Icon | Name | Type | Rating | Remarks |
---|
|
Abby |
|
9.2 |
- Role: Attacker/Support
- Self-sustainable with consistently strong attacks.
- Boost to Charge Attack Damage with StrengthATK is greatly boosted based on how high HP is
.
- Has notable durability and automatic healing thanks to Bobo, Over Here!Upon taking DMG: Bobo restores HP
When debuffed at turn start: Bobo removes 1 debuff When foe uses a special attack: Bobo grants Shield effect (Can't be removed) Duration: 3 turns.
- Boosts allies' Attack according to her current HP.
|
|
Abby |
|
7.0 |
- Role: Attacker
- High firepower with her ATK UpATK is boosted
self-buff.
- Easy to boost attack for a charge attack.
- Her Dodge-and-CounterDodge and counter one-ally attacks
Counter attacks grant 5% charge bar per hit. duration is so short and only boosted with low Hostility UpMore likely to be attacked .
|
|
Aglovale |
|
9.1 |
- Role: Attacker
- Strong self healing through his Charge Attack.
- One of the few sources of ColdcageCan't attack
Local status effect in the game.
- StrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns and 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns synergize well with stamina grids.
- A good sword specialty character in an element with few others.
- Grants Water ATK UpWater ATK is boosted
on Chain Burst.
|
|
Aglovale |
|
9.7 |
- Role: Attacker/Support/Debuffer
- Quick buffer with constant Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
generation.
- Amount of buffs and debuffs improve as the number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
increases.
- Inflicts up to ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
and DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) on all enemies.
- Useful in many situations, such as Full Auto and burst teams.
|
|
Alanaan |
|
|
- A buffer who is especially useful in short content
- Grants 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 4 turns and 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turnsStacking: A to all allies
- Enables critical hits regardless of enemy element
- Backline Passive removes debuffs from allies who are under the effects of turn-based damage
|
|
Albert |
|
9.6 |
- Role: Attacker/Debuffer
- 100% Double Attack rate.
- Very strong in the early game thanks to his 10x skill damage self-buff.
- His DelayReduce a foe's filled charge diamonds by 1
can be very useful in challenging content.
|
|
Albert |
|
9.5 |
- Role: Attacker/Support/Debuffer
- Has easy access to DelayReduce a foe's filled charge diamonds by 1
through Electron Storm400% Dark damage to all foes (Damage cap: ~635,000). Raise foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%., which can be reset with his Charge Attack.
- Able to inflict his foe with 25% Dark DEF DownDEF is lowered for dark DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds.
- Impulse Raid600% Dark damage to a foe (Damage cap: ~800,000).
Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. End cooldown for other skills. can end the cooldown for his other skills to provide a short burst of damage.
- Grants up to 50% Skill DMG Up and 10% Skill DMG Cap Up to all Dark allies based on the level of ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
on a foe.
- Depends on the level of ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
to reach his maximum potential, but it can take a while to raise its level.
|
|
Albert |
|
9.2 |
- Role: Attacker/Debuffer
- High normal attack firepower thanks to his support skill.
- 3/6 turns uptime on guaranteed Critical Hits and KeenSupplemental DMG to critical hits
.
- Can DelayReduce a foe's filled charge diamonds by 1
the enemy and inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%.
- Better in medium and long battles due to ThunderswiftMultiattack rate is boosted based on Thunderswift lvl (Max: 10 / Can't be removed / Chance to deal quadruple attacks at 7 or above)
Duration: Indefinite's slow ramp up time.
|
|
Alec |
|
7.0 |
- Role: Attacker
- High single-target skill damage with his 35% Skill DMG Up (Stackable) self-buff.
- Skill cooldown is generally short for Damage skills, but has no functionality outside of them.
- Limited to initial burst damage and periodic turns of damage spikes.
- Damage to self is minimal and can generally be ignored.
|
|
Aletheia |
|
9.6 |
- Role: Attacker
- High damage and very simple to use
- Good synergy with charge attack focused teams
- Very powerful in short fights
- Nifty for farm content and multi-stage quests
|
|
Aliza |
|
9.0 |
|
|
Aliza |
|
7.0 |
- Role: Attacker
- Can recruit her early, which is great for beginners.
- Her ATK Up self-buff is very potent.
- Doesn't scale well into later game stages.
|
|
Aliza |
|
9.7 |
-
|
|
Aliza |
|
7.5 |
- Role: Attacker
- Gains 40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 40%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. after each Charge Attack.
- C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 3 turns and StrengthATK is greatly boosted based on how high HP is Duration: 3 turns.
- Low DMG cap on skills.
|
|
Almeida |
|
7.0 |
- Role: Attacker/Support/Debuffer
- Boosts damage for all Draph in the party.
- Can lower enemy debuff resistance.
- Needs to be positioned fourth in the party in order to use Elbow Grease and still Charge Attack afterwards.
|
|
Almeida |
|
7.5 |
- Role: Attacker/Support/Debuffer
- 25% DEF DownDEF is lowered
Strength: 25%Duration: 5 turnsLocal status effect and 10% Earth DEF DownDEF is lowered for earth DMG Strength: 10%Duration: 180 seconds.
- 15% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 15%Duration: Until used has an 8 turn cooldown, but lasts until used.
- Weapon Forge is a unusual skill that serves as both an offensive and defensive cooldown.
- Needs to survive the turn in order for her Support Skill to activate.
|
|
Amira |
|
7.0 |
-
|
|
Anastasia |
|
7.0 |
-
|
|
Ange |
|
6.0 |
-
|
|
Anila |
|
9.7 |
-
|
|
Anna |
|
4.5 |
-
|
|
Anna |
|
6.0 |
- Role: Attacker
- Good all-foe damage.
- Relies on SpellmarkedTargeted by a skill
to get the most damage out of her skills, making her inconsistent.
|
|
Anna |
|
9.3 |
- Role: Attacker/Debuffer
- Anna is highly focused on dealing skill damage, with all three of her skills dealing damage, one of which is a multi-hit skill which can land up to 20 times.
- External sources of supplemental damage which affect skill damage will considerably increase her damage output.
- Can inflict useful debuffs such as DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% and CharmedAttacks are slightly limited Strength: 25%Base Accuracy: 90%.
- Anna's sub-ally skill synergises well with her own sources of SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
, but is also valuable in the back row with main allies such as Percival (Grand).
|
|
Anna |
|
4.0 |
-
|
|
Ayer |
|
8.0 |
- Role: Attacker
- Enmity-based attacker with good damage output.
- Has a viable counter attack skill unlike his SSR version.
- Chance to dodge helps him stay safe when at low HP.
- HP management may be difficult for beginners.
|
|
Azazel |
|
9.2 |
- Role: Attacker/Debuffer
- Inflicts Dark DEF DownDEF is lowered for dark DMG
and BlindedAttacks have a slight chance to miss .
- Guaranteed critical against PoisonedHP is lowered on every turn
foes and high C.A. DMG cap against foes that are both BlindedAttacks have a slight chance to miss and PoisonedHP is lowered on every turn .
- Damage drops significantly against foes that cannot be BlindedAttacks have a slight chance to miss
or PoisonedHP is lowered on every turn .
- Potent 3-turn 70% Dark ATK UpDark ATK is boosted
Strength: 70%.
|
|
Azazel |
|
9.5 |
- Role: Attacker/Support
- Increases the offensive capabilities of all allies with 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn , and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns.
- Inflicts DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% and PetrifiedStops enemy's charge diamonds from filling. Base Accuracy: 100%Duration: 3 turnsLocal status effect to prevent his foe from using special attacks.
- Gains 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 80% and Supplemental Damage against foes with PetrifiedPetrifiedStops enemy's charge diamonds from filling.
PetrifiedStops enemy's charge diamonds from filling. Local status effect.
- Skills have extra effects if a foe is affected by PetrifiedPetrifiedStops enemy's charge diamonds from filling.
PetrifiedStops enemy's charge diamonds from filling. Local status effect.
- Strong against any foe that is susceptible to PetrifiedStops enemy's charge diamonds from filling.
.
|
|
Azusa |
|
9.5 |
-
|
|
Azusa |
|
9.6 |
- Role: Attacker/Defender/Healer
- Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
50% hit to normal attack, skill damage, and charge attack accuracy. gives a 50% hit to accuracy in exchange for a 100% boost to Attack and Damage Cap.
- MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed)
Duration: Indefinite provides a 10% boost to Accuracy per stack, up to 5 stacks.
- To Endure is to SucceedWhen a normal attack, skill damage, or charge attack successfully hits:
Consume 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed) to restore all allies' HP (Healing cap: 1000). consumes MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed) Duration: Indefinite to heal the entire party.
- Though Takijin10-hit, 500% Dark damage to a foe (Damage cap: ~465,000 per hit / 90% base accuracyThis is before Toward Unclouded Eyes100% boost to ATKMultiplier: Perpetuity and 100% boost to damage cap.
50% hit to normal attack, skill damage, and charge attack accuracy.'s hit to accuracy is taken into account per hit). only has 90% accuracy with 5 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed) Duration: Indefinite, it is incredibly powerful even with hits potentially missing.
- TeimeiGain TeimeiCan't normal attack / 80% DMG reduction / Sharp boost to hostility / At end of turn: 1-turn cut to Mukyo and Takijin's cooldown / Gain 1 Mukyou (Can't be removed)
Duration: 5 turns. prevents Azusa (Summer) from attacking but greatly increases her defensive capabilities, regenerates 1 MukyoNormal attack, skill DMG, and C.A. accuracy are boosted based on number of Mukyo (Can't be removed) Duration: Indefinite at the end of turn, and cuts the cooldown of her other skills by 1 at end of turn.
- Can be clunky to use in longer battles.
|
|
Baal |
|
9.2 |
- Role: Attacker/Support
- Activates Alternate Picking8-hit, 100% Fire damage to random foes (Damage cap: ~80,000 per hit).
Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds on all foes. and Wall of Death400% Fire damage to all foes (Damage cap: ~630,000). Remove 1 buff from all foes. automatically when Baal has level 4 HypeATK is boosted .
- Grants Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. to two allies, including himself, with a single skill.
- Grants HypeATK is boosted
to all Fire allies upon chain burst activation.
- Requires continual chain burst activation to maintain the level of his HypeATK is boosted
.
|
|
Balurga |
|
5.5 |
- Role: Attacker
- Overdrive Assassin and a good attack stat to go with it
|
|
Barawa |
|
6.0 |
- Role: Attacker
- Random damage nuke, can instantly hit for 10 million damage if you get lucky.
|
|
Barawa |
|
7.0 |
- Role: Attacker
- Same Bluff skill as his R version, same 10 million damage cap.
- Can reset Bluff's cooldown at the cost of 25% max HP and unclearable Curse.
- Self-damage works well with Ecke Sachs if you can handle the lack of healing.
|
|
Barawa |
|
7.0 |
-
|
|
Barawa and Sarya |
|
9.4 |
- Role: Attacker/Debuffer/Support
- Deal massive damage with the ability to reset both Detective Barawa, On the Case!1000% Fire damage to a foe (Damage cap: ~1,160,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (50% chance to immediately end cooldown upon use [Max: 10 times per turn].) and Eureka!3-hit, 100% Fire damage to a foe (Damage cap: ~170,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff. on their Charge Attack.
- Detective Barawa, On the Case!1000% Fire damage to a foe (Damage cap: ~1,160,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (50% chance to immediately end cooldown upon use [Max: 10 times per turn].) has 50% chance to immediately end its cooldown upon use.
- Eureka!3-hit, 100% Fire damage to a foe (Damage cap: ~170,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Remove 1 buff. inflicts 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds to a foe, while also removing 1 buff at the same time.
- Can remove 5 buffs from all foes with a single skill.
- Grant 40% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
Strength: 40%Duration: Indefinite to all Fire allies after successfully removing a foe's buff.
|
|
Beatrix |
|
7.5 |
- Role: Attacker
- Can gain Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
Duration: Indefinite multiple times throughout a fight with healing support.
- Recurrent Drive takes a long time to reach full potential.
- Has some natural synergy with enmity, but requires a lot of setup first.
|
|
Benjamin |
|
9.3 |
-
|
|
Black Knight |
|
9.6 |
- Role: Attacker/Debuffer
- Great utility with PetrifiedStops enemy's charge diamonds from filling.
, DelayReduce a foe's filled charge diamonds by 1 , and dispel.
- Self-heal combined with increased defenses helps long-term survivability, and increased hostility can draw attacks away from allies.
- Perfect kit for Luminiera Omega.
|
|
Bowman |
|
9.8 |
- Role: Attacker/Debuffer
- Permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
, and 100% counters upon taking damage.
- Auto-activates More Strife3-hit, 150% Dark damage to a foe (Damage cap: ~185,000 per hit).
Inflict 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. (Auto-activates upon normal attacks.) and inflicts 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds upon each normal attack.
- Gains 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. on every Charge Attack, but Charge Attack will always activate even when they are set to Hold.
- Very useful in teams that aim to deal high damage without pressing any skill.
|
|
Cailana |
|
6.0 |
- Role: Attacker
- High uptime 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 5 turns.
- 10% Water DEF DownDEF is lowered for water DMG
Strength: 10% combined with her Support Skill make her a decent attacker.
|
|
Cailana |
|
7.5 |
- Role: Attacker
- Skill effects are tied to High-TideMultiattack rate is boosted based on High-Tide's lvl
.
