Co-op Quests | Normal Stages | Hard Stages | Extra Stages | Co-op Terms | Story
The Extra Co-op stages, also known as Pandemonium after the area/stage name, contain the hardest enemies in Co-op.
Each stage in Extra has a chance to drop replicas needed to craft Class Champion Weapons. They also have a much higher chance to drop Warrior Creed and Mage Creed than Hard stages.
There are currently 6 stages in Extra with a total of 24 Extra quests.
Pandemonium Tier 1
EX1-2 |
|
Cost: 36 AP |
EXP: ~1107 |
RP: ~835 |
JP: 剣傷の刻まれた磐戸 |
Unlock: Clear Extra Stage 1-1 |
Stage strategy |
High multiattack rate. |
Name |
Lvl |
HP |
Charge |
Mode |
Volcanus |
75 |
2,800,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Fire damage to all allies.
- Fire damage to one ally.
- May inflict
DeathKnocked out after 1 turn Duration: 1 turn .
|
- 30-25%Verification needed. Trigger
- Unleashes True Power.
|
N - Normal, OD - Overdrive, TR - Trigger |
EX1-5 |
|
Cost: 36 AP |
EXP: ~1342 |
RP: ~846 |
JP: 暴君の寝床 |
Unlock: Clear Extra Stage 1-4 |
Stage strategy |
Deals more damage and has fewer Charge Diamonds below 30%. Charge Attack reduces all allies' Charge Gauges to 0. Counterattacks Debuff Resistance with an AOE ParalysisCan't attack and Dispel. |
Name |
Lvl |
HP |
Charge |
Mode |
Tyrant |
75 |
9,980,000 |
◇◇◇ |
Yes |
Pandemonium Tier 2
EX2-1 |
|
Cost: 40 AP |
EXP: ~1367 |
RP: ~868 |
JP: 虚ろいの岩路 |
Unlock: Clear Extra Stage 1-5 |
Stage strategy |
Immune to debuffs, Charge Attack hits everyone and has a chance to inflict instant death. Recommended to have a Holy Saber. Have all members stop when its Charge Diamonds are full, then have the Holy Saber cast Phalanx. Phalanx should have cooled down again by the time it is ready to use its Charge Attack again. It can gain a Defense Up buff, this expires after 40 seconds. Dispel is recommended for other buffs. |
Name |
Lvl |
HP |
Charge |
Mode |
Death Crusher |
75 |
10,200,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Massive Water damage to all allies.
- May inflict
DeathKnocked out after 1 turn Duration: 1 turn .
|
- Immune to debuffs.
|
N - Normal, OD - Overdrive, TR - Trigger |
EX2-2 |
|
Cost: 40 AP |
EXP: ~1340 |
RP: ~844 |
JP: 裁考の間 |
Unlock: |
Stage strategy |
Pretty much the same mechanics as Vohu Manah Showdown. |
Name |
Lvl |
HP |
Charge |
Mode |
Vohu Manah Nativa |
75 |
14,200,000 |
◇◇◇ |
Yes |
EX2-3 |
|
Cost: 40 AP |
EXP: ~~1325 |
RP: ~832 |
JP: |
Unlock: |
Stage strategy |
Pretty much the same mechanics as Ifrit Showdown. He has very damaging regular attacks, so make sure someone can debuff Attack Down. |
Name |
Lvl |
HP |
Charge |
Mode |
Ifrit Nativa |
75 |
11,800,000 |
◇◇◇ |
Yes |
EX2-4 |
|
Cost: 40 AP |
EXP: ~1335 |
RP: ~840 |
JP: |
Unlock: |
Stage strategy |
Pretty much the same mechanics as Corow Showdown. Similar to Tunnels of Gloom, bring a Holy Saber to cast Phalanx before she hits 50% HP, which is when she casts Alfven. She will gain a Refresh as well. |
Name |
Lvl |
HP |
Charge |
Mode |
Corow Nativa |
75 |
16,800,000 |
◇◇◇ |
Yes |
Pandemonium Tier 3
EX3-1 |
|
Cost: 40 AP |
EXP: ~1405 |
RP: ~900 |
JP: |
Unlock: |
Stage strategy |
There are 3 robot sentries with random elements. The top sentry will heal all of them with its Charge Attack, so focus down that one first. |
Name |
Lvl |
HP |
Charge |
Mode |
Auto Fixer |
75 |
2,700,000 |
◇◇◇◇ |
No |
Auto Driller |
75 |
4,200,000 |
◇◇ |
No |
Remote-Controlled Explorer |
75 |
2,280,000 |
◇ |
No |
EX3-2 |
|
Cost: 40 AP |
EXP: ~1340 |
RP: ~844 |
JP: 氷獄の間 |
Unlock: |
Stage strategy |
Pretty much the same mechanics as Cocytus Showdown. |
Name |
Lvl |
HP |
Charge |
Mode |
Cocytus Nativa |
75 |
14,200,000 |
◇◇◇ |
Yes |
EX3-3 |
|
Cost: 40 AP |
EXP: ~1350 |
RP: ~853 |
JP: |
Unlock: |
Stage strategy |
