Hostility
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Hostility is the game mechanic which determines the probability that any given character in your party is targeted by an enemy. Every character has the same base chance to get attacked, but this can be modified by character abilities that grant Hostility UpMore likely to be attacked
or Hostility DownLess likely to be attacked
. It can also be affected by support skills, character EMP, and weapon skills.
Hostility is ignored when any ally has SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
.
Contents
Hostility Formula
Every character has a base hostility score of 10. A character's chance to get hit is their hostility score over the party's sum total hostility score. Therefore, the base chance that any given character is targeted is:[1]
10/(10 + 10 + 10 + 10) * 100% = 25%
Hostility modifiers act upon each character's hostility score. The sum of the hostility score can't be reduced to 0. Consider the scenario where one character has their hostility score boosted by 10. The chance that this character will be targeted is:
(10+10)/(10 + 10 + 10 + (10 + 10)) * 100% = 40%
Special Hostility
Some hostility buffs allow affected allies to either be always targeted or not targeted at all. The special hostility rule works as follows:
- For 100% hostility (
Hostility UpMore likely to be attacked
), hostility rule is ignored and always targets affected allyVerification needed. . The buff behaves exactly likeSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
but with lower priority. The affected ally always receive one-ally attacks and receives foe's charge attacks which target specific allies (e.g. Iblis in Lucilius (Raid)) in place of targeted ally.- If there are multiple allies affected with this buff, only the ally in the highest slot will receive one-ally attacks and charge attacks, similar to interactions with multiple
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
effects.
- If there are multiple allies affected with this buff, only the ally in the highest slot will receive one-ally attacks and charge attacks, similar to interactions with multiple
- For 0% hostility (
Into HidingLess likely to be attacked
,ScurryLess likely to be attacked
, and similar buffs), the ally's hostility value is forced to set to 0. The affected ally will not receive one-ally attacks. This doesn't prevent the affected ally to receive charge attacks which targets a specific ally.- When all allies have either status effects or support skills preventing them to be targetted, ally in the highest slot will receive one-ally attacks and charge attacks.
Known Hostility Modifiers
Ability | Hostility Up | Hostility Down |
---|---|---|
Assassin - Out of SightGain ![]() Strength: -10. Target ally gains ![]() Strength: +30. |
30 | -10 |
Ninja - NinjutsuBonus effects from seal combo. (Wind-Earth Seal) | 0 (0% chance to be targeted) | |
Jamil - HideGrant an ally ![]() Strength: +30Duration: 3 turns. Jamil gains ![]() Strength: -10Duration: 3 turns. |
30 | -10 |
Baihu Fangstaff | 20 | |
Nene - I'm Watchin' You!Hey ugly! Looky here! (Nene gains ![]() Duration: 3 turns. All other allies gain ![]() .) |
10 | -2 |
Nene - Did You Just See That!It wasn't me! I didn't hit you, honest! It was her! (Transfer Nene's ![]() Duration: 3 turns to an ally. Nene gains ![]() Duration: 3 turns.) |
-10 | |
Andira - Sage of EternityGrant an ally ![]() Strength: 2500Duration: 3 turns for 3 turns and ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute for 1 turn. At level 75: Shield endurance increased to ![]() Strength: 3500Duration: 3 turns. At level 90: Shield endurance further increased to ![]() Strength: 4000Duration: Indefinite and now has indefinite duration. Also grants ![]() Strength: 30%Duration: Until hit (Ends upon taking damage). |
0 (100% chance to be targeted) |
|
Hostility Up (Small) | 5 | |
Hostility Up (Medium) | 8 | |
Hostility Up (Large) | 10 | |
Hostility Down (Small) | -3 | |
Hostility Down (Medium) | -4 | |
Hostility Down (Large) | -5 | |
Razia - On Solid Ground | 10 | |
Zahlhamelina - Solar Deflection | -5 | |
Societte (Fire) - Closing Dance: Tokiyomi-aratameGain ![]() , 1 stack of ![]() and begin dancing. Recast to stop dancing. While dancing: Can't deal one-foe attacks while dancing. Gain 1 stack of ![]() after each turn (Max: 5). All Fire allies gain ![]() Strength: VariesDuration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Strength: VariesDuration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. when attacking. Buff effects increase based on stacks. On recast: Consume all ![]() stacks and gain equal amount of ![]() Duration: 1-4 turns stacks for up to 4 turns. All Fire allies gain ![]() Strength: VariesDuration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and ![]() Strength: VariesDuration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. when attacking. (5 stacks) |
