An island where creatures serve their matron
one must prove their resolve before leaving the nest.
Bestia Island is the location for chapters 90-93, 98-100, and 129-130 of the main quest.
< Kluger Island | Bestia Island | Reiche Island >
- Beasts dwell in this primeval forest whose warm climate bears an abundance of delicious fruit. Echidna's protection has transformed the forest into a paradise for primals. She only asks that her children play nice together, lest they risk her matronly wrath.
- A clear stream offering reprieve to wary creatures. The relaxing sounds are infinitely serene, and the refreshing chill of the waters can quell any thirst. The area is known for its mysterious calming effect.
- A waterfall adorned with willowy greenery and vivid flora. As Bestia Island is considered a secluded den for beasts, it's not frequented by skydwellers. But the harmony in nature found here is the pride of the creatures who call the island home.
- Pure waters pool here from the falls of Bestia Island. With mystical natural surroundings, the very center gives a clear view of the wonders of nature. Being the perfect depth and size, as well as having adequate sunlight, the primal beast Echidna and the beasts who inhabit the island enjoy wading through the waters here.
- An obscure border of an island where discernment between man and beast is shunned.
Chapter 90: Isle of Primals - Part 2 has no battle and costs 0 AP to clear.
Chapter 90: Isle of Primals - Part 4 has no battle and costs 0 AP to clear. You will receive
Crystal ×50 after clearing it.
Chapter 129: Defying the World - Part 1 has no battle and costs 0 AP to clear.
Chapter 129: Defying the World - Part 3 has no battle and costs 0 AP to clear.
- A forest where primals roam freely. All creatures rejoice in their freedom under their mother's protection.
Chapter 91: The Matron of Beasts - Part 2 has no battle and costs 0 AP to clear.
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Akasha |
99 |
20,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Light damage to all allies.
- Akasha gains
Fires of MegiddoNullifies 'all elemental DMG cut' (Can't be removed) All-element DMG cut such as Phalanx is nullified. Element-specific DMG cut is not nullified..
|
- Changes form and removes all debuffs from self.
- Changes form and removes all debuffs from self.
|
N - Normal, OD - Overdrive, TR - Trigger |
Chapter 130: Behind the Scenes - Part 4 has no battle and costs 0 AP to clear. You will receive
Crystal ×50 after clearing it.
- The pure, all-healing waters here are disturbed by the rumble of ruin growing near.
Chapter 99: Painful Memory - Part 2 has no battle and costs 0 AP to clear.
|
Cost to Host: 80 AP |
Unlock: Reach rank 200 |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Phase 1 | Ultimate Bahamut |
200 |
140,000,000 (100%) |
◇◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Deploys the
Hour of RuinAllies can deal critical hits regardless of element Duration: IndefiniteField effect field effect.
- 5000 Wind damage to all allies.
- Gains
UpliftedCharge diamonds fill more quickly Duration: 180 seconds.
- Multi-hit, random element damage to random allies. Inflicts
Strong ArmedCan't be healed .
- Multi-hit Fire damage to random allies. Last hit deals massive Fire damage.
- TR only: Dispels all buffs from allies.
|
- Casts Hour of Ruin.
- Casts Deadly Flare.
- Move to Phase 2.
- Dispels all debuffs on self.
|
Phase 2 | Ultimate Bahamut |
200 |
105,000,000 (75%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Light damage to all allies.
- Gains
Purging LightCasts random debuff effect each turn .
- Inflicts
HalationHP bar is hidden to allies.
- Multi-hit Fire damage to random allies. Last hit deals massive Fire damage.
|
- Normal attacks now hit all allies.
- Upon entering Overdrive
- Fills all charge diamonds.
- Casts The Rage.
- Move to Phase 3.
- Dispels all debuffs on self.
|
Phase 3 | Ultimate Bahamut |
200 |
70,000,000 (50%) |
◇◇◇◇◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 4-hit multi-element1 hit of Fire, Water, Earth, Wind each damage to random allies.
- TR 50% Dispels all buffs from allies.
- Knocks out all allies.
- Also hits backline allies. Ignores
AutoreviveRecovers once from a knockout while in effect .
|
- Gains immunity to
CharmedAttacks are slightly limited , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage and ParalyzedCan't attack .
- Does not normal attack.
- 50% Trigger
- Casts Sirius.
- Casts Sirius. Resets charge diamonds.
