Facsimile

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Ability Facsimile.png

Facsimile refers to any skill that copies the last skill used by an ally.


Facsimile Sources[edit | edit source]

Certain skills cannot be copied. A "SKILL COPY FAILED" / "NO EFFECT" message will appear if attempting to copy one of these skills. Commonly, this applies to skills that can only be used once or change depending on character/class.

Icon Name Element Skill Name Cooldown Notes
Npc m 3020050000 01.jpg Lunalu Label Element Dark.png Ability Facsimile.png 
FacsimileCopy the last skill used by an ally.
(Chance to fail.)
12T
Lvl 45: 10T
Npc m 3020061000 01.jpg Lunalu (Summer) Label Element Dark.png Ability Facsimile.png 
FacsimileCopy the last skill used by an ally.
(Chance to fail. Higher Status BodyHeat.pngBody Heat BoostedBody heat is raised and Facsimile success rate is boosted
stacks boost success rate. Uses all Status BodyHeat.pngBody Heat BoostedBody heat is raised and Facsimile success rate is boosted
stacks.)
12T
Lvl 45: 10T
Npc m 3040172000 01.jpg Lunalu (SSR) Label Element Dark.png Ability Facsimile.png 
Facsimile IIGain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
Copy an ally's skill (If the skill is copiable, you know I'll never fail).
9T
Lvl 55: 8T
Npc m 3040164000 01.jpg Caim Label Element Earth.png Ability Beginning of Joker.png 
Beginning of JokerBeginning of Joker: Copy an ally's skill.
(Skill changes to End of Joker upon casting.)
End of Joker: All Earth allies gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turnsStacking: Summon
, Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 3 turnsStacking: Summon
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turnsStacking: Summon
, Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, Status DamageCapUp.png10% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 10%Duration: 3 turnsStacking: Summon
, Status Uplift.png15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 3 turns
, Status Hype1.pngHypedATK is boosted
Strength: 1-4 stacksDuration: 3 turns
, and Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
(Skill changes to Beginning of Joker upon casting.)
8T
Lvl 75: 7T

Copyable Skills[edit | edit source]

Stamp87.png Disclaimer
This section is still being written, it may be wildly inaccurate or missing significant data.
If you can help please feel free to edit it but please write edit summaries, preferably with sources.

Main Character[edit | edit source]

