Class
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Name
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Copy
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Notes
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Fighter
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Full ArsenalGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%..
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✔
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RageAll parties gain ATK UpATK is boosted Strength: SmallDuration: 3 turns.
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✔
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Warrior
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Rage IIAll parties gain 20% ATK UpATK is boosted Strength: 20%Duration: 3 turns.
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✔
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Armor Break100% elemental damage to one enemy and inflict 20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single.[1]
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✔
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Weapon Master
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Full Arsenal IIGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and 25% ATK UpATK is boosted Strength: 25%Duration: 1 turn .
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✔
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RampageGain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns and 10% TA UpTriple attack rate is boosted Strength: 10%Duration: 3 turns.
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✔
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Rage IIIAll parties gain 30% ATK UpATK is boosted Strength: 30%Duration: 3 turns.
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✔
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Brave SoulGain StrengthATK is greatly boosted based on how high HP is Duration: 3 turns.
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✔
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Power RaiseGain 50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 50% chance of dealing 50% more damage.Duration: 3 turns.
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✔
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Berserker
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Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted Strength: 50%Duration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 1 turn .
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✔
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Armor Break IIElemental damage to one foe. Inflict 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single.
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✔
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Rage IVAll parties gain 40% ATK UpATK is boosted Strength: 40%Duration: 3 turnsStacking: Single. All allies gain 5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount Strength: 5%Duration: 3 turns. (Uses 30% of charge bar.)
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✔
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Rampage IIGain 100% DA UpDouble attack rate is boosted Strength: 100% and 50% TA UpTriple attack rate is boosted Strength: 50%. Self-inflict 30% DEF DownDEF is lowered Strength: 30%.
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✔
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Knight
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PhalanxAll parties gain 50% DMG CutTaking 50% less DMG Duration: 1 turn Damage Cut reducing damage taken. Warning! Does not work for Plain Damage!.
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✔
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Overdrive Surge300% elemental damage to one enemy in Overdrive.
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✔
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Sentinel
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Overdrive Surge II400% elemental damage to one enemy in Overdrive.
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✔
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CenturionGain 1-hit UnchallengedNext DMG received will be ineffective Duration: 3 turns or 1 hit and self-inflict ATK DownATK is lowered Duration: 1 turn .
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✔
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Holy Saber
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Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken. Warning! Does not work for Plain Damage!.
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✔
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Overdrive Surge III500% elemental damage to one enemy in Overdrive. (200% otherwise).
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✔
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SubstituteGain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn .
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✔
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ReflectionGain 3-hit 25% RepelTaking less DMG and reflects attacks Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!.
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✔
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TestudoGain DEF Up (Stackable)DEF is boosted while active (Stackable) Duration: 5 turns.
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✔
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Spartan
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Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 40% Debuff Res. UpDebuff resistance is boosted Strength: 40%Duration: 1 turn .
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✔
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GuardianGain DEF UpDEF is boosted Duration: 3 turns and Hostility UpMore likely to be attacked Strength: 50Duration: 3 turns. (Uses 30% of charge bar.)
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✔
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Centurion IITarget ally gains UnchallengedNext DMG received will be ineffective Duration: 3 turns or 1 hit.
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✔
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Hardened ShieldGain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turnsStacking: Single and self-inflict DEF DownDEF is lowered (Can't be removed) Duration: 3 turns. Inflict DelayReduce a foe's charge diamonds by 1 on one enemy.
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✔
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Priest
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PanaceaRestores 100 + 20% maximum HP to all parties. (Healing cap: 1800 [750 for other parties].)
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✔
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GraceAll parties gain 15% DEF UpDEF is boosted Strength: 15%Stacking: Single.
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✔
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Cleric
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ClarityRemove 1 debuff from all parties.
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✔
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Blessing200%-300% Light damage to all enemies.
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✔
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Bishop
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Panacea IIRestores 150 + 25% maximum HP to all parties. (Healing cap: 2400 [1000 for other parties].)