Pretty much the same mechanics as Sagittarius Showdown. Uses Astra Horizon at 75%, 50%, and 25%; if you deal damage too fast, he will use them back-to-back, and it deals more damage as his HP gets lower. |
Name |
Lvl |
HP |
Charge |
Mode |
Sagittarius Nativa |
75 |
15,700,000 |
◇◇◇◇ |
Yes |
EX3-4 |
|
Cost: 40 AP |
EXP: ~1715 |
RP: ~1090 |
JP: 幻魔の間 |
Unlock: |
Stage strategy |
Pretty much the same mechanics as Diablo Showdown. Kill the orb first, bring someone with Clarity to remove debuffs. |
Name |
Lvl |
HP |
Charge |
Mode |
Diablo Nativa |
75 |
12,700,000 |
◇◇◇◇ |
Yes |
The True Jaus Codex |
75 |
3,600,000 |
◇◇ |
No |
Pandemonium Tier 4
EX4-1 |
|
Cost: 40 AP |
EXP: ~1345 |
RP: ~850 |
JP: |
Unlock: |
Stage strategy |
Gains full Charge Diamonds whenever any skill is used. His Charge Attacks can reduce your Charge Gauges, heal himself, or inflict ParalysisCan't attack . |
Name |
Lvl |
HP |
Charge |
Mode |
Callisto |
75 |
18,000,000 |
◇◇◇ |
Yes |
EX4-3 |
|
Cost: 40 AP |
EXP: ~1350 |
RP: ~853 |
JP: |
Unlock: |
Name |
Lvl |
HP |
Charge |
Mode |
Zephyrus Nativa |
75 |
20,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Multi-hit Wind damage to random allies. Last hit removes all buffs.
- Wind damage to all allies and inflict
DEF DownDEF is lowered . Zephyrus removes one debuff from itself.
- Multi-hit Wind damage to random allies.
|
- Casts Wind of Trakia.
- Zephyrus removes all debuffs from itself.
- Casts Wind of Trakia.
- Zephyrus removes all debuffs from itself.
|
N - Normal, OD - Overdrive, TR - Trigger |
EX4-5 |
|
Cost: 40 AP |
EXP: ~1460 |
RP: ~1100 |
JP: |
Unlock: |

Name |
Lvl |
HP |
Charge |
Mode |
Agnea |
75 |
5,000,000 |
◇◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 9999 Fire damage to all enemies.
- Small Fire damage to all allies and remove all buffs. 9999 plain damage to all enemies.
- Small Fire damage to all allies.
- Small Fire damage to all allies and inflict
DEF DownDEF is lowered .
- Small Fire damage to all allies and inflict
CursedCan't be healed
|
- After Agni casts Ignition Zone
- Casts Os Knon, Ha Kni, and Ul Knu in that order for the next 3 turns. HP triggers take priority if both conditions met.
- Casts Discharge.
- Casts Discharge.
- Casts Discharge (25%).
|
Agni Nativa |
75 |
17,500,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Fire damage to all allies.
- Fire damage to all allies and inflict
ATK DownATK is lowered .
- Fire damage to one ally and inflict
Flame of JusticeHP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill. Spread effect ignores debuff immunity.) .
- Fire damage to all allies.
- Inflicts
Flame of JusticeHP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill. Spread effect ignores debuff immunity.) on all allies.
|
- Immune to
BurnedHP is lowered on every turn .
- 50% Trigger
- Casts Crimson Helix.
Flame of JusticeHP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill. Spread effect ignores debuff immunity.)
- Take damage after each turn. Using a skill with this debuff inflicts one random ally with
Flame of JusticeHP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill. Spread effect ignores debuff immunity.) .
|
Agnea |
75 |
2,500,000 |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 9999 Fire damage to all enemies.
- Small Fire damage to all allies and remove all buffs. 9999 plain damage to all enemies.
- Small Fire damage to all allies.
- Small Fire damage to all allies and inflict
DEF DownDEF is lowered .
- Small Fire damage to all allies and inflict
C.A. SealedCan't use charge attack
|
- After Agni casts Ignition Zone
- Casts Os Knon, Ha Kni, and Ul Knu in that order for the next 3 turns. HP triggers take priority if both conditions met.
- Casts Discharge.
- Casts Discharge.