Class Name Copy Notes
Class 100001 sw icon.pngFighter Ability Burst.png Full ArsenalGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
Ability Rage.png RageAll parties gain Status AttackUp.png ATK UpATK is boosted
Strength: SmallDuration: 3 turns
.
Class 100101 sw icon.pngWarrior Ability Rage.png Rage IIAll parties gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3 turns
.
Ability ArmorBreak.png Armor Break100% elemental damage to one enemy and inflict Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.[1]
Class 100201 sw icon.pngWeapon Master Ability Burst.png Full Arsenal IIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
and Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 1 turn
.
Ability Rampage.png RampageGain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
and Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
.
Ability Rage.png Rage IIIAll parties gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.
Ability Rage.png Brave SoulGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
Ability Critical.png Power RaiseGain Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
Class 100301 sw icon.pngBerserker Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn
, and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
Ability ArmorBreak.png Armor Break IIElemental damage to one foe.
Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
Ability Rage.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single
.
All allies gain Status DamageCapUp.png5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 5%Duration: 3 turns
.
(Uses 30% of charge bar.)
Ability Rampage.png Rampage IIGain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%
and Status TripleUp.png50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%
.
Class 110001 sw icon.pngKnight Ability Phalanx.png PhalanxAll parties gain Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
Ability Drive.png Overdrive Surge300% elemental damage to one enemy in Overdrive.
Class 110101 sw icon.pngSentinel Ability Drive.png Overdrive Surge II400% elemental damage to one enemy in Overdrive.
Ability Invincible.png CenturionGain 1-hit Status Repel.pngUnchallengedNext DMG received will be ineffective
Duration: 3 turns or 1 hit
and self-inflict Status AttackDown.png ATK DownATK is lowered
Duration: 1 turn
.
Class 110201 sw icon.pngHoly Saber Ability Phalanx.png Phalanx IIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
Ability Drive.png Overdrive Surge III500% elemental damage to one enemy in Overdrive. (200% otherwise).
Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
Ability Reflect.png ReflectionGain 3-hit Status Repel.png25% RepelTaking less DMG and reflects attacks
Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
.
Ability Defend.png TestudoGain Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
Duration: 5 turns
.
Class 110301 sw icon.pngSpartan Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
Ability Attract.png GuardianGain Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 50Duration: 3 turns
. (Uses 30% of charge bar.)
Ability Invincible.png Centurion IITarget ally gains Status Repel.pngUnchallengedNext DMG received will be ineffective
Duration: 3 turns or 1 hit
.
Ability Reflect.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
and self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on one enemy.
Class 120001 wa icon.pngPriest Ability HealAll.png PanaceaRestores 100 + 20% maximum HP to all parties. (Healing cap: 1800 [750 for other parties].)
Ability Aura.png GraceAll parties gain Status DefenseUp.png15% DEF UpDEF is boosted
Strength: 15%Stacking: Single
.
Class 120101 wa icon.pngCleric Ability ClearAll.png ClarityRemove 1 debuff from all parties.
Ability Light.png Blessing200%-300% Light damage to all enemies.
Class 120201 wa icon.pngBishop Ability HealAll.png Panacea IIRestores 150 + 25% maximum HP to all parties. (Healing cap: 2400 [1000 for other parties].)
Ability Dispel.png DispelRemoves one buff from a foe
Ability Revive.png ReviveResurrects one party member at 25% Max HP and places them in sub slot 1. ! This skill can be copied, but will target the same character as the original cast.
Ability Veil.png VeilAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
Ability Barrier.png White WallAll allies gain 1500 HP Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3 turns
.
Class 120301 wa icon.pngSage Ability HealAll.png Panacea IIIRestore HP to all parties. (Healing cap: 3000 [1500 for other parties].)
Ability Light.png Blessing IIDeal 350%-500% Light damage to all enemies and inflict Status Holy Spike.pngHoly SpikeHP is lowered on every turn
Strength: 5000 DMG per turnDuration: 180 seconds
.
Ability Dispel.png Dispel DelugeRemove 1 buff from all enemies.
Ability Clear.png Peace of MindRemove 1 debuff from all allies.
All allies gain 500-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns
.
Class 130001 wa icon.pngWizard Ability Elemental.png Aether Blast200%-300% elemental damage to a foe.
Ability Fire.png Fire200%-250% Fire damage to all enemies.
Class 130101 wa icon.pngSorcerer Ability Ice.png Freeze200%-250% Water damage to all foes.
Ability Blind.png BlindInflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
on a foe.
Class 130201 wa icon.pngHermit Ability Elemental.png Aether Blast II300%-400% elemental damage to all enemies. (Damage cap: ~420,000.)
Deals more damage when there are fewer enemies.
Ability Poison.png Venom200%-250% elemental damage to one enemy. (Damage cap: ~420,000.)
Inflict Status Poison.pngPoisonedHP is lowered on every turn
Strength: 4000Duration: 180 seconds
.