- High-TideMultiattack rate is boosted based on High-Tide's lvl
is inconsistent.
|
|
Cantate |
|
9.4 |
-
|
|
Carren |
|
7.0 |
- Role: Attacker
- Has self-buffs suitable for an attacker such as 10% bonus damage if the enemy has BurnedHP is lowered on every turn
.
- Her self-BurnedHP is lowered on every turn
only deals 2% max HP damage per turn and is easily manageable.
- Good Fire attacker for beginners.
|
|
Catura |
|
9.8 |
- Role: Attacker/Support
- Grants MC and herself Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100% and high heal.
- Can clear all debuffs and grant C.A. ReactivationCharge attack reactivates
in order on subsequent casts.
- Up to 24-hit nuking skill which also inflicts local debuff, BlamboozledDMG taken is supplemented (Can't be removed)
, supplementing allies' damage.
- Trivializes most Battle System 2.0 multi-hit cancels.
- Can consume charge bar every turn for guaranteed triple attacks, Bonus Wind DMG effect, and a supplemental damage buff.
- Full-auto friendly.
- Requires external support from weapons/summons for full potential.
|
|
Catura |
|
9.8 |
-
|
|
Cendrillon |
|
9.5 |
- Role: Attacker
- Starts every battle with 100% charge bar.
- Can remove 1 buff from all foes with her Mes Serviteurs400% Dark damage to all foes (Damage cap: ~510,000).
Remove 1 buff. and Charge Attack.
- Has C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite, but will consume 10,000 rupies with each use.
- Code Of Beauty1-turn cut to skill cooldowns when a foe uses a special attack.
(If the foe uses a Stance Attack, also ends cooldown for Mes Serviteurs.) has additional effect in Battle System 2.0.
|
|
Charlotta |
|
9.3 |
- Role: Attacker/Debuffer
- Can inflict Dark ATK DownDark ATK is lowered
and local Accuracy LoweredAttacks and special attacks have a chance to miss Local status effect.
- Incredibly high MA and damage with her Holy Knight stacks.
- Can survive powerful attacks thanks to a 2-hit UnchallengedNext DMG received will be ineffective
buff.
- Can refill Holy Knight stacks with her 3rd skill.
- Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
|
|
Chun-Li |
|
7.0 |
-
|
|
Cidala |
|
9.8 |
- Role: Attacker/Debuffer
- After taking no actions for a turn, offensive power is greatly improved with Double StrikeAttacks twice each turn
Duration: 1 turn and 40% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 40%Duration: 1 turn , especially relevant to V2 battles.
- Can also take no action via Twin Tiger Feng ShuiCan't attack / On next turn: Sharp boost to ATK / Deal triple attacks (Can't be removed)
Duration: 1 turn , gaining valuable defensive buffs for a turn.
- As Tiger TapeATK and DEF are lowered based on lvl (Max: 5 / Can't be removed)
Base Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect increases, gains access to many means of debuffing enemies and buffing themselves.
- Full Auto friendly, as they will activate both linked skills after a charge attack.
|
|
Cidala |
|
9.9 |
- Role: Attacker/Support/Debuffer
- Start the battle with Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed)
Duration: 3 turns that allows them to deal burst damage for 3 turns.
- Tide of ChaosDark-elemental chain burst of 4 or more chains. grants them Magic Tiger IngredientTigered Up in a Bow and Served on a Silver Tiger gain additional effects / Both linked skills activate upon using one of them (Consumed upon linked skill use / Can't be removed)
Duration: Indefinite that is used to activate both of their linked skills upon using one of them, which also reapplies Coupled ConfectionNormal attack DMG is supplemented / Normal attacks deal 2-hit DMG to random foes / Mission Chocolate activates after normal attacks (Can't be removed) Duration: 3 turns at the same time.
- Linked skills provide all Dark allies with StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 3 turns, 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns, 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns, DMG Mitigation (2000)DMG taken is lowered by a fixed amount Strength: 2000Duration: 3 turns, and RefreshHP is restored on every turn Strength: (Healing cap: 1000)Duration: 3 turns for 3 turns.
|
|
Clarisse |
|
9.2 |
- Role: Attacker/Debuffer
- Applies a 25% Light DEF DownDEF is lowered for light DMG
to help cap DEF down with Miserable Mist.
- Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of DEF DownDEF is lowered
and Hostility UpMore likely to be attacked
|
|
Clarisse |
|
9.7 |
-
|
|
Claudia |
|
6.5 |
- Role: Attacker
- Has two nukes, one of which does much higher damage but can miss
- Her skill damage buff lowers defense and only lasts for one nuke
|
|
Colossus |
|
9.3 |
- Role: Attacker
- Deals unworldly burst damage with 4 consecutive Charge Attacks.
- Gains up to 50% ATK UpATK is boosted
Strength: 50%Multiplier: Unique based on HeatATK is boosted and DEF is lowered based on Heat lvl (Lvl rises each turn [Max: 5] / Can't be removed) Duration: Indefinite level.
- Can be used as a sacrifice to bring out an Evoker from the sub ally position.
- Good in teams that rely on their Charge Attacks to achieve One Turn Kill.
|
|
Cucouroux |
|
7.0 |
- Role: Attacker
- Do decent damage when use a buff with some Powder KegPowder kegs are ready
.
- Needs time to set up Powder KegPowder kegs are ready
stacks.
- Hard to maintain Powder KegPowder kegs are ready
stacks for max damage.
|
|
Cupitan |
|
9.6 |
- Role: Attacker/Debuffer/Support
- Supplements allies' skill damage, syngergising well with compositions with many skill damage instances.
- Two 7-hit damaging skills which can be recast through Draw of the RainbowEnd cooldown for other skills.
Gain Instant Recast (Damage Skills)Can use each damage skill up to 1 extra time this turn (Can't be removed) Duration: 1 turn . are Cupitan's main contributions to damage.
- As Cupitan collects Prism Arrows, her effectiveness as a debuffer and support ally increase significantly, including effects such as healing, clear and dispel.
- Requires time to gather Prism Arrows, making Cupitan especially suited to long-term battles and Full Auto skill damage strategies.
|
|
Cure Black and Cure White |
|
8.5 |
- Role: Attacker
- 100% Double Attack rate.
- Charge Attack becomes stronger if they received buff or heal.
- Second skill grants them combination of SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks) and DodgeTakes no DMG or debuffs while in effect for 1 turn which can be used to protect other allies.
- Rating rises to 9.0 for beginners.
|
|
Daetta |
|
5.0 |
- Role: Attacker
- Full Break has surprising utility for an R character, but only during Overdrive.
- Extended Mastery Support Skill gives respectable damage potential, but relies on luck.
- No real drawbacks outside of long cooldowns.
|
|
Daetta |
|
6.5 |
-
|
|
Dante |
|
6.5 |
- Role: Attacker
- Does significantly more damage when under the effect of Frozen BladeFrozen blade is cast
.
- Does a lot of Water damage, despite being a Fire character, making him less useful on-element.
- Requires support from other characters to heal damage caused by Frozen BladeFrozen blade is cast
.
|
|
Dante |
|
9.5 |
- Role: Attacker/Support
- Has strong normal attacks, especially when Shadow CatsCaster borrows the power of cats to gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns. (Additional buffs based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG) Multiplier: Perpetuity.) is active.
- Can reach up to 40% ATK Up and 20% DMG Cap Up based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
.
- Grants 10% Bonus Earth DMG effect to Earth allies' triple attacks.
- Grants up to 60% ATK Up, 100% DEF Up, and 60% Earth ATK Up to all allies based on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
.
- Depends on number of IrreplaceableFinds 1 Irreplaceable each turn / ATK and DMG cap are boosted based on number (Max: 4 / Can't be removed / Loses 2 upon taking DMG)
to deal high damage, but will lose 2 upon taking damage.
|
|
Dante |
|
8.0 |
- Role: Attacker
- Can double attack every turn.
- Loses some HP when doing so, but he can heal himself with Happy CatCats are purring contently
.
- Keeping Happy CatCats are purring contently
at max is his main priority.
|
|
Dante and Freiheit |
|
9.5 |
- Role: Attacker/Support
- Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns)
provides them with a +30% boost to both ATK and DEF
- Still proves useful in CA-based grids thanks to high DPS
- Feline FreedomGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns. (Additional effect when 1 Black Cat Fancy1 is consumed upon one-foe attack (Restores every 5 turns) is consumed: Also gain Martial CatFreiheit's additional attack DMG and DMG cap are boosted Strength: 200% DMG Up / 100% DMG Cap UpDuration: 2 turns.) provides Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs for a 2-turn period, accompanied by a strong buff in the form of Martial CatFreiheit's additional attack DMG and DMG cap are boosted
- A very simple-to-use attacker with high DMG output
|
|
Eahta |
|
|
-
|
|
Elmott |
|
5.5 |
- Role: Attacker
- Good initial burst damage with skills.
- Somewhat long cooldowns limit usefulness.
- Skill Damage Up actually has to wait two turns for other skills to get off cooldown.
- Outclassed by other SR Fire Attackers.
|
|
Elmott |
|
9.7 |
|
|
Elmott |
|
6.5 |
- Role: Attacker
- Can inflict BurnedHP is lowered on every turn
on multiple enemies at the same time.
- Does additional damage to enemies with BurnedHP is lowered on every turn
.
- Support Skill boosts damage done by all Fire allies.
|
|
Elmott |
|
|
Preliminary rating. Please allow a few days for it to settle.
-
|
|
Enyo |
|
9.4 |
-
|
|
Enyo |
|
9.2 |
-
|
|
Eso |
|
4.0 |
-
|
|
Eugen |
|
9.4 |
- Role: Attacker/Support
- Three turns of full charge bar for high burst damage
- Provides 20% uplift to an ally
- Defends other characters with Hostility UP and Counterattack
- Synergizes well with many Earth characters
|
|
Eugen |
|
6.5 |
- Role: Attacker
- His nuke deals higher damage but only during Overdrive
|
|
Eustace |
|
9.2 |
-
|
|
Eustace |
|
9.4 |
- Role: Attacker/Support/Debuffer
- Grants potent multiattack, bonus damage, and dodge buffs to himself and an ally with 100% uptime.
- Can inflict up to 40% DEF Down (Stackable)DEF is lowered (Stackable)
.
- High damage potential through unique ATK buff, increased C.A. DMG, and increased C.A. DMG Cap granted by LoadedWeapon is loaded with lightning power
stacks.
|
|
Eustace |
|
9.1 |
- Role: Attacker/Support
- Very high charge attack damage bundled with BlindedAttacks have a slight chance to miss
Duration: 180 seconds
- Provides party 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3 turns, 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 3 turns, 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
- Can inflict 25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: 80%Duration: 180 seconds
|
|
Eustace |
|
9.3 |
-
|
|
Farrah |
|
7.0 |
- Role: Attacker
- Very large attack self-buff on a unique multiplier.
- Can't attack while readying her self-buff.
- Good charge bar generation due to self-10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 4 turns with potentially very powerful Charge Attack.
- Powerful nuke, even for beginners.
|
|
Feather |
|
4.5 |
-
|
|
Feather |
|
8.0 |
-
|
|
Feather |
|
8.0 |
- Role: Attacker
- Stacking Attack buff lets him hit really hard in longer fights.
- Has two nukes and decent DA for damage-per-turn usage.
- His 5★ uncap greatly increases the amount of Charge Attacks he can put out.
- No utility, only damage.
|
|
Feather |
|
9.4 |
- Role: Attacker
- Guaranteed triple attacks and Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
ensures constant high damage output.
- Can recast all of his damaging skills by gaining 5 Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
stack.
- Azure FistATK and DMG cap are boosted (Max: 5 / Can't be removed)
also increases his damage cap for higher damage output.
- Great for short- to medium-term battles.
|
|
Feena |
|
8.5 |
- Role: Attacker/Debuffer
- Can inflict DEF DownDEF is lowered
which is hard to find among SSR Wind characters.
- High damage output potential with her passive skill and multiattack rate.
- Good early-game and mid-game Wind attacker, but outclassed by other more powerful Wind characters later on.
|
|
Feena |
|
7.5 |
-
|
|
Fiorito |
|
9.6 |
- Role: Attacker
- Auto-activates nuke skill when her HP drops below 25%.
- Can immediately trigger enmity from turn 1.
- Double StrikeAttacks twice each turn
and support skills increases her attacking performance.
- Can take a lot of lethal hits in conjunction with garrison-like support skill.
- Needs a lot of melee weapons to increase her performance.
|
|
Fiorito |
|
9.3 |
- Role: Attacker/Support
- BulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed)
buffs Dark allies who use HP-consuming skills with an increase to attack, defense, and Damage Cap, even when Fiorito is a sub-ally.
- Tri-Wish Smash150% Dark damage to a foe (Damage cap: ~190,000).
Random buff effect to caster. (Boost to damage specs and additional buffs based on how many melee weapons are equipped.) provides random buffs, the number of which is increased based on how many melee weapons are equipped. Equipping at least 5 melee weapons will enhance her consistency and effectiveness.
- While she can obtain a turn of UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
from her random buffs, she relies on lowering her HP significantly without any permanent means to keep herself safe, so keeping her alive for things such as Wreck the HallsTri-Wish Smash activates at end of turn (Can't be removed) can be difficult.
- Evaluation will likely change if units who can better utilise BulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed)
are introduced to Dark.
|
|
Forte |
|
8.5 |
- Role: Attacker/Support/Debuffer
- Good firepower from skill damage and self-buffs, and increasing ATK from Support Skill allows her to excel in long fights.
