Attack Character Tier List

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Source[edit]

All ratings from Icon Gamewith.png Gamewith:

Other recommended tier lists[edit]

  • GBF Gaijins Tier List - Different priorities than GameWith. Tiers for general and advanced content. Longer character descriptions and gameplay advice. Last update at 19/5/2018. (Discontinued)
  • kamigame Tier List - Includes a ★ ranking for how easy a character is to use for beginners. More stars means they're simple to use off-the-bat, while less stars means the character either has a learning curve or require more investment to reach full potential.

Important notes[edit]

  • The value and usefulness of a character varies based on your rank, your team, fight length, fight mechanics and how you play.
  • Each element is evaluated on its own. A 9.5 rating in Fire is not the same as 9.5 in Water.
  • The rating reflects the median usefulness of a character. A character may lose points for being hard to use or fit in a team, or gain points for being strong against Magnas. Judging a character by HL usefulness alone may be unhelpful as HL teams tend to deviate from other content.
  • Ratings are strictly taken from Gamewith. Tier list remarks and bullet points on gbf.wiki are not necessarily from Gamewith and are usually from wiki contributors.
  • The Eternals have their own rating system separate from other characters.
  • Due to the heavily time-gated nature of their recruitment process, the Arcarum Evokers currently do not have any rating.
  • At the end of the day this is just a tool to help you find useful characters.

Please see this page for further notes

Role meanings[edit]

Roles describe what a character is generally good at.

  • Attacker - Focuses on dealing damage through skills and attacks, including selfish or mostly-selfish buffs and debuffs.
  • Defender - Focuses on protecting the party through damage mitigation or attack redirection. Includes Party DMG Cut, Substitute, high hostility, etc.
  • Debuffer - Focuses on decreasing an enemy's effectiveness or ability to do damage through stat decreases or statuses. Includes Delay and Gravity.
  • Healer - Focuses on directly restoring the HP of other party (or raid) characters. Does not include self-healing or shields.
  • Support - Focuses on increasing the party's (or raid's) effectiveness or ability to complete content through stat increases or statuses. Includes Clarity, Dispel, etc.

Rating range for each rarity[edit]

SSR Characters[edit]

SSR characters score 7 to 10 points.
However, only characters that affect the balance of the game as a whole may score 10 points.

For SSR characters an easy way to read these ratings are:

10 rating Gamebreaking
9.5 rating Vital in many team setups
9.0 rating Fills the gaps between 9.5 characters
8.5 rating Useful for specific fights or challenges
8.0 rating For teams lacking something or rare circumstances
7.5 rating Should have been an SR.
7.0 rating Garbage

SR Characters[edit]

SR characters score 4.5 to 8.5 points.

8.5 rating Outperform SSR characters with proper setup.
8.0 rating Can compete with standard SSR characters for party slots.
7.5 rating Higher SR standard. No real faults, and can complement a team well.
7.0 rating Middle SR standard. Competent functionality.
6.5 rating Lower SR standard. May perform a role decently, but will never excel.
6.0 rating Functional, but easily overshadowed.
5.5 rating The minimum SR usefulness.
5.0 rating Ask for a refund.
4.5 rating Garbage to detrimental. More trouble than they're worth.

R Characters[edit]

R characters score 3 to 6.5 points.

6.5 rating As useful as an SR character
6.0 rating Outstanding for an R character. Exhibit a special feature or exploit that gives them an edge.
5.5 rating Functionally equivalent to and typically able to replace a low-tier SR Character.
5.0 rating Useful kits that can fit well into team compositions.
4.5 rating Usable in standard situations.
4.0 rating Serviceable but lack outstanding contributions to the team.
3.5 rating Detrimental to themselves.
3.0 rating Detrimental to the team.

Filtered lists[edit]

All Character Tier ListThe EternalsSSR Character Tier ListSR Character Tier ListR Character Tier List
Fire CharactersWater CharactersEarth CharactersWind CharactersLight CharactersDark Characters
Attack CharactersDefense CharactersBalance CharactersHeal CharactersSpecial Characters
Human CharactersDraph CharactersErune CharactersHarvin CharactersPrimal CharactersUnknown Characters


RatingFireWaterEarthWindLightDarkAny
10Shiva Vajra
9.5PercivalSturmTherese GreaSilva Dante and Freiheit Heles AlbertCharlottaClarisseKumbhiraRobomiSeruel AzazelJeanne d'ArcNarmayaWulf and Renie
9.0GhandagozaGreaIlsaIoLancelot and VaneMeteraTsubasa AglovaleIzmirIzmirLancelotNarmayaYodarha AletheiaEustaceHallessenaVaseraga LancelotLeviMelissabelleNezahualpilliScathachaSenSiegfriedVira SilvaZeta Black KnightEustaceVaseragaVeightViraZeta
8.5AlizaZeta EugenEustaceIlsaNemoneNezahualpilliSoriz FeenaJuriMirinSevilbarra Cure Black and Cure White Forte
8.0DanteHeles AyerMedusaMelleau Mikasa FeatherMirinSevilbarraZeta FeatherPredatorSkull
7.5Gemini SunriseGreaIzuminokami KanesadaNina Drango AlizaCailana AlmeidaBeatrixLeonaMimlemel and Pun-KinSoriz Miku MaekawaMimlemel and StumpeyeSen Feena Jamil
7.0AbbyAlecAlizaBarawaCarrenCucourouxGhandagozaKarinLuciusPercivalRika JougasakiSen AnastasiaChun-LiFarrahRin ShibuyaSig AlmeidaJinJinLadivaVanzza RashidTōru Amuro AmiraBarawaDaettaLadiva LuciusRandallRanko KanzakiTanya
6.5DanteElmottMilla MaxwellReinhardtzarRyanStahn Aileron Lancelot ClaudiaEugenMariahSkull RyuSpinnah NakoruruSophie Yuri Lowell
6.0AnnaBarawaTeru Tendo CailanaSig Haohmaru AngeNarmayaVira
5.5Elmott Randall Balurga Lowain
5.0 Daetta LowainLudmila
4.5AnnaRyan Vanzza Stan Feather Zehek
4.0Anna Eso
IconNameTypeRatingRemarks
Npc m 3030011000 01.jpg
Abby Label Type Attack.png
Label Race Human.png
Label Weapon Axe.png
7.0
  • Role: Attacker
  • High firepower with her Status AttackUp.pngATK UpATK is boosted
    self-buff.
  • Easy to boost attack for a charge attack.
  • Her Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

    Counter attacks grant 5% charge bar per hit.
    duration is so short and only boosted with low Status AggroUpArrow.pngHostility UpMore likely to be attacked
    .
Npc m 3040192000 01.jpg
Aglovale Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Attacker
  • Strong self healing through his Charge Attack.
  • One of the few sources of Status Coldcage.pngColdcageCan't attack
    in the game.
  • Status Strength.pngStrengthATK is greatly boosted as HP is raised

    Strength: 60%-20%
    Duration: 3 turns
    and Status Bonus Damage.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 30%
    Duration: 3 turns
    synergize well with stamina grids.
  • A good sword specialty character in an element with few others.
  • Grants Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
    on Chain Burst.
Npc m 3040167000 01.jpg
Alanaan Label Type Attack.png
Label Race Erune.png
Label Weapon Staff.png
Npc m 3040045000 01.jpg
Albert Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.5
  • Role: Attacker/Debuffer
  • 100% Double Attack rate.
  • Very strong in the early game thanks to his 10x skill damage self-buff.
  • His Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    can be very useful in challenging content.
Npc m 3030003000 01.jpg
Alec Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.0
  • Role: Attacker
  • High single-target skill damage with his 35% Skill DMG Up (Stackable) self-buff.
  • Skill cooldown is generally short for Damage skills, but has no functionality outside of them.
  • Limited to initial burst damage and periodic turns of damage spikes.
  • Damage to self is minimal and can generally be ignored.
Npc m 3040002000 01.jpg
Aletheia Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.0
  • Role: Attacker
  • High damage and very simple to use
  • Good synergy with charge attack focused teams
  • Very powerful in short fights
  • Nifty for farm content and multi-stage quests
Npc m 3040083000 01.jpg
Aliza Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
8.5
  • Role: Attacker
  • Very high damage potential with a strong Status CriticalUp.png50% / 80% Critical Hit Rate UpDMG is slightly boosted for critical hits

