Page values for "Premium Sword"

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"_pageData" values

1 row is stored for this page
FieldField typeValue
_creationDateDatetime2019-07-17 11:10:40 AM
_modificationDateDatetime2019-10-31 1:23:11 PM
_creatorStringPetriW
_categoriesList of String, delimiter: |Character_Unlock_Weapons Fire_Weapons Premium_Draw_Weapons SR_Weapons Sabre_Weapons Summer_Premium_Draw_Weapons Sword_Master_Weapons Unique_Skill_Weapons Verification_Needed Weapons
_numRevisionsInteger11
_isRedirectBooleanNo
_pageNameOrRedirectStringPremium Sword
_pageIDInteger98,897
_pageNamePagePremium Sword
_pageTitleString

Premium Sword

_pageNamespaceInteger0

"weapon_sm_skills" values

4 rows are stored for this page
FieldField typeValue
nameStringPremium Sword
rarityStringSR
rarity_textWikitext

Label Rarity SR.png

elementStringFire
element_textWikitext

Icon Element Fire.png

typeStringSabre
type_textWikitext

link

slotStrings1
desc_textWikitext

All allies gain 10% Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300)Duration: 5 turns
(Healing cap: 300).?'"`UNIQ--ref-000002EA-QINU`"'?

cdWikitext
cd_textWikitext

10TAs Sword Master / 8TAs Glorybringer / 6TAs Master Lvl 30
Glorybringer

durWikitext

5T

dur_textWikitext

5T

costWikitext
cost_textWikitext

-

FieldField typeValue
nameStringPremium Sword
rarityStringSR
rarity_textWikitext

Label Rarity SR.png

elementStringFire
element_textWikitext

Icon Element Fire.png

typeStringSabre
type_textWikitext

link

slotStrings2
desc_textWikitext

Restore 20% of max HP (Healing cap: 1500) and gain Status DefenseUp.pngDEF UpDEF is boosted
Strength: 20%~30%Verification needed. Duration: 3 turns
.?'"`UNIQ--ref-000002EB-QINU`"'?

cdWikitext

6T

cd_textWikitext

6T

durWikitext

3T

dur_textWikitext

3T

costWikitext

3

cost_textWikitext

Costs 3 energy

FieldField typeValue
nameStringPremium Sword
rarityStringSR
rarity_textWikitext

Label Rarity SR.png

elementStringFire
element_textWikitext

Icon Element Fire.png

typeStringSabre
type_textWikitext

link

slotStringatk
desc_textWikitext

Restore 3% of inflicted damage as HP (Healing cap: 100).?'"`UNIQ--ref-000002EC-QINU`"'?

cdWikitext
cd_textWikitext

-

durWikitext
dur_textWikitext

-

costWikitext
cost_textWikitext

Costs 1 energy

FieldField typeValue
nameStringPremium Sword
rarityStringSR
rarity_textWikitext

Label Rarity SR.png

elementStringFire
element_textWikitext

Icon Element Fire.png

typeStringSabre
type_textWikitext

link

slotStringdef
desc_textWikitext

-

cdWikitext
cd_textWikitext

-

durWikitext
dur_textWikitext

-

costWikitext
cost_textWikitext

-

"weapons" values

1 row is stored for this page
FieldField typeValue
idString1030008700
revision_idInteger
nameStringPremium Sword
any_weaponString
seriesString
titleString
grpStringnone
rarityStringSR
elementStringfire
typeStringsabre
arcarumString
jpnameStringプレミアムソード
jptitleString
release_dateDate2019-07-17
4star_dateDate
5star_dateDate
character_unlockTextFriday (Summer)
obtainTextpremium,summer
obtain_textWikitext
parentPage
img_fullFile
File:Premium Sword.png
Premium Sword.png
img_iconFile
File:Premium Sword icon.jpg
Premium Sword icon.jpg
img_squareFile
File:Premium Sword square.jpg
Premium Sword square.jpg
img_tallFile
File:Premium Sword tall.jpg
Premium Sword tall.jpg
evo_minInteger0
evo_baseInteger3
evo_maxInteger3
evo_redInteger0
slot11_reqString
atk1Integer290
atk2Integer1,732
atk3Integer0
atk4Integer0
hp1Integer25
hp2Integer150
hp3Integer0
hp4Integer0
ca_mul0Integer
ca_mul3Integer
ca_mul4Integer
ca_mul5Integer
ca_cap0Integer1,650,000
ca_cap3Integer1,650,000
ca_cap4Integer1,650,000
ca_cap5Integer1,650,000
ca_fixed0Integer
ca_fixed3Integer
ca_fixed4Integer
ca_fixed5Integer
ca1_nameStringPremium Attack
ca1_descWikitext

Big Fire damage to a foe.
Gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.

ca2_nameString
ca2_descWikitext
ca3_nameString
ca3_descWikitext
s1_iconStringws_skill_job_weapon.png
s1_nameStringPrime Time Happy Hour
s1_lvlInteger
s1_descWikitext

When main weapon: Boost to Fire allies' C.A. DMG (Effect increases from 3 p.m. to 11:59 p.m. [JST] on Fridays)

s1u1_iconString
s1u1_nameString
s1u1_lvlInteger
s1u1_descWikitext
s2_iconString
s2_nameString
s2_lvlInteger
s2_descWikitext
s2u1_iconString
s2u1_nameString
s2u1_lvlInteger
s2u1_descWikitext
s3_iconString
s3_nameString
s3_lvlInteger
s3_descWikitext
s3u1_iconString
s3u1_nameString
s3u1_lvlInteger
s3u1_descWikitext
bulletsInteger0
bullet1String
bullet2String
bullet3String
bullet4String
bullet5String
bullet6String
bullet7String
bullet8String
bullet9String
filtersList of String, delimiter: ;element-fire rarity-sr type-sabre typeix-1 evo-3 group-none
cache_simpleWikitext

Weapon m 1030008700.jpg Premium Sword Label Rarity SR.png Icon Element Fire.png Label Weapon Sabre.png 1732 150

Ws skill job weapon.png

Prime Time Happy Hour: When main weapon: Boost to Fire allies' C.A. DMG (Effect increases from 3 p.m. to 11:59 p.m. [JST] on Fridays)
Skill charge attack.png Premium Attack: Big Fire damage to a foe.
Gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.

cache_smWikitext

Weapon m 1030008700.jpg Premium Sword All allies gain 10% Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300)Duration: 5 turns
(Healing cap: 300).?'"`UNIQ--ref-000000ED-QINU`"'? *10T for Sword Master
8T for Glorybringer
5T - Restore 3% of inflicted damage as HP (Healing cap: 100).?'"`UNIQ--ref-000000EF-QINU`"'? - - Costs 1 energy Restore 20% of max HP (Healing cap: 1500) and gain Status DefenseUp.pngDEF UpDEF is boosted
Strength: 20%~30%Verification needed. Duration: 3 turns
.?'"`UNIQ--ref-000000EE-QINU`"'? 6T 3T Costs 3 energy - - - -