- Can support the party with Dark ATK UpDark ATK is boosted
.
- Decent capabilities but Dark has numerous stronger attackers.
|
|
Fraux |
|
|
-
|
|
Freyr |
|
9.2 |
-
|
|
Gawain |
|
9.5 |
- Role: Attacker
- Gains additional effects on his skills when he is under 25% HP.
- Powerful autos through a combination of Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns, 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%, Double StrikeAttacks twice each turn , and passive boost to normal attack damage.
- Unique partywide ATK boost based on how low his HP is.
|
|
Geisenborger |
|
|
-
|
|
Gemini Sunrise |
|
7.5 |
-
|
|
Ghandagoza |
|
9.3 |
- Role: Attacker/Debuffer
- Dodge-and-CounterDodge and counter one-ally attacks
Duration: 2 Turns / 3 HitsCounter attacks grant 5% charge bar per hit. and ATK Up (Stackable)ATK is boosted while active (Stackable) Strength: 10% (Max: 100%)Duration: 5 turns allow him to reach outstanding damage.
- Powerful blind in form of Solar CrownAttacks have a slight chance to miss
Strength: 85%Duration: 20 seconds that stacks with other blind sources.
|
|
Ghandagoza |
|
7.0 |
-
|
|
Golden Knight |
|
9.6 |
- Role: Attacker/Debuffer
- Facsimile user with great additional effect upon copying.
- Can inflict Delay (Special)Reduce a foe's charge diamonds by 1
Ignores foe's Delay immunity, one which bypasses most delay immunity.
- Stronger Charge Attack specs with more buffs gained.
- Charge Attack activates twice with at least 15 buffs.
- Buffs she gain can't be dispelled.
- Versatile unit who can fit various situations.
|
|
Grea |
|
9.1 |
|
|
Grea |
|
7.5 |
- Role: Attacker/Debuffer
- Support skill is very strong for an SR.
- Requires DA/TA support from other characters.
- Excellent 1-turn burst damage with her ATK Up (Dracoforce)ATK is boosted against dracoforced foes
self-buff.
- Although her 10% Fire DEF DownDEF is lowered for fire DMG
Strength: 10% effect is small, it can still be helpful.
|
|
Grea |
|
9.3 |
- Role: Attacker/Support
- High attack potential by herself due to Dracoforce.
- Can strongly buff herself and an ally with 0 downtime.
|
|
Gwynne |
|
9.8 |
-
|
|
Hallessena |
|
9.4 |
- Role: Attacker
- Divine Death Saw of DeathATK, DMG cap, and multiattack rate are boosted based on Divine Death Saw of Death lvl (Can't be removed)
greatly increases damage and multiattack but is lowered if she gets hit.
- Can increase her damage further with HypeATK is boosted
, Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Duration: 3, and Supplemental Damage.
- Strong even without defensive support like Hostility UpMore likely to be attacked
or SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) .
|
|
Hallessena |
|
9.5 |
- Role: Attacker
- Party NightmareDMG dealt is supplemented /
Triple attack rate is boosted (Can't be removed) provides all light allies with Supplemental DMGDMG dealt is supplemented and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
- Can obtain both Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 80%Duration: 2 turns with This Is Not a DrillGain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 80%Duration: 2 turns. (Consumes 30% of charge bar.)
- Whenever she has Hostility DownLess likely to be attacked
, her DMG output increases greatly
|
|
Haohmaru |
|
6.0 |
- Role: Attacker/Debuffer
- His permanent chance to miss far outweighs his high-damage hits.
- Inability to deal multi-attacks hamper his charge bar generation.
- Rage mechanic is gimmicky.
|
|
Hekate |
|
9.6 |
- Role: Attacker/Debuffer/Support
- Able to generate Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite at a decent rate to strengthen herself.
- Grants up to 6 different useful buffs, including Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", to all allies based on the number of her Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite.
- Inflicts 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on all of her foes.
- Deals constant damage every 3 turns and every time she takes damage because of her Full Moon FeastEvery 3 turns: 700% Fire damage to all foes (Damage cap: ~635,000). Inflict CharmedAttacks are slightly limited
Strength: 30%Duration: 2 turnsLocal status effect. and Bewitching FlamesGain these effects in order based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) : 1: 30% boost to ATKMultiplier: Normal. 2: 100% boost to DEF. 3: Guaranteed double attacks. 4: 20% boost to skill damage cap. 5: Activate Moonlit Blaze8-hit, 100% Fire damage to random foes (Damage cap: ~68,000 per hit). Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on all foes. Gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. upon taking damage..
|
|
Heles |
|
9.3 |
- Role: Attacker
- Increased damage and Bonus DMG effect against foes in Overdrive.
- 2-turn Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and 1-turn DefianceATK is boosted for foes in Overdrive are on same 6-turn cooldown.
- Skills don't consume DefianceATK is boosted for foes in Overdrive
.
- Inflicts DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
and ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) .
- Strong nukes, one of which can be auto-activated for 2 turns after a charge attack.
- Grants all allies Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10% or Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% with charge attack buff.
|
|
Heles |
|
9.2 |
- Role: Attacker
- Reckoning DayTriple attack rate is boosted / Deals bonus wind DMG for one-foe one-ally attacks (Can't be removed)
gives her guaranteed triple attacks and bonus damage for as long as she doesn't take damage.
- Can protect herself with rather high dodge rate (provided she has Wind ATK UpWind ATK is boosted
) and 2-hit Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) .
- Her 3rd skill's ATK UpATK is boosted
and DefianceATK is boosted for foes in Overdrive can turn whole party into powerful overdrive assassins but it's on very long cooldown.
- When affected by Wind ATK UpWind ATK is boosted
, which she can provide to herself, her attack power as well as Charge Attack specs are boosted.
- Doesn't need support from other characters to become a very effective attacker.
|
|
Hiro Ryugasaki |
|
8.0 |
- Role: Attacker/Debuffer
- Deals high charge attack damage once his PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed)
reaches 7.
- Can inflict Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
with at least 6 PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed) stacks.
- At least 4 turns are needed to unlock his true potential due to PPWhen PP is 7 or above: Activates Overflow and boosts C.A. specs (Max: 10 / Can't be removed)
building.
- Can deal a free attack and gain permanent ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed)
and DEF Up (Stackable)DEF is boosted (Stackable / Can't be removed) every 6 turns.
- Shadoba Tanoshii!When almost knocked out at end of turn: All skills' cooldown ends / Instant C.A. standby (1 time / Can't be removed)
Unofficial status name allows him to deal huge blow if he's close to knock out.
|
|
Icarus |
|
9.6 |
- Role: Attacker
- Has high offensive capabilities based on the number of his Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
- Gains powerful buffs such as Double StrikeAttacks twice each turn
and 90% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 90% for 3 turns through Primal Sword DeimosDeals bonus fire DMG for normal attacks / Attacks twice each turn / Debuff resistance is boosted / Effects that remove buffs will be nullified / HP is lowered on every turn (Can't be removed) Duration: 3 turns when Icarus has 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) .
- Gains 5 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
when switching to the front line from sub ally position.
|
|
Illnott |
|
9.3 |
- Role: Attacker/Debuffer
- Permanent 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite via Burner Bomb which activates frequently.
- Can heal an ally and clear all debuffs while granting them Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%.
- DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 90% and dispel help control foes.
- Understanding how Dope works and managing which type is active is necessary to effectively utilising the character.
|
|
Ilsa |
|
9.1 |
- Role: Attacker/Debuffer
- Inflicts 25% DEF DownDEF is lowered
Strength: 25% and PetrifiedStops enemy's charge diamonds from filling. Local status effect
- 20,000 plain damage on normal attacks
- Extremely powerful nuke under correct conditions
|
|
Ilsa |
|
9.2 |
- Role: Attacker/Support/Debuffer
- She deals a lot of damage thanks to Future Nova500% Fire damage to all foes (Damage cap: ~550,000).
Inflict 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds. Gain HVAP RoundBlasts an HVAP Round at end of turn while in effect (Can't be removed) Duration: 3 turns. which gets recasted for multiple turns.
- When paired with characters or classes that have red-bordered skills, she provides a practically permanent 3% 3% Fire ATK Up (Stackable)Fire ATK is boosted (Stackable)
Strength: 3% which stacks up to 30%
- She can inflict ParalyzedCan't attack
Local status effect and Accuracy LoweredAttacks and special attacks have a chance to miss Local status effect which help in mitigating damage taken by the party.
|
|
Ilsa |
|
10 |
-
|
|
Io |
|
9.0 |
- Role: Attacker/Buffer
- 30% Cut to Wind DMGWind DMG is cut
Strength: 30%Wind Damage Cut. that stacks with Phalanx that lets you reach 100% DMG Cut.
- Her nuke easily caps thanks to her 3rd skill.
- Gives your party survivability in longer fights.
|
|
Izmir |
|
9.2 |
- Role: Attacker/Support
- High personal damage via self-buffs
- Can deal massive damage even with underdeveloped grids
- Provides large party Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
- 20% Seraphic modifier against Fire enemies
- Seraphic modifier does not stack with Wand of Gabriel
|
|
Izmir |
|
8.5 |
- Role: Attacker/Support
- Up to 15% ATK Up for all allies based on how high her HP is.
- Can fit in any Charge Attack based team that uses GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, as Dreams and Midsummer NightsBig boost to all allies' ATKNormal Stamina modifier based on how high Izmir's HP is. Boost to Water allies' C.A. specs based on foe's GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) lvl. (Boost to C.A. specs activates even when Izmir is a sub ally.) will activate even when Izmir is a sub ally.
- Boosts ATK for all allies and other parties with her BlizzardBlizzardATK is modified by number of turns passed
Multiplier: UniqueDuration: 180 secondsField effect to the field. At level 75: All allies also gain 15% ATK UpATK is boosted Strength: 15%Multiplier: NormalDuration: 3 turns., but will boost the ATK of foes too.
- BlizzardATK is modified by number of turns passed
Field effect is risky in high difficulty contents.
|
|
Izmir |
|
9.5 |
- Role: Attacker/Support
- Constant Seraphic modifier to normal attacks, and party-wide Seraphic modifier to Fire allies' damage against Wind foes.
- Improves C.A. DMG and C.A. DMG Cap for herself, or for all allies when not FlushedCan't deal multiattacks / Lvl lowers upon using charge attack (Can't be removed)
Duration: Indefinite. Also supplements C.A. DMG for Fire allies.
- Inflicts valuable debuffs to opponents including 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 100%Duration: 180 secondsStacking: Single and 20% Fire DEF DownDEF is lowered for fire DMG Strength: 20%Base Accuracy: 90%Duration: 180 seconds.
- Especially valuable in Charge Attack OTK setups.
|
|
Izuminokami Kanesada |
|
7.5 |
- Role: Attacker/Debuffer
- Excellent for short battles.
- Good damage output overall.
- Inflicts 10% Fire DEF DownDEF is lowered for fire DMG
Strength: 10%.
|
|
Jamil |
|
7.5 |
-
|
|
Jamil |
|
9.0 |
-
|
|
Jeanne d'Arc |
|
9.1 |
- Role: Attacker/Support/Debuffer
- Can easily reach very high damage output in Enmity grids due to her passive Enmity and self-buffs.
- Inflicts 30% DEF DownDEF is lowered
Strength: 30%Single-sided, stacking with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes..
- 5-turn Eternal ChaosCan withstand lethal DMG (Leaves 1 HP) / Debuff resistance is boosted (Can't be removed)
Duration: 5 turns allows her to remain at low HP to maximize Enmity with no risks.
- Very strong frontline choice.
|
|
Jeanne d'Arc |
|
9.6 |
-
|
|
Jin |
|
8.5 |
-
|
|
Jin |
|
7.0 |
- Role: Attacker
- Can build Charge bar quickly.
- Buffs his own ATK at the cost of DEF.
|
|
Jin |
|
7.5 |
-
|
|
Juri |
|
8.5 |
- Role: Attacker
- Unique mechanic through Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
.
- Guaranteed TA and increased damage with 2 stacks of Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
.
- Loses value substantially with each stack of Imperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
lost.
- 20% DEF DownDEF is lowered
Strength: 20%
- Very consistent if you can keep him from taking damage. Conversely, very underwhelming when he gets hit.
|
|
Juri |
|
9.4 |
- Role: Attacker/Support
- Supports a single ally by granting Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
, 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage., and supplemental damage to critical hitDamage cap: 50,000 with Improv DuoCan gain effects from Juri's charge attack, skills, and support skills / After three turns: Juri and the ally's ATK is sharply boosted against a foe with Mood Changer effect (1 hit) (Can't be removed / Can't be extended) .
- Gains Double StrikeAttacks twice each turn
Duration: 1 turn for himself upon successfully removing a buff from a foe with Quick Quip500% Water damage to a foe (Damage cap: ~635,000). Remove 1 buff. (Upon successfully removing a buff: Also gain Double StrikeAttacks twice each turn Duration: 1 turn .), which can be reused every time a foe uses a special attack.
- Provides Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite, and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns for himself and another ally who has Improv DuoCan gain effects from Juri's charge attack, skills, and support skills / After three turns: Juri and the ally's ATK is sharply boosted against a foe with Mood Changer effect (1 hit) (Can't be removed / Can't be extended) .
