From Granblue Fantasy Wiki
Revision as of 01:17, 18 December 2021 by AdlaiT (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery

Priest gran sprite.png

Priest gran icon.jpg

Priest gran.png

Priest djeeta icon.jpg

Priest djeeta.png
Priest djeeta sprite.png
Class Data
Class line Class 120001 wa icon.pngPriestClass 120101 wa icon.pngClericClass 120201 wa icon.pngBishopClass 120301 wa icon.pngSageClass 120401 wa icon.pngIatromantis
Description Comfort wounded allies and defend the party.
Style Label Type Heal.png Specialty Label Weapon Staff.png Label Weapon Spear.png
Prerequisites Initial Class
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Healing.png Healing +2%   Total:
Icon Bonus Healing.png Healing +10%
Lvl 5Icon Bonus Healing.png Healing +2%
Lvl 10 Icon Bonus Healing.png Healing +2%
Lvl 15Icon Bonus Healing.png Healing +2%
Lvl 20Icon Bonus Healing.png Healing +2%
Completion Bonuses Icon Bonus Healing.png Healing +1%
Release date ? Other sites
Support Skills
Compassion 5% boost to healing.
20% boost to healing cap.


Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability HealAll.png Panacea Restores 100 HP + 20% maximum HP to all parties (Healing cap: 1500 [750 to other parties]). 5T - No 1 Effective healing cap is 1800 including Compassion.
Ability Aura.png Grace All parties gain Status DefenseUp.png15% DEF UpDEF is boosted
Strength: 15%Stacking: Single
5T 3T Yes 10


Priest should be unlocked and mastered as quickly as possible to access Sentinel and eventually Dark Fencer.
Row I classes are merely stepping stones to Row II and Row III classes; none are viable long-term.

Alternate Colors

Obtained from Class 120301 wa icon.pngSage: Master Level 10