Kyojuro Rengoku/Strategy

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Ratings

Kyojuro Rengoku Label Type Attack.png Label Race Human.png Label Weapon Katana.png
Npc m 3040309000 01.jpg
  • Role: Attacker/Support
  • Support skill and Status 7013.pngResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    grant him huge ATK boosts and DMG cap up.
  • All of his skills deal impressive damage due to having high DMG multiplier and DMG cap.
  • Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    from first skill; skill cooldown resets after charge attack.
  • Unworldly charge attack multiplier, but requires Status 7013.pngResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    .
  • Status 7013.pngResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    recovery speed hinders his charge attack frequency in non-Enmity setups.
  • Has Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    , effectively a Phalanx but at longer cooldown.
  • Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    is on 6-turn cooldown.
Site RatingThe character's overall rating out of 10. GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed.
GW Max Grade: SS
KG Max Grade: SS
Full AutoThe character's general performance in Full Auto parties.
GW Max Grade: SS
KG Max Grade: SS
High DifficultyThe character's capability relative to the game's most difficult content.
GW Max Grade: SS
KG Max Grade: SS
Last Update
Icon Gamewith.png GameWith 9.3 B A B 2021-04-06
Icon Kamigame.png Kamigame 8.5 C B C 2021-04-20

Overview

With his impressive damaging capability due to multiple buffs to his ATK and Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
, Rengoku doubles as a unit who can inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
and offer pseudo-Phalanx. However, Status 7013.pngResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
is required, and consumed, to deal charge attack, but he can get away with it once his HP reaches below 25%.

Strengths

  • Icon Support Skill.png Flame Hashira30% boost to ATKUnique modifier and 30% boost to Fire ATK.
    Starts battle with Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    .
    gives him a headstart of damaging performance, which raises his ATK by 30% and Fire ATK by another 30%. This is especially helpful without completed grid.
  • His charge attack has Unworldly damage multiplier, which is appreciated both for beginners who need immediate offensive unit. It consumes Status 7013.pngResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    to activate though.
  • Status 7013.pngResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    also increases his damage cap.
  • Is a strong contender for Enmity-oriented party due to Status 7013.pngResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    refreshing every turn when he's below 25% HP thanks to Icon Support Skill.png Undying FlameGain Status 7013.pngResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    Duration: Indefinite
    every 4 turns or at end of every turn when below 25% HP.
    10% boost to damage cap with Status 7013.pngResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    .
    .
  • Can Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
    a foe with Ability m 1319 1.png Second Form: Rising Scorching Sun500% Fire damage to a foe (Damage cap: ~630,000).
    Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    .
    while dealing high damage.
  • Able to protect all allies from incoming damage with Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    from Ability m 1320 1.png Fourth Form: Blooming Flame Undulation300% Fire damage to all foes (Damage cap: ~420,000).
    All allies gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Strength: 70%Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    for 1 turn.
  • Ability m 1318 1.png First Form: Unknowing Fire700% Fire damage to a foe (Damage cap: ~800,000).
    Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    deals high damage in conjunction of 1-turn Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    . The skill refreshes its cooldown after dealing Charge Attack.
  • Starts the battle with Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    , which can keep him alive for longer.

Weaknesses

How to Play

Synergy

Characters

  • Npc s 3040202000 01.jpg Athena can complement Rengoku's Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    with her Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
    Duration: 1 turn Wind Damage Cut.
    , Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
    Duration: 3 turns
    , and Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
    .
    At level 90:
    Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns
    healing cap increased to 800.
    All allies also gain Status Dispel Cancel.pngDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
    Duration: Indefinite
    .
    , reaching 100% Damage Cut to protect allies from foe's deadly attacks. She also brings Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
    in form of her Ability Glare of Glafkos.png Glare of GlafkosInflict Status DoubleDown.png100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 80%Duration: 180 seconds
    , Status Blind.pngBlindedAttacks have a slight chance to miss
    Base Accuracy: 90%Duration: 180 seconds
    , and Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
    Base Accuracy: 100%
    on all foes.
    , making them a great pair for parties in need of multiple sources of delay and damage cuts.
  • Npc s 3040260000 01.jpg Scathacha (Valentine) is able to solve Rengoku limited Status 7013.pngResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
    with her Ability m 1113 3.png Follow Your HeartAll allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
    worth 25% of their max HP (Max: 5000).
    (Consumes 25% of each ally's max HP.)
    . Although it will take at least 5 turn or at worst 10 turn for the enmity set-up by her 1st skill alone, she will also be able to provide the necessary amount of protection via Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    .

Weapons

  • Weapon s 1040311800.jpg Sol Remnant grants Bonus Damage on third hits, making it very appreciated by Rengoku due to his Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    from Ability m 1318 1.png First Form: Unknowing Fire700% Fire damage to a foe (Damage cap: ~800,000).
    Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    , which resets its cooldown after every charge attack.

Summons

Extended Mastery Perks

Kyojuro Rengoku Stars: 18 EMP: 171
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ★★★
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithHP.pngHP
★☆☆★★☆★★★
250500750
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithEnmity.pngEnmity
★☆☆★★☆★★★
SmallMediumBig
100% - 75%1% (fixed)
75% - 50%3% to 3.5% (linear)
50% - 0%3.5% to 9% (linear)
ZenithStamina.pngStamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
ZenithSkillDmg.pngSkill Damage
★☆☆★★☆★★★
10%15%20%
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithSupportSkill.pngBoost to multiattack rate when Rengoku has Status 7013.pngResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
.
★★★ ★★★ ☆☆☆ ★★★ ☆☆☆
Last update:

Gamewith's recommended EMP build for Kyojuro Rengoku.

Priorities

Due to his nature of high damage, it is recommended to use this EMP build. First, take 3★ of Skill DMG Cap, then followed by 3★ of Stamina, two 3★ of Critical Hit, 3★ of C.A. DMG, and finally 3★ of Enmity. Avoid taking Double Attack and Support Skill since he can gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
after every Charge Attacks.

Resources