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|This summon has multiple versionsDifferent summon versions can still be equipped simultaneously.|
|Justice (SR)||Justice (SSR)|
Can be uncapped to 4★Can be uncapped to 5★
|Obtain||Arcarum: The World Beyond|
|Combo Call Name|
|First HalfUsed when this summon is called first in the combo.||JusticeThis combo name cannot be seen in-game through normal means, but can be found within the game files.|
|Second HalfUsed when this summon is called second in the combo.||Scales|
|This fate-affirming entity takes the form of a sword-wielding scale come to life, protecting the values it's sworn to champion. Its balance directs the path toward equity, forcing objectivity upon conflicting powers. Celestially bound to the benevolent Empress, an all-consuming love influences harmony within domination.|
|Main AuraThis aura is only available when equipped as a Main Summon. - Justice's Aura|
|3★This is the aura for the 3★ version of this summon.||100% boost to Water allies' Normal ATK. 10% boost to DEF.|
|4★This is the aura for the 4★ version of this summon.||110% boost to Water allies' Normal ATK. 10% boost to DEF.|
|5★This is the aura for the 5★ version of this summon.||130% boost to Water allies' Normal ATK. 10% boost to DEF.|
|Sub AuraThis aura is only available when equipped as a Sub Summon.|
|3★This is the aura for the 3★ version of this summon.||20% boost to Water allies' HP|
|4★This is the aura for the 4★ version of this summon.||30% boost to Water allies' HP|
|5★This is the aura for the 5★ version of this summon.||30% boost to Water allies' HP|
|Call - Jurist Scales||Initial Cooldown||Cooldown on Call|
|3★This is the call for the 3★ version of this summon.||400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1250).||5T5-turn cooldown at the start of battle.||9T9 turn cooldown.|
|4★This is the call for the 4★ version of this summon.||400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500).||3T3-turn cooldown at the start of battle.|
|5★This is the call for the 5★ version of this summon.||500% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500).|
|Can't be included in other players' combo calls.|
|4★ Uncap Materials|
|Rupie cost: -|
|5★ Uncap Materials|
|Rupie cost: -|
|Only one copy of each Arcarum summon can be obtained in the game.
Arcarum summons cannot be sold for rupies, reduced or used for upgrading.
Call - Jurist Scales
- Takes the average of all allies' current HP and sets each ally's current HP to the average.
- The effect will appear as either healing or plain damage.
- The HP balancing is not treated as a heal. Thus, it generally ignores effects that prevent or boost healing such as, but not limited to, CursedCan't be healed
, ZombifiedReceives DMG if healed
, Rosamia (SSR)'s Curse of the MaskCan't be healed (Can't be removed)
, and Sandalphon's This is What I Live ForCan't restore HP.
Takes 10% max HP damage every turn (Damage cap: 1000).
100% / 30% boost to critical hit rate100% chance of dealing 30% more damage., 20% boost to damage cap, 250% boost to DEF, and guaranteed double attacks.
Converts some types of turn-based damage to HP recovery..
- Does not stack with other HP boosting sub auras. Only the highest boost takes effect.
|Japanese||EnglishThis is an unofficial, amateur translation.||Play|
|我が天秤は正邪を量る正義！||My scale be the arbiter of right and wrong!|