- Move to Phase 4.
|
Phase 4 | Ultimate Bahamut |
200 |
42,000,000 (30%) |
◇◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Switches
Hour of RuinAllies can deal critical hits regardless of element Field effect to Dark HourAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 5% or lower Field effect.
- Dispels all buffs from allies.
- Dispels all debuffs on self.
- Water damage to all allies.
- Removes all buffs on allies.
- Earth damage to all allies.
- Gains
TA UpTriple attack rate is boosted .
- Inflicts
DA DownDouble attack rate is lowered and TA DownTriple attack rate is lowered .
- Skyfall Ultimus OD TR 15%
- 999,999 Dark damage to all allies.
- Gains
Ruination RayDeals 3-hit plain DMG to an ally each turn and Purging LightCasts random debuff effect each turn .
|
- Loses immunity to
ParalyzedCan't attack .
- Normal attacks now deal single-target Light/Dark damage only.
- 30% Trigger
- Casts Dark Hour. Resets charge diamonds.
- Casts Ultima Blast.
- Casts Skyfall Ultimus.
- Move to Final Phase.
- Dispels all debuffs on self.
|
Final Phase | Ultimate Bahamut |
200 |
14,000,000 (10%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Light damage to all allies.
- Gains
Purging LightCasts random debuff effect each turn .
- Inflicts
HalationHP bar is hidden .
- Cosmic Collision OD TR 10%
- Multi-hit plain damage and multi-element damage to random allies.
- Large Dark damage to all allies.
|
- Gains immunity to
ParalyzedCan't attack .
- Normal attacks now hit all allies.
- 10% Trigger
- Casts Cosmic Collision.
- Base charge diamonds change to ◇◇◇. Resets charge diamonds.
- Casts Deadly Flare.
|
N - Normal, OD - Overdrive, TR - Trigger |
|
Disclaimer: Leeching this raid is deeply disrespectful. If you don't have time to contribute please don't join.
|
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Boss | Ultimate Bahamut |
150 |
1,000,000,000 |
◇◇◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Deploys the
Hour of RuinAllies can deal critical hits regardless of element Duration: IndefiniteField effect field effect.
- Multi-hit, random element damage to random allies.
- Daedalus Wing
N 100%-80% OD 100%-80%
- 5000 Wind damage to all allies.
- Gains
UpliftedCharge diamonds fill more quickly Duration: 180 seconds.
- Daedalus Wing
N 80%-65% OD 80%-65% TR 80%
- Plain Damage to all allies based on 50% of max HP (30% for trigger).
- Earth damage to one ally and switches them with a backline ally.
- Light damage to all allies.
- Gains
Purging LightCasts random debuff effect each turn Duration: 3 turns.
- Multi-hit Fire damage to random allies. Last hit deals ~700,000 Fire damage.
- Inflicts
CollapsedCharge bar is lowered on every turn Strength: 10%, BurnedHP is lowered on every turn , and removes all buffs on all allies.
- Switches
Hour of RuinAllies can deal critical hits regardless of element Duration: IndefiniteField effect to Dark HourAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 5% or lower Duration: IndefiniteField effect.
- Removes all debuffs on Ultimate Bahamut.
- Earth damageVerification needed. to all allies.
- Inflicts
ATK DownATK is lowered , DEF DownDEF is lowered , DA DownDouble attack rate is lowered , TA DownTriple attack rate is lowered
- Ultima Blast N 20%- TR 12%
- Water damage to all allies and removes 1 buff.
- Skyfall Ultimus OD 20%- TR 5%
- 999,999 Dark damage to all allies.
- Gains
Ruination RayDeals 3-hit plain DMG to an ally each turn Duration: 2 turns.
|
- Triggers still occur even when
ParalyzedCan't attack .
- Vulnerable to
CharmedAttacks are slightly limited , ForfeitDMG taken is boosted / DMG dealt is lowered , element DEF Down debuffs ( Fire DEF DownDEF is lowered for fire DMG , Water DEF DownDEF is lowered for water DMG , Earth DEF DownDEF is lowered for earth DMG , Wind DEF DownDEF is lowered for wind DMG , Light DEF DownDEF is lowered for light DMG , Dark DEF DownDEF is lowered for dark DMG ).
- Immune to
PetrifiedStops enemy's charge diamonds from filling. until 80%.
- Ultimate Bahamut's normal attacks may inflict
TargetMore likely to be attacked Duration: 2 turnsRemovable with Clarity-type skills on an ally.
