Doctor

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About classes | Class list | Skill list | Extended Mastery


Doctor gran sprite.png Doctor gran icon.jpg Doctor djeeta icon.jpg Doctor djeeta sprite.png
Class Data
Class line Class 200201 kn icon.pngAlchemistClass 200301 kn icon.pngDoctor
Description Put on the lab coat and prove you'll stop at nothing to nurse your allies back to health.
Style Label Type Heal.png Specialty Label Weapon Dagger.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×3,000
Alchemist Distinction square.jpg Alchemist Distinction ×20
Trophy Gold square.png Does It Hurt When I Do This?Complete the quest A Healer's Resolve
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 1 (115) Quest: A Healer's Resolve
Change the Faust square.jpg Faust's Element
Clear Chapter 63 Story - Boundless Joy
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Healing.png Healing +5%   Total:
Icon Bonus Healing.png Healing +15%
Icon Bonus HP.png HP 2000
Lvl 5Icon Bonus HP.png HP +1000
Lvl 10 Icon Bonus Healing.png Healing +5%
Lvl 15Icon Bonus HP.png HP +1000
Lvl 20Icon Bonus Healing.png Healing +5%
Master Bonuses Icon Bonus Defense.png Boost to DEF when HP is full +3%
Class Weapon Weapon s 1040509700 note.jpg Psycho Syringe
Support Skills
Medical Expertise 20% boost to greenRestore 50% of an ally's HP.
Medical Expertise: increased to 60%.
and blueRestore 35% of all allies' HP.
Medical Expertise: increased to 42%.
potion effects to all allies.
Lifesaver Restore 10% HP to all allies (Healing cap: 1500) at end of turn if an ally is almost knocked out.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 1% [1] Base TA RateIncluding Support Skills/Level Bonuses 4% [1]
Recommended Extended Mastery Perks
ATK, HP, Total Party HP
Recommended Subskills

Extended Mastery Skills:

Ability Nutrients.png Nutrients
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is

Strength: 45%-15%
Duration: 3 turns
and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted

Strength: 1000 HP
Duration: 3 turns
.
: Solid increase to allies' damage and healing potential with a good duration and cooldown.
Ability Maddening Vitality.png Maddening Vitality
Grant another ally Status Hype1.pngHypedATK is boosted

Duration: 4 turns
, Status Veil.png70% Debuff Res. UpDebuff resistance is boosted

Strength: 70%
Duration: 4 turns
, and Status Counter.pngCounters on DMGCounters upon taking DMG

Strength: 300%
Duration: 4 turns
Counter attacks grant 5% charge bar per hit.
for up to 5 hits.
Inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)

Strength: 10%
Can't be removed.
on ally.
: Powerful buff set to an ally, especially one with Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
or Status AggroUpArrow.pngHostility UpMore likely to be attacked
.

Subskills:

Ability HealAll.png Just the Cure
Restore 25% HP to all allies. (Healing cap: 1500 HP.)
: If additional healing is needed, this will be the only meaningful option for most players.
Ability Miserable.png Miserable Mist
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
on all enemies.
: Overall very useful.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Potion Refinement.png Potion Refinement Create 1 green potion.
All allies gain Status Vaccine.pngVaccineRemoves all debuffs at turn end (Can't be removed)

Duration: 1 turns
.
6T 1T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Nutrients.png Nutrients All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is

Strength: 45%-15%
Duration: 3 turns
and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted

Strength: 1000 HP
Duration: 3 turns
.
6T 3T 25 [2]
Ability Maddening Vitality.png Maddening Vitality Grant another ally Status Hype1.pngHypedATK is boosted

Duration: 4 turns
, Status Veil.png70% Debuff Res. UpDebuff resistance is boosted

Strength: 70%
Duration: 4 turns
, and Status Counter.pngCounters on DMGCounters upon taking DMG

Strength: 300%
Duration: 4 turns
Counter attacks grant 5% charge bar per hit.
for up to 5 hits.
Inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)

Strength: 10%
Can't be removed.
on ally.
3T 4T 40 [2]
Can't target MC.
Ability Adrenaline Rush.png Adrenaline Rush All allies gain Status Uplift.png100% Charge Bar Gain UpCharge bar gain is boosted

Strength: 100%
Duration: 2 turns
.
Inflict Status Shorted.pngShortedCharge bar is frozen

Duration: 3 turns
Can't be removed
on all allies after effect ends.
9T 2T 30

Assessment

Doctor is quite different from its healing counterparts Sage and Alchemist, and offers a powerful offensive-oriented support option for players able to get the most out of its buffs. Some of its better aspects include: great supportive options for Main Weapon, good uptime on its Status Strength.pngStrengthATK is greatly boosted based on how high HP is
buff, ability to ramp and maintain Status Hype1.pngHypedATK is boosted
, access to the most potent Status Uplift.png Charge Bar Gain UpCharge bar gain is boosted
buff available, and it has the highest single-target healing through its green potions. However, almost all of a Doctor's benefits are localized to their own party, making them a selfish class option when compared to Sage, spear-wielding Apsaras, or even a supportive Runeslayer.