100 | |
Rosetta (Grand) - Elegant Rose BarrierActivate ![]() . Rose Barrier gains 1 stack when Rosetta is damaged (Max: 5 stacks). Drains charge bar based on stack level for each turn Rose Barrier is active. Recast skill to release Rose Barrier. When released, all allies gain buffs based on the number of stacks. (costs 5% charge bar). At level 55: Charge bar cost removed. |
70 | |
Anthuria - Dance of DeliriumGain ![]() Strength: 60%Duration: 3 turns, ![]() Duration: 3 turns, and ![]() Duration: Indefinite. |
70 | |
Yngwie - Tough Guy mode | 70 | |
Rosamia (SSR) - Groundhold TalismanGain ![]() Strength: 100%Duration: 6 turns, ![]() Strength: 40%Duration: 6 turns and sharp ![]() Duration: 6 turns. |
50 | |
Ayer - ProvokeYou want a shot at me? Go ahead! Take it! (Gain ![]() Duration: 2 turns. Take a lethal hit without being knocked out if Ayer has 1% of his max HP or more.) At level 100: I swing my fists to protect others! (Gain ![]() (Excludes all-foe all-ally attacks) Duration: 2 turns [instead of ![]() Duration: 2 turns] and ![]() Duration: 2 turns.) |
50 | |
Aoidos - Bloody GardenGain ![]() Strength: 100%Duration: 6 turns, ![]() Strength: 30~35%Duration: 6 turns, and ![]() Strength: +50Duration: 6 turns. At level 90: No longer gain ![]() . Boost to ![]() Duration: 6 turns's strength based on ![]() lvl. |
50 | |
Spartan - GuardianGain ![]() Duration: 3 turns and ![]() Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.) |
50 | |
Therese (SSR) - CertamenGain ![]() More likely to be attacked / Double attack rate is boosted (Can't be removed) Duration: 3 turns (Boost to double attack rate and hostility / Sharp boost to dodge rate). |
50 | |
Zooey (Promo) - Spinning Slash450% Light damage to a foe (Damage cap: 630,000). Gain ![]() Duration: 7 turns. (Consumes 20% of charge bar.) Hidden Effect: +10 to Stun for 180 seconds (when Stun reaches 100, inflict ![]() Duration: 30 seconds on enemy for 30 seconds). At level 55: Damage increased to 500%. (Max stacks) |
50 | |
Baotorda (SSR) - Valiant ShieldGain ![]() . (Deals 40% less damage and doesn't deal multiattacks while in effect. Ends on recast.) |
40 | |
Sen (SSR) - Here GoesGain ![]() Strength: 50% ATK Up / 20% DEF Up / 60% Dodge Rate Up / 70% / 30% Critical Up70% chance of dealing 30% more damage. / 100% DA Up / 10% TA UpMultiplier: PerpetuityDuration: Indefinite. (Ends upon taking damage 2 times.) |
40 | |
Veight - Noble BloodGain ![]() Duration: Indefinite, sharply boosting stats. When damaged twice, ![]() Duration: Indefinite is removed and Veight self-inflicts ![]() Duration: 1 turn for 1 turn. |
30 | |
Anne - Follow the PrincessGain ![]() Strength: 250%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Duration: 2 turns. Consume 1 ![]() : Also gain ![]() Strength: 20% (Max: 100%)Duration: Indefinite. At level 75: Effect enhanced. |
20 | |
Luchador - Knifehand StrikeGain ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. |
20 | |
Yuisis - No Surrender - No SurrenderSwitch to Heavensbane mode. | 20 | |
Yodarha - 0 Triple Shrouds | 20 | |
Marquiares - Earth, Wind, and Fire (Charge Attack) | 20 | |
Sword Master - Overpower | 10 | |
Agielba - Broad-Minded | 10 | |
Ghandagoza - SkybreakerInflict ![]() Duration: 2 turnsLocal status effect on all foes. At level 90: Also deal 500% Fire damage to all foes (Damage cap: ~640,000). |
10 | |
Yggdrasil - Grace of the Great Tree | 10 | |
Zooey (Promo) - Spinning Slash450% Light damage to a foe (Damage cap: 630,000). Gain ![]() Duration: 7 turns. (Consumes 20% of charge bar.) Hidden Effect: +10 to Stun for 180 seconds (when Stun reaches 100, inflict ![]() Duration: 30 seconds on enemy for 30 seconds). At level 55: Damage increased to 500%. (1 stack) |
10 | |
Threo - Berserk Forge | -5 | |
Nemone - RoselleGain ![]() Strength: 70%Duration: 3 turns. (Upon dodge: Gain ![]() Strength: 10% and ![]() Duration: Indefinite.) At level 75: Effect enhanced. (1 stack) |
-5 | |
Yuisis - No Regrets - No SurrenderSwitch to Heavensbane mode. | -5 | |
Izmir - Immutable FaithGain ![]() Strength: 30%Duration: 3 turns and ![]() Duration: 3 turns. At level 90: No longer gain ![]() Strength: 30%Duration: 3 turns and ![]() Duration: 3 turns. Gain ![]() Duration: Indefinite and a shield effect worth 3000. (Ice Barrier ends when shield endurance hits 0.) |
-5 | |
Nemone - RoselleGain ![]() Strength: 70%Duration: 3 turns. (Upon dodge: Gain ![]() Strength: 10% and ![]() Duration: Indefinite.) At level 75: Effect enhanced. (Max stacks) |
-100 |
Stacking
The following types of hostility modifiers stack (additively):
- Character Ability
- Support Ability
- Character EMP
- Weapon Skill