow (Fire)
Niche 120 Niche:, 1x ULB

Fire has no bows. If you want to play Class 440301 bw square.jpg Robin Hood, this weapon is required. Fire Robin Hood rarely sees play, but I decided to include this here as it really is the only decent option.

Magna 1

Weapon Usage Rank Description
Ancient Auberon icon.jpg
Ancient Auberon
Core 40 Minimum: 2x FLB
Recommended: 4x FLB

Bread and butter weapon for Magna Water. At least two are used in most setups, with three seeing common use to cap Critical Hit with other weapons such as Weapon s 1040111300.jpg Winter's Frostnettle, Weapon s 1040614100.jpg Spirit of Mana, or Weapon s 1040215100.jpg Wamdus's Cnidocyte. Four is the recommended amount, as Ancient Auberon is also Magna's premier HP source, and four is very often used in HL content.
Leviathan Gaze Omega icon.jpg
Leviathan Gaze Omega
Niche MLB: 30
FLB: 100
ULB: 120
Niche: 1x ULB

Rarely sees any use nowadays. Keep your free one anyway just in case.

Magna 2

Weapon Usage Rank Description
Tyros Zither icon.jpg
Tyros Zither
Core 120 Minimum: 1x FLB
Recommended: 3x FLB
Niche: 4x FLB

Core weapon for charge attack based builds. At least one is used in nearly every grid to round out offensive potential. Three is required to cap its skills with double Summon s 2040028000.jpg Leviathan Omega, whereas four is used to cap with only one Levi (for use with Summon s 2040167000.jpg Bonito).
Setups using multiple Weapon s 1040913800.jpg Schrodinger or Chain of Glorification square.jpg Chain of Glorification may only run two so as to not overcap.
Weapon m 1040614100.jpg
Spirit of Mana
Niche 120 Niche: 1x FLB

Premier Class 160301 me square.jpg Luchador mainhand. Sees niche use in-grid for capping crit with Ancient Auberon square.jpg Ancient Auberon in situations where enmity is desirable.

High Difficulty

Weapon Usage Rank Description
Weapon m 1040415100.jpg
Staff of Renunciation
Core FLB: 120
ULB: 170
Only one available, 1x ULB

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being Β Pendulum square.jpg β Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength or Chain of Glorification square.jpg Chain of Glorification for charge attack builds.
Weapon m 1040019700.jpg
Fateless
Core 150 Only one available, 1x ULB

Premier EX Mod weapon at ULB, with a very relevant cap-up skill. Only rarely overtaken by Weapon s 1040615700.jpg Wilhelm Militis.
Weapon m 1040913800.jpg
Schrodinger
Core 200 Minimum: 2x FLB
Recommended: 4x FLB
Niche: way too many

Schrodinger is a very complex weapon due to all the situations it sees use in, but due to the massive power and versatility of its configurations, it's listed as Core. In order to keep this brief, here's a few configurations you may wish to pursue:
  • 2x 0LB for preliminary use with charge attack teams until you can uncap them.
  • 2x FLB in Attack Awakening, for use with charge attack teams.
  • 2x FLB in Defense Awakening as the best HP and defense option in the element.
  • 2x FLB in Attack Awakening + 2x FLB in Defense Awakening, to allow the previous usage plus defensive picks for HL or Guild War.
  • 4x FLB in Defense Awakening sees niche use as a defensive pick for HL solos in other elements.
  • Many many more niche uses, to the point where you can have over a dozen of these things and still need more. I won't cover them all here.
Weapon m 1040215100.jpg
Wamdus's Cnidocyte
Frequent 150 Recommented: 2x FLB

Core weapon for any sort of crit or auto based setup, especially with Npc s 3040348000 01.jpg Poseidon. Note that this weapon brings no attack mods on its own, and as such, rarely sees use in HL content, and requires heavy character support such as Npc s 3040147000 01.jpg Vajra or Npc s 3040225000 01.jpg Cagliostro (Summer).
Weapon m 1040711000.jpg
Colomba
Frequent 120 Recommended: 2x 0LB
Niche: Up to 3x FLB

Generally just a lower rank alternative to Weapon s 1040913800.jpg Schrodinger, can be used at 0LB or in situations where 'dinger might fall off due to HP loss. 3x FLB is used sometimes to take advantage of its Bow Voltage skill, but this is quite rare now that Schrodinger is in the picture.
Weapon m 1040112300.jpg
Kris of Hypnos
Niche 120 Niche: 1x FLB

Premier Class 200301 kn square.jpg Doctor mainhand, especially for solo content. Malice is a pain to farm, so it's a decent pick for the yearly anniversary free weapon ticket, albeit lower priority than the dark Weapon s 1040711100.jpg Agonize or Weapon s 1040414600.jpg Majestas.

Event

Weapon Usage Rank Description
Weapon m 1040306800.jpg
Xuanwu Mace Malus
Frequent - Only one equippable, 1x ULB

Only usable if your team can hit the Damage Cap on enemies, provides 10% Damage Cap up at ULB, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting if you can't cap.
Weapon m 1040809800.jpg
Dante Alighieri
Frequent FLB:
-
ULB: 120
Recommended: 1x ULB

Premier mainhand choice for Class 270301 mc square.jpg Rising Force for both general use and 0b OTK.
Weapon m 1040020500.jpg
Aquamarine Hatchet
Frequent MLB: -
FLB: 120
Only one available, 1x FLB

Strong pick for longer fights, especially helpful as Magna Water has a distinct lack of weapon skills that directly boost your ATK stat.
Weapon m 1040111300.jpg
Winter's Frostnettle
Niche - Only one available, 1x FLB

Niche Class 280301 kn square.jpg Masquerade mainhand, or used to cap crit with 3x Ancient Auberon square.jpg Ancient Auberon in a more rounded manner, though generally Weapon s 1040614100.jpg Spirit of Mana is better for that purpose.
Weapon m 1040605800.jpg
Xuanwu Shellfists
Niche - Only one available, 1x FLB

Used exclusively for burst to feed Npc s 3040348000 01.jpg Poseidon more Echos to exploit supplemental damage sources such as Weapon s 1040215100.jpg Wamdus's Cnidocyte or Status Keen.pngKeenSupplemental DMG to critical hits
.

Gacha Weapons

Please read the disclaimer in the Intro tab.

