User talk:AdlaiT

Jump to: navigation, search

About this board

Wiki admin.

My user talk page is for wiki-related business/discussion.

Please post any of your gameplay questions on the appropriate wiki discussion page.

By clicking "Add topic", you agree to the terms of use for this wiki.
Armorparade (talkcontribs)

despite the names, they appear to function precisely the same i can't find anything in the way of evidence that suggests a difference between "Immune" and "100% Debuff Res. Up"

If there is some form of difference aside from the name, I at least see value in leaving a link to the Debuff Resistance section or merging the articles in some way

Hakazumi (talkcontribs)

Characters you added there (with exception of Suzaku) are already on Debuff_Resistance/Party_Debuff_Resistance.
I'm personally against merging immune with debuff res up but leaving a link (like to the Veil page) wouldn't hurt I guess.

AdlaiT (talkcontribs)
Armorparade, there is a debuff called Status DebuffResDown.png Debuff Res. DownDebuff resistance is lowered
which can affect allied characters. What if a character had both Status DebuffResDown.png100% Debuff Res. DownDebuff resistance is lowered

Strength: 100%
and Status Veil.png100% Debuff Res. UpDebuff resistance is boosted

Strength: 100%
? Are they still going to be immune to debuffs? Because of this, Status Veil.pngImmuneRemove active debuff effect
and Status Veil.png100% Debuff Res. UpDebuff resistance is boosted

Strength: 100%
are distinct and should not be assumed to be the same.

--AdlaiT (talk) - Wiki Admin 17:52, 21 June 2019 (UTC)

Reply to "Immune"

Huanglong and Qilin Proud + Drop Table

1
108.2.78.181 (talkcontribs)

Hello, Not sure who to message about this but I got a drop of a Qilin summon from the Huanglong/Qilin Proud+ fight. I think its a hyper low chance, but here's the proof: https://cdn.discordapp.com/attachments/361478178340077569/587492987035058176/unknown.png

Thanks!

Reply to "Huanglong and Qilin Proud + Drop Table"
Zeze (talkcontribs)

I don't want to mess around with the template in case I break something, so would it be possible to expand Template:EventTabs to hold up to 9 chapters and 4 Ending episodes?

AdlaiT (talkcontribs)

The template already supports 8 chapters, but I just added support for a 9th. Which scenario has multiple ending scenes?

Zeze (talkcontribs)

Welcome to Bistro Feendrache and 000 have two and four ending episodes, respectively.

AdlaiT (talkcontribs)

Use the following for multi-part endings:

|ed-1=
|ed-2=
|ed-3=
|ed-4=

Just don't use |ed= in the same template as |ed-1=. Use one or the other. Let me know if there are issues since I can't test it at the moment.

Zeze (talkcontribs)

Doesn't seem to be working at the moment; see Welcome to Bistro Feendrache/Story.

AdlaiT (talkcontribs)

Whoops. Looks like my earlier edit didn't go through due to the site being slow today. It works now.

Reply to "EventTabs Template"
72.35.121.151 (talkcontribs)

I worried too much about assassin's distorting the table a lot I guess. It wouldn't be an issue to have it in with character. Should I just lump it into character then uncomment it myself or do I need to get approval? Was that the only issue? I don't really know what the custom is in this sitch.

I was on the fence about whether or not to make rows for each element in the first column as futureproofing for more new gravity character releases or just leaving it as-is and letting the elemental icons carry that weight which would keep its size down in the meantime.

AdlaiT (talkcontribs)

One option is to just put class skills the table, it its own column if you need to. The spot where it originally was didn't have any kind of label nor any kind of indicator of what those random words are. Readability is important.

The table should also be made under Gravity and transcluded onto the Status Effects page.

--AdlaiT (talk) - Wiki Admin 06:16, 21 March 2019 (UTC)

72.35.121.151 (talkcontribs)

Alright, I'll move the class skills into the table.

As for the transclusion, it says I can't make a gravity page so you'd need to make a blank first for me to edit it. For the translusion itself the syntax should be, Status Effects
About | List of Status Effects
Stacking: ATK Down | DEF Down


Status Gravity.png

Special attack max charge turn is extended.

