Class Champion Weapons
About Weapons | Weapon Series | Weapon Lists | Weapon Skills | Sword Mastery Skills
Bahamut | Class Champion | Dark Opus | Revenant | Rose | Seraphic | Ultima | Xeno
Class Champion Weapons are one of the Fabled Weapons Series. The process to obtain them begins with Replica Weapons found in the Extra Stages of the Co-op Quests, or tradable from the Shop. The upgrading process requires a large amount of materials and completing the Element Change step grants access to Search for an Heir, the class quests required to unlock the Row IV classes.
NOTE: Changing the Element of any Class Champion weapon grants access to all Row IV class quests. You do not need to craft the weapon that corresponds to the Row IV class you want to unlock. |
Changing the Element of the Class Champion weapon of an Extra Class also grants access to the corresponding class quest, required to unlock the Extra II Classes.
NOTE: Unlike Row IV Classes, Extra II Classes each have a specific class quest that requires changing the Element of the matching Class Champion weapon. That means you do need to craft the weapon that corresponds to the Extra II class you want to unlock. |
Contents
- 1 List of Class Champion Weapons
- 2 First-time weapon stone discount
- 3 Obtain a Replica Weapon
- 4 Forge the Class Champion Weapon
- 5 Rebuild the Class Champion Weapon
- 6 Change the Class Champion Weapon's Element
- 7 Class Quest
- 8 Total Materials Needed to Unlock Row IV Classes
- 9 Uncap the Class Champion Weapon to 5★
- 10 Class Champion Weapon Effects
- 11 References
List of Class Champion Weapons
- See: Class Weapons
First-time weapon stone discount
Weapon Stone requirements are discounted the first time you forge each Class Champion Weapon.
- Rebuild the Class Champion Weapon: 50 Weapon Stones
- Change the Class Champion Weapon's Element: 150 Weapon Stones
For example, this means that after forging a Nirvana Nyx, an
Oliver Incendo can still be forged at a discount. However, any other Nirvana weapon cannot be forged at a discount.
Players who have already forged a Class Champion Weapon before September 22, 2017 can still get this discount when forging the next Class Champion Weapon.
Obtain a Replica Weapon
First, you need a replica weapon. These are rare drops from Extra coop quests - each quest can drop different replica weapons. They can also be purchased from the Fabled Weapons shop under Class Champion Weapons > Redeem Replica Items. Refer to the Class Champion Weapon list for class associations and special effects.
Extra Stage |
Possible Replica Drops |
---|---|
1-1 | Avenger, Nirvana, Oliver |
1-2 | Avenger, Hellion Gauntlet, Skofnung |
1-3 | Ipetam, Keraunos, Skofnung, Proximo |
1-4 | Nirvana, Keraunos, Hellion Gauntlet, Rosenberg, Langeleik |
1-5 | Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde |
2-1 | Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde |
2-2 | Keraunos, Faust (Earth replicas) |
2-3 | Avenger, Hellion Gauntlet (Fire replicas) |
2-4 | Nirvana, Romulus Spear, Murakumo (Light replicas) |
3-1 | Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde |
3-2 | Skofnung, Langeleik (Water replicas) |
3-3 | Oliver, Rosenberg (Wind replicas) |
3-4 | Ipetam, Muramasa, Nebuchad, Proximo |
4-1 | Any EXCEPT Aschallon, Nebuchad, Kapilavastu, Misericorde |
4-2 | Oliver, Langeleik, Romulus Spear, Kapilavastu |
4-3 | Langeleik, Faust, Misericorde |
4-4 | Hellion Gauntlet, Murakumo, Muramasa, Aschallon |
4-5 | Ipetam, Nebuchad, Murakumo, Proximo |
5-1 | All Row IV Replicas |
5-2 | All Row IV Replicas |
5-3 | All EX I Replicas |
5-4 | All Replicas |
6-1 | 0★ SSR Class Champion Weapons |
6-2 | 0★ SSR Class Champion Weapons |
The weapon you choose to craft does not dictate which class you must use to complete the class quest for the first time.
In order to upgrade your replica weapon, it needs to be level 75. The most common strategy is to obtain one weapon via drops or the shop, then buy Steel Bricks from the casino to fully uncap it. It should be fairly painless to obtain the bricks, so there is no reason to spend supplies to buy additional replicas from the shop.
