I don't want to mess around with the template in case I break something, so would it be possible to expand Template:EventTabs to hold up to 9 chapters and 4 Ending episodes?
About this board
My user talk page is for wiki-related business/discussion.
Please post any of your gameplay questions on the appropriate wiki discussion page.
The template already supports 8 chapters, but I just added support for a 9th. Which scenario has multiple ending scenes?
Welcome to Bistro Feendrache and 000 have two and four ending episodes, respectively.
Use the following for multi-part endings:
|ed-1= |ed-2= |ed-3= |ed-4=
Just don't use
|ed= in the same template as
|ed-1=. Use one or the other. Let me know if there are issues since I can't test it at the moment.
Whoops. Looks like my earlier edit didn't go through due to the site being slow today. It works now.
Reg: Status Effects - Gravity
I worried too much about assassin's distorting the table a lot I guess. It wouldn't be an issue to have it in with character. Should I just lump it into character then uncomment it myself or do I need to get approval? Was that the only issue? I don't really know what the custom is in this sitch.
I was on the fence about whether or not to make rows for each element in the first column as futureproofing for more new gravity character releases or just leaving it as-is and letting the elemental icons carry that weight which would keep its size down in the meantime.
One option is to just put class skills the table, it its own column if you need to. The spot where it originally was didn't have any kind of label nor any kind of indicator of what those random words are. Readability is important.
Alright, I'll move the class skills into the table.
As for the transclusion, it says I can't make a gravity page so you'd need to make a blank first for me to edit it. For the translusion itself the syntax should be,
- Special attack max charge turn is extended
Gravity is a debuff that increases the maximum charge diamonds of foes by 1.
(Consumes ) (Consumes )
Legal Concerns in Regards to "Spamming links to external sites".
It's more rage of bahumat though. Would it be illegal? Is making links to a media file outside of granblue content/context illegal? What constitutes as spamming links to external sites to incur administrative action? Is uploading files not related to granblue illegal?
What would be considered spam if external site linking is not illegal?
My question is, what are you going to do with that image on the wiki?
Just post at least a link to it (or even just a copy)? It will be on my misc/promotions section of my user page. I figure that most shown images on the wiki needs to be uploaded before the embedded file protocol is used. I will not upload it due to it being outside of granblue context. That, I know for sure.
I figure that since there are those serial codes for purchasing CDs and discs (Promotion Codes), at least they are related to granblue to some way.
I just need a simple yes or no answer so I get that linking to possible commercial sites is a no. I guess it's going to be a no since the term spamming is basically advertising in question.
Fate Episode battle guides
Since we don't document Fate Episode battles, if we add notes on how to clear gimmicky ones, is the Gameplay Notes section on the character's page still the best place to put it? I know that's what was done on Grand Lecia's page, but I wasn't sure if it still belongs there due to being not quite gameplay-related.
For examples of notes I plan on adding: In Yngwie's 5* uncap battle against Aletheia, Aletheia's charge attack in Overdrive mode will instantly KO you, so you have to be careful not to get him into OD mode in your first two turns. In Siegfried's lv100 episode, Manigance should not be used before the enemy reaches 50%.
Yes, that's fine. If it becomes more frequent, I will think about how to standardize it. Otherwise gameplay notes is ok for now.
Question on Banana Bunch's "Organic Smackdown" Weapon Skill
Ask on the appropriate discussion page for that weapon, not my user talk page.
I know for sure that Banana Bunch is an axe type of weapon, which I will assume to be heavy-like even though it's a game (in which I could be wrong).
According to the "Organic Smackdown" weapon skill, the description states that there is a slight chance to stun FOR EVERY SINGLE ATTACK. The wording might not be clear enough for my head.
Is it only one attack per turn? Is it each attack (made in the multi-attack rate) per turn? I think there needs to be an explanation considering the nature of this weapon skill. The explanation needs to be written down within a Gameplay Notes/Reference section in the page https://gbf.wiki/Banana_Bunch (format like https://gbf.wiki/Treasured_Talisman ).
If only one attack per turn, I would be frowning, but understand the weight of fairness to balance out the Stunned by turns debuff. Until then, I wonder about its effectiveness and efficiency.