Weapon Usage Description
Weapon m 1040315500.jpg
Calamitous Aquashade
Niche Niche: 1x 0LB+ max

A very strong pick even for Magna in setups with deep HP pools, usually starting to become usable at over 60k HP, often requiring multiple defensive Weapon s 1040913800.jpg Schrodinger. Magna can't reliably make use of more than one in the grid, and the FLB upgrade is marginal and not required.

Misc

Weapon Usage Rank Description
Unsigned Kaneshige (Water) icon.jpg
Unsigned Kaneshige (Water)
Frequent 120 Recommended: 1x ULB

Thanks to Npc s 3040147000 01.jpg Vajra's buffs and Npc s 3040168000 01.jpg Haaselia's evoker swap skill, water Class 220301 kt square.jpg Kengo is able to push 4+ chains every turn with ease, making it an optimal class choice if you have access to the team members. Emblem of Devilry square.jpg Emblem of Devilry is the correct choice for this weapon, by far.
Weapon m 1040615700.jpg
Wilhelm Militis
Frequent 120 Recommended: 1x 0LB

Used often in situations where four Ancient Auberon square.jpg Ancient Auberon are equipped and auto damage cap isn't required as it overtakes Weapon s 1040019700.jpg Fateless in EX mod.
Weapon m 1040711400.jpg
Bow of Sigurd Militis
Niche 120 Niche: 1x 0LB

Niche pick to help round out Voltage with Weapon s 1040711000.jpg Colomba or the regular Bow of Sigurd square.jpg Bow of Sigurd.
Weapon m 1040705100.jpg
Bow of Sigurd
Niche 40 Niche: 1x FLB

Niche pick for burst setups due to the large amount of Normal Might it brings for the first few turns.

Caim

Character Usage Rank Description
Npc m 3040164000 01.jpg
Caim
Core 120 Thanks to his backline skill, Caim is the linchpin of the Caim Highlander grid archetype, which still stands tall as the strongest earth Magna grid you can build. As such, it's highly recommended you prioritize getting him as your first Evoker.

Unlocking any Evoker at all allows access to the "Here be Swords" areas in Replicard Sandbox, which highly expedites the process of getting more.

Caim can be skipped if you own three copies of Weapon s 1040420500.jpg Landslide Scepter, but in Magna this serves as more of a sidegrade than an upgrade, and is not recommended.

Magna 1

Weapon Usage Rank Description
Yggdrasil Crystal Blade Omega icon.jpg
Yggdrasil Crystal Blade Omega
Core MLB: 30
FLB: 100
ULB: 120
Recommended: 1x ULB

One copy of this weapon sees near-universal use in Caim grids due to the strong Omega Might skill and its ability to hold AX skills.
Ancient Perseus icon.jpg
Ancient Perseus
Core 40 Recommended: 1x FLB
Niche: 2x FLB

Core weapon for both Caim and non-Caim grids due to the very strong Omega Might skills and incidental HP. The multiattack debuff can be offset by Weapon s 1040213000.jpg Autumn's Transformation. Non-Caim grids may run two.
Yggdrasil Dewbranch Omega icon.jpg
Yggdrasil Dewbranch Omega
Frequent MLB: 30
FLB: 100
ULB: 120
Recommended: 1x ULB

Common HL pick due to the high HP mod with little downside.
Perseus icon.jpg
Perseus
Frequent 40 Recommended: 1x FLB

Frequently used weapon for Caim grids due to the very strong Normal Might skills and incidental HP, not as core as the Ancient variant, but still very frequently seen. The multiattack debuff can likewise be offset by Weapon s 1040213000.jpg Autumn's Transformation, even when using both versions in the same grid.

Magna 2

Weapon Usage Rank Description
Nibelung Horn icon.jpg
Nibelung Horn
Core 120 Minimum: 1x FLB
Recommended: 2x FLB
Niche: 3x FLB

Core weapon for both Caim and non-Caim grids, in different quantities.
Weapon m 1040908900.jpg
Nibelung Klinge
Frequent 120 Recommended: 1x FLB

Common HL pick due to the high HP mod if still needed after slotting in Yggdrasil Dewbranch Omega square.jpg Yggdrasil Dewbranch Omega.
Weapon m 1040711900.jpg
Ished
Frequent 120 Recommended: 1x FLB
Niche: 3x FLB

One in Attack Awakening sees common use in Caim grids as an offensive slot-in due to its supplemental damage and strong unboosted Normal Might mod. Three sees niche use for auto attack burst with Npc s 3040361000 01.jpg Cucouroux (Halloween), even overtaking Caim.
Weapon m 1040020600.jpg
Godsworn Edge
Niche 120 Niche: 1x FLB

Niche mainhand pick for Class 300301 sw square.jpg Chrysaor or Class 100401 sw square.jpg Viking, sometimes seen in auto-attack based strategies for Diaspora.
Weapon m 1040115900.jpg
Tatjenen
Niche 120 Niche: 1x or 2x FLB

Niche HL grid pick to enable supplemental damage at low HP, usually set to Defense Awakening, also a very strong Class 280301 kn square.jpg Masquerade mainhand, in which case it should be set to Attack.

Honorable Mention: While Magna can not do this, Primal can make use of up to two of these alongside multiple copies of Weapon s 1040116000.jpg Jackknife to enable fast enmity burst, so it's worth stashing additional copies.

High Difficulty

Weapon Usage Rank Description
Weapon m 1040809500.jpg
Harp of Renunciation
Core FLB: 120
ULB: 170
Only one available, 1x ULB

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being Β Pendulum square.jpg β Pendulum or Γ Pendulum square.jpg γ Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength or Chain of Glorification square.jpg Chain of Glorification for charge attack builds.
Weapon m 1040416600.jpg
Yggdrasil's Bough
Core 150 Only one available, 1x ULB

Premier EX mod weapon at ULB, with a very relevant cap-up skill, nearly universally used in every grid. Also sees niche use as a Class 430301 me square.jpg Monk mainhand.
Weapon m 1040513400.jpg
Galleon's Jaw
Frequent 150 Recommended: 1x FLB
Niche: 3x FLB

Core weapon for OTK or any sort of charge attack setup, generally only one sees use to fit within Caim restrictions, but up to three can be used to overtake as a niche pick for OTK or Weapon s 1040420500.jpg Landslide Scepter setups.
Weapon m 1040709600.jpg
Draconic Bow
Niche FLB: 120
ULB: 150
Only one available, 1x ULB

Best in slot Class 440301 bw square.jpg Robin Hood mainhand pick for Diaspora that doesn't cost 100 Gold Moons. Sees little use otherwise as earth already gets built-in defense from Caim.
Weapon m 1040116400.jpg
Fang of the Dragonslayer
Frequent 200 Recommended: 1-2x FLB

Fang of the Dragonslayer is an incredibly powerful upgrade to earth Magna setups. Having both Magna and Primal mods in it, with the addition of an unboosted attack or HP mod from awakening effectively turns it into a Luminiera Sword Omega square.jpg Luminiera Sword Omega on steroids.

