Elysian
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() |
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Description | Strum a mystical melody that fades the border between reality and delusion on the battlefield. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() Rewards ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() ![]() |
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Class Weapon | ![]() |
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Release date | 2017-03-20 | Other sites | ![]() |
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Support Skills | |||||||||||||||
Misterioso | 15% damage reduction from a foe in overdrive. When superior element: 10% boost to all allies' debuff success rate against foes.Increases minimum chance to land debuffs by 10%. Thus landing debuffs on foes with 100% debuff resistance is possible.[1] |
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Appassionato | 10% boost to ![]() ![]() Strength: 60%Duration: 3 turns. Other weapons: All allies gain ![]() Strength: 20%Duration: 3 turns.'s double attack rate. All allies gain ![]() Strength: 5% per party (Max: 30%)Multiplier: UniqueOther Harpist line/Drum Master parties do not count and ![]() Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count upon using ![]() ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of ![]() Duration: Indefinite and ![]() Duration: Indefinite to indefinite. Harp: Also gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain ![]() Strength: 5% (Max: 15%)Duration: Indefinite..[1] |
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Elegante | Unlocks at Master Level 20: Boost to all allies' multiattack rate based on their number of buffs:[1] 3% boost to double attack rate per buff (Max: 30%) 2% boost to triple attack rate per buff (Max: 20%) |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Elegante Skill Upgrade: Concludere Alternate color class outfits |
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Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Concludere | Harp: All parties gain ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns.[2] All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns.[2] All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of ![]() Duration: Indefinite and ![]() Duration: Indefinite to indefinite. Harp: Also gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain ![]() Strength: 5% (Max: 15%)Duration: Indefinite. |
7 turns Lvl 30: 6 turns |
3T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Dirge for the Dead | Inflict ![]() Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 20% Element DEF DownElement DEF Down debuff based on weapon element Strength: 20%Base Accuracy: 90%Duration: 180 seconds. |
6T | 180s | 20 | |
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Voice Unveiled | Grant ![]() Duration: 5 turns and ![]() Strength: 250 HP or 5% charge barDuration: 5 turns to all allies. |
8T | 5T | 10 | |
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Call of the Abyss | Harp: All allies gain ![]() Strength: 80%, ![]() Strength: 30%, and ![]() Strength: 35%. Dagger: All allies gain ![]() Strength: 40%, ![]() Strength: 10%, and ![]() Strength: 35%. |
5T | 3T | 14 | The ![]() Strength: 35% debuff can be removed with Clarity or other debuff removal skills. Veil does not circumvent self-inflicted debuffs. |
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Oratorio | Harp-specialty allies gain ![]() Strength: 30%Duration: 4 turns, ![]() Strength: 30%Duration: 4 turns, and ![]() Strength: 20%Duration: 4 turns.[1] |
6T | 4T | 50 |
Ultimate Mastery Skills
- Requires Ultimate Mastery Lvl 6.
Icon | Skill Name | Effect | C/DCooldown | DurDuration | MaterialsMaterials consumed to learn | Notes |
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Flageolet | Elemental damage to all foes. Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (Boost to hits based on foes' ![]() lvl [Max: 11 hits].) |
6T | 180s | ||
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Diatonic Harmony | Gain ![]() Duration: Indefinite. (Recast to end.) |
1T Recast: 0T |
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Accelerando | Gain ![]() Duration: Indefinite. (Can't be recast.) |
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Gameplay Notes
Diatonic Harmony
Diatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed)
randomly grants the following buffs to all other allies:[1]Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turnDMG Mitigation (4000)DMG taken is lowered by a fixed amount
Strength: 4000Duration: 1 turn30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turnSupplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 50,000)Duration: 1 turn50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 1 turn
- All buffs are granted every 7 turns.
- Recasting the skill resets the turn count.
- It is affected by effects that progress the battle turn.
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
A versatile and powerful class, Elysian focuses on healing and buffing the raid/party. It provides many unique buffs and debuffs that aren't found in other classes, both natively and carried forward from Superstar.
