User:Vazkii/What2Farm
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What to Farm Guide
Last Update: September 22, 2023
This guide is licensed under Creative Commons BY-NC-SA 4.0, a permissible license for futureproofing. (more info)
(What does this mean??)Essentially, this gives you the right to make your own versions of the guide. If I stop maintaining the guide one day, you're welcome to pick it up and continue it as long as you give credit, so that it can live on and help players even after I leave.
Introduction
This is a basic guide for which and how many weapons you need to farm to do most content in the game. This will not account for extreme edge cases or micro-optimizations. Generally, this will assume you're playing Magna, but some info will be included for Primal as well.
This guide won't cover one-off things you always have to get, such as Seraphics or Magna/Arcarum summons, it also won't cover Gold Moon weapons. Gold Moon weapons should not be considered for magna grids.
The Rank column shows the minimum rank at which any given weapon can be acquired, not including sequence breaking from event rewards, guild war uncap kits, or campaign giveaways. This does not necessarily mean you can reliably get the weapon at that rank (e.g. Scales of Dominion is technically available at Rank 40 but requires an established setup to farm).
Disclaimers
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Warning, please read me before continuing. |
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This guide is designed for players with a basic footing in the game already who are looking to progress further. At least a set of basic Magna 1 grids is recommended before you attempt to farm anything higher.
- If you're a new player, start with Basic Grids.
- For examples of how to use the weapons you farm, check out Advanced Grids.
- For the theory behind grid building and how to build your own grids, check my Theoretical Grid Building Guide.
Time-limited event weapons are included in this guide. Even though not all are included, and some of them are categorized as "Niche", it is highly recommended you farm at least one of every weapon available in every non-story event, as you may need it in the future, or the meta may shift, and a previously useless weapon may become useful.
The various pages will contain Gacha weapons that are usable in Magna. Any gacha weapon uncap resources you have should go to building Primal grids, not just for Magna. They are included only as a reference in case you lucked into enough to make them, but are absolutely not required, and are usually just a marginal upgrade at best.
Except for some very specific exceptions, you should not spend bars on weapons for elements you don't want to make Primal builds of, and be wary of merging dupes, as multiple copies of weapons are often required to build Primal grids. Before merging or barring any Grand weapon, check its uses on Advanced Grids and the linked guides therein.
The main exception to this is the Pact Weapon series, which you can read about below.
Weapons that can receive Cages to good usage in Magna will also be listed. The same judgment on using bars applies, though if you have an abundance of cages, and the weapon is already at 4★ from other means, using cages is much less of a demerit than bars. Before using cages of an element, verify which other weapons in the element can receive them, and if any of them interest you.
![]() |
Stop Buying This Junk Recently, Cygames added the ability to exchange ![]() ![]() ![]() ![]() ![]() ![]() ![]()
For these reasons, these sets are essentially just a footgun, and it boggles the mind why Cygames thought 50 materials was a reasonable amount in any regard. If you're a player with copious amounts of Valor Badges to burn and just hates one Revans raid in particular, maybe. Otherwise, please don't. |
Glossary
This is a small Glossary to explain the terms used in this guide. For more terminology, check the wiki's Glossary page.
- OTK - One Turn Kill, setups that kill the enemy in one turn, generally for Guild War Extreme+.
- XbYc (0b3c, 2b4c, etc) - X Buttons, Y Chain, a method of describing the efficiency of an OTK. A setup that only clicks Attack and does 3 Charge Attacks would be 0b3c, for 0 Buttons, 3 Chain. Relic Buster 1+2 + Attack would be 2b4c, for 2 Buttons, 4 Chain.
- HL - High Level, or High Difficulty content, an umbrella term to describe challenging 6-man raids such as Beelzebub, Lucilius (Hard), Belial, etc.
- Split-auto - Characters with normal attacks split in multiple hits, such as
Poseidon or
Grimnir (Valentine).
- Unboosted Grid - Grids where neither main or friend summon are from the Omega or Optimus series, primarily 2x
Huanglong or
Beelzebub/
Qilin.
Pact Weapons
The Pact Weapon series is the set of weapons starting with Pain and Suffering characterized by their triad of Pact, Voltage II, and Quintessence skills. As of the time of writing, all Pact weapons are Grand, and most form the backbone of every single efficient grid in their respective elements, Magna, Primal, or Unboosted.
Important: Not every element has received a good Pact Weapon, and the bad ones are substantially less usable in the element's context. Unless otherwise mentioned, you can assume one is good.
There's no way to get around it: two copies of any element's good Pact Weapon is extremely core. The combination of a highly powerful EX mod, 50k flat Supplemental Damage, and additional damage cap is just too substantial to go without. Unfortunately, Cygames blessed multiple elements with the gift of their ideal Magna grids absolutely requiring two copies of a grand weapon. As it stands, any ideal grids with two of this will vastly outperform any without.
If sparking for weapons is in the cards for you, it's highly recommended you prioritize a pair of good Pact Weapons in any element you want to play efficiently, as having two, even at 0★ constitutes a massive power boost. When possible, uncapping the pair to 4★ provides a strong combined +14% general damage cap, and is also recommended as a priority. The third copy is highly niche, serving only to near-cap the Voltage skill in situations where running additional weapons of their type would be suboptimal, but that role can also be filled by a Militis weapon, sans the damage cap.
If you only own one copy of any given Pact Weapon, it's still recommended to be included in your grids, as the 50k supplemental more than makes up for the opportunity cost. In this situation, it's not worth building your grid around the Voltage skill requirements of the weapon.
Backlog
Weapons still pending to be added:
- None right now!
Acknowledgements
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If you have any questions, or want to suggest an improvement, you can get in contact with me at the GBF Wiki Discord Server - my Discord username being vazkii. |
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Massive thank you to:
- Tabibito/Belú for helping me with meta consulting and giving me lots of feedback while writing the guide.
- Omnifury for allowing me to reference their own guide.
- saxbot, Zemmy and No Laifu for reviewing my picks.
- Julinya for fixing my terrible grammar.
