Classes represent the main character's role in the party. Each class can be leveled up to 20, earning active skills and passive bonuses along the way. Upon reaching level 20, the class will earn a Mastery Bonus, which is a permanent, passive stat boost that applies to the main character regardless of the current class. Additional levels gained beyond level 20 will instead generate 1 Extended Mastery Point (EMP).
Classes are divided into 5 categories, Row I-IV and Extra. Each of the Row I classes has counterparts with similar roles and skills in the other Rows with more powerful and versatile skillsets, forming lines of classes that share certain features such as sharing Extended Mastery Skills and Class weapons.
Row I Classes
Row II Classes
Row III Classes
Row I-III Class Requirements
Row IV Classes
Extra II Classes
These quests require complete forging of the respective Class Champion WeaponsClass Champion Weapons