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✔
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DispelRemoves one buff from a foe
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✔
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ReviveResurrects one party member at 25% Max HP and places them in sub slot 1.
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!
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This skill can be copied, but will target the same character as the original cast.
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VeilAll allies gain VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
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✔
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White WallAll allies gain 1500 HP ShieldNext ATK received will be ineffective for a fixed amount Strength: 1500Duration: 3 turns.
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✔
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Sage
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Panacea IIIRestore HP to all parties. (Healing cap: 3000 [1500 for other parties].)
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✔
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Blessing IIDeal 350%-500% Light damage to all enemies and inflict Holy SpikeHP is lowered on every turn Strength: 5000 DMG per turnDuration: 180 seconds.
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✔
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Dispel DelugeRemove 1 buff from all enemies.
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✔
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Peace of MindRemove 1 debuff from all allies. All allies gain 500-damage ShieldNext ATK received will be ineffective for a fixed amount Strength: 500Duration: 3 turns.
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✔
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Wizard
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Aether Blast200%-300% elemental damage to a foe.
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✔
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Fire200%-250% Fire damage to all enemies.
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✔
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Sorcerer
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Freeze200%-250% Water damage to all foes.
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✔
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BlindInflict BlindedAttacks have a slight chance to miss Duration: 180 seconds on a foe.
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✔
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Hermit
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Aether Blast II300%-400% elemental damage to all enemies. (Damage cap: ~420,000.) Deals more damage when there are fewer enemies.
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✔
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Venom200%-250% elemental damage to one enemy. (Damage cap: ~420,000.) Inflict PoisonedHP is lowered on every turn Strength: 4000Duration: 180 seconds.
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✔
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Laser FocusGain Skill DMG Up (Stackable)Skill DMG is boosted Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict 10% DEF DownDEF is lowered Strength: 10%Duration: 1 turn .
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✔
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BounceGreat elemental damage to one enemy based on the number of buffs and debuffs the enemy has. (Damage cap: ~580,000.)
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✔
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ChokeAll allies gain Attack AllAttacks each foe Duration: 3 turns.
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✔
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Warlock
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Aether Blast III400%-500% elemental damage to all enemies.
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✔
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Dark HazeInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 90%Duration: 180 seconds, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 seconds, BlindedAttacks have a slight chance to miss Duration: 180 seconds, and PoisonedHP is lowered on every turn Duration: 180 seconds on all enemies.
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✔
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Aether BaneInflict Aether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane) (Maximum level: 20) on one enemy.
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✔
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ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns.
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✔
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Thief
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Crack ShotGain Salted WoundATK is boosted when foe is in break mode for 1 hit.
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✔
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Bounty HunterInflict 1 BountyItem drop rate is boosted stack on a foe.
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✔
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Raider
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Bounty Hunter IIInflict 2 BountyItem drop rate is boosted stacks on a foe.
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✔
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Tricky MovesInflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive.
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✔
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Hawkeye
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Crack Shot IIGain Salted WoundATK is boosted when foe is in break mode Strength: 400% (300% for Charge Attack)Duration: 1 turn and 15% ATK UpATK is boosted Strength: 15%Duration: 1 turn .
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✔
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Bounty Hunter IIIInflict 3 stacks of BountyItem drop rate is boosted on one enemy.
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✔
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Lethal AimGain TA UpTriple attack rate is boosted Duration: 4 turns.
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✔
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Extend BreakInflict Break Boosted (Time)Break mode time is extended and Break Boosted (DMG)DMG needed to switch to normal mode is boosted on one enemy.
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✔
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Force SnatchRemove one buff from a foe. Gain Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs Duration: 1 turn .
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✔
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Bandit Tycoon
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Crack Shot IIIGain 1-hit Salted WoundATK is boosted when foe is in break mode Strength: 350%Duration: 1 turn 2/3 effectiveness when used with Charge Attack, 20% ATK UpATK is boosted Strength: 20%Duration: 1 turn , and 50% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 50%Duration: 1 turn .