Gravity is a debuff that increases the maximum charge diamonds of a foe by 1.
Element Character Skill Sword Energy Effects
ResonanceEach sword and katana weapon has a special skill that can be cast via Ability SwordResonance.png Resonating Blade
Effects vary based on main weapon.
, spending some energy in the process.
Summon Call
Label Element Fire.png

Balanced Blade square.jpg Balanced Blade

Label Element Water.png Npc s 3040033000 01.jpg FeowerAbility Carnage.png Carnage
4-hit Water damage to random foes (Damage cap: ~155,000 per hit).
Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended

Base Accuracy: 100%
on all foes.
At level 75:
Damage increased.
At level 95:
Number of hits increased to 6. Also removes 1 buff on all foes.

Npc s 3040213000 01.jpg Macula MariusAbility Glacial Tundra.png Glacial Tundra
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Stacking: Single
, Status Gravity.pngGravitySpecial attack max charge turn is extended

Base Accuracy: 100%
Duration: 180 seconds
, and Status Glaciate 3.pngGlaciateHP is lowered each turn / Multiattack rate is lowered

Strength: 9999 DMG
Base Accuracy: 100%
Duration: 3 turns
on all foes.

Label Element Earth.png Npc s 3040184000 01.jpg Aqours First-YearsAbility Descend with Me.png Descend with Me
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
and Status Gravity.pngGravitySpecial attack max charge turn is extended

Duration: 180 seconds
on a foe.

Npc s 3030241000 01.jpg LeonaAbility Stone Cutter.png Stone Cutter
Earth damage to a foe. Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended

Duration: 180 seconds
.

Label Element Wind.png Npc s 3040042000 01.jpg CarmelinaAbility Gravity.png Kaleidoscope
Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended

Base Accuracy: 100%
on a foe.

Npc s 3030100000 01.jpg Goblin MageAbility Mystery.png Space Out
Give 1 random debuff to a foe (I do better as my HP decreases!)
One of possible effects. See Space Out for more details.

Label Element Light.png Npc s 3040134000 01.jpg Dorothy and ClaudiaAbility Keeping It Clean.png Keeping It Clean
Dorothy: 250% Light damage to all foes and remove 1 buff (Damage cap: ~470,000).
Claudia: 500% Light damage to a foe and inflict Status Gravity.pngGravitySpecial attack max charge turn is extended

Duration: 180 seconds
(Damage cap: ~700,000).

Label Element Dark.png Npc s 3040206000 01.jpg Clarisse (Valentine)Ability Atomic Acceleration.png Atomic Acceleration
Plain damage to a foe based on number of turns passed multiplied by 100,000 (Damage cap: 1,000,000). Remove 1 buff and inflict Status Gravity.pngGravitySpecial attack max charge turn is extended

Duration: 180 seconds
.
From 10th turn onward: Activates twice.

Summon s 2040291000.jpg NaritaCarminibus Magna
All allies gain Status DarkAtkUp.png30% Dark ATK UpDark ATK is boosted

Strength: 30%
Duration: 3 turns
.
Random debuffs to all foes.
One of possible effects. See Carminibus Magna for more details.

Label Element Any.png Ability Gravity.png Gravity Wave
Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended
on one enemy.

  • Secret Gear Stalling Knife square.jpg Stalling Knife, which can be only used by Assassin, can inflict 60 second gravity on a single foe. Max 5 can be used during a fight. to do it if I read the howto correctly?
AdlaiT (talkcontribs)

That's not the syntax. Create the page first and I can take care of the rest. Use the Charm page as an example.

--AdlaiT (talk) - Wiki Admin 06:27, 21 March 2019 (UTC)

Legal Concerns in Regards to "Spamming links to external sites".

4
Ribby (talkcontribs)

Hello AdlaiT,

I am about to make some links that is somewhat related to granblue. https://manaria.jp/ https://manaria.jp/assets/images/ogp.png as resized image.

It's more rage of bahumat though. Would it be illegal? Is making links to a media file outside of granblue content/context illegal? What constitutes as spamming links to external sites to incur administrative action? Is uploading files not related to granblue illegal?

What would be considered spam if external site linking is not illegal?

AdlaiT (talkcontribs)

My question is, what are you going to do with that image on the wiki?

Ribby (talkcontribs)

Just post at least a link to it (or even just a copy)? It will be on my misc/promotions section of my user page. I figure that most shown images on the wiki needs to be uploaded before the embedded file protocol is used. I will not upload it due to it being outside of granblue context. That, I know for sure.

I figure that since there are those serial codes for purchasing CDs and discs (Promotion Codes), at least they are related to granblue to some way.

I just need a simple yes or no answer so I get that linking to possible commercial sites is a no. I guess it's going to be a no since the term spamming is basically advertising in question.

