Category:Majesty Skill Weapons
Revision as of 11:17, 25 August 2019 by Neofaucheur (talk | contribs) (Created page with "{{WeaponListSimple/Category}}")
Icon | Name | R | El | Type | ATK | HP | Skills | |
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Abyss Spine | ![]() |
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2350 | 310 | ![]() ![]() |
Shalim's Majesty II: Medium boost to dark allies' ATK and max HP Shalim's Sentence: Medium boost to dark allies' C.A. DMG and C.A. DMG cap ![]() Inflict ![]() Base Accuracy: 50% and ![]() Strength: 10%Base Accuracy: 100%. |
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Ancient Auberon | ![]() |
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2166 | 233 | ![]() ![]() |
Ezili's Majesty: Small boost to water allies' ATK and max HP Ezili's Restraint: Medium boost to water allies' double attack rate and critical hit rate ![]() Gain ![]() (Effect removed on next all-foe all-ally attack) Duration: 2.5 turns Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ancient Perseus | ![]() |
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2044 | 226 | ![]() ![]() |
Gaia's Majesty: Small boost to earth allies' ATK and max HP Gaia's Haunt: Medium boost to earth allies' ATK / 10% hit to double attack rate ![]() |
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Auberon | ![]() |
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2166 | 233 | ![]() ![]() |
Water's Majesty: Small boost to water allies' ATK and max HP Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate ![]() Gain ![]() (Effect removed on next all-foe all-ally attack) Duration: 2.5 turns Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Caduceus | ![]() |
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2850 | 380 | ![]() ![]() ![]() |
Dark's Majesty: Small boost to Dark allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below ![]() 4★: 20%Verification needed. Chance to reset all skill cooldowns (MC only). |
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Caduceus | ![]() |
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2850 | 380 | ![]() ![]() ![]() |
Earth's Majesty: Small boost to Earth allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below ![]() 4★: 20%Verification needed. Chance to reset all skill cooldowns (MC only). |
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Caduceus | ![]() |
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2850 | 380 | ![]() ![]() ![]() |
Fire's Majesty: Small boost to Fire allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below ![]() 4★: 20%Verification needed. Chance to reset all skill cooldowns (MC only). |
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Caduceus | ![]() |
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2850 | 380 | ![]() ![]() ![]() |
Light's Majesty: Small boost to Light allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below ![]() 4★: 20%Verification needed. Chance to reset all skill cooldowns (MC only). |
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Caduceus | ![]() |
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2850 | 380 | ![]() ![]() ![]() |
Water's Majesty: Small boost to Water allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below ![]() 4★: 20%Verification needed. Chance to reset all skill cooldowns (MC only). |
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Caduceus | ![]() |
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2850 | 380 | ![]() ![]() ![]() |
Wind's Majesty: Small boost to Wind allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below ![]() 4★: 20%Verification needed. Chance to reset all skill cooldowns (MC only). |
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Gauntlet of Proudearth | ![]() |
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2780 | 290 | ![]() ![]() |
Uriel's Blessing III: Amplify Earth allies' damage against Water foes by 23%. Earth's Majesty: Small boost to earth allies' ATK and max HP ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Gauntlet of Uriel (SSR) | ![]() |
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2300 | 240 | ![]() ![]() |
Uriel's Blessing II: Amplify Earth allies' damage against water foes by 20%. Earth's Majesty: Small boost to earth allies' ATK and max HP ![]() All allies gain ![]() Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Harp of Everlore | ![]() |
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2660 | 270 | ![]() ![]() |
Teachers' Guidance III: Amplify Light allies' damage against Dark foes by 23%. Light's Majesty: Small boost to light allies' ATK and max HP ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Harp of Renunciation | ![]() |
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3215 | 340 | ![]() ![]() ![]() |
Gaia's Majesty III: Big boost to Earth allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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Harp of Repudiation | ![]() |
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3215 | 340 | ![]() ![]() ![]() |
Terra's Majesty: Big boost to Earth allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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Harp of the Teachers | ![]() |
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2200 | 230 | ![]() ![]() |
Teachers' Guidance II: Amplify Light allies' damage against Dark foes by 20%. Light's Majesty: Small boost to light allies' ATK and max HP ![]() |
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Hermanubis | ![]() |
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2980 | 210 | ![]() ![]() |
Hatred's Majesty: Medium boost to dark allies' ATK and max HP Caliginis Excelsior: Boost to dark charge attack DMG cap ![]() All allies gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. for 2.5 turns. 4★: ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.'s and ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.'s duration increased to 3.5 turns. |
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Katana of Renunciation | ![]() |
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3915 | 269 | ![]() ![]() ![]() |
Shalim's Majesty III: Big boost to Dark allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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Katana of Repudiation | ![]() |
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3915 | 269 | ![]() ![]() ![]() |
Oblivion's Majesty: Big boost to Dark allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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Luminiera Sword Omega | ![]() |
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2850 | 244 | ![]() ![]() |
Horus's Majesty: Small boost to light allies' ATK and max HP Light's Might: Small boost to light allies' ATK ![]() Slight chance to remove a buff effect. |
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Majestas | ![]() |
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2440 | 320 | ![]() ![]() |
