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How to Play
Anne: Anne has very high defense that some hp cut is not a problem for her. One time I had her down to 3k max hp in Shiva raid and she's still surviving until the end. She also has unique attack buff and ougi damage up to ensure that the cap up from Recognition is used effectively. Another point is that Anne's 1st skill is 3 turns 100% defense up + guard, which translates to the party having >50% damage reduction for 3 turns. This is super useful to help Pholia maintain her shield. I have her shield at ~5k max and it rarely breaks thanks to Anne.
Narmaya (Summer): Guaranteed multi-attack for her echoing autos and even more cap for break assassins. The only downside is having to wait for the boss to break. If only she was fire so I can use her with Esser. Also guard from Recognition to cover her self-def down.
Silva: Press all her skills, give her Recognition. Have the big ougis and capping autos with double crit buff. One interesting mechanic is that after Silva's 4th skill is done and she swaps back, she clears all stack of the hp cut, so you can start Recognizing her again. You can also use recognition on whomever you swap Silva with (I usually use Lowain); the cap up will apply to the skill echoes, hitting 1.1mil damage every turn for the duration.
Feower/Quatre: Extends Recognition. If you hit paralyze, that's 60s of Pholia's shield unbroken.
Note: Thanks to skydreamz from reddit, for the above synergy.
Extended Mastery Perks
|Pholia||Stars: 8||EMP: 36|
|Last update: 2018-10-01|
- Maxing Pholia's debuff success rate up node will give a base 100% accuracy.