AdlaiT (talkcontribs)

For this site, yes. As long as it stays on your user page only.

--AdlaiT (talk) - Wiki Admin 00:55, 25 February 2019 (UTC)

Zeze (talkcontribs)

Since we don't document Fate Episode battles, if we add notes on how to clear gimmicky ones, is the Gameplay Notes section on the character's page still the best place to put it? I know that's what was done on Grand Lecia's page, but I wasn't sure if it still belongs there due to being not quite gameplay-related.


For examples of notes I plan on adding: In Yngwie's 5* uncap battle against Aletheia, Aletheia's charge attack in Overdrive mode will instantly KO you, so you have to be careful not to get him into OD mode in your first two turns. In Siegfried's lv100 episode, Manigance should not be used before the enemy reaches 50%.

AdlaiT (talkcontribs)

Yes, that's fine. If it becomes more frequent, I will think about how to standardize it. Otherwise gameplay notes is ok for now.

Question on Banana Bunch's "Organic Smackdown" Weapon Skill

1
Summary by AdlaiT

Ask on the appropriate discussion page for that weapon, not my user talk page.

54.38.79.152 (talkcontribs)

https://gbf.wiki/Banana_Bunch

I know for sure that Banana Bunch is an axe type of weapon, which I will assume to be heavy-like even though it's a game (in which I could be wrong).

According to the "Organic Smackdown" weapon skill, the description states that there is a slight chance to stun FOR EVERY SINGLE ATTACK. The wording might not be clear enough for my head.

Is it only one attack per turn? Is it each attack (made in the multi-attack rate) per turn? I think there needs to be an explanation considering the nature of this weapon skill. The explanation needs to be written down within a Gameplay Notes/Reference section in the page https://gbf.wiki/Banana_Bunch (format like https://gbf.wiki/Treasured_Talisman ).

If only one attack per turn, I would be frowning, but understand the weight of fairness to balance out the Stunned by turns debuff. Until then, I wonder about its effectiveness and efficiency.

72.192.103.143 (talkcontribs)

Hello, I'm wondering about the skills for Nebuchad. The skill's info on Granblue Fantasy seems to have changed. I thought I read a change on it somewhere, but I haven't been able to find it again. The Gunslinger doesn't have a "Drain" skill as far as I can see and the EX II class version hasn't come out yet. So is it new for the future EX II, something to do with the drain status, or just a typo?

I probably should have tried looking around more to ask here first, sorry. Thank you.

AdlaiT (talkcontribs)

The skills for Nebuchad have been mistranslated for a few years. If you change your game language settings to Japanese, the skills actually state it enhanced Triple Threat.

As stated in the game itself, if there is a difference between the two languages, the Japanese one is considered correct.

--AdlaiT (talk) - Wiki Admin 00:49, 7 January 2019 (UTC)

Why did you vandalize the akasha page?

3
173.173.70.141 (talkcontribs)

Literally no one knows how to do it right, so why do we need a dipshit like you making the fail rate higher by hiding data?

173.173.70.141 (talkcontribs)

Nevermind, I had f5'd while distracted and didn't see you put it elsewhere, only saw the stuff missing at the bottom

AdlaiT (talkcontribs)

Let me show you what you wrote.

Note regarding Karma removal: OUGIS ARE ALWAYS 1 HIT, TURNING OFF ANIMATIONS DOES NOTHING, IT IS ONLY CLIENT SIDE CHANGE! 

You may use titan call, or you may stack stackable echos with a guaranteed TA to survive since very few multihit skills are available. This will result in 12x3(36) hits. As an example, this mechanic makes Levin Sisters a 10+ rating for this raid as their party wide TA buff also has a party wide echo, and also Light Charlotta as she has a 10 hit skill.

While the info you're trying to convey isn't "wrong", it was removed because it was very poorly written. There was no reason for me to keep something that awful up.

--AdlaiT (talk) - Wiki Admin 22:59, 6 January 2019 (UTC)

Regarding the usage of standard battle voice templates

1
Scytis (talkcontribs)

Though I understand that it's preferrable to use the standard template and not to have specific case by case character templates, the standard template doesn't seem to accommodate characters who have different voice lines depending on different forms, or characters who are 2 in 1 or 3 in 1.

Using Threo as an example, the character has different voice lines depending on whether she is in her axe form, or her sword form, this means different voice lines for normal attacks, skills and charge attacks. The information in its entirety doesn't fit under the standard format.

What methods can be used to address these?