Changelog
September 22, 2023
- Added a very loud PSA to the frontpage for people to stop burning VB in revans kits
September 11, 2023
- Fire: Downgraded Colossus Cane Omega, Garnet Broadaxe, Marquesas, Ushumgal, Wrathfire Longblade to Niche
- Fire: Fixed some awakening options being labeled as Attack Attack
- Fire: Updated AES to not recommend under four
- Fire: Updated note on Colossus Cane Omega and how it's not as used now
- Fire: Upgraded Lord of Flames to Frequent
- Water: Added Echo key as an option for the opus for Overtrance strats
- Water: Added skill supp note to Wilhelm Militis and recommendation to keep two
- Water: Added stacking note to Xuanwu Shellfists
- Water: Downgraded Dante Alighieri to Niche
- Water: Rewrote Exo Antaeus to reflect the stacking meta that has since emerged
- Earth: Added note on Freyr Key + Caim Spear combo for OTK purposes
- Earth: Added note to Caim on what Highlander means
- Earth: Added note to Yggdrasil Crystal Blade Omega on using Fang of the Dragonslayer instead
- Earth: Downgraded Yggdrasil Crystal Blade Omega to Frequent
- Earth: Downgraded Zircon Edge to Niche
- Earth: Fixed Baihu Claw Malus still saying 7% damage cap instead of 10%
- Earth: Removed Heliogabalus Militis, no one runs this anymore
- Earth: Updated Galleon's Jaw with info on the second copy for Sette teams
- Wind: Added Awakened Parazonium/Mirror-Blade Shard as a Niche pick
- Wind: Added note to Innocent Love on it not stacking with Auto key
- Wind: Added recommendation for Majesty key on the opus
- Wind: Changed Evanescence uncap to 0★+ and reorganized its text
- Wind: Downgraded Innocent Love to Frequent
- Wind: Split off count recommendations on Last Storm Harp to Rec 3, Niche 4
- Wind: Updated Destiny Knuckles to refer to Molon Labe
- Wind: Upgraded Ewiyar's Beak to Core
- Light: Downgraded Rhongomyniad to Niche
- Light: Changed count on Lu Woh's Horn to only 1x and rewrote the explanation
- Light: Updated references to Tag Team with the Class Skill template
- Dark: Added note on unboosted setup usage for Fediel's Spine
- Dark: Added stacking note to Claws of Terror
- Dark: Downgraded Celeste Claw Omega, Claws of Terror to Niche
- Dark: Lowered Celeste Claw Omega amounts
- Any Element: Added note on Earth using Freyr key often and recommended it as the optimal pick for off-element opus
- Any Element: Tidied up the wording on Bahamut and Ultima Weapons
- Any Element: Updated Key picks on Ultima Weapons
- Eternals: De-emphasized the power of Uno burst as it's fallen off since
September 07, 2023
- Added Exo Antaeus
- Updated Leviathan Gaze with Street King offhand eligibility
July 22, 2023
- References to Awakening have been changed to a more stylish look
- Updated Nibelung Horn to potential 4x due to the GW Apsaras Build
- Rewrote Tatjenen
- Added several bits of info on Cage-compatible grands to the respective elements' pages
July 8, 2023
- Added a new section for Sette di Spade in the "Any Element" tab
- Added Exo Kshathra to Earth
- Added note to Eternals page that level recommendations are context-less
- Added Phantom Fangs and Symmetria to Light
- Added SUBHL Sus info to Ished, Exo Australis, and Harseisis
- Changed Sette di Spade in Wind to Honorable Mention
- Clarified a bunch of minor examples around the place with more info on when each amount sees use
- Downgraded Colossus Cane Omega to Niche 2x
- Downgraded Fateless to Frequent
- Downgraded Seofon to recommended level 100
- Removed Black Dragon's Maw
- Removed SUBHL Sus info from Compound Gadget Bow
- Rewrote AX Skills guide with way better info and a reference on Meta Skills
- Rewrote Landslide Scepter entry with more accurate recommendation on its modern usage
- Rewrote Schrodinger description to better match its usage now
- Updated AES with Niche 5x
- Updated Baihu Claw Malus to reference the 5 star upgrade it's gotten since
- Updated Benbenet with Recommended 1x
- Updated Caim description on why you should not skip him
- Updated Draconic Bow to mention Robin Hood is slow in Diaspora
- Updated Fang of the Dragonslayer with 2x and 4x usage
- Updated Fire Astral with echo stacking issues with Falsehood
- Updated Fire Opus with Falsehood meta
- Updated Mandjet with 3x usage
- Updated Niyon's 130 description to mention Grand Ewiyar for FA only players
- Updated Threo's 130 description to better reflect current meta
- Updated Tweyen with note for House of Happiness
- Updated Wilhelm Militis with 2x usage
May 7, 2023
- Added Exo Australis
- Fixed Wind tab not being colored
April 12, 2023
- Downgraded Xeno Militis weapons to Niche, and updated their description to reflect how they're farmable now
- Fixed NWF weapons showing as needing Rank 120 when they actually need Rank 150
- Lower recommendation on Lord of Flames to max 2x (for magna)
- Added Heat of The Sun
- Added Binds of The Hanged Man
- Added Pain of Death
- Added note on Caim 5★
- Added Damage Cap note on Scales of Dominion because people still try to force it into everything for some reason
March 29, 2023
- Updated intro page with links to the wiki grid pages
- Removed speculative info
- Added Sette di Spade
- Updated Extinction Blade to Frequent and a 2-of
- Updated Fang of the Dragonslayer to Core and a 1-of
- Updated Forbidden Agastia to Core
- Updated Kanabos to Niche thanks to Manadiver
- Updated gacha weapon disclaimers
- Split off Arcarum and CCWs from the Misc Farmable section to their own
- Moved Xeno weapons from the Event section to the Misc Farmable section
- Renamed the High Difficulty section to High Level
- Colored the weapon tables with the same colors weapon and character pages use
March 20, 2023
- Added note to Bahamut weapons that 5★ can be used in Sandbox
- Removed Bahamut 210 recommendation.
March 19, 2023
- Updated note on Pact Weapons
- Added Piercing Galewing
- Added Imperious Fury
- Added the Eternals section
- Added some cute stickers around the place to make the guide livelier
- Added a redirect to NoL's NWFGuide to the Evokers section
- Renamed tabbers again
March 07, 2023
- Renamed Misc to Any-element
- Moved license note up
- Made some space for Eternals and Evokers (coming soon)
- Replaced all instances of MLB, FLB, ULB, with ★ numbers to be consistent with the rest of the wiki
February 23, 2023
- Added Xeno Militis weapons
- Added Marquesas
- Added Forbidden Agastia
- Updated Ushumgal and V.A.R.I.S. with ULB
- Updated Harakhte to a recommended 2-of due to Agastia
- Updated Schrodinger description with more in-depth info
- Fixed incorrect Abyss Spine description
January 31, 2023
- Added info on Pact Weapons to the frontpage
- Added a Backlog to the front page
- Updated the pact weapons in Fire, Light, and Dark to refer to the frontpage
- Downgraded Colomba to Niche and updated its description
- Added Claíomh Solais Díon to wind
- Added Lion Khan Claw to light for Agastia
- Added Manadiver references to Dagger weapons
January 19, 2023
- Updated Water with True Glacial Dream Staff
- Updated Dark with Eternal Signature
- Upgraded Agonize to core, we all know it's true
- Added note on Ereshkigal to the Katana of Repudation
- Updated several "best in slot" recognitions with "non-Illustrious" (thanks KMR)
January 1, 2023
- Updated PNS and Harmonia desc
- Updated fire with Crimson Scale and Agito
- Added some NWFs
Pact Weapon
Weapon | Usage | Description |
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![]() Crimson Scale |
Core | Minimum: 2x 0★ Recommended: 2x 4★ Niche: 3x 4★ Fire's Pact Weapon. For more information, please read the Pact Weapons section in the main page. Fire has an easy time with its Voltage skill due to both its Dark Opus and Astral weapons being Axes, so there's little need to further adapt grids. |
Magna 1
Weapon | Usage | Rank | Description |
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![]() Ancient Ecke Sachs |