One Attack and one Defense Awakening is the recommended configuration for flexibility, as this weapon ends up as a best in slot pick for both offense or defense depending on the awakening choice. Naturally, you'll only run one per grid. It's worth noting that the self damage skill is based on HP percentage, and as such, will hurt more the deeper your HP pool is. It may also see niche use as a defensive Class 200301 kn square.jpg Doctor mainhand.

Event

Weapon Usage Rank Description
Weapon m 1040213000.jpg
Autumn's Transformation
Frequent - Only one available, 1x FLB

Core weapon for non-Caim grids, and still pretty good in Caim.
Weapon m 1040607000.jpg
Baihu Claw Malus
Frequent - Only one equippable, 1x FLB

Very common Class 160301 me square.jpg Luchador mainhand, otherwise only usable if your team can hit the Damage Cap on enemies, provides 7% Damage Cap up at FLB, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting in if you can't cap. Currently the only Malus weapon without a ULB available.
Weapon m 1040113000.jpg
Zircon Edge
Frequent MLB: -
FLB: 120
Only one available, 1x FLB

Strong pick for longer fights, if you can find space for it in the grid. Caim grids love it.
Weapon m 1040215000.jpg
Daggerpeak
Niche MLB: -
FLB: 100
Niche: 1x FLB

Niche weapon for 0b OTK in Sandbox, Strike Time, or with Npc s 3040345000 01.jpg Illnott (Summer). Doesn't see much use outside of that.
Last Sahrivar icon.jpg
Last Sahrivar
Niche FLB:
-
ULB: 120
Niche: 1x ULB

Common HL Class 110401 sw square.jpg Paladin mainhand pick for Lucilius (Hard), sometimes sees in-grid use as an HP option.
Weapon m 1040805800.jpg
True Judgement Lyre
Niche FLB:
-
ULB: 120
Niche: 1x ULB

Niche Class 410301 ax square.jpg Lumberjack mainhand pick for relaxed Full Auto, sometimes sees in-grid use as an HP option.

Gacha Weapons

Please read the disclaimer in the Intro tab.

Weapon Usage Description
Weapon m 1040910000.jpg
Ichigo Hitofuri
Niche Niche: 1x FLB max

Strong source of Normal Might and the more unique Normal Stamina at FLB. Less used now with the advent of ULB Bahamut and Ultima weapons but may be worth a grid slot if you have it. Not worth barring nowadays.
Weapon m 1040420500.jpg
Landslide Scepter
Niche Niche: 3x 0LB

Three copies of this weapon serve as a sidegrade to Caim when additional versatility in weapon count is desired, such as multiple Weapon s 1040513400.jpg Galleon's Jaw or Weapon s 1040711900.jpg Ished. For Magna, any fewer than three isn't usable, and upgrading to FLB is marginal. Not really a set worth pursuing, but can be fun to play around with if you luck into them.

Misc

Weapon Usage Rank Description
Weapon m 1040415800.jpg
Scales of Dominion
Core 40 Recommended: 1x FLB

Since Caim already forces you to run only one of each weapon in your grid, Scales tends to be core for any situation where you can hit damage cap. Sees universal use in all setups that can cap, but is often set aside for HL.
Weapon m 1040909500.jpg
Unsigned Kaneshige (Earth)
Frequent 120 Recommended: 1x ULB

Thanks to the powerhouse that is Npc s 3040037000 01.jpg Eahta and earth's fantastic support options in Npc s 3040321000 01.jpg Monika (Valentine) and Npc s 3040375000 01.jpg Satyr (Earth), earth Class 220301 kt square.jpg Kengo is one the strongest builds in the game in terms of sheer damage-per-turn output. If you have these characters, it's absolutely worth making. Emblem of Devilry square.jpg Emblem of Devilry is the correct choice for this weapon, by far.
Weapon m 1040705500.jpg
Compound Gadget Bow
Niche - Only one available, 1x MLB

Niche pick for skill cap reasons. Sometimes sees use in SUBHL as a mainhand for Dark Class 170301 bw square.jpg Nighthound builds. It's a free weapon from a side story, so don't reduce it.
All-Might Spear icon.jpg
All-Might Spear
Niche 40 Niche: 1x FLB

Niche pick for Caim OTK builds to help push up the charge attack damage cap.
Weapon m 1040314600.jpg
Solomon's Axe Militis
Niche 120 Niche: 1x 0LB

Sees niche use with axe-based grids as described previously.
In situations where multiple are desired to cap the Voltage skill, Caim grids may use Weapon s 1040315600.jpg Toothache and Suffering (ideal), Weapon s 1040314300.jpg Pain and Suffering or Weapon s 1040314700.jpg Vynateya Militis as the second.
Weapon m 1040814000.jpg
Heliogabalus Militis
Niche 120 Niche: 1x 0LB

Linchpin weapon for a niche, alternative Harp-based Caim grid alongside Ancient Perseus square.jpg Ancient Perseus, Perseus square.jpg Perseus, Weapon s 1040809500.jpg Harp of Renunciation, Weapon s 1040805800.jpg True Judgement Lyre, and Weapon s 1040804400.jpg Cosmic Harp. Functionally equivalent to Weapon s 1040814500.jpg Harmonia for this purpose.

Magna 1

Weapon Usage Rank Description
Tiamat Bolt Omega icon.jpg
Tiamat Bolt Omega
Core MLB: 30
FLB: 100
ULB: 120
Minimum: 2x ULB
Recommended: 3x ULB
Niche: 4x ULB

One or two is commonly used as a means to introduce enmity into a grid. Three sees use in HL, and four sees use in enmity burst. Is also a desirable mainhand for Class 420301 sp square.jpg Cavalier 0b OTK due to its high stats and the capability to hold AX skills, competing with Weapon s 1040511300.jpg V.A.R.I.S. depending on the team composition.
Ancient Nalakuvara icon.jpg
Ancient Nalakuvara
Frequent 40 Recommended: 1x FLB

Best in slot Omega Might source for low-turn burst setups. The turn based damage skill does not self-stack, and as such, using more than one of this weapon is fruitless.
Tiamat Gauntlet Omega icon.jpg
Tiamat Gauntlet Omega
Niche MLB: 30
FLB: 100
ULB: 120
Niche: 1x ULB

Niche mainhand pick for Class 160301 me square.jpg Luchador when using double Summon s 2040020000.jpg Tiamat Omega, especially with good AX skills.

