User talk:AdlaiT

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Previous discussion was archived at User talk:AdlaiT/Archive 1 on 2017-04-13.


By clicking "Add topic", you agree to the terms of use for this wiki. (talkcontribs)

Hello, I'm wondering about the skills for Nebuchad. The skill's info on Granblue Fantasy seems to have changed. I thought I read a change on it somewhere, but I haven't been able to find it again. The Gunslinger doesn't have a "Drain" skill as far as I can see and the EX II class version hasn't come out yet. So is it new for the future EX II, something to do with the drain status, or just a typo?

I probably should have tried looking around more to ask here first, sorry. Thank you.

AdlaiT (talkcontribs)

The skills for Nebuchad have been mistranslated for a few years. If you change your game language settings to Japanese, the skills actually state it enhanced Triple Threat.

As stated in the game itself, if there is a difference between the two languages, the Japanese one is considered correct.

--AdlaiT (talk) - Wiki Admin 00:49, 7 January 2019 (UTC)

Why did you vandalize the akasha page?

3 (talkcontribs)

Literally no one knows how to do it right, so why do we need a dipshit like you making the fail rate higher by hiding data? (talkcontribs)

Nevermind, I had f5'd while distracted and didn't see you put it elsewhere, only saw the stuff missing at the bottom

AdlaiT (talkcontribs)

Let me show you what you wrote.


You may use titan call, or you may stack stackable echos with a guaranteed TA to survive since very few multihit skills are available. This will result in 12x3(36) hits. As an example, this mechanic makes Levin Sisters a 10+ rating for this raid as their party wide TA buff also has a party wide echo, and also Light Charlotta as she has a 10 hit skill.

While the info you're trying to convey isn't "wrong", it was removed because it was very poorly written. There was no reason for me to keep something that awful up.

--AdlaiT (talk) - Wiki Admin 22:59, 6 January 2019 (UTC)

Regarding the usage of standard battle voice templates

Scytis (talkcontribs)

Though I understand that it's preferrable to use the standard template and not to have specific case by case character templates, the standard template doesn't seem to accommodate characters who have different voice lines depending on different forms, or characters who are 2 in 1 or 3 in 1.

Using Threo as an example, the character has different voice lines depending on whether she is in her axe form, or her sword form, this means different voice lines for normal attacks, skills and charge attacks. The information in its entirety doesn't fit under the standard format.

What methods can be used to address these?

Zeze (talkcontribs)

Is there a way to show that the SD art for Retainers of the Flame and Royal Cuirass Violet uses their regular versions' second sprites? The template is currently set so if New Art = No, no SD art is shown at all.

For players who are interested in the skins but only have their event versions, the lack of SD art might make them think the sprites don't change at all, not that it's reusing their regular version's sprite.

AdlaiT (talkcontribs)

I originally showed the sprite when I first created the template back on Wikia. However, an old wiki admin that is no longer here disagreed with showing the sprite for those art-only TCG rewards since he thought it would "confuse" people. Since we're revisiting this topic again 2 years later, do you think it would be less confusing to show the sprite? What do you think are good ways to avoid possible misconceptions and/or ambiguities for showing the sprite?

Zeze (talkcontribs)

Because of the new Story Pose outfit update, I think it would be less confusing to show the sprite for TCG outfits. TCG outfits can be applied to any version of a character, but use their original versions' uncapped sprites.

On the other hand, the Story Pose outfits can only be used on a specific version of a character, and can use any of that version's sprites instead of being locked to a specific one.

AdlaiT (talkcontribs)

Art-only skins will now show the associated sprite on the wiki.

I will work on displaying story poses, though, I can't promise it will be completed today. I've yet to decide on how to display them on character pages.

Zeze (talkcontribs)

One possibility for story poses could be putting them between the Uncap art and the Sprite art instead of the Outfits section. Not sure if that would make the tabs too crowded for characters with 5* uncaps, but it's an option.

Bishop Class's Support Skills Not Working (for Starred Characters)?

4 (talkcontribs)

So I starred the Sophia SSR character, who happened to be in the sub-ally section. When I get to the tough battles, I can see that the "2-turn cut to Revive cooldown" is not working to reduce that cooldown of a 12 to a 10.

Is there something wrong I did that messed up the use of support skills? (talkcontribs)

Hold on, there's two types of support skills. I think that they are for certain CLASS skills at the least. I thought they were for starred characters. I wonder what starred characters do then?

Zeze (talkcontribs)

Starring a character gives them bonus stats and make them appear if/when you tweet them for the daily free AP/EP refill. The wiki has a page for "Star Character" which I apparently cannot link here.

AdlaiT (talkcontribs)

I don't know why you're posting this on my talk page, but you're completely misunderstanding how Bishop's support skill works.

I have no idea where you got the idea about starred characters, but all the information is on the wiki already: Star Character

--AdlaiT (talk) - Wiki Admin 01:50, 26 November 2018 (UTC)

Kuzuriha (talkcontribs)

Hello, I recently added transcribed (and translated) voice lines to Olivia's voice page. It seems that some lines are missing from the Japanese wiki, but I believe my Japanese is enough to pick up what she actually says. Is it fine to add the missing lines directly or should we wait for the people at the Japanese wiki to transcribe the missing lines? Also, please feel free to check out my translations and correct any mistakes found. Thank you!

AdlaiT (talkcontribs)

Hi there. I can't verify whether your transcriptions are correct. Thankfully, this is a wiki. If anyone sees something that is incorrect, they can go in and fix it.