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✔
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Bounty Hunter IV200% elemental damage to one enemy (Damage cap: ~420,000.) and inflict 3 stacks of BountyItem drop rate is boosted .
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✔
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White SmokeAll allies gain VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and 1-hit Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) .
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✔
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Rupie FlipPlain damage to one enemy.
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X
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Enhancer
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StallElemental damage to one enemy. Inflict DelayReduce a foe's charge diamonds by 1 .
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✔
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Elemental FocusAll parties gain 40% Skill DMG UpSkill DMG is boosted Strength: 40%.
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✔
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Arcana Dueler
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Elemental Focus IIAll parties gain 60% Skill DMG UpSkill DMG is boosted Strength: 60%Duration: 3 turns.
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✔
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Quick StrikeAll allies gain 5% DA UpDouble attack rate is boosted Strength: 5%Duration: 3 turns and 5% TA UpTriple attack rate is boosted Strength: 5%Duration: 3 turns.
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✔
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Dark Fencer
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Stall II200% elemental damage to one enemy. Inflict DelayReduce a foe's charge diamonds by 1 .
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✔
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Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all enemies.
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✔
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Gravity WaveInflict GravitySpecial attack max charge turn is extended Duration: 180 seconds on one enemy.
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✔
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Quick DownInflict DA DownDouble attack rate is lowered Duration: 180 seconds and TA DownTriple attack rate is lowered Duration: 180 seconds on one enemy.
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✔
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Blood SwordGain DrainDamage dealt is partially absorbed to HP Duration: 3 turns(Healing cap: 500 HP).
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✔
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Chaos Ruler
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Stall IIIElemental damage to one enemy. Inflict DelayReduce a foe's charge diamonds by 1 .
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✔
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UprisingTarget ally gains 50% ATK UpATK is boosted Strength: 50%Duration: 3 turns, 30~35% DA UpDouble attack rate is boosted Strength: 30~35%Duration: 3 turns, and 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 3 turns.
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!
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This skill can be copied, but will target the same character as the original cast.
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UnpredictableInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all enemies.
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✔
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ChaosDeploy the ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes Field effect field effect, lowering all enemies' and allies' debuff resistance every 60 seconds. Debuff resistance lowered by 5% / 10% / 15%.
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✔
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AbsorptionAll allies gain 30% DMG AbsorptionPartially absorbs DMG to recover HP Strength: 30%Duration: 2 turns.
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✔
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Grappler
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CounterGain Counters on Dodge (3 times)Dodge and counter one-ally attacks Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ATK UpATK is boosted Duration: 2 turns.
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✔
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Taking ChancesGain ATK UpATK is boosted Duration: 5 turns and self-inflict DEF DownDEF is lowered Duration: 5 turnsCan't be removed.
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✔
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Kung Fu Artist
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Taking Chances IIGain 60% ATK UpATK is boosted Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual and self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns.
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✔
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Chi ChannelerRestore HP and gain DEF UpDEF is boosted Duration: 3 turns.
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✔
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Ogre
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Counter IIGain Counters on Dodge (3 times)Dodge and counter one-ally attacks Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and 20% ATK UpATK is boosted Strength: 20%Duration: 2 turns.
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✔
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Fighting Spirit200%-300% elemental damage to one enemy. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
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✔
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PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted Strength: 70%Duration: 3 turns.
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✔
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Spirit of TrainingGain ATK Up (Stackable)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: 5 turns.
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✔
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Horizontal SolaceGain Hostility UpMore likely to be attacked Duration: 1 turn . 2-hit boost to number of counters when a counter effect is active.
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✔
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Luchador
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Knifehand StrikeGain Counters on DMG (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns.
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✔
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Ring RulerGain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4) .
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X
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Mic HypeAll parties gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns.
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✔
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Tag TeamAll allies attack without using up a turn.
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X
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Ranger
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Quick StepGain Other SelfTakes no DMG or debuffs while in effect Duration: 1 turn .
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✔
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Rain of Arrows150-300% elemental damage to all enemies.