Magna 2

Weapon Usage Rank Description
Last Storm Harp icon.jpg
Last Storm Harp
Core 120 Minimum: 2x FLB
Recommended: 4x FLB

Bread and butter weapon for wind grids. The quintessential configuration is a set of three with double Summon s 2040020000.jpg Tiamat Omega, as this caps Critical Hit. The third one is often replaced with a Weapon s 1040418000.jpg Coruscant Crozier as a statistical upgrade. Four is used for the same purpose in single Summon s 2040020000.jpg Tiamat Omega setups.
Weapon m 1040418000.jpg
Coruscant Crozier
Core 120 Minimum: 1x FLB
Niche: 3x FLB

Colloquially named the "Spoon", the first copy of this weapon is a statistical upgrade to the third Last Storm Harp square.jpg Last Storm Harp, leading to the meta configuration of two harps and one spoon. Three spoons and one harp sees niche use in situations where HP is valuable.
Weapon m 1040315400.jpg
Mandjet
Frequent 120 Minimum: 1x FLB
Niche: 2x FLB

Common weapon in Attack Awakening due to the supplemental damage source. Scales up in power with the amount of hits your team can put out, being highly valuable if using Npc s 3040261000 01.jpg Grimnir (Valentine).
Weapon m 1040616600.jpg
Abu Simbel
Niche 120 Niche: Up to 2x FLB

Premier mainhand for Class 160301 me square.jpg Luchador in Attack Awakening due to being a very strong Normal Mod source. Two is often seen in enmity burst setups for supplemental damage.

High Difficulty

Weapon Usage Rank Description
Weapon m 1040212600.jpg
Spear of Renunciation
Core FLB: 120
ULB: 170
Only one available, 1x ULB

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common pick being Β Pendulum square.jpg β Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength or Pendulum of Strife square.jpg Pendulum of Strife.
Weapon m 1040811600.jpg
Innocent Love
Core 150 Only one available, 1x ULB

Premier EX mod weapon at ULB, with a very relevant cap-up skill, nearly universally used in every grid, though on high end setups it sometimes sees itself phased out in favor of ULB Ultima Weapons with the same cap skill.
Weapon m 1040912400.jpg
Ewiyar's Beak
Frequent 150 Recommended: 2x FLB
Niche: 5x FLB

Extremely potent supplemental damage source for teams with skill damage output, catapulting the likes of Npc s 3040313000 01.jpg Catura, Npc s 3040261000 01.jpg Grimnir (Valentine), Npc s 3040427000 01.jpg Lich (Halloween), Npc s 3040365000 01.jpg Enyo, and multiple others to meta relevance. 2x FLB caps its supplemental damage skill against every relevant enemy, generally being the most you'll ever need.

Five is a niche pick for Summon s 2040408000.jpg Beelzebub lackers, seen only for manual Arcarum play, as it allows killing every encounter with a single press of Ability Decimate.png Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
with a dual wielding class. This setup is highly niche, since calling Bubs is faster.

Event

Weapon Usage Rank Description
Weapon m 1040207800.jpg
Qinglong Spear Malus
Frequent - Only one equippable, 1x ULB

Only usable if your team can hit the Damage Cap on enemies, provides 10% Damage Cap up at ULB, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting in if you can't cap. Decent off-hand pick for Class 120401 wa square.jpg Iatromantis.
Weapon m 1040513500.jpg
Peridot Crossbow
Frequent MLB: -
FLB: 120
Only one available, 1x FLB

Core pick for longer fights if you can find space for it in the grid.
Weapon m 1040809900.jpg
Spring's Whisperings
Niche - Only one available, 1x FLB

Niche pick as an HP source.
Weapon m 1040016500.jpg
Windhose
Niche MLB: -
FLB: 100
Niche: Up to 2x ULB

Niche pick for OTK in Attack Awakening. One is usually enough but two may be used if you can find space.
Weapon m 1040813900.jpg
Daur da Blao
Niche MLB: -
FLB: 100
Niche: 1x ULB

Very niche pick to optimize skill-based setups, usually set to Special Awakening.
Weapon m 1040209500.jpg
True Conviction Flashspear
Niche FLB: -
ULB: 120
Niche: 1x ULB

Decent Class 110401 sw square.jpg Paladin mainhand pick for Lucilius (Hard). Doesn't see use otherwise.

Gacha Weapons

Please read the disclaimer in the Intro tab.

Weapon Usage Description
Weapon m 1040022000.jpg
Evanescence
Niche Niche: 1x FLB max

Provides effectively unconditional 20k supplemental damage as a grid piece in crit builds, requiring FLB. Is often used as a strong mainhand for auto-attack based classes such as Class 100401 sw square.jpg Viking, which does not require uncapping at all. If you're interested in playing wind, you'll likely have one of these eventually, as it's the unlock weapon for Npc s 3040335000 01.jpg Narmaya (Grand). FLB is a marginal upgrade, and its slot can be given to an additional Weapon s 1040315400.jpg Mandjet as a budget pick.
Weapon m 1040614800.jpg
Destiny Knuckles
Niche Niche: 2x 0LB+ only

When using two of these, the Bloodshed ability enables dropping your HP to a low enough value at the start of battle to burst effectively with enmity sources like Tiamat Bolt Omega square.jpg Tiamat Bolt Omega. Since Bloodshed is available from the start, uncaps are not required. Primal can make use of three, but magna does not have the space.
Weapon m 1040615500.jpg
Creepy Claws
Niche Niche: 1x FLB

Best in slot mainhand for Class 160301 me square.jpg Luchador if planning to use charge attacks, requiring FLB. Not viable in Magna if strictly doing autos.

