Ratings
Kyojuro Rengoku
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- Role: Attacker/Support
- Support skill and
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) grant him huge ATK boosts and DMG cap up.
- All of his skills deal impressive damage due to having high DMG multiplier and DMG cap.
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs from first skill; skill cooldown resets after charge attack.
- Unworldly charge attack multiplier, but requires
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) .
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed) recovery speed hinders his charge attack frequency in non-Enmity setups.
- Has
70% DMG CutTaking 70% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, effectively a Phalanx but at longer cooldown.
DelayReduce a foe's charge diamonds by 1 is on 6-turn cooldown.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.3
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B
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A
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B
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2021-04-06
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Kamigame
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8.5
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C
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B
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C
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2021-04-20
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Overview
With his impressive damaging capability due to multiple buffs to his ATK and
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
, Rengoku doubles as a unit who can inflict
DelayReduce a foe's filled charge diamonds by 1
and offer pseudo-Phalanx. However,
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
is required, and consumed, to deal charge attack, but he can get away with it once his HP reaches below 25%.
Strengths
Flame Hashira30% boost to ATKUnique modifier and 30% boost to Fire ATK.
Starts battle with
Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
. gives him a headstart of damaging performance, which raises his ATK by 30% and Fire ATK by another 30%. This is especially helpful without completed grid.
- His charge attack has Unworldly damage multiplier, which is appreciated both for beginners who need immediate offensive unit. It consumes
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
to activate though.
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
also increases his damage cap.
- Is a strong contender for Enmity-oriented party due to
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
refreshing every turn when he's below 25% HP thanks to
Undying FlameGain
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
Duration: Indefinite every 4 turns or at end of every turn when below 25% HP.
10% boost to damage cap with
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
..
- Can
DelayReduce a foe's filled charge diamonds by 1
a foe with
Second Form: Rising Scorching Sun500% Fire damage to a foe (Damage cap: ~630,000).
Inflict
DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%. while dealing high damage.
- Able to protect all allies from incoming damage with
70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! from
Fourth Form: Blooming Flame Undulation300% Fire damage to all foes (Damage cap: ~420,000).
All allies gain
70% DMG CutTaking 70% less DMG
Strength: 70%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. for 1 turn.
First Form: Unknowing Fire700% Fire damage to a foe (Damage cap: ~800,000).
Gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn . deals high damage in conjunction of 1-turn
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
. The skill refreshes its cooldown after dealing Charge Attack.
- Starts the battle with
Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
, which can keep him alive for longer.
Weaknesses
How to Play
Synergy
Characters
Athena can complement Rengoku's
70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! with her
Shield of the Gods: AigisAll allies gain
40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.,
Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns, and
RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns.
At level 90:
RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns healing cap increased to 800.
All allies also gain
Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite., reaching 100% Damage Cut to protect allies from foe's deadly attacks. She also brings
DelayReduce a foe's filled charge diamonds by 1
in form of her
Glare of GlafkosInflict
100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 80%Duration: 180 seconds,
BlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds, and
DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% on all foes., making them a great pair for parties in need of multiple sources of delay and damage cuts.
Scathacha (Valentine) is able to solve Rengoku limited
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
with her
Follow Your HeartAll allies gain
ShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of their max HP (Max: 5000)Duration: Indefinite worth 25% of their max HP (Max: 5000).
(Consumes 25% of each ally's max HP.). Although it will take at least 5 turn or at worst 10 turn for the enmity set-up by her 1st skill alone, she will also be able to provide the necessary amount of protection via
ShieldNext ATK received will be ineffective for a fixed amount
.
Weapons
Sol Remnant grants Bonus Damage on third hits, making it very appreciated by Rengoku due to his
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
from
First Form: Unknowing Fire700% Fire damage to a foe (Damage cap: ~800,000).
Gain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn ., which resets its cooldown after every charge attack.
Summons
Extended Mastery Perks
Resources