ConcludereHarp: All parties gain
40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns andHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element.
Dagger: All parties gain10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns andHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element.
At level 30:
Increase duration ofHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite andHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite to indefinite.
Harp: Also gain10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite.
Dagger: Also gain5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite. is notable for the fact that it boost the entire raid's damage for your MC's element, as well as enhances all healing in the raid. Has the most use when cooperating with others to defeat a tough enemy that has a single element, such as in Unite and Fight Nightmare raids.Dirge for the DeadInflict
15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds. inflicts Elemental DEF down, which can be difficult to obtain otherwise, as well as the standard DEF down.Call of the AbyssHarp: All allies gain
80% DA UpDouble attack rate is boosted
Strength: 80%,30% TA UpTriple attack rate is boosted
Strength: 30%, and35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%.
Dagger: All allies gain40% DA UpDouble attack rate is boosted
Strength: 40%,10% TA UpTriple attack rate is boosted
Strength: 10%, and35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%. grants powerful multiattack, though you need to deal with the self-inflicted charge bar penalty. Consider taking a character with a status clear,ClarityRemove 1 debuff from all parties. or a weapon such as
Qilin Lyre with clear on CA. The debuff can even be ignored sometimes since the DATA will compensate for the slow bar gain rate. Not worth taking when using a dagger mainhaind.
Sky Realm SongHarp: All allies gain
60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns.
Other weapons: All allies gain20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns. is an alternative for those who don't wish to deal with the debuff or clearing it.Voice UnveiledGrant
Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
Duration: 5 turns andRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns to all allies. is very weak for healing, but does enable different strategies where the enemy has strong DOT abilities.OratorioHarp-specialty allies gain
30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns,30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns, and20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns. is an alternative toCall of the AbyssHarp: All allies gain
80% DA UpDouble attack rate is boosted
Strength: 80%,30% TA UpTriple attack rate is boosted
Strength: 30%, and35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%.
Dagger: All allies gain40% DA UpDouble attack rate is boosted
Strength: 40%,10% TA UpTriple attack rate is boosted
Strength: 10%, and35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%. orSky Realm SongHarp: All allies gain
60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns.
Other weapons: All allies gain20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns. for Harp-based Ultima Weapon parties. The lower DATA rate is compensated for by a strong Bonus Damage buff. Which DATA buff is appropriate depends on your party setup.- The Misterioso support skill passively helps party members land their debuffs, while making the Elysian themselves one of the better classes for applying debuffs themselves.
Notable Main Weapons
Though Daggers can be used, it is highly advisable to use a Harp so that you get the enhanced versions of your skills. Only use a dagger if it has a very powerful charge attack and you are not using Call of the AbyssHarp: All allies gain
80% DA UpDouble attack rate is boosted
Strength: 80%, 30% TA UpTriple attack rate is boosted
Strength: 30%, and 35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%.
Dagger: All allies gain 40% DA UpDouble attack rate is boosted
Strength: 40%, 10% TA UpTriple attack rate is boosted
Strength: 10%, and 35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%. or other harp-enhanced skills. Taking a weapon that improves debuff success rates is a good idea to help Dirge for the DeadInflict
15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds. to land.
Main weapons that combo with Elysian's skills or provide debuff success rate improvements include:
Chanteuse Angelique - The Elysian Class Champion weapon gives small healing and protection capabilities to
ConcludereHarp: All parties gain
40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns andHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element.
Dagger: All parties gain10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns andHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element.
At level 30:
Increase duration ofHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite andHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite to indefinite.
Harp: Also gain10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite.
