User talk:AdlaiT

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Not editable

Wiki admin.

My user talk page is for wiki-related business/discussion.

Please post any of your gameplay questions on the appropriate wiki discussion page.

Revertion of some informations

2
Croquelune (talkcontribs)

Hi, I need some explanations from you.

Here, "and" assume it's only either be Fire and Light. That's wrong it can also be both in the same charge attack and this info is lost. It's have its importance since characters or summons with elemental barrier (i.e. Lily or Fire/Light Carbuncle) could be totally or partially inefficient depending of the case. So strategy using phallanx or full barrier should be prefer against it.

There, you omitted the information about the foe increasing of attack damage power. I suspect due to the trigger. But it might be enmity or number turns system to be honest ; I didn't tested enought to know where it comes from but it was there and the difference of ~2000 damage for the same DEF between the beginning and the and the end of the fight is important enought to warn beginners about that (in order to maybe keep their CA to nuker it at the end of fight and avoid losing characters). I'll check next time to be sure, cause to be honest I forgot my party comp but I didn't remember had any DEF boost or shield and nothing but the trigger could explain the different values of the foe attack damage (from my memories).

Also notice you change the number of hit to multi-hit, like here. It can have its importance because it gives an idea if the foe charge attack can be countered or substituted or if it should just be widely tanked and not trying funny things with it.

Formatting for the purpose of formatting is not necessarily a good thing, especially if useful informations are lost.

Edit: Thanks for impurity thought, totally forgot that was part of the status effect.

AdlaiT (talkcontribs)

Hi Croquelune.

First, I think you're completely mixing up what "and" and "or" mean in English.

  • "Fire and Light" means "both Fire and Light"
  • "Fire or Light" means "only Fire or only Light".

Unless you have video evidence of the 25% trigger being only Fire damage or only Light damage, putting "or" for that special attack would be incorrect.

As far as damage edit, the main issue was the English grammar. Most bosses have an enmity effect and that can be summarized in a single bullet.

--AdlaiT (talk) - Wiki Admin 01:54, 31 March 2020 (CEST)

Sub Ally Support Skills Page

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Kirostyle (talkcontribs)

Hello! I made a page compiling Sub Ally Support skills because the auto-generated category page Category:Sub Ally Support Skills was not informative enough and does not allow people to read the support skills at all. I wanted a page where they could easily be read and CTRL-F'd. I spent a couple hours making this for my crew and other users. I understand that it won't auto-update like the category page, but it has a lot more information, much like how pages like Veil/Dispel/Clear/Jammed/Strength do not auto-update with characters. However, my page keeps getting merged with the category page by another member. I was not intending for it to replace the category page, but rather for them to co-exist since they were under different URLs. I was told that I should ask you what you thought, otherwise I would have to host it on my own userpage instead. Thank you!

AdlaiT (talkcontribs)

The current category page isn't auto-generated either. An automated solution is possible, but not sure when that can be implemented.

For now, the Sub Ally Support Skill page that you made can stay regardless of what Hakazumi has already said or done (they are not a wiki mod). I'm hoping you can keep that page updated in the meantime.

--AdlaiT (talk) - Wiki Admin 06:26, 12 January 2020 (CET)

Kirostyle (talkcontribs)

I appreciate it greatly! I had planned to go back and update it whenever a new applicable character is released. Thank you so much!!!

Regarding Thorny Rose's edit

5
101.100.161.64 (talkcontribs)

First of all, I didn't delete the template on purpose (and I still have no idea what these templates are), I specifically copied a single line of Holiday Rosetta's ougi codes from gbf wiki itself and pasted it to Thorny Rose's "Edit source" page as I believed the Armored stats value to be the same numbers.

If I understand correctly, that single line is changed by Hakazumi to include the weapon template. Since he overwrote the codes with generally no explanation and no effort in his summary line on what needs to be done, I was unable to understand fully on what he wanted. What are templates? What is the 'validation' needed? Is the 100 attacks spreadsheet insufficient, and thus the numbers needed to be validated with more accuracy?