Dark HourAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 5% or lower Duration: IndefiniteField effect
ATK UpATK is boosted and DEF UpDEF is boosted buffs have no effect while this field effect is active. Any allies below 5% HP will be instantly knocked out.
- Casts Hour of Ruin.
- If any ally has
TargetMore likely to be attacked Duration: 2 turnsRemovable with Clarity-type skills
- Casts Reginleiv.
- Cast Daedalus Wing.
- Cast Daedalus Wing.
- Unleashes True Power.Ultimate Bahamut strengthens its defense!
- Now vulnerable to
PetrifiedStops enemy's charge diamonds from filling.
- Base charge diamonds change to ◇◇◇.
- Fills all charge diamonds.
- Casts Virtuous Verse.
- Unleashes True Power+.Ultimate Bahamut will rain light upon all that breathes...
- Removes all debuffs on Ultimate Bahamut.
- Gains immunity to
ATK DownATK is lowered , DEF DownDEF is lowered , GravitySpecial attack max charge turn is extended , and ParalyzedCan't attack .
- Normal attacks now hit all allies.
- Casts The Rage.
- Casts Deadly Flare.
- Casts Dark Hour.
- Unleashes True Power++.Ultimate Bahamut heralds the terminus of all life!
- Gains immunity to
ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect and CharmedAttacks are slightly limited
- Vulnerable to
GravitySpecial attack max charge turn is extended and ParalyzedCan't attack . (very low success rate)Verification needed.
- Normal attacks now hit a single ally and deal light or dark damage.
- Cast Ultima Blast.
- Unleashes True Power+++.Ultimate Bahamut increases in power with every second!
- Casts Skyfall Ultimus.
|
N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
Common |
Likely |
100% |
100% |
|
|
|
|
Chest 5 |
Chest 6 |
Host |
MVP |
100% |
100% |
- | - |
|
|
| |
Drop table last updated: 2017-12-18, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Phase 1 | Ultimate Bahamut |
200 |
420,000,000 (100%) |
◇◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Deploys the
Hour of RuinAllies can deal critical hits regardless of element Duration: IndefiniteField effect field effect.
- Multi-hit, random element damage to random allies. Inflicts
Strong ArmedCan't be healed .
- Daedalus Wing N OD TR 95%
- 10000 Wind damage to all allies.
- Gains
UpliftedCharge diamonds fill more quickly Duration: 180 seconds.
- Multi-hit Fire damage to random allies. Last hit deals massive Fire damage.
- Inflicts
CollapsedCharge bar is lowered on every turn Strength: 10% and BurnedHP is lowered on every turn .
|
- Triggers still occur even when
ParalyzedCan't attack or ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect.
- Normal attacks have a chance to inflict
TargetMore likely to be attacked Duration: 2 turnsRemovable with Clarity-type skills, ignoring VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." or Debuff Res. UpDebuff resistance is boosted .
- Immune to
GravitySpecial attack max charge turn is extended .
- When host starts raid
- Casts Hour of Ruin.
- If any ally has
TargetMore likely to be attacked Duration: 2 turnsRemovable with Clarity-type skills
- Casts Reginleiv.
- Casts Daedalus Wing.
- Moves to Phase 2.
|
Phase 2 | Ultimate Bahamut |
200 |
357,000,000 (85%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Deadly Flare OD 85%-50% TR 85% 55%
- Multi-hit Fire damage to random allies. Last hit deals massive Fire damage.
- TR 85%
- Inflicts
CollapsedCharge bar is lowered on every turn Strength: 10% and BurnedHP is lowered on every turn .
- Removes all buffs on all allies.
- OD 85%-70%
- Inflicts
CollapsedCharge bar is lowered on every turn Strength: 10% and BurnedHP is lowered on every turn .
- OD 70%-50% TR 55%
- Inflicts
StoneCan't attack and receives big DMG Takes 120% more damage and DEF DownDEF is lowered .
- Plain Damage (60% of max HP) to all allies.
- Gains
UpliftedCharge diamonds fill more quickly Duration: 180 seconds.
- Earth damage to one ally.
- Switches up to twoIf only one ally is in the backline, only one ally will be switched. random frontline allies with backline allies (will not switch the main character).
- TR 75%
- Removes all buffs on all allies.
- Light damage to all allies.
- Gains
Purging LightCasts random debuff effect each turn Duration: 3 turns.
