Glorybringer
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() |
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Description | Employ matchless mastery of the blade to bring your allies to glory. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() Rewards ![]() Change | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | 2018-03-22 | Other sites | ![]() (Japanese wiki) ![]() ![]() |
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Support Skills | |||||||||||||||
Master of Swords | Unleash the power hidden within character's sabre or katana. (Effects differ based on main weapon.) | ||||||||||||||
Paragon of Glory | When ![]() : 25% boost to ATKMultiplier: Normal, 10% boost to double attack rate, +10 boost to hostility, and 30% chance to reduce damage taken by 20%.[1] |
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Live by the Sword, Die by the Sword | Unlocks at Master Level 20: Gain effects in order based on number of sabres and katanas equipped:[1] 1: 30% boost to ATKMultiplier: Unique and DEF 2: Guaranteed double attack 3: AmplifySeraphic modifier normal attack damage by 30% 4: 30% boost to C.A. damage and 10% boost to C.A. damage cap 5: 10% boost to damage cap |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Live by the Sword, Die by the Sword Skill Upgrade: Glory Arts |
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Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Glory Arts | Call forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum ![]() stacks.) |
8 turns Lvl 30: 6 turns |
- | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Espada | Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000).[1] | 6T | - | 15 | |
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Al Doble | Gain ![]() Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and ![]() Duration: 3 turns. ![]() Duration: 3 turns: Increase the debuff success rate of sword energy by 40%. |
8T | 3T | 20 | |
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Colmillos | Gain ![]() Duration: Indefinite. (Recast to end.) ![]() Duration: Indefinite: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.[1] |
1T After 1st cast: 0T |
- | 25 |
Ultimate Mastery Skills
- Requires Ultimate Mastery Lvl 6.
Icon | Skill Name | Effect | C/DCooldown | DurDuration | MaterialsMaterials consumed to learn | Notes |
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Glorious Vow | Grant a Sabre- or Katana-specialty ally ![]() Multiplier: NormalDuration: Indefinite. (Consumes 8 ![]() Energy.) |
8T | - | ||
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Gloryblade | Elemental damage to all foes. Random buff to all allies. (Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].) |
10T | 4T | ||
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Mastery's Edge | Sabre- and katana-specialty allies gain ![]() Duration: 1 turn . (Consumes 15 ![]() Energy.) |
15T | 1T |
Gameplay Notes
Sword Abilities
Your main weapon dictates what Sword Master's various abilities do. Every weapon has four effects:
- Awaken: Activates upon casting
Awakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximumEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.).
Awakening your blade also grants 15EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy at base, which can be boosted by Extended Mastery Perks and its Class Champion Weapon Aschallon.EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy is consumed upon attacking, taking damage, and/or using Resonating Blade. - Resonance: Activates upon casting
Resonating BladeCasts mainhand's Resonance skill..
Energy consumed to cast this skill varies by weapon. If you have less Energy than is needed, you will not be able to use this skill. - Attack: Activates with every normal attack while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
.
Costs 1EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy per attack turn, regardless of multiattacks. WithDouble StrikeAttacks twice each turn
orTriple StrikeAttacks 3 times each turn
buffs, 2 and 3 Energy will be spent total, respectively.
Charge attacks do not activate Attack effects, but 1 Energy will still be consumed that turn. - Defend: Activates when the Main Character is hit while
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
.
Energy consumed to activate this effect varies by weapon. Defend effects may activate multiple times per turn and consume Energy per activation.
When EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
hits 0, Sword Release effects end.
You can recast Awakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) or use EnergizeRestore
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to maximum.
(Consumes 30% of charge bar.) while under EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to recover energy before it runs out.
See the Sword Mastery Lists for details on Sword Release effects. Details can also be found on applicable weapon pages.
Glorious Vow
Glorious VowATK is boosted / DEF is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Multiplier: NormalDuration: Indefinite grants the following effects:[1]- 100% ATKMultiplier: Normal Up
- 100% DEF Up
- 100% DA Up
- 100% / 20% Critical Up100% chance of dealing 20% more damage.
- 10% DMG Cap Up
Gloryblade
- Randomly grants the following buffs to all allies:
VeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: IndefiniteStrengthATK is greatly boosted based on how high HP is
Duration: 4 turnsDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 1000)Duration: 4 turnsRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 10% of max HP (Healing cap: 1000) or 10% charge barDuration: 4 turnsDMG Mitigation (3000)DMG taken is lowered by a fixed amount
Strength: 3000Duration: 4 turns
- All buffs are granted when 6 Sabre- and Katana-specialty allies are in the party.