Misc

Weapon Usage Rank Description
Weapon m 1040417500.jpg
Kanabo (Wind)
Frequent 120 Recommended: 1x ULB

Thanks to Weapon s 1040912400.jpg Ewiyar's Beak and other skill support options in the element such as Npc s 3040313000 01.jpg Catura, Class 430301 me square.jpg Monk with Kanabo becomes a DPS powerhouse and is very commonly seen. Do be aware that Monk is a selfish attacking class, and tends to require support from the rest of the team for debuffs and sustain.
Weapon m 1040710300.jpg
Sherwood Bow (Wind)
Niche 120 Niche: 1x ULB

Class 440301 bw square.jpg Robin Hood is also a very strong skill-based wind pick, with lower damage output than Monk, but with fantastic support potential, making it a better pick if the rest of your roster isn't up to par. While wind does have other bows, such as Weapon s 1040709100.jpg Ring of Wandergale, Sherwood Bow is often the best one due to its dispel and ability to proc further nukes when dodging.
Weapon m 1040511300.jpg
V.A.R.I.S.
Niche - Only one available, 1x FLB

Niche mainhand for optimized skill damage setups, especially popular in low-turn situations like Proving Grounds or as a Class 420301 sp square.jpg Cavalier 0b OTK mainhand when using characters with automatic skill damage. It's a free weapon from a side story, so don't reduce it.
Weapon m 1040814000.jpg
Heliogabalus Militis
Niche 120 Niche: 1x 0LB

Niche EX mod source for grids with five or more harps (including itself), overtaking Weapon s 1040811600.jpg Innocent Love when auto attack cap isn't relevant. Functionally equivalent to Weapon s 1040814500.jpg Harmonia for this purpose.

Harmonia

Weapon Usage Description
Weapon m 1040814500.jpg
Harmonia
Core Minimum: 2x 0LB
Recommended: 2x FLB
Niche: 3x FLB

The Weapon s 1040314300.jpg Pain and Suffering of Light, sharing its description.

There's no way to get around it: two copies of this weapon is extremely core. The combination of a highly powerful EX mod, 50k flat supplemental damage, and additional damage cap is just too substantial to go without. Unfortunately, Cygames blessed Light and Dark with the gift of its ideal Magna grids absolutely requiring two copies of a grand weapon. As it stands, any ideal grids with two of this will vastly outperform any without.

If sparking for weapons is in the cards for you, it's highly recommended you prioritize a pair of these, as having two, even at 0LB constitutes a massive power boost. When possible, uncapping the pair to FLB provides a strong combined +14% general damage cap, and is also recommended as a priority. The third copy is highly niche, serving only to near-cap the Voltage skill in situations where running additional harps would be suboptimal, but Weapon s 1040814000.jpg Heliogabalus Militis can also fit this role, sans the damage cap buff.

If you only own one copy, it's still recommended to be included in your grids, as the 50k supplemental more than makes up for the opportunity cost, but it's not worth building your grid around the voltage skill.

Magna 1

Weapon Usage Rank Description
Luminiera Sword Omega icon.jpg
Luminiera Sword Omega
Core MLB: 30
FLB: 100
ULB: 120
Minimum: 3x ULB
Recommended: 5x ULB
Niche: 6x ULB

Light's classic bread and butter weapon - thanks to the combination of both a Magna and Primal mod, this weapon is often used with numerous copies in nearly every standard light grid, from burst to HL. 5x is the usual stopping point for farming these, as at that point, a Weapon s 1040008000.jpg Cosmic Sword tends to have more value, but some niche situations prefer the 6th for additional HP.

Luminiera Harp Omega icon.jpg
Luminiera Harp Omega
Core* MLB: 30
FLB: 100
ULB: 120
Recommended: 2x ULB
Niche: 3x ULB

When using two Weapon s 1040814500.jpg Harmonia, two of these become core in grids to power up the Voltage skill. A third one can be used in niche situations to fully cap it when other harps (such as Weapon s 1040804400.jpg Cosmic Harp or Weapon s 1040809600.jpg Harp of Everlore aren't used).

This weapon sees absolutely no use without Harmonia in the grid, but is worth stashing in case you get them later.

Weapon m 1040703400.jpg
Ancient Bow of Artemis
Niche 40 Niche: 1x FLB

Niche pick as the only reasonably usable source of Magna Enmity in light.

Magna 2

Weapon Usage Rank Description
Weapon m 1040215200.jpg
Pillar of Flame
Frequent 120 Recommended: 2-3x FLB

The most common source of both Stamina and Critical Hit in Magna light. Two of these plus a Mittron's Bow square.jpg Mittron's Bow, or just three of these, caps crit with a decent Stamina mod, providing an alternative setup to stacking Luminiera Sword Omega square.jpg Luminiera Sword Omega, though usually just a sidegrade.

Mittron's Bow icon.jpg
Mittron's Bow
Frequent 120 Recommended: 1x FLB

It's recommended to keep one bow to finish the setup with Weapon s 1040215200.jpg Pillar of Flame, or just as a grid option to provide Magna Stamina. Also serves as a defensive mainhand option for bow classes such as Class 440301 bw square.jpg Robin Hood. Additional bows don't serve any real purpose.

Weapon m 1040913300.jpg
Harakhte
Frequent 120 Recommended: 1x FLB
Niche: 2x FLB

Core weapon for any sort of charge attack based setups. Only one is necessary to cap the charge attack supplemental when used alongside Weapon s 1040814000.jpg Heliogabalus Militis, generally in Attack Awakening. A second one might be used if you lack the harp.

Weapon m 1040711600.jpg
Harsiesis
Niche 120 Niche: Up to 2x FLB

Niche supplemental damage pick, generally in Attack Awakening, but usually superseded entirely by Weapon s 1040814500.jpg Harmonia. Harmonia lackers may use up to two for supplemental damage with setups that deal high hit counts. Also a solid Class 440301 bw square.jpg Robin Hood mainhand.

Mittron's Treasured Blade icon.jpg
Mittron's Treasured Blade
Niche 120 Niche: 1x FLB

Niche dagger mainhand for Class 280301 kn square.jpg Masquerade or Class 200301 kn square.jpg Doctor. Doesn't really see any other use.