    Strength: 50% chance of dealing 80% more damage.
    Duration: 4 turns
    , up to 50% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

    Strength: 10% (Max: 50%)
    Duration: 6 turns
    , and a huge Status DamageCapUp.png50% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

    Strength: 50%
    Duration: 3 turns
    .
  • Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

    Duration: 2 turns
    Counter attacks grant 5% charge bar per hit.
    and Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)

    Duration: 2 turns
    can negate some enemy attacks and deal even more damage.
  • Excels in parties that let her use her Charge Attack often.
  • Rating rises to 9.0 for new players because she can deal high damage in relatively weak grids.
Npc m 3030015000 01.jpg
Aliza Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
7.0
  • Role: Attacker
  • Can recruit her early, which is great for beginners.
  • Her ATK Up self-buff is very potent.
  • Doesn't scale well into later game stages.
Npc m 3030242000 01.jpg
Aliza Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
7.5
  • Role: Attacker
  • Gains Status Bonus Damage.png40% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 40%
    Duration: 2.5 turns
    Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    after each Charge Attack.
  • Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)

    Duration: 3 turns
    and Status Strength.pngStrengthATK is greatly boosted as HP is raised

    Duration: 3 turns
    .
  • Low DMG cap on skills.
Npc m 3030139000 01.jpg
Almeida Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
7.0
  • Role: Attacker/Support/Debuffer
  • Boosts damage for all Draph in the party.
  • Can lower enemy debuff resistance.
  • Needs to be positioned fourth in the party in order to use Elbow Grease and still Charge Attack afterwards.
Npc m 3030250000 01.jpg
Almeida Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
7.5
  • Role: Attacker/Support/Debuffer
  • Status DEF Down 5.png25% DEF DownDEF is lowered

    Strength: 25%
    Duration: 5 turns
    Local status effect
    and Status EarthResDown.png10% Earth DEF DownDEF is lowered for earth DMG

    Strength: 10%
    Duration: 180 seconds
    .
  • Status C.A. DMG Boosted (1 time).png15% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)

    Strength: 15%
    Duration: Until used
    has an 8 turn cooldown, but lasts until used.
  • Weapon Forge is a unusual skill that serves as both an offensive and defensive cooldown.
  • Needs to survive the turn in order for her Support Skill to activate.
Npc m 3030065000 01.jpg
Amira Label Type Attack.png
Label Race Unknown.png
Label Weapon Melee.png
7.0
Npc m 3030160000 01.jpg
Anastasia Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
Npc m 3030042000 01.jpg
Ange Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
6.0
Npc m 3020008000 01.jpg
Anna Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
4.5
Npc m 3030095000 01.jpg
Anna Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
6.0
  • Role: Attacker
  • Good all-foe damage.
  • Relies on Status Spellmark.pngSpellmarkedTargeted by a skill
    to get the most damage out of her skills, making her inconsistent.
Npc m 3020021000 01.jpg
Anna Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
4.0
Npc m 3030199000 01.jpg
Ayer Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
8.0
  • Role: Attacker
  • Enmity-based attacker with good damage output.
  • Has a viable counter attack skill unlike his SSR version.
  • Chance to dodge helps him stay safe when at low HP.
  • HP management may be difficult for beginners.
Npc m 3040137000 01.jpg
Azazel Label Type Attack.png
Label Race Primal.png
Label Weapon Dagger.png Label Weapon Melee.png
9.5
  • Role: Attacker/Debuffer
  • Inflicts Status DarkResDown.pngDark DEF DownDEF is lowered for dark DMG
    and Status Blind.pngBlindedAttacks have a slight chance to miss
    .
  • Guaranteed critical against Status Poison.pngPoisonedHP is lowered on every turn
    foes and high C.A. DMG cap against foes that are both Status Blind.pngBlindedAttacks have a slight chance to miss
    and Status Poison.pngPoisonedHP is lowered on every turn
    .
  • Damage drops significantly against foes that cannot be Status Blind.pngBlindedAttacks have a slight chance to miss
    or Status Poison.pngPoisonedHP is lowered on every turn
    .
  • Potent 3-turn Status DarkAtkUp.png70% Dark ATK UpDark ATK is boosted

    Strength: 70%
    .
Npc m 3020055000 01.jpg
Balurga Label Type Attack.png
Label Race Harvin.png
Label Weapon Melee.png
5.5
  • Role: Attacker
  • Overdrive Assassin and a good attack stat to go with it
Npc m 3020034000 01.jpg
Barawa Label Type Attack.png
Label Race Draph.png
Label Weapon Gun.png
6.0
  • Role: Attacker
  • Random damage nuke, can instantly hit for 10 million damage if you get lucky.
Barawa (Event) iconA.jpg
Barawa Label Type Attack.png
Label Race Draph.png
Label Weapon Gun.png
7.0
  • Role: Attacker
  • Same Bluff skill as his R version, same 10 million damage cap.
  • Can reset Bluff's cooldown at the cost of 25% max HP and unclearable Curse.
  • Self-damage works well with Ecke Sachs square.jpg Ecke Sachs if you can handle the lack of healing.
Npc m 3030239000 01.jpg
Barawa Label Type Attack.png
Label Race Draph.png
Label Weapon Gun.png
7.0
Npc m 3030261000 01.jpg
Beatrix Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.5
  • Role: Attacker
  • Can gain Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)

    Duration: Indefinite
    multiple times throughout a fight with healing support.
  • Recurrent Drive takes a long time to reach full potential.
  • Has some natural synergy with Emnity, but requires a lot of setup first.
Npc m 3040082000 01.jpg
Black Knight Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Gun.png
9.0
  • Role: Attacker/Debuffer
  • Great utility with Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    , Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    , and dispel.
  • Self-heal combined with increased defenses helps long-term survivability, and increased hostility can draw attacks away from allies.
  • Perfect kit for Luminiera Omega.
Npc m 3020062000 01.jpg
Cailana Label Type Attack.png
Label Race Erune.png
Label Weapon Melee.png
6.0
  • Role: Attacker
  • High uptime Status Bonus Damage.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks

    Strength: 30%
    Duration: 5 turns
    .
  • Status WaterResDown.png10% Water DEF DownDEF is lowered for water DMG