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Glorybringer is a powerful class capable of high damage due to its many sources of Bonus Damage, as well as utility via various Awakening abilities. Its main barrier is obtaining a powerful mainhand, but fortunately its Class Champion Weapon Ridill is a worthy contender in all elements. Compared to its predecessor Sword Master, Glorybringer has a much easier time maintaining
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
and enjoys a broader subskill selection that allows it to make the most of its abilities. Glorybringer and Swordmaster also have a unique role in farming Shiny Slime Search! due to their easy access to plain damage.
Between EspadaBig damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). and its new Master Rank subskill, Glorybringer also greatly synergizes with Ultima Sword or Katana team setups (and/or equivalent Hollowsky teams largely focusing on swords / katanas).
With Ultimate Mastery, Glorybringer becomes a valuable class for 1-turn burst thanks to the powerful Ultimate Mastery Skill Mastery's EdgeSabre- and katana-specialty allies gain
Double StrikeAttacks twice each turn
Duration: 1 turn .
(Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy.), though the restriction on ally weapon types requires careful team building.
Skills
Glory ArtsCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximumEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.): Its 8-turn cooldown (compared toAwakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximumEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)'s 10) makes it much more feasible to maintain full uptime onEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
. While the baseEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
cap is 15, it can be raised to 18 via EMPs. With Ultimate Mastery, this EMP becomes important as it allows players to useMastery's EdgeSabre- and katana-specialty allies gain
Double StrikeAttacks twice each turn
Duration: 1 turn .
(Consumes 15EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy.) for 15EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
and still have energy remaining for Attack or Resonance skills. Master Rank 30 reduces the cooldown even further to 6 turns, making energy management even easier while greatly increasing the uptime of many of the awakening effects.EspadaBig damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000).: A situationally-powerful nuke that can deal tremendous damage with grids that contain a large number of Sword or Katana-type weapons.
Al DobleGain
30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, andBlade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns.
Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns: Increase the debuff success rate of sword energy by 40%.: Useful self-buffs for damage and increases the debuff success of the main weapon's Attack ability. This is mostly only useful onRidill because few other Glorybringer mainhands have a debuff-on-Attack ability, but the
30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30% and Elemental Attack Up are decent in their own right.ColmillosGain
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite. (Recast to end.)
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.: Has a variety of modest buffs, but its biggest feature is disabling Defend effects. It can be used to conserve Energy or to simply increase the MC's power for an entire fight with one button when MVP racing. The 7-turn cooldown begins when it is recast (ended).ColmillosGain
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite. (Recast to end.)
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate. may become less necessary for your MC onceGlory ArtsCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximumEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)'s cooldown is cut at Master Rank 30.
Resonating BladeCasts mainhand's Resonance skill. is optional for Glorybringer, so it can be taken based on the mainhand's Resonance effect. As a Base Skill, it can be taken any combination of subskills or Extended Mastery skills. While
EnergizeRestore
EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to maximum.
(Consumes 30% of charge bar.) is another option, the class' superior energy management between Glory Arts and Colmillos largely replaces the need for the skill.
Notable Main Weapons
Glorybringer can work in any element, so long as you have an appropriate sword or katana in that element with skills that suit your needs. There are many good main weapons available for Swordmaster/Glorybringer.
The following list contains weapons with particularly unusual effects, such as affecting all parties in the raid, imitating another class's main skill, or that their weapon skills work best with this class.
Other katanas or sabres can still be powerful choices for your team - check the full SSR list for all your options.
- Class Champion Weapon
Ridill - A strong choice in all elements, Ridill buffs the party with
Dragon EnergyATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted
Strength: 30% / 30% / 20% / 10%Multiplier: NormalDuration: 5 turns, debuffs the enemy on attack, and gives you more breathing room for energy management.- Paragon's Humanity - Boosts your debuff success rate and debuff resistance. A specialist option for specific fights and team comps.
- Paragon's Divinity - Strong boost to party's charge attack damage when the MC has energy, but you will quickly run into issues with hitting the charge attack damage cap.
- Paragon's Devilry - Strong defensive option for the party if you have elemental superiority. The most useful choice in most situations.
- Plain Damage
- These blades deal significant Plain Damage on awakening, useful for certain high-defense enemies such as Slimes.
Sephira Emerald Blade
Sephira Emerald Sword
Disparia ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead.
Seilenos ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead.
Aluminum Bat
Rise of Justice
Extinction Blade
- Class Imitation
Spartan - The resonance skill of these weapons imitate a
Spartan's
Phalanx IIIAll parties gain
70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! and40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn .
At level 30:
All allies also gain100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 1 turn . skill, protecting all parties in the raid.Katana of Repudiation /
Katana of Renunciation /
Sword of Repudiation /
Sword of Renunciation (All ⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your
Gold Brick before choosing to get it.) - Also has a strong-party wide buff on awakening and decent
ShieldNext ATK received will be ineffective for a fixed amount
when hit.Wrathfire Militis
Heat of The Sun /
Sword of Pallas Militis - The MC has 50% Damage CutLike Phalanx on defend, allowing you to use
SubstituteGain
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn . to cut damage to the team just like aSpartan using its class trait.