High Difficulty

Weapon Usage Rank Description
Weapon m 1040017100.jpg
Sword of Renunciation
Core FLB: 120
ULB: 170
Only one available, 1x ULB

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being Β Pendulum square.jpg β Pendulum or Γ Pendulum square.jpg γ Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength or Chain of Glorification square.jpg Chain of Glorification for charge attack builds.
Weapon m 1040213700.jpg
Rhongomyniad
Frequent 150 Only one available, 1x ULB

Due to the high EX mod present in Weapon s 1040814500.jpg Harmonia and the prevalence of True Purity Sunblade square.jpg True Purity Sunblade as a mainhand weapon, the light astral weapon doesn't see much use. Harmonia lackers may use it as a strong EX pick for non-sword classes, and it also sees use to boost heavy skill damage setups such as Io Cannon.

Weapon m 1040313000.jpg
Lu Woh's Horn
Niche 150 Niche: Up to 2x FLB

Niche weapon used to boost auto attack based burst setups when Weapon s 1040814500.jpg Harmonia isn't present. Sometimes sees use as a budget Class 100401 sw square.jpg Viking mainhand or offhand pick. Single Harmonia users may use one to round off their supplemental damage, whereas Harmonia lackers can use up to two.

Event

Weapon Usage Rank Description
True Purity Sunblade icon.jpg
True Purity Sunblade
Frequent FLB:
-
ULB: 120
Minimum: 1x ULB

When used as a mainhand, provides a Normal Stamina buff to everyone in the team, which is normally unique in Magna light, sans what is provided by Ultima weapons - because of this, it's often the premiere mainhand pick for any sword class, such as Class 450301 sw square.jpg Relic Buster, Class 100401 sw square.jpg Viking, Class 110401 sw square.jpg Paladin, etc. Does not see use in the grid itself.

Weapon m 1040207900.jpg
Huanglong Spear
Niche FLB:
-
ULB: 120
Only one available, 1x ULB

Premiere Class 420301 sp square.jpg Cavalier mainhand pick for 0b OTK.

Weapon m 1040607100.jpg
Huanglong Gauntlet
Niche FLB:
-
ULB: 120
Only one available, 1x ULB

Premiere Class 160301 me square.jpg Luchador mainhand pick for Tag Team based burst.

Gacha Weapons

Please read the disclaimer in the Intro tab.

Weapon Usage Description
Weapon m 1040112500.jpg
Ivory Ark
Niche Niche: 1x FLB

Best in slot main hand weapon for Class 280301 kn square.jpg Masquerade at FLB if you have it, due to providing additional Echo stacks.

Weapon m 1040309000.jpg
Certificus
Niche Niche: 1x FLB

Potent Class 100401 sw square.jpg Viking mainhand to help improve the team's overall DATA and defense, specifically worth mentioning due to the lack of usable axes in light. Highly niche but worth considering if you have it.

Misc

Weapon Usage Rank Description
Weapon m 1040022600.jpg
Sword of Pallas Militis
Frequent 120 Recommended: 1x 0LB

Due to light often stacking many swords in the form of its Dark Opus and many Luminiera Sword Omega square.jpg Luminiera Sword Omega, Sword Voltage often becomes the best in slot EX mod option. Do note that all Voltage skills share the same cap of 80%, and as such, using this alongside Weapon s 1040814500.jpg Harmonia may be counterproductive.

Weapon m 1040814000.jpg
Heliogabalus Militis
Frequent 120 Recommended: 1x 0LB

Core pick for charge attack based grids, as its supplemental damage skill caps out alongside one Weapon s 1040913300.jpg Harakhte. Also sees use in non-charge attack setups to near-cap Voltage alongside two Weapon s 1040814500.jpg Harmonia in a compact manner.

Weapon m 1040008000.jpg
Cosmic Sword
Frequent 150 Recommended: 1x FLB

Common slot-in to high sword count grids with Luminiera Sword Omega square.jpg Luminiera Sword Omega to increase damage cap. Generally slotted when five or more swords exist in the grid.

Weapon m 1040804400.jpg
Cosmic Harp
Frequent 150 Recommended: 1x FLB

Common slot-in to high harp count grids with Weapon s 1040814500.jpg Harmonia to increase damage cap. Generally used when five or more harps exist in the grid. Note that if the two Harmonia are FLB, this weapon can only provide up to 6% damage cap, and as such, is only effective up to the sixth harp.

Pain and Suffering

Weapon Usage Description
Weapon m 1040314300.jpg
Pain and Suffering
Core Minimum: 2x 0LB
Recommended: 2x FLB
Niche: 3x FLB

Often abbreviated as "PNS". The Weapon s 1040814500.jpg Harmonia of Dark, sharing its description.

There's no way to get around it: two copies of this weapon is extremely core. The combination of a highly powerful EX mod, 50k flat supplemental damage, and additional damage cap is just too substantial to go without. Unfortunately, Cygames blessed Light and Dark with the gift of its ideal Magna grids absolutely requiring two copies of a grand weapon. As it stands, any ideal grids with two of this will vastly outperform any without.

If sparking for weapons is in the cards for you, it's highly recommended you prioritize a pair of these, as having two, even at 0LB constitutes a massive power boost. When possible, uncapping the pair to FLB provides a strong combined +14% general damage cap, and is also recommended as a priority. The third copy is highly niche, serving only to near-cap the Voltage skill in situations where running additional axes would be suboptimal, but Weapon s 1040314700.jpg Vynateya Militis or Weapon s 1040314600.jpg Solomon's Axe Militis can also fit this role, sans the damage cap buff.

If you only own one copy, it's still recommended to be included in your grids, as the 50k supplemental more than makes up for the opportunity cost, but it's not worth building your grid around the voltage skill.

Editor Julinya's note: Never have I encountered a more aptly named item in a gacha game. Pain and suffering? You got that right!

Magna 1

Weapon Usage Rank Description
Celeste Zaghnal Omega icon.jpg
Celeste Zaghnal Omega
Core* MLB: 30
FLB: 100
ULB: 120
Recommended: 2x ULB
Niche: 3x ULB

When using two Weapon s 1040314300.jpg Pain and Suffering, two of these become core to power up the Voltage skill. A third one can be used in niche situations to fully cap it when other axes (such as Weapon s 1040310800.jpg Scythe of Darkherald) aren't used.

This weapon sees absolutely no use without PNS in the grid, but is worth stashing in case you get them later.

Celeste Claw Omega icon.jpg
Celeste Claw Omega
Frequent MLB: 30
FLB: 100
ULB: 120
Minimum: 1x ULB
Recommended: 3x ULB
Niche: 4x ULB

With dark having received more powerful tools recently, enmity has fallen out of favor as the premiere dark strategy. If you want to build it anyway, up to three can be used in setups that are able to take damage such as in HL. Setups with four are reserved for enmity burst with Npc s 3040092000 01.jpg Zooey (Summer).