- Removes two debuffs from Ultimate Bahamut.
|
- Gains immunity to
DelayReduce a foe's charge diamonds by 1 .
- Vulnerable to
GravitySpecial attack max charge turn is extended .
- 85% Trigger
- Casts Deadly Flare.
- Fills all charge diamonds.
- Casts Virtuous Verse.
- 75% Trigger
- Normal attacks now hit all allies.
- Normal attacks no longer inflict
TargetMore likely to be attacked Duration: 2 turnsRemovable with Clarity-type skills.
- Removes all debuffs on Ultimate Bahamut.
- Vulnerable to
DelayReduce a foe's charge diamonds by 1 .
- 70% Trigger
- Casts The Rage.
- Fills all charge diamonds.
- Only happens to the player who pushed Ultimate Bahamut into overdrive.
- Generally occurs around 65%.
- Casts Deadly Flare.
- Move to Phase 3.
|
Phase 3 | Ultimate Bahamut |
200 |
210,000,000 (50%) |
◇◇◇◇◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Sirius (Plain Damage) TR 50% 40%
- 4-hit Plain Damage (30% of max HP) to random allies.
- TR 50%
- Removes all buffs on all allies.
- 4-hit multi-element1 hit of Fire, Water, Earth, Wind each damage to random allies.
- Causes Ultimate Bahamut to trigger Reason's Transcendence next turn for all parties.
- Removes all debuffs on Ultimate Bahamut.
- Reason's Transcendence TR
- Knocks out all allies for all members of the raid.
- Also hits backline allies. Ignores
AutoreviveRecovers once from a knockout while in effect .
|
- Gains immunity to
ParalyzedCan't attack , GravitySpecial attack max charge turn is extended , ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect, ATK DownATK is lowered and DEF DownDEF is lowered .
- Remains vulnerable to
PetrifiedStops enemy's charge diamonds from filling. .
- Does not normal attack.
- Removes all debuffs on Ultimate Bahamut.
- If Ultimate Bahamut casts Resounding Realm, it will cast Reason's Transcendence next turn for all parties in the raid.
- 50% Trigger
- Casts Sirius (plain damage).
- This trigger must activate before any of the below triggers listed in this phase.
- Casts Sirius (multi-element). Charge diamonds do not reset.
- Casts Sirius (plain damage). Charge diamonds do not reset.
- Casts Sirius (multi-element). Charge diamonds do not reset.
- Moves to Phase 4.
|
Phase 4 | Ultimate Bahamut |
200 |
126,000,000 (30%) |
◇◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Switches
Hour of RuinAllies can deal critical hits regardless of element Duration: IndefiniteField effect to Dark HourAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 5% or lower Duration: IndefiniteField effect.
- Removes all buffs on all allies.
- 8000 Earth damage to all allies.
- Inflicts
DA DownDouble attack rate is lowered and TA DownTriple attack rate is lowered .
- Gains
TA UpTriple attack rate is boosted .
- Massive Water damage to all allies.
- Removes all buffs on all allies.
- Multi-hit Fire damage to random allies. Last hit deals massive Fire damage.
- Inflicts
CollapsedCharge bar is lowered on every turn Strength: 10% and BurnedHP is lowered on every turn .
- Skyfall Ultimus OD TR 15%
- 999,999 Dark damage to all allies.
- Gains
Ruination RayDeals 3-hit plain DMG to an ally each turn Duration: 3 turns and Purging LightCasts random debuff effect each turn Duration: 3 turns.
- (TR 15% only): Inflicts
SummonlessCan't use summons Duration: Indefinite.
|
- Normal attacks now deal single-target Light/Dark damage only.
- Loses immunity to
ParalyzedCan't attack .
- Removes all debuffs on Ultimate Bahamut.
Dark HourAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 5% or lower Duration: IndefiniteField effect
ATK UpATK is boosted and DEF UpDEF is boosted buffs have no effect while this field effect is active. Any allies below 5% HP will be instantly knocked out.
- Casts Dark Hour.
- Fills all charge diamonds.
- Casts Ultima Blast.
- Casts Skyfall Ultimus.
- Moves to Phase 5.
|
Phase 5 | Ultimate Bahamut |
200 |
42,000,000 (10%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Cosmic Collision OD TR 10% 1%
- Multi-hit plain damage and multi-element damage to random allies.
- TR 10%
- Removes all buffs on all allies.