Note that, while the SSR weapons that drop from the stages 6-1 and 6-2 mean you can theoretically skip the first step, they come at 0★. As such, a total of 4 copies of the same weapon are required in order to make a 3★ uncapped one before progressing any further. The low drop rate and the large variety of weapons available makes farming for one in particular is tedious, and likely longer than starting from the Replica step. Using Damascus Ingot or Gold Brick for that purpose is extremely unwise.
Forge the Class Champion Weapon
After your replica is level 75, navigate to the Fabled Weapons shop, Class Champion Weapons section. The first step is to reforge the replica into a [Skybound] class champion weapon. This requires the following materials, based on the replica weapon's element:
Class Champion Weapon | Co-op Material Needed |
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Warrior Creed ×10 or
Mage Creed ×10
Antique Cloth ×20
Tome ×70
Prism Chip ×50
Blue Sky Crystal ×5
Refer to the individual item pages for information on where to obtain them.
Rebuild the Class Champion Weapon
After forging the class champion weapon, you first must level it to 100. Then, you need the following items to rebuild it, corresponding to the current weapon's type and element:
- Class Distinction ×10
Weapon Stone ×256 (×50 first time)
Elemental Quartz ×50
Warrior Creed ×25 or
Mage Creed ×25 (dependent on weapon)
Champion Merit ×30
Prism Chip ×120
Steel Brick ×2
Blue Sky Crystal ×5
Change the Class Champion Weapon's Element
Changing the element is the last step needed to unlock the class quest. You will need the following materials in the desired element to change the element:
- Class Distinction ×30
Weapon Stone ×512 (×150 first time)
Silver Centrum x3
Blue Sky Crystal x15
Centrum ×30
Rubeus Centrum (fire)
Indicus Centrum (water)
Luteus Centrum (earth)
Galbinus Centrum (wind)
Niveus Centrum (light)
Ater Centrum (dark)
Grimoire ×30
Fire Grimoire (fire, light)
Water Grimoire (water, dark)
Earth Grimoire (earth, dark)
Wind Grimoire (wind, light)
-
Ifrit Anima (fire)
Cocytus Anima (water)
Vohu Manah Anima (earth)
Sagittarius Anima (wind)
Corow Anima (light)
Diablo Anima (dark)
Class Quest
Changing the Element of any Class Champion weapon unlocks the Search for an Heir quest.
Completing this quest with a class in the same line as the desired Row IV class (for example, Enhancer, Arcana Dueler or Dark Fencer if you want to unlock Chaos Ruler) will award the appropriate "Superior" trophy required to unlock the class.
You will face an enemy with your main character alone which is of the element superior to yours (or same element for light and dark) using different charge attacks based on the abilities of the chosen class.
No elixirs can be used.
Total Materials Needed to Unlock Row IV Classes
Here are the total numbers of items you need to unlock Row IV classes. It does not include the materials needed to forge the Class Champion weapon to 5★.
Exact Items
You will need all of these exact items.
Steel Brick ×2
Antique Cloth ×20
Silver Centrum ×3
Prism Chip ×170
Champion Merit ×30
Blue Sky Crystal ×25
Weapon-dependent Items
The items you need in this category depends on the exact weapon you are crafting, specifically the type and starting element:
Tome ×70
Weapon Stone ×768 (×200 first time)
Elemental Quartz ×50
Warrior Creed ×35 or
Mage Creed ×35 (dependent on weapon)
- Class Distinction ×40
- (see chart above)
Infernal Garnet (fire)
Frozen Hell Prism (water)
Evil Judge Crystal (earth)
Horseman's Plate (wind)
Halo Light Quartz (light)
Phantom Demon Jewel (dark)
Element-dependent Items
The items you need in this category depend on the element you want your Class Champion Weapon to ultimately be:
- Centrum x30
Rubeus Centrum (fire)
Indicus Centrum (water)
Luteus Centrum (earth)
Galbinus Centrum (wind)
Niveus Centrum (light)
Ater Centrum (dark)
- Showdown Anima x100
Ifrit Anima (fire)
Cocytus Anima (water)
Vohu Manah Anima (earth)
Sagittarius Anima (wind)
Corow Anima (light)
Diablo Anima (dark)
- Grimoire x30 (Light and Dark need 15 of 2 different types)
Fire Grimoire (fire, light)
Water Grimoire (water, dark)
Earth Grimoire (earth, dark)
Wind Grimoire (wind, light)
NOTE: Stop here if you only want to unlock Row IV classes or an Extra II class. Progressing further requires Player Rank 120 and makes the weapon usable as main weapon exclusively by the matching Row IV or Extra II class. |
Uncap the Class Champion Weapon to 5★
Uncapping the weapon to 5★ is not required to unlock Row IV classes. This step enhances the weapon further and allows you to customize one of its weapon skills with Emblems.