Magna 2

Weapon Usage Rank Description
Weapon m 1040414200.jpg
Abyss Spine
Core 120 Minimum: 2x FLB
Recommended: 3x FLB
Niche: 4x FLB

Bread and butter weapon in dark Magna due to the highly efficient mod spread, even for non-charge attack setups. Up to 3 sees very common use in HL thanks to the strong health skill, and the fourth is used for charge attack builds.

Weapon m 1040813100.jpg
Zechariah
Frequent 120 Minimum: 1x FLB

Only good non-Dark Opus source of Magna Stamina, thus slotted into many grids for the unique mod when there's space for it. Also serves as a very decent Class 410301 ax square.jpg Lumberjack or Class 270301 mc square.jpg Rising Force mainhand. Sees less use in Weapon s 1040314300.jpg Pain and Suffering setups due to lack of space.

Weapon m 1040419700.jpg
Bigeh and Edfu
Niche 120 Niche: Up to 2x FLB

Niche pick for HL, often in Defense Awakening to provide additional bulk and low-HP support when needed. May be used alongside, or substitute Weapon s 1040020300.jpg Fediel's Spine in situations where being at low HP is expected, such as SUBHL.

Weapon m 1040115500.jpg
Abydos
Niche 120 Niche: Up to 3x FLB

Niche supplemental damage pick, generally in Attack Awakening, but usually superseded entirely by Weapon s 1040314300.jpg Pain and Suffering. PNS lackers may use up to three for supplemental damage with setups that deal high hit counts. Also a solid Class 280301 kn square.jpg Masquerade or Class 200301 kn square.jpg Doctor mainhand.

High Difficulty

Weapon Usage Rank Description
Weapon m 1040911100.jpg
Katana of Renunciation
Core FLB: 120
ULB: 170
Only one available, 1x ULB

Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being Β Pendulum square.jpg β Pendulum or Γ Pendulum square.jpg γ Pendulum alongside Pendulum of Strength square.jpg Pendulum of Strength, Pendulum of Strife square.jpg Pendulum of Strife for enmity burst or HL, or Chain of Glorification square.jpg Chain of Glorification for charge attack builds.
Weapon m 1040612500.jpg
Claws of Terror
Frequent 150 Only one available, 1x ULB

Due to the high EX mod present in Weapon s 1040314300.jpg Pain and Suffering or Weapon s 1040419600.jpg Ramsund Militis, the dark astral weapon doesn't see much use. PNS lackers may use it as a strong EX pick otherwise, especially for auto burst, thanks to its cap up skill.

Weapon m 1040711100.jpg
Agonize
Frequent 120 Recommended: 2x FLB

Agonize toes the line between "Frequent" and "Core". At the time of writing, Dark's meta strategy revolves around characters with high-hit count skills, namely Npc s 3040357000 01.jpg Lich and Npc s 3040376000 01.jpg Fediel, but also Npc s 3040412000 01.jpg Magisa (Summer) and Npc s 3040424000 01.jpg Bowman, which this weapon supercharges. Fedilich setups are made much, much stronger by the presence of two agonize in the grid, to the point where this weapon would upgrade to Core to any havers. For team compositions with little skill damage output, Agonize is middling at best.

Some notes:

  • Going Primal will not save you from farming two Agonize, as Weapon s 1040216900.jpg Skeletal Eclipse is only an upgrade when boosted by double Summon s 2040090000.jpg Hades. You'll still want two Agonize for situations where you can only use one, such as sandbox, or crossing with Summon s 2040408000.jpg Beelzebub or Summon s 2040158000.jpg Qilin.
  • Farming malice raids sucks, so this is probably a top pick for your anniversary weapon ticket.
Weapon m 1040020300.jpg
Fediel's Spine
Frequent 150 Recommended: 2x FLB

Core weapon for any charge attack based setups due to its supplemental damage skill. Since charge attack supplement is capped at 1,000,000, more than two is not required.

Event

Weapon Usage Rank Description
Weapon m 1040213300.jpg
Advocatus Diaboli
Niche FLB:
-
ULB: 120
Niche: 1x ULB

Decent Class 110401 sw square.jpg Paladin mainhand pick for Lucilius (Hard). Doesn't see use otherwise.

Weapon m 1040706000.jpg
Qilin Bow
Niche FLB:
-
ULB: 120
Only one available, 1x ULB

Niche cap up weapon for Weapon s 1040314300.jpg Pain and Suffering lackers, generally used for burst setups only when PNS isn't available. Be wary of the HP down in this weapon, as it singlehandedly makes it unusable for HL. The normal attack mod is nothing to write home about either, and a Bahamut Weapon is recommended instead for that reason.

Weapon m 1040514500.jpg
Bismarck
Niche MLB: -
FLB: 100
Niche: 1x ULB

One in Attack Awakening sees niche use as a strong offensive pick for unboosted grids, namely those with skill damage output. Also makes for a very good Class 420301 sp square.jpg Cavalier mainhand for 0b OTK.

Gacha Weapons

Please read the disclaimer in the Intro tab.

Weapon Usage Description
Weapon m 1040108700.jpg
Parazonium
Niche Niche: 1x FLB

Best in slot main hand weapon for Class 280301 kn square.jpg Masquerade at FLB if you have it, due to providing additional Echo stacks.

Weapon m 1040913900.jpg
Eleventh Fang of the Pack
Niche Niche: 1x FLB

Very powerful Class 220301 kt square.jpg Kengo mainhand, competing with Unsigned Kaneshige (Dark) square.jpg Unsigned Kaneshige (Dark) for its ability to enable degenerate multi-CA combos and hardcap increase when using high CA damage characters.

Misc

Weapon Usage Rank Description
Weapon m 1040417700.jpg
Kanabo (Dark)
Frequent 120 Recommended: 1x ULB

Thanks to Weapon s 1040314300.jpg Pain and Suffering and Weapon s 1040711100.jpg Agonize providing an incredibly strong core for multihit skill spam, Class 430301 me square.jpg Monk with Kanabo becomes a DPS powerhouse and is very commonly seen. Do be aware that Monk is a selfish attacking class, and tends to require support from the rest of the team for debuffs and sustain, though Npc s 3040376000 01.jpg Fediel and Npc s 3040357000 01.jpg Lich provide this in spades.
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Vynateya Militis
Niche 120 Niche: 1x 0LB

Used exclusively to near-cap Voltage with Weapon s 1040314300.jpg Pain and Suffering in a compact manner. A third PNS or a Weapon s 1040314600.jpg Solomon's Axe Militis also serves the same purpose.