- Specializes as single target support in manual setups.
|
|
Kallen Kouzuki |
|
9.0 |
- Role: Attacker/Debuffer
- Boosted normal attack damage and Charge Attack specs based on Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
level
- Inflicts GravitySpecial attack max charge turn is extended
, BlindedAttacks have a slight chance to miss , DA DownDouble attack rate is lowered , and TA DownTriple attack rate is lowered
- Resets Radiant WaveDMG dealt is supplemented based on Radiant Wave lvl / Deals bonus fire DMG for one-foe attacks (Can't be removed)
level and self-inflicts 30% DEF DownDEF is lowered Strength: 30%Duration: 2.5 after C.A., making her less suitable for prolonged fights
- Charge bar fills 25% slower, but can be partially mitigated by her EMPs.
|
|
Karin |
|
7.0 |
-
|
|
Karyl |
|
8.5 |
- Role: Attacker/Debuffer
- High damage skill.
- Activates twice if used after Charge Attack.
- Can increase her skill damage cap by 45%.
- Provides Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
, which stacks with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. / Armor Break100% elemental damage to a foe. Inflict 20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single.'"`UNIQ--ref-00000001-QINU`"' and can cap DEF Down when combined with either.
- Innate enmity from support skill, great in enmity-based grids such as these utilizing Celeste Claw Omega.
|
|
Katsuki Bakugo |
|
9.4 |
-
|
|
Kumbhira |
|
9.8 |
- Role: Support/Attacker/Debuffer
- Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
Duration: 3 turns buffs party's multiattack rate as well as damage and cap on regular attacks.
- Very powerful in an endgame team that can hit the damage cap.
- Takes time for Reckless AbandonDouble attack rate is boosted / Triple attack rate is boosted / DMG and DMG cap for one-foe attacks and counterattacks are boosted (Can't be removed)
Duration: 3 turns to ramp up, particularly before 5★.
- Additional multiattack is helpful to both get the buff up faster and make full use of it.
- Carries 25% Light DEF DownDEF is lowered for light DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds and a large amount of nuke damage.
- Can off-tank with Hostility UpMore likely to be attacked
Duration: 3 turns, Tank-and-CounterCounters upon taking DMG Strength: 100%Duration: 3 turnsCounter attacks grant 4% charge bar per hit (includes Recklessness Incarnate)., high HP and self-heal, and tank at level 100 with Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite.
|
|
Kumbhira |
|
7.5 |
-
|
|
Kumbhira |
|
9.7 |
- Role: Attacker
- High damage potential with Glaring RadianceNormal attack DMG is amplified / C.A. specs are boosted / Charge bar gain and healing are lowered / HP is lowered on every turn (Can't be removed)
Duration: Indefinite and guaranteed TA + 30% Bonus Damage (when with counter)
- Auto skill damage
- Healing for longevity
- Full auto compatible
|
|
Kyojuro Rengoku |
|
9.3 |
- Role: Attacker/Support
- Support skill and ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
grant him huge ATK boosts and DMG cap up.
- All of his skills deal impressive damage due to having high DMG multiplier and DMG cap.
- Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
from first skill; skill cooldown resets after charge attack.
- Unworldly charge attack multiplier, but requires ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
.
- ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
recovery speed hinders his charge attack frequency in non-Enmity setups.
- Has 70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, effectively a Phalanx but at longer cooldown.
- DelayReduce a foe's charge diamonds by 1
is on 6-turn cooldown.
|
|
Ladiva |
|
7.0 |
-
|
|
Ladiva |
|
6.5 |
-
|
|
Ladiva |
|
9.5 |
- Role: Attacker/Support/Debuffer
- Skills gain many additional effects when an enemy has GrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
Local status effect.
- Inflicts single-sided 25% DEF DownDEF is lowered
Strength: 25% (plus StunnedCan't attack Local status effect if Grapple is active).
- Party-wide multiattack buffs and HypeATK is boosted
for 3 turns (plus DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified if Grapple is active).
- Inflicts large damage and DelayReduce a foe's filled charge diamonds by 1
on all enemies if she is targeted while Grapple is active.
- GrappleATK is lowered / Anticipating each other's moves (Can't be removed / Can't grant Grapple effect to more than 1 foe at a time)
Local status effect is limited to a single foe and has poor uptime; lasts 1 turn and has a 7-turn cooldown.
- More useful for newer players.
|
|
Lancelot |
|
9.3 |
- Role: Attacker/Debuffer/Defender
- Dodge-tank with skill auto-reactivation for additional damage
- Little party utility before his 5★ uncap
- Requires reaching Level 100 to gain ATK/DEF Down and a permanent, unique ATK boost
|
|
Lancelot |
|
6.5 |
- Roll: Attacker/Debuffer
- Support Skill give him a boost for being paired with Vane.
- Synergy with Supplemental Damage through Southern Cross.
|
|
Lancelot |
|
9.2 |
- Role: Attacker/Debuffer/Support
- Gives the party DA/TA and Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
.
- Has two powerful nukes: one of which applies a rare DEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 20%)Duration: 180 seconds that stacks with all other normal debuffs.
- Charge Attack applies 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 5 turns to self, giving effectively infinite uptime on self echoes and activation of his passive.
- Increased Charge Attack Damage and Charge Attack Damage Cap while under Bonus DMGDeals bonus DMG for one-foe one-ally attacks
effect.
|
|
Lancelot and Vane |
|
9.3 |
- Role: Attacker/Debuffer
- Guaranteed multiattack
- Automatic skill activation after C.A. gives immense burst damage.
- Becomes significantly stronger after 3 turns, when Uberuption is able to be cast.
- Strongest in medium/long battles
|
|
Lecia |
|
9.4 |
- Role: Attacker/Debuffer
- Can reach the 50% DEF Down cap on turn one.
- Strong charge attack after using skill 3.
- Additional damage after chain burst, but only when in sub ally position.
- Very useful for C.A. oriented formations.
|
|
Leona |
|
7.0 |
- Role: Attacker
- GravitySpecial attack max charge turn is extended
- 100% TA on a 3/6 uptime, at the cost of 100% Charge bar.
- Self-synergy between Support Skills. Takes a little while to get going.
|
|
Leona |
|
9.4 |
- Role: Attacker/Debuffer/Support
- Strong, self-sufficient attacker due to her self-buffs.
- Inflicts GravitySpecial attack max charge turn is extended
Duration: 180 seconds and an unremovable ATK/DEF down with CloudcleaveATK and DEF are lowered (Can't be removed) Strength: 10% ATK Down / 10% DEF DownDuration: IndefiniteLocal status effect.
- Boosts the party's damage with KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and critical hit cap; works best in a grid that can guarantee critical hits.
- Offers additional support with Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite.
|
|
Leona |
|
9.2 |
-
|
|
Levi |
|
9.0 |
- Role: Attacker
- Guaranteed triple attacks, as long as he has BladeUses 1 Blade per attack (Can't be removed)
, help him accumulate charge bar.
- RiesenjagdATK is boosted
is a 100% ATK boost that also increases his CA DMG Cap by 50%.
- Can lower efficiency of foe's attacks with BlindedAttacks have a slight chance to miss
.
- Has high dodge rate but is very fragile.
- After using RiesenjagdATK is boosted
practically useless until his BladeUses 1 Blade per attack (Can't be removed) are restored as he cannot attack at all without them.
- His rating raises to 9.5 in short fights.
|
|
Lobelia |
|
|
-
|
|
Lowain |
|
5.5 |
- Role: Attacker
- Surprisingly strong buff with excellent uptime if the rest of the team is female.
|
|
Lowain |
|
5.0 |
-
|
|
Lucius |
|
7.0 |
- Role: Attacker
- One of very few characters that can inflict Lethal HitInstant death for the victim.
.
- All his skills have low damage cap, lowering his performance in more developed grids.
|
|
Lucius |
|
7.0 |
- Role: Attacker
- Three nukes, with one being an all-enemy Blind.
- Suited for long fights with his support skill and second skill.
- Requires BurnedHP is lowered on every turn
for maximum effectiveness, but cannot inflict it himself.
- Charge Attack's DEF DownDEF is lowered
is trumped by summoning Colossus Omega.
- Designed to synergize with his sister Teena.
|
|
Lucius |
|
9.3 |
- Role: Attacker/Debuffer
- Powerful burst character best suited for shorter fights.
- Two of his nukes activate twice with C.A. buffs, and his third nuke grants him Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and refreshes his other nukes' cooldowns.
- Demon PursuitATK and C.A. specs are boosted based on Demon Pursuit lvl (Max: 6 / Can't be removed)
greatly increases his ATK and charge attack specs.
- 4 Skill Damage Cap EMP nodes make his nukes hit even harder.
- Inflicts up to 30% Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds.
|
|
Ludmila |
|
5.0 |
- Role: Attacker/Debuffer
- Her 10% DEF DownDEF is lowered
Strength: 10% stacks with Miserable Mist.
- Can reach high damage output for normal attacks thanks to her support skill and Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
...
- ...if she won't miss.
- Can increase normal attacks' hit accuracy with her skill but not without downtime.
- Random effect of Charge Attack can debuff her or even hurt other allies.
- Difficult to manage and hard to fit into any party.
|
|
Luffy |
|
9.6 |
- Role: Attacker
- His Charge Attack activates twice when used from 10th turn onward.
- His skills also gain additional effects when used from 10th turn onward.
- Has permanent ImmuneDebuffs will be nullified
and 20% UpliftedCharge bar is boosted on every turn Strength: 20% due to HakiATK is boosted / Dodge rate is boosted / Debuff resistance is boosted / Charge bar is boosted every turn (Can't be removed) Duration: Indefinite, but cannot gain any charge bar with his normal attacks.
- Excellent in Full Auto setups and long-term battles.
|
|
Lunalu |
|
9.4 |
-
|
|
Makura |
|
9.8 |
- Role: Attacker/Support
- Has permanent Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
, and her normal attacks deal 2-hit damage to random foes.
- Has NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite, which grants Double StrikeAttacks twice each turn until she has taken damage 2 times.
- Provides support to another Light sub ally by switching positions with them and granting them all of her buffs.
- Gains Hopped UpATK is boosted / Charge bar gain is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite, NitotsuisouHostility is boosted / Attacks twice each turn / 4-hit light DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Can't use Nitotsuisou while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite, and HanaorimitoDEF is sharply lowered / Dodge rate is boosted / 4-hit light DMG to a foe and Delay effect to a foe upon dodging / Can't use Hanaorimito while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite when switching back to main ally, boosting her offensive capabilities significantly.
- Good support for long-term battles.
|
|
Manamel |
|
9.5 |
-
|
|
Mariah |
|
6.5 |
- Role: Attacker
- Three offensive skills, but long cooldowns.
|
|
Medusa |
|
8.0 |
-
|
|
Meg |
|
8.0 |
|
|
Meg |
|
9.7 |
- Role: Attacker
- Support Skill grants excellent buffs from summer and yukata version allies including Meg herself. Even without additional characters, 30% ATK Up and 50% DEF Up is very strong. WIth only 1 additional ally Meg deals guaranteed triple attacks and gains Bonus DMG, greatly improving her performance.
- Try to coordinate her bursts and team buffs while ChumTargeted by a skill
Duration: 4 turns and Salted Wound (Chum) (1 time)ATK is boosted against foes with Chum effect Strength: 280%Multiplier: AssassinDuration: 1 turn are active for maximum effect.
- An excellent ally particularly for short fights and farming.
|
|
Melissabelle |
|
9.5 |
- Role: Attacker
- Has 2 multi-hit skills with low cooldowns that can be further reduced by using her Charge Attack.
- Has high potential burst damage with the ability to reset her damage skills with ContinuumGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 3 turns. End cooldown for damage skills. (Consumes 20% of max HP.).
- Can protect her allies with Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) Duration: 1 turn and reduce the damage that she takes with 100% / 80% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 80% less damage.Duration: 1 turn .
- Can sustain herself with her own healing.
- Suitable for long-term battles, as she will deal higher damage based on the level of her AmaizementATK and skill DMG cap are boosted based on lvl (Max: 7 / Can't be removed)
Multiplier: PerpetuityDuration: Indefinite.
|
|
Melleau |
|
9.4 |
- Role: Attacker
- Allow Spear- and Axe-specialty allies damage to deal 10% Bonus Earth Damage upon dealing triple attacks.
- Multitude of offensive self-buffs and ImmuneDebuffs will be nullified
with 100% uptime in one buffing skill.
- Has defensive buff which enhances permanently after every triple attacks.
- Can protect allies from one-foe attacks with 1-turn 100% Hostility UpMore likely to be attacked
.
- Great attacker for medium- to long-term battles and full-auto setups.
|
|
Metera |
|
9.4 |
- Role: Attacker/Debuffer
- Has high damage output due to her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 80% having high uptime.
- Can provide CharmedAttacks are slightly limited
and DelayReduce a foe's filled charge diamonds by 1 which can help the party survive by avoiding dangerous charge attacks.
- Has 3 damage skills that help with dealing damage early on.
- Needs to sacrifice a turn off of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 80% to add DelayReduce a foe's filled charge diamonds by 1 to Adorned Remittance200% Fire damage to a foe (Damage cap: ~270,000). Inflict CharmedAttacks are slightly limited Strength: 35%Base Accuracy: 50%Duration: 180 seconds. Consume 1 Aetherial SealAetherial Seal is casted : Also inflict DelayReduce a foe's filled charge diamonds by 1 Base Accuracy: 100%. At level 75: Effect enhanced. or remove the debuffs from her Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000). Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 5 turns. Consume 1 Aetherial SealAetherial Seal is casted : Don't self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20% and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) ..
