Difference between revisions of "Metera (Fire)/Strategy"

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== Overview ==
 
== Overview ==

Latest revision as of 03:41, 14 September 2019

  Game   Strategy   Lore   Voice   Versus    

Overview[edit]

Metera is a selfish attacker, providing moderate utility with a Status Gravity.pngDelayReduce a foe's charge diamonds by 1
and a Status Charm.pngCharmedAttacks are slightly limited

Strength: 35%
Duration: 180 seconds
debuff, while dealing very high damage. Her main draw is her ability to hit way over the Damage cap thanks to her Status Bonus Damage.png80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks

Strength: 80%
. However, unlike other characters of the same kind, she has very little ability to increase her base damage or Multi Attack Rate and can only shine with a fully developed grid and proper support.

Exploiting her full potential requires to operate at, or close to, the damage cap, and consistently dealing triple attack. Because of that, Metera is usually not considered a free to play friendly character, as Omega Fire grids have a hard time achieving both of those goals.

Strengths[edit]

  • Powerful Status Bonus Damage.png80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks

    Strength: 80%
    , one of the strongest in the game.
    • Stacks with other sources of Status Bonus Damage.png Bonus DMGDeals bonus DMG for one-foe one-ally attacks
      .
    • Consumes 1 Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
      on Normal Attack to activate.
      • Metera gains 5 when using Ability Arrow.png Starry Sky5-hit Fire damage to random foes (Damage cap: ~400,000).
        Gain Status Aetherial Seal5.pngAetherial SealAetherial Seal is casted
        .
        At level 55:
        Damage increased to 90% per hit.
        , a skill with a 6 turns cooldown, for a very high up time.
      • Double and triple attacks only consume 1 stack, making them very sizable increase in damage with no down side.
  • All of her skills deal damage.
    • Ability FMetera 2.png Adorned Remittance200% Fire damage to a foe.
      Inflict Status Charm.pngCharmedAttacks are slightly limited

      Strength: 35%
      Duration: 180 seconds
      (Damage cap: ~270,000).
      Consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
      :
      Also inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
      .
      At level 75:
      Effect enhanced.
      has a low damage cap, but can inflict a decently powerful Status Charm.pngCharmedAttacks are slightly limited

      Strength: 35%
      Duration: 180 seconds
      . Can also inflict a highly accurate Status Gravity.pngDelayReduce a foe's charge diamonds by 1
      by consuming a Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
      .
    • Ability FMetera 3.png Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
      Self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

      Strength: 20%
      Duration: 5 turns
      and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)

      Duration: 5 turns
      .
      Consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
      :
      Don't self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

      Strength: 20%
      and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      .
      has a pretty high damage cap and multiplier.
  • Her Bow Specialty makes her one of the few candidates in Fire for a Weapon s 1040708900.jpg Hollowsky Bow centered team.

Weaknesses[edit]

  • Is very reliant on grid and other characters to increase her damage and multi attack rate.
  • Ability FMetera 2.png Adorned Remittance200% Fire damage to a foe.
    Inflict Status Charm.pngCharmedAttacks are slightly limited

    Strength: 35%
    Duration: 180 seconds
    (Damage cap: ~270,000).
    Consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
    :
    Also inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
    At level 75:
    Effect enhanced.
    and Ability FMetera 3.png Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
    Self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

    Strength: 20%
    Duration: 5 turns
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)

    Duration: 5 turns
    .
    Consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
    :
    Don't self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

    Strength: 20%
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    .
    both use Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
    whenever available, which reduces her Status Bonus Damage.png80% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks

    Strength: 80%
    up time.
  • When using Ability FMetera 3.png Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
    Self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

    Strength: 20%
    Duration: 5 turns
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)

    Duration: 5 turns
    .
    Consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
    :
    Don't self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

    Strength: 20%
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    .
    without Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
    , Metera self inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

    Strength: 20%
    Duration: 5 turns
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)

    Duration: 5 turns
    .
    • This usually causes her death within a few turns, as she has no defensive mechanic.
    • It can be used to draw attacks away from another ally, if her own death is not a concern.
  • Her Bow Specialty makes her unfit for Ultima Weapons centered team.
    • It makes her hard to fit in a team centered around another Weapon Specialty as Attacker are usually characters that benefit the most from being covered by the Ultima buff.
    • Bow is also an unlikely Ultima Weapon choice, as Bow Specialty characters are very rare.
    • Ultima Weapons are also one of the main sources of Multi Attack Rate in Omega Fire grids, making them difficult not to use.