    Strength: 10%
    combined with her Support Skill make her a decent attacker.
Npc m 3030251000 01.jpg
Cailana Label Type Attack.png
Label Race Erune.png
Label Weapon Melee.png
7.5
  • Role: Attacker
  • Skill effects are tied to Status High-Tide 1.pngHigh-TideMultiattack rate is boosted based on High-Tide's lvl
    .
  • Status High-Tide 1.pngHigh-TideMultiattack rate is boosted based on High-Tide's lvl
    is inconsistent.
Npc m 3030200000 01.jpg
Carren Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • Has self-buffs suitable for an attacker such as 10% bonus damage if the enemy has Status Burned.pngBurnedHP is lowered on every turn
    .
  • Her self-Status Burned.pngBurnedHP is lowered on every turn
    only deals 2% max HP damage per turn and is easily manageable.
  • Good Fire attacker for beginners.
Npc m 3040194000 01.jpg
Charlotta Label Type Attack.png
Label Race Harvin.png
Label Weapon Sabre.png
9.5
  • Role: Attacker/Debuffer
  • Can lower dark attacks and inflict a local Accuracy Lowered
  • Incredibly high MA and CA damage with her Holy Knight stacks
  • Can survive powerful attacks thanks to a 2-turn Unchallenged buff
  • Can refill Holy Knight stacks with her 3rd skill.
  • Overall a very offensive unit that deals incredibly high damage. Take care not lose her Holy Knight stacks for maximum power.
Npc m 3030105000 01.jpg
Chun-Li Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.0
Npc m 3040121000 01.jpg
Clarisse Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
9.5
  • Role: Attacker/Debuffer
  • Applies a 25% Status LightResDown.pngLight DEF DownDEF is lowered for light DMG
    to help cap DEF down with Miserable Mist.
  • Power Inhibitor easily caps her C.A., but needs protection on that turn due to the combination of Status DefenseDown.pngDEF DownDEF is lowered
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Npc m 3030057000 01.jpg
Claudia Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
6.5
  • Role: Attacker
  • Has two nukes, one of which does much higher damage but can miss
  • Her skill damage buff lowers defense and only lasts for one nuke
Npc m 3030155000 01.jpg
Cucouroux Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
7.0
  • Role: Attacker
  • Do decent damage when use a buff with some Status Powder Keg1.pngPowder KegPowder kegs are ready
    .
  • Needs time to set up Status Powder Keg1.pngPowder KegPowder kegs are ready
    stacks.
  • Hard to maintain Status Powder Keg1.pngPowder KegPowder kegs are ready
    stacks for max damage.
Npc m 3040188000 01.jpg
Cure Black and Cure White Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
8.5
  • Role: Attacker
  • 100% Double Attack rate.
  • Charge Attack becomes stronger if they received buff or heal.
  • Second skill grants them combination of Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    and Status DefenseUp.pngDodgeTakes no DMG or debuffs while in effect
    for 1 turn which can be used to protect other allies.
  • Rating rises to 9.0 for beginners.
Npc m 3020024000 01.jpg
Daetta Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
5.0
  • Role: Attacker
  • Full Break has surprising utility for an R character, but only during Overdrive.
  • Extended Mastery Support Skill gives respectable damage potential, but relies on luck.
  • No real drawbacks outside of long cooldowns.
Npc m 3030116000 01.jpg
Daetta Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
7.0
Npc m 3020044000 01.jpg
Dante Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
6.5
  • Role: Attacker
  • Does significantly more damage when under the effect of Status FrozenBlade.pngFrozen BladeFrozen blade is cast
    .
  • Does a lot of Water damage, despite being a Fire character, making him less useful on-element.
  • Requires support from other characters to heal damage caused by Status FrozenBlade.pngFrozen BladeFrozen blade is cast
    .
Npc m 3030156000 01.jpg
Dante Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
8.0
  • Role: Attacker
  • Can double attack every turn.
  • Loses some HP when doing so, but he can heal himself with Status Happy Cat 1.pngHappy CatCats are purring contently
    .
  • Keeping Status Happy Cat 1.pngHappy CatCats are purring contently
    at max is his main priority.
Npc m 3040205000 01.jpg
Dante and Freiheit Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Melee.png
9.5
Npc m 3040037000 01.jpg
Eahta Label Type Attack.png
Label Race Draph.png
Label Weapon Katana.png
Npc m 3030023000 01.jpg
Elmott Label Type Attack.png
Label Race Erune.png
Label Weapon Staff.png
5.5
  • Role: Attacker
  • Good initial burst damage with skills.
  • Somewhat long cooldowns limit usefulness.
  • Skill Damage Up actually has to wait two turns for other skills to get off cooldown.
  • Outclassed by other SR Fire Attackers.
Npc m 3030083000 01.jpg
Elmott Label Type Attack.png
Label Race Erune.png
Label Weapon Staff.png
6.5
  • Role: Attacker
  • Can inflict Status Burned.pngBurnedHP is lowered on every turn
    on multiple enemies at the same time.
  • Does additional damage to enemies with Status Burned.pngBurnedHP is lowered on every turn
    .
  • Support Skill boosts damage done by all Fire allies.
Npc m 3020002000 01.jpg
Eso Label Type Attack.png
Label Race Human.png
Label Weapon Axe.png
4.0
Npc m 3040077000 01.jpg
Eugen Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
8.5
  • Role: Attacker/Support
  • Three turns of full charge bar for high burst damage
  • Provides 20% uplift to an ally
  • Defends other characters with Hostility UP and Counterattack
  • Synergizes well with many Earth characters
Npc m 3030085000 01.jpg
Eugen Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
6.5
  • Role: Attacker
  • His nuke deals higher damage but only during Overdrive
Npc m 3040069000 01.jpg
Eustace Label Type Attack.png
Label Race Erune.png
Label Weapon Gun.png
9.0
Npc m 3040198000 01.jpg
Eustace Label Type Attack.png
Label Race Erune.png
Label Weapon Gun.png Label Weapon Dagger.png
9.0
  • Role: Attacker/Support/Debuffer
  • Grants potent multiattack, bonus damage, and dodge buffs to himself and an ally with 100% uptime.
  • Can inflict up to 40% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    .
  • High damage potential through unique ATK buff, increased C.A. DMG, and increased C.A. DMG Cap granted by Status Loaded0.pngLoadedWeapon is loaded with lightning power
    stacks.
Npc m 3040099000 01.jpg
Eustace Label Type Attack.png
Label Race Erune.png
Label Weapon Gun.png
8.5
  • Role: Attacker/Support
  • Very high charge attack damage
  • Provides party Status DoubleUp.pngDA UpDouble attack rate is boosted
    and Status EarthAtkUp.pngEarth ATK UpEarth ATK is boosted
  • Difficult to optimize Status Loaded0.pngLoadedWeapon is loaded with lightning power
    stacks
  • Not compatible with all team compositions
  • Requires external multi-attack buffs to be effective
Npc m 3030248000 01.jpg
Farrah Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • Very large attack self-buff on a unique multiplier.
  • Can't attack while readying her self-buff.
  • Good charge bar generation due to self-Status Uplift.png10% UpliftedCharge bar is boosted on every turn

    Strength: 10%
    Duration: 4 turns
    with potentially very powerful Charge Attack.
  • Powerful nuke, even for beginners.
Npc m 3020020000 01.jpg
Feather Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
4.5
Npc m 3030254000 01.jpg
Feather Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
8.0
Npc m 3030078000 01.jpg
Feather Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
8.0
  • Role: Attacker
  • Stacking Attack buff lets him hit really hard in longer fights.
  • Has two nukes and decent DA for damage-per-turn usage.
  • His 5★ uncap greatly increases the amount of Charge Attacks he can put out.
  • No utility, only damage.
Npc m 3040061000 01.jpg
Feena Label Type Attack.png
Label Race Human.png
Label Weapon Bow.png
8.5
  • Role: Attacker/Debuffer
  • Can inflict Status DefenseDown.pngDEF DownDEF is lowered
    which is hard to find among SSR Wind characters.
  • High damage output potential with her passive skill and multiattack rate.
  • Good early-game and mid-game Wind attacker, but outclassed by other more powerful Wind characters later on.
Npc m 3030228000 01.jpg
Feena Label Type Attack.png
Label Race Human.png
Label Weapon Bow.png
7.5
Npc m 3040086000 01.jpg
Forte Label Type Attack.png
Label Race Draph.png
Label Weapon Spear.png
8.5
  • Role: Attacker/Support/Debuffer
  • Good firepower from skill damage and self-buffs, and increasing ATK from Support Skill allows her to excel in long fights.
  • Can support the party with Status DarkAtkUp.pngDark ATK UpDark ATK is boosted
    .
  • Decent capabilities but Dark has numerous stronger attackers.
Npc m 3040161000 01.jpg
Fraux Label Type Attack.png
Label Race Erune.png
Label Weapon Melee.png
Npc m 3040162000 01.jpg
Geisenborger Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
Npc m 3030132000 01.jpg
Gemini Sunrise Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png Label Weapon Gun.png
7.5
Npc m 3040052000 01.jpg
Ghandagoza Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
9.0
  • Role: Attacker/Debuffer
  • Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

    Duration: 2 Turns / 3 Hits
    Counter attacks grant 5% charge bar per hit.
    and Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