- Very reliant on external multi-attack rate boosts to make full use of her 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 80%.
|
|
Metera |
|
9.5 |
- Role: Attacker/Debuffer
- Breezy Summer ButterflySupplement Earth allies' skill damage (Damage cap: 50,000). greatly increases allies' damage in skill damage compositions simply by being a main ally.
- So long as Metera has Aetherial SealAetherial Seal is casted
, Complete Arcane BowConsume 1 Aetherial SealAetherial Seal is casted upon normal attacks to deal 4-hit, 100% Earth damage to a foe (Damage cap: ~60,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. will follow up every normal attack with a multi-hit nuke and debuffs.
- Can inflict Delay - twice, if the foe has 10 or more debuffs.
- Especially potent in compositions focused on skill damage and many damage instances.
- Viability greatly increases with access to certain high-end options such as Hercules (Earth) and Lobelia.
|
|
Michael |
|
10 |
- Role: Support/Debuffer
- Source of dispel and DelayReduce a foe's filled charge diamonds by 1
via skill, which activates automatically at the end of the turn after gathering 3 stacks of EkrixiConsumed upon using Michael's skills (Max: 9 / Can't be removed) .
- Ignis WardBonus Fire DMG effect / Cap wind DMG taken at 10,000 per hit / C.A. DMG, C.A. DMG cap, and charge bar gain are boosted (Can't be removed / Ends upon taking DMG 3 times)
provides several offensive buffs and caps damage taken at 10,000, only expiring after receiving damage 3 times.
- Facilitates another Fire ally's charge attacks via Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) .
- Fotia Arche20% boost to Fire's, Hellfire's, Inferno's, and Ironflame's weapon skills.
(Takes effect even when Michael is a sub ally.) is an unconditional 20% boost to Primal and Omega Fire weapon skills. As this takes effect even as a sub-ally, it makes Michael an automatic backline inclusion in just about any Fire team. The value of this support skill is the primary reason for her 10/10 rating.
|
|
Mikasa |
|
8.0 |
- Role: Attacker
- High attack power with BladeUses 1 Blade per attack (Can't be removed)
stacks due to guaranteed triple attacks.
- Generates charge bar quickly along with high Charge Attack damage
- Her natural dodge rate is useful, but has extremely low DEF.
- Excellent attacker for an SR character.
|
|
Miku Maekawa |
|
7.5 |
-
|
|
Milla Maxwell |
|
6.5 |
-
|
|
Milleore and Sahli Lao |
|
9.3 |
- Role: Attacker
- Has powerful normal attacks through bonus damage and supplementary damage.
- Can greatly improve offensive performance for one turn via Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and Triple StrikeAttacks 3 times each turn .
- In the right team compositions Rainfall300% Water damage to a foe (Damage cap: ~360,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Number of activations increased based on number of bow- and gun-specialty allies in party [Max: 6 times].) can activate up to 6 times, effective for quickly dealing damage in short battles.
|
|
Mimlemel and Pun-Kin |
|
7.0 |
-
|
|
Mimlemel and Stumpeye |
|
7.5 |
- Role: Attacker
- High damage based around OverheatedHP is lowered on every turn
stacks.
- Managing damage from OverheatedHP is lowered on every turn
is difficult.
|
|
Mireille and Risette |
|
9.4 |
- Role: Attacker
- Has low DEF and debuff resistance, but always deals triple attacks.
- LiberationATK is sharply boosted by Liberation (Can't be removed)
increase their damage output for a whole turn.
- LiberationATK is sharply boosted by Liberation (Can't be removed)
is on a 0-turn cooldown, can be casted whenever needed.
- Increase allies' firepower from Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
mechanics.
- Great attacker with proper Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
management.
|
|
Mirin |
|
9.0 |
- Role: Attacker/Debuffer
- EMP skills let her get to 200% Charge Bar on the first turn with the right setup.
- Uncommon 10% Wind DEF DownDEF is lowered for wind DMG
Strength: 10%Duration: 180 seconds on Charge Attack.
- Charge Attack with 200% meter is a single, powerful attack with bonus nuke, useful for saving time and utilizing one-time buffs.
- Useful character for clearing short fights quickly.
|
|
Mirin |
|
8.0 |
-
|
|
Mugen |
|
9.4 |
- Role: Attacker/Defender
- Can protect allies with Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) Duration: 1 turn and 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 1 turn .
- Gives permanent but random buffs to all allies.
- Turns into a powerful but uncontrollable attacker once an ally falls below 25% HP.
- Works particularly well on Full Auto since you can't control him during Rampage mode regardless.
|
|
Nakoruru |
|
6.5 |
- Role: Attacker/Debuffer
- Good damage dealer for early-game.
- Loses effectiveness once she hits her skill damage caps.
- Rage mechanic is gimmicky.
- Rating rises to 7.0-7.5 for beginners.
|
|
Narmaya |
|
9.5 |
- Role: Attacker/Support/Debuffer
- Very high damage output from Butterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
's bonus damage, DefianceATK is boosted for foes in Overdrive , and ATK Up (Stackable)ATK is boosted while active (Stackable) .
- Fragile due to low HP and self-inflicted DEF Down (Stackable)DEF is lowered (Stackable)
, and skills may be complicated for beginners.
- Dependent on external multiattack, though this is somewhat alleviated by gaining a 3-turn Guaranteed DAGuaranteed double attack regardless of Double Attack Lowered debuffs
at level 95.
- With the right setup, she is one of the strongest Dark attackers.
|
|
Narmaya |
|
10 |
- Top tier attacker who is good in both short and long content
- Draped in ButterfliesFor Wind allies' critical hits: 3% boost to damage cap and 10% Bonus Wind DMG effect. increases the firepower of allies
- Isolated IdlingGain Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) Duration: 1 turn , Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 250%Duration: 5 turnsCounter attacks grant 5% charge bar per hit., and 50% Repel (5 times)Taking less DMG and reflects attacks Strength: 50%Duration: 5 turnsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!.'s substitute effect can protect allies from danger
|
|
Narmaya |
|
9.7 |
- Role: Attacker
- Extraordinary offensive power with superior Bonus DMG effect, assassin buff lasting whole turn, and guaranteed triple attacks.
- Can defend the party with Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) Duration: 1 turn along with 99% RepelTaking less DMG and reflects attacks Strength: 99%Duration: 1 turn Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! to mitigate damage.
- Eight WaysATK and DEF are boosted based on Eight Ways lvl (Can't be removed)
provides both offensive and defensive power through boosted stats and activating Perennial Beauty (nuke + self-heal) when Narmaya is targeted.
- Performs well both in short and long battles.
|
|
Narmaya |
|
9.4 |
- Role: Attacker/Debuffer
- Auto-focused attacker with powerful self buffs.
- Slow build up; requires many turns to improve her skill effectiveness and power.
- Can contribute in higher difficulty content with Dispel and DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% on dodge.
|
|
Narmaya |
|
6.0 |
-
|
|
Narmaya |
|
9.6 |
- Role: Attacker/Debuffer/Support
- Automatically activates Tranquil Crescent8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit).
Remove 1 buff. (Auto-activates when a foe uses a special attack.) upon a foe's special attack, inflicting dispel.
- Upon MC's charge attack, deals 555,555 plain damage - even as a sub-ally.
- Can frequently inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% so long as Narmaya is able to build ReverieConsumed upon using Narmaya's skills (Max: 8 / Can't be removed) consistently.
- Especially potent in Charge Attack based OTK strategies, due to activating two different 8-hit skills at the end of the turn.
|
|
Nectar |
|
9.4 |
- Role: Attacker/Debuffer
- Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
allows him to inflict OnslaughtTakes effects that activate against foes in break Local status effect and bursts damage with Salted Wound (1 time)ATK is boosted when foe is in break mode and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%.
- Guaranteed TA from Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
as long as it retains ensures high damage even without dealing charge attack.
- Inflicts potent 30% DEF DownDEF is lowered
Strength: 30%Local status effect with only 1-turn downtime.
- Every charge attack extends Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed)
duration, allowing the buff to possibly maintained with 100% uptime.
- Build up speed is slow without external charge bar support.
|
|
Nemone |
|
8.0 |
- Role: Attacker, Debuffer
- Can gain a sharp damage boost by consuming NemoneNemone is storing up power (Can't be removed)
stacks.
- Inflicts 10% DEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% on a foe.
- Permanently reduced DEF, but gains more charge bar when hit.
|
|
Nezahualpilli |
|
9.4 |
- Role: Attacker
- Massive burst potential during Break mode with his self buffs.
- Self-inflicts DEF DownDEF is lowered
which is a huge liability until level 100.
- At level 100, becomes a stable DPS machine instead of a glass cannon.
- Only team utility (+3% Triple Attack rate) is gained at level 95.
|
|
Nezahualpilli |
|
8.5 |
- Role: Attacker
- Assassin skill available at any time for high burst damage.
- Can gain 2 turns of 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns in exchange for DEF DownDEF is lowered Duration: 2 turns and 20% charge bar.
|
|
Nezha |
|
9.5 |
- Role: Attacker/Debuffer/Support
- Grants 70% Wind ATK UpWind ATK is boosted
Strength: 70%Duration: 3 turns to all allies with a skill that can be reused after every Charge Attack.
- Inflicts a combination of 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 120%Duration: 180 secondsStacking: Dual and 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Base Accuracy: 120%Duration: 180 seconds on all foes in a single skill.
- Deals more damage when Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed)
Duration: Indefinite has reached level 5.
- Flashfire Gale600% Wind and 800% Fire damage to a foe (Damage cap: Wind ~635,000; Fire ~840,000).
Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Restore 20% of caster's HP (Healing cap: 3000). activates at the end of every turn.
- Gains permanent 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 50% for himself.
- Grants 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 10%Duration: 3 turns to all allies for 3 turns through Tailwind KindleAll allies gain 70% Wind ATK UpWind ATK is boosted Strength: 70%Duration: 3 turns, 70% Fire ATK UpFire ATK is boosted Strength: 70%Duration: 3 turns, and 20% Fire CutFire DMG is cut 20% Duration: 3 turnsFire Damage Cut.. (When Divine MightAt lvl 5: Bonus Fire DMG effect / Flashfire Gale activates at end of turn (Can't be removed) lvl is 5: All allies also gain 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 10%Duration: 3 turns.).
|
|
Nezha |
|
9.7 |
-
|
|
Nicholas |
|
9.5 |
- Role: Attacker
- Self-supplies his offensive performance from Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed)
.
- With 5 Breaking the LimitMultiattack rate and dodge rate are boosted based on lvl / Attack specs and C.A. specs are boosted at lvl 5 (Can't be removed)
levels, he can also gain Double StrikeAttacks twice each turn Duration: 1 turn .
- Can inflict DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
with his skill, and auto-activates after charge attack.
- Dodge AllTakes no DMG or debuffs while in effect
, Hostility UpMore likely to be attacked Strength: 100%, and Counter BladeHyper Gigante Blade activates upon dodging (Can't be removed) nullifies most lethal one-ally attacks.
- Grand God Kaiser Mode massively increase his damage performance, but blocks other allies from participate until it ends.
- High damage output even for beginners.
|
|
Nina Drango |
|
7.5 |
- Role: Attacker
- Enormous damage when in dragon form.
- Strong but RNG-dependent nuke.
- Her nuke doesn't have 100% chance of being successful even under Skill Precision BoostedSkill accuracy is boosted
Strength: 20%Duration: 3 turns.
- Needs very specific party to unleash full potential.
|
|
Nobara Kugisaki and Maki Zen'in |
|
9.5 |
-
|
|
Nobita |
|
9.3 |
-
|
|
Payila |
|
10 |
- Role: Attacker/Support
- Deals high damage with permanent Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and the ability to gain 100% Sharp ATK UpATK is sharply boosted Strength: 100%Multiplier: AssassinDuration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. from MultistrikeDouble StrikeAttacks twice each turn
Triple StrikeAttacks 3 times each turn
Quadruple StrikeAttacks 4 times each turn , but doesn't gain any charge bar from normal attacks.
- Deals burst damage by consuming Trove's LusterConsumed by Payila's skills (Max: 5 / Can't be removed)
to gain a MultistrikeDouble StrikeAttacks twice each turn
Triple StrikeAttacks 3 times each turn
Quadruple StrikeAttacks 4 times each turn effect up to Quadruple StrikeAttacks 4 times each turn .
- Grants Double StrikeAttacks twice each turn
Duration: 1 turn to all other Water allies, which enables the party to deal burst damage.
- Increases the offensive and defensive capabilities of all Water allies with CloudwalkNormal attack DMG is amplified / Normal attack and C.A. DMG dealt is partially absorbed to HP / DMG taken is lowered by a fixed amount / Effects that remove buffs will be nullified (Can't be removed)
Duration: 4 turns, which can't be removed by her foe(s).
- Excellent for bursting in short-term battles and even in Full Auto.
|
|
Pengy |
|
9.6 |
- Role: Attacker/Debuffer
- Strong attacker that can attack without using turns.
- Strong C.A. damage, boosted according to her number of P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed)
.
- Good for starting formations, eventually being replaced by a sub-ally when knocked out.
- Better suited for short battles because of her P-EN1 is consumed upon normal attacks / Deals bonus DMG / When 0: Countdown starts at end of turn (Can't be removed)
consumption and self-knockout.
|
|
Percival |
|
9.1 |
- Role: Attacker/Debuffer
- One of the only characters that can inflict the PetrifiedStops enemy's charge diamonds from filling.
debuff which makes bosses easier.