I don't know sure if this is the first time you're dealing with some anon guy trying to add stuff, but creating a page (or if it already exists, can you just please link people to that)

a) Explains templates and what they do, and why they must not be deleted

b) Explain that figures should be backed up by references and links

c) Link that article every time in that Edit page so that any newcomers know what they should and should not add.


Finally, Hakazumi clearly changed it to ~70%/~30% in his edit and didn't think that 100 hits was an acceptable sample to justify 70%/30%. I linked to my sources in my summary lines each time I edited and even put a talk page on his username. Seems like he couldn't take the time to explain himself in detail until an admin came along, and even added an excuse to defend himself.

69.169.18.41 (talkcontribs)

In any case, my current goal is just to request for a "newcomer link" on what things should be added and not touched in the edit source page. If possible remove this topic once it is done, I shouldn't singled out Hakazumi out like that. I sort of lost my cool and I apologize.

Midokuni (talkcontribs)

I just happened to see this in the recent updates page but 100 samples really isn't enough for accuracy. 100 samples would fall more under an estimate rather than a fact. Something something statistics that i forgot the term of but it should be in the how to determine character base ma Meta wiki page (a link to calculate how many samples needed with a specified margin of error).

Midokuni (talkcontribs)

ok just saw the talk page in haka's talk page the armor % is pretty easy to calculate since if you're lucky it only needs 2/4 samples the chance part is where it gets annoying since theres nothing we can do about it other than do it multiple times while logging. I took the time to look at the link I mentioned and here it is: WolframAlpha with a margin of error of 5% (0.05) and a 90% confidence level we would need ~230 samples to say that 70% is reliable

AdlaiT (talkcontribs)

Technically, the spreadsheet you submitted is insufficient. But since weapons tend to be untested, I allowed it for now. It can be changed/updated when more accurate data is submitted.

--AdlaiT (talk) - Wiki Admin 19:52, 6 December 2019 (CET)

Armorparade (talkcontribs)

despite the names, they appear to function precisely the same i can't find anything in the way of evidence that suggests a difference between "Immune" and "100% Debuff Res. Up"

If there is some form of difference aside from the name, I at least see value in leaving a link to the Debuff Resistance section or merging the articles in some way

Hakazumi (talkcontribs)

Characters you added there (with exception of Suzaku) are already on Debuff_Resistance/Party_Debuff_Resistance.
I'm personally against merging immune with debuff res up but leaving a link (like to the Veil page) wouldn't hurt I guess.

AdlaiT (talkcontribs)

Armorparade, there is a debuff called Debuff Res. DownDebuff resistance is lowered
which can affect allied characters. What if a character had both 100% Debuff Res. DownDebuff resistance is lowered
Strength: 100%
and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%
? Are they still going to be immune to debuffs?

Because of this, ImmuneDebuffs will be nullified
and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%
are distinct and should not be assumed to be the same.

--AdlaiT (talk) - Wiki Admin 17:52, 21 June 2019 (UTC)

This post was hidden by Hakazumi (history)

Huanglong and Qilin Proud + Drop Table

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108.2.78.181 (talkcontribs)

EventTabs Template

6
Zeze (talkcontribs)

I don't want to mess around with the template in case I break something, so would it be possible to expand Template:EventTabs to hold up to 9 chapters and 4 Ending episodes?

AdlaiT (talkcontribs)

The template already supports 8 chapters, but I just added support for a 9th. Which scenario has multiple ending scenes?

Zeze (talkcontribs)

Welcome to Bistro Feendrache and 000 have two and four ending episodes, respectively.

AdlaiT (talkcontribs)

Use the following for multi-part endings:

|ed-1=
|ed-2=
|ed-3=
|ed-4=

Just don't use |ed= in the same template as |ed-1=. Use one or the other. Let me know if there are issues since I can't test it at the moment.

Zeze (talkcontribs)
AdlaiT (talkcontribs)

Whoops. Looks like my earlier edit didn't go through due to the site being slow today. It works now.

72.35.121.151 (talkcontribs)

I worried too much about assassin's distorting the table a lot I guess. It wouldn't be an issue to have it in with character. Should I just lump it into character then uncomment it myself or do I need to get approval? Was that the only issue? I don't really know what the custom is in this sitch.