Row IV classes and Extra II classes have 5★ weapons. Unlike the previous forms, they can only be used by Row IV or Extra II classes. 5★ upgrades for other Extra class weapons will be added in the future.
In addition to the following items, the weapon must be level 150 in order to 5★ uncap it.
Otherworldly Darkblade ×3
Primeval Horn ×1
Weapon Stone ×255
Blue Sky Crystal ×20
Silver Centrum ×3
Knight Esteem ×10 or
Sage Esteem ×10 (dependent on weapon)
Centrum ×30
Rubeus Centrum (fire)
Indicus Centrum (water)
Luteus Centrum (earth)
Galbinus Centrum (wind)
Niveus Centrum (light)
Ater Centrum (dark)
- (Light and Dark need 3 of 2 different types)
Michael Anima (fire, light)
Gabriel Anima (water, dark)
Uriel Anima (earth, dark)
Raphael Anima (wind, light)
Emblems
Emblems are consumable items which unlock the 2nd weapon skill of a 5★ Class Champion weapon. The 2nd weapon skill can be changed at any time by using another Emblem, but the overwritten weapon skill is not refunded.
Inventory | ||||||
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Item | Step | Limit | Material 1 | Material 2 | Material 3 | Material 4 |
![]() Emblem of Humanity | 1 | 1 | ![]() | ![]() | ![]() | - |
![]() Emblem of Divinity | 1 | 1 | ![]() | ![]() | ![]() | - |
![]() Emblem of Devilry | 1 | 1 | ![]() | ![]() | ![]() | ![]() |
Class Champion Weapon Effects
3★ and 4★ Weapons
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
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Aschallon | ![]() |
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2405 | 203 | ![]() ![]() |
Blade of Conquest: Boost to energy cap (Effect is halved when sub-equipped) +2 energy, +1 in subgrid Crimsonic Liege: Reduce DMG taken from wind when Awakening Blade is active (Effect is halved when sub-equipped) ![]() |
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Avenger | ![]() |
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2519 | 180 | ![]() ![]() |
Swordmaster's Soul: Extend rage for caster Supreme Trepidation: Cut to rage cooldown ![]() |
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Faust | ![]() |
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2276 | 229 | ![]() ![]() |
Nature's Truth: Boost to A Little Pick-Me-Up Forbidden Training: Boost honors gained by all allies' skills ![]() |
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Hellion Gauntlet | ![]() |
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2245 | 235 | ![]() ![]() |
Harbinger of Destruction: Slight chance to dodge all attacks. Gain ![]() Strength: 5% upon dodging. Strength to Spare: Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn upon using ![]() ![]() Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Duration: 2 turns., ![]() ![]() Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 20%Duration: 2 turns. or ![]() ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns.. ![]() Gain ![]() Strength: 20%. |
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Ipetam | ![]() |
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2301 | 224 | ![]() ![]() |
Hunger for Chaos: Boost to skill hit rate The Butcher's Knife: Boost to DMG for stall ![]() |
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Kapilavastu | ![]() |
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2040 | 276 | ![]() ![]() |
Gate of Wisdom: Boost ![]() Convert entire charge bar to to 1 ![]() . ![]() per 8% charge bar. Whispers of Death: Boost ![]() Sacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. to 3% charge bar per 200 HP.![]() |
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Keraunos | ![]() |
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2105 | 231 | ![]() ![]() |
Thunder's Roar: Boost to Aether Blast Act of God: Boost to Focus ![]() |
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Langeleik | ![]() |
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2100 | 232 | ![]() ![]() |
Lost Song of the Sages: Boost to ![]() Banquet of Joy: Allies gain ![]() upon using ![]() Harp: All parties gain , ![]() Strength: 25% and ![]() Strength: 20%. Dagger: All parties gain ![]() Strength: 10% and ![]() Strength: 10%. ![]() Harp: All parties gain 40% and ![]() Strength: 40% Duration: 3 turns and 20% ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%) Duration: 3 turns. Dagger: All parties gain 10% ![]() Strength: 10% Duration: 3 turns and 10% ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%) Duration: 3 turns. ![]() Harp: All parties gain 40% .![]() Strength: 40% Duration: 3 turns and 20% ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%) Duration: 3 turns. All allies gain 20% Element ATK UpElement ATK is boosted Strength: 20% Duration: 3 turns Element ATK Up buff based on weapon element. Dagger: All parties gain 10% ![]() Strength: 10% Duration: 3 turns and 10% ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%) Duration: 3 turns. All allies gain 10% Element ATK UpElement ATK is boosted Strength: 10% Duration: 3 turns Element ATK Up buff based on weapon element. ![]() |
