User talk:Mr. Sargent

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Previous discussion was archived at User talk:Mr. Sargent/Archive 1 on 2017-04-13.

AdlaiT (talkcontribs)

Please re-read PetriW's comment to you. Do not use status icons for effects that don't actually use icons.

When using the status template, you can use the exact name you see in game. So if you see the buff popup name as "Counters on DMG", you can use

{{status|Counters on DMG}}

which will appear as Counters on DMGCounters upon taking DMG
Counter attacks grant 5% charge bar per hit.
. We have a system set up where it will change the name when needed. Also, some statuses a short-hand alias such as ATK Up. You can view Module:StatusList for a list of proper names to use.

If this is too complicated for you, don't bother with icons and stick strictly to the text written in game as what Petri suggested before. I'm pointing this out to you again because it doesn't seem like you listened to what Petri said to you the first time.

Reply to "Status icon usage"
PetriW (talkcontribs)

Please don't mix styles for sword master skills.

If you show status effects please use: "Inflict ATK DownATK is lowered
on a foe / all foes" or "All allies gain ATK UpATK is boosted
". (Similar to how characters / raids / summons are written.)

If you don't know which status effect is inflicted/gained please stick with the in game language. Eg. "Big boost to ATK as HP increases." If it's a passive effect it's fine to rewrite it.

Also, if there's no status gained/inflicted please don't use status icons.

I've sinned here myself so if you look at other weapons as source it may be wrong there too. :( Anyway, keep up the good work! :D

Reply to "Sword master skills"
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