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Ramsund Militis
Niche 120 Niche: 1x 0LB

Niche pick as a best in slot EX mod weapon for grids without Weapon s 1040314300.jpg Pain and Suffering that stack Weapon s 1040414200.jpg Abyss Spine. With five staves in the grid (itself included), it overtakes Weapon s 1040612500.jpg Claws of Terror.

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Katana of Repudiation
Niche 170 Niche: 1x ULB

The Primal Opus weapon for dark is specifically mentioned here as the linchpin of the Class 210301 kt square.jpg Runeslayer Gold Brick square.jpg Gold Brick farming setup for Akasha.

This set up makes use of Chain of Falsehood square.jpg Chain of Falsehood and the FireRune.png + WaterRune.png combo to give the main character Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, bypassing the chain's downside and giving the entire party double strike and echo for massive burst damage. Further explaining this setup falls outside this guide's scope, but if you choose to make it, it's probably a good choice to make the extra Opus just for it, so you don't have to constantly swap keys.

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Majestas
Niche 120 Honorable Mention, as Magna can not make use of this weapon, but it is very important for HL in Primal dark. If you got some extra time on your hands and can see yourself switching to Summon s 2040090000.jpg Hades, it's worth farming an FLB or two and stashing them for the future. Also provides nice synergy with Weapon s 1040419600.jpg Ramsund Militis.

Element Agnostic

Weapon Usage Rank Description
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Dagger of Bahamut Coda
Core 130 ULB Bahamut Weapons: 1x ULB per needed pairing

"Attack type"* ULB Bahamut Weapons provide the best-in-slot unboosted Normal Might mod in the game, and as such, become a core pick for any Magna grids that can match their race requirements.
Generally, every Magna grid will benefit from a ULB Bahamut weapon, niche exceptions being when your grid already has high normal mod in it from its other weapons (e.g. Luminiera Sword Omega square.jpg Luminiera Sword Omega, or Weapon s 1040912400.jpg Ewiyar's Beak, or if you just do not have any space for it because of the other core picks.

FLB and lower Bahamut Weapons are okay, and may be worth slotting in sometimes based on the damage prediction, but the ULB skill is a very significant upgrade and worth prioritizing.

* Weapon s 1040007400.jpg Sword of Bahamut Coda, Weapon s 1040106700.jpg Dagger of Bahamut Coda, Weapon s 1040205400.jpg Spear of Bahamut Coda, Weapon s 1040304300.jpg Axe of Bahamut Coda, Weapon s 1040407000.jpg Staff of Bahamut Coda, and Weapon s 1040504500.jpg Pistol of Bahamut Coda.

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Ultima Sword
Core* 200 ULB Ultima Weapons: Up to 7x ULB

Thanks to Gauph Key Tria square.jpg Gauph Key Tria, ULB Ultima Weapons are able to replace Seraphic weapons in every element, allowing you to use a much stronger weapon in that slot, should your team match its weapon requirements. Once you have access to these, Seraphics are very rarely used.

Key Choices

  • Slot 1 generally is taken by Gauph Key of Strength square.jpg Gauph Key of Strength. Sometimes Gauph Key of Zeal square.jpg Gauph Key of Zeal for enmity setups.
  • Slot 2 realistically can be any key based on your needs. Note that whatever you slot here does not stack with the same key on your Dark Opus weapon. This key affects all team members, not just those matching the weapon type.
  • Slot 3 is reserved for Gauph Key Tria square.jpg Gauph Key Tria in most situations, the other three being usually reserved for niche optimization. It also affects every member.

The order in which you should make these will entirely depend on your roster and favored compositions. Note that the 7th Ultima Weapon you make requires you to purchase an Ultima Core square.jpg Ultima Core using a Cloud Commendation square.jpg Cloud Commendation, so make sure you save one for it.

FLB and lower Ultima Weapons do not replace the Seraphic slot, and as such, are niche at best and very rarely see use outside of mono-weapon teams, but can be a strong inclusion in that situation.

* Essentially core once obtained, but low priority in the grand scheme of things, especially as it requires you to clear Super Ultimate Bahamut multiple times for each one.

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Harp of Repudiation
Niche 170 Any 7th Opus for Freyr Key: 1x ULB

This entry refers not to the specific Earth opus, but to having any additional 7th ULB Dark Opus weapon made with the purpose of holding a Chain of Temptation square.jpg Chain of Temptation in its third slot. This is often called the "Freyr Key", as it provides the same buffs Summon s 2040281000.jpg Freyr (Summon) does automatically at the start of battle.

The Freyr Key buffs are so potent that they generally outvalue any other Opus weapon for the turns they're available - even if the weapon holding the key is off-element. As such, having a Freyr Key always on hand for OTK or burst setups is highly valuable, albeit still a much lower priority than finishing the rest of the grid.

Worth noting that some of the buffs the Freyr Key provides can be obsolete based on your character picks - for example, Npc s 3040428000 01.jpg Mugen (Halloween) provides Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 5 turns
, which overwrites the buff from Freyr.

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Hollowsky Staff
Niche 150 Niche: 1x FLB

Niche pick, used exclusively for Semi-Auto slimeblasting with Class 250301 wa square.jpg Nekomancer nowadays, sometimes alongside a split-auto character such as Npc s 3040261000 01.jpg Grimnir (Valentine). Still worth making for that specific use, as it saves a lot of time grinding up EXP for transcended eternals or rank points.

AX Skills

Make sure you farm AX skills for all applicable weapons in your grid, even if they're not great. By not having any, you're just leaving damage on the table in slots that could get it easily.

  • AX for Omega series weapons can be found in Replicard Sandbox "Here Be Staves"
  • AX for Primal and Olden Primal series weapons can be found in Replicard Sandbox "Here Be Swords"

For prioritization, unless you're specifically seeking a particular skill:

  • For any weapon used in enmity burst, high Enmity > all
  • For any other weapon, high Stamina > all
  • Generally speaking, first skill priority is Atk/Def > HP > CA > MA
  • First skill is less important than Stamina/Enmity, as those AX are unique modifiers within your grid