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✔
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Archer
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Rain of Arrows IIElemental damage to all enemies and inflict ATK DownATK is lowered Strength: SmallDuration: 180 seconds.
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✔
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Hard LineBig elemental damage to one enemy with a debuff.
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✔
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Sidewinder
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Quick Step IIGain Other SelfTakes no DMG or debuffs while in effect Duration: 1 turn and 100% ATK UpATK is boosted Strength: 100%Duration: 1 turn .
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✔
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Rain of Arrows III300% elemental damage to all enemies. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds.
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✔
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Bullseye Run(100% + 100% per target's debuff) elemental damage to one enemy. (Damage cap: ~580,000.)
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✔
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Steady AimInflict Steady AimTargeted by a skill Duration: 180 seconds on a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
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✔
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ChangeSwitches position with a sub member.
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✔
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Nighthound
|
Evasive ManeuversDeal 800% elemental damage to one foe and gain 100% ATK UpATK is boosted Strength: 100%Duration: 1 turn , Other SelfTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeBlind foes upon dodging Duration: 1 turn Will deal large damage and inflict blind on all foes..
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✔
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Tactical RelocationSwitch positions of any two allies of your choice.
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X
|
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Frequency JamAll allies gain ~35% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect Strength: ~35%Duration: 2 turns and 40% / 40% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 40% chance of dealing 40% more damage.Duration: 2 turns.
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✔
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Twilight ZoneDeploy the Twilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks field effect.
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✔
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Judicious Shot300% elemental damage to all foes. (Damage cap: ~660,000.) Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%.
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✔
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Harpist
|
OvertureHarp: All parties gain Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable) Strength: 25% and Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable) Strength: 20%. Dagger: All parties gain Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable) Strength: 10% and Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable) Strength: 10%.
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✔
|
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Angelic VoiceInflict CharmedAttacks are slightly limited Duration: 180 seconds on one enemy. Harps enhance effect when equipped.
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✔
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Bard
|
Angelic Voice IIHarp: Inflict CharmedAttacks are slightly limited Strength: 55% on a foe. Others: Inflict CharmedAttacks are slightly limited Strength: 25% on a foe.
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✔
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Bard SongHarp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP).
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✔
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|
Superstar
|
Overture IIHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and 20% Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and 10% Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns.
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✔
|
|
Soul SoloistHarp: Inflict 30% Debuff Res. DownDebuff resistance is lowered Strength: 30%Base Accuracy: 200% on all enemies. All allies gain 30% Debuff Res. UpDebuff resistance is boosted Strength: 30%Base Accuracy: 200%Duration: 3 turns. Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 200% on all enemies. All allies gain 20% Debuff Res. UpDebuff resistance is boosted Strength: 20%Base Accuracy: 200%Duration: 3 turns. Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%Base Accuracy: 90% on all enemies. All allies gain 5% Debuff Res. UpDebuff resistance is boosted Strength: 5%Base Accuracy: 90%Duration: 3 turns.
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✔
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|
Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 3 turns. Other weapons: All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns.
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✔
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|
Sheep SongHarp: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage Local status effect and DelayReduce a foe's charge diamonds by 1 on a foe. Other weapons: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage Local status effect and DelayReduce a foe's charge diamonds by 1 on a foe.
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✔
|
|
Tremor RoundAll allies gain ATK UpATK is boosted Duration: 3 turns and DEF UpDEF is boosted Duration: 3 turns based on number of parties.
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✔
|
|
Elysian
|
ConcludereHarp: All parties gain 40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and 20% Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All allies gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element.
Dagger: All parties gain 10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and 10% Healing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All allies gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element.
|
!
|
This skill can be copied, but the elemental ATK will always match that of the original cast.
|
Dirge for the DeadInflict 15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 20% Element DEF DownElement DEF Down debuff based on weapon element Strength: 20%Base Accuracy: 90%Duration: 180 seconds.
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!
|
This skill can be copied, but the elemental DEF Down will always match that of the original cast.
|
Voice UnveiledGrant Death's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.) Duration: 5 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 250 HP or 5% charge barDuration: 5 turns to all allies.