Core | 40 | Recommended: 4x 4★ Niche: 5x 4★ Bread and butter weapon for Magna fire. Four is very common as a means to near-cap Critical Hit in non-burst setups with double ![]() The 5th AES is a highly niche pick for Seofon HL for players lacking a second |
![]() Colossus Cane Omega |
Niche | 3★: 30 4★: 100 5★: 120 |
Recommended: 1x 5★ Niche: 2x 5★ One sometimes see use in teams that don't have space for four ![]() ![]() ![]() |
Magna 2
Weapon | Usage | Rank | Description |
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![]() Nilakantha |
Core | 120 | Minimum: 1x 4★ Niche: 2x 4★ The only non-Dark Opus source of Stamina in fire. One is seen in almost every grid, rarely two when additional HP is needed. |
![]() Scimitar of Brahman |
Frequent | 120 | Minimum: 1x 4★ Recommended: 2x 4★ Exclusively used as an HP option, which is something fire lacks otherwise. One or two is commonly seen in general use grids potentially struggling for HP. Doesn't see much HL use due to low firepower when Nilakantha is available. |
![]() Al-Abad |
Frequent | 120 | Minimum: 1x 4★ Recommended: 2x 4★ Premier weapon for OTK or ![]() ![]() ![]() |
![]() Benbenet |
Niche | 120 | Recommended: 1x 4★ Niche: 2x 4★ Often used in low-turn auto burst setups or 0b0c OTK. Doesn't see much other use. The timed skill does not self-stack, so unless you need the supplemental damage, one ![]() |
High Level
Weapon | Usage | Rank | Description |
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![]() Scythe of Renunciation |
Core | 4★: 120 5★: 170 |
Only one available, 1x 5★ Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being ![]() ![]() ![]() When used as a mainhand, |
![]() Sol Remnant |
Frequent | 150 | Only one available, 1x 5★ Premier EX mod weapon at 5★. The Echo skill means it is used incredibly often with any characters that have high Triple Attack potential, and is only rarely overtaken by ![]() ![]() Do be aware that its Echo runs into several stacking issues, as it will not stack with |
![]() Extinction Blade |
Frequent | 200 | Recommended: 1-2x 4★ Sees use as a one-of in both ![]() ![]() ![]() |
![]() Draconic Harp |
Niche | 4★: 120 5★: 150 |
Only one available, 1x 5★ Niche defensive pick thanks to its charge attack's ability to give your team ![]() (Effect removed on next all-foe all-ally attack) . Often used to Full Auto Tiamat Malice or as a last resort pick against harder hitting raids like Ra. |
![]() Wilnas's Finger |
Niche | 150 | Niche: Up to 3x 4★ Niche burst weapon for use with ![]() ![]() |
Event
Weapon | Usage | Rank | Description |
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![]() Ray of Zhuque Malus |
Frequent | - | Only one equippable, 1x 5★ Only usable if team can hit the Damage Cap on enemies, provides 10% Damage Cap up at 5★, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting in if you're not hitting cap. |
![]() Summer's Mirage |
Frequent | - | Only one available, 1x 4★ Core pick for OTK or ![]() ![]() |
![]() Ushumgal |
Niche | 3★: - 5★: 100 |
Recommended: 1x 5★ Premier off-hand weapon for the now mostly extinct ![]() ![]() |
![]() Marquesas |
Niche | 3★: - 5★: 100 |
Recommended: 1x 5★ Niche: 5x 5★ Premier mainhand weapon for any sort of ![]() ![]() |
![]() Garnet Broadaxe |
Niche | 3★: - 4★: 120 |
Only one available, 1x 4★ While the Progression mod on this weapon can be a solid pick for longer fights, Fire grids are often very tight, so it doesn't tend to see much use. |
Arcarum
Weapon | Usage | Rank | Description |
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![]() Sword of Pallas Militis |
Frequent | 120 | Recommended: 1x 0★ Niche: 2x 0★+ Sword Voltage II often makes this weapon a very powerful EX modifier for Fire due to the element's high reliance on swords such as ![]() ![]() ![]() |
![]() Wrathfire Militis |
Niche | 120 | Recommended:, 1x 0★ Fire's Xeno Militis weapon, featuring Majesty III and a Defensive Voltage-like skill. Similarly to the other weapons in the cycle, it mostly sees niche use as a flex defensive weapon for EX slots. Not being able to uncap beyond 3★ limits its maximum skill level to 10, which often leads to other weapons being better options unless you're desperate for the extra bulk. |
![]() Heat of The Sun |
Niche | 150 | Only one available, 1x 4★+ Only Sees very common use in Seofon HL, as the most prevalent strategy for blue chest farming in that raid involves using the Note: New World Foundation weapons can be relatively hard to get due to the limited availability of |
Class Champion Weapons
Weapon | Usage | Rank | Description |
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![]() Unsigned Kaneshige (Fire) |
Frequent | 120 | Recommended: 1x 5★ With the advent of a powerful charge-attack based roster in fire, thanks to characters such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Sherwood Bow (Fire) |
Niche | 120 | Niche:, 1x 5★ Fire has no usable bows for mainhand purposes. If you want to play ![]() ![]() |
Misc Farmable
Weapon | Usage | Rank | Description |
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![]() Wrathfire Longblade |
Niche | 4★: - 5★: 120 |
Recommended: 1x 5★ Premier mainhand weapon for ![]() ![]() ![]() |
![]() Cosmic Sword |
Niche | 150 | Recommended: 1x 4★ Niche cap-up weapon for the same reasons as described above. Often hard to find space for it in the grid. |
![]() Hollowsky Spear |
Niche | 150 | Only one available, 1x 4★ Niche ![]() ![]() ![]() ![]() |
![]() Fire of Prometheus |
Niche | 40 | Niche: 1x 4★ Sees rare use as a strong Normal Mod source or a way to activate ![]() ![]() |
![]() Four-Sky Blade Incendo |
Niche | - | Niche: 1x 3★ Fire has no reasonably usable mainhand options for dagger-wielding classes such as ![]() ![]() ![]() ![]() |
Gacha Weapons
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Warning, please read the disclaimer in the Intro tab before investing into any of these. |
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Weapon | Usage | Description |
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![]() Lord of Flames |
Frequent | Niche: 1x 0★, up to 2x 0★+ Fire doesn't have trouble reaching Lord of Flames' condition for its special buffs, so if you have one, it's absolutely worth slotting in grids that can take it. Slots very nicely into ![]() |
![]() Ixaba |
Niche | Niche: 1x 4★ max Strong source of Normal Might and the more unique Normal Stamina at 4★. Sees less use now with the advent of 5★ Bahamut and Ultima weapons but may be worth a grid slot if you have it already made. |
![]() Kerak |
Niche | Niche: 1x 4★ max Sees very niche use as a ![]() |
![]() Benedia +4x ![]() |
Niche | Niche: 1x 4★ max![]() ![]() |
Magna 1
Weapon | Usage | Rank | Description |
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![]() Ancient Auberon |
Core | 40 | Minimum: 2x 4★ Recommended: 4x 4★ Bread and butter weapon for Magna Water. At least two are used in most setups, with three seeing common use to cap Critical Hit with other weapons such as ![]() ![]() ![]() |
![]() Leviathan Gaze Omega |
Niche | 3★: 30 4★: 100 5★: 120 |
Niche: 1x 5★ Rarely sees any use nowadays. Keep your free one anyway as a potential ![]() |
Magna 2
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Tyros Zither |
Core | 120 | Minimum: 1x 4★ Recommended: 3x 4★ Niche: 4x 4★ Core weapon for charge attack based builds. At least one is used in nearly every grid to round out offensive potential. Three is required to cap its skills with double ![]() ![]() Setups using multiple ![]() ![]() |
![]() Spirit of Mana |
Niche | 120 | Niche: 1x 4★ Premier ![]() ![]() |
High Level
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Staff of Renunciation |
Core | 4★: 120 5★: 170 |
Only one available, 1x 5★ Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being ![]() ![]() ![]() Additionally, |
![]() Schrodinger |
Core | 200 | Minimum: 2x 4★ Recommended: 4x 4★ Niche: 8x 4★ Schrodinger acts as a super flexible weapon for Water teams, being extremely potent as a charge attack oriented weapon, or just as a very powerful defensive pick. Due to the advent of ![]() Some recommended setups are as follows:
