Arcarum Evokers
About Arcarum | Arcarum Summons | Arcarum Evokers | Auto-Expeditions
Enemy List: Normal | Hard | Extreme
Bosses: Discarded Puppets (3-3 & 6-3) | Arcarum Bosses (9-3)
Arcarum Evokers are special recruitable characters thematically based on the Major Arcana.
Unlocking these characters requires fully forging their respective Arcarum Summon and materials from Arcarum: The World Beyond.
Contents
- 1 List of Arcarum Evokers
- 2 Recruiting Arcarum Evokers
- 3 Arcarum Materials Required to Recruit an Evoker
- 4 Arcarum Materials Required to Uncap an Evoker to 4★
- 5 5★ Uncapping an Evoker
- 6 Acquiring and 5★ Uncapping a New World Foundation Weapon
- 7 Domain of the Evoker
- 8 Unlocking the Fourth Skill
- 9 References
List of Arcarum Evokers
- See Category:Arcarum Evoker Characters for a table view of the Arcarum evokers.
Recruiting Arcarum Evokers
Battle Data
Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
Justice |
|
---|---|
Cost to Host: 0 AP | Unlock: Upgrade Justice (SSR) to 5★. |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
Boss | Justice | 120 | 40,000,000 | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
Astraea | 120 | 40,000,000 | ◇◇◇ | No | |
Special Attacks | Triggers and Notes | ||||
|
| ||||
N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
---|---|---|
First clear: Crystal ×50. Unlocks Maria Theresa's recruitment Fate Episode. |
Drop table last updated: not specifiedThe game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates. |
The Hanged Man |
|
---|---|
Cost to Host: 0 AP | Unlock: Upgrade The Hanged Man (SSR) to 5★ |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
Boss | The Hanged Man | 120 | 58,800,000 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
Rykov | 120 | 11,700,000 | ◇◇◇ | No | |
Special Attacks | Triggers and Notes | ||||
|
| ||||
Petrov | 120 | 9,500,000 | ◇◇ | No | |
Special Attacks | Triggers and Notes | ||||
|
| ||||
N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
---|---|---|
First clear: Crystal ×50 |
Wooden | Silver | Gold |
---|---|---|
Death |
|
---|---|
Cost to Host: 0 AP | Unlock: Upgrade Death (SSR) to 5★. |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
Boss | Death | 120 | 60,000,000 | ◇◇ | No |
Special Attacks | Triggers and Notes | ||||
|
| ||||
N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
---|---|---|
First clear: crystal ×50. Unlock Nier recruitment Fate Episode. |
Drop table last updated: not specifiedThe game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates. |
Strategy
Unlike her Arcarum fights, Death doesn't have a significantly reduced defense in this one. Because of that, it is extremely difficult, if not impossible, to deal enough damage to clear the fight under 13 turns while Death WishTaking less DMG (Effect weakens each time an ally is knocked out)
is at full power. As it is reduced every time a character dies, there's a few ways to speed up the process:
- Using Ayer's Guilty BreakGain Guilty BreakATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 8 turns.
(Consumes 25% of max HP.) 4 times to reduce his HP to 1~3 and ProvokeYou want a shot at me? Go ahead! Take it!
(Gain Hostility UpMore likely to be attacked (Can't be removed)
Duration: 2 turns. Take a lethal hit without being knocked out if Ayer has 1% of his max HP or more.)
At level 100:
I swing my fists to protect others!
(No longer gain Hostility UpMore likely to be attacked (Can't be removed)
Duration: 2 turns.
Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 2 turns and Undying (2 times)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
When below 25% HP: Also gain Dauntless SpiritATK is sharply boosted by Dauntless Spirit (Can't be removed)
Strength: 50%Multiplier: AssassinDuration: 1 turn .) to increase his Hostility makes it very likely Death will kill him on the first turn.- The Lethal Attack Dodged effect of Provoke won't activate as it requires at least 10 remaining HP to.
