Basic Grids

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As a beginner, the quickest way to increase your power is to improve your weapon and summon grid. Fortunately, every element has farmable/free-to-play options which perform respectably (even compared to more exclusive builds) and can ultimately tackle any content in the game.

Listed below are the basic grids for each element as well as general notes on early-game progression.

Notes[edit | edit source]

Grids[edit | edit source]

  • The grids below contain only farmable and accessible (non-Premium Draw, non-Event, non-High-Level) options, and are not meant to be competitive with fully optimized late-game grids (with exception to Xeno Weapons).
  • Each grid lists only nine weapons. The tenth (your mainhand) will depend on the classes you wish to play and the weapons you've acquired.
  • You can purchase 4 Omega SSR weapons each month (except Luminiera Sword Omega) with Renown Pendants, which are primarily farmed from Normal and Hard Raids. As you need to do these raids anyway, it is recommended to do them all every day and take advantage of the SR and R bonus pendants where possible.
  • It is strongly recommended to prioritize pendants on Light and Dark weapons due to the low drop rate of its best weapons. Since they also contain the most difficult bosses, it is often smoother to build one of the four main elements (Wind, Earth, Water, and Fire) before expanding to Light and Dark.
  • Revenant Weapons are subpar as grid weapons, but can work as filler. They're noteworthy as mainhands since you can change them to whatever element you need, and in particular an element-changed Four-Sky Blade Sterling square.jpg Four-Sky Blade is fantastic as a mainhand due to its charge attack effects.
  • Bahamut Weapons are very powerful, but require Rank 50 to acquire at all and Rank 80 to acquire reliably. The weapon you will want to choose depends on the race(s) of your characters. What Makes the Sky Blue provides you a free Bahamut Nova Weapon of your choice, which can drastically save your time to farm it.
  • Seraphic Weapons are very powerful when fighting under elemental advantage and their base forms are easy to acquire.
  • Side Stories provide weapons which can be used either as temporary mainhands or filler. More recent Side Stories also provide EX weapons that are fortunately easy to acquire (note maximum trade amount), and can be used as long-term filler. Proving Grounds weapons are on par with EX Side Story weapons but also provide valuable Cap Up skills past rank 101; they're good weapons to invest in long-term.
  • Xeno Weapons are the strongest EX weapons despite difficulty to obtain them and long gap between Xeno Clashes. Obtaining at least one copy is very beneficial due to their stronger skill compared to other EX weapons, and most endgame grids will use a Xeno weapon or two.
  • Sephira Weapons benefit from Omega summons and have great base stats and charge attack, but are limited in availability due to the daily expedition constraints and in long-term usefulness due to having a maximum level of 100. Keeping at least one fully-uncapped copy is recommended for use as a mainhand. They can drop from any Arcarum stages and there is no trade limit for them although Arcapoints are better spent on something else.

Filler Weapons[edit | edit source]

Filler weapons provide a stop-gap of power to more easily or efficiently farm your ideal grid. Because they are temporary, however, it's important to budget how much fodder you invest in upgrading their weapon-skills, keeping in mind that they may eventually be used as fodder themselves. Ultimately only you can weigh the opportunity cost of the fodder versus immediate power, but some recommendations are listed below:

  • Generally upgrade your weapons to their max EXP/Level as the base stats help and Weapon s 1030899000.jpg Angel Weapons are plentiful. Make sure to use Journey Drops for efficiency if you're upgrading a lot at once, as you'll eventually need more and more for weapons that are uncapped past level 100.
  • Always upgrade Rarity SR.png weapon-skills to at least SL2 (SL3 is recommended, above SL4 is not recommended).
  • Always upgrade Rarity SSR.png weapon-skills to at least SL3 (SL4 is recommended, above SL7 is not recommended).
  • Because it is often better to Reduce Premium Draw weapons than use them as fodder (but not always; research individual weapons before reducing), note that any fodder invested in their weapon-skills will likely be lost. Still, such weapons tend to make powerful fillers and are usually worth upgrading at least once or twice.
  • Filler weapons generally shouldn't be uncapped at all unless they might see continued use as a mainhand-option or the like.