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Misericorde | ![]() |
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2285 | 227 | ![]() ![]() |
Twilight: Slight chance to not use up Secret Gear. Wicked Fangs: Decrease ![]() strength from ![]() Use a secret gear (item is used up). Self-inflict . .![]() Gain ![]() Strength: 20%. |
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Murakumo | ![]() |
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2543 | 179 | ![]() ![]() |
Spirit of the Morning Star: Speed up charge bar Greatsnake's Lord-Sword: Cut to amount of charge bar used when casting Self Reflection ![]() |
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Muramasa | ![]() |
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2563 | 175 | ![]() ![]() |
Safeguard: Chance of an all-foe attack. Dark Demon-Edge: 1-turn cut to all skill cooldowns when you dodge an attack with Support Skill "Spy" or Seal Combo "Cast-Off". ![]() Gain ![]() Strength: 20%. |
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Nebuchad | ![]() |
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2585 | 167 | ![]() ![]() |
God of Death: Boost ![]() Gain to 40% ![]() Duration: 6 turns or until used for 1 hit. Gain 30% ![]() Strength: 30% (Max: 150%) Multiplier: Unique Duration: 6 turns (Max: 150%) and self-inflict 7% ![]() Strength: 7% (Max: 20%) Duration: 6 turns (Max: 20%). ![]() Strength: 40% (Max: 200%) Duration: 6 turns (Max: 200%) and 5% ![]() Strength: 5% (Max: 20%) Duration: 6 turns (Max: 20%) Consecrated Sacrifice: Critical effect when ![]() is active ![]() |
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Nirvana | ![]() |
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2053 | 274 | ![]() ![]() |
Serenity's Mead: Boost to Panacea Reincarnation: Autorevive upon using Panacea ![]() |
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Oliver | ![]() |
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2571 | 170 | ![]() ![]() |
Loki's Wit: When main weapon: ![]() ![]() stack on a foe. line of skills inflict 1 extra ![]() . Making a Killing: When main weapon: ~5% boost to item-drop rate. ![]() Gain ![]() Strength: 20%. |
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Proximo | ![]() |
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2387 | 203 | ![]() ![]() |
Warspirit's Sword Dance: When main weapon (MC only): Increase ![]() 5-hit, 100% superior elemental damage to a foe. (Damage cap: ~81,000 per hit.) 's hit number by 2.When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. Two-Sword Tech: When main weapon (MC only): 20% boost to skill damage and 10% boost to skill damage cap. ![]() |
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Romulus Spear | ![]() |
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2189 | 246 | ![]() ![]() |
The Light in the Dark: Restore HP upon using lead drive Warlord's Lance: Add 1 to a foe's charge attack counter upon casting Resonating Surge ![]() |
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Rosenbogen | ![]() |
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2388 | 217 | ![]() ![]() |
Arrow Storm: Boost to ![]() Gain , ![]() Duration: 1 turns. ![]() Gain and ![]() Duration: 1 turns and ![]() Strength: 100% Duration: 1 turns. ![]() Deal 800% elemental damage to one foe and gain .![]() Strength: 100% Duration: 1 turns, ![]() Duration: 1 turns, and ![]() Duration: 1 turns Will deal large damage and inflict blind on all foes.. Battlefield Tribulations: Boost to debuff success rate. ![]() Gain ![]() Strength: 20%. |
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Skofnung | ![]() |
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2385 | 207 | ![]() ![]() |
Indomitable Loyalty: Boost to drive burst Sword of the Saviour: Boost to hostility ![]() |
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Soul Echoer | ![]() |
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2094 | 230 | ![]() ![]() |
Drum Master's Battery: When main weapon (MC only): 20% boost to charge bar upon using Drum Roll Indestructible Bachi: When main weapon (MC only): Boost to chain burst specs ![]() Gain ![]() Strength: 20%. |
5★ Weapons
Icon | Name | R | El | Type | ATK | HP | Skills | |
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Berserker's Barrage | ![]() |
Any | ![]() |
3380 | 244 | ![]() ![]() |