Hrunting🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Also has an Assassin effect on awakening, which combines well with the permanent double strike the MC has from holding this sword (
Savage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed)
).
Sage - The resonance skill of these weapons imitates a
Sage's
Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
Adds 2-turn cut to all allies' debuff durations., healing the entire raid.
Ultima Blade - All parties in the raid gain large
ATK Up (Stackable)ATK is boosted while active (Stackable)
on awakening. Also has an unusual defend effect with gainEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
and self-inflictDEF Down (Stackable)DEF is lowered (Stackable)
.Ultima Sword - All parties in the raid gain large
ATK Up (Stackable)ATK is boosted while active (Stackable)
on awakening.Excalibur 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - All parties are healed on awakening, and the MC has 50% Damage CutLike Phalanx on defend.
Wrathfire Longblade - Inflicts a strong
25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single that caps DEF Down withMiserable MistInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.. The defend skill is5% ATK Up (Stackable / Max: 100%)ATK is boosted while active (Stackable)
Strength: 5% (Max: 100%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target that never expires.Higurashi 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Charge-attack specialist weapon. Gains a permanent, stacking increase to C.A. damage and C.A. cap every awakening. Gains charge bar upon defending, has Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. for resonance, permanently increased charge bar gain, and charge bar on every Chain Burst.
True Phantom Demon Blade - Significantly easier to keep the "Undersky's Hatebonds" passive in operation whilst wielding the katana as a Swordmaster/Glorybringer. The resonance effect will fill the charge bar, leading to gain of
Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite from the charge attack. If the MC is ever hit, the defend effect will create anotherMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.Hollowsky Blade - The awakening inflicts
20% Dark DEF DownDEF is lowered for dark DMG
Strength: 20% and your whole team gain20% Light DMG LoweredLight DMG is lowered
Strength: 20%Duration: 2 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts. when the MC is hit.
Lovely Ace ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Has a standard loadout of partywide 3-turn DATA awakening, Instant Charge resonance, and bonus damage on attack seen on many other swords. What is very unusual is that its defend effect of Dodge-And-Counter costs no energy at all, removing the need for
ColmillosGain
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite. (Recast to end.)
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate. for energy conservation.Embrasque Demiclone ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Its defend effect of Dodge-And-Counter costs no energy at all, removing the need for
ColmillosGain
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite. (Recast to end.)
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate. for energy conservation.Nibelung Klinge -
25% DMG CutTaking 25% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! to all parties on awakening
Schrodinger - Gain
Double StrikeAttacks twice each turn
Duration: 1 turn on awakening.Shishio 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Charge Attack specialist weapon. Gain
Double StrikeAttacks twice each turn
Duration: 1 turn ,Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50% andC.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite on awakening at the cost of 10% of current HP. Gains charge bar upon defending, and has Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. for resonance. GainCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%,C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed)
Duration: Indefinite, andC.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed)
Duration: Indefinite at end of turn at the cost of a small tick of damage. Water allies gainCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15% on C.A.Gottfried ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Has the unusual chance to gain
Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 2 turns from any action, rather than just being hit.Claíomh Solais ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Your whole team gain
Fire DMG LoweredFire DMG is lowered
Duration: 2 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts. when the MC is hit.Nichirin Sword - The defend effect of Dodge-And-Counter costs no energy at all, removing the need for
ColmillosGain
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite. (Recast to end.)
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate. for energy conservation.Manawydan Blade - The awakening inflicts
15% Water DEF DownDEF is lowered for water DMG
Strength: 15% and the resonance inflicts25% DEF DownDEF is lowered
Strength: 25%, for a total of 40% Def Down just from the blade.
Cosmic Blade - All parties gain
10% ATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 10%Duration: 5 turns on awakening.Huanglong Katana - The whole team gain
Dark DMG LoweredDark DMG is lowered
Duration: 2 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts. when the MC is hit.True Purity Sunblade - Resonance can clear all debuffs from all allies. Stronger for your team than
ClarityRemove 1 debuff from all parties., which only removes one debuff. Equivalent to the initial stage of
Blessing of LightRemove all debuffs from all allies.
At level 85:
All allies also gain100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns.
At level 130:
All allies also gainDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite. fromFif.
Leporidius - Awakening is
Double StrikeAttacks twice each turn
Duration: 1 turn , and the Defend is an unusual tank-and-counter effect (as opposed to the common dodge-and-counter effect seen on many blades).
Ewiyar's Beak - Inflicts a strong
25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single that caps DEF Down withMiserable MistInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes.. The defend skill isATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite that never expires.
Resources
- Reddit Class Discussion (2019-10-04)
- Reddit Class Discussion (2022-03-16) (post-Master Level Update)