- Easy to play; high damage output is obtainable even for beginners.
- Narrow utility, but his damage output is reason enough to use him regardless.
|
|
Percival |
|
7.0 |
- Role: Attacker
- Easy high damage for early-game players with DA UpDouble attack rate is boosted
and StrengthATK is greatly boosted based on how high HP is self-buffs.
- Lacks the PetrifiedStops enemy's charge diamonds from filling.
utility that his SSR version has. Only provides damage.
|
|
Percival |
|
10 |
- Role: Attacker/Debuffer/Support
- Koenig Dekret900% Fire damage to all foes (Damage cap: ~1,020,000).
All Fire allies gain 100% Fire ATK UpFire ATK is boosted Strength: 100%Duration: 1 turn and 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time) Strength: 30%Duration: 1 turn . All Fire allies instantly perform a normal attack without using up a turn. (Consumes King's BlazeATK is greatly boosted based on how high HP is / Deals bonus fire DMG upon normal attacks (Can't be removed) after activation.) is an incredible skill, greatly buffing Fire allies' damage output for a free normal attack.
- While his cooldowns are quite long, Percival's Support Skills make him a premiere attacker even during turns of downtime.
- An Unworldly charge attack at 100% bar makes him a great candidate for charge attack based one-turn-kill setups.
- GrovelElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect reduces all elemental damage to 0 for a turn, which is incredibly valuable in avoiding highly damaging enemy attacks.
- Percival excels in short-term battles and racing, but is still an excellent unit in long-term Full Auto content.
|
|
Poseidon |
|
10 |
- Role: Attacker/Support
- Synergizes well with Supplemental Damage effects commonly found in Water, thanks to guaranteed triple attacks which are each split into 3 damage instances and a damaging skill with maximum of 10 hits.
- Provides a unique and permanent local 10% ATK Down and 10% DEF Down with a high accuracy.
- Strong teamwide undispellable defensive buff in IsthmiaDebuff resistance is boosted / DMG taken is lowered / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Duration: 5 turns. Also provides ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Multiplier: Unique StackableDuration: Indefinite, DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Multiplier: Unique StackableDuration: Indefinite.
- Requires a developed grid to reach exceptional damage, although performs well in a range of setups.
|
|
Predator |
|
8.0 |
-
|
|
Predator |
|
9.6 |
- Role: Attacker
- Extremely high damage through guaranteed triple attacks, Double StrikeAttacks twice each turn
, Salted Wound (1 time)ATK is boosted when foe is in break mode Strength: 280%Duration: 1 turn (boosted damage against foes in Break), and OnslaughtTakes effects that activate against foes in break Duration: 3 turnsLocal status effect (afflicted foes are treated as if in Break).
- Boosts allies' attack based on how low her HP is, and she consumes her own HP for certain skills.
- Innate 70% lower defense can quickly get her killed without sufficient support.
- Effective in parties meant for MVP racing and short battles.
|
|
Prishe |
|
9.5 |
-
|
|
Ragazzo |
|
9.8 |
-
|
|
Randall |
|
5.5 |
- Role: Attacker
- Kick it Up boosts CA damage.
- DA support through Charge Attacks and Support Skill.
|
|
Randall |
|
7.0 |
-
|
|
Randall |
|
9.4 |
-
|
|
Ranko Kanzaki |
|
7.0 |
- Role: Attacker/Debuffer
- Can potentially fend off attacks with CharmedAttacks are slightly limited
Only on Awakening mode..
- Awakening mode increases her potential, but build up time is long.
- Low base C.A. damage, but the bonus Fire and Water damage complements it.
- Soul GuideATK is boosted / Deals bonus fire and water DMG
further increases the bonus damage.
- Can fuel up enmity by her own, but doesn't have innate enmity support skill.
- Rating rises with completed enmity grids.
|
|
Rashid |
|
7.0 |
- Role: Debuffer
- Limited availability due to being a collaboration character.
- Has the unique ability to inflict Earth ATK DownEarth ATK is lowered
.
- Also capable of inflicting AoE DelayReduce a foe's filled charge diamonds by 1
with 5 EX Gauge stacks.
- Multiattack rate is quite nice if V-Trigger can be maintained.
- EX Gauge can be difficult to manage and slows his kit down.
|
|
Reinhardtzar |
|
6.5 |
-
|
|
Reinhardtzar |
|
9.4 |
- Role: Defender
- Grants Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG
Strength: 100%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2 turns to self, or to the party upon consuming his charge attack buff.
- RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns makes him invincible and grants a Substitute effect for 3 turns, but prevents him from attacking.
- RekkiReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) / Can't attack or use charge attack / Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns offers incredible defense and high counter damage, but usually leaves Reinhardtzar at 1 HP once its effect ends.
- Works best in a full Melee-specialty party.
|
|
Rika Jougasaki |
|
7.0 |
-
|
|
Rin Shibuya |
|
7.0 |
-
|
|
Robomi |
|
9.4 |
- Role: Attacker
- At Lvl 55, Maximum OutputTriple attack rate is boosted (1 time) / Deals bonus light DMG for one-foe one-ally attacks (1 time)
provides both Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs as well as 80% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 80%.
- Iris Arc1000% Light damage to all foes (Damage cap: ~1,160,000).
(Uses 2 Power CellsThe power source of Robomi. Consumed when skills are used. .) is a powerful nuke on a relatively short cooldown.
- Has a powerful Charge Attack but requires 3 Power CellsThe power source of Robomi. Consumed when skills are used.
, which are also consumed by her skills.
- Works best in short battles, or with lots of buffers to maintain Power CellsThe power source of Robomi. Consumed when skills are used.
.
|
|
Ryan |
|
4.5 |
-
|
|
Ryan |
|
6.5 |
- Role: Attacker
- Buffs ATK at the cost of DEF.
- Sister's Letter is often not enough to balance the increased damage he takes.
|
|
Ryu |
|
6.5 |
- Role: Attacker
- Three damaging skills are great for clearing.
- Can inflict StunnedCan't attack
.
|
|
Sabrina |
|
9.7 |
|
|
Sandalphon |
|
10 |
- Role: Attacker/Support/Debuffer
- Removes 1 buff from a foe while inflicting 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds on them by performing a normal attack without using up a turn.
- Grants 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 20% and 30% DEF UpDEF is boosted Strength: 30% to all Light allies through Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed) , and also grants them 1-turn cut to debuff durations at the end of each turn.
- Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
when affected by Supreme WingsDeals bonus light DMG for one-foe one-ally attacks / DEF is boosted / 1-turn cut to debuff durations at the end of each turn (Can't be removed) , and skills gain additional effects when affected by Lucent RefugeDMG taken is reduced / Effects that remove buffs will be nullified (Can't be removed) .
- Has Selas Arche20% boost to Light's, Thunder's, Zion's, and Knightcode's skill effects.
(Takes effect even when Sandalphon is a sub ally.), which increases the effects of all Light Primal and Omega weapon skills by 20%. This support skill takes effect even when Sandalphon is a sub ally.
|
|
Scathacha |
|
9.4 |
-
|
|
Sen |
|
7.0 |
- Role: Attacker
- High but limited damage output due to high cooldowns and charging time.
- Her support skill works well in combination with skills, characters and weapons that provide chance and damage buffs to counter.
|
|
Sen |
|
7.5 |
-
|
|
Sen |
|
8.5 |
- Role: Attacker/Defender/Debuffer
- Unique self-buff My Best ShotATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted
Duration: Indefinite significantly increases offense, dodge rate, and hostility.
- Provides 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, DA DownDouble attack rate is lowered Base Accuracy: 90%Duration: 180 seconds, and TA DownTriple attack rate is lowered Base Accuracy: 90%Duration: 180 seconds.
- Has great synergy with allies who want to avoid being hit and those that can inflict BlindedAttacks have a slight chance to miss
or provide Sen ShieldNext ATK received will be ineffective for a fixed amount to keep her buff on for longer.
- Due to her kit revolving around dodging, she performs the best in longer fights.
|
|
Sen |
|
9.2 |
- Role: Attacker/Healer
- Restores all allies' HP every time she takes damage.
- Protects her allies with Dodge-and-Counter (5 times)Dodge and counter one-ally attacks
Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit. and Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite.
- Not very effective against foe(s) that can hit all allies with their normal attacks.
|
|
Seofon |
|
|
-
|
|
Seofon |
|
8.5 |
-
|
|
Seox |
|
|
-
|
|
Seox |
|
9.0 |
-
|
|
Seruel |
|
9.2 |
- Role: Attacker/Support
- One of the few sources of VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." in Light (where Veil is especially important)
- Support EMP skill provides up to 30% permanent Unique ATK
- High, consistent damage and party charge boost at 5★ uncap
|
|
Sevilbarra |
|
8.5 |
- Role: Attacker
- Has a maximum charge bar limit of 200%.
- Can deal massive skill damage by using all of his charge bar.
- Effective in teams that can boost his charge bar gain.
|
|
Sevilbarra |
|
8.0 |
-
|
|
Sevilbarra |
|
9.4 |
- Role: Attacker/Support
- Can unleash a total of 3 Charge Attacks all by himself.
- Grants up to 50% ATK UpATK is boosted
Strength: 50%Multiplier: Normal and 50% DEF UpDEF is boosted Strength: 50% to all allies based on the number of chain burst activation.
- Provides additional 10% ATK UpATK is boosted
Strength: 10%Multiplier: Perpetuity and 20% DEF UpDEF is boosted Strength: 20% for Katana-specialty allies.
- Can also provide Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite for Katana-specialty allies with his Absolution350% Fire damage to all foes (Damage cap: ~405,000). Remove 1 buff. All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. (Katana-specialty allies gain Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite.).
- Useful in teams that rely heavily on Charge Attack, especially if it is full of Katana-specialty characters.
|
|
Shinsengumi |
|
9.3 |
- Role: Attacker
- Permanent multiattacks and a passive increase to attack and Charge Attack damage contribute to high firepower.
- After each Charge Attack, 2 skills refresh cooldown, including one which increases Charge Bar to facilitate further Charge Attacks.
- Over time, increases attack and defense through stackable buffs and can fully heal with Hijikata SpecialFully restore caster's HP.
Remove all debuffs. Self-inflict Debuff Res. DownDebuff resistance is lowered Duration: 3 turns., which makes them a very durable unit suited to longer battles.
- Inflicts ParalyzedCan't attack
Local status effect, a powerful debuff, with decent accuracy.
|
|
Shion |
|
9.5 |
- Role: Attacker/Debuffer/Support
- Burst damage via skills in early turns with katana-specialty allies in party.
- Gets stronger the more katana weapons are equipped in a grid.
- Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and Double StrikeAttacks twice each turn for 50% charge bar.
- Inflicts ATK Down (Stackable)ATK is lowered (Stackable)
and DEF Down (Stackable)DEF is lowered (Stackable) in one button.
- Supports allies even from backline - grants all allies Fire ATK UpFire ATK is boosted
when chain burst occurs.
- Requires multiple Fire katana-specialty allies and a Primal grid to fully make use of her potential.
|
|
Shiva |
|
9.6 |
- Role: Attacker/Support/Debuffer
- Increases the offensive and defensive capabilities of all allies with Guidance of the BlazeATK and DMG cap are boosted / DMG taken is reduced (Can't be removed)
Strength: 15% ATK Up / 10% DMG Cap Up / 20% DMG LoweredMultiplier: PerpetuityDuration: 5 turns and Venerable DevaIncrease all allies' 'Boost to Fire ATK' effect by an additional 30%. At level 95: When Fire ATK is boosted: Also boost all allies' damage cap by 10%..
- Grants Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns to himself for 2 turns through VibhutiTriple attack rate is boosted / Wind DMG is lowered / Attacks made with elemental superiority have a chance to deal boosted DMG (Can't be removed) Duration: 2 turns, which will also affect all allies when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite is level 7 or above.
- Inflicts Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite permanently on a foe.
- Deals high damage with his normal attack due to the effect of Dance of Nataraja35% hit to charge bar gain.
AmplifySeraphic modifier normal attack damage by 15%. RuinmakerATK and triple attack rate are boosted (Can't be removed) Multiplier: Perpetuity lvl rises by 1 upon using charge attack (Max: 5). (Boost to ATK and triple attack rate based on RuinmakerATK and triple attack rate are boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl.) At level 90: Increase max RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed) Multiplier: Perpetuity lvl to 10. (Also boost DEF and charge bar gain based on RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl.), but suffers 35% hit to his charge bar gain instead.
- Has the ability to fully restore all allies' HP and remove all their debuffs with Chandrashekhar10-hit, 100% Fire damage to all foes (Damage cap: ~155,000 per hit).
Fully restore all allies' HP. Remove all allies' debuffs. (Can only be used when RuinmakerATK, DEF, triple attack rate, and charge bar gain are boosted (Can't be removed) Multiplier: PerpetuityDuration: Indefinite lvl is 10. Can't recast.).
|
|
Shiva |
|
9.6 |
- Role: Attacker/Support
- Deals 20% boosted normal attack damage with guaranteed triple attacks.
- Gains Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. on a 6-turn cooldown with an additional source of C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite after turn 10, which allows Shiva to utilise their powerful Charge Attack for high damage.
- Provides teamwide healing at the end of every turn, improving longevity.