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✔
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|
Call of the AbyssHarp: All allies gain 80% DA UpDouble attack rate is boosted Strength: 80%, 30% TA UpTriple attack rate is boosted Strength: 30%, and Charge Bar SlowedCharge bar speed is lowered Strength: 35%. Dagger: All allies gain 40% DA UpDouble attack rate is boosted Strength: 40%, 10% TA UpTriple attack rate is boosted Strength: 10%, and Charge Bar SlowedCharge bar speed is lowered Strength: 35%.
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✔
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|
Lancer
|
Drive It In200%-250% elemental damage to one enemy.
Spear: Inflict Break Boosted (Time)Break mode time is extended on one enemy in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar to one enemy in Overdrive.
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✔
|
|
Double TroubleGain 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 1 turn .
Spear: All parties gain DA UpDouble attack rate is boosted Strength: SmallDuration: 3 turns.
Axe: Inflict DA DownDouble attack rate is lowered Strength: Small on one enemy.
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✔
|
|
Dragoon
|
Double Trouble IIGain 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 1 turn . Spear: All parties gain DA UpDouble attack rate is boosted Strength: MediumDuration: 3 turns. Axe: Inflict DA DownDouble attack rate is lowered Strength: MediumDuration: 3 turns on a foe.
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✔
|
|
Battle ScarElemental damage based on charge bar to a foe. Gain ATK UpATK is boosted Duration: 3 turns, DEF UpDEF is boosted Duration: 3 turns, and self-inflict OverheatedHP is lowered on every turn Duration: 1 turn .
|
✔
|
|
Valkyrie
|
Drive It In II300% elemental damage to one enemy. Spear: Inflict Break Boosted (Time)Break mode time is extended on one enemy in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to one enemy in Overdrive.
|
✔
|
|
Double Trouble IIIGain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 1 turn . Spear: All parties gain 10% DA UpDouble attack rate is boosted Strength: 10%Duration: 3 turnsWithout other buffs and 5~10% TA UpTriple attack rate is boosted Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.. Axe: Inflict DA DownDouble attack rate is lowered and TA DownTriple attack rate is lowered on one enemy.
|
✔
|
|
Resonating SurgeElemental damage to one enemy and gain Skill DMG Up (Stackable)Skill DMG is boosted Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier.
|
✔
|
|
RandgrithInflict 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single.
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✔
|
|
EinherjarGain 20% ATK Up (Stackable)ATK is boosted on every turn Strength: 20% (Max: 100%)Multiplier: UniqueDuration: Until hit. (Max: 100%.)
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✔
|
|
Apsaras
|
Thunder on the Water300% elemental damage to one enemy. (Damage cap: ~640,000.) Spear: Inflict Break Boosted (Time)Break mode time is extended to one enemy in Break. All parties gain 10% Skill DMG UpSkill DMG is boosted Strength: 10%Duration: 2 turns. Axe: Mode bar cut to one enemy in Overdrive. All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%.
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✔
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Swan SongAll parties gain 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3 turns. Spear: All parties gain 80% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 80% chance of dealing 20% more damage.Duration: 3 turns. Axe: All allies gain DrainDamage dealt is partially absorbed to HP Strength: (Healing cap: 800)Duration: 3 turns and 10% Debuff Success BoostedDebuff success rate is boosted Strength: 10%Duration: 3 turns.
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Dance of ZealGain DevotionThe ally with the highest remaining HP takes one-ally attacks in your place Duration: 3 turns. All other allies gain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turns and 20% DEF DownDEF is lowered Strength: 20%Duration: 3 turns.
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This skill can be copied, but enemies will always attempt to target a character that does not have DevotionThe ally with the highest remaining HP takes one-ally attacks in your place Duration: 3 turns. If ALL characters have DevotionThe ally with the highest remaining HP takes one-ally attacks in your place Duration: 3 turns, then enemies will use normal Hostility rules.
