From Granblue Fantasy Wiki
Revision as of 20:12, 29 September 2018 by Sakatagin (talk | contribs)
Jump to: navigation, search

About classes | Class list | Skill list | Extended Mastery

Luchador gran sprite.png Luchador gran icon.jpg Luchador djeeta icon.jpg Luchador djeeta sprite.png
Class Data
Class line Class 160001 me icon.pngGrapplerClass 160101 me icon.pngKung Fu ArtistClass 160201 me icon.pngOgreClass 160301 me icon.pngLuchador
Description Rumble in the ring with a tag-team finish that'll force foes to tap out!
Style Label Type Attack.png Specialty Label Weapon Melee.png Label Weapon Melee.png
Prerequisites CP square.jpg CP ×2,500
Combatant Distinction square.jpg Combatant Distinction ×20
Trophy Gold square.png Superior Martial ArtistRewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +1000   Total:
Icon Bonus Attack.png ATK +2000
Icon Bonus HP.png HP +300
Icon Bonus Attack.png DA +20%
Icon Bonus Attack.png TA +10%
Lvl 5Icon Bonus HP.png HP +150
Lvl 10 Icon Bonus Attack.png ATK +1000
Lvl 15Icon Bonus HP.png HP +150
Lvl 20Icon Bonus Attack.png DA +20% Icon Bonus Attack.png TA +10%
Master Bonuses Icon Bonus Attack.png ATK +1% and Icon Bonus HP.png HP +1%
Class Weapon Championship Belt square.jpg Championship Belt
Support Skills
False Finish 5% boost to Normal ATK.[1]
Starts battle with Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
War God's Wrath Increases the effectiveness of Pandemonium and reduced its cooldown by 2 turns.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 70%[2] Base TA RateIncluding Support Skills/Level Bonuses 20%[2]
Recommended Extended Mastery Perks
Recommended Subskills
Ability Ougi.png Pandemonium
Gain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted

Strength: 70%
Duration: 3 turns
: In conjunction with the Support Skill, provides extremely high charge bar generation for unleashing charge attacks.
Ability Convert.png Splitting Spirit
Sacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.
: Allows for instant charge bar generation to use charge attacks sooner. The HP loss can be managed with Six-Ruin Fist.
Ability Piercing.png Double Trouble III
Gain Status TripleUp.png100% TA UpTriple attack rate is boosted

Strength: 100%
Duration: 1 turns
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted

Strength: 10%
Duration: 3 turns
Without other buffs
and Status TripleUp.png5% TA UpTriple attack rate is boosted

Strength: 5%
Duration: 3 turns
Without other buffs
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
: Combined with Tag Team, allows 2 Triple Attacks on the first turn for damage and earlier charge attacks.


Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Counter.png Knifehand Strike Gain Status Counter.pngCounters on DMGCounters upon taking DMG

Strength: 3 times
Duration: 2 turns
Counter attacks grant 5% charge bar per hit.
for up to 3 hits, Status DefenseUp.png30% DEF UpDEF is boosted

Strength: 30%
Duration: 2 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked

Duration: 2 turns
5T 2T No 1
Counter damage equals 350%. Hostility increased by +20.

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Steroid.png Ring Ruler Gain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
8T Varies 5 Gain 1 stack of Status Hype1.pngHypedATK is boosted
every turn. Effect ends upon taking damage. In-battle, this skill is known as Standing Ovation
Ability Mic Hype.png Mic Hype All parties gain 10% Status Uplift.png UpliftedCharge bar is boosted on every turn

Strength: 10% per turn
Duration: 3 turns
8T 3T 25 Affects all players.
Ability Tag Team.png Tag Team All allies attack without using up a turn. 15T - 40 Allies will not use charge attacks.


Luchador is a selfish attacking class that requires lots of support from other debuffers in raids. As a result, Luchador is usually not used in single player content. Luchador revolves around using Ring Ruler to gain Hype for damage and using Six-Ruin Fist to counter and protect the hype stacks. Using the Six Ruin Fist charge attack also protects the other party members, allowing continuous autoattacks without fear of taking damage. Pandemonium and Splitting Spirit are usually brought to enable repeated charge attacks for this strategy. The alternative strategy is to combine Tag Team with other characters that have multiattack or Enmity buffs to deal extremely high burst damage in short raids.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancer


  1. Hecate_mk2
  2. 2.0 2.1 hiroXgbf