I was on the fence about whether or not to make rows for each element in the first column as futureproofing for more new gravity character releases or just leaving it as-is and letting the elemental icons carry that weight which would keep its size down in the meantime.

AdlaiT (talkcontribs)

One option is to just put class skills the table, it its own column if you need to. The spot where it originally was didn't have any kind of label nor any kind of indicator of what those random words are. Readability is important.

The table should also be made under Gravity and transcluded onto the Status Effects page.

--AdlaiT (talk) - Wiki Admin 06:16, 21 March 2019 (UTC)

72.35.121.151 (talkcontribs)

Alright, I'll move the class skills into the table.

As for the transclusion, it says I can't make a gravity page so you'd need to make a blank first for me to edit it. For the translusion itself the syntax should be, Status Effects
About | List of Status Effects
Stacking: ATK Down | DEF Down


Special attack max charge turn is extended.

Gravity is a debuff that increases the maximum charge diamonds of a foe by 1.

Element Character Skill Sword Energy Effects
ResonanceEach sword and katana weapon has a special skill that can be cast via  Resonating BladeCasts mainhand's Resonance skill., spending some energy in the process.
Summon Call

 Kallen Kouzuki 43mm Grenade Launcher300%-350% Fire damage to a foe (Damage cap: ~430,000).
Inflict GravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds
.

 Teena (Summer) Wildfire Chain300%-350% Fire damage to a foe (Damage cap: ~560,000).
Inflict BlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds
and BurnedHP is lowered on every turn
Base Accuracy: 90%Duration: 180 seconds
.
Against foes with BlindedBlindedAttacks have a slight chance to miss

BlindedAttacks have a slight chance to miss
Local status effect
:
Also inflict GravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds
.
Against foes with BurnedHP is lowered on every turn
:
Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 3 turnsLocal status effect
.

Balanced Blade

 Feower Carnage4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict GravitySpecial attack max charge turn is extended
Base Accuracy: 100%
on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6. Also removes 1 buff on all foes.

 Macula Marius Glacial TundraInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single
, GravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds
, and GlaciateHP is lowered each turn / Multiattack rate is lowered
Strength: 9999 DMGBase Accuracy: 100%Duration: 3 turns
on all foes.

 Leona (Summer) Evening Swipe300%-350% Water damage to a foe (Damage cap: ~400,000).
Inflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds
.

 Alexiel (Summer) Nibelung SandInflict 20% Water ATK DownWater ATK is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds
and GravitySpecial attack max charge turn is extended
Base Accuracy: 100%Duration: 180 seconds
on all foes.
Consume 1 Mirror-BladeATK and DEF are boosted / Restores HP when 3 or more Mirror-Blades are deployed (Max: 5 / Can't be removed)
:
Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss
Base Accuracy: 100%Duration: 2 turnsLocal status effect
.

 Aqours First-Years Descend with MeInflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
and GravitySpecial attack max charge turn is extended
Duration: 180 seconds
on a foe.

 Leona Stone CutterEarth damage to a foe (Damage cap: ~400,000).
Inflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds
.

 Carmelina KaleidoscopeInflict GravitySpecial attack max charge turn is extended
Base Accuracy: 100%
on a foe.

 Goblin Mage Space OutGive 1 random debuff to a foe (I do better as my HP decreases!)One of possible effects. See Space Out for more details.

 Dorothy and Claudia Keeping It CleanDorothy: 250% Light damage to all foes and remove 1 buff (Damage cap: ~470,000).
Claudia: 500% Light damage to a foe and inflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds
(Damage cap: ~700,000).

 Philosophia (SR) A Question for YouGain ArcheQuestioning an ally (Effect activates when another ally uses a skill [Effect changes based on the type of skill used])
Duration: Indefinite
.
ArcheQuestioning an ally (Effect activates when another ally uses a skill [Effect changes based on the type of skill used])
is consumed by the next ally skill for an additional effect. (Effect changes based on the type of skill used.)
One of possible effects. See A Question for You for more details.