Ability Focus.png Laser FocusGain Status SkillUp.png Skill DMG Up (Stackable)Skill DMG is boosted
Strength: 80%
(Max: 300%)Duration: Until usedMultiplicative modifier
.
Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn
.
Ability Killstreak.png BounceGreat elemental damage to one enemy based on the number of buffs and debuffs the enemy has. (Damage cap: ~580,000.)
Ability Choke.png ChokeAll allies gain Status AttackUp.pngAttack AllAttacks each foe
Duration: 3 turns
.
Class 130301 wa icon.pngWarlock Ability Elemental.png Aether Blast III400%-500% elemental damage to all enemies.
Ability DarkHaze.png Dark HazeInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 seconds
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 seconds
, Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, and Status Poison.pngPoisonedHP is lowered on every turn
Duration: 180 seconds
on all enemies.
Ability AetherBane.png Aether BaneInflict Status Aether Bane 1.pngAether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane)
(Maximum level: 20)
on one enemy.
Ability Choke.png ChaserAll allies gain Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
Class 140001 kn icon.pngThief Ability Assassin.png Crack ShotGain Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
for 1 hit.
Ability Treasure.png Bounty HunterInflict 1 Status Bounty.pngBountyItem drop rate is boosted
stack on a foe.
Class 140101 kn icon.pngRaider Ability Treasure.png Bounty Hunter IIInflict 2 Status Bounty.pngBountyItem drop rate is boosted
stacks on a foe.
Ability Duration.png Tricky MovesInflict Mode Bar CutCut to foe's mode bar
on a foe in Overdrive.
Class 140201 kn icon.pngHawkeye Ability Assassin.png Crack Shot IIGain Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
Strength: 400% (300% for Charge Attack)Duration: 1 turn
and Status AttackUp.png15% ATK UpATK is boosted
Strength: 15%Duration: 1 turn
.
Ability Treasure.png Bounty Hunter IIIInflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
on one enemy.
Ability Triple.png Lethal AimGain Status TripleUp.png TA UpTriple attack rate is boosted
Duration: 4 turns
.
Ability Lock.png Extend BreakInflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
and Status Lock.pngBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
on one enemy.
Ability Snatch.png Force SnatchRemove one buff from a foe.
Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
Class 140301 kn icon.pngBandit Tycoon Ability Assassin.png Crack Shot IIIGain 1-hit Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
Strength: 350%Duration: 1 turn 2/3 effectiveness when used with Charge Attack
, Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn
, and Status CriticalUp.png50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 50%Duration: 1 turn
.
Ability TreasureRed.png Bounty Hunter IV200% elemental damage to one enemy (Damage cap: ~420,000.) and inflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
.
Ability WhiteSmoke.png White SmokeAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and 1-hit Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Ability RupieFlip.png Rupie FlipPlain damage to one enemy. X
Class 150001 sw icon.pngEnhancer Ability Slow.png StallElemental damage to one enemy.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
Ability Ability.png Elemental FocusAll parties gain Status AttackUp.png40% Skill DMG UpSkill DMG is boosted
Strength: 40%
.
Class 150101 sw icon.pngArcana Dueler Ability Ability.png Elemental Focus IIAll parties gain Status AttackUp.png60% Skill DMG UpSkill DMG is boosted
Strength: 60%Duration: 3 turns
.
Ability Quick.png Quick StrikeAll allies gain Status DoubleUp.png5% DA UpDouble attack rate is boosted
Strength: 5%Duration: 3 turns
and Status TripleUp.png5% TA UpTriple attack rate is boosted
Strength: 5%Duration: 3 turns
.
Class 150201 sw icon.pngDark Fencer Ability Slow.png Stall II200% elemental damage to one enemy.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all enemies.
Ability Gravity.png Gravity WaveInflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Duration: 180 seconds
on one enemy.
Ability QuickDown.png Quick DownInflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
and Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 180 seconds
on one enemy.
Ability Snatch.png Blood SwordGain Status Drain.pngDrainDamage dealt is partially absorbed to HP
Duration: 3 turns(Healing cap: 500 HP)
.
Class 150301 sw icon.pngChaos Ruler Ability Slow.png Stall IIIElemental damage to one enemy.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
Ability Ougi.png UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
! This skill can be copied, but will target the same character as the original cast.
Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all enemies.
Ability Chaos.png ChaosDeploy the Status Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Field effect
field effect, lowering all enemies' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
Ability Absorption.png AbsorptionAll allies gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
Class 160001 me icon.pngGrappler Ability Counter.png CounterGain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and Status AttackUp.png ATK UpATK is boosted
Duration: 2 turns
.
Ability Sacrifice.png Taking ChancesGain Status AttackUp.png ATK UpATK is boosted
Duration: 5 turns
and self-inflict Status DefenseDown.png DEF DownDEF is lowered
Duration: 5 turnsCan't be removed
.
Class 160101 me icon.pngKung Fu Artist Ability Sacrifice.png Taking Chances IIGain Status AttackUp.png60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual
and self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns
.
Ability Selfheal.png Chi ChannelerRestore HP and gain Status DefenseUp.png DEF UpDEF is boosted
Duration: 3 turns
.
Class 160201 me icon.pngOgre Ability Counter.png Counter IIGain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 2 turns
.
Ability FightingSpirit.png Fighting Spirit200%-300% elemental damage to one enemy.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Ability Ougi.png PandemoniumGain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
Ability Spirit.png Spirit of TrainingGain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 10%
(Max: 50%)Duration: 5 turns
.
Ability Ichijigamae.png Horizontal SolaceGain Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 1 turn
.
2-hit boost to number of counters when a counter effect is active.
Class 160301 me icon.pngLuchador Ability Counter.png Knifehand StrikeGain Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
Ability Steroid.png Ring RulerGain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
X
Ability Mic Hype.png Mic HypeAll parties gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
Ability Tag Team.png Tag TeamAll allies attack without using up a turn. X
Class 170001 bw icon.pngRanger Ability Evasion.png Quick StepGain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
Duration: 1 turn
.
Ability Arrow.png Rain of Arrows150-300% elemental damage to all enemies.
Class 170101 bw icon.pngArcher Ability Arrow.png Rain of Arrows IIElemental damage to all enemies and inflict Status AttackDown.png ATK DownATK is lowered
Strength: SmallDuration: 180 seconds
.
Ability Killstreak.png Hard LineBig elemental damage to one enemy with a debuff.
Class 170201 bw icon.pngSidewinder Ability Evasion.png Quick Step IIGain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
Duration: 1 turn
and Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
Ability Arrow.png Rain of Arrows III300% elemental damage to all enemies.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
Ability Killstreak.png Bullseye Run(100% + 100% per target's debuff) elemental damage to one enemy. (Damage cap: ~580,000.)
Ability Blind.png Steady AimInflict Status Target.pngSteady AimTargeted by a skill
Duration: 180 seconds
on a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Ability Switch.png ChangeSwitches position with a sub member.
Class 170301 bw icon.pngNighthound Ability EvasiveManeuvers.png Evasive ManeuversDeal 800% elemental damage to one foe and gain Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
, Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Status EffectOnDodge.pngBonus Effect on DodgeBlind foes upon dodging
Duration: 1 turn Will deal large damage and inflict blind on all foes.
.
Ability Switch.png Tactical RelocationSwitch positions of any two allies of your choice. X
Ability Frequency.png Frequency JamAll allies gain Status Dodge.png~35% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
Strength: ~35%Duration: 2 turns
and Status CriticalUp.png40% / 40% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 40% chance of dealing 40% more damage.Duration: 2 turns
.
Ability Twilight Zone.png Twilight ZoneDeploy the Status Twilight Zone.pngTwilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
field effect.
Ability Judicious Shot.png Judicious Shot300% elemental damage to all foes. (Damage cap: ~660,000.)
Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%
.
Class 180001 mc icon.pngHarpist Ability Overture.png OvertureHarp: All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 25%
and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%
and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 10%
.
Ability MusicPurple.png Angelic VoiceInflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
on one enemy. Harps enhance effect when equipped.
Class 180101 mc icon.pngBard Ability MusicPurple.png Angelic Voice IIHarp: Inflict Status Charm.pngCharmedAttacks are slightly limited
Strength: 55%
on a foe.
Others: Inflict Status Charm.pngCharmedAttacks are slightly limited
Strength: 25%
on a foe.
Ability Regen.png Bard SongHarp: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
Class 180201 mc icon.pngSuperstar Ability Overture.png Overture IIHarp: All parties gain 40% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and 20% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and 10% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
Ability Pilfer.png Soul SoloistHarp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns
.
Fonic Rod square.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns
.
Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90%
on all enemies.
All allies gain Status Veil.png5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns
.
Ability Quick.png Sky Realm SongHarp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
Ability MusicPurple.png Sheep SongHarp: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
Local status effect
and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.
Other weapons: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
Local status effect
and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.
Ability MusicRed.png Tremor RoundAll allies gain Status AttackUp.png ATK UpATK is boosted
Duration: 3 turns
and Status DefenseUp.png DEF UpDEF is boosted
Duration: 3 turns
based on number of parties.
Class 180301 mc icon.pngElysian Ability Concludere.png ConcludereHarp: All parties gain 40% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and 20% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All allies gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.