    Strength: 10% (Max: 100%)
    Duration: 5 turns
    allow him to reach outstanding damage.
  • Powerful blind in form of Status Blind.pngSolar CrownAttacks have a slight chance to miss

    Strength: 85%
    Duration: 20 seconds
    that stacks with other blind sources.
Npc m 3030201000 01.jpg
Ghandagoza Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
7.0
Npc m 3040130000 01.jpg
Grea Label Type Attack.png
Label Race Unknown.png
Label Weapon Melee.png
9.0
Npc m 3030204000 01.jpg
Grea Label Type Attack.png
Label Race Unknown.png
Label Weapon Melee.png
7.5
  • Role: Attacker/Debuffer
  • Support skill is very strong for an SR.
  • Requires DA/TA support from other characters.
  • Excellent 1-turn burst damage with her Status AttackUpSharp.pngATK Up (Dracoforce)ATK is boosted against dracoforced foes
    self-buff.
  • Although her Status FireResDown.png10% Fire DEF DownDEF is lowered for fire DMG

    Strength: 10%
    effect is small, it can still be helpful.
Npc m 3040179000 01.jpg
Grea Label Type Attack.png
Label Race Unknown.png
Label Weapon Melee.png
9.5
  • Role: Attacker/Support
  • High attack potential by herself due to Dracoforce.
  • Can strongly buff herself and an ally with 0 downtime.
Npc m 3040079000 01.jpg
Hallessena Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
9.0
  • Role: Attacker
  • Has very high damage potential if allowed to reach maximum stacks of Downright Crazy!
  • However, she needs to be babysat to reach her maximum of 9 stacks of Downright Crazy! reliably
  • Thus she works very well with anyone who has Status AggroUpArrow.pngHostility UpMore likely to be attacked
    or Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
Npc m 3030173000 01.jpg
Haohmaru Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png
6.0
  • Role: Attacker/Debuffer
  • His permanent chance to miss far outweighs his high-damage hits.
  • Inability to deal multi-attacks hamper his charge bar generation.
  • Rage mechanic is gimmicky.
Npc m 3040060000 01.jpg
Heles Label Type Attack.png
Label Race Erune.png
Label Weapon Spear.png
8.0
  • Role: Attacker
  • 2 strong nukes.
  • Increased damage against foes in Overdrive.
  • Her 2nd skill allows quick accumulation of Charge Attack gauge.
  • Guaranteed triple attacks for 3 turns out of 8.
  • Outmatched by other fire attackers.
Npc m 3040208000 01.jpg
Heles Label Type Attack.png
Label Race Erune.png
Label Weapon Spear.png
9.5
  • Role: Attacker
  • Status Reckoning Day.pngReckoning DayTriple attack rate is boosted / Deals bonus wind DMG for one-foe one-ally attacks (Can't be removed)
    gives her guaranteed triple attacks and bonus damage for as long as she doesn't take damage.
  • Can protect herself with rather high dodge rate (provided she has Status WindAtkUp.pngWind ATK UpWind ATK is boosted
    ) and 2-hit Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
  • Her 3rd skill's Status AttackUp.pngATK UpATK is boosted
    and Status Defiance.pngDefianceATK is boosted for foes in Overdrive
    can turn whole party into powerful overdrive assassins but it's on very long cooldown.
  • When affected by Status WindAtkUp.pngWind ATK UpWind ATK is boosted
    , which she can provide to herself, her attack power as well as Charge Attack specs are boosted.
  • Doesn't need support from other characters to become a very effective attacker.
Npc m 3040148000 01.jpg
Ilsa Label Type Attack.png
Label Race Erune.png
Label Weapon Gun.png Label Weapon Bow.png
8.5
  • Role: Attacker/Debuffer
  • Inflicts Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    and Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.

    Local status effect
  • 20,000 plain damage on normal attacks
  • Extremely powerful nuke under correct conditions
Npc m 3040177000 01.jpg
Ilsa Label Type Attack.png
Label Race Erune.png
Label Weapon Bow.png Label Weapon Gun.png
9.0
  • Role: Attacker/Support/Debuffer
  • She deals a lot of damage thanks to Ability Future Nova.png  Future Nova500% Fire damage to all foes (Damage cap: 550,000).
    Inflict 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

    Strength: 10% (Max: 40%)
    Base Accuracy: 95%
    Duration: 180 seconds
    (Max: 40%).
    (Gain Status HVAP Round.pngHVAP RoundBlasts an HVAP Round at end of turn while in effect (Can't be removed)

    Duration: 3 turns
    , blasting an HVAP Round at the end of each turn for 3 turns)
    which gets recasted for multiple turns.
    • Each cast also inflicts 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

      Strength: 10%
      which stacks up to 40%.
  • When paired with characters or classes that have red-bordered skills, she provides a practically permanent 3% Status FireAtkUp.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)

    Strength: 3%
    which stacks up to 30%
  • She can inflict Status Paralyzed 2.pngParalyzedCan't attack

    Local status effect
    and Status Accuracy Lowered 3.pngAccuracy LoweredAttacks and special attacks have a chance to miss

    Local status effect
    which help in mitigating damage taken by the party.
Npc m 3040015000 01.jpg
Io Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
9.0
  • Role: Attacker/Buffer
  • 30% Status WindResUp.pngCut to Wind DMGWind DMG is cut

    Strength: 30%
    Wind Damage Cut.
    that stacks with Phalanx that lets you reach 100% DMG Cut.
  • Her nuke easily caps thanks to her 3rd skill.
  • Gives your party survivability in longer fights.
Npc m 3040100000 01.jpg
Izmir Label Type Attack.png
Label Race Draph.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Support
  • High personal damage via self-buffs
  • Can deal massive damage even with underdeveloped grids
  • Provides large party Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
  • 20% Seraphic modifier against Fire enemies
  • Seraphic modifier does not stack with Wand of Gabriel
Npc m 3040126000 01.jpg
Izmir Label Type Attack.png
Label Race Draph.png
Label Weapon Sabre.png
9.0
  • Role: Attacker
  • 15% ATK to all allies by simply being in the frontline.
  • Relies on Charge Attacks for damage.
  • Requires healing/defense support due to her low durability.
  • Rating rises to 9.5 when used with a high-HP Varuna weapon grid.
Npc m 3030205000 01.jpg
Izuminokami Kanesada Label Type Attack.png
Label Race Unknown.png
Label Weapon Katana.png
7.5
  • Role: Attacker/Debuffer
  • Excellent for short battles.
  • Good damage output overall.
  • Inflicts Status FireResDown.png10% Fire DEF DownDEF is lowered for fire DMG

    Strength: 10%
    .
Jamil (Dark) iconA.jpg
Jamil Label Type Attack.png
Label Race Human.png
Label Weapon Dagger.png
7.5
Npc m 3040080000 01.jpg
Jeanne d'Arc Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.5
  • Role: Attacker/Support/Debuffer
  • Can easily reach very high damage output in Enmity grids due to her passive Enmity and self-buffs.
  • Inflicts Status DefenseDown.png30% DEF DownDEF is lowered

    Strength: 30%
    Single-sided
    , stacking with Ability Miserable.png Miserable MistInflict
    Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Dual-sided
    and
    Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Dual-sided
    on all enemies.
    .
  • 5-turn Status Invulnerable.pngInvulnerableCan withstand lethal DMG (Leaves 1 HP)
    allows her to remain at low HP to maximize Enmity with no risks.
  • Very strong frontline choice.
Npc m 3030022000 01.jpg
Jin Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • Can build Charge bar quickly.
  • Buffs his own ATK at the cost of DEF.
Npc m 3030086000 01.jpg
Jin Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png
7.0
Npc m 3030253000 01.jpg
Juri Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
8.5
  • Role: Attacker
  • Unique mechanic through Status Imperial Soldiers 1.pngImperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    .
  • Guaranteed TA and increased damage with 2 stacks of Status Imperial Soldiers 1.pngImperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    .
  • Loses value substantially with each stack of Status Imperial Soldiers 1.pngImperial SoldiersNumber of attacks and boost to C.A. DMG change based on number of Imperial Soldiers
    lost.
  • Status DefenseDown.png20% DEF DownDEF is lowered