How to Play[edit]

Use Ability Arrow.png Starry Sky5-hit Fire damage to random foes (Damage cap: ~400,000).
Gain Status Aetherial Seal5.pngAetherial SealAetherial Seal is casted
.
At level 55:
Damage increased to 90% per hit.
on cooldown to maximize Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
uptime, as it is Metera's main source of damage. If you want to take advantage of the Status Charm.pngCharmedAttacks are slightly limited

Strength: 35%
Duration: 180 seconds
and don't particularly need the Status Gravity.pngDelayReduce a foe's charge diamonds by 1
, use Ability FMetera 2.png Adorned Remittance200% Fire damage to a foe.
Inflict Status Charm.pngCharmedAttacks are slightly limited

Strength: 35%
Duration: 180 seconds
(Damage cap: ~270,000).
Consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
:
Also inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
At level 75:
Effect enhanced.
first so as not to use an Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
. This skill has otherwise very little damage and can usually be ignored.

Due to the strength of her passive Bonus Damage, barring any restrictive type of Damage cap increase:

  • It is more interesting to spend a Seal on a Normal Attack than on Ability FMetera 3.png Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
    Self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

    Strength: 20%
    Duration: 5 turns
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)

    Duration: 5 turns
    .
    Consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
    :
    Don't self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

    Strength: 20%
    and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
    .
    if you can consistently deal more than 875,000 damage in a turn, as the bonus damage will be more important than the skill damage (more than 700,000).
  • It is as interesting to spend a Seal on Normal Attack as on Charge Attack if you can consistently triple attack with damage near the cap.
    • The bonus damage effect on the C.A. is similar to a use of Ability FMetera 3.png Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
      Self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

      Strength: 20%
      Duration: 5 turns
      and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)

      Duration: 5 turns
      .
      Consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
      :
      Don't self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

      Strength: 20%
      and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
      .
      , but the C.A. itself makes up for the difference in damage.
    • While the best scenario is to use Metera's C.A. during the turn of downtime in her Seals, stalling other characters C.A. to wait for that is not recommended.
      • On the other hand, stalling Metera's C.A. to wait for other characters (e.g. to Chain Burst) has no adverse effect on her damage.
Bear in mind that Ability FMetera 3.png Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
Self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

Strength: 20%
Duration: 5 turns
and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)

Duration: 5 turns
.
Consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
:
Don't self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

Strength: 20%
and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
.
and the Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
effect of Skill charge attack.png Dense Caress450%Massive Fire damage to a foe.
Consume 1 Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
:
200% Bonus Fire damage (Damage cap: ~700,000).
are both Skill Damage. Fire as relatively easy access to Skill Damage Cap boost with Weapon s 1040016100.jpg Ushumgal and Tien's Skill charge attack.png Dance of IncinerationMassive Fire damage to a foe.
Inflict Status Red Spider Lily.pngRed Spider LilyAttacks have a slight chance to miss / HP is lowered on every turn

Duration: 180 seconds
.
All allies gain Status Skill DMG Cap Up.png20% Skill DMG Cap UpCan deal big bonus DMG when Skill DMG dealt in one turn reaches a certain amount

Strength: 20%
Duration: 3.5 turns
Stacking: Charge Attack
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
which can change which Seal use to prioritize quite a bit.

Also note that "Assassin" buffs, like Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
or Status Path of Destruction.pngPath of DestructionATK is boosted
, have a stronger effect on Normal Attack than on Charge Attack, which make a triple attack with a 80% Bonus Damage stronger than a C.A.

An alternative use of Ability FMetera 3.png Descent of the Flames550% Fire Damage to a foe (Damage cap: ~700,000).
Self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

Strength: 20%
Duration: 5 turns
and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)

Duration: 5 turns
.
Consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
:
Don't self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

Strength: 20%
and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
.
is to cast it without Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
to sacrifice Metera, either to draw attacks away from other character, or to make a sub ally take her place. However, this method does not guarantee that Metera will be targeted, and should not be relied upon too heavily.