Barbarian's Nature: When main weapon: Also gain ![]() Strength: 10% Duration: 1 turns and ![]() Strength: 10% Duration: 1 turns upon using ![]() Gain C.A. Instant StandbyInstantly sets Charge Bar to 100% , , and .Unaffected by Charge Bar Speed status effects. No effect when afflicted by Shorted debuffs. No effect when Charge Bar is above 100%. Barbarian's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() ![]() Strength: 40% Multiplier: Normal Duration: 3.5 turns Applied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 5% Duration: 3.5 turns Applied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Championship Belt | ![]() |
Any | ![]() |
3015 | 317 | ![]() ![]() |
Reigning Champ's Nature: When main weapon: Enhance ![]() Gain 's effect / Gain ![]() Strength: 3 times Duration: 2 turns Counter attacks grant 5% charge bar per hit. for up to 3 hits, ![]() Strength: 30% Duration: 2 turns and ![]() Duration: 2 turns. ![]() (Excludes all-foe all-ally attacks) Duration: 1 turns upon using ![]() Gain ![]() Strength: 3 times Duration: 2 turns Counter attacks grant 5% charge bar per hit. for up to 3 hits, ![]() Strength: 30% Duration: 2 turns and ![]() Duration: 2 turns. Reigning Champ's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 350%; 3 times Duration: ??T Counter attacks grant 5% charge bar per hit. and ![]() Strength: ??% Duration: ??T |
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Chanteuse Angelique | ![]() |
Any | ![]() |
2840 | 299 | ![]() ![]() |
Virtuoso's Nature: When main weapon: All allies also gain ![]() Strength: 300 HP / turn Duration: 3 turns Effectively 360 HP / turn for 3 turns and ![]() Duration: 1 turns for 1 turn upon using ![]() Harp: All parties gain 40% .![]() Strength: 40% Duration: 3 turns and 20% ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%) Duration: 3 turns. All allies gain 20% Element ATK UpElement ATK is boosted Strength: 20% Duration: 3 turns Element ATK Up buff based on weapon element. Dagger: All parties gain 10% ![]() Strength: 10% Duration: 3 turns and 10% ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%) Duration: 3 turns. All allies gain 10% Element ATK UpElement ATK is boosted Strength: 10% Duration: 3 turns Element ATK Up buff based on weapon element. Virtuoso's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain 20% Element ATK UpElement ATK is boosted Strength: 20% Duration: 3.5 turns Element ATK Up buff based on weapon element Applied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Demonic Longstaff | ![]() |
Any | ![]() |
2940 | 298 | ![]() ![]() |
Arcanist's Nature: When main weapon: Enhance ![]() 400%-500% Elemental damage to all enemies. 's effect. MC gains ![]() Strength: 20% Duration: 3 turns upon using ![]() 400%-500% Elemental damage to all enemies. Arcanist's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??% Duration: 4 turns and ![]() Strength: 10% Duration: 4 turns Stacking: Charge Attack |
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Devil's Finger | ![]() |
Any | ![]() |
3075 | 311 | ![]() ![]() |
Executioner's Nature: When main weapon (MC only): Increase remaining times secret gear can be used by 1 at battle start Executioner's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 1-turn cut to skill cooldown Raise Execution lvl by 1 |
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Guardian's Xiphos | ![]() |
Any | ![]() |
3215 | 279 | ![]() ![]() |
Legionnaire's Nature: When main weapon: MC gains ![]() Strength: 1 time. MC gains a 30% chance to gain a Substitute effect, which grants a 50% cut to damage. Legionnaire's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: ??%-20% Duration: 3.5 turns Stacking: Teamwide Applied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 2000 Duration: 3.5 turns Applied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Hallowed Pilgrimage | ![]() |
Any | ![]() |
2770 | 368 | ![]() ![]() |
Saint's Nature: When main weapon: Increase healing of ![]() Restore HP to all parties, 's by 20% (Healing cap: 4200). MC gains capped at 3600 HPDue to 20% boost to healing cap, base equals 3000 HP (1500 HP for other parties) total.![]() upon using ![]() Restore HP to all parties, capped at 3600 HPDue to 20% boost to healing cap, base equals 3000 HP (1500 HP for other parties) total.Saint's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Heal all allies up to 840 HPDue to 20% boost to healing cap, base equals 700 HP. All allies gain ![]() Strength: 200 HP/turn or 10% charge bar/turn Duration: 3.5 turns Applied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Helmholtz | ![]() |
Any | ![]() |
2826 | 300 | ![]() ![]() |
Shredder's Nature: When main weapon: 1 ![]() to all allies at battle start. Shredder's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() . |
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Helmwige | ![]() |
Any | ![]() |
2950 | 332 | ![]() ![]() |
Wanderer's Nature: When main weapon: Both spear and axe effects activate for skills and support skills Wanderer's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Duration: 1.5 turns Applied during the attack phase. On the next turn, it'll have 1 turns remaining.. |