|
![]() Fateless |
Frequent | 150 | Only one available, 1x 5★ Powerful EX Mod weapon at 5★, with a very relevant cap-up skill when an Ultima weapon isn't involved. Only rarely overtaken by ![]() |
![]() Wamdus's Cnidocyte |
Frequent | 150 | Recommented: 2x 4★ Core weapon for any sort of crit or auto based setup, especially with ![]() ![]() ![]() |
![]() Colomba |
Niche | 120 | Recommended: 2x 0★ Niche: Up to 3x 4★ Generally just a lower rank alternative to ![]() With Schrodinger existing, this weapon is mainly farmed as a placeholder for those who are too low rank to access Diaspora or lack a setup to do so efficiently |
![]() Kris of Hypnos |
Niche | 120 | Niche: 1x 4★ Premier ![]() ![]() ![]() |
Event
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Xuanwu Mace Malus |
Frequent | - | Only one equippable, 1x 5★ Only usable if your team can hit the Damage Cap on enemies, provides 10% Damage Cap up at 5★, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting if you can't cap. |
![]() Aquamarine Hatchet |
Frequent | 3★: - 4★: 120 |
Only one available, 1x 4★ Strong pick for longer fights, especially helpful as Magna Water has a distinct lack of weapon skills that directly boost your ATK stat. |
![]() Winter's Frostnettle |
Niche | - | Only one available, 1x 4★ Niche ![]() ![]() ![]() |
![]() Xuanwu Shellfists |
Niche | - | Only one available, 1x 4★ Used exclusively for burst to feed ![]() ![]() ![]() . Be careful as this doesn't stack with ![]() |
![]() Exo Antaeus |
Niche | 3★: - 4★: 120 |
Recommended: 1-2x 4★ Niche: Up to 5x 4★ Interesting weapon from the Exo Crucible event. It doesn't have any particularly special qualities in the grid when compared to other Exos, but as of its release, Water is in such a dire state for unboosted might that some players have begun stacking up to 4 ![]() ![]() ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., it can be used as a "budget" ![]() Alas, like other Exo weapons, you should get at least one of each |
Arcarum
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Wilhelm Militis |
Frequent | 120 | Recommended: 1-2x 0★ Used often in situations where four ![]() ![]() ![]() ![]() ![]() |
![]() Glacial Militis |
Niche | 120 | Recommended:, 1x 0★ Water's Xeno Militis weapon, featuring Majesty III and a Defensive Voltage-like skill. Similarly to the other weapons in the cycle, it mostly sees niche use as a flex defensive weapon for EX slots. Not being able to uncap beyond 3★ limits its maximum skill level to 10, which often leads to other weapons being better options unless you're desperate for the extra bulk. |
![]() Bow of Sigurd Militis |
Niche | 120 | Niche: 1x 0★ Niche pick to help round out Voltage with ![]() ![]() |
Class Champion Weapons
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Unsigned Kaneshige (Water) |
Frequent | 120 | Recommended: 1x 5★ Thanks to ![]() ![]() ![]() ![]() |
Misc Farmable
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Dante Alighieri |
Niche | 4★: - 5★: 120 |
Recommended: 1x 5★ Premier mainhand choice for ![]() |
![]() True Glacial Dream Staff |
Niche | 4★: - 5★: 120 |
Recommended: 1x 5★ Solid ![]() |
![]() Bow of Sigurd |
Niche | 40 | Niche: 1x 4★ Niche pick for burst setups due to the large amount of Normal Might it brings for the first few turns. |
Gacha Weapons
![]() |
Warning, please read the disclaimer in the Intro tab before investing into any of these. |
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Weapon | Usage | Description |
---|---|---|
![]() Calamitous Aquashade |
Niche | Niche: 1x 0★+ max A very strong pick even for Magna in setups with deep HP pools, usually starting to become usable at over 60k HP, often requiring multiple defensive ![]() |
![]() Murgleis +4x ![]() |
Niche | Niche: 1x 4★ max![]() ![]() ![]() ![]() |
![]() Blue Sphere +4x ![]() |
Niche | Niche: 1x 4★ max Functionally equal alternative to ![]() ![]() (Effect removed on next all-foe all-ally attack) is required. |
Caim
Character | Usage | Rank | Description |
---|---|---|---|
![]() Caim |
Core | 120 | Thanks to his backline skill, Caim is the linchpin of the Caim HighlanderThe term "Highlander" comes from the movie of the same name, which contains the popular quote "There can only be one." - hence, only one of each weapon. grid archetype, which still stands tall as the strongest earth Magna grid you can build. As such, it's highly recommended you prioritize getting him as your first Evoker.
Unlocking any Evoker at all allows access to the "Here be Swords" areas in Replicard Sandbox, which highly expedites the process of getting more. Caim can, in theory, be skipped if you own three copies of |
Magna 1
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Ancient Perseus |
Core | 40 | Recommended: 1x 4★ Niche: 2x 4★ Core weapon for both Caim and non-Caim grids due to the very strong Omega Might skills and incidental HP. The multiattack debuff can be offset by ![]() |
![]() Yggdrasil Dewbranch Omega |
Frequent | 3★: 30 4★: 100 5★: 120 |
Recommended: 1x 5★ Common HL pick due to the high HP mod with little downside other than the opportunity cost. |
![]() Yggdrasil Crystal Blade Omega |
Frequent | 3★: 30 4★: 100 5★: 120 |
Recommended: 1x 5★ One copy of this weapon sees very common use in Caim grids due to the strong Omega Might skill and its ability to hold AX skills. High level players often phase this out for |
![]() Perseus |
Frequent | 40 | Recommended: 1x 4★ Frequently used weapon for Caim grids due to the very strong Normal Might skills and incidental HP, not as core as the Ancient variant, but still very frequently seen. The multiattack debuff can likewise be offset by ![]() |
Magna 2
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Nibelung Horn |
Core | 120 | Minimum: 1x 4★ Recommended: 2x 4★ Niche: 3-4x 4★ Core weapon for both Caim and non-Caim grids, in different quantities.
|
![]() Nibelung Klinge |
Frequent | 120 | Recommended: 1x 4★ Common HL pick due to the high HP mod if still needed after slotting in ![]() |
![]() Ished |
Frequent | 120 | Recommended: 1x 4★ Niche: 3x 4★ One in ![]() ![]() Due to Awakening being element-agnostic, it's the best Earth pick for SUBHL Dark |
![]() Godsworn Edge |
Niche | 120 | Niche: 1x 4★ Niche mainhand pick for ![]() ![]() |
![]() Tatjenen |
Niche | 120 | Niche: 1x or 2x 4★ Strong HL and FA grid pick as a ![]() ![]() Honorable Mention: While Magna can not do this, Primal can make use of up to three of these alongside multiple copies of |
High Level
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Harp of Renunciation |
Core | 4★: 120 5★: 170 |
Only one available, 1x 5★ Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being ![]() ![]() ![]() ![]() |
![]() Yggdrasil's Bough |
Core | 150 | Only one available, 1x 5★ Premier EX mod weapon at 5★, with a very relevant cap-up skill, nearly universally used in every grid. Also sees niche use as a ![]() |
![]() Fang of the Dragonslayer |
Core | 200 | Recommended: 1-2x 4★ Niche: Up to 4x 4★ Fang of the Dragonslayer is an incredibly powerful upgrade to earth Magna setups. Having both Magna and Primal mods in it, with the addition of an unboosted attack mod from ![]() ![]() One in |
![]() Galleon's Jaw |
Frequent | 150 | Recommended: 1x 4★ Niche: 2-3x 4★ Core weapon for OTK or any sort of charge attack setup, generally only one sees use to fit within Caim restrictions. For setups that can get their CA buffs elsewhere (e.g. ![]() Up to three can be used as a niche pick for OTK or |
![]() Draconic Bow |
Niche | 4★: 120 5★: 150 |
Only one available, 1x 5★ Best in slot ![]() |
Event
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Autumn's Transformation |
Frequent | - | Only one available, 1x 4★ Core weapon for non-Caim grids, and still pretty good in Caim.