- Guilty break can only be activated 3 times if Ayer's maximum HP are a multiple of 4, leaving him with 25% of his HP.
- Rackam (Holiday)'s Collateral DamagePlain damage to all foes upon expending HP. leaves him at 1% of his current HP when used, making him extremely likely to get killed by Death.
- Luna's Soul ConversionKnock out another ally. can be used to kill a targeted ally other than Luna herself.
- Death (SSR) call can be used to kill the Dark ally in 4th position, other than the Main Character or Lyria (Event).
- This can be used to kill Luna, after she herself kills someone else.
- Unlike other options, this one is always available and easily accessible at this point, as you are required to have Death to unlock this fight, and Luna can be obtained from Shadowverse: Duelist of Eternity in the Side Stories.
effect don't count for the purpose of lowering Death WishTaking less DMG (Effect weakens each time an ally is knocked out)
strength. However, regular methods of revive don't have any effect on Death WishTaking less DMG (Effect weakens each time an ally is knocked out)
(it is lowered on a character's death, but doesn't go up again when they're revived).
Overflow |
|
---|---|
Cost to Host: 0 AP | Unlock: Upgrade Temperance (SSR) to 5★. |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
Boss | Estarriola | 120 | 75,000,000 | ◇◇ | No |
Special Attacks | Triggers and Notes | ||||
|
| ||||
N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
---|---|---|
First clear: Crystal ×50. Unlock Estarriola recruitment Fate Episode. |
Wooden | Silver | Gold |
---|---|---|
- | - | - |
The Devil |
|
---|---|
Cost to Host: 0 AP | Unlock: Upgrade The Devil (SSR) to 5★. |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
Boss | The Devil | 120 | 83,655,000 | ◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
---|---|---|
First clear: Crystal ×50. Unlocks Fraux's recruitment Fate Episode. |
Drop table last updated: not specifiedThe game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates. |
The Star |
|
---|---|
Cost to Host: 0 AP | Unlock: Upgrade The Star (SSR) to 5★. |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
Boss | The Star | 120 | 100,000,000 | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
---|---|---|
First clear: Crystal ×50. Unlock Geisenborger recruitment Fate Episode. |
Drop table last updated: not specifiedThe game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates. |
The Moon |
|
---|---|
Cost to Host: 0 AP | Unlock: Upgrade The Moon (SSR) to 5★ |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
' | The Moon | 120 | 70,785,000 | ◇◇ | No |
Special Attacks | Triggers and Notes | ||||
|
| ||||
N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
---|---|---|
First clear: Crystal ×50 |
Wooden | Silver | Gold |
---|---|---|
- | - | - |
The Sun |
|
---|---|
Cost to Host: 0 AP | Unlock: Upgrade The Sun (SSR) to 5★. |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
Boss | The Sun | 120 | 82,000,000 | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
---|---|---|
First clear: crystal ×50. Unlock Alanaan recruitment Fate Episode. |
Drop table last updated: not specifiedThe game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates. |
Judgement |
|
---|---|
Cost to Host: 0 AP | Unlock: Upgrade Judgement (SSR) to 5★. |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
Boss | Judgement | 120 | 65,812,500 | ◇◇◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
---|---|---|
First clear: |
Drop table last updated: not specifiedThe game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates. |
Arcarum Materials Required to Recruit an Evoker
- Idean ×20
- Astra ×200
- Sephira Stone ×30
- Sephira Evolite ×1
Arcarum Materials Required to Uncap an Evoker to 4★
- Verum Proof ×20
- Astra ×6
5★ Uncapping an Evoker
Uncapping an Evoker to 5★ requires the following:
- Raise to level 80.
- Unlock all their Domain bonuses.
- Obtain and uncap their related New World Foundation Weapon to 5★.
- Complete the Fate Episode that unlocks after obtaining the above.
- Unlock The New World node in Zone Mundus. (Not the actual boss battle, which is only unlocked by uncapping an Evoker to 5★).
