Category:Arcarum Summons

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Category for summons obtainable from Arcarum

SSR Arcarum Summons

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Summon m 2040238000.jpg Death (SSR) Label Element Dark.png 3★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
for 3 turns.

4★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 4 turns
for 4 turns.

5★: 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 4 turns
for 4 turns.
3★:
Main: 120% boost to Dark allies' Normal ATK. 30% hit to HP.
Sub: 7% boost to Dark allies' damage dealt against Light foes.
4★:
Main: 130% boost to Dark allies' Normal ATK. 30% hit to HP.
Sub: 10% boost to Dark allies' damage dealt against Light foes.
5★:
Main: 140% boost to Dark allies' Normal ATK.
Sub: 10% boost to Dark allies' damage dealt against Light foes.
109 695
(984)
(1128)
300 1770
(2490)
(2850)
Summon m 2040245000.jpg Judgement (SSR) Label Element Wind.png 3★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Status Sentenced 3.pngSentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 3 turns
for 3 turns.

4★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Status Sentenced 4.pngSentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 4 turns
for 4 turns.

5★: 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Status Sentenced 4.pngSentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 4 turns
for 4 turns.
3★:
Main: 100% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 7% boost to Wind allies' damage dealt against Earth foes.
4★:
Main: 110% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Wind allies' damage dealt against Earth foes.
5★:
Main: 130% boost to Wind allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Wind allies' damage dealt against Earth foes.
107 665
(949)
(1091)
290 1760
(2475)
(2832)
Summon m 2040236000.jpg Justice (SSR) Label Element Water.png 3★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1250).
4★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500).
5★: 500% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500).
3★:
Main: 100% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 20% boost to Water allies' HP
4★:
Main: 110% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 30% boost to Water allies' HP
5★:
Main: 130% boost to Water allies' Normal ATK. 10% boost to DEF.
Sub: 30% boost to Water allies' HP
116 702
(990)
(1134)
260 1660
(2365)
(2717)
Summon m 2040239000.jpg Temperance (SSR) Label Element Wind.png 3★: 400% Wind damage to all foes. Inflict Status Restrained (Enemy).pngRestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed)
on Earth foes. Inflict Status Restrained (Ally).pngRestrainCan't deal one-foe attacks or charge attacks (Can't be removed)
on two allies.

4★: 400% Wind damage to all foes. Inflict Status Restrained (Enemy).pngRestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed)
on Earth foes.

5★: 500% Wind damage to all foes. Inflict Status Restrained (Enemy).pngRestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed)
on Earth foes.
3★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 120%)
Sub: 20% boost to Wind allies' HP
4★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 130%)
Sub: 30% boost to Wind allies' HP
5★:
Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 140%)
Sub: 30% boost to Wind allies' HP
113 699
(987)
(1131)
275 1675
(2380)
(2732)
Summon m 2040240000.jpg The Devil (SSR) Label Element Fire.png 3★: 400% Fire damage to all foes.
Inflict Status Red Heat 3.pngRed HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.

4★: 400% Fire damage to all foes (Damage cap: ~860,000).
Inflict Status Red Heat 3.pngRed HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.

5★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
Inflict Status Red Heat 3.pngRed HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3+: 99999Duration: 3 turns
.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all Wind foes.
3★:
Main: 100% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 20% boost to Fire allies' HP.
4★:
Main: 110% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 30% boost to Fire allies' HP.
5★:
Main: 130% boost to Fire allies' Normal ATK.
10% boost to DEF.

Sub: 30% boost to Fire allies' HP.
112 698
(986)
(1130)
280 1680
(2385)
(2737)
Summon m 2040237000.jpg The Hanged Man (SSR) Label Element Earth.png 3★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
4★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
5★: 500% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.
3★:
Main: 100% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 7% boost to Earth allies' damage dealt against Water foes.
4★:
Main: 110% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Earth allies' damage dealt against Water foes.
5★:
Main: 130% boost to Earth allies' Normal ATK. 10% boost to DEF.
Sub: 10% boost to Earth allies' damage dealt against Water foes.
109 667
(951)
(1093)
280 1745
(2465)
(2825)
Summon m 2040243000.jpg The Moon (SSR) Label Element Water.png 3★: 400% Water damage to all foes. Water allies gain Status Crescent Moon.pngCrescent MoonATK and DEF are gradually boosted (Can't be removed)
, gradually boosting ATKNormal modifier and DEF over 5 turns.