Dagger: All parties gain 10% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and 10% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All allies gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.

! This skill can be copied, but the elemental ATK will always match that of the original cast.
Ability ArmorBreak 4.png Dirge for the DeadInflict Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
! This skill can be copied, but the elemental DEF Down will always match that of the original cast.
Ability Voice Unveiled.png Voice UnveiledGrant Status DeathsGrace.pngDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
Duration: 5 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
Ability Call of the Abyss.png Call of the AbyssHarp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%
, and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered
Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%
, and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered
Strength: 35%
.
Class 190001 sp icon.pngLancer Ability Lead.png Drive It In200%-250% elemental damage to one enemy.

Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
on one enemy in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to one enemy in Overdrive.

Ability Piercing.png Double TroubleGain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
.

Spear: All parties gain Status DoubleUp.png DA UpDouble attack rate is boosted
Strength: SmallDuration: 3 turns
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Strength: Small
on one enemy.

Class 190101 sp icon.pngDragoon Ability Piercing.png Double Trouble IIGain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain Status DoubleUp.png DA UpDouble attack rate is boosted
Strength: MediumDuration: 3 turns
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Strength: MediumDuration: 3 turns
on a foe.
Ability Pyre.png Battle ScarElemental damage based on charge bar to a foe.
Gain Status AttackUp.png ATK UpATK is boosted
Duration: 3 turns
, Status DefenseUp.png DEF UpDEF is boosted
Duration: 3 turns
, and self-inflict Status Burned.pngOverheatedHP is lowered on every turn
Duration: 1 turn
.
Class 190201 sp icon.pngValkyrie Ability Lead.png Drive It In II300% elemental damage to one enemy.
Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
on one enemy in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to one enemy in Overdrive.
Ability Piercing.png Double Trouble IIIGain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
Ability Killstreak.png Resonating SurgeElemental damage to one enemy and gain Status SkillUp.png Skill DMG Up (Stackable)Skill DMG is boosted
Strength: 25%
(Max: 200%)Duration: 6 turnsAdditive modifier
.
Ability ArmorBreak 4.png RandgrithInflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single
.
Ability Spirit.png EinherjarGain 20% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted on every turn
Strength: 20%
(Max: 100%)Multiplier: UniqueDuration: Until hit
. (Max: 100%.)
Class 190301 sp icon.pngApsaras Ability Thunder on the Water.png Thunder on the Water300% elemental damage to one enemy. (Damage cap: ~640,000.)
Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
to one enemy in Break.
All parties gain Status AttackUp.png10% Skill DMG UpSkill DMG is boosted
Strength: 10%Duration: 2 turns
.
Axe: Mode bar cut to one enemy in Overdrive.
All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Ability Swan Song.png Swan SongAll parties gain Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
Spear: All parties gain Status CriticalUp.png80% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 80% chance of dealing 20% more damage.Duration: 3 turns
.
Axe: All allies gain Status Drain.pngDrainDamage dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns
and Status DebuffSuccessUp.png10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns
.
Ability Dance of Zeal.png Dance of ZealGain Status Devotion.pngDevotionThe ally with the highest remaining HP takes one-ally attacks in your place
Duration: 3 turns
.
All other allies gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turns
.
! This skill can be copied, but enemies will always attempt to target a character that does not have Status Devotion.pngDevotionThe ally with the highest remaining HP takes one-ally attacks in your place
Duration: 3 turns
. If ALL characters have Status Devotion.pngDevotionThe ally with the highest remaining HP takes one-ally attacks in your place
Duration: 3 turns
, then enemies will use normal Hostility rules.
Ability Springwater Robe.png Springwater RobeGain Status Mirror Image.pngMirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
and Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used
.
! This skill can be copied, but copying a skill that has different effects depending on the equipped weapon will NOT provide both effects even if Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns
is present on the copying character.
Ability Crestfallen Flower.png Crestfallen FlowerGain Status Veil.png50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