|
![]() Baihu Claw Malus |
Frequent | - | Only one equippable, 1x 5★ Very common ![]() |
![]() Zircon Edge |
Niche | 3★: - 4★: 120 |
Only one available, 1x 4★ Strong pick for longer fights, if you can find space for it in the grid. Caim grids for longer fights love it, but that's becoming an extinct setup. |
![]() Daggerpeak |
Niche | 3★: - 4★: 100 |
Niche: 1x 4★ Niche mainhand pick for 0b OTK in Sandbox, Strike Time, or with ![]() |
![]() Exo Kshathra |
Niche | 3★: - 4★: 120 |
Niche: 2x 4★ Niche weapon from the Exo Crucible event. Pretty solid mainhand pick for ![]() ![]() ![]() ![]() ![]() ![]() |
Arcarum
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Solomon's Axe Militis |
Niche | 120 | Niche: 1x 0★ Sees niche use with axe-based grids as described previously. In situations where multiple are desired to cap the Voltage skill, Caim grids may use ![]() ![]() ![]() |
![]() Tribunal Lyre Militis |
Niche | 120 | Recommended:, 1x 0★ Earth's Xeno Militis weapon, featuring Majesty III and a Defensive Voltage-like skill. Similarly to the other weapons in the cycle, it mostly sees niche use as a flex defensive weapon for EX slots. Not being able to uncap beyond 3★ limits its maximum skill level to 10, which often leads to other weapons being better options unless you're desperate for the extra bulk. |
![]() Binds of The Hanged Man |
Niche | 150 | Only one available, 1x 4★+ Only Extremely powerful sustain weapon for teams that can consistently manage the 12 buff requirement, especially for EX slot raids such as Diaspora. Especially valuable when playing Note: New World Foundation weapons can be relatively hard to get due to the limited availability of |
Class Champion Weapons
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Unsigned Kaneshige (Earth) |
Frequent | 120 | Recommended: 1x 5★ Thanks to the powerhouse that is ![]() ![]() ![]() ![]() ![]() |
Misc Farmable
Weapon | Usage | Rank | Description | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() Scales of Dominion |
Core | 40 | Recommended: 1x 4★ Since Caim already forces you to run only one of each weapon in your grid, Scales tends to be core for any situation where you can hit damage cap. Sees universal use in all setups that can cap, but is often set aside for HL. Important Note: Scales is, in nearly all circumstances, a damage downgrade. You only use it when you're already hitting Damage Cap, as Scales increases said cap. If your current setup does not manage to hit damage cap without Scales, adding it to your grid will reduce your output. You can see some examples of how this works by clicking the button below.
| ||||||||||||||||||||
![]() Last Sahrivar |
Niche | 4★: - 5★: 120 |
Niche: 1x 5★ Common HL ![]() | ||||||||||||||||||||
![]() True Judgement Lyre |
Niche | 4★: - 5★: 120 |
Niche: 1x 5★ Niche ![]() | ||||||||||||||||||||
![]() Compound Gadget Bow |
Niche | - | Only one available, 1x 3★ Niche pick for skill cap reasons. It's a free weapon from a side story, so don't reduce it. | ||||||||||||||||||||
![]() All-Might Spear |
Niche | 40 | Niche: 1x 4★ Niche pick for Caim OTK builds to help push up the charge attack damage cap. |
Gacha Weapons
![]() |
Warning, please read the disclaimer in the Intro tab before investing into any of these. |
---|
Weapon | Usage | Description |
---|---|---|
![]() Landslide Scepter |
Frequent | Recommended: 2x 0★+ Niche: 3x 0★+ Landslide Scepter sees use at 1x, 2x, and even 3x in select Magna grids, namely burst. The advent of 5★ Caim and desire to run him in the front has massively increased the usability for the weapon in lower counts. In situations where 3x aren't used, it tends to be paired up with 3 copies of ![]() ![]() ![]() The third copy in Magna is rarer, and usually reserved for |
![]() Ichigo Hitofuri |
Niche | Niche: 1x 4★ max Strong source of Normal Might and the more unique Normal Stamina at 4★. Less used now with the advent of 5★ Bahamut and Ultima weapons but may be worth a grid slot if you have it already made. |
![]() Mirror-Blade Shard +4x ![]() |
Niche | Niche: 1x 4★ max![]() |
![]() AK-4A +4x ![]() |
Niche | Niche: 1x 4★ max A ![]() |
Pact Weapon
Weapon | Usage | Description |
---|---|---|
![]() Piercing Galewing |
Niche | Niche: 1x 0★ or 4★ Wind's Pact Weapon, which is unfortunately, one of the bad ones. For more information, please read the Pact Weapons section in the main page. |
Magna 1
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Tiamat Bolt Omega |
Core | 3★: 30 4★: 100 5★: 120 |
Minimum: 2x 5★ Recommended: 3x 5★ Niche: 4x 5★ One or two is commonly used as a means to introduce enmity into a grid. Three sees use in HL, and four sees use in enmity burst. Is also a desirable mainhand for ![]() ![]() |
![]() Ancient Nalakuvara |
Frequent | 40 | Recommended: 1x 4★ Best in slot Omega Might source for low-turn burst setups. The turn based damage skill does not self-stack, and as such, using more than one of this weapon is fruitless. |
![]() Tiamat Gauntlet Omega |
Niche | 3★: 30 4★: 100 5★: 120 |
Niche: 1x 5★ Niche mainhand pick for ![]() ![]() |
Magna 2
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Last Storm Harp |
Core | 120 | Minimum: 2x 4★ Recommended: 3x 4★ Niche: 4x 4★ Bread and butter weapon for wind grids. The quintessential configuration is a set of three with double ![]() ![]() ![]() |
![]() Coruscant Crozier |
Core | 120 | Minimum: 1x 4★ Niche: 3x 4★ Colloquially named the "Spoon", the first copy of this weapon is a statistical upgrade to the third ![]() |
![]() Mandjet |
Frequent | 120 | Minimum: 1x 4★ Recommended: 2x 4★ Niche: 3x 4★ Common weapon in ![]() ![]() |
![]() Abu Simbel |
Niche | 120 | Recommended: 1x 4★ Niche: 2x 4★ Premier mainhand for ![]() ![]() |
High Level
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Spear of Renunciation |
Core | 4★: 120 5★: 170 |
Only one available, 1x 5★ Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common pick being ![]() ![]() ![]() ![]() |
![]() Ewiyar's Beak |
Core | 150 | Recommended: 2x 4★ Niche: 5x 4★ Extremely potent supplemental damage source for teams with skill damage output, catapulting the likes of ![]() ![]() ![]() ![]() Five is an incredibly niche pick for |
![]() Innocent Love |
Frequent | 150 | Only one available, 1x 5★ Solid EX mod weapon at 5★, with a very relevant cap-up skill, nearly universally used in every grid before a 5★ Ultima Weapon is available. After a 5★ Ultima is procured, Innocent Love very quickly falls off, as the cap-up doesn't stack with ![]() |
![]() Sette di Spade |
H.M. | 200 | Honorable Mention on the context of Wind specifically, as despite being a Wind element weapon, its skills are entirely element agnostic. Sette di Spade rarely sees any use in wind Magna for the average player, due to the element's weak charge attack character support. Please see the Any Element section for its off-element usage. |
Event
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Qinglong Spear Malus |
Frequent | - | Only one equippable, 1x 5★ Only usable if your team can hit the Damage Cap on enemies, provides 10% Damage Cap up at 5★, which can be useless or invaluable depending on how hard you hit. The normal attack mod is nothing to write home about otherwise and not worth slotting in if you can't cap. Decent off-hand pick for ![]() |
![]() Peridot Crossbow |
Frequent | 3★: - 4★: 120 |
Only one available, 1x 4★ Core pick for longer fights if you can find space for it in the grid. |
![]() Spring's Whisperings |
Niche | - | Only one available, 1x 4★ Niche pick as an HP source in a pinch. Sees no use otherwise. |
![]() Windhose |
Niche | 3★: - 4★: 100 |
Niche: Up to 2x 5★ Niche pick for OTK in ![]() ![]() |
![]() Daur da Blao |
Niche | 3★: - 4★: 100 |
Niche: 1x 5★ Very niche pick to optimize skill-based setups, usually set to ![]() |
![]() Exo Australis |
Niche | 3★: - 4★: 120 |
Niche: 1-2x 4★ Niche weapon from the Exo Crucible event. So far it doesn't appear to have much use for Wind, but it very well might in the future with new Row V or Ultimate Mastery updates. One of ![]() ![]() ![]() Due to Awakening being element-agnostic, it's the best Wind pick for SUBHL Dark |
