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|A massive golden hammer that contains the power of thunder. No matter what monster it faces, one strike from it renders its foe into the tiniest of pieces.|
|Thunderstorm Clobbering||450%Massive Light DMG to a foe
Additional effect at 4★:
Damage increased to 900%Unworldly and damage cap increased to ~2,010,000.
No longer gain .
All allies gain and . 
Additional effect at 5★:
Damage increased to 950%Unworldly.
|60||Unlocks at level 60:||Unlocks at level 60:|
|Thunder's Fandango||Medium boost to Light allies' ATK / Medium boost to triple attack rate.|
|100||Unlocks at level 100:||Unlocks at level 100:|
|War God's Swing||When main weapon (MC only): 50% normal attack accuracy. Every successful attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage..|
|▼ 150||Upgraded at level 150 to:||Upgraded at level 150 to:|
|War God's Swing II||When main weapon (MC only): 80% normal attack accuracy. Every successful attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit DMG Cap.|
|200||Unlocks at level 200:||Unlocks at level 200:|
|Light's Celere||Small boost to Light allies' ATK and critical hit rate|
|Weapon versionsThis weapon has alternate versions.|
War God's Swing (II)
- Does not make MC deal critical hits against non-advantageous elements.
- The boost to critical hit DMG Cap affects any type of damage when it is a critical hit.
War God's Swing II
- Does not stack with other global cap boost weapon skills (eg. Scales of Dominion, Cosmic Scythe or Qilin Bow) due to their shared 20% limitie. the 20% is provided entirely by this skill.
- jpokiehl, Mjolnir https://twitter.com/jpokiehl/status/1261965816485916672