User talk:AdlaiT/sguide/Archive 1

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This page is an archive. Do not edit the contents of this page. Please direct any additional comments to the current talk page.


General Rules[edit]

Game Terminology[edit]




I prefer damage over DMG, as DMG isn't a stat. Stats traditionally gain a shorthand and mechanics do not. MikalMirkas (talk) 17:44, 28 February 2017 (CST)




Indifferent. MikalMirkas (talk) 17:44, 28 February 2017 (CST)


Charge Attack[edit]

Charge bar[edit]

Main/Sub Members[edit]

Added this stuff to the glossary. I prefer Main/Sub as there's very few scenarios that I'd want to use FL/BL in instead. MikalMirkas (talk) 17:44, 28 February 2017 (CST)


Uncap refers to increasing the maximum level cap of characters, weapons, and summons. "LB" and "MLB" are not acceptable substitutes.

Plain damage[edit]

Double/Triple/Multi attack[edit]



How to read this[edit]

Character's skill name

The first line is the original skill description taken directly from the game.
The second line is the preferred wiki style based off the original description.

Any extra explanations about the conversion is below the examples.

Damage skills[edit]

Damage only[edit]

A foe[edit]

Suframare's Freeze

Small water DMG to a foe
  • discuss
Small Water damage to one enemy.
Small Water damage to a foe.


Ryu's Senpukyaku

Wind damage to foes.
Not this one. MikalMirkas (talk) 17:44, 28 February 2017 (CST)

Damage with percentage[edit]

Ryan's Brute Force

100%-150% Fire damage to foes.
Not this one. MikalMirkas (talk) 17:44, 28 February 2017 (CST)

The game's English language option uses percentages (100%-150%) for damage ratios. The Japanese language option uses multipliers (1x-1.5x). The wiki prioritizes percentages. Don't use a tilde (~) for ranges.

Damage and status effect[edit]

Sutera's Aimed Shot

Wind damage to one enemy and inflict Blind.

I like this one. MikalMirkas (talk) 17:44, 28 February 2017 (CST)

Damage and multiple status effects[edit]

Lancelot's Wogenstrom

Water DMG to all foes / Hit to all foes' ATK & DEF
Water damage to all enemies. Inflict 10% ATK Down and 10% DEF Down.

The description implies that all damaged enemies are the subject of the status effects.

I would use something akin to this: Water damage to all enemies, inflicts 10% ATK Down and 10% Def Down. Saying "inflict" instead of "inflicts" implies that you gain that negative effect. MikalMirkas (talk) 17:44, 28 February 2017 (CST)

Damage and ally effect[edit]

Elize Lutus's Dread Wings

Dark DMG to all foes / Boost double attack rate of all allies
Dark damage to all enemies. All allies gain Double Attack UP.

Multiple hits, random targets[edit]

Feather (SR)'s Bolting Blitz

10-hit DMG to random foes
  • discuss
10-hit Light damage to random enemies.
Light damage to random enemies, 10 times.
I prefer this one. The first one implies that random enemies take 10 hits. MikalMirkas (talk) 17:44, 28 February 2017 (CST)

The original description does not state the element. Include it if applicable.

Damage cap known[edit]

HP-based damage[edit]

Clarisse's Atomic Resolution

Plain DMG to a foe based on its current HP / Remove 1 buff effect
Plain damage to one enemy based on 1%-5% of its current HP and remove 1 buff.

Replace current with maximum when applicable.

Static damage[edit]

Status skills[edit]

Buff user[edit]

Abby's Raging Arm

Massive boost to ATK
Gain 100% ATK Up.

Replace quantifying adjectives with exact values if known. Otherwise, leave the quantifier intact. (e.g. Gain massive ATK Up.)

Buff allies[edit]

Jeanne d'Arc's Encouragement

Medium boost to all allies' ATK
All allies gain 20% ATK Up.

Replace quantifying adjectives with exact values if known. Otherwise, leave the quantifier intact. (e.g. All allies gain medium ATK Up.)

Debuff enemies[edit]

Societte's Pastoral Dance: Bizen

Hit to ATK and DEF for all foes
Inflict ATK Down and DEF Down on all enemies.

The preposition "on" is preferred when a debuff is inflicted on a target or targets.

Debuff user[edit]

Nezahualpilli's Adamant Solace

Big boost to ATK / Hit to DEF
  • discuss
Gain 30% ATK Up. Self-inflict 20% DEF Down.
Gain 30% ATK Up and 20% DEF Down.

Cut to mode bar[edit]

Select ally[edit]

Herja (SR)'s A Friendly Push

Boost to an ally's attack / Give Uplift
  • discuss
Target ally gains ATK Up and Uplift.
Grant ATK Up and Uplift to one ally.
ATK Up and Uplift to one ally.

Charge bar[edit]


Vaseraga's Great Scythe Grynoth

Dark DMG to foes / Boost to charge bar
Dark damage to all enemies. Gain 20% charge bar.