Arcarum
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Heliogabalus Militis |
Niche | 120 | Niche: 1x 0★ Niche EX mod source for grids with five or more harps (including itself), overtaking ![]() ![]() |
![]() Arkab Prior Militis |
Niche | 120 | Recommended:, 1x 0★ Wind's Xeno Militis weapon, featuring Majesty III and a Defensive Voltage-like skill. Similarly to the other weapons in the cycle, it mostly sees niche use as a flex defensive weapon for EX slots. Not being able to uncap beyond 3★ limits its maximum skill level to 10, which often leads to other weapons being better options unless you're desperate for the extra bulk. |
![]() Theater of Temperance |
Niche | 150 | Only one available, 1x 4★+ Only Very powerful weapon for V2 raids where guarding is relevant, namely SUBHL or Siegfried. The assassin upon guard skill at 4★ allows for regaining any lost damage during guard turns in the next one, highly increasing your overall damage output assuming guards are used. Note: New World Foundation weapons can be relatively hard to get due to the limited availability of |
Class Champion Weapons
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Kanabo (Wind) |
Niche | 120 | Recommended: 1x 5★ Thanks to ![]() ![]() ![]() Kanabo sees slightly less usage nowadays thanks to |
![]() Sherwood Bow (Wind) |
Niche | 120 | Niche: 1x 5★![]() ![]() |
Misc Farmable
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() V.A.R.I.S. |
Frequent | - | Recommended, 1x 5★ Best in slot Gun for Wind due to its charge attack providing Echo to the whole party at 5★. Due to a recent restock, multiple copies can be acquired in case you reduced yours previously. |
![]() True Conviction Flashspear |
Niche | 4★: - 5★: 120 |
Niche: 1x 5★ Decent ![]() |
Gacha Weapons
![]() |
Warning, please read the disclaimer in the Intro tab before investing into any of these. |
---|
Weapon | Usage | Description |
---|---|---|
![]() Evanescence |
Niche | Niche: 1x 0★+ max Evanescence is often used as a strong mainhand for auto-attack based classes such as ![]() ![]() ![]() |
![]() Claíomh Solais Díon |
Niche | Niche: 1x 4★ max Can slot in nicely into some grids if you have access to it and the grid is already well rounded. Note that its own skills count for it, so you only need 13 Boosts before adding it to enable its special skill. Given the requirement, and the fact wind grids are already fairly tight, one copy is probably more than enough. Works at 0★, 4★ being a very marginal upgrade for magna. |
![]() Destiny Knuckles |
Niche | Niche: 1-2x 0★+ only When using two of these, the Bloodshed ability enables dropping your HP to a low enough value at the start of battle to burst effectively with enmity sources like ![]() ![]() ![]() ![]() Strength: 20%Duration: 3 turns, ![]() Strength: 30%-90%Duration: 8 turns, ![]() Duration: Indefinite, and ![]() Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.). Since Bloodshed is available from the start, uncaps are not required. Primal can make use of three, but magna does not have the space. |
![]() Creepy Claws |
Niche | Niche: 1x 4★ only Best in slot mainhand for ![]() |
![]() Love Eternal +4x ![]() |
Niche | Niche: 1x 4★ max A ![]() |
![]() Parazonium +4x
![]() |
Niche | Niche: 1x 4★ max As Awakening is element-agnostic, an ![]() ![]()
|
Pact Weapon
Weapon | Usage | Description |
---|---|---|
![]() Harmonia |
Core | Minimum: 2x 0★ Recommended: 2x 4★ Niche: 3x 4★ Light's Pact Weapon. For more information, please read the Pact Weapons section in the main page. Importantly, the |
Magna 1
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Luminiera Sword Omega |
Core | 3★: 30 4★: 100 5★: 120 |
Minimum: 3x 5★ Recommended: 5x 5★ Niche: 6x 5★ Light's classic bread and butter weapon - thanks to the combination of both a Magna and Primal mod, this weapon is often used with numerous copies in nearly every standard light grid, from burst to HL. 5x is the usual stopping point for farming these, as at that point, a |
![]() Luminiera Harp Omega |
Core* | 3★: 30 4★: 100 5★: 120 |
Recommended: 2x 5★ Niche: 3x 5★ When using two This weapon sees absolutely no use without Harmonia in the grid, but is worth stashing in case you get them later. |
![]() Ancient Bow of Artemis |
Niche | 40 | Niche: 1x 4★ Niche pick as the only reasonably usable source of Magna Enmity in light. |
Magna 2
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Pillar of Flame |
Frequent | 120 | Recommended: 2-3x 4★ The most common source of both Stamina and Critical Hit in Magna light. Two of these plus a |
![]() Mittron's Bow |
Frequent | 120 | Recommended: 1x 4★ It's recommended to keep one bow to finish the setup with |
![]() Harakhte |
Frequent | 120 | Recommended: 2x 4★ Core weapon for any sort of charge attack based setups. Only one is necessary to cap the charge attack supplemental when used alongside |
![]() Harsiesis |
Niche | 120 | Niche: Up to 2x 4★ Niche supplemental damage pick, generally in Due to Awakening being element-agnostic, it's the best Light pick for SUBHL Dark |
![]() Mittron's Treasured Blade |
Niche | 120 | Niche: 1x 4★ Niche dagger mainhand for |
High Level
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Sword of Renunciation |
Core | 4★: 120 5★: 170 |
Only one available, 1x 5★ Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being ![]() ![]() ![]() ![]() |
![]() Rhongomyniad |
Niche | 150 | Only one available, 1x 5★ Due to the high EX mod present in |
![]() Lu Woh's Horn |
Niche | 150 | Niche:1x 4★ Niche weapon used to boost auto attack based burst setups when |
![]() Symmetria |
Niche | 200 | Niche: 1x 4★ Due to Magna Light already having easy access to good Normal Might and HP, Symmetria isn't a particularly great pick in most situations. Alas, if you really want one, a ![]() |
Event
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Huanglong Spear |
Niche | 4★: - 5★: 120 |
Only one available, 1x 5★ Premiere |
![]() Huanglong Gauntlet |
Niche | 4★: - 5★: 120 |
Only one available, 1x 5★ Solid |
![]() Phantom Fangs |
Niche | 3★: - 4★: 100 |
Recommended: 1x 4★ Solid |
Arcarum
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Sword of Pallas Militis |
Frequent | 120 | Recommended: 1x 0★ Due to light often stacking many swords in the form of its Dark Opus and many |
![]() Heliogabalus Militis |
Frequent | 120 | Recommended: 1x 0★ Core pick for charge attack based grids, as its supplemental damage skill caps out alongside one |
![]() Sacred Flame Militis |
Niche | 120 | Recommended:, 1x 0★ Light's Xeno Militis weapon, featuring a more offensive kit when compared to its mainwheel counterparts. Due to the requirement of being a Main or Auxiliary weapon to provide its boost, and the fact magna Light would much prefer to use it's non-Militis version ![]() ![]() ![]() |
![]() Shooting of The Star |
Niche | 150 | Only one available, 1x 4★+ Only Very strong weapon for both HL and burst setups, due to its skill at 4★ enabling free echoes upon calling ![]() ![]() ![]() Note: New World Foundation weapons can be relatively hard to get due to the limited availability of |
Misc Farmable
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() True Purity Sunblade |
Frequent | 4★: - 5★: 120 |
Minimum: 1x 5★ When used as a mainhand, provides a Normal Stamina buff to everyone in the team, which is normally unique in Magna light, sans what is provided by Ultima weapons - because of this, it's often the premiere mainhand pick for any sword class, such as |
![]() Cosmic Sword |
Frequent | 150 | Recommended: 1x 4★ Common slot-in to high sword count grids with |
![]() Cosmic Harp |
Frequent | 150 | Recommended: 1x 4★ Common slot-in to high harp count grids with |
Gacha Weapons
![]() |
Warning, please read the disclaimer in the Intro tab before investing into any of these. |
---|
Weapon | Usage | Description |
---|---|---|
![]() Ivory Ark |
Niche | Niche: 1x 4★ Even without cages, it's the best in slot non-Illustrious main hand weapon for |
![]() Imperious Fury |