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Springwater RobeGain Mirror Image (2 times)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) and Springwater RobeOn next skill cast, both spear and axe effects activate Duration: 3 turns or until a skill with Spear/Axe effects is used.
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This skill can be copied, but copying a skill that has different effects depending on the equipped weapon will NOT provide both effects even if Springwater RobeOn next skill cast, both spear and axe effects activate Duration: 3 turns is present on the copying character.
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Crestfallen FlowerGain 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns. Spear: All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns20% when above 50% HP Below 50% HP, strength decreases linearly until 10% minimum. Axe: All allies gain JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3 turns20% when below 50% HP Above 50%, strength decreases linearly until 10% at 100% HP.
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Gladiator
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Blade SwapGain Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed) Duration: 1 turn and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: 1 turn . (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
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X
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Twin Coil2-hit, 200% elemental damage to all foes. (Damage cap: ~415,000 per hit.)
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Decimate5-hit, 100% superior elemental damage to a foe. (Damage cap: ~81,000 per hit.) When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
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Cross GuardAll allies gain 40% DMG CutTaking 40% less DMG Duration: 1 turn Damage Cut reducing damage taken. Warning! Does not work for Plain Damage!. When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Caster also gains 100% / 60% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 60% less damage.Duration: 1 turn .
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Chase BladeGain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 2 turns and DMG BoostedDMG dealt is boosted Strength: Up to 20,000 damageDuration: 3 turns. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
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Chrysaor
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Blade Swap IIGain Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed) Duration: 1 turn , 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Until used, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Until used. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
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Dual ArtsGain C.A. ReactivationCharge attack reactivates Duration: 2 turns. (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
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DiptychGain Double StrikeAttacks twice each turn Duration: 2 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns. (Uses 20% of charge bar.) (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
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Aurum Flow300% elemental damage to a foe. (Damage cap: ~630,000.) Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
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Alchemist
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Alchemize Green PotionCreate one green potion.
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Just the CureRestore 25% HP to all allies. (Healing cap: 1500 HP.)
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A Little Pick-Me-UpAll parties gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5%.
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Fury CapsuleGain Readying Skill (ATK Up)Skill will take effect after 3 turns Duration: 3 turns: After 3 turns all allies gain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turns.
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Doctor
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Potion RefinementCreate 1 green potion. All allies gain VaccineRemoves all debuffs at turn end (Can't be removed) Duration: 1 turn .
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NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns and Recovery Cap BoostedRecovery cap is boosted Strength: 1000 HPDuration: 3 turns.
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Maddening VitalityGrant another ally HypedATK is boosted Duration: 4 turns, 70% Debuff Res. UpDebuff resistance is boosted Strength: 70%Duration: 4 turns, and Counters on DMG (5 times)Counters upon taking DMG Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. Inflict 10% Max HP Lowered (Stackable)Max HP is lowered (Stackable) Strength: 10%Can't be removed. on ally.
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Adrenaline RushAll allies gain 100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends) Strength: 100%Duration: 2 turns. Inflict ShortedCharge bar is frozen (Can't be removed) Duration: 3 turns on all allies after effect ends.
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Ninja
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NinjutsuBonus effects from seal combo.
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Fuma Shuriken100% elemental damage to a foe. Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff. Katana: Cut to NinjutsuBonus effects from seal combo.'s cooldown. Melee: Gain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turns and DA UpDouble attack rate is boosted Duration: 3 turns.
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HazeElemental damage to a foe. Katana: Self-inflict BlindedAttacks have a slight chance to miss Strength: 50%Duration: 2 turns. Gain 50% DA UpDouble attack rate is boosted Strength: 50%Duration: 1 turn . Melee: Gain 60% ATK UpATK is boosted Strength: 60%Duration: 3 turns, DEF DownDEF is lowered (Can't be removed) Duration: 3 turns, and 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3 turns.
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Home-Made BombGain Readying Skill (Bomb)Skill will take effect after 5 turns Duration: 5 turns: 1000% elemental damage to foes after 5 turns. (Damage cap: ~630,000.)