    Strength: 20%
  • Very consistent if you can keep him from taking damage. Conversely, very underwhelming when he gets hit.
Npc m 3030125000 01.jpg
Karin Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.0
Npc m 3040197000 01.jpg
Kumbhira Label Type Attack.png
Label Race Draph.png
Label Weapon Spear.png Label Weapon Axe.png
9.5
Npc m 3030055000 01.jpg
Ladiva Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
7.0
Npc m 3030109000 01.jpg
Ladiva Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
7.0
Npc m 3040023000 01.jpg
Lancelot Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Dagger.png
9.0
  • Role: Attacker/Debuffer
  • High damage via powerful nukes and self-buffs
  • Inflicts Status AttackDown.png15% ATK DownATK is lowered

    Strength: 15%
    Single-sided
    and Status DefenseDown.png15% DEF DownDEF is lowered

    Strength: 15%
    Single-sided
    (stacks with Miserable Mist)
  • 5-turn Status Bonus Damage.pngBonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
    and guaranteed mutli-attacks
Npc m 3030108000 01.jpg
Lancelot Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Dagger.png
6.5
  • Roll: Attacker/Debuffer
  • Support Skill give him a boost for being paired with Vane.
  • Synergy with Supplemental Damage through Southern Cross.
Npc m 3040140000 01.jpg
Lancelot Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Dagger.png
9.0
  • Role: Attacker/Debuffer/Support
  • Gives the party DA/TA and Status Bonus Damage.pngBonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    .
  • Has two powerful nukes: one of which applies a rare Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

    Strength: 10% (Max: 20%)
    Duration: 180 seconds
    that stacks with all other normal debuffs.
  • Charge Attack applies Status Bonus Damage.png20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks

    Strength: 20%
    Duration: 5 turns
    to self, giving effectively infinite uptime on self echoes and activation of his passive.
  • Increased Charge Attack Damage and Charge Attack Damage Cap while under Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
    effect.
  • Passive 20% increased damage against Earth enemies.
  • Rating rises to 9.5 if used with an Ultima Sword and Strife Key.
Npc m 3040191000 01.jpg
Lancelot and Vane Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Spear.png
9.0
  • Role: Attacker/Debuffer
  • Guaranteed multiattack
  • Becomes significantly stronger after 3 turns, when Uberuption is able to be cast.
  • Strongest in medium/long battles
Npc m 3030241000 01.jpg
Leona Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
7.5
  • Role: Attacker
  • Status Gravity.pngGravitySpecial attack max charge turn is extended
  • 100% TA on a 3/6 uptime, at the cost of 100% Charge bar.
  • Self-synergy between Support Skills. Takes a little while to get going.
Npc m 3040142000 01.jpg
Levi Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.0
  • Role: Attacker
  • Guaranteed triple attacks, as long as he has Status Blade 1.pngBladeUses 1 Blade per attack (Can't be removed)
    , help him accumulate charge bar.
  • Status Defiance.pngRiesenjagdATK is boosted
    is a 100% ATK boost that also increases his CA DMG Cap by 50%.
  • Can lower efficiency of foe's attacks with Status Blind.pngBlindedAttacks have a slight chance to miss
    .
  • Has high dodge rate but is very fragile.
  • After using Status Defiance.pngRiesenjagdATK is boosted
    practically useless until his Status Blade 1.pngBladeUses 1 Blade per attack (Can't be removed)
    are restored as he cannot attack at all without them.
  • His rating raises to 9.5 in short fights.
Npc m 3040165000 01.jpg
Lobelia Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png Label Weapon Melee.png
Npc m 3020031000 01.jpg
Lowain Label Type Attack.png
Label Race Erune.png
Label Weapon Dagger.png
5.5
  • Role: Attacker
  • Surprisingly strong buff with excellent uptime if the rest of the team is female.
Npc m 3020041000 01.jpg
Lowain Label Type Attack.png
Label Race Erune.png
Label Weapon Dagger.png
5.0
Npc m 3030033000 01.jpg
Lucius Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • One of very few characters that can inflict Status Death.pngLethal HitInstant death for the victim.
    .
  • All his skills have low damage cap, lowering his performance in more developed grids.
Npc m 3030171000 01.jpg
Lucius Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • Three nukes, with one being an all-enemy Blind.
  • Suited for long fights with his support skill and second skill.
  • Requires Status Burned.pngBurnedHP is lowered on every turn
    for maximum effectiveness, but cannot inflict it himself.
  • Charge Attack's Status DefenseDown.pngDEF DownDEF is lowered
    is trumped by summoning Summon s 2040034000.jpg Colossus Omega.
  • Designed to synergize with his sister Teena.
Npc m 3030185000 01.jpg
Ludmila Label Type Attack.png
Label Race Harvin.png
Label Weapon Gun.png
5.0
  • Role: Attacker/Debuffer
  • Her Status DefenseDown.png10% DEF DownDEF is lowered

    Strength: 10%
    stacks with Miserable Mist.
  • Can reach high damage output for normal attacks thanks to her support skill and Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
    ...
  • ...if she won't miss.
  • Can increase normal attacks' hit accuracy with her skill but not without downtime.
  • Random effect of Charge Attack can debuff her or even hurt other allies.
  • Difficult to manage and hard to fit into any party.
Npc m 3030093000 01.jpg
Malinda Label Type Attack.png
Label Race Unknown.png
Label Weapon Melee.png
Npc m 3030045000 01.jpg
Mariah Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
6.5
  • Role: Attacker
  • Three offensive skills, but long cooldowns.
Npc m 3040123000 01.jpg
Medusa Label Type Attack.png
Label Race Primal.png
Label Weapon Melee.png
8.0
Npc m 3040102000 01.jpg
Melissabelle Label Type Attack.png
Label Race Harvin.png
Label Weapon Sabre.png
9.0
  • Role: Attacker
  • Her skills require a few casts (five for Right Hairsaber and four for Left Hairsaber) to reach maximum damage output.
  • With her Charge Attack lowering her skill cooldowns by 2 turns and a passive that has a chance to lower them another turn, it is possible for her skills to reach the hit cap much earlier than normal.
  • Her first skill fills her charge bar but is on a very long cooldown and costs 20% of her maximum HP. Without a way to keep her from taking damage, it may do more harm than good to use it.
  • Relatively low damage output that gets outshined by other Wind attackers.
Npc m 3040022000 01.jpg
Melleau Label Type Attack.png
Label Race Erune.png
Label Weapon Spear.png Label Weapon Axe.png
8.0
  • Role: Attacker
  • Has self-Status Veil.pngVeilDebuffs will be nullified (1 time)

    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    to ward off status effects.
  • Her nuke and two turns of 100% Status TripleUp.pngTA UpTriple attack rate is boosted
    generate lots of charge bar.
  • Only has 30% Status AttackUp.pngATK UpATK is boosted
    for a reliable damage buff.
  • Generally overshadowed by Earth's other attacker options.
Npc m 3040072000 01.jpg
Metera Label Type Attack.png
Label Race Erune.png
Label Weapon Bow.png
9.0
  • Role: Attacker/Debuffer
  • Has high damage output due to her Status Bonus Damage.png80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks

    Strength: 80%
    having high uptime.
  • Can provide Status Charm.pngCharmedAttacks are slightly limited
    and Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    which can help the party survive by avoiding dangerous charge attacks.
  • Has 3 damage skills that help with dealing damage early on.
  • Needs to sacrifice a turn off of her Status Bonus Damage.png80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks

    Strength: 80%
    to add Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    to Ability FMetera 2.png  Adorned Remittance200% Fire damage to a foe.
    Inflict Status Charm.pngCharmedAttacks are slightly limited

    Strength: 35%
    Duration: 180 seconds
    (Damage cap: ~270,000).
    Use Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
    :
    Also inflict Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    .
    At level 75:
    Effect enhanced.
    or remove the debuffs from her Ability FMetera 3.png  Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
    Self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

    Strength: 20%
    Duration: 5 turns
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)

    Duration: 5 turns
    .
    Use Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
    :
    Don't self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

    Strength: 20%
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    .
    .
  • Rating rises to 9.5 if she can be provided with multi-attack rate boosts to make full use of her Status Bonus Damage.png80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks

    Strength: 80%
    .
Npc m 3030227000 01.jpg
Mikasa Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
8.0
  • Role: Attacker
  • High attack power with Status Blade 1.pngBladeUses 1 Blade per attack (Can't be removed)
    stacks due to guaranteed triple attacks.
  • Generates charge bar quickly along with high Charge Attack damage
  • Her natural dodge rate is useful, but has extremely low DEF.
  • Excellent attacker for an SR character.
Npc m 3030070000 01.jpg
Miku Maekawa Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.5
Npc m 3030080000 01.jpg
Milla Maxwell Label Type Attack.png
Label Race Unknown.png
Label Weapon Sabre.png
6.5
Npc m 3030220000 01.jpg
Mimlemel and Pun-Kin Label Type Attack.png
Label Race Harvin.png
Label Weapon Harp.png Label Weapon Melee.png
7.5
Npc m 3030166000 01.jpg
Mimlemel and Stumpeye Label Type Attack.png
Label Race Harvin.png
Label Weapon Melee.png
7.5
  • Role: Attacker
  • High damage based around Status Burned.pngOverheatedHP is lowered on every turn
    stacks.
  • Managing damage from Status Burned.pngOverheatedHP is lowered on every turn
    is difficult.
Npc m 3030224000 01.jpg
Mirin Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png
8.5
Npc m 3030265000 01.jpg
Mirin Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png
8.0
Npc m 3030174000 01.jpg
Nakoruru Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png
6.5
  • Role: Attacker/Debuffer
  • Good damage dealer for early-game.
  • Loses effectiveness once she hits her skill damage caps.
  • Rage mechanic is gimmicky.
  • Rating rises to 7.0-7.5 for beginners.
Npc m 3040063000 01.jpg
Narmaya Label Type Attack.png
Label Race Draph.png
Label Weapon Katana.png
9.5
  • Role: Attacker/Support/Debuffer
  • Very high damage output from Status Butterfly.pngButterfly EffectDeals bonus superior element DMG for one-foe one-ally attacks
    's bonus damage, Status Defiance.pngDefianceATK is boosted for foes in Overdrive
    , and Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
    .
  • Fragile due to low HP and self-inflicted Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    , and skills may be complicated for beginners.
  • Dependent on external multiattack, though this is somewhat alleviated by gaining a 3-turn Status DoubleUp.pngGuaranteed DAGuaranteed Double Attack regardless of Double Attack Lowered debuffs
    at level 95.
  • With the right setup, she is one of the strongest Dark attackers.
Npc m 3040089000 01.jpg
Narmaya Label Type Attack.png
Label Race Draph.png
Label Weapon Katana.png
9.0
  • Role: Attacker
  • Powerful Break assassin with strong self-buffs, but low defense.
  • Excellent damage even outside of Break mode.
  • Slow build up; requires enough turns to improve her skill effectiveness and power.
  • Difficult for beginners if they don't have other characters to protect/support Narmaya.
  • Rating rises to 9.5 if she is used with a fully-built Varuna weapon grid.
Npc m 3030235000 01.jpg
Narmaya Label Type Attack.png
Label Race Draph.png
Label Weapon Katana.png
6.0
Npc m 3040085000 01.jpg
Nemone Label Type Attack.png
Label Race Erune.png
Label Weapon Axe.png Label Weapon Spear.png
8.5
  • Role: Attacker
Npc m 3040003000 01.jpg
Nezahualpilli Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
9.0
  • Role: Attacker
  • Massive burst potential during Break mode with his self buffs.
  • Self-inflicts Status DefenseDown.pngDEF DownDEF is lowered
    which is a huge liability until level 100.
  • At level 100, becomes a stable DPS machine instead of a glass cannon.
  • Only team utility (+3% Triple Attack rate) is gained at level 95.
Npc m 3030237000 01.jpg
Nezahualpilli Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
8.5
Npc m 3040133000 01.jpg
Nina Drango Label Type Attack.png
Label Race Unknown.png
Label Weapon Melee.png
7.5
  • Role: Attacker
  • Enormous damage when in dragon form.
  • Strong but RNG-dependent nuke.
  • Her nuke doesn't have 100% chance of being successful even under Status DebuffSuccessUp.pngSkill Precision BoostedSkill accuracy is boosted

    Strength: 20%
    Duration: 3 turns
    .
  • Needs very specific party to unleash full potential.
Npc m 3040050000 01.jpg
Percival Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.5
  • Role: Attacker/Debuffer
  • One of the only characters that can inflict the Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    debuff which makes bosses easier.
  • Easy to play; high damage output is obtainable even for beginners.
  • Narrow utility, but his damage output is reason enough to use him regardless.
Npc m 3030168000 01.jpg
Percival Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
  • Role: Attacker
  • Easy high damage for early-game players with Status DoubleUp.pngDA UpDouble attack rate is boosted
    and Status Strength.pngStrengthATK is greatly boosted as HP is raised
    self-buffs.
  • Lacks the Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    utility that his SSR version has. Only provides damage.
Npc m 3030190000 01.jpg
Predator Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
8.0
Npc m 3020070000 01.jpg
Randall Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
5.5
  • Role: Attacker
  • Kick it Up boosts CA damage.
  • DA support through Charge Attacks and Support Skill.
Npc m 3030234000 01.jpg
Randall Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.0
Npc m 3030162000 01.jpg
Ranko Kanzaki Label Type Attack.png
Label Race Human.png
Label Weapon Staff.png
7.0
Npc m 3030126000 01.jpg
Rashid Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.0
  • Role: Debuffer
  • Limited availability due to being a collaboration character.
  • Has the unique ability to inflict Status EarthAtkDown.pngEarth ATK DownEarth ATK is lowered
    .
  • Also capable of inflicting AoE Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    with 5 EX Gauge stacks.
  • Multiattack rate is quite nice if V-Trigger can be maintained.
  • EX Gauge can be difficult to manage and slows his kit down.
Npc m 3030208000 01.jpg
Reinhardtzar Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
6.5
Npc m 3030088000 01.jpg
Rika Jougasaki Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
7.0
Npc m 3030041000 01.jpg
Rin Shibuya Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
7.0
Npc m 3040155000 01.jpg
Robomi Label Type Attack.png
Label Race Unknown.png
Label Weapon Gun.png
9.5
Npc m 3020000000 01.jpg
Ryan Label Type Attack.png
Label Race Human.png
Label Weapon Axe.png
4.5
Npc m 3030119000 01.jpg
Ryan Label Type Attack.png
Label Race Human.png
Label Weapon Axe.png
6.5
  • Role: Attacker
  • Buffs ATK at the cost of DEF.
  • Sister's Letter is often not enough to balance the increased damage he takes.
Npc m 3030104000 01.jpg
Ryu Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
6.5
  • Role: Attacker
  • Triple AoE nukes are great for trash clearing.
  • Can inflict Status Stun.pngStun, but takes a long time to apply it solo.
  • No utility, only damage.
Npc m 3040122000 01.jpg
Scathacha Label Type Attack.png
Label Race Erune.png
Label Weapon Melee.png
9.0
  • Role: Attacker
  • Kit shines with enmity builds and damage cap raises.
  • After 5★ uncap Power Seeker becomes consistent high-damage option from being reset after Charge Attacks.
  • Synergizes extremely well with any Wind ATK Up option from self, other characters, or Carbuncles.
  • Dragon's Heart can keep low-health allies or self alive in a pinch.
  • Needs assistance to stay alive at low health or to keep casting shields.
  • Either needs to take damage or reduce health over several turns to build momentum.
Npc m 3030127000 01.jpg
Sen Label Type Attack.png
Label Race Erune.png
Label Weapon Melee.png
7.0
  • Role: Attacker
  • High but limited damage output due to high cooldowns and charging time.
  • Her support skill works well in combination with skills, characters and weapons that provide chance and damage buffs to counter.
Npc m 3030169000 01.jpg
Sen Label Type Attack.png
Label Race Erune.png
Label Weapon Melee.png
7.5
Npc m 3040204000 01.jpg
Sen Label Type Attack.png
Label Race Erune.png
Label Weapon Melee.png
9.0
Npc m 3040036000 01.jpg
Seofon Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
Npc m 3040035000 01.jpg
Seox Label Type Attack.png
Label Race Erune.png
Label Weapon Melee.png
Npc m 3040013000 01.jpg
Seruel Label Type Attack.png
Label Race Erune.png
Label Weapon Sabre.png
9.5
  • Role: Attacker/Support
  • One of the few sources of Status Veil.pngVeilDebuffs will be nullified (1 time)