Niche | Niche: 1x 0★, up to 2x 0★+ A clone of water's |
![]() Certificus +4x ![]() |
Niche | Niche: 1x 4★
Even without cages, it's a |
![]() Gambanteinn +4x ![]() |
Niche | Niche: 1x 4★ max When caged, functionally equal alternative to ![]() |
![]() Lion Khan Claw |
Niche | Niche: 1x 0★+ Used exclusively for its ability to |
Pact Weapon
Weapon | Usage | Description |
---|---|---|
![]() Pain and Suffering |
Core | Minimum: 2x 0★ Recommended: 2x 4★ Niche: 3x 4★ Dark's Pact Weapon. For more information, please read the Pact Weapons section in the main page. Often abbreviated as "PNS". |
Magna 1
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Celeste Zaghnal Omega |
Core* | 3★: 30 4★: 100 5★: 120 |
Recommended: 2x 5★ Niche: 3x 5★ When using two This weapon sees absolutely no use without PNS in the grid, but is worth stashing in case you get them later. |
![]() Celeste Claw Omega |
Niche | 3★: 30 4★: 100 5★: 120 |
Minimum: 1x 5★ Recommended: 2x 5★ Niche: 3x 5★ With dark having received more powerful tools recently, enmity has fallen out of favor as the premiere dark strategy. If you want to build it anyway, up to three can be used in setups that are able to take damage such as in HL if no better grid options are available, but usually no more than two. |
Magna 2
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Abyss Spine |
Core | 120 | Minimum: 2x 4★ Recommended: 3x 4★ Niche: 4x 4★ Bread and butter weapon in dark Magna due to the highly efficient mod spread, even for non-charge attack setups. Up to 3 is often used in charge attack builds, and the 4th is a niche HL pick when the additional bulk is necessary. |
![]() Zechariah |
Frequent | 120 | Minimum: 1x 4★ Only good non-Dark Opus source of Magna Stamina, thus slotted into many grids for the unique mod when there's space for it. Also serves as a very decent |
![]() Bigeh and Edfu |
Niche | 120 | Niche: Up to 2x 4★ Niche pick for HL, often in |
![]() Abydos |
Niche | 120 | Niche: Up to 3x 4★ Niche supplemental damage pick, generally in |
High Level
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Katana of Renunciation |
Core | 4★: 120 5★: 170 |
Only one available, 1x 5★ Every setup wants a Dark Opus weapon. Key choice depends on your team, with the most common picks being ![]() ![]() ![]() ![]() ![]() |
![]() Forbidden Agastia |
Core | 200 | Minimum: 1x 4★ Recommended: 2x 4★ Niche: 4x 4★ Due to a combination of strong Magna and unboosted Normal mod, at least one copy of this weapon is likely to find its way into nearly every magna Dark grid as a statistical powerhouse. One instance of Bloodshed isn't exactly dangerous, but the second is enough to push it out of HL teams, leaving it reserved only for safer fights. |
![]() Agonize |
Core | 120 | Recommended: 2x 4★ Agonize toes the line between "Core" and "Frequent". At the time of writing, Dark's meta strategy revolves around characters with high-hit count skills, namely Worth noting that going Primal will not save you from farming two Agonize, as |
![]() Fediel's Spine |
Frequent | 150 | Recommended: 2x 4★ Core weapon for any charge attack based setups due to its supplemental damage skill. Since charge attack supplement is capped at 1,000,000, more than two is not required. Also often used as a source of Normal Stamina in unboosted teams. |
![]() Claws of Terror |
Niche | 150 | Only one available, 1x 5★ Due to the high EX mod present in |
Event
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Qilin Bow |
Niche | 4★: - 5★: 120 |
Only one available, 1x 5★ Niche cap up weapon for |
![]() Bismarck |
Niche | 3★: - 5★: 100 |
Niche: 1x 5★ One in |
Arcarum
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Vynateya Militis |
Niche | 120 | Niche: 1x 0★ Used exclusively to near-cap Voltage with |
![]() Ramsund Militis |
Niche | 120 | Niche: 1x 0★ Niche pick as a best in slot EX mod weapon for grids without |
![]() Advocatus Diaboli Militis |
Niche | 120 | Recommended:, 2x 0★ Dark's Xeno Militis weapon, featuring a more offensive kit when compared to its mainwheel counterparts. If you somehow already run a Militis weapon in your grid, or you manage to get your hands on two of these (for ![]() |
![]() Pain of Death |
Niche | 150 | Only one available, 1x 4★+ Only Powerful weapon for burst situations where one intends to call ![]() ![]() Note: New World Foundation weapons can be relatively hard to get due to the limited availability of |
Class Champion Weapons
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Kanabo (Dark) |
Niche | 120 | Recommended: 1x 5★ Thanks to ![]() ![]() ![]() ![]() ![]() Kanabo sees slightly less usage nowadays thanks to |
Misc Farmable
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Katana of Repudiation |
Niche | 170 | Niche: 1x 5★ The Primal Opus weapon for dark is specifically mentioned here as the linchpin of the This set up makes use of With the advent of |
![]() Advocatus Diaboli |
Niche | 4★: - 5★: 120 |
Niche: 1x 5★ Decent |
![]() Majestas |
H.M. | 120 | Honorable Mention, as Magna can not make use of this weapon, but it is very important for HL in Primal dark. If you got some extra time on your hands and can see yourself switching to ![]() ![]() |
Gacha Weapons
![]() |
Warning, please read the disclaimer in the Intro tab before investing into any of these. |
---|
Weapon | Usage | Description |
---|---|---|
![]() Eternal Signature |
Niche | Niche: 1x 0★, up to 2x 0★+ A clone of fire's |
![]() Parazonium +4x ![]() |
Niche | Niche: 1x 4★
Even without cages, it's the best in slot non-Illustrious main hand weapon for |
![]() Blutgang +4x ![]() |
Niche | Niche: 1x 4★ max A ![]() ![]() ![]() ![]() Duration: IndefiniteField effect Local status effect. (Can't recast.). |
![]() Eleventh Fang of the Pack |
Niche | Niche: 1x 4★ Very powerful |
Element Agnostic
Weapon | Usage | Rank | Description |
---|---|---|---|
![]() Dagger of Bahamut Coda |
Core | 130 | 5★ Bahamut Weapons: 1x 5★ per needed pairing "Attack type" 5★ Bahamut Weapons 4★ and lower Bahamut Weapons are okay, and may be worth slotting in sometimes based on the damage prediction, but the 5★ skill is a very significant upgrade and worth prioritizing. As a bonus, 5★ enables slotting in Extra slots, for Replicard Sandbox or Extra slot enabled Raids. |
![]() Ultima Sword |
Core*Essentially core once obtained, but low priority in the grand scheme of things, especially as it requires you to clear Super Ultimate Bahamut multiple times for each one. | 200 | 5★ Ultima Weapons: Up to 7x 5★ Thanks to Key Choices
The order in which you should make these will entirely depend on your roster and favored compositions. Note that the 7th Ultima Weapon you make requires you to purchase an 4★ and lower Ultima Weapons do not replace the Seraphic slot, and as such, are niche at best and very rarely see use outside of mono-weapon teams or |
![]() Harp of Repudiation |
Niche | 170 | Any 7th Opus for Freyr Key: 1x 5★ This entry refers not to the specific Earth opus, but to having any additional 7th 5★ Dark Opus weapon made with the purpose of holding a Earth tends to be the element that makes the best use of it, due to having access to The Freyr Key buffs are so potent that they generally outvalue any other Opus weapon for the turns they're available - even if the weapon holding the key is off-element. As such, having a Freyr Key always on hand for OTK or burst setups is highly valuable, albeit still a much lower priority than finishing the rest of the grid. Worth noting that some of the buffs the Freyr Key provides can be obsolete based on your character picks - for example, |
![]() Hollowsky Staff |
Niche | 150 | Niche: 1x 4★ Niche pick, used exclusively for Semi-Auto slimeblasting with |
Sette Di Spade
Config | Usage |
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![]() Sette di Spade |
Sette di Spade is an interesting anomaly when it comes to weapons in this game - it contains absolutely no restrictions on any of its skills. This means, despite the weapon technically being Wind element, it'll always boost every member of your team in any situation.