- Removes all debuffs on Ultimate Bahamut.
- Inflicts
SummonlessCan't use summons Duration: Indefinite.
- Light damage to all allies.
- Gains
Purging LightCasts random debuff effect each turn Duration: 3 turns.
- 10,000 Dark damage to all allies.
- Gains
Ruination RayDeals 3-hit plain DMG to an ally each turn Duration: 3 turns.
|
- Normal attacks now hit all allies.
- Loses immunity to
ATK DownATK is lowered , DEF DownDEF is lowered , and GravitySpecial attack max charge turn is extended .
- 10% Trigger
- Casts Cosmic Collision.
- Casts Deadly Flare (Dark).
- Casts Cosmic Collision.
|
N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
Common |
100% |
100% |
100% |
|
- 49.549.55% ±0.95% chance to be selected when chest drops.
Based on 3682 drops from 7431 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit - 40.740.69% ±0.94% chance to be selected when chest drops.
Based on 3024 drops from 7431 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit - 9.89.76% ±0.57% chance to be selected when chest drops.
Based on 725 drops from 7431 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Legendary Merit
|
- 50.150.13% ±0.95% chance to be selected when chest drops.
Based on 3722 drops from 7425 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Champion Merit - 40.040.03% ±0.94% chance to be selected when chest drops.
Based on 2972 drops from 7425 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Supreme Merit - 9.89.85% ±0.57% chance to be selected when chest drops.
Based on 731 drops from 7425 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Damascus Grain
|
- 90.190.14% ±0.57% chance to be selected when chest drops.
Based on 6686 drops from 7417 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Urn - 9.99.86% ±0.57% chance to be selected when chest drops.
Based on 731 drops from 7417 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Blue Sky Crystal
|
Chest 5 |
Chest 6 |
Host |
MVP |
100% |
100% |
- | - |
- 79.979.86% ±0.77% chance to be selected when chest drops.
Based on 5921 drops from 7414 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Primarch Anima - 20.120.14% ±0.77% chance to be selected when chest drops.
Based on 1493 drops from 7414 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Silver Centrum
|
- 99.799.74% ±0.10% chance to be selected when chest drops.
Based on 7400 drops from 7419 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Ultima Unit - 0.30.26% ±0.10% chance to be selected when chest drops.
Based on 19 drops from 7419 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Brick
|
- 90.490.40% ±1.26% chance to be selected when chest drops.
Based on 1327 drops from 1468 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Ultima Unit - 6.76.68% ±1.07% chance to be selected when chest drops.
Based on 98 drops from 1468 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Damascus Grain - 2.72.72% ±0.70% chance to be selected when chest drops.
Based on 40 drops from 1468 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Gold Brick
| - 45.145.10% ±1.66% chance to be selected when chest drops.
Based on 1096 drops from 2430 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Legendary Merit - 41.341.28% ±1.64% chance to be selected when chest drops.
Based on 1003 drops from 2430 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Ultima Unit - 9.59.51% ±0.98% chance to be selected when chest drops.
Based on 231 drops from 2430 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Silver Centrum - 4.03.99% ±0.65% chance to be selected when chest drops.
Based on 97 drops from 2430 chests. Confidence intervals are assuming an approximately normal distribution at 90% confidence. Damascus Grain
|
Drop rates from the otokuro2 spreadsheets. Please check the source spreadsheets for up to date numbers. Drop table last updated: 2019-08-28, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
- All primals long for the affection of their mother, even if that longing becomes a fang sinking into the heart.
Chapter 93: Deception's Inception - Part 2 has no battle and costs 0 AP to clear.
Chapter 100: The Watcher Acts - Part 2 has no battle and costs 0 AP to clear.
Phase |
Name |
Lvl |
HP |
Charge |
Mode |
Uriel | Uriel |
200 |
1,000,000,000 (100%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Judgment Gale (Join Trigger) TR
- Small Earth damage to all allies.
- Uriel gains
DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Duration: Indefinite, Terra WardDeals bonus earth DMG upon attacks (Count decreases upon dealing 3,000,000 wind skill DMG / Can only be removed by dealing a total of 9,000,000 or more wind skill DMG) Duration: Indefinite, and ATK UpATK is boosted Duration: 5 turnsLocal status effect.
- Judgment Gale (Target Trigger) TR
- Small Earth damage to all allies.