    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    in Light (where Veil is especially important)
  • Support EMP skill provides up to 30% permanent Unique ATK
  • High, consistent damage and party charge boost at 5★ uncap
Npc m 3030118000 01.jpg
Sevilbarra Label Type Attack.png
Label Race Harvin.png
Label Weapon Katana.png
8.5
Npc m 3030258000 01.jpg
Sevilbarra Label Type Attack.png
Label Race Harvin.png
Label Weapon Katana.png
8.0
Npc m 3040196000 01.jpg
Shiva Label Type Attack.png
Label Race Primal.png
Label Weapon Spear.png Label Weapon Staff.png
10
  • Role: Attacker / Buffer / Debuffer
  • Has numerous means of increasing both ATK and Damage Cap for himself and the party as well as to increase his own TA rate.
  • Helps the party survive by reducing the damage taken by 20%
  • Provides a unique and permanent Status AttackDown.png10% ATK DownATK is lowered

    Strength: 10%
    and Status DefenseDown.png10% DEF DownDEF is lowered

    Strength: 10%
    with high accuracy.
  • Can deal extremely strong charge attacks but has a 35% slower charge bar generation speed.
  • Has Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    and Status Counter DodgeDMG.pngCounters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG

    Counter attacks grant 5% charge bar per hit.
    for 2 turns which are useful for maximizing his damage output and generating charge bar.
    • Also has Status WindResUp.png20% Wind DMG LoweredWind DMG is lowered

      Strength: 20%
      Duration: 2 turns
      Wind DEF Up. Not a Damage Cut.
      Reduces Wind damage taken on a multiplier
      separate from Damage Cuts.
      which helps him survive against wind foes.
Npc m 3040128000 01.jpg
Siegfried Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Katana.png
9.0
Npc m 3030106000 01.jpg
Sig Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png Label Weapon Spear.png
7.0
  • Role: Attacker/Support
  • Bonus damage against foes in Overdrive.
  • Can provide bonus elemental damage, stacking with Ability Rage.png RageAll parties gain
    Status AttackUp.pngATK UpATK is boosted

    Strength: Small
    Duration: 3 turns
    .
    effects.
Sig (Event) iconA.jpg
Sig Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
6.0
  • Role: Attacker/Support/Debuffer
  • Medium Status DoubleUp.pngDA UpDouble attack rate is boosted
    for all allies.
  • Inflicts Status AttackDown.png15% ATK DownATK is lowered

    Strength: 15%
Npc m 3040049000 01.jpg
Silva Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
9.5
  • Role: Attacker
  • Pure attacker; is able to hit up to ~2.5 million Charge Attack damage in combination with her Status Defiance.pngC.A. DMG UpCharge attack DMG is boosted
    and Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
    abilities. Character EMP can bump this to nearly 3 million.
  • Easy character to play and manage.
  • Excellent as a sub member after a main party member has been KO'd with her 100% charge bar ability.
  • Overly reliant on charge attacks and no multi-attack self-buffs.
Npc m 3040187000 01.jpg
Silva Label Type Attack.png
Label Race Human.png
Label Weapon Gun.png
9.0
Npc m 3030263000 01.jpg
Skull Label Type Attack.png
Label Race Harvin.png
Label Weapon Gun.png Label Weapon Melee.png
8.0
Npc m 3030112000 01.jpg
Skull Label Type Attack.png
Label Race Harvin.png
Label Weapon Gun.png
6.5
  • Role: Attacker
  • Crazy Blitz boosts damage to foes in overdrive, but will very likely die immediately afterwards.
Npc m 3030082000 01.jpg
Sophie Label Type Attack.png
Label Race Unknown.png
Label Weapon Melee.png
6.5
Npc m 3030020000 01.jpg
Soriz Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.5
  • Role: Attacker
  • Stacking Attack buff and potential counters lets him put out large amounts of damage.
  • Two Double Attack buffs
  • Has no real utility since his counter lacks Hostility Up.
Npc m 3040170000 01.jpg
Soriz Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
8.5
Npc m 3020071000 01.jpg
Spinnah Label Type Attack.png
Label Race Human.png
Label Weapon Dagger.png
6.5
  • Role: Attacker
  • Potentially able to perform two attacks indefinitely.
  • Can reduce max health to greatly increase DA/TA rates.
  • Benefits from having outside TA sources to avoid using second skill.
Npc m 3030136000 01.jpg
Stahn Aileron Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
6.5
Npc m 3020019000 01.jpg
Stan Label Type Attack.png
Label Race Erune.png
Label Weapon Sabre.png
4.5
  • Role: Attacker
  • Can put out a decent burst of damage during Overdrive every 5 turns
Npc m 3040115000 01.jpg
Sturm Label Type Attack.png
Label Race Draph.png
Label Weapon Sabre.png
9.5
  • Role: Attacker/Debuffer
  • After Charge attack her nuke hits twice for a total of up to 1.4m damage.
  • Doesn't need support from other characters.
  • Useful even for player with weaker grids and/or no multiattack buffs.
  • Her damage ramps up even faster in enmity grids.
Npc m 3030167000 01.jpg
Tanya Label Type Attack.png
Label Race Human.png
Label Weapon Dagger.png
7.0
Npc m 3030097000 01.jpg
Teru Tendo Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
6.0
Npc m 3040149000 01.jpg
Therese Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.5
  • Role: Attacker
  • Turn one Status Bonus Damage.png80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks

    Strength: 80%
    and guaranteed triple attack that doesn't drain charge bar.
  • Status AggroUpArrow.pngHostility UpMore likely to be attacked
    combined with Status Dodge.pngDodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
    allows her to redirect a lot of damage onto her.
  • With proper skill usage she can have a multiattack buff for a long time.
  • Not suitable for long fights due to Status Max HP Down Stack.png10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)

    Strength: 10%
    Duration: Indefinite
    Can't be removed
    .
Npc m 3040032000 01.jpg
Threo Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png Label Weapon Sabre.png
Npc m 3040180000 01.jpg
Tsubasa Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
9.0
  • Role: Support
  • Provides team 30% uptime for Status DoubleUp.pngDA UpDouble attack rate is boosted

    Duration: 2 turns
    and Status TripleUp.png20% TA UpTriple attack rate is boosted

    Strength: 20%
    Duration: 2 turns
  • Can provide consistent Status FireAtkUp.png25% Fire ATK UpFire ATK is boosted

    Strength: 25%
    Duration: 3.5 turns
    Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    with Charge Attacks as long as another source of DA/TA is available
  • Can spam Charge Attacks quickly to act as a team battery for Charge Bar
  • Provides Status Uplift.png30% Charge BoostInstantly boosts Charge Bar 30%

    Strength: 30%
    , Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)

    Strength: 30%
    Duration: Indefinite / Until used
    , and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)