Dagger: Also gain5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite., rather than just improving the healing cap as the skill usually does. An acceptable but not outstanding choice, players may find it better to just use another farmable harp instead of spending the resources to make this.- Virtuoso's Humanity - Minor increase to debuff resistance, almost never worth it. If there will be debuffs, take
ClarityRemove 1 debuff from all parties. or
VeilAll allies gain
VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". instead. - Virtuoso's Divinity -
Call of the AbyssHarp: All allies gain
80% DA UpDouble attack rate is boosted
Strength: 80%,30% TA UpTriple attack rate is boosted
Strength: 30%, and35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%.
Dagger: All allies gain40% DA UpDouble attack rate is boosted
Strength: 40%,10% TA UpTriple attack rate is boosted
Strength: 10%, and35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%. no longer debuffs the party, significantly improving the skill and freeing up a slot that may have been used byClarityRemove 1 debuff from all parties..
- Virtuoso's Devilry - Bonus damage against sleeping foes. Only of use if you're taking
Sheep SongHarp: Inflict
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
Local status effect andDelayReduce a foe's filled charge diamonds by 1
on a foe.
Other weapons: InflictSleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
Local status effect andDelayReduce a foe's filled charge diamonds by 1
on a foe..
- Virtuoso's Humanity - Minor increase to debuff resistance, almost never worth it. If there will be debuffs, take
Ullikummi 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Increases debuff success chance after charge attacking, and the bonus damage to party members works well with Elysian's multiattack buff skills.
Nine-Realm Harp Sterling (and element-changed options) ⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your
Gold Brick before choosing to get it. - Increases debuff success and heals the party on charge attack. Combos well with
ConcludereHarp: All parties gain
40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns andHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element.
Dagger: All parties gain10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns andHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element.
At level 30:
Increase duration ofHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite andHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite to indefinite.
Harp: Also gain10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite.
Dagger: Also gain5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite.Qilin Lyre - Increases debuff success chance when wielded as a main weapon, and will clear the self-debuff from
Call of the AbyssHarp: All allies gain
80% DA UpDouble attack rate is boosted
Strength: 80%,30% TA UpTriple attack rate is boosted
Strength: 30%, and35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%.
Dagger: All allies gain40% DA UpDouble attack rate is boosted
Strength: 40%,10% TA UpTriple attack rate is boosted
Strength: 10%, and35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%. when the MC charge attacks.Dante Alighieri - Increases debuff success chance after charge attacking.
Cords of Heaven Lyre ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Increases debuff success chance when wielded as a main weapon, though requires 4★ to do so.
True Judgement Lyre - "Adjudicator's Doctrine" skill provides a significant boost to multiattack rates when
High Voltage (ATK Up)ATK is boosted
/High Voltage (DEF Up)DEF is boosted
is active.ConcludereHarp: All parties gain
40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns andHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element.
Dagger: All parties gain10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns andHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element.
At level 30:
Increase duration ofHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite andHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite to indefinite.
Harp: Also gain10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite.
Dagger: Also gain5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite. can now cover for the downtime in your other multiattack EMP skills you take, ensuring 100% uptime for multiattack boosts.Draconic Harp - The
RefreshHP is restored on every turn
Strength: (Healing cap: 1500).Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. the party gains from the charge attack will be enhanced by use ofConcludereHarp: All parties gain
40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns andHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element.
Dagger: All parties gain10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns andHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element.
At level 30:
Increase duration ofHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite andHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite to indefinite.
Harp: Also gain10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite.
Dagger: Also gain5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite.Harp of Westerly Winds - Increases debuff success chance a small amount when wielded as a main weapon.
Resources
- Reddit Class Discussion (2019-11-01)
- Reddit Class Discussion (2020-04-19) (post-March 2020 EMP Update)
- Reddit Class Discussion (2023-03-29) (post-Master Level Update)
Alternate Colors
Obtained from Elysian: Master Level 30
References
- ↑ 1.0 1.1 1.2 1.3 1.4 GameWith, Elysian. https://グランブルーファンタジー.gamewith.jp/article/show/53581
- ↑ 2.0 2.1 kogare_a, Concludere. https://twitter.com/kogare_a/status/979238237674745856