- Especially useful in Charge Attack OTK setups.
|
|
Sho |
|
9.5 |
- Role: Attacker/Support
- Sacrifices 80% of current HP to gain JammedATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 8 turns, which also allows Sho to grant the whole party damage buffs and deal triple attacks.
- While staying at low HP is dangerous, Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite, UnchallengedNext DMG received will be ineffective Duration: 2 turns and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite assist with survivability.
- Effective in short-term battles as an attacker and for improving party damage.
|
|
Siegfried |
|
9.3 |
- Role: Attacker/Debuffer
- Increases his own offensive capabilities through Unwavering LoyaltyStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite. Raise Lone Dragon's Toil lvl by 1 upon normal attacks (Max: 7). (Based on Lone Dragon's Toil lvl: Boost to ATKMultiplier: Perpetuity, boost to multiattack rate, amplifyMultiplier: Seraphic normal attack damage, and boost to C.A. specs.) with each normal attack.
- After Lone Dragon's Toil has reached level 7, Abschuetteln400% Light damage to all foes (Damage cap: ~635,000).
Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. Restore caster's HP based on 20% of damage dealt (Healing cap: 1500). (When Lone Dragon's Toil lvl is 7: Auto-activates upon normal attacks.) will auto-activate upon each normal attack.
- Hostility and defensive capabilities are increased when Draconic AwakeningMore likely to be attacked / DMG taken is lowered / Cap dark DMG taken at 5,000 per hit / Counters with the max number of hits while in effect / Dragon's Pulse's effect is boosted (Can't be removed)
Duration: 5 turns is active to redirect some incoming damage to himself.
- Performs better in longer battles that allow Siegfried to reach max level of Lone Dragon's Toil.
|
|
Siegfried |
|
9.4 |
- Role: Attacker/Debuffer/Defender
- Delivrance500% Wind damage to a foe (Damage cap: ~635,000).
Inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. (When below 25% HP: Activates twice.) inflicts useful 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Base Accuracy: 80%Duration: 180 seconds on an enemy.
- Has a powerful nuke that caps at ~1 mil. dmg, that also grants Siegfried JammedATK is greatly boosted based on how low HP is
with a stunning duration of 8 turns.
- Synergizes well with Enmity-based grids and Demonbream.
- Hostility UpMore likely to be attacked
, Tank-and-Counter (3 times)Counters upon taking DMG Counter attacks grant 5% charge bar per hit., and DEF UpDEF is boosted from L'Ombre d'HierSacrifice 80% of caster's current HP to gain Black Dragon ScaleDEF is boosted / More likely to be attacked / Normal attack and C.A. DMG dealt is partially absorbed to HP / Maximum amount of DMG that can be dealt per hit is boosted / Cap earth DMG taken at 5,000 per hit (Can't be removed) Duration: 5 turns. make him useful as a tank.
- Gains Black Dragon ClawConsumed upon using Siegfried's skills / Recovers upon using charge attack (Can't be removed)
upon charge attack which can be used to cast Delivrance500% Wind damage to a foe (Damage cap: ~635,000). Inflict 25% Wind DEF DownDEF is lowered for wind DMG Strength: 25%Base Accuracy: 100%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds. (When below 25% HP: Activates twice.) twice or gain an additional buff, 30% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 30%Duration: 3 turns, from L'Ombre d'HierSacrifice 80% of caster's current HP to gain Black Dragon ScaleDEF is boosted / More likely to be attacked / Normal attack and C.A. DMG dealt is partially absorbed to HP / Maximum amount of DMG that can be dealt per hit is boosted / Cap earth DMG taken at 5,000 per hit (Can't be removed) Duration: 5 turns..
|
|
Sig |
|
7.0 |
- Role: Attacker/Support
- Bonus damage against foes in Overdrive.
- Can provide bonus elemental damage, stacking with RageAll parties gain ATK UpATK is boosted
Strength: SmallDuration: 3 turns. effects.
|
|
Sig |
|
6.0 |
- Role: Attacker/Support/Debuffer
- Medium DA UpDouble attack rate is boosted
for all allies.
- Inflicts 15% ATK DownATK is lowered
Strength: 15%
|
|
Silva |
|
9.2 |
- Role: Attacker
- Pure attacker; is able to hit up to ~2.5 million Charge Attack damage in combination with her C.A. DMG UpCharge attack DMG is boosted
and Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG abilities. Character EMP can bump this to nearly 3 million.
- Easy character to play and manage.
- Excellent as a sub member after a main party member has been KO'd with her 100% charge bar ability.
- Overly reliant on charge attacks and no multi-attack self-buffs.
|
|
Silva |
|
9.3 |
- Role: Attacker/Debuffer
- InsightInflict 30% ATK DownATK is lowered
Strength: 30%Duration: 3 turnsLocal status effect, 30% DEF DownDEF is lowered Strength: 30%Duration: 3 turnsLocal status effect, and Weak PointDMG taken is supplemented based on number of debuffs Strength: 3,000 per debuff (Damage cap: 30,000)Duration: 3 turns on a foe. inflicts various useful debuffs on an enemy
- When using CA against enemies with Weak PointDMG taken is supplemented based on number of debuffs
, provides extra buffs to self, easily reaching high amounts of DMG
- When in the back of the party, her support skill allows her to do an extra 200% of light DMG with chain burst Ascension
- Be wary of the 50% DEF DownDEF is lowered
that comes with Invisible HawkGain Into HidingWon't be targeted by a foe's one-ally attack if there is another ally available to target Duration: 5 turns, 70% / 75% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 75% more damage.Duration: 5 turns, 40% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 40%Duration: 5 turns, and 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 5 turns. Self-inflict 50% DEF DownDEF is lowered Strength: 50%Duration: 5 turns.
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|
Silva |
|
9.3 |
- Role: Attacker/Buffer/Debuffer
- High charge attack damage and charge attack rate at the cost of her HP and defenses.
- Inflicts DelayReduce a foe's filled charge diamonds by 1
and Dispel on charge attack.
- Can switch out with a sub ally, granting them C.A. buffs and providing bonus damage upon performing normal attacks.
- As a sub ally, provides bonus damage whenever an Earth 4+ chain burst activates.
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|
Silva |
|
9.5 |
- Role: Attacker/Debuffer/Support
- Silent AimCan't normal attack / Less likely to be attacked / Upon charge attack: Double Strike effect to a fire ally in the next position / At end of turn: 15% boost to fire allies' charge bars / Boost to C.A. specs (Stackable) (Can't be removed)
makes Silva unable to perform normal attacks, but instead grants an ally Double StrikeAttacks twice each turn .
- Charge Attack has a high multiplier and applies a debuff which boosts all damage inflicted by 30%.
- Has multiple means of boosting allies' Charge Bar and improving their Charge Attack specs.
- AmittimusInflict 15% Wind ATK DownWind ATK is lowered
Strength: 15%Base Accuracy: 100%Duration: 180 seconds, 50% DA DownDouble attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds, and 50% TA DownTriple attack rate is lowered Strength: 50%Base Accuracy: 100%Duration: 180 seconds on a foe. (From 2nd cast onward: Also inflict GravitySpecial attack max charge turn is extended Base Accuracy: 100%Duration: 180 seconds. From 3rd cast onward: Also inflict Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Base Accuracy: 100%Duration: 3 turnsLocal status effect.) inflicts numerous debuffs, including GravitySpecial attack max charge turn is extended Base Accuracy: 100%Duration: 180 seconds.
- A Charge Attack focused character whose effectiveness is proportional to team composition and requires a strong attacker to support.
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|
Skull |
|
8.5 |
-
|
|
Skull |
|
6.5 |
- Role: Attacker
- Crazy Blitz boosts damage to foes in overdrive, but will very likely die immediately afterwards.
|
|
Skull and Balurga |
|
9.6 |
-
|
|
Sophie |
|
6.5 |
-
|
|
Soriz |
|
7.5 |
- Role: Attacker
- Stacking Attack buff and potential counters lets him put out large amounts of damage.
- Two Double Attack buffs
- Has no real utility since his counter lacks Hostility Up.
|
|
Soriz |
|
9.5 |
- Role: Attacker/Support/Debuffer
- Has two damaging multi-hit skills which is useful in some cases.
- Can reset his own damaging skills cooldown and recast it two more times for huge one-turn burst.
- Fundoshi FistUpon attacks: Deals bonus earth DMG to a foe / Lowers earth DEF (Stackable) / Charge bar is boosted (Can't be removed)
from Charge Attack damages foes even more after dealing attacks.
- Weakens foe's defense using skill and Fundoshi FistUpon attacks: Deals bonus earth DMG to a foe / Lowers earth DEF (Stackable) / Charge bar is boosted (Can't be removed)
to inflict DEF Down (Stackable)DEF is lowered (Stackable) and Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable) .
- High hostility and survivability, great for longer battles.
- Works better with female allies.
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|
Spinnah |
|
8.0 |
- Role: Attacker
- Potentially able to perform two attacks indefinitely.
- Can reduce max health to greatly increase DA/TA rates.
- Benefits from having outside TA sources to avoid using second skill.
|
|
Spinnah |
|
8.0 |
-
|
|
Stahn Aileron |
|
6.5 |
-
|
|
Stan |
|
4.5 |
- Role: Attacker
- Can put out a decent burst of damage during Overdrive every 5 turns
|
|
Stan and Aliza |
|
9.0 |
- Role: Attacker
- Firestorm BlossomGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns and StrengthATK is greatly boosted based on how high HP is Strength: 60%-20%Duration: 2 turns. provides both Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns and StrengthATK is greatly boosted based on how high HP is
- Damage output increases greatly with Roaring Spirit1000% Wind damage to a foe (Damage cap: ~1,550,000).
Gain Lion's RoarDMG for one-foe attacks and counterattacks is boosted / Attacks twice each turn / Debuffs will be nullified (Can't be removed) Strength: 10%Multiplier: SeraphicDuration: 3 turns. (Can only be used when Steel & DustDMG dealt is supplemented based on Steel & Dust lvl (Can't be removed) lvl is at 5.), a nuke with a ~1.5mil DMG cap and the Lion's RoarDMG for one-foe attacks and counterattacks is boosted / Attacks twice each turn / Debuffs will be nullified (Can't be removed) buff it provides
- Rating increases in longer battles and sword-based grids
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|
Sturm |
|
9.5 |
- Role: Attacker
- Strong attacker with many self buffs with a high up time, but at the cost of buffing the enemy.
- Her charge attack applies useful ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Duration: 180 seconds, DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Duration: 180 seconds, and BurnedHP is lowered on every turn Duration: 180 seconds, which are uncommon in water.
- Useful in 1 turn setups due to debuffs on charge attack, and extra damage after enemy special attacks from her support skill.
- Can fill an enemy charge diamond to gain C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite.
|
|
Sturm |
|
9.5 |
- Role: Attacker/Debuffer
- After Charge Attack her nuke hits twice for a total of up to 1.4m damage.
- Doesn't need support from other characters.
- Useful even for player with weaker grids and/or no multiattack buffs.
|
|
Sutera |
|
9.5 |
-
|
|
Suzaku Kururugi |
|
8.5 |
- Role: Attacker
- A very straightforward enmity attacker.
- Gains increased stats after he's reduced to 1 HP for the first time.
- Can quickly lower his own HP, but JammedATK is greatly boosted based on how low HP is
on only a 3/8 turn uptime shortens his window of effectiveness.
|
|
Tabina |
|
9.3 |
- Roles: Debuffer
- Can reach 40% ATK/DEF Down on Turn 1, with additional random debuffs
- Boosted multiattack rate based on number of debuffs the foe has
- Boosted Charge Attack DMG and C.A. Cap against foes with Eayan Al-RamalDMG taken is supplemented based on number of debuffs
- Provides Dispel
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|
Tabina |
|
9.5 |
- Role: Attacker/Debuffer
- Provides many skill damage instances with two different auto-activating damaging skills.
- While possessing Hunter's ArrowGranted hunter's arrows (Max: 4 / Can't be removed)
, inflicts stackable ATK Down and DEF Down alongside various useful debuffs after attacking.
- Supports allies with Hubu Al-RaqsDebuff success rate and skill specs are boosted / DMG is supplemented (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite, greatly improving Skill damage specs and debuff success, and also providing weak supplemental damage.
- Skill activation after Charge Attack and at the end of turn is effective in Charge Attack OTK setups.
- Especially useful in Full Auto and in medium to long-term battles.
|
|
Tanya |
|
7.0 |
-
|
|
Teru Tendo |
|
6.0 |
-
|
|
Therese |
|
9.2 |
- Role: Attacker
- Turn one 80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 80% and guaranteed triple attack that doesn't drain charge bar.
- Hostility UpMore likely to be attacked
combined with Dodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect allows her to redirect a lot of damage onto her.
- With proper skill usage she can have a multiattack buff for a long time.
- Not suitable for long fights due to 10% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
Strength: 10%Duration: IndefiniteAt 100%, leaves 1 max HP.
|
|
Therese |
|
9.2 |
-
|
|
Threo |
|
|
-
|
|
Tsubasa |
|
9.2 |
- Role: Support
- Provides team 30% uptime for DA UpDouble attack rate is boosted
Duration: 2 turns and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2 turns
- Can provide consistent 25% Fire ATK UpFire ATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. with Charge Attacks as long as another source of DA/TA is available
- Can spam Charge Attacks quickly to act as a team battery for Charge Bar
- Provides Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%, 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30%Duration: Indefinite / Until used, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite / Until used to the team when Fistfight City is used successfully.