Combine this with the ability to add Awakening to it, and you have undoubtedly the most versatile weapon in the game. Sette especially shines in Unboosted Grids, where its lack of any summon requirements can be put to the best use. Worth noting that for setups that don't Charge Attack, Sette is functionally identical to Below are a few popular configurations that Sette sees use in. This list is non-exhaustive, but you can use it to establish your own priorities for farming in function of your playstyle and preferences. |
![]() Attack x5 |
The Bread and Butter setup. Without any additional Swords in the grid, 5 Attack Settes can cap out its C.A. Damage and Cap mods. This is most commonly seen in EX+ or other quick charge attack burst setups, especially unboosted ones with ![]() ![]() |
![]() ![]() Attack x4 + Special |
A variation of the previous setup for the same uses, seen only in niche situations where additional damage cap is necessary to land the kill. |
![]() Attack x6 |
6x Attack Settes fully cap all Sword-based mods Sette provides at the cost of grid space. This is nearly exclusively seen as the best possible grid for rainbow GOHL FA Gold Bar farming teams alongside a ![]() |
![]() Defense x2 |
2x Defense Sette is a common "splash" setup onto other grids that need the emergency bit of HP - this is most often seen in HL grids such as those for Agastia or in Guild War NM200. |
![]() Defense x3-5 |
Additional Defense Settes tend to fall in the space of HL solo play, especially for teams that like to charge attack often. The amount you'll need entirely depends on which boss you want to solo, and what your desired team looks like, so it's worth doing research before investing. These grids will often run a total of 5-6 Settes, with others in different Awakenings based on needs. |
AX Skills
AX Skills, or "Affix Skills", are additional boosts that some weapons can get when dropped from specific contexts. Most AX skills do not provide significant boosts to your grid, and serve as just a small bonus, except for AX Stamina or Enmity, which provide unique modifiers that can't be found elsewhere and are highly desirable.
Make sure you farm AX skills for all applicable weapons in your grid, even if they're not great. By not having any, you're just leaving damage on the table in slots that could get it easily.
- AX for Omega series weapons can be found in Replicard Sandbox "Here Be Staves"
- AX for Primal and Olden Primal series weapons can be found in Replicard Sandbox "Here Be Swords"
- AX for "Tier 2" Primal series weapons can be found in Replicard Sandbox "Genesis Creationis"
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For more info on how to efficiently farm Replicard Sandbox, check out my Sandbox Starter Guide. |
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Best AX Skills
For prioritization, unless you're specifically seeking a particular skill:
- Overall, high Stamina > all - this is what you're going to be going for 99% of the time
- For any weapon used exclusively in enmity burst, high Enmity is prefered
- The first skill is less important than Stamina/Enmity, and generally not particularly relevant
- Generally speaking, first skill priority is Atk/Def > HP > CA > MA
Meta AX Skills
Primal series weapons from Replicard Sandbox may also drop with EXP Gain or Rupie Gain AX. Here's a quick reference as to what to do with them:
- Rupie Gain is entirely useless and never worth using
- EXP Gain can go up to 10%, and caps at 30% in the grid
- This means it's worth keeping up to 3 EXP Gain weapons with the highest values you can find for Slime or CEQ farming
- The EXP Gain bonus is separate from other sources such as
Anemoi Silver Lyre and will stack for even higher EXP values
Thresholds
![]() Shield of Eternal Splendor |
Recruiting every Eternal unlocks this Wonder. It is highly recommended you recruit them all before beginning the uncap process, as the shield provides a 10% charge bar buff at start of battle, which enables 0b3c OTK. Doing this also awards you with 3 |
![]() Guider to the Eternal Edge |
Uncapping every Eternal to 5★ is a requirement to Transcend any Eternal to 140 or beyond.
Furthermore, unlocking the fourth skill on every Eternal will award you with 3 additional |
Eternals
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For the sake of brevity, only the transcendence levels relevant to each character's current usage are shown. |
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Character | Recommended Level | Description |
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![]() Anre |
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![]() Recruit for Shield. Can be used as a 0b3c starter if needed, but sees no other use at this level.
Provides 10% NA Amplify. If you truly want to burst hard in Water, and can't afford a ![]() |
![]() Tweyen |
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![]() Recruit for Shield. Can be used as a 0b3c starter if needed. Only use worth mentioning is for Gilbert Proud.
Core to SUBHL solo with Light. If you're reading this, this is not relevant to you. |
![]() Threo |
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![]() If you lack
10% NA Amplify further increases her damage output. Furthermore, this level gives full debuff immunity and a cap on Water damage taken, massively improving her survivability and usability on any situations that last more than a few turns. |
![]() Feower |
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![]() Recruit for Shield, sees no use at this level.
Not necessarily a substantial upgrade for magna, but the autonuke provided at 150 turns him into a very powerful skill damage setup enabler for Varuna players with ![]() |
![]() Fif |
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![]() Recruit for Shield, sees no use at this level.
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![]() Seox |
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![]() Recruit for Shield. Can be used as a 0b3c starter if needed, but sees no other use at this level.
Potentially the strongest 140 to 150 upgrade in the game, adding a multi-hit skill counter in the element of ![]() |
![]() Seofon |
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![]() Recruit for Shield. Can be used as a 0b3c starter if needed, but sees no other use at this level.
Potentially worth for highly dedicated wind players who want to run charge attack setups. The investment required is not proportional to the output, but the ability to omnibreak omens does make him very fun to use in SUBHL. Unfortunately, due to the fight requirements, he does not see use in Siegfried. |
![]() Eahta |
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![]() Recruit for Shield. Can be used as a 0b3c starter or as a 2b5c enabler for weaker grids.
Very powerful uncap for usage in high difficulty raids (such as SUBHL) when you can enable permanent ![]() Strength: 100%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. Not worth it if you don't intend to bring him to HL, but extremely valuable if you do. |
![]() Niyon |
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![]() Recruit for Shield. Can be used as a 0b3c starter if needed, but sees no other use at this level.
Competing with Seox for the most powerful 150 upgrade, Niyon gets an unconditional permanent Dispel Cancel and 10% Damage Cap increase to your whole team. If you have her at 130 and can afford it, this is substantially high priority, but it's debatable whether it alone (for magna) makes it worth opening the 140+ transcendence gate. |
![]() Tien |
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![]() Recruit with high priority for backrow drop rate up, which will facilitate recruiting the other eternals, given that most of the grind is from world quests with variable drop rates. Can be used as a 0b3c starter as well if needed, but sees no other frontline use at this level.
Substantially increases her damage output in long fights, only really worth for HL fire players due to the substantial investment needed. |
Evokers
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There was originally going to be an Evoker guide here, but my friend and crewmate No Laifu has written one much better than anything I could fit in this section given this guide's format, so I recommend you visit NWFGuide for all your Evoker and NWF needs. |
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