Filler Summons[edit | edit source]

  • Consider using elemental boosting summons over Omega summons if your weapons' skill level isn't high enough, due to lower damage output. You can estimate your raw damage by setting a support to your party via the button above your weak point damage estimation. However, estimated damage doesn't reflect your damage accounting for a foe's defense. See Damage Formula for details.
  • Side Stories provide filler summons, but not all of them are notable. Summons with elemental boost should be prioritized due to how the game calculates the damage, but be aware of some summons' auras which penalize you before they are fully-uncapped.
  • Arcarum Summons provides unique yet powerful main aura and call effects. However, obtaining the base SR Arcarum summons is time-consuming as you're limited by a single daily expedition. Also, they cannot be uncapped normally. While their base stats are low as SRs, their main auras, sub auras and call effects can compensate for that loss in some manners.

Icon Element Wind.png Wind[edit | edit source]

Basic Grid[edit | edit source]

Fillers[edit | edit source]

Main Summons[edit | edit source]

Support Summons[edit | edit source]

  • Summon s 2040261000.jpg Grimnir: 120/140% Elem ATK. Best option and commonplace in rental lists. Call provides 10000 DMG Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 10000 DMG
    .
  • Summon s 2040297000.jpg Anat, for Love and War: 120/140% Elem ATK. Call lacks Grimnir's Shield but has Status AttackUp.pngATK UpATK is boosted
    instead.
  • Summon s 2040202000.jpg Raphael: 100/120% Elem ATK. Call provides Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    .
  • Conditional or Niche Support Summons
    • Summon s 2040326000.jpg Demonbream: 100/120% Elem ATK but requires a full set of Wind sub summons to reach those values. Call activates enmity and provides Status Jammed.pngJammedATK is greatly boosted based on how low HP is
      .
    • Summon s 2040221000.jpg Garula, Shining Hawk: 100/120% Elem ATK but requires a full set of Wind sub summons to reach those values.
    • Summon s 2040296000.jpg Hamsa 4★/110% or 3★/100% Elem ATK.
    • Summon s 2040336000.jpg Rose Queen (Summer) 4★/110% or 3★/100% Elem ATK. Alternative to Hamsa.
    • Summon s 2040177000.jpg Setekh 4★: 130% Elem ATK if 3 or more enemies are present. Niche use against Xeno Vohu Manah and Baal.

Progression[edit | edit source]

Icon Element Earth.png Earth[edit | edit source]

Basic Grid[edit | edit source]

Fillers[edit | edit source]

Main Summons[edit | edit source]

Support Summons[edit | edit source]

Progression[edit | edit source]

Icon Element Water.png Water[edit | edit source]

Basic Grid[edit | edit source]

Fillers[edit | edit source]

Main Summons[edit | edit source]

Support Summons[edit | edit source]

Progression[edit | edit source]

Icon Element Fire.png Fire[edit | edit source]

Basic Grid[edit | edit source]

Fillers[edit | edit source]

Main Summons[edit | edit source]

Support Summons[edit | edit source]

Progression[edit | edit source]

Icon Element Light.png Light[edit | edit source]

Basic Grid[edit | edit source]

Fillers[edit | edit source]

Main Summons[edit | edit source]

Support Summons[edit | edit source]

Progression[edit | edit source]

Icon Element Dark.png Dark[edit | edit source]

Basic Grid[edit | edit source]

Fillers[edit | edit source]

Main Summons[edit | edit source]

Support Summons[edit | edit source]

Progression[edit | edit source]

Then what?[edit | edit source]

See Team Building for details on more advanced weapons and summons you may have acquired; they may be able to improve your grid or even compose an alternative grid. Otherwise, the basic grids still have tremendous room for optimization: