Doctor

From Granblue Fantasy Wiki
Revision as of 09:50, 21 August 2020 by Sakatagin (talk | contribs)
Jump to navigation Jump to search

About classes | Class list | Skill list | Extended Mastery


Doctor gran sprite.png

Doctor gran icon.jpg

Doctor gran.png

Doctor djeeta icon.jpg

Doctor djeeta.png
Doctor djeeta sprite.png
Class Data
Class line Class 200201 kn icon.pngAlchemistClass 200301 kn icon.pngDoctor
Description Put on the lab coat and prove you'll stop at nothing to nurse your allies back to health.
Style Label Type Heal.png Specialty Label Weapon Dagger.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×3,000
Alchemist Distinction square.jpg Alchemist Distinction ×20
Trophy Gold square.png Does It Hurt When I Do This?Complete the quest A Healer's Resolve
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 1 (115) Quest: A Healer's Resolve
Change the Faust square.jpg Faust's Element
Clear Chapter 63 Story: Boundless Joy
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Healing.png Healing +5%   Total:
Icon Bonus Healing.png Healing +15%
Icon Bonus HP.png HP +2000
Lvl 5Icon Bonus HP.png HP +1000
Lvl 10 Icon Bonus Healing.png Healing +5%
Lvl 15Icon Bonus HP.png HP +1000
Lvl 20Icon Bonus Healing.png Healing +5%
Master Bonuses Icon Bonus Defense.png Boost to DEF when HP is full +3%
Class Weapon Weapon s 1040509700 note.jpg Psycho Syringe
Release date ? Other sites
Support Skills
Medical Expertise 20% boost to greenRestore 50% of an ally's HP.
Medical Expertise: increased to 60%.
and blueRestore 35% of all allies' HP.
Medical Expertise: increased to 42%.
potion effects to all allies.
Lifesaver Restore 10% HP to all allies (Healing cap: 1500) at end of turn if an ally is almost knocked out.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 4%[1] Base TA RateIncluding Support Skills/Level Bonuses 1%[1]
Recommended Extended Mastery Perks
ATK, HP, Total Party HP
Recommended Subskills

Extended Mastery Skills:
Ability Nutrients.png NutrientsAll allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
Strength: 1000 HPDuration: 3 turns
.
: Solid increase to allies' damage and healing potential with a good duration and cooldown.
Ability Maddening Vitality.png Maddening VitalityGrant another ally Status Hype1.pngHypeATK is boosted
Duration: 4 turns
, Status Veil.png70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns
, and Status Counter.pngCounters on DMG (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
Inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Strength: 10%Can't be removed.At 100%, leaves 1 max HP
(Max: 90%) on ally.
: Powerful buff set to an ally, especially one with Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
or Status AggroUpArrow.pngHostility UpMore likely to be attacked
. Subskills:
Ability HealAll.png Just the CureRestore 25% of all allies' HP (Healing cap: 1500).: If additional healing is needed, this will be the only meaningful option for most players.
Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Overall very useful.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Potion Refinement.png Potion Refinement Create 1 green potion.
All allies gain Status Vaccine.pngVaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn
.
6T 1T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Nutrients.png Nutrients All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
Strength: 1000 HPDuration: 3 turns
.[2]
6T 3T 25
Ability Maddening Vitality.png Maddening Vitality Grant another ally Status Hype1.pngHypeATK is boosted
Duration: 4 turns
, Status Veil.png70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns
, and Status Counter.pngCounters on DMG (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
Inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Strength: 10%Can't be removed.At 100%, leaves 1 max HP
(Max: 90%) on ally.[2]
3T 4T 40 Can't target MC. Can't be used on characters with less than 20% of their max HP.
Ability Adrenaline Rush.png Adrenaline Rush All allies gain Status Uplift.png100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)
Strength: 100%Duration: 2 turns
.
Inflict Status Shorted.pngShortedCharge bar is frozen (Can't be removed)
Duration: 3 turns
on all allies after effect ends.
9T 2T 30

Assessment

Doctor is a compelling, flexible support option for damage-oriented players that want to keep their own party healthy. Instead of skills that provide party-wide heals, Doctor synthesizes Green Potions for powerful single-target healing. Because potions heal based on a percentage of the target's max HP and have no cap, and can be used while afflicted by debuffs that limit character actions (like Status Paralysis.pngParalyzedCan't attack
or Status SkillSeal.pngSkill SealedCan't use skills
, this makes Doctor a powerful healer in difficult battles.

The class has supportive abilities beyond mere healing; it can remove all debuffs through Status Vaccine.pngVaccineRemoves all debuffs at turn end (Can't be removed)
, and provides powerful buffs such as Status Strength.pngStrengthATK is greatly boosted based on how high HP is
, Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
Strength: 1000 HPDuration: 3 turns
, Status Hype1.pngHypeATK is boosted
, and Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted
. However, because the class' abilities are relegated to your own party, it is potentially less helpful in difficult raids with multiple players compared to other classes.