5★ Uncap Materials
- Sephira Evolite ×1
- Gospel ×50
- Luster ×50
- Sephira Stone ×200
- Rupie ×100000
Once 5★ uncapped, an Evoker can unlock their fourth Skill.
Acquiring and 5★ Uncapping a New World Foundation Weapon
Once an Evoker is recruited, their related New World Foundation Weapon will be available for trade in the Shop under the Weapons list for the following materials:
- New World Quartz ×5
- Luster ×5
- Ignis Luster ×3 and Ventus Luster ×3 instead, if Light
- Aqua Luster ×3 and Terra Luster ×3 instead, if Dark
- Veritas ×20
Uncapping this weapon has the following effects:
- 1★ Uncap: Unlocks the activation for the second Domain Bonus.
- 2★ Uncap: Unlocks the activation for the third Domain Bonus.
- 3★ Uncap: Unlocks the activation for the fourth Domain Bonus and the Support Domain Bonus.
- 4★ Uncap: At level 150, the weapon's first Weapon Skill loses its main weapon requirement.
- 5★ Uncap: At level 200, matching element allies gain 5% damage cap up.
- This part of the effect activates even outside of Arcarum.
- Boost to damage cap stacks additively with weapon skill sources, such as All-Might Battle-Axe, Scales of Dominion, Pain and Suffering, and Cosmos Weapons, up to a maximum of 20%.[1]
- Stacks additively with damage cap boosts such as DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
, Extended Mastery Perks, character Support Skills, and most Archangel Series Summons's Sub Auras.[2]
Uncapping this weapon requires the following materials:
1★ Uncap
- New World Quartz ×5
- Luster ×15
- Ignis Luster ×7 and Ventus Luster ×7 instead, if Light
- Aqua Luster ×7 and Terra Luster ×7 instead, if Dark
- Veritas ×70
- Malice Fragment ×30
- Verum Proof ×100
- Fire Verum Proof ×50 and Wind Verum Proof ×50 instead, if Light
- Water Verum Proof ×50 and Earth Verum Proof ×50 instead, if Dark
- Astra ×30
2★ Uncap
- New World Quartz ×10
- Luster ×30
- Ignis Luster ×15 and Ventus Luster ×15 instead, if Light
- Aqua Luster ×15 and Terra Luster ×15 instead, if Dark
- Veritas ×100
- Verdant Azurite ×20
- Verum Proof ×150
- Fire Verum Proof ×75 and Wind Verum Proof ×75 instead, if Light
- Water Verum Proof ×75 and Earth Verum Proof ×75 instead, if Dark
- Astra ×50
- Idean ×30
3★ Uncap
- New World Quartz ×20
- Luster ×50
- Ignis Luster ×25 and Ventus Luster ×25 instead, if Light
- Aqua Luster ×25 and Terra Luster ×25 instead, if Dark
- Veritas ×130
- Six-Dragon Jewel ×20
- Verum Proof ×200
- Fire Verum Proof ×100 and Wind Verum Proof ×100 instead, if Light
- Water Verum Proof ×100 and Earth Verum Proof ×100 instead, if Dark
- Astra ×100
- Idean ×70
4★ Uncap
- New World Quartz ×20
- Luster ×60
- Ignis Luster ×30 and Ventus Luster ×30 instead, if Light
- Aqua Luster ×30 and Terra Luster ×30 instead, if Dark
- Veritas ×150
- Six-Dragon Jewel ×30
- Verum Proof ×250
- Fire Verum Proof ×125 and Wind Verum Proof ×125 instead, if Light
- Water Verum Proof ×125 and Earth Verum Proof ×125 instead, if Dark
- Astra ×120
- Idean ×100
5★ Uncap
- New World Quartz ×30
- Luster ×70
- Ignis Luster ×35 and Ventus Luster ×35 instead, if Light
- Aqua Luster ×35 and Terra Luster ×35 instead, if Dark
- Veritas ×170
- Six-Dragon Advent Unique Item ×30
- Arcarum Fragment ×30
- Astra ×140
- Idean ×130
- Eternity Sand ×3
Total Materials Required for a 5★ Uncapped Weapon
- New World Quartz ×90
- Eternity Sand ×3
- Luster ×230
- Ignis Luster ×115 and Ventus Luster ×115 instead, if Light
- Aqua Luster ×115 and Terra Luster ×115 instead, if Dark
- Veritas ×640
- Verum Proof ×700
- Fire Verum Proof ×350 and Wind Verum Proof ×350 instead, if Light
- Water Verum Proof ×350 and Earth Verum Proof ×350 instead, if Dark
- Astra ×440
- Idean ×330
- Arcarum Fragment ×30
- Malice Fragment ×30
- Verdant Azurite ×20
- Six-Dragon Jewel ×50
Domain of the Evoker
Domain of the Evoker is a special Extended Mastery-like system specific to Arcarum Evokers. Domain bonuses require materials to activate instead of Extended Mastery Points. The first bonus is unlocked at the start, while following bonuses are unlocked based on the uncap level of the Evoker's corresponding New World Foundation Weapon which grants a trophy.