Hello, I'm wondering about the skills for Nebuchad. The skill's info on Granblue Fantasy seems to have changed. I thought I read a change on it somewhere, but I haven't been able to find it again. The Gunslinger doesn't have a "Drain" skill as far as I can see and the EX II class version hasn't come out yet. So is it new for the future EX II, something to do with the drain status, or just a typo?
I probably should have tried looking around more to ask here first, sorry. Thank you.
The skills for Nebuchad have been mistranslated for a few years. If you change your game language settings to Japanese, the skills actually state it enhanced Triple Threat.
As stated in the game itself, if there is a difference between the two languages, the Japanese one is considered correct.
Why did you vandalize the akasha page?
Literally no one knows how to do it right, so why do we need a dipshit like you making the fail rate higher by hiding data?
Nevermind, I had f5'd while distracted and didn't see you put it elsewhere, only saw the stuff missing at the bottom
Let me show you what you wrote.
Note regarding Karma removal: OUGIS ARE ALWAYS 1 HIT, TURNING OFF ANIMATIONS DOES NOTHING, IT IS ONLY CLIENT SIDE CHANGE! You may use titan call, or you may stack stackable echos with a guaranteed TA to survive since very few multihit skills are available. This will result in 12x3(36) hits. As an example, this mechanic makes Levin Sisters a 10+ rating for this raid as their party wide TA buff also has a party wide echo, and also Light Charlotta as she has a 10 hit skill.
While the info you're trying to convey isn't "wrong", it was removed because it was very poorly written. There was no reason for me to keep something that awful up.
Regarding the usage of standard battle voice templates
Though I understand that it's preferrable to use the standard template and not to have specific case by case character templates, the standard template doesn't seem to accommodate characters who have different voice lines depending on different forms, or characters who are 2 in 1 or 3 in 1.
Using Threo as an example, the character has different voice lines depending on whether she is in her axe form, or her sword form, this means different voice lines for normal attacks, skills and charge attacks. The information in its entirety doesn't fit under the standard format.
What methods can be used to address these?
Is there a way to show that the SD art for Retainers of the Flame and Royal Cuirass Violet uses their regular versions' second sprites? The template is currently set so if New Art = No, no SD art is shown at all.
For players who are interested in the skins but only have their event versions, the lack of SD art might make them think the sprites don't change at all, not that it's reusing their regular version's sprite.
I originally showed the sprite when I first created the template back on Wikia. However, an old wiki admin that is no longer here disagreed with showing the sprite for those art-only TCG rewards since he thought it would "confuse" people. Since we're revisiting this topic again 2 years later, do you think it would be less confusing to show the sprite? What do you think are good ways to avoid possible misconceptions and/or ambiguities for showing the sprite?
Because of the new Story Pose outfit update, I think it would be less confusing to show the sprite for TCG outfits. TCG outfits can be applied to any version of a character, but use their original versions' uncapped sprites.
On the other hand, the Story Pose outfits can only be used on a specific version of a character, and can use any of that version's sprites instead of being locked to a specific one.
Art-only skins will now show the associated sprite on the wiki.
I will work on displaying story poses, though, I can't promise it will be completed today. I've yet to decide on how to display them on character pages.
One possibility for story poses could be putting them between the Uncap art and the Sprite art instead of the Outfits section. Not sure if that would make the tabs too crowded for characters with 5* uncaps, but it's an option.
Olivia's voice lines
Hello, I recently added transcribed (and translated) voice lines to Olivia's voice page. It seems that some lines are missing from the Japanese wiki, but I believe my Japanese is enough to pick up what she actually says. Is it fine to add the missing lines directly or should we wait for the people at the Japanese wiki to transcribe the missing lines? Also, please feel free to check out my translations and correct any mistakes found. Thank you!
Hi there. I can't verify whether your transcriptions are correct. Thankfully, this is a wiki. If anyone sees something that is incorrect, they can go in and fix it.
What I would suggest to you personally is to check Olivia's JP wiki page roughly every month or two to see if lines are eventually added there. This would not only help the wiki, but also let you personally know if your Japanese transcription is accurate.
Also, thank you for filling some voice lines. There haven't been much quality translators contributing to the voice pages and they still need a ton of work.