Chrysaor
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() |
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Description | Two strokes is all it takes to fell foes enthralled by your golden armor. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | 2019-03-22 | Other sites | ![]() (Japanese wiki) ![]() ![]() |
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Support Skills | |||||||||||||||
Dual Blades' Authority | When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: 20% boost to ATKMultiplier: Normal; 10% boost to DEF; 20% boost to ATKMultiplier: Unique of a triple attack's third hit;[1] 20% boost to DA rate;[2] Second charge attack activated in the same turn switches to the auxiliary weapon's charge attack. |
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Mailbreaker | When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Chance to inflict ![]() Strength: 5% (Max: 20%)Duration: 180 seconds on a foe upon multiattacks.[1] |
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Force Rage | Unlocks at Master Level 20: 50% boost to chain burst damage and 20% boost to chain burst damage cap.[1] |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Force Rage Skill Upgrade: Blade Swap II Alternate color class outfits |
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Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Blade Swap II | Gain ![]() Duration: Indefinite, ![]() Strength: 20%Duration: Indefinite, and ![]() Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain ![]() Strength: 30%. |
4T | - | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Dual Arts | Gain ![]() Duration: 2 turns. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
5T | 2T | 35 | |
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Diptych | Gain ![]() Duration: 2 turns and ![]() Strength: 20%Duration: 2 turns. (Consumes 20% of charge bar.) (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
Ready in 2 turns2-turn cooldown at start of battle. / 8 turns8-turn cooldown upon use. |
2T | 40 | |
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Aurum Flow | 300% elemental damage to a foe (Damage cap: ~630,000).[1] Gain ![]() Strength: 20%. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Activates twice. |
7T | - | 30 |
Ultimate Mastery Skills
- Requires Ultimate Mastery Lvl 6.
Icon | Skill Name | Effect | C/DCooldown | DurDuration | MaterialsMaterials consumed to learn | Notes |
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Deuce Xiphos | Gain ![]() Duration: Indefinite. (Upon activating auxiliary weapon's charge attack: Gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., ![]() Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., and ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining..[1] (Can only be used when an auxiliary weapon is equipped. Can't recast.) |
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Astrapste | 2-hit, 100% elemental damage to a foe (Damage cap: ~80,000 per hit). Inflict ![]() Strength: 10% (Max: 40%)Duration: 180 seconds and ![]() Strength: 10% (Max: 40%)Duration: 180 seconds.[1] Gain ![]() Strength: 20%. (Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].) |
6T | 180s | ||
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Amber Edge | 500% elemental damage to all foes (Damage cap: ~1,200,000).[1] Inflict ![]() Duration: 180 seconds. All allies gain ![]() Strength: 15%Duration: 5 turns and ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
10T | 180s / 5T |
Gameplay Notes
- Chrysaor's normal attacks count as one damage instance despite appearing as two instances; the visual effect is purely cosmetic.
- If
Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. is copied byFacsimileCopy an ally's skill. (Might fail, might not.), its auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section effect will activate if the Main Character met the requirements.
- The Mailbreaker support skill can activate even if none of the multiattack hits land.
- The weapon switch on a second charge attack occurs from any charge attack reactivation - not just
Dual ArtsGain
C.A. ReactivationCharge attack reactivates
Duration: 2 turns.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.). This includes buffs from other characters and Replicard Sandbox book reactivation effects.
Auxiliary Weapon

Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.
An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.
Auxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements.
Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.
Resources
- Reddit Class Discussion (2019-08-02)
- Reddit Class Discussion (2022-08-10) (post-Master Level Update)
- Reddit Class Discussion (2023-10-04) (post-September 2023 Rebalance) (post-Ultimate Mastery Update)
Alternate Colors
Obtained from Chrysaor: Master Level 30
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Chrysaor is a class centered around charge attacks, commonly utilized in short burst rotations, typically with Huanglong support summon. In One Turn Kill (OTK) setups using skills, it faces tough competition against
Relic Buster. However, with Ultimate Mastery, it emerges as the superior choice in setups that require less skill presses.