    Strength: 10%
    Duration: Indefinite / Until used
    to the team when Fistfight City is used successfully.
  • Can do well in both short or long battles
  • Although he doesn't particularly excel, he is a well-rounded support with an easy-to-use kit
Npc m 3030238000 01.jpg
Tōru Amuro Label Type Attack.png
Label Race Human.png
Label Weapon Melee.png
7.0
Npc m 3040147000 01.jpg
Vajra Label Type Attack.png
Label Race Erune.png
Label Weapon Katana.png
10
  • Role: Attacker/Support/Debuffer
  • Inflicts Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
    and Status DebuffResDown.pngDebuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
  • Provides long duration party buffs upon Charge Attack
  • Can attack twice each turn with followup nuke via third skill
  • 200% Charge Bar limit, particularly strong with Bonito
Npc m 3020037000 01.jpg
Vanzza Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
4.5
Npc m 3030243000 01.jpg
Vanzza Label Type Attack.png
Label Race Draph.png
Label Weapon Melee.png
7.0
  • Role: Attacker/Debuffer
  • Fighter's Reprieve combined with his Charge Attacks make him fairly self-sufficient.
  • Tonfa Kick can reach a DMG cap of ~1.1 million at 10 Status Chakra Control 1.pngChakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
    stacks.
  • Can take a while to build up Status Chakra Control 1.pngChakra ControlTonfa Kick's DMG and DMG cap are boosted (Can't be removed)
    stacks.
Npc m 3040029000 01.jpg
Vaseraga Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
9.0
  • Role: Attacker
  • High damage output with his damage skills and strong self-buffs.
  • Increased DEF at low HP allows him to survive in Enmity teams.
  • Reliance on external multiattack sources and poor Ultima synergy leaves him outclassed by other Dark attackers.
Npc m 3040146000 01.jpg
Vaseraga Label Type Attack.png
Label Race Draph.png
Label Weapon Axe.png
9.0
  • Role: Attacker/Support/Tank
  • Very high damage output and durability via first ability
  • Can defend more vulnerable allies via Hostility Up
  • Party Status Uplift.pngCharge BoostInstantly boosts Charge Bar
  • Powerful enmity-based nuke with additional damage after charge attack
Npc m 3040094000 01.jpg
Veight Label Type Attack.png
Label Race Unknown.png
Label Weapon Dagger.png
9.0
  • Role: Attacker/Support
  • Has exceptional attack power and high dodge rate while under Status VeightAwaken 2.pngAwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening
    .
  • Can grant Status Defiance.png20% C.A. DMG UpCharge attack DMG is boosted

    Strength: 20%
    Duration: 8 turns
    to all allies for 8 turns, but requires adding a charge diamond to a foe.
  • Losing Status VeightAwaken 2.pngAwakeningATK, DEF, multiattack rate, critical hit rate, dodge rate, and hostility are boosted from awakening
    is extremely punishing, and maintaining it requires careful team composition and some luck.
Npc m 3030019000 01.jpg
Vira Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
6.0
  • Role: Attacker
  • Heavy single turn burst if she casts all of her skills.
  • Gains bonus stats by having Katalina in the back row.
  • Lacks the utility of her SSR forms, only having a minor Attack DOWN.
Npc m 3040043000 01.jpg
Vira Label Type Attack.png
Label Race Human.png
Label Weapon Sabre.png
9.0
  • Role: Attacker/Support/Debuffer
  • Good damage output with 2-turn guaranteed Status TripleUp.pngTA UpTriple attack rate is boosted
    and bonus Light damage while transformed.
  • Inflicts Status AttackDown.png15% ATK DownATK is lowered

    Strength: 15%
    and Status DefenseDown.png15% DEF DownDEF is lowered

    Strength: 15%
    , stacking with Ability Miserable.png Miserable MistInflict
    Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Dual-sided
    and
    Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Dual-sided
    on all enemies.
    .
  • Party-wide Status Veil.pngVeilDebuffs will be nullified (1 time)

    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    makes her useful against bosses that apply harsh debuffs.
Npc m 3040211000 01.jpg
Vira Label Type Attack.png
Label Race Human.png
Label Weapon Harp.png Label Weapon Melee.png
9.0
  • Role:Attacker/Debuffer
  • Has 1.6 million nuke also grants her Status Plan B.pngPlan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)

    Level 55: Boost to debuff resistance
    , significantly increasing her stats and effects of her other skills, but it can be used only after 3 turns and will knock out Vira after 5 turns since activation.
  • Can inflict local Status DEF Down 3.pngDEF DownDEF is lowered

    Local status effect
    and Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.

    Local status effect
    on all foes. DEF down can reach the 50% cap on its own if Vira has Status Plan B.pngPlan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)

    Level 55: Boost to debuff resistance
    .
  • Her 3rd skill, which increases her multiattack rate, will be reactivated on Charge Attack, making it rather easy to CA often. If Status Plan B.pngPlan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)

    Level 55: Boost to debuff resistance
    is active, she also gains Status Bonus Damage.pngBonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    .
  • She's a selfish attacker that doesn't require outside assistance for reaching maximum performance but she's only great in fights lasting 8 turns or less.
Npc m 3040174000 01.jpg
Wulf and Renie Label Type Attack.png
Label Race Unknown.png
Label Weapon Melee.png Label Weapon Gun.png
9.5
  • Role: Attacker
  • High damage with 30% unique ATK and guaranteed TA from Support Skills, with Status Renie's Tears.pngRenie's TearsATK is boosted / DEF is boosted / Deals bonus dark DMG / DMG is slightly boosted for critical hits / Chance of lowering DMG taken (Can't be removed)
    further increasing damage output for 4 turns.
  • Increased hostility can help draw attacks away from allies, and self-healing together with dodge buffs can help with survivability.
  • The drawback at 5 Status Lone Wolf Scar 5.pngLone Wolf ScarMore likely to be attacked / Can't attack and will take hit to DEF when Lone Wolf Scars reaches 5 (Can't be removed)
    stacks can be easily worked around.
  • Self-sufficient and can fit on almost any team, but benefits greatly from Charge Bar gain buffs.
Npc m 3040064000 01.jpg
Yodarha Label Type Attack.png
Label Race Harvin.png
Label Weapon Sabre.png Label Weapon Katana.png
9.0
  • Role: Attacker
  • Can deal 999,999 damage at Lvl 1 at the cost of being a glass cannon.
  • The King of early game; trivializes early game grinding and story quests.
  • Low shroud count and defense penalty with no shrouds makes him difficult to keep alive in prolonged battles.
  • A solid character choice for new players buying a Beginner's Draw Set.
Npc m 3030081000 01.jpg
Yuri Lowell Label Type Attack.png
Label Race Human.png
Label Weapon Katana.png
6.5
Npc m 3020017000 01.jpg
Zehek Label Type Attack.png
Label Race Human.png
Label Weapon Dagger.png
4.5
Npc m 3040028000 01.jpg
Zeta Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
8.5
  • Role: Attacker
  • High damage output against enemies in Break mode. (a.k.a. Break assassin)
  • Outside of Break mode, her damage is mediocre.
  • Overall kit is quite lacking.
Npc m 3040112000 01.jpg
Zeta Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
9.0
  • Role: Attacker/Support/Debuffer
  • High damage output from bonus damage against Status Burned.pngBurnedHP is lowered on every turn
    foes and 3-turn Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
    .
  • Inflicts Status DarkResDown.png15% Dark DEF DownDEF is lowered for dark DMG

    Strength: 15%
    .
  • Decent defensive support with Status LightResUp.png20% Light DMG LoweredLight DMG is lowered

    Strength: 20%
    Light DEF Up. Not a Damage Cut.
    Reduces Light damage taken on a multiplier
    separate from Damage Cuts.
    .
Npc m 3030231000 01.jpg
Zeta Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
8.0
Npc m 3040056000 01.jpg
Zeta Label Type Attack.png
Label Race Human.png
Label Weapon Spear.png
9.0