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Runeslayer
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RuneweavingCall forth the power of the tetra-elements to cast a spell.
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X
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Mana BurstBig damage to all foes based on Caster's Magic Circles Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) . (Damage cap: ~1,160,000.)
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Dragon BreakConsume all Magic Circles Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic Circles Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic Circles Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic Circles Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .)
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Spell BoostSet Magic Circles Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) currently on caster to 2. 2-turn cut to RuneweavingCall forth the power of the tetra-elements to cast a spell.'s cooldown. (Consumes 30% of charge bar.)
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Samurai
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Finishing TouchGain NimbleMultiattack rate is boosted until hit Strength: DA: Guaranteed / TA: ??%Duration: Until hit.
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Self ReflectionGain 60% ATK UpATK is boosted Strength: 60%Multiplier: NormalDuration: 1 turn , ??% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: ??% chance of dealing 50% more damage.Duration: 1 turn , and remove all debuffs from self. (Consumes 30% of charge bar.)
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Quiet StrategyGain DEF UpDEF is boosted Duration: 2 turns. (Consumes 30% of charge bar.) Katana: Gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) . Self-inflict ATK DownATK is lowered Duration: 2 turnsCan't be removed. Bow: Gain ATK UpATK is boosted Duration: 3 turns. Self-inflict DA DownDouble attack rate is lowered (Can't be removed) Duration: 5 turns and TA DownTriple attack rate is lowered (Can't be removed) Duration: 5 turns.
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Into Thin AirDodge all foes' attacks.
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Kengo
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One with the BladeGain Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: DA: Guaranteed / TA: 30%Duration: Until hit and 50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 50% chance of dealing 50% more damage.Duration: 3 turns.
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Eagle ReversalGain Counters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG Strength: 500%Duration: 2 turnsUp to 2 times.Counter attacks grant 5% charge bar per hit..
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No More DoubtGain Tri-SlashAttacks 3 times each turn Duration: 1 turn . (Uses 40% of charge bar.)
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Rending Flash700% elemental damage to a foe. (Damage cap: 820,000.) Gain 100% C.A. DMG UpCharge attack DMG is boosted Strength: 100%Duration: 3 turns and 20% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 20%Duration: 3 turns. (Uses 60% of charge bar.)
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X
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Sword Master
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Awakening BladeCall forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. stacks.)
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Resonating BladeCasts mainhand's Resonance skill.
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EnergizeRestore EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. to maximum. (Uses 30% of charge bar.)
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ContrabladeGain Lethal Attack DodgedCan withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) Duration: 2 turns, Counters on DMGCounters upon taking DMG Duration: 2 turnsCounter attacks grant 5% charge bar per hit. for up to 2 hits, and Hostility UpMore likely to be attacked Duration: 2 turns.
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Gunslinger
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Early ShotInstantly perform a normal attack.
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X
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Triple ThreatGain Triple ThreatGuaranteed triple attack Duration: 6 turns or until used for 1 hit. Gain 30% ATK Up (Stackable)ATK is boosted while active (Stackable) Strength: 30% (Max: 150%)Multiplier: UniqueDuration: 6 turns (Max: 150%) and self-inflict 7% DEF Down (Stackable)DEF is lowered (Stackable / Can't be removed) Strength: 7% (Max: 20%)Duration: 6 turns (Max: 20%).
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Lock 'n' LoadDiscard remaining bullets and reload.
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BlitzburstUse all bullets to gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15% per bullet spent. Gain Cocking次のターンに攻撃力大幅UPする状態 Gain ATK Sharply BoostedATK is sharply boosted Strength: 300% for Normal Attacks. 250% for C.A. at the start of the next turn: Gain ATK Sharply BoostedATK is sharply boosted Strength: 300% for Normal Attacks 250% for C.A. at the start of the next turn.
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Soldier
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Three-Round BurstGain Guaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and perform a one-foe attack with no turn progression. (Consumes bullets.)
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Open FireDeal one-foe attacks until all bullets are consumed.