 Clarisse (Valentine) Atomic AccelerationPlain damage to a foe based on number of turns passed multiplied by 100,000 (Damage cap: 1,000,000) and remove 1 buff.
Inflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds
.
From 10th turn onward: Activates twice.

 NaritaCarminibus Magna All allies gain 30% Dark ATK UpDark ATK is boosted
Strength: 30%Duration: 3 turns
.
Random debuffs to all foes.
One of possible effects. See Carminibus Magna for more details.

 Gravity WaveInflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds
on a foe.

  • Secret Gear Stalling Knife, which can be only used by Assassin, can inflict 60 second gravity on a single foe. Max 5 can be used during a fight. to do it if I read the howto correctly?
AdlaiT (talkcontribs)

That's not the syntax. Create the page first and I can take care of the rest. Use the Charm page as an example.

--AdlaiT (talk) - Wiki Admin 06:27, 21 March 2019 (UTC)

Legal Concerns in Regards to "Spamming links to external sites".

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Ribby (talkcontribs)

Hello AdlaiT,

I am about to make some links that is somewhat related to granblue. https://manaria.jp/ https://manaria.jp/assets/images/ogp.png as resized image.

It's more rage of bahumat though. Would it be illegal? Is making links to a media file outside of granblue content/context illegal? What constitutes as spamming links to external sites to incur administrative action? Is uploading files not related to granblue illegal?

What would be considered spam if external site linking is not illegal?

AdlaiT (talkcontribs)

My question is, what are you going to do with that image on the wiki?

Ribby (talkcontribs)

Just post at least a link to it (or even just a copy)? It will be on my misc/promotions section of my user page. I figure that most shown images on the wiki needs to be uploaded before the embedded file protocol is used. I will not upload it due to it being outside of granblue context. That, I know for sure.

I figure that since there are those serial codes for purchasing CDs and discs (Promotion Codes), at least they are related to granblue to some way.

I just need a simple yes or no answer so I get that linking to possible commercial sites is a no. I guess it's going to be a no since the term spamming is basically advertising in question.

AdlaiT (talkcontribs)

For this site, yes. As long as it stays on your user page only.

--AdlaiT (talk) - Wiki Admin 00:55, 25 February 2019 (UTC)

Zeze (talkcontribs)

Since we don't document Fate Episode battles, if we add notes on how to clear gimmicky ones, is the Gameplay Notes section on the character's page still the best place to put it? I know that's what was done on Grand Lecia's page, but I wasn't sure if it still belongs there due to being not quite gameplay-related.


For examples of notes I plan on adding: In Yngwie's 5* uncap battle against Aletheia, Aletheia's charge attack in Overdrive mode will instantly KO you, so you have to be careful not to get him into OD mode in your first two turns. In Siegfried's lv100 episode, Manigance should not be used before the enemy reaches 50%.

AdlaiT (talkcontribs)

Yes, that's fine. If it becomes more frequent, I will think about how to standardize it. Otherwise gameplay notes is ok for now.

Question on Banana Bunch's "Organic Smackdown" Weapon Skill

1
Summary by AdlaiT

Ask on the appropriate discussion page for that weapon, not my user talk page.

54.38.79.152 (talkcontribs)

https://gbf.wiki/Banana_Bunch

I know for sure that Banana Bunch is an axe type of weapon, which I will assume to be heavy-like even though it's a game (in which I could be wrong).

According to the "Organic Smackdown" weapon skill, the description states that there is a slight chance to stun FOR EVERY SINGLE ATTACK. The wording might not be clear enough for my head.

Is it only one attack per turn? Is it each attack (made in the multi-attack rate) per turn? I think there needs to be an explanation considering the nature of this weapon skill. The explanation needs to be written down within a Gameplay Notes/Reference section in the page https://gbf.wiki/Banana_Bunch (format like https://gbf.wiki/Treasured_Talisman ).

If only one attack per turn, I would be frowning, but understand the weight of fairness to balance out the Stunned by turns debuff. Until then, I wonder about its effectiveness and efficiency.