Skill Overview
Class Skill
Skill | Priority | Comments |
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![]() Blade Swap IIGain ![]() Duration: Indefinite, ![]() Strength: 20%Duration: Indefinite, and ![]() Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain ![]() Strength: 30%. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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![]() Dual ArtsGain ![]() Duration: 2 turns. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
Medium |
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![]() DiptychGain ![]() Duration: 2 turns and ![]() Strength: 20%Duration: 2 turns. (Consumes 20% of charge bar.) (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
Low |
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![]() Aurum Flow300% elemental damage to a foe (Damage cap: ~630,000). Gain ![]() Strength: 20%. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Activates twice. |
Medium |
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Ultimate Mastery
Skill | Priority | Comments |
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![]() Deuce XiphosGain ![]() Duration: Indefinite. (Upon activating auxiliary weapon's charge attack: Gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., ![]() Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., and ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Can only be used when an auxiliary weapon is equipped. Can't recast.) |
Medium |
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![]() Astrapste2-hit, 100% elemental damage to a foe (Damage cap: ~80,000 per hit). Inflict ![]() Strength: 10% (Max: 40%)Duration: 180 seconds and ![]() Strength: 10% (Max: 40%)Duration: 180 seconds. Gain ![]() Strength: 20%. (Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].) |
High |
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![]() Amber Edge500% elemental damage to all foes (Damage cap: ~1,200,000). Inflict ![]() Duration: 180 seconds. All allies gain ![]() Strength: 15%Duration: 5 turns and ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
Medium |
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Notable Main/Auxiliary Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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![]() Wasserspeier |
![]() Gain ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Duration: Indefinite and ![]() Duration: Indefinite. |
Wasserspeier can be a competitive main weapon option if there are no decent alternatives. It is most commonly used with ![]() |
![]() ![]() ![]() Duration: Indefinite, ![]() Strength: 20%Duration: Indefinite, and ![]() Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain ![]() Strength: 30%. effect increased to ![]() Strength: 30%Duration: Indefinite and ![]() Strength: 15%Duration: Indefinite. | ||
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![]() ![]() ![]() Duration: 2 turns and ![]() Strength: 20%Duration: 2 turns. (Consumes 20% of charge bar.) (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) can be used from battle start. | ||
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Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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![]() Extinction Blade |
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![]() Mugen (Raid) |
![]() Extinction ImpactUnworldly Fire damage to a foe (Damage cap: ~2,550,000). Plain damage to MC based on 30% of current HP. After 4★: Also gain ![]() . |
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![]() Sword of Valorblaze |
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![]() Seraphic Weapons |
![]() Arkhangelsky SoborMassive Fire damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Ushumgal |
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![]() Proving Grounds |
![]() Tearful BreakMassive Fire damage to a foe. 300% Bonus Fire damage (Damage cap: ~635,000). After 4★: Also inflict ![]() Strength: 15%Base Accuracy: 90%Duration: 180 seconds. |
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![]() Wrathfire Longblade |
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![]() Xeno Ifrit Clash |
![]() Hidden Edge Immolation450%Massive Fire damage to a foe. All allies gain ![]() Strength: 25%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: Damage increased to 550%Massive. All allies also gain ![]() Strength: 30,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Rise of Justice |
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![]() New World Foundation Weapons |
![]() Sentencing SwordUnworldly Water damage to a foe (Damage cap: 2,550,000). Consume 60% of MC's current HP. All allies gain ![]() Strength: 3000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Effect increased to ![]() Strength: 4000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: Effect increased to ![]() Strength: 5000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Ewiyar's Beak |
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![]() Ewiyar (Raid) |
![]() Zephyr Blade400%Massive Wind damage to a foe. All allies gain ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Damage increased to 450%Massive. Also deal 300% bonus Wind damage to a foe (Damage cap: ~630,000). |
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![]() Windhose |
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![]() Proving Grounds |
![]() Gale StreamMassive Wind damage to a foe. All allies gain ![]() Strength: 10%. After 4★: All allies also gain ![]() Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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![]() Harakhte |
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![]() Horus |
![]() Heru-BehdetiMassive Light damage to a foe. All allies gain ![]() Strength: 10%. After 4★: All allies also gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Dark Opus (Light) |
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![]() Dark Opus Weapons |
![]() Apocalyptic MessiahMassive Light damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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![]() True Purity Sunblade |
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![]() Xeno Corow Clash |
![]() Font of Orion450%Massive Light damage to a foe Inflict ![]() Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain ![]() Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Damage increased to 550%Massive. ![]() Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns and now affects all foes. |
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![]() Fediel's Spine |
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![]() Fediel (Raid) |
![]() Cursed DomainMassive Dark damage to a foe. All allies gain ![]() Strength: 10%. After 4★: All allies also gain ![]() Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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Dark Opus (Dark) |
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![]() Dark Opus Weapons |
![]() Apocalyptic PainMassive Dark damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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Premium Draw Options
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WARNING! Players should not uncap weapons in this list using ![]() ![]() |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Lord of Flames |
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![]() LohenwegMassive Fire damage to a foe. Bonus Fire damage to all foes (Damage cap: ~800,000). After 4★: Also raise foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: Indefinite lvl by 1 (Max: 10). |
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Gold Moon Options
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WARNING! Weapons in this section require a significant ![]() The player should be absolutely positive before making the purchase. |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Higurashi |
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![]() Summer's End SlashUnworldly Fire damage to a foe. Gain ![]() Duration: Indefinite. After 4★: All Fire allies also gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Shishio |
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![]() Chimera NueUnworldly Water damage to a foe. Inflict ![]() . After 4★: Restore 10% of all Water allies' HP (Healing cap: 3000). All Water allies gain ![]() Strength: 15%. |
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![]() Hrunting |
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![]() Here at LastUnworldly Earth damage to a foe (Damage cap: ~2,550,000). All Earth allies gain ![]() Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All Earth allies also gain ![]() Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 GameWith, Chrysaor. https://グランブルーファンタジー.gamewith.jp/article/show/145280
- ↑ hiroXgbf, http://hiroxgbf.blog.fc2.com/blog-entry-7.html