Skills

  • Ability Potion Refinement.png Potion RefinementCreate 1 green potion.
    All allies gain Status Vaccine.pngVaccineRemoves all debuffs at turn end (Can't be removed)
    Duration: 1 turn
    .
    :
    An upgraded version of the Alchemist class skill. Status Vaccine.pngVaccineRemoves all debuffs at turn end (Can't be removed)
    removes all debuffs from the party at the end of the turn. While powerful, because it only lasts for one turn, you may be forced to pick between immediately using the skill for a green potion or saving it for a enemy special attack with debuffs. Furthermore, while potions can be used even if MC is hit with Status SkillSeal.pngSkill SealedCan't use skills
    , MC won't be able to use this skill for more green potions or for its debuff removal.
  • Ability Nutrients.png NutrientsAll allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3 turns
    and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
    Strength: 1000 HPDuration: 3 turns
    .
    :
    Doctor's default EM skill choice. Most of its noticed value will come from the Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    buff it provides, but the Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
    puts in a ton of work since it's a large relative increase to otherwise small heals such as Status Heal.pngRefreshHP is restored on every turn
    , Status Drain.pngDrainDamage dealt is partially absorbed to HP
    , and the Doctor's support skill Lifesaver.
  • Ability Maddening Vitality.png Maddening VitalityGrant another ally Status Hype1.pngHypeATK is boosted
    Duration: 4 turns
    , Status Veil.png70% Debuff Res. UpDebuff resistance is boosted
    Strength: 70%Duration: 4 turns
    , and Status Counter.pngCounters on DMG (5 times)Counters upon taking DMG
    Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
    .
    Inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
    Strength: 10%Can't be removed.At 100%, leaves 1 max HP
    (Max: 90%) on ally.
    :
    Always worth considering, this EM skill will turn an ally into a bit of monster. A good option for a party that already wants to focus hostility onto a specific ally or if the party has one ally with a particularly high damage potential they need help reaching. Becomes more compelling in shorter fights where this skill's downside can't become a liability. See the Hype page for more information on the Status Hype1.pngHypeATK is boosted
    status effect.
  • Ability Adrenaline Rush.png Adrenaline RushAll allies gain Status Uplift.png100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)
    Strength: 100%Duration: 2 turns
    .
    Inflict Status Shorted.pngShortedCharge bar is frozen (Can't be removed)
    Duration: 3 turns
    on all allies after effect ends.
    :
    The most situational EM skill option. Very powerful with the right support and has very strong synergy with Charge Boosting skills, summon calls, and the like. However, its 2-turn effect is followed by 3 turns of zero charge bar gain, making it less suitable for longer battles.

How to Play

Doctor is a relatively straightforward class. As long as players adjust skills and weapons to fit their party and the content they're tackling, this class can carry them through difficult solo content.

Recommended Main Weapons

Unlike most other EXII classes, Doctor does not rely on its Class Champion Weapon Weapon s 1040509700 note.jpg Psycho Syringe and can get by with any decently-powerful main weapon. Its weapon proficiencies, Gun and Dagger, are also fairly common.

Subskills

  • A common setup for Doctor is Ability Nutrients.png NutrientsAll allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3 turns
    and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
    Strength: 1000 HPDuration: 3 turns
    .
    + two flex slots.
  • A more niche composition is Ability Nutrients.png NutrientsAll allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3 turns
    and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
    Strength: 1000 HPDuration: 3 turns
    .
    + Ability Maddening Vitality.png Maddening VitalityGrant another ally Status Hype1.pngHypeATK is boosted
    Duration: 4 turns
    , Status Veil.png70% Debuff Res. UpDebuff resistance is boosted
    Strength: 70%Duration: 4 turns
    , and Status Counter.pngCounters on DMG (5 times)Counters upon taking DMG
    Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
    .
    Inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
    Strength: 10%Can't be removed.At 100%, leaves 1 max HP
    (Max: 90%) on ally.
    + flex slot.
  • Typical flex slot recommendations:
    • Ability HealAll.png Just the CureRestore 25% of all allies' HP (Healing cap: 1500).: Recommended for party-wide healing if you can't get by with your limited stock of blue potions, which Doctor can't create. Has an upgrade available from Psycho Syringe's Emblem of Humanity.
    • Ability Convert.png Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.: Useful for topping off charge bar (since Doctor has a negligible innate multiattack rate), and the HP cost can be offset by a green potion.
    • Ability Misdirect.png Out of SightGain Status AggroDownArrow.pngHostility DownLess likely to be attacked
      . Target ally gains Status AggroUpArrow.pngHostility UpMore likely to be attacked
      .
      : Only used together with Maddening Vitality if someone in the party likes taking hits. Has a soft synergy with Psycho Syringe's Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
      buff, so Doctors using both the CCW and Maddening Vitality may get enough value out of this skill.
    • Ability Regen.png Bard SongHarp: All allies gain Status Heal.pngRefreshHP is restored on every turn
      Strength: 5% maximum HP
      (Healing cap: 300 HP)
      .
      Others: All allies gain Status Heal.pngRefreshHP is restored on every turn
      Strength: 3% maximum HP
      (Healing cap: 150 HP)
      .
      : Very situational, but has potential to be worth considering in rare cases. Combined with Doctor's Nutrients buff, this can heal upwards of 3750 over its 5-turn duration but requires a very large HP pool (over 38k to get the max healing). Doctors should generally avoid this, but it may sometimes be helpful.

Resources

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
ChrysaorLumberjackCavalierMonkRobin Hood
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentorRising Force


References