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John Doe | ![]() |
Any | ![]() |
3475 | 231 | ![]() ![]() |
Gunslinger's Nature: When main weapon (MC only): 20% boost to bullets' ATK. Gunslinger's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 30%. Reload bullets. |
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Lunatic Broom | ![]() |
Any | ![]() |
2750 | 365 | ![]() ![]() |
Nightbender's Nature: When main weapon (MC only): Recover 1 ![]() every turn Nightbender's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() ![]() at end of turn |
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Maverick | ![]() |
Any | ![]() |
3210 | 293 | ![]() ![]() |
Shadowhound's Nature: When main weapon: Also grants ![]() Strength: +5% for every action Duration: 3 turns On every attack, C.A., damage incurred (even if 0), or dodge; Charge bar will be increased by 5%. for 3 turns and ![]() (Excludes all-foe all-ally attacks) Duration: 1 turns for 1 turn upon using ![]() Deal 800% damage to one foe and gain , and .![]() Duration: 1 turns Will deal large damage and inflict blind on all foes. Shadowhound's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength:80%? chance of dealing 20% more damage. Duration: 3.5 turns Stacking: Does not stack with Tweyen Applied during the attack phase. On the next turn, it'll have 3 turns remaining. |
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Original Sin | ![]() |
Any | ![]() |
3100 | 304 | ![]() ![]() |
Vigilante's Nature: When main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs Vigilante's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 30% Duration: 2.5 turns Applied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20% Duration: 2.5 turns Applied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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Psycho Syringe | ![]() |
Any | ![]() |
3065 | 309 | ![]() ![]() |
Doctor's Nature: When main weapon (MC only / Upon using potion): Target gains ![]() Strength: 10% (Max: 50%) Multiplier: Unique Duration: Indefinite, ![]() Strength: 10% (Max: 50%) Duration: Indefinite, ![]() Strength: 50% Duration: 3 turns, and ![]() Duration: 3 turns. Doctor's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() 20% bonus damage to ![]() foes. Inflicts a random debuff. ( ![]() Strength: 30,000 HP Duration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 1.5 turns Takes 25% more damage Local status effect Applied during the attack phase. On the next turn, it'll have 1 turns remaining., or ![]() Duration: 0.5-1.5 turns Local status effect Applied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
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Ridill | ![]() |
Any | ![]() |
3300 | 275 | ![]() ![]() |
Paragon's Nature: When main weapon (MC only): Boost to energy cap+2. Gain 30% Bonus elemental Damage effect when MC has energy. Paragon's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() |
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Tetrastreamer | ![]() |
Any | ![]() |
3455 | 237 | ![]() ![]() |
Tetra's Nature: When main weapon (MC only): Add 1 random Magic Circle at end of turn Tetra's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() MC gains ![]() Duration: 1.5 turns Applied during the attack phase. On the next turn, it'll have 1 turns remaining.. (elemental damage to all foes at end of turn) |
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The Storyteller | ![]() |
Any | ![]() |
3465 | 229 | ![]() ![]() |
Kingpin's Nature: When main weapon: Increase all Bounty Hunters' effect with 1 stack. 5% boost to item-drop rate. Kingpin's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Raise ![]() by 3 on all foes. |
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Unsigned Kaneshige | ![]() |
Any | ![]() |
3435 | 241 | ![]() ![]() |
Kengo's Nature: When main weapon: Speed up charge bar by 50% (MC only) Kengo's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() All allies gain ![]() Strength: 10%. |
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Wasserspeier | ![]() |
Any | ![]() |
3218 | 275 | ![]() ![]() |
Dual Blade's Nature: When main weapon (MC only): ![]() Gain effect increased to ![]() Duration: 1 turns, ![]() Strength: 20% Duration: Until used, and ![]() Strength: 10% Duration: Until used. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.) ![]() Strength: 30% Duration: Until used and ![]() Strength: 15%~20% Duration: Until used. Dual Blade's Essence: This is the essence of greatness. Gain its power by using emblems. ![]() Gain ![]() Strength: 10% (Max: 50%) Multiplier: Unique Duration: Indefinite, ![]() Duration: Indefinite and ![]() Duration: Indefinite. |