Hatred's Garrison: Medium boost to dark allies' DEF based on how low HP is Hatred's Majesty: Medium boost to dark allies' ATK and max HP ![]() Restore 5% of all allies' HP (Healing Cap: 750 HP). 4★: Heal increased to 10% of all allies' HP (Healing Cap: 1500 HP). |
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Perseus | ![]() |
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2044 | 226 | ![]() ![]() |
Earth's Majesty: Small boost to earth allies' ATK and max HP Mountain's Haunt: Medium boost to earth allies' ATK / 10% hit to double attack rate ![]() |
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Reunion | ![]() |
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3200 | 310 | ![]() ![]() ![]() |
Ventosus's Might III: Massive boost to wind allies' ATK Wind's Majesty: Small boost to wind allies' ATK and max HP ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: All allies also gain ![]() Strength: 15%-5%Duration: 2.5 turnsDecreases linearly in strengthApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Ring of Raphael (SSR) | ![]() |
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2460 | 220 | ![]() ![]() |
Raphael's Blessing II: Amplify Wind allies' damage against Earth foes by 20%. Wind's Majesty: Small boost to wind allies' ATK and max HP ![]() All allies gain ![]() Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Ring of Wandergale | ![]() |
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2970 | 270 | ![]() ![]() |
Raphael's Blessing III: Amplify Wind allies' damage against Earth foes by 23%. Wind's Majesty: Small boost to wind allies' ATK and max HP ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Rose Crystal Axe | ![]() |
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2300 | 210 | ![]() ![]() |
Emerald Rose Brier: Medium boost to wind allies' ATK and max HP Emerald Rose Bud: Lessen fire DMG taken for wind allies ![]() Lessen all allies' Fire DMG. |
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Rose Crystal Bow | ![]() |
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2250 | 215 | ![]() ![]() |
Blood Rose Brier: Medium boost to Fire allies' ATK and max HP Blood Rose Bud: Lessen Water DMG taken for Fire allies ![]() |
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Rose Crystal Claw | ![]() |
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2200 | 235 | ![]() ![]() |
Bronze Rose Brier: Medium boost to Earth allies' ATK and max HP Bronze Rose Bud: Lessen Wind DMG taken for Earth allies ![]() |
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Rose Crystal Harp | ![]() |
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2120 | 240 | ![]() ![]() |
Ice Rose Brier: Medium boost to Water allies' ATK and max HP Ice Rose Bud: Lessen Earth DMG taken for Water allies ![]() |
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Scythe of Belial | ![]() |
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2565 | 187 | ![]() ![]() |
Debauchery's Sway II: Amplify Dark allies' damage against Light foes by 20%. Dark's Majesty: Small boost to dark allies' ATK and max HP ![]() |
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Scythe of Darkherald | ![]() |
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3100 | 230 | ![]() ![]() |
Debauchery's Sway III: Amplify Dark allies' damage against Light foes by 23%. Dark's Majesty: Small boost to dark allies' ATK and max HP ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Scythe of Renunciation | ![]() |
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3870 | 277 | ![]() ![]() ![]() |
Vulcan's Majesty III: Big boost to Fire allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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Scythe of Repudiation | ![]() |
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3870 | 277 | ![]() ![]() ![]() |
Inferno's Majesty: Big boost to Fire allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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Spear of Renunciation | ![]() |
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3360 | 377 | ![]() ![]() ![]() |
Aeolus's Majesty III: Big boost to Wind allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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Spear of Repudiation | ![]() |
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3360 | 377 | ![]() ![]() ![]() |
Ventosus's Majesty: Big boost to Wind allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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Staff of Renunciation | ![]() |
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3140 | 420 | ![]() ![]() ![]() |
Ezili's Majesty III: Big boost to Water allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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Staff of Repudiation | ![]() |
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3140 | 420 | ![]() ![]() ![]() |
Hoarfrost's Majesty: Big boost to Water allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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Sword of Michael (SSR) | ![]() |
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2465 | 206 | ![]() ![]() |
Michael's Blessing II: Amplify Fire allies' damage against Wind foes by 20%. Fire's Majesty: Small boost to fire allies' ATK and max HP ![]() All allies gain ![]() Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Sword of Renunciation | ![]() |
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3660 | 316 | ![]() ![]() ![]() |
Horus's Majesty III: Big boost to Light allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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Sword of Repudiation | ![]() |
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3660 | 316 | ![]() ![]() ![]() |
Zion's Majesty: Big boost to Light allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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Sword of Valorblaze | ![]() |
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2980 | 250 | ![]() ![]() |
Michael's Blessing III: Amplify Fire allies' damage against Wind foes by 23%. Fire's Majesty: Small boost to fire allies' ATK and max HP ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Wand of Charmtide | ![]() |
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2540 | 340 | ![]() ![]() |
Gabriel's Blessing III: Amplify Water allies' damage against Fire foes by 23%. Water's Majesty: Small boost to water allies' ATK and max HP ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Wand of Gabriel (SSR) | ![]() |
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2100 | 280 | ![]() ![]() |
Gabriel's Blessing II: Amplify Water allies' damage against Fire foes by 20%. Water's Majesty: Small boost to water allies' ATK and max HP ![]() All allies gain ![]() Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Pages in category "Majesty Skill Weapons"
The following 43 pages are in this category, out of 43 total.