Bonuses can be activated in any order and materials are based on the number of activated Bonuses.
Activating all 4 Domain bonuses automatically activates and obtains the Domain Bonus Ability.
First Domain Bonus
- Genesis Fragment ×30
- Verum Proof ×120
- Fire Verum Proof ×60 and Wind Verum Proof ×60 instead, if Light
- Water Verum Proof ×60 and Earth Verum Proof ×60 instead, if Dark
- Sephira Stone ×5
- Haze ×20
- Aurora Haze if Fire, Wind, or Light
- Chaotic Haze if Water, Earth, or Dark
Second Domain Bonus
- Urn ×30
- Verum Proof ×240
- Fire Verum Proof ×120 and Wind Verum Proof ×120 instead, if Light
- Water Verum Proof ×120 and Earth Verum Proof ×120 instead, if Dark
- Astra ×30
- Haze ×30
- Aurora Haze if Fire, Wind, or Light
- Chaotic Haze if Water, Earth, or Dark
- Sephira Stone ×10
Third Domain Bonus
- Veritas ×30
- Astra ×40
- Idean ×40
- Arcarum Fragment ×10
- Sephira Stone ×15
Fourth Domain Bonus and Support Domain Bonus
- Luster ×20
- Ignis Luster ×10 and Ventus Luster ×10 instead, if Light
- Aqua Luster ×10 and Terra Luster ×10 instead, if Dark
- Veritas ×50
- Astra ×40
- Idean ×70
- Arcarum Fragment ×20
- Sephira Stone ×20
Total Materials Required for a Support Domain Bonus
- Genesis Fragment ×30
- Urn ×30
- Verum Proof ×360
- Fire Verum Proof ×180 and Wind Verum Proof ×180 instead, if Light
- Water Verum Proof ×180 and Earth Verum Proof ×180 instead, if Dark
- Astra ×110
- Idean ×110
- Luster ×20
- Ignis Luster ×10 and Ventus Luster ×10 instead, if Light
- Aqua Luster ×10 and Terra Luster ×10 instead, if Dark
- Veritas ×80
- Haze ×50
- Arcarum Fragment ×30
- Sephira Stone ×50
Unlocking the Fourth Skill
Once an Evoker reaches Level 100, a new Arcarum card is unlocked in Arcarum Pactbearer section of the Shop.
The World Card is required to play a set of Fate Episodes that unlocks the Evoker's fourth Skill. Ten become available at once, but only one is needed for each Evoker.
Each can be acquired for the following materials:
- Sunlight Stone ×1
- World Idean ×100
- New World Quartz ×30
- Damascus Crystal ×10
References
- ↑ way_way_way, Culmination of Nightfall stacking. https://twitter.com/way_way_way/status/1159993970820169728
- ↑ firemagma, https://twitter.com/firemagma/status/851444871684472832