- Can do well in both short or long battles
- Although he doesn't particularly excel, he is a well-rounded support with an easy-to-use kit
|
|
Tyra |
|
9.6 |
- Role: Attacker
- Removes 1 buff from all foes and inflicts 10% Dark DEF Down (Stackable / Max: 40%)DEF is lowered for dark DMG (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds when a foe uses a special attack.
- Gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes from Rage of TyrannoTriple attack rate is boosted / Normal attacks deal 2-hit DMG to random foes / Damage skills activate twice / Buffs can't be removed (Can't be removed / Ends upon taking DMG 3 times) Duration: Indefinite, which will only end after taking damage 3 times.
- Gains random buffs such as Supplemental DMG (20,000)DMG dealt is supplemented
Strength: 20,000Duration: 3 turns and 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 50%Duration: 3 turns through her Tail Stomp8-hit, 150% Dark damage to random foes (Damage cap: ~90,000 per hit). Gain 2 random buffs..
- Has high offensive capabilities based on number of main allies.
|
|
Tōru Amuro |
|
7.0 |
-
|
|
Uriel |
|
10 |
- Role: Attacker/Support
- Grants various useful effects to all Earth allies through Terra WardBonus Earth DMG effect / Cap water DMG taken at 10,000 per hit / ATK and skill specs are boosted (Can't be removed / Ends upon taking DMG 3 times)
Multiplier: PerpetuityDuration: Indefinite, which will only end after taking damage 3 times.
- Removes 3 buffs from all foes while gaining Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn at the same time with only one skill.
- Inflicts DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect to his foe with Upheaval2-hit, 800% Earth damage to a foe (Damage cap: ~1,020,000 per hit). Inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect., which activates automatically upon normal attacks by consuming 3 OreikhalkosConsumed by Uriel's skills (Max: 9 / Can't be removed) Duration: Indefinite.
- Has Gaia Arche20% boost to Earth's, Mountain's, Terra's, and Lifetree's weapon skills.
(Takes effect even when Uriel is a sub ally.), which increases the effects of all Earth Primal and Omega weapon skills by 20%. This support skill takes effect even when Uriel is a sub ally.
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|
Vajra |
|
9.8 |
- Role: Attacker/Support/Debuffer
- Inflicts PetrifiedStops enemy's charge diamonds from filling.
and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) .
- Provides long duration party buffs upon Charge Attack.
- Can attack twice each turn with followup nuke via third skill. After 5★ uncap, the followup nuke can be kept permanently so long as Vajra can Charge Attack consistently.
- 200% Charge Bar limit, particularly strong with Bonito.
- Pupper Squad, Go!Upon chain burst activation: Deals 3-hit water DMG to a foe / Random buff to caster (Can't be removed)
Duration: 5 turns provides a range of buffs, but the random aspect makes their value highly variable.
- Might require additional Multiattack or Charge Bar buffs to keep the C.A. buff up with no downtime. After 5★, Vajra has access to multiple reliable sources of Multiattack.
|
|
Vajra |
|
9.1 |
-
|
|
Vania |
|
10 |
-
|
|
Vanzza |
|
4.5 |
-
|
|
Vanzza |
|
7.0 |
- Role: Attacker/Debuffer
- Fighter's Reprieve combined with his Charge Attacks make him fairly self-sufficient.
- Tonfa Kick can reach a DMG cap of ~1.1 million at 10 Chakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
stacks.
- Can take a while to build up Chakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
stacks.
|
|
Vaseraga |
|
9.5 |
- Role: Attacker
- High damage output with his damage skills and strong self-buffs.
- Increased DEF at low HP allows him to survive in Enmity teams.
- Heavy reliant on external multiattack sources.
- Lack of utility makes him hard to fit into advanced teams.
|
|
Vaseraga |
|
9.0 |
- Role: Attacker/Defender
- Soul ForgeATK, double attack rate, critical hit rate, debuff resistance, and hostility are boosted /
DMG taken is lowered (Can't be removed) grants him many powerful buffs, but consumes 100% charge bar to activate.
- Draws attacks towards himself via Hostility Up to defend more vulnerable allies.
- Powerful Enmity-based nuke is strengthened further through his charge attack buff.
- Grants party-wide Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%.
|
|
Vaseraga |
|
9.4 |
- Role: Attacker/Defender
- Protects allies with Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks) Duration: 1 turn , and survives damage with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn and 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns alongside an innate 100% boosted DEF.
- Consumes Charge Bar to gain Melas UnleashedATK, multiattack rate, critical hit rate, and DMG cap are boosted / Normal attack DMG is amplified (Can't be removed)
Duration: 8 turns for 8 turns which provides many powerful offensive buffs and inflicts 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds on enemies via normal attacks.
- Incredibly tenacious, and can keep himself healthy through two strong sources of healing. Synergises well with enmity setups.
|
|
Veight |
|
9.5 |
- Role: Attacker/Support/Defender
- Has exceptional attack power and guaranteed triple attack while under Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
.
- Awakening+ATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening (Can't be removed)
also grants him high dodge rate, DEF Up, and hostility increase, which, combined with his ShieldNext ATK received will be ineffective for a fixed amount , Dodge AllTakes no DMG or debuffs while in effect for a set period , and Dodge-and-CounterDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit., lets him protect his teammates by redirecting and subconsequently avoiding damage to himself.
- Can grant charge attack buffs to all allies, but requires filling a charge diamond to a foe.
- Can grant Honorary BloodkinATK is boosted / DEF is boosted / Double attack rate is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
to his allies, increasing their offensive and defensive capabilities.
|
|
Vira |
|
6.0 |
- Role: Attacker
- Heavy single turn burst if she casts all of her skills.
- Gains bonus stats by having Katalina in the back row.
- Lacks the utility of her SSR forms, only having a minor Attack DOWN.
|
|
Vira |
|
9.2 |
- Role: Attacker/Debuffer
- Good damage output with 2-turn guaranteed TA UpTriple attack rate is boosted
and Luminiera Merge's offensive buff effects.
- Almost caps DEF Down on her own after 5★ with 15% Dark DEF DownDEF is lowered for dark DMG
Strength: 15% and 30% DEF Down (Stackable)DEF is lowered (Stackable) .
- Party-wide VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." makes her useful against bosses that apply harsh debuffs.
|
|
Vira |
|
9.2 |
- Role:Attacker/Debuffer
- Has 1.6 million nuke also grants her Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
Level 55: Boost to debuff resistance, significantly increasing her stats and effects of her other skills, but it can be used only after 3 turns and will knock out Vira after 5 turns since activation.
- Can inflict local DEF DownDEF is lowered
Local status effect and PetrifiedStops enemy's charge diamonds from filling. Local status effect on all foes. DEF down can reach the 50% cap on its own if Vira has Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed) Level 55: Boost to debuff resistance.
- Her 3rd skill, which increases her multiattack rate, will be reactivated on Charge Attack, making it rather easy to CA often. If Plan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)
Level 55: Boost to debuff resistance is active, she also gains Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks .
- She's a selfish attacker that doesn't require outside assistance for reaching maximum performance but she's only great in fights lasting 8 turns or less.
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|
Wilnas |
|
9.9 |
- Role: Attacker
- Doesn't deal multiattacks, but compensates with normal attack amplification, a passive counter, an assassin buff with high uptime through Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended)
, and activates Flame Claw800% Fire damage to a foe (Damage cap: ~730,000). Raise foe's SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Gain Blistering FlamesATK is boosted by Blistering Flames (Can't be removed / Can't be extended) Strength: 30%Multiplier: AssassinDuration: 2 turns and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. upon normal attacks.
- The Vermillion's GlareDEF is boosted / Takes no debuffs / More likely to be attacked / Hadron Smash activates upon using charge attack (Can't be removed)
Duration: Indefinite makes him highly durable, by buffing his DEF and making him immune to debuffs.
- Charge Attack and skill damage have very high modifiers, meaning Wilnas will deal a lot of damage even in weaker grids.
- A very high damage output from the start of battle gives Wilnas a solid position in burst compositions. He is a premiere attacker for strategies which revolve around doing as much damage as possible in only a few turns.
|
|
Wulf and Renie |
|
9.5 |
- Role: Attacker
- High damage with 30% unique ATK and guaranteed TA from Support Skills, with Renie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / Attacks made with elemental superiority have a chance to deal boosted DMG / Chance of lowering DMG taken (Can't be removed)
further increasing damage output for 4 turns.
- Increased hostility can help draw attacks away from allies, and self-healing together with dodge buffs can help with survivability.
- The drawback at 5 Lone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
stacks can be easily worked around.
- Self-sufficient and can fit on almost any team, but benefits greatly from Charge Bar gain buffs.
|
|
Yodarha |
|
9.5 |
- Role: Attacker
- Deals a maximum of 999,999 Bonus Plain damage with his Charge Attack, which increases to 2,666,664 Bonus Plain damage after his 5★ uncap.
- Deals high damage with Double StrikeAttacks twice each turn
Duration: 1 turn and 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn .
- Has Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and 30% ATK UpATK is boosted Strength: 30%Multiplier: Perpetuity when Yodarha has at least 1 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed) Skills do not consume Triple Shroud after level 90.
- Has to reach level 90 to remove his stats penalty that occurs when he has 0 Triple Shroud1 is consumed upon normal attacks and skill use (Recovers every 4 turns / Max: 3 / Can't be removed)
Skills do not consume Triple Shroud after level 90.
- Useful even for beginners, especially after getting his 5★ uncap.
|
|
Yodarha |
|
9.5 |
- Role: Attacker
- Powerful burst character best suited for shorter fights.
- Short lifespan due to 30% Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
Strength: 30%Duration: IndefiniteAt 100%, leaves 1 max HP.
|
|
You |
|
9.6 |
-
|
|
You |
|
8.0 |
-
|
|
Yuisis |
|
9.4 |
- Role: Attacker
- Strong Enmity/burst attacker who can instantly drop 80% of her HP.
- Passively boosts party damage based on how low her HP is.
- Has several tools to stay alive at low HP including Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite, Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP) Duration: Indefinite, and UnchallengedNext DMG received will be ineffective Duration: 2 turns.
- Relies heavily on being at low HP, if she is healed to over 25% HP her power drops significantly.
|
|
Yuji Itadori and Megumi Fushiguro |
|
9.4 |
-
|
|
Yuri Lowell |
|
6.5 |
-
|
|
Zehek |
|
4.5 |
-
|
|
Zeta |
|
9.5 |
- Role: Attacker/Debuffer
- Extremely high damage every 6 turns thanks to Salted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
Strength: 230%Duration: 1 turn 2/3 effectiveness when used with Charge Attack and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs .
- Brings valuable utility with the ability to dispel and DelayReduce a foe's charge diamonds by 1
Base Accuracy: 100% twice.
|
|
Zeta |
|
8.5 |
- Role: Debuffer/Attacker
- Can inflict variety of debuffs; Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds, Accuracy LoweredAttacks and special attacks have a chance to miss Base Accuracy: 100%Duration: 2 turnsLocal status effect, 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual. DEF and ATK Down debuffs are dual-sided, freeing a slot you'd normally use for Miserable Mist.
- Increased damage against foes with BurnedHP is lowered on every turn
which she can also inflict.
- Guaranteed triple attacks for 3 turns.
- Party-wide 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
- Performs greatly as a debuffer but is outmatched by other dark attackers when it comes to dealing damage.
|
|
Zeta |
|
8.0 |
-
|
|
Zeta |
|
10 |
- Role: Attacker/Debuffer
- Has Crimson WillConsumes up to 40% of charge bar at the start of the turn's attack to gain effects in the following order based on amount consumed: Boost to triple attack rate / Bonus Fire DMG effect / Hit to foe's DEF and ATK (Stackable) upon normal attacks / Remove 1 buff from foe upon normal attacks (Can't be removed)
that grants her various buffs at the cost of her charge bar.
- Deals unworldly damage for every 3 triple attacks by Fire allies.
- Gains 30% Bonus Fire DMG (1 time)Deals bonus fire DMG for normal attacks (1 time)
Strength: 30%Duration: Indefinite at end of turn when charge bar is at 100% or higher.
- Has FlametippedATK, DMG cap, and charge bar gain are boosted based on lvl (Max: 5 / Can't be removed)
, which increases her offensive capabilities, permanently.
- Very good in dealing burst damage for short-term battles, and also excellent in Full Auto with the ability to remove 1 buff and inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds upon normal attacks.
|
|
Zeta |
|
9.6 |
-
|
|
Zeta |
|
9.8 |
- Role: Attacker
- Strong, self-sufficient attacker with access to Salted Wound (Arvess Fermare)ATK is boosted when foe is hitmarked
Duration: 1 turn , Double StrikeAttacks twice each turn Duration: 1 turn , 100% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 100%Duration: 3 turns, and guaranteed triple attacks.
- Useful for charge attack burst setups given her high CA damage cap combined with a post-CA nuke.
- Boosts party's triple attack damage via Arvess ResonanceGuaranteed triple attacks.
20% hit to charge bar gain. 10% Bonus Water DMG effect to Water allies' triple attacks..
- More useful for short fights due to her reduced defense, but can perform in longer battles and Full Auto with the right setup.
- Needs a developed crit grid in order to reach her full potential, though she still performs well for newer players.
|
|
Zoro and Sanji |
|
9.6 |
-
|