Kyojuro Rengoku/Strategy
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Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
after every Charge Attacks.
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Contents
Ratings
Kyojuro Rengoku | ![]() |
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Site | RatingThe character's overall rating out of 10. | GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS |
Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS |
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS |
Last Update |
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9.3 | B | A | B | 2021-04-06 |
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8.5 | C | B | C | 2021-04-20 |
Overview
With his impressive damaging capability due to multiple buffs to his ATK and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
, Rengoku doubles as a unit who can inflict DelayReduce a foe's filled charge diamonds by 1
and offer pseudo-Phalanx. However, ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
is required, and consumed, to deal charge attack, but he can get away with it once his HP reaches below 25%.
Strengths
Flame Hashira30% boost to ATKUnique modifier and 30% boost to Fire ATK.
Starts battle withLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
. gives him a headstart of damaging performance, which raises his ATK by 30% and Fire ATK by another 30%. This is especially helpful without completed grid.- His charge attack has Unworldly damage multiplier, which is appreciated both for beginners who need immediate offensive unit. It consumes
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
to activate though. ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
also increases his damage cap.- Is a strong contender for Enmity-oriented party due to
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
refreshing every turn when he's below 25% HP thanks toUndying FlameGain
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
Duration: Indefinite every 4 turns or at end of every turn when below 25% HP.
10% boost to damage cap withResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
.. - Can
DelayReduce a foe's filled charge diamonds by 1
a foe withSecond Form: Rising Scorching Sun500% Fire damage to a foe (Damage cap: ~630,000).
InflictDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%. while dealing high damage. - Able to protect all allies from incoming damage with
70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! fromFourth Form: Blooming Flame Undulation300% Fire damage to all foes (Damage cap: ~420,000).
All allies gain70% DMG CutTaking 70% less DMG
Strength: 70%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. for 1 turn. First Form: Unknowing Fire700% Fire damage to a foe (Damage cap: ~800,000).
GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn . deals high damage in conjunction of 1-turnGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
. The skill refreshes its cooldown after dealing Charge Attack.- Starts the battle with
Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
, which can keep him alive for longer.
Weaknesses
Fourth Form: Blooming Flame Undulation300% Fire damage to all foes (Damage cap: ~420,000).
All allies gain70% DMG CutTaking 70% less DMG
Strength: 70%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. is on a long 7-turn cooldown, leaving gaps in party's defense.
How to Play
Synergy
Characters
Athena can complement Rengoku's
70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! with herShield of the Gods: AigisAll allies gain
40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.,Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns, andRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns.
At level 90:RefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns healing cap increased to 800.
All allies also gainDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite., reaching 100% Damage Cut to protect allies from foe's deadly attacks. She also bringsDelayReduce a foe's filled charge diamonds by 1
in form of herGlare of GlafkosInflict
100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 80%Duration: 180 seconds,BlindedAttacks have a slight chance to miss
Base Accuracy: 90%Duration: 180 seconds, andDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100% on all foes., making them a great pair for parties in need of multiple sources of delay and damage cuts.
Scathacha (Valentine) is able to solve Rengoku limited
ResolveDMG cap is boosted / Charge attack can be used (Consumed upon charge attack / Can't be removed)
with herFollow Your HeartAll allies gain
ShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of their max HP (Max: 5000)Duration: Indefinite worth 25% of their max HP (Max: 5000).
(Consumes 25% of each ally's max HP.). Although it will take at least 5 turn or at worst 10 turn for the enmity set-up by her 1st skill alone, she will also be able to provide the necessary amount of protection viaShieldNext ATK received will be ineffective for a fixed amount
.
Weapons
Sol Remnant grants Bonus Damage on third hits, making it very appreciated by Rengoku due to his
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
fromFirst Form: Unknowing Fire700% Fire damage to a foe (Damage cap: ~800,000).
GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn ., which resets its cooldown after every charge attack.
Summons
Prometheus and
Peridot Carbuncle (3★) can also complement Rengoku's
70% DMG CutTaking 70% less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage! to nullify incoming Wind damage completly.
Extended Mastery Perks
Kyojuro Rengoku | Stars: 18 | EMP: 171 | ||||||||||||||||||||||||||||||||
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☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ★★★ | ||||||||||||||||||||||||||||||
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☆☆☆ | ☆☆☆ | ☆☆☆ | ☆☆☆ | ★★★ | ||||||||||||||||||||||||||||||
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★★★ | ★★★ | ☆☆☆ | ★★★ | ☆☆☆ | ||||||||||||||||||||||||||||||
Last update: |
Gamewith's recommended EMP build for Kyojuro Rengoku.
Priorities
Due to his nature of high damage, it is recommended to use this EMP build. First, take 3★ of Skill DMG Cap, then followed by 3★ of Stamina, two 3★ of Critical Hit, 3★ of C.A. DMG, and finally 3★ of Enmity. Avoid taking Double Attack and Support Skill since he can gain
after every Charge Attacks.