.
Spear: All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns20% when above 50% HP
Below 50% HP, strength decreases linearly until 10% minimum
.
Axe: All allies gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns20% when below 50% HP
Above 50%, strength decreases linearly until 10% at 100% HP
.
Class 300201 sw icon.pngGladiator Ability Blade Swap.png Blade SwapGain Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
and Status C.A. DMG Boosted (1 time).png C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 1 turn
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
X
Ability Twin Coil.png Twin Coil2-hit, 200% elemental damage to all foes. (Damage cap: ~415,000 per hit.)
Ability Decimate.png Decimate5-hit, 100% superior elemental damage to a foe. (Damage cap: ~81,000 per hit.)
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
Ability Phalanx.png Cross GuardAll allies gain Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG
Duration: 1 turn Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Caster also gains Status Armored.png100% / 60% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 60% less damage.Duration: 1 turn
.
Ability Piercing.png Chase BladeGain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
and Status DmgUp.pngDMG BoostedDMG dealt is boosted
Strength: Up to 20,000 damageDuration: 3 turns
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
Class 300301 sw icon.pngChrysaor Ability Blade Swap.png Blade Swap IIGain Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
, Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Until used
, and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Until used
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
X
Ability Dual Arts.png Dual ArtsGain Status C.A. Reactivation.pngC.A. ReactivationCharge attack reactivates
Duration: 2 turns
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
X
Ability Diptych.png DiptychGain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 2 turns
and Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
. (Uses 20% of charge bar.)
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
X
Ability Aurum Flow.png Aurum Flow300% elemental damage to a foe. (Damage cap: ~630,000.)
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
Class 200201 kn icon.pngAlchemist Ability Potion.png Alchemize Green PotionCreate one green potion.
Ability HealAll.png Just the CureRestore 25% HP to all allies. (Healing cap: 1500 HP.)
Ability Morale.png A Little Pick-Me-UpAll parties gain Status Uplift.pngCharge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
Ability Steroid.png Fury CapsuleGain Status AttackUp Timer.pngReadying Skill (ATK Up)Skill will take effect after 3 turns
Duration: 3 turns
: After 3 turns all allies gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
.
Class 200301 kn icon.pngDoctor Ability Potion Refinement.png Potion RefinementCreate 1 green potion.
All allies gain Status Vaccine.pngVaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn
.
X
Ability Nutrients.png NutrientsAll allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
Strength: 1000 HPDuration: 3 turns
.
X
Ability Maddening Vitality.png Maddening VitalityGrant another ally Status Hype1.pngHypedATK is boosted
Duration: 4 turns
, Status Veil.png70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns
, and Status Counter.pngCounters on DMG (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
Inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Strength: 10%Can't be removed.
on ally.
X
Ability Adrenaline Rush.png Adrenaline RushAll allies gain Status Uplift.png100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)
Strength: 100%Duration: 2 turns
.
Inflict Status Shorted.pngShortedCharge bar is frozen (Can't be removed)
Duration: 3 turns
on all allies after effect ends.
X
Class 210201 kt icon.pngNinja Ability Ninjutsu.png NinjutsuBonus effects from seal combo. X
Ability Shuriken.png Fuma Shuriken100% elemental damage to a foe.
Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff.
Katana: Cut to Ability Ninjutsu.png NinjutsuBonus effects from seal combo.'s cooldown.
Melee: Gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and Status DoubleUp.png DA UpDouble attack rate is boosted
Duration: 3 turns
.
Ability Cloudy.png HazeElemental damage to a foe.
Katana: Self-inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Strength: 50%Duration: 2 turns
.
Gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 1 turn
.
Melee: Gain Status AttackUp.png60% ATK UpATK is boosted
Strength: 60%Duration: 3 turns
, Status DefenseDown.png DEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
, and Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
Ability Home-Made Bomb.png Home-Made BombGain Status Bomb Timer.pngReadying Skill (Bomb)Skill will take effect after 5 turns
Duration: 5 turns
: 1000% elemental damage to foes after 5 turns. (Damage cap: ~630,000.)
Class 210301 kt icon.pngRuneslayer Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell. X