Selecting skills for Doctor will typically change based on the rest of your party, as with many advanced classes. Some of the more notable options are:

  • Ability Nutrients.png Nutrients
    All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is

    Strength: 45%-15%
    Duration: 3 turns
    and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted

    Strength: 1000 HP
    Duration: 3 turns
    .
    — Doctor's default EM skill choice. Most of its noticed value will come from the Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    buff it provides, but the Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
    puts in a ton of work since it's a large relative increase to otherwise small heals such as Status Heal.pngRefreshHP is restored on every turn
    , Status Drain.pngDrainDamage dealt is partially absorbed to HP
    , and the Doctor's support skill Lifesaver.
  • Ability Maddening Vitality.png Maddening Vitality
    Grant another ally Status Hype1.pngHypedATK is boosted

    Duration: 4 turns
    , Status Veil.png70% Debuff Res. UpDebuff resistance is boosted

    Strength: 70%
    Duration: 4 turns
    , and Status Counter.pngCounters on DMGCounters upon taking DMG

    Strength: 300%
    Duration: 4 turns
    Counter attacks grant 5% charge bar per hit.
    for up to 5 hits.
    Inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)

    Strength: 10%
    Can't be removed.
    on ally.
    — Always worth considering, this EM skill will turn an ally into a bit of monster. A good option for a party that already wants to focus hostility onto a specific ally or if the party has one ally with a particularly high damage potential they need help reaching. Becomes more compelling in shorter fights where this skill's downside can't become a liability. See the Hype page for more information on the Status Hype1.pngHypedATK is boosted
    status effect.
  • Ability Adrenaline Rush.png Adrenaline Rush
    All allies gain Status Uplift.png100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)

    Strength: 100%
    Duration: 2 turns
    .
    Inflict Status Shorted.pngShortedCharge bar is frozen (Can't be removed)

    Duration: 3 turns
    on all allies after effect ends.
    — The most situational EM skill option, but very powerful with the right support. Has very strong synergy with boosts to charge bar like summon calls such as Uriel's Terrablaze, character abilities such as Medusa's Eyes for Only You, and charge attacks such as the AK-4A's Lethal Scorpion or Arulumaya's Selene Timoria.
  • Ability HealAll.png Just the Cure
    Restore 25% HP to all allies. (Healing cap: 1500 HP.)
    — Recommended for party-wide healing whenever Doctor can't get by with their limited stock of blue potions. Has an upgrade available from Psycho Syringe's Emblem of Humanity.
  • Ability Regen.png Bard Song
    Harp: All allies gain Status Heal.pngRefreshHP is restored on every turn

    Strength: 5% maximum HP
    (Healing cap: 300 HP)
    .
    Others: All allies gain Status Heal.pngRefreshHP is restored on every turn

    Strength: 3% maximum HP
    (Healing cap: 150 HP)
    .
    — Very situational, but has potential to be worth considering in rare cases. Combined with Doctor's Nutrients buff, this can heal upwards of 3750 over its 5-turn duration but requires a very large HP pool (over 38k to get the max healing). Doctors should generally avoid this, but it may sometimes be helpful.
  • Ability Convert.png Splitting Spirit
    Sacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.
    — Useful for topping off when the Doctor needs to use a charge attack (especially ones that buff the party), and the HP cost can be offset by a green potion.
  • Ability Misdirect.png Out of Sight
    Gain Status AggroDownArrow.pngHostility DownLess likely to be attacked
    . Target ally gains Status AggroUpArrow.pngHostility UpMore likely to be attacked
    .
    — Not typically a consideration, but combos very well with Maddening Vitality if the Doctor has someone in their party that loves trading punches. Has a soft synergy with Psycho Syringe's Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
    buff, so Doctors using both their class weapon and Maddening Vitality may get enough value out of this skill.
  • Ability Miserable.png Miserable Mist
    Inflict Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Stacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Stacking: Dual
    on all enemies.
    — Commonly taken if the Doctor's party is unable to shred enemies' defenses sufficiently on their own.
  • Ability Arrow.png Rain of Arrows III
    300% elemental damage to all enemies.
    Inflict Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Duration: 180 seconds
    .
    — A fallback option if nothing else is really needed. Can help lower incoming damage.

Since they're a supportive class, Doctors should revisit their skill options from time to time and think about what their current needs are. As long their skills are be selected with both their allies and their enemies in mind they'll be sure to get a lot of value from them.

If able to pick a Main Weapon to support their team, Doctor has several potent options in most of the elements. Some supportive Main Weapon options to consider include Weapon s 1040504300.jpg AK-4A, Phantasmas square.jpg Phantasmas, and the many daggers that provide Status TripleUp.png TA UpTriple attack rate is boosted
to all allies such as the Four-Sky Blade square.jpg Four-Sky Blade series. Doctor also has some other interesting options such as Weapon s 1040106300.jpg Arsene, Weapon s 1040110600.jpg Mirror-Blade Shard, Spymur's Vision square.jpg Spymur's Vision, Plume of Suparna square.jpg Plume of Suparna, and Weapon s 1040509600.jpg Arachne which could prove very effective against certain bosses.

Overall, Doctor is a compelling, flexible support option for damage-oriented players that want to keep their own party healthy.

Resources

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancer

References

  1. 1.0 1.1 hiroXgbf, http://hiroxgbf.blog.fc2.com/blog-entry-7.html
  2. 2.0 2.1 Gamewith, Doctor. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/134578