- Uriel gains
ATK UpATK is boosted Duration: 4 turnsLocal status effect.
- 3-hit, massive Earth damage to random allies.
- Uriel gains
ATK UpATK is boosted Duration: 4 turnsLocal status effect, DEF UpDEF is boosted Duration: 4 turnsLocal status effect and UpliftedCharge diamonds fill more quickly Duration: 4 turnsLocal status effect.
- Fire damage to all allies.
- Inflict
BurnedHP is lowered on every turn Duration: 5 turns on all allies.
- Uriel gains
DA UpDouble attack rate is boosted Duration: 5 turnsLocal status effect.
- Earth damage to all allies.
- Inflicts
Strong ArmedCan't be healed Duration: 4 turns, DEF DownDEF is lowered Duration: 4 turns, ATK DownATK is lowered Duration: 4 turns on all allies.
- Inflicts
TargetMore likely to be attacked Duration: 1 turn on one ally.
|
- Immune to
ATK DownATK is lowered , DEF DownDEF is lowered , Debuff Res. DownDebuff resistance is lowered .
- All-elemental DMG Cut effects are nullified (
70% DMG CutTaking 70% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, 100% DMG CutTaking 100% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, etc.).
- Elemental DMG Cut effects work as normal (
30% Fire CutFire DMG is cut 30% Fire Damage Cut., 60% Water CutWater DMG is cut 60% Water Damage Cut., etc).
- Triggered special attacks do not clear charge diamonds.
- Immune to
ParalyzedCan't attack , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, ZombifiedReceives DMG if healed , DeathKnocked out after , StoneCan't attack and receives big DMG Takes 120% more damage and CharmedAttacks are slightly limited
- Triggered special attacks do not clear charge diamonds.
- When host starts raid
- Casts Judgment Gale.
- When an ally has
TargetMore likely to be attacked
- Casts Judgment Gale.
- Casts Uriel Buster.
- Unleashes True Power.
- Fills all charge diamonds.
- Moves to Raphael Phase.
|
Raphael | Raphael |
200 |
770,000,000 (77%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Raphael gains
Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: 7 turnsLocal status effect and Debuff Res. UpDebuff resistance is boosted Duration: 7 turns.
- Wind damage to random allies.
- Inflicts
Wind DEF DownDEF is lowered for wind DMG Duration: 4 turns and ConfusedAllies can be targeted (Substitute and Counter are ineffective) Duration: 2 turns on all allies.
- Multi-hit Wind damage to random allies.
- Increases buff skill cooldowns by 3 turns for all allies.
- Raphael gains
RefreshHP is restored on every turn Strength: 1,000,000 healthDuration: 300 seconds.
- Multi-hit Wind damage to random allies.
- Inflicts
SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage on all allies.
|
- Immune to
ParalyzedCan't attack , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, ZombifiedReceives DMG if healed , DeathKnocked out after and StoneCan't attack and receives big DMG Takes 120% more damage
- Vulnerable to
PetrifiedStops enemy's charge diamonds from filling.
- At start of phase, Raphael gains
Tempestas WardDeals bonus wind DMG upon attacks (Count decreases upon dealing 3,000,000 fire skill DMG / Can only be removed by dealing a total of 9,000,000 or more fire skill DMG) Duration: Indefinite.
- Normal attack can be more than 5 times per turn.
- Normal attacks can inflict
TargetMore likely to be attacked Duration: 1 turn .
- Upon entering Raphael Phase
- Casts Tempestas Iudicium.
- When an ally has
TargetMore likely to be attacked
- Casts Simeon Rush.
- Move to Gabriel Phase.
|
Gabriel | Gabriel |
200 |
550,000,000 (55%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 11111 static Water damage to all allies.
- Multi-hit Water damage to random allies.
- Inflict
DA DownDouble attack rate is lowered Duration: 3 turns, PurifiedKnocked out after 3 turns Duration: 3 turns, and TA DownTriple attack rate is lowered Duration: 3 turns on all allies.
- Multi-hit Water damage to random allies.
- Inflicts
CharmedAttacks are slightly limited Duration: 4 turns on all allies.
- Gabriel gains
Hark the GrimtideLands a random debuff on all allies every turn Duration: Indefinite.
- Tidal Erasure NVerification needed. OD
- Water damage to all allies.