Eugen's Ignition

Fill up charge bar
Gain 100% charge bar.

Multiple statuses, varied durations[edit]

Multiple statuses, varied targets[edit]

Charge diamonds[edit]

Based on mode/stance[edit]

Yuisis's Suppression / Unfettered

Boost to critical hit rate Deal multiattacks while in effect
Gain 50% Critical Hit Rate UP. Starslayer mode: Gain 100% Double Attack UP.

Suppression and Unfettered are two separate skills which swaps depending on Yuisis's mode. Both skill descriptions are combined into the same same description field. The name of mode should be bolded.

Healing skills[edit]

Restore HP[edit]

Healing cap[edit]

Cagliostro's Reinforce

Restore all allies' HP
Heal all allies up to 2000 HP.

If the healing cap is unknown, use Heal all allies' HP.

Percentage healing[edit]

Remove debuff[edit]

Select ally[edit]

Johann (Event)'s Vaito Rishnam

Restore an ally's HP
Heal target ally up to 1000 HP.

If the healing cap is unknown, use Heal target ally's HP.

Charge Attacks[edit]

Charge Attack descriptions generally follow the same conventions as damage skills with some exceptions.

Damage unknown[edit]

Katalina's Blades of Frost

Big water DMG to a foe
Big Water damage to one enemy.

Damage known[edit]

Yuisis's Skyblade Starslayer

Massive wind DMG to a foe
1000% Wind damage to one enemy.

Replace quantifying adjectives with exact values if the damage ratio is atypical relative to other character's Charge Attacks. Otherwise, leave the quantifier intact.

Charge Attacks damage ratios are typically the same between characters within a rarity. However, it is inadvisable assume a damage ratio without a source. In Yuisis's case, she has two Charge Attacks with significant damage differences. The data is also sourced.

Damage enhanced[edit]

Katalina's Blades of Frost +

Big water DMG to a foe (DMG enhanced)
Big Water damage to one enemy.

Charge Attack damage is enhanced when any character is uncapped enough. However, it is unnecessary to add this note to the description. Exceptions are Charge Attacks that do no damage and uncap enhancements that grant a bigger damage than normal.

5★ uncap[edit]

Specific skill/status cases[edit]

In general, some status effects that reoccur on multiple characters, such as Substitute, do not need an explanation. Instead, readers should be able to read what it does from the Status Effects page. There are exceptions to some status effects to help with clarity.


Cordelia's Shield Stance

Receive one-ally attacks in place of an ally
Gain Substitute.

Other Self[edit]


Danua's Scapegoat

Partial reflection for 1 hit
Gain 50% Repel.

If the Repel value is unknown, use Gain Repel.

Defiance/Salted Wound[edit]

Tanya's Backstab

Sharp boost to ATK for 1 hit against a foe in break
Gain Salted Wound, sharply boosting ATK against an enemy in Break for 1 hit.

For clarity, state what the buff does in the description whenever this effect occurs. Break and Overdrive should be capitalized.

Overdrive Surge[edit]

Farrah's Showtime!

400% earth DMG to a foe in overdrive
400% Earth damage to one enemy in Overdrive.

Although Surge-type skills have a damage ratio when used on non-Overdrive targets (typically 200%), adding this to the description is not necessary unless there is a significant deviation.

Skill costs[edit]

HP cost[edit]

Status cost[edit]

Level up enhancements[edit]

Skill cooldown cut[edit]

Walder's Camouflage +

Dodge all attacks from foes (Skill cooldown cut)
Gain Other Self.

"Skill cooldown cut" is redundant and unnecessary in the skill's description. There is already a Cooldown column with that data.

Effect enhanced[edit]

Level enhancement descriptions are handled within Template:InfoDes.

Enhancement known[edit]

Enhancement unknown[edit]

Enhancement implied[edit]

Robomi's Blaster Missile +

Light DMG to all foes (Effect enhanced)
Light damage to all enemies. Level 45: Damage increased.

This skill only deals damage. Thus, it is implied that the enhancement increases the skill's damage. If the enhancement is even slightly ambiguous, leave it as Effect enhanced. until the upgrade is confirmed.


Non-descriptive flavor text[edit]

Drusilla's I'm a VIP!

Let's go someplace extravagant!
Let's go someplace extravagant! (More likely to buy expensive items with Shopping Spree)

If a skill has no explanation on what it does, provide one alongside the original description.

Flavor text with details[edit]

Chat Noir's Phantom Thief

Massive water DMG to a foe (Forewarning or Riddle gives 'em a show they'll never forget!)
Massive Water damage to one enemy. (Forewarning or Riddle gives 'em a show they'll never forget!)

In this particular case, the flavor text vaguely states there is an added effect. Since the added effect requires a relatively long explanation, the flavor text links to the Gameplay Notes section below the character template.


Ambiguous descriptions[edit]

Hybrid examples[edit]

Gameplay Notes[edit]