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Damage taken is lowered by a fixed amount.
About Damage Mitigation
reduces incoming damage taken by a fixed amount and applies to every damage instance. The strength depends on the source.
|Icon||Name||Source||Targets||Strength||Duration||Cooldown||Sub?Can be used as a subskill on other classes|
|Paladin||All allies||10000||1 turn||6 turns||No|
||Water allies||5000||0.5 turnsApplied during the attack phase and lasts until the turn ends.||-|
||Water allies||10000||1 turn||-|
|Eustace (Summer)||All allies||3000||3 turns||7 turns|
|Gawain (Light)||All allies||10000||1 turn||7 turns||Requires level 100 (5★).|
|Sleepyhead (Summer)||All allies||3000
|1 turn||9 turns|
Abilities that have the same effect as DMG Mitigation, but does not grant thebuff.
||Self||1500||Indefinite||-||Requires level 95 (5★).|
|Yuel and Societte||Self||3000||Indefinite||Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn.
|Ends upon taking damage 2 times.|