Synergy[edit]

  • Benefits from any and all buffer, as she needs all the damage and multi-attack rate you can give her.
    • Using a strong buffer with low personal damage in combination with her, rather than a weaker buffer with better personal damage, is potentially more interesting as Metera can more than make up for the difference if she's properly supported.
  • Benefit greatly from Weapon s 1040016100.jpg Ushumgal, Ultima Weapons with Gauph Key βBoost to skill DMG cap, and Npc s 3040039000 01.jpg Tien's 5★ Skill charge attack.png Dance of IncinerationMassive Fire damage to a foe.
    Inflict Status Red Spider Lily.pngRed Spider LilyAttacks have a slight chance to miss / HP is lowered on every turn

    Duration: 180 seconds
    .
    All allies gain Status Skill DMG Cap Up.png20% Skill DMG Cap UpCan deal big bonus DMG when Skill DMG dealt in one turn reaches a certain amount

    Strength: 20%
    Duration: 3.5 turns
    Stacking: Charge Attack
    Applied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    .
    as she has a total of 4 sources of Skill DMG.
    • Alternatively, a Gauph Key αBoost to one-foe attack DMG cap can go a long way in improving Metera's damage, if she can consistently triple attack and reach the damage cap.
  • Due to her Bow Specialty, Metera can be used in combination with the Weapon s 1040708900.jpg Hollowsky Bow, making her indirectly synergize with all sources of Critical hit rate.
  • Metera can help quickly build Npc s 3040177000 01.jpg Ilsa (Summer)'s Summer Hell Drill Sergeant stacks, as her 3 skills are considered "damage skill" (identifiable by their red border).
  • Npc s 3030187000 01.jpg Sutera (Event)'s passive Diligent gives her a Critical Hit rate when in the same party as Metera, making them more interesting to play together if you only have a limited number of Fire characters, but shouldn't be considered over more powerful choices.

Extended Mastery Perks[edit]

Metera (Fire) Pts: 11
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ☆☆☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithFireAtk.pngFire ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ☆☆☆ ★★☆ ★★☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithFireAtk.pngFire ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithDodge.pngDodge Rate Up
★☆☆★★☆★★★
1%2%3%
ZenithSupportSkill.pngChance to not consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
upon using skills
☆☆☆ ★★☆ ★★☆ ☆☆☆ ☆☆☆
Last update: 2017-08-16

Gamewith's recommended EMP build for Metera (Fire).

Priorities[edit]

Prioritise Skill DMG Cap first as Metera's abilities hit hard. After that, take Critical, then Fire ATK, then TA. Lastly take DA and optionally a point in each of the DEF nodes to compensate the DEF DOWN given by a seal-less Descent of the Flames. Her extended mastery support skill is also an option.

Metera (Fire) Pts: 11
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithCritHit.pngCritical Hit
★☆☆★★☆★★★
12% chance for 12% more DMG20% chance for 20% more DMG25% chance for 25% more DMG
ZenithCADmg.pngCharge Attack Damage
★☆☆★★☆★★★
10%15%20%
☆☆☆ ☆☆☆ ★★☆ ★★★ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithTA.pngTriple Attack Rate
★☆☆★★☆★★★
2%4%5%
ZenithFireAtk.pngFire ATK Up
★☆☆★★☆★★★
5%8%10%
☆☆☆ ☆☆☆ ★★☆ ★★☆ ★☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithFireAtk.pngFire ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithSkillDmgCap.pngSkill Damage Cap
★☆☆★★☆★★★
5%8%10%
ZenithDodge.pngDodge Rate Up
★☆☆★★☆★★★
1%2%3%
ZenithSupportSkill.pngChance to not consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
upon using skills
☆☆☆ ★☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2018-08-20

Priorities[edit]

This EMP grid is a more normal attack focused intended for fire teams with the necessary buff/debuff support for Metera to hit cap thereby making her seals more useful on normal attacks than on skills. Take D.A and T.A first in order to fire off more shots per attack essentially doubling or tripling her Aetherial Seal Bonus. Next take Critical and Fire Atk up as usual for most attackers. After this, you have a choice of going all in on D.A, T.A and Fire Atk up or taking Metera's support skill paired with skill cap up to be able to use her skills without losing seals.

Resources[edit]