Ability Mana Burst.png Mana BurstBig damage to all foes based on Caster's Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
. (Damage cap: ~1,160,000.)
X
Ability Dragon Break.png Dragon BreakConsume all Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
to grant all allies 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Status Bonus Damage.png Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn
. (Max: 80%.) (Cannot be used without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
X
Ability Spell Boost.png Spell BoostSet Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.'s cooldown. (Consumes 30% of charge bar.)
X
Class 220201 kt icon.pngSamurai Ability Hissatsu.png Finishing TouchGain Status Dragon.pngNimbleMultiattack rate is boosted until hit
Strength: DA: Guaranteed / TA: ??%Duration: Until hit
.
Ability Meditation.png Self ReflectionGain Status AttackUp.png60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 1 turn
, Status CriticalUp.png??% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
, and remove all debuffs from self.
(Consumes 30% of charge bar.)
Ability Aurora.png Quiet StrategyGain Status DefenseUp.pngDEF UpDEF is boosted
Duration: 2 turns
.
(Consumes 30% of charge bar.)
Katana: Gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Self-inflict Status AttackDown.pngATK DownATK is lowered
Duration: 2 turnsCan't be removed
.
Bow: Gain Status AttackUp.pngATK UpATK is boosted
Duration: 3 turns
.
Self-inflict Status DoubleDown.pngDA DownDouble attack rate is lowered (Can't be removed)
Duration: 5 turns
and Status TripleDown.pngTA DownTriple attack rate is lowered (Can't be removed)
Duration: 5 turns
.
Ability Evasion.png Into Thin AirDodge all foes' attacks.
Class 220301 kt icon.pngKengo Ability One with the Blade.png One with the BladeGain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: Until hit
and Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
X
Ability Counter.png Eagle ReversalGain Status Counter DodgeDMG.pngCounters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 2 turnsUp to 2 times.Counter attacks grant 5% charge bar per hit.
.
Ability No More Doubt.png No More DoubtGain Status Routine Step.pngTri-SlashAttacks 3 times each turn
Duration: 1 turn
. (Uses 40% of charge bar.)
X
Ability Rending Flash.png Rending Flash700% elemental damage to a foe. (Damage cap: 820,000.)
Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns
and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns
.
(Uses 60% of charge bar.)
X
Class 230201 sw icon.pngSword Master Ability SwordRelease.png Awakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
X
Ability SwordResonance.png Resonating BladeCasts mainhand's Resonance skill. X
Ability SwordHeal.png EnergizeRestore Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to maximum. (Uses 30% of charge bar.)
X
Ability Counter.png ContrabladeGain Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
Duration: 2 turns
, Status Counter.pngCounters on DMGCounters upon taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
for up to 2 hits, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 2 turns
.
Class 240201 gu icon.pngGunslinger Ability Shoot.png Early ShotInstantly perform a normal attack. X
Ability Trine.png Triple ThreatGain Status Triple Threat.pngTriple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: UniqueDuration: 6 turns
(Max: 150%) and self-inflict 7% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
(Max: 20%).
X
Ability Reload.png Lock 'n' LoadDiscard remaining bullets and reload. X
Ability Blitzburst.png BlitzburstUse all bullets to gain Status Uplift.pngCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
per bullet spent.
Gain Status Cocking.pngCocking次のターンに攻撃力大幅UPする状態
Gain Status Defiance.pngATK Sharply BoostedATK is sharply boosted
Strength: 300% for Normal Attacks.
250% for C.A.
at the start of the next turn
: Gain Status Defiance.pngATK Sharply BoostedATK is sharply boosted
Strength: 300% for Normal Attacks
250% for C.A.
at the start of the next turn.
X
Class 240301 gu icon.pngSoldier Ability Three-Round Burst.png Three-Round BurstGain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and perform a one-foe attack with no turn progression. (Consumes bullets.)
X
Ability Open Fire.png Open FireDeal one-foe attacks until all bullets are consumed. X
Ability Selfharm.png FortitudeGain Status Adversity.pngAdversityDMG for one-foe attacks and counterattacks is boosted
Strength: 10%Multiplier: SeraphicDuration: 5 turns
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 7%-20%Duration: 5 turns
, and Status CriticalUp.png70% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 70% chance of dealing 50% more damage.Duration: 5 turns
..
Ability Guerrilla Tactics.png Guerrilla TacticsGain Status Dodge.png50% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
Strength: 50%Duration: 2 turns
, Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and Status Guerrilla Warfare.pngGuerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging
Strength: ~250,000 per hitDuration: 2 turns