5★: 500% Water damage to all foes. Water allies gain Status Crescent Moon.pngCrescent MoonATK and DEF are gradually boosted (Can't be removed)
, gradually boosting ATKNormal modifier and DEF over 5 turns.
3★:
Main: Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.)
Sub: 7% boost to Water allies' damage against Fire foes.
4★:
Main: Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.)
Sub: 10% boost to Water allies' damage against Fire foes.
5★:
Main: Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.)
Sub: 10% boost to Water allies' damage against Fire foes.
110 668
(952)
(1094)
275 1740
(2460)
(2820)
Summon m 2040242000.jpg The Star (SSR) Label Element Light.png 3★: 400% Light damage to all foes. Light allies gain Status Divinity.pngDivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns
.

5★: 500% Light damage to all foes. Light allies gain Status Divinity.pngDivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns
.
3★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 7% boost to Light allies' damage against Dark foes
4★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 10% boost to Light allies' damage against Dark foes
5★:
Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed)
Sub: 10% boost to Light allies' damage against Dark foes
113 699
(988)
(1132)
280 1750
(2470)
(2830)
Summon m 2040244000.jpg The Sun (SSR) Label Element Fire.png 3★: 400% Fire damage to all foes.
Fire allies in first and second positions gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.

4★: 400% Fire damage to all foes (Damage cap: ~860,000).
Fire allies in first, second, and third positions gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.

5★: 500% Fire damage to all foes (Damage cap: ~1,120,000).
Fire allies in first, second, and third positions gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
3★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed).
Sub: 7% boost to Fire allies' damage dealt against Wind foes.
4★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed).
Sub: 10% boost to Fire allies' damage dealt against Wind foes.
5★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)30% TA + 50% DA at max stacks.
Sub: 10% boost to Fire allies' damage dealt against Wind foes.
106 664
(948)
(1090)
295 1765
(2480)
(2837)
Summon m 2040241000.jpg The Tower (SSR) Label Element Earth.png 3★: Summoner gains Status Towering.pngToweringDEF is boosted. Skill will activate 3 turns later.
Duration: 9 turnsEffect activates every 3 turns for 9 turns
3★:
Main: 70% boost to Earth ATK (Boost rises based on turns passed [Up to 110%])
Sub: 20% boost to Earth allies' HP
4★:
Main: 80% boost to Earth ATK (Boost rises based on turns passed [Up to 120%])
Sub: 30% boost to Earth allies' HP
5★:
Main: 100% boost to Earth ATK (Boost rises based on turns passed [Up to 140%])
Sub: 30% boost to Earth allies' HP
115 700
(989)
(1133)
265 1665
(2370)
(2722)


