Category:Wind Majesty Skill Weapons
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Icon | Name | R | El | Type | ATK | HP | Skills | |
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Arkab Prior Militis | ![]() |
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2181 | 230 | ![]() ![]() |
Stormwyrm's Majesty III: Big boost to wind allies' ATK and max HP Fortified Gauntlet: Boost to DEF based on how many melee weapons are equipped ![]() All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 1-turn cut to MC's skill cooldowns. (Activates twice in Arcarum.) |
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Caduceus | ![]() |
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3259 | 435 | ![]() ![]() ![]() ![]() |
Wind's Majesty: Small boost to Wind allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below Whirlwind's Garrison: Medium boost to Wind allies' DEF based on how low HP is ![]() 4★: 20%Verification needed. chance to reset all skill cooldowns (MC only). |
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Coruscant Crozier | ![]() |
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2400 | 350 | ![]() ![]() |
Stormwyrm's Majesty: Small boost to wind allies' ATK and max HP Stormwyrm's Restraint: Medium boost to wind allies' double attack rate and critical hit rate ![]() Gain ![]() Duration: Indefinite. All allies gain ![]() Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite. |
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Ring of Wandergale | ![]() |
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2970 | 270 | ![]() ![]() |
Raphael's Blessing III: Amplify Wind allies' damage against Earth foes by 23%. Wind's Majesty: Small boost to wind allies' ATK and max HP ![]() All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Rose Crystal Axe | ![]() |
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2300 | 210 | ![]() ![]() |
Emerald Rose Brier: Medium boost to wind allies' ATK and max HP Emerald Rose Bud: Lessen fire DMG taken for wind allies ![]() Lessen all allies' Fire DMG. |
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Spear of Renunciation | ![]() |
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3360 | 377 | ![]() ![]() ![]() |
Stormwyrm's Majesty III: Big boost to Wind allies' ATK and max HP Guiding Revelation: A symbol of apocalyptic corruption. Empowered by a chosen pendulum. Guiding Gospel: A symbol of evolution's holy outcome. Empowered by a chosen pendulum. ![]() ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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Ullikummi | ![]() |
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3371 | 349 | ![]() ![]() ![]() ![]() |
Ventosus's Heed: Small boost to Wind allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown. All allies gain ![]() Strength: 30%Duration: 3 turns and a random buff when using first ability. Wind's Majesty: Small boost to Wind allies' ATK and max HP ![]() All allies gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 110 + 10% of all allies' HP (Healing cap: 3000). All allies also gain ![]() Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Pages in category "Wind Majesty Skill Weapons"
The following 18 pages are in this category, out of 18 total.