- Gabriel gains
Hark the CleartideRemoves 2 buffs from all allies every turn Duration: Indefinite and Hark the StormtideDeals 3-hit water DMG to an ally every turn Duration: Indefinite.
|
- Immune to
ParalyzedCan't attack , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, ZombifiedReceives DMG if healed , DeathKnocked out after and StoneCan't attack and receives big DMG Takes 120% more damage
- At start of phase, Gabriel gains
Glacies WardDeals bonus water DMG upon attacks (Count decreases upon dealing 3,000,000 earth skill DMG / Can only be removed by dealing a total of 9,000,000 or more earth skill DMG) Duration: Indefinite.
- Normal attack hit all allies.
- Upon entering Gabriel Phase
- Casts Glacies Iudicium.
- Casts Judgement Sphere.
- Moves to Michael Phase.
- Dispels
Hark the GrimtideLands a random debuff on all allies every turn , Hark the CleartideRemoves 2 buffs from all allies every turn , and Hark the StormtideDeals 3-hit water DMG to an ally every turn .
Hark the GrimtideLands a random debuff on all allies every turn can inflict the following debuffs:
ATK DownATK is lowered Duration: 4 turns
Skill SealedCan't use skills Duration: 2 turns
GlaciateATK, DEF, and multiattack rate is lowered HP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill / Spread effect ignores debuff immunity) Duration: 4 turns
100% Charge CutInstantly reduces Charge Bar by 100% Strength: 100%
|
Michael | Michael |
200 |
300,000,000 (30%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Massive Fire damage to one ally.
- Inflicts
C.A. SealedCan't use charge attack Duration: 4 turns and CollapsedCharge bar is lowered on every turn Strength: 30%Duration: 4 turns.
- Fire damage to all allies.
- Inflicts
ATK DownATK is lowered Duration: Indefinite, Strong ArmedCan't be healed Duration: Indefinite, HalationHP bar is hidden Duration: Indefinite and BurnedHP is lowered on every turn Duration: Indefinite.
- Plain Damage to an ally based on 85% of maximum HP.
- Inflicts
BurnedHP is lowered on every turn Strength: 4,000 damage.Duration: Indefinite and ZombifiedReceives DMG if healed Duration: Indefinite on all allies.
- Michael gains
ATK UpATK is boosted Duration: IndefiniteLocal status effect, DEF UpDEF is boosted Duration: IndefiniteLocal status effect, TA UpTriple attack rate is boosted Duration: IndefiniteLocal status effect, Debuff Res. UpDebuff resistance is boosted Duration: Indefinite.
- Multi-hit50 hits?, 500 static Fire damage to random allies.
- Michael gains
ATK UpATK is boosted Duration: Indefinite DEF UpDEF is boosted Duration: Indefinite TA UpTriple attack rate is boosted Duration: Indefinite UpliftedCharge diamonds fill more quickly Duration: Indefinite Fire ATK UpFire ATK is boosted Duration: Indefinite
- Removes buffs on all allies.
- TR 10% : Damage increased to 2000 per hit.
|
- Immune to
ParalyzedCan't attack , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, ZombifiedReceives DMG if healed , DeathKnocked out after and StoneCan't attack and receives big DMG Takes 120% more damage
- At start of phase, Michael gains
Ignis WardDeals bonus fire DMG upon attacks (Count decreases upon dealing 3,000,000 water skill DMG / Can only be removed by dealing a total of 9,000,000 or more water skill DMG) Duration: Indefinite.
- Vulnerable to
PetrifiedStops enemy's charge diamonds from filling. between 30%-16%
- When an ally has
SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks)
- Casts Ignis Iudicium.
- 30% Trigger
- Casts Flash Bullet.
- Unleashes True Power.
- Fills all charge diamonds.
- Casts Flash Bullet.
|
N - Normal, OD - Overdrive, TR - Trigger |
Chest 1 |
Chest 2 |
Chest 3 |
Chest 4 |
? |
? |
? |
? |
|
|
|
|
Chest 5 |
Host |
MVP |
Blue |
? |
- | - |
?This is the minimum honor contribution required relative to the total honor of all participants to guarantee a blue chest. [math]\frac{personal}{total}[/math] honors |
|
| |
|
Drop table last updated: 2019-04-28, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
None
By clicking on the sparkles in the following order, Lyria will find a
Premium Draw Ticket.
- Top (Grace Grove)
- Middle Left (Blooming Cascade)
- Middle Right (Murmuring Stream)
- Bottom (Saudade Reservoir)