SR Arcarum Summons

Icon Name Element Call Aura Min HP Max HP Min ATK Max ATK
Summon m 2030079000.jpg Black Rabbit Label Element Dark.png 0★: Big Dark damage to all enemies and inflict Status Bounty.pngBountyItem drop rate is boosted
.
0★: 10% boost to drop rates and EXP.
3★: 15% boost to drop rates and EXP.
61 386 155 965
Summon m 2030089000.jpg Death (SR) Label Element Dark.png 0★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive Status TripleUp.pngTA UpTriple attack rate is boosted
Strength: MassiveDuration: 1 turn
for 2 turns.
3★: 300% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain massive Status TripleUp.pngTA UpTriple attack rate is boosted
Strength: MassiveDuration: 2 turns
for 2 turns.
0★:
Main: 80% boost to Dark allies' ATK. 30% hit to HP.
Sub: 3% boost to Dark allies' damage dealt against Light foes
3★:
Main: 100% boost to Dark allies' ATK. 30% hit to HP.
Sub: 5% boost to Dark allies' damage dealt against Light foes
71 469 210 1205
Summon m 2030117000.jpg Judgement (SR) Label Element Wind.png 0★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Status Sentenced 2.pngSentencedAllies sentenced by Judgement are knocked out after a set number of turns
Duration: 2 turns
for 2 turns.
0★:
Main: 60% boost to Wind allies' ATK. 10% boost to DEF.
Sub: 3% boost to Wind allies' DMG dealt against Earth foes.
3★:
Main: 80% boost to Wind allies' ATK. 10% boost to DEF.
Sub: 5% boost to Wind allies' DMG dealt against Earth foes.
71 450 195 1190
Summon m 2030081000.jpg Justice (SR) Label Element Water.png 0★: 300% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1000). 0★:
Main: 60% boost to Water allies' ATK. 10% boost to DEF.
Sub: 10% boost to Water allies' HP
3★:
Main: 80% boost to Water allies' ATK. 10% boost to DEF.
Sub: 15% boost to Water allies' HP
77 475 170 1120
Summon m 2030093000.jpg Temperance (SR) Label Element Wind.png 0★: 300% Wind damage to all foes. Inflict Status Restrained (Enemy).pngRestrainCan't use charge-diamond attacks / Can't deal one-ally attacks (Can't be removed)
Duration: 1 turn
on Earth foes. Inflict Status Restrained (Ally).pngRestrainCan't deal one-foe attacks or charge attacks (Can't be removed)
Duration: 1 turn
on all allies.
0★:
Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 80%)
Sub: 10% boost to wind allies' HP
3★:
Main: Boost to Wind allies Normal ATK as total party HP nears 50% (Up to 100%)
Sub: 15% boost to wind allies' HP
74 472 185 1135
Summon m 2030097000.jpg The Devil (SR) Label Element Fire.png 0★: 300% Fire damage to all foes and inflict Status Red Heat 3.pngRed HeatHP is lowered on every turn
Strength: Turn 1: 9999
Turn 2: 50000
Turn 3: 99999Duration: 3 turns
. Inflict Status AttackDown.pngATK DownATK is lowered
Duration: 180 seconds
and Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Duration: 180 seconds
on all Wind foes.
0★:
Main: 60% boost to Fire allies' ATK. 10% boost to DEF.
Sub: 10% boost to Fire allies' HP.
3★:
Main: 80% boost to Fire allies' ATK. 10% boost to DEF.
Sub: 15% boost to Fire allies' HP.
73 471 190 1140
Summon m 2030085000.jpg The Hanged Man (SR) Label Element Earth.png 0★: 300% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 0★:
Main: 60% boost to Earth allies' ATK. 10% boost to DEF.
Sub: 3% boost to Earth allies' damage dealt against Water foes.
3★:
Main: 80% boost to Earth allies' ATK. 10% boost to DEF.
Sub: 5% boost to Earth allies' damage dealt against Water foes.
73 452 185 1180
Summon m 2030109000.jpg The Moon (SR) Label Element Water.png 0★: 300% Water damage to all foes. Water allies gain Status Crescent Moon.pngCrescent MoonATK and DEF are gradually boosted (Can't be removed)
Duration: 5 turns
, gradually boosting ATKNormal modifier and DEF over 5 turns
0★:
Main: Up to 70% boost to Water Elemental ATK based on the number of turns passed. (Starts at 30%, gains 4% per turn.)
Sub: 3% boost to Water allies' damage dealt against Fire foes.
3★:
Main: Up to 90% boost to Water Elemental ATK based on the number of turns passed. (Starts at 50%, gains 4% per turn.)
Sub: 5% boost to Water allies' damage dealt against Fire foes.
74 453 180 1175
Summon m 2030105000.jpg The Star (SR) Label Element Light.png 0★: 300% Light damage to all foes. Light allies gain Status Divinity.pngDivinityTriple attack rate is boosted / DMG taken is boosted
Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 2 turns
.
0★:
Main: Boost to Light allies' multiattack rate
Sub: 3% boost to Light allies' damage against Dark foes.
75 473 190 1185
Summon m 2030113000.jpg The Sun (SR) Label Element Fire.png 0★: 300% Fire damage to all foes (Damage cap: ~400,000). Fire ally in first position gains Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
0★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)
Sub: 3% boost to Fire allies' damage dealt against Wind foes
3★:
Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)
Sub: 5% boost to Fire allies' damage dealt against Wind foes
70 449 200 1195
Summon m 2030101000.jpg The Tower (SR) Label Element Earth.png 0★: Summoner gains Status Towering.pngToweringDEF is boosted. Skill will activate 3 turns later.
Duration: 3 turns
0★:
Main: 30% boost to Earth ATK (Boost rises based on turns passed [Up to 70%]).
Sub: 10% boost to Earth allies' HP.
3★:
Main: 50% boost to Earth ATK (Boost rises based on turns passed [up to 90%]).
Sub: 15% boost to Earth allies' HP.
76 474 174 1125

Pages in category "Arcarum Summons"

The following 197 pages are in this category, out of 197 total.