- Casts Discharge (25%).
|
N - Normal, OD - Overdrive, TR - Trigger |
Pandemonium Tier 5
EX5-2 |
|
Cost: 50 AP |
EXP: |
RP: |
JP: 冥槍の刻 |
Unlock: |
Name |
Lvl |
HP |
Charge |
Mode |
Otherworld Lancer |
75 |
42,000,000 |
◇◇◇ |
Yes |
Otherworld Duelist |
75 |
44,000,000 |
◇◇ |
No |
EX5-3 |
|
Cost: 50 AP |
EXP: |
RP: |
JP: 死翼の刻 |
Unlock: |
Name |
Lvl |
HP |
Charge |
Mode |
Otherworld Harpy |
75 |
31,000,000 |
◇◇◇ |
Yes |
Otherworld Harpy |
75 |
31,000,000 |
◇◇ |
Yes |
Otherworld Harpy |
75 |
29,000,000 |
◇◇ |
Yes |
Pandemonium Final Tier
EX6-2 |
|
Cost: 50 AP |
EXP: |
RP: |
JP: 終焉ノ刻 |
Unlock: |

Name |
Lvl |
HP |
Charge |
Mode |
Magus |
?? |
320,000,000 (100%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Random element damage to one ally. Inflicts
WoeCharge bar is lowered by 30% every turn (HP is lowered if charge bar is lower than 30%) Duration: 4 turns.
- Multi-hit Fire damage to random allies. Inflicts
C.A. SealedCan't use charge attack , 25% Charge CutInstantly reduces Charge Bar by 25% Strength: 25%, and removes all buffs.
- Multi-hit Dark damage to random allies. Removes one buff from all allies, and inflicts
Tears of BloodRemoves 1 buff at end of turn Duration: 3 turns.
|
- Casts Tears of Blood.
- Moves to phase 2.
|
Magus |
?? |
240,000,000 (75%) |
◇◇ |
No |
Special Attacks |
Triggers and Notes |
- Random element damage to all allies. Gains
WealTrigger attack activates when charge diamonds are full (Can be removed with dealing more than 2,000,000 DMG within a turn) .
- Dark damage to all allies. Inflicts
ATK DownATK is lowered , Skill DelayExtend the cooldown of skills currently on cooldown , and removes all buffs.
- Removes all debuffs from Magus. Gains
90% DMG CutTaking 90% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery .
|
- Does not normal attack.
- Gains immunity to
Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG Takes 10% more damage Local status effect.
WealTrigger attack activates when charge diamonds are full (Can be removed with dealing more than 2,000,000 DMG within a turn)
- Casts Dimension Amplitude as next charge attack. Can be removed by dealing over 2,000,000 damage in one turn.
- Casts Summon Astaroth.
- Moves to phase 3.
|
Demon King Astaroth |
?? |
160,000,000 (50%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- MassiveApproximately 15,000 random element damage to all allies.
- Massive random element damage to one ally. Removes all buffs and debuffs from Demon King Astaroth, including
ParalyzedCan't attack . Gains ATK UpATK is boosted Duration: 3 turnsLocal status effect and DEF UpDEF is boosted Duration: 3 turnsLocal status effect
- Light damage to all allies. Gains
Grimorium VerumGrimoire of Truth activates when this status effect is removed , 50% DMG CutTaking 50% less DMG Duration: 30 secondsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, ATK UpATK is boosted Duration: Indefinite, DEF UpDEF is boosted Duration: Indefinite, DA UpDouble attack rate is boosted Duration: 3 turnsLocal status effect, TA UpTriple attack rate is boosted Duration: 3 turnsLocal status effect, Debuff Res. UpDebuff resistance is boosted Duration: 3 turnsLocal status effect, RefreshHP is restored on every turn Strength: 100,000 HPDuration: 3 turnsLocal status effect.
|
- Gains immunity to
GravitySpecial attack max charge turn is extended , loses immunity to CharmedAttacks are slightly limited , Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMG Takes 10% more damage Local status effect, and PilloryTakes DMG at end of turn / Attacks are restricted by chance Local status effect.
- 50% Trigger
- Casts Costly Payout. Will trigger regardless of
ParalyzedCan't attack or ComatoseCan't attack and takes big DMG (Chance to end upon taking DMG) Takes 50% more damage Local status effect.
- Casts Grimoire of Truth.
- If
Grimorium VerumGrimoire of Truth activates when this status effect is removed is removed
- Casts Grimoire of Truth.
- Moves to phase 4.
|
Demon God Astaroth |
?? |
80,000,000 (25%) |
◇◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Multi-hit random element damage to random allies.
- Approximately 400,000 to 600,000 random element damage to one ally.
- 6000 plain damage to one ally.
- Removes all buffs from Demon God Astaroth. Switches
Nightmare's RiseAllies can deal critical hits regardless of element Duration: Indefinite to Abyssal DepthsAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 5% or lower Duration: Indefinite.
|
- Normal attacks now hit all allies.
- 25% Trigger
- Casts Abyssal Depths.
Abyssal DepthsAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 5% or lower Duration: Indefinite
ATK UpATK is boosted and DEF UpDEF is boosted buffs have no effect while this field effect is active. Any allies below 5% HP will be instantly knocked out.
- If any ally has a
Tank-and-CounterCounters upon taking DMG Counter attacks grant 5% charge bar per hit. or Dodge-and-CounterDodge and counter one-ally attacks Counter attacks grant 5% charge bar per hit. buff
- Casts Soul Extinction. Does not trigger on
Dodge/Tank-and-CounterCounters upon dodging one-ally attacks or taking DMG Counter attacks grant 5% charge bar per hit..
|
N - Normal, OD - Overdrive, TR - Trigger |
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