What I would suggest to you personally is to check Olivia's JP wiki page roughly every month or two to see if lines are eventually added there. This would not only help the wiki, but also let you personally know if your Japanese transcription is accurate.

Also, thank you for filling some voice lines. There haven't been much quality translators contributing to the voice pages and they still need a ton of work.

--AdlaiT (talk) - Wiki Admin 02:15, 24 August 2018 (UTC) (talkcontribs)

I saw the "Curse Bringer" monster in the Ejaeli's fate episode, and I was like, "Wow, I might want to collect a high quality version of that image! Turns out that the journal entry doesn't collect battles anyways. Luck runs out for me. I would like to have a wiki section viewing the monsters. This is a wiki after all, right?

AdlaiT (talkcontribs)

Monsters in this game are composed from sprite sheets, sometimes multiple different sprite sheets. There's simply no easy way display them as you see them in game unless you manually piece them together or find a way to automate it.

Here's one example of a sprite sheet from this game.

Enemy 8100183 b.png

--AdlaiT (talk) - Wiki Admin 01:42, 10 July 2018 (UTC) (talkcontribs)

There's a way to retrieve the image files via Chrome's developers tool sub-options label. However, there's the low, medium, and high definition quality. I myself am just interested in the static image set.

Here's an example of my lo-fi findings. Wished I got the hi-fi quality. (temporary image with time limit).

Anyone interested in the animated set can go ahead and make a mugen mod out of it! lol

AdlaiT (talkcontribs)

You're welcome to spearhead a monster images wiki project yourself. I can tell you that we are so understaffed that I'm doubtful anyone currently on wiki staff will start this project any time soon, myself included. I'm already working on multiple projects.

--AdlaiT (talk) - Wiki Admin 05:42, 12 July 2018 (UTC) (talkcontribs)

Just found both and

Should I inform the public about my request? Will photoshop eat away the pixel edges? This, I worry about.

Myrdana (talkcontribs)

Hello AdlaiT, why did you change my contribution to the SSR Arcarum summons? Your changes are now missing the info about the dmg cap numbers for 3* and 4*. It's not clear anymore, alone from the summon description. My edits to the SSR Arcarum descriptions went like this: "Aura: *Wind allies gain 7% damage cap up against water foes at 3* and 10% at 4* uncap.". What was wrong with that?

Also here is a complaint: I held off with making contributions until yesterday because of one thing: I get the feeling that whenever someone makes a contribution you just go over it and change it or remove it so that it suits your liking. Why don't you just let it stay as it is unless it's wrong information or missing details? I mean if someone adds info that the wiki was missing before and then a moment later it's changed it gives them the feeling that it was not correct or appreciated, don't you think? Thus driving people off. At least a little note would have been nice, why it was changed.

AdlaiT (talkcontribs)

I changed your edits because it was simply redundant. The percentage is already stated in the aura. It doesn't need to be re-stated in the Gameplay Notes. You pointed out that the aura also boosts the damage cap which is important and helpful to note which I intentionally left intact. I also added your notes to the appropriate SR Arcarum summons, which I'm not sure why you skipped them.

The edits I made to your contributions were mainly for style reasons and eliminating redundancy. Go to any other popular wiki and you find that they have editors that do the same thing. It is simply the nature of wikis.

While I do have a bad habit of not leaving edit notes (which I will try to work on), the intention of your edit is left intact.

--AdlaiT (talk) - Wiki Admin 08:44, 19 July 2018 (UTC)

Myrdana (talkcontribs)

I skipped the SR summons to see if my SSR edits stay. I would have done the SRs later. It's 3% cap up for the first star at least.

Btw. I don't see your changes on the SR summon aura description here:

AdlaiT (talkcontribs)

Added, thanks. continue post

2 (talkcontribs)

Sorry about making another topic relating to Can you merge this post to Then delete this topic. I swear it is relevant.


Crab Grab. ( Nevermind those big crabs. I found at least two little ones at the "Auguste's Specialty" side (not free, in AP cost at least) quest. I know it's a tiny fraction to plow through the battle trophy 'Oh no! Sebastian!/Crusty Crabs/Crab Vanquisher'. I believe that this trophy will eventually reward you the 'Crab Grab' trophy weapon. It will take some time, but the weapon is almost superb to 'Banana Bunch'. Also, it's constantly within reach regardless of time.

Treasured_Talisman/Cherished_Flip_Charm/Reputable Red Relic. ( Does the Notes section quoted in 'Treasured Talisman', "This weapon can not be sold for rupies, reduced or used for upgrading.", applies to the 'Cherished Flip Charm', 'Reputable Red Relic', and 'Crab Grab'? I know that trophy weapons are not likely to be destroyed, but I would like a ease of mind.

Also, I never got these SSR trophy weapons, but I am sure that you have to uncap them as there's only one copy for you!


AdlaiT (talkcontribs)

You can post your questions on the appropriate talk pages: Talk:Crab_Grab and Talk:Reputable_Red_Relic

No Rank EXP Stacking in Neptune's Trident?

2 (talkcontribs)

Another question, for "Neptune's Trident" SSR weapon (, the Notes section say that the Rank EXP does not stack.

I was wondering if I enabled the "Morning Calm of Tiamat" wonder (, would the weapon work with the wonder? Wanted a total of 15% increase with the combination. Was asking since the Rise of the Beasts event is arriving soon.

AdlaiT (talkcontribs)

Tridents won't stack with other Tridents. That's all it means.