Imperious Fury

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Label Rarity SSR.pngWeaponSeries Grand Weapons icon.pngGrand Weapons
Imperious Fury
Icon Blue Star Full.pngCan be uncapped to 4★
Weapon b 1040617300.png

Label Element Light.png Label Weapon Melee.png HP ATK C.A.×
Level 1 46 430 ??
Level 100 274 2579 ??
Level 150 331 3116 ??
Character UnlockObtaining this weapon unlocks a character.
Drawing additional copies beyond the first will instead earn a Gold Moon.
Npc s 3040449000 01.jpg Lu Woh

ID 1040617300
JP Name 威光の逆鱗
Release Date 2023-02-28
4★ Date 2023-02-28
Other Sites
Icon Gamewith.pngGamewith Icon Kamigame.pngKamigame

Weapon ls 1040617300.jpg Weapon sp 1040617300 1.pngWeapon sp 1040617300 2.png
Weapon s 1040617300.jpg
Weapon m 1040617300.jpg

A white light untainted by any unleashes a myriad of colors, becoming something formless and intangible. Its relentless luminosity reveals those who are hidden, annihilating even the shadows of the enemies that stand before it.
Charge Attack
Skill charge attack.png Scattering Lightfall Massive Light damage to a foe.
Restore 10% of all allies' HP.
Additional effect at 4★:
All allies also gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Weapon Skills
Ws skill job weapon.png
Golden Vitality Boost to light allies' ATK, DEF, and DMG cap based on their max HP
150 Unlocks at level 150: Unlocks at level 150:
Ws skill god 5.png
Light's Majesty Small boost to light allies' ATK and max HP
4★ Uncap
Rupies square.jpg Rupies ×100,000
Base Reduction Materials
This weapon should not be reduced or used as fodder.

Gameplay Notes

Golden Vitality

  • Boost to Light allies' ATKMultiplier: EX, DEF, and special damage capStacking: Special DMG Cap based on their max HP at the start of battle.[1]
    • Boost is individually calculated based on each allies' max HP value.
    • ATKMultiplier: EX boost formula: Max HP x 0.045%
      • ATK boost caps at 40% per copy. Required max HP to cap: ~89,000.
    • DEF boost formula: Max HP x 0.025%
      • DEF boost caps at 25% per copy. Required max HP to cap: 100,000.
    • Damage CapStacking: Special DMG Cap formula: Max HP x 0.01%
      • Special damage cap boost caps at 7% per copy. Required max HP to cap: 70,000.
      • Special damage cap stacks up to 20% when equipping multiple copies.
  • Boosts are calculated for each party member individually.
  • Status Max HP Down Stack.pngMax HP Lowered (Stackable)Max HP is lowered (Stackable)
    At 100%, leaves 1 max HP
    does not affect this weapon skill. Only the character's max HP value at the start of battle is used to calculate boosts.