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FortitudeGain AdversityDMG for one-foe attacks and counterattacks is boosted Strength: 10%Multiplier: SeraphicDuration: 5 turns, JammedATK is greatly boosted based on how low HP is Strength: 7%-20%Duration: 5 turns, and 70% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 70% chance of dealing 50% more damage.Duration: 5 turns..
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Guerrilla TacticsGain 50% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect Strength: 50%Duration: 2 turns, 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2 turns and Guerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging Strength: ~250,000 per hitDuration: 2 turns. (Damage cap: ~1,000,000.)
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Mystic
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Omnipotent EyeGain Omnipotent EyeUsing MP to gain buffs , sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 MPMagic power is amplified per turn. When Omnipotent EyeUsing MP to gain buffs ends, self-inflict debuffs to stats. Recast to end.
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Fate ForeseenConvert entire charge bar to MPMagic power is amplified .
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Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.
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X
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Third EyeGrant an ally 100% TA UpTriple attack rate is boosted Strength: 100%.
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This skill can be copied, but will target the same character as the original cast.
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Nekomancer
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Cat's MeowGain Cat's MeowUsing MP to gain buffs . Sharp boost to allies' stats (Consumes 3 MPMagic power is amplified every turn / Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified is 0).
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Black Cat's PathEnd Cat's Meow and inflict 20% ATK DownATK is lowered Strength: 20%Base Accuracy: 100%Stacking: Dual, TA DownTriple attack rate is lowered Base Accuracy: 100%, DA DownDouble attack rate is lowered Base Accuracy: 100%, and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 100% on all enemies.
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MoonshadowConvert your charge bar to MPMagic power is amplified .
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Paws of PowerGain 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 3 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 3 turns, and 100% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Consumes 3 MPMagic power is amplified .
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Assassin
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Selectively SkilledUse a secret gear (item is used up).
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Out of SightGain Hostility DownLess likely to be attacked . Target ally gains Hostility UpMore likely to be attacked .
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Retaliation RepriseEnd cooldown for Selectively SkilledUse a secret gear (item is used up). and ExecuteUse secret gear (Consumes secret gear / ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvl rises by 1 upon consuming secret gear).. Self-inflict DEF DownDEF is lowered .
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ConcealBoost to caster's dodge rate and multiattack rate
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Drum Master
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Drum RollAll allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 1 turn , 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 1 turn , and 60% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 60%Duration: 1 turn .
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Never Miss a BeatDistribute charge bar to all other allies. All other allies gain 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%. (Uses 30% of charge bar.)
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Resounding RhythmInflicts 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds on all enemies based on your element. (Uses 20% of charge bar.)
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Resonate Rhythm Charge Bar +40%Instantly boosts Charge Bar by 40% Strength: 40% to an ally.
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!
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This skill can be copied, but will target the same character as the original cast.
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Dancer
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Spellbound SalsaGain Other SelfTakes no DMG or debuffs while in effect Duration: 1 turn , DA UpDouble attack rate is boosted Duration: 1 turn , and TA UpTriple attack rate is boosted Duration: 1 turn . Self-inflict Max HP Lowered (Stackable)Max HP is lowered (Stackable) Can't be removed..
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Classical LeadGain EtoileAllies positioned after you will copy your attack Duration: 1 turn .
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Two to TangoGain Routine StepAttacks twice each turn Duration: 4 turns.
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Pas SeulSpeed up caster's charge bar / Boost to hostility
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Mechanic
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ActivateActivate your companion. Gain full Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. .
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Customized ActionEffects change based on what Action Parts are equipped.
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RefuelAll allies gain 15% ATK UpATK is boosted Strength: 15%Duration: 3 turnsStacking: Single and 15% DEF UpDEF is boosted Strength: 15%Duration: 3 turnsStacking: Single. Gain 5 Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. if companion is active.
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ActuationConsume up to half your maximum HP to gain (Consumed HP × 50%) (up to maximum missing) Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. . Can only be used when companion is active.
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