. (Damage cap: ~1,000,000.)
Class 250201 wa icon.pngMystic Ability MysticEye.png Omnipotent EyeGain Status Omnipotent Eye.pngOmnipotent EyeUsing MP to gain buffs
, sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 Status MP 1.pngMPMagic power is amplified
per turn. When Status Omnipotent Eye.pngOmnipotent EyeUsing MP to gain buffs
ends, self-inflict debuffs to stats. Recast to end.
X
Ability MysticFate.png Fate ForeseenConvert entire charge bar to Status MP 1.pngMPMagic power is amplified
.
X
Ability Convert.png Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. X
Ability Third eye.png Third EyeGrant an ally Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%
.
! This skill can be copied, but will target the same character as the original cast.
Class 250301 wa icon.pngNekomancer Ability Cat's Meow.png Cat's MeowGain Status Cat's Meow.pngCat's MeowUsing MP to gain buffs
. Sharp boost to allies' stats (Consumes 3 Status MP 1.pngMPMagic power is amplified
every turn / Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when Status MP 1.pngMPMagic power is amplified
is 0).
X
Ability Black Cat's Path.png Black Cat's PathEnd Cat's Meow and inflict Status AttackDown.png20% ATK DownATK is lowered
Strength: 20%Base Accuracy: 100%Stacking: Dual
, Status TripleDown.pngTA DownTriple attack rate is lowered
Base Accuracy: 100%
, Status DoubleDown.pngDA DownDouble attack rate is lowered
Base Accuracy: 100%
, and Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 100%
on all enemies.
X
Ability Moonshadow.png MoonshadowConvert your charge bar to Status MP 1.pngMPMagic power is amplified
.
X
Ability Special Bomb.png Paws of PowerGain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns
, and Status CriticalUp.png100% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
. Consumes 3 Status MP 1.pngMPMagic power is amplified
.
X
Class 260201 kn icon.pngAssassin Ability Skilled.png Selectively SkilledUse a secret gear (item is used up). X
Ability Misdirect.png Out of SightGain Status AggroDownArrow.pngHostility DownLess likely to be attacked
. Target ally gains Status AggroUpArrow.pngHostility UpMore likely to be attacked
.
X
Ability Retaliate.png Retaliation RepriseEnd cooldown for Ability Skilled.png Selectively SkilledUse a secret gear (item is used up). and Ability Execute.png ExecuteUse secret gear (Consumes secret gear / Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl rises by 1 upon consuming secret gear).
. Self-inflict Status DefenseDown.png DEF DownDEF is lowered
.
X
Ability Conceal.png ConcealBoost to caster's dodge rate and multiattack rate
Class 270201 mc icon.pngDrum Master Ability OugiDamage.png Drum RollAll allies gain Status Defiance.png20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 1 turn
, Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
, and Status CB DMG Cap Up.png60% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 60%Duration: 1 turn
.
Ability NeverMissABeat.png Never Miss a BeatDistribute charge bar to all other allies. All other allies gain Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%
. (Uses 30% of charge bar.)
X
Ability ResoundingRhythm.png Resounding RhythmInflicts 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
on all enemies based on your element. (Uses 20% of charge bar.)
X
Ability Clucky Doodle-doo.png Resonate RhythmStatus Uplift.pngCharge Bar +40%Instantly boosts Charge Bar by 40%
Strength: 40%
to an ally.
! This skill can be copied, but will target the same character as the original cast.
Class 280201 kn icon.pngDancer Ability Evasion.png Spellbound SalsaGain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
Duration: 1 turn
, Status DoubleUp.png DA UpDouble attack rate is boosted
Duration: 1 turn
, and Status TripleUp.png TA UpTriple attack rate is boosted
Duration: 1 turn
.
Self-inflict Status Max HP Down Stack.png Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Can't be removed.
.
X
Ability ClassicalLead.png Classical LeadGain Status Etoile.pngEtoileAllies positioned after you will copy your attack
Duration: 1 turn
.
X
Ability TwoToTango.png Two to TangoGain Status Routine Step.pngRoutine StepAttacks twice each turn
Duration: 4 turns
.
X
Ability Pas Seul.png Pas SeulSpeed up caster's charge bar / Boost to hostility
Class 290201 gu icon.pngMechanic Status Activate.png ActivateActivate your companion.
Gain full Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.
X
Status Customized Action.png Customized ActionEffects change based on what Action Parts are equipped. X
Status Refuel.png RefuelAll allies gain Status AttackUp.png15% ATK UpATK is boosted
Strength: 15%Duration: 3 turnsStacking: Single
and Status DefenseUp.png15% DEF UpDEF is boosted
Strength: 15%Duration: 3 turnsStacking: Single
.
Gain 5 Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
if companion is active.
X
Ability Actuation.png ActuationConsume up to half your maximum HP to gain (Consumed HP × 50%) (up to maximum missing) Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.
Can only be used when companion is active.
X