Raids:Arcarum Death 5★

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BattleRaid Arcarum Death.png

Death
Cost to Host: 0 AP Unlock: Upgrade Death (SSR) to 5★.
Wave Name Lvl HP Charge Mode
BossDeath Icon16Dark.png 120 60,000,000 ◇◇ No
Charge Attacks Triggers and Notes
  • Deathly Thirteen
Gain Status Death Wish 90.pngDeath WishTaking less DMG (Effect weakens each time an ally is knocked out)

Can't be removed.
and Status Death Sentence 13.pngDeath SentenceAll party members will be knocked out on turn 13

Can't be removed.
.
  • Death Waltz TR
Multi-hit Dark damage to random allies.
  • Misfortune
Dark damage to one ally and inflicts Status Ill Fortune.pngIll FortuneMore likely to be attacked

Duration: 4 turns
.
  • Immune to Status Paralysis.pngParalysisCan't attack
    , Status Gravity.pngGravitySpecial attack max charge turn is extended
    , and Status Death.pngLethal HitInstant death for the victim.
    .
  • At start of battle
Casts Deathly Thirteen.
  • 100%-85%Verification needed. Trigger
Casts Death Waltz.
  • 50%-40%Verification needed. Trigger
Casts Death Waltz.
  • 10%Verification needed. Trigger
Casts Death Waltz.
  • 5%Verification needed. Trigger
Casts Death Waltz.
  • Status Death Wish 90.pngDeath WishTaking less DMG (Effect weakens each time an ally is knocked out)
Starts at 90% cut and lowers by 20% each time an ally is KO'd.
  • Status Death Sentence 13.pngDeath SentenceAll party members will be knocked out on turn 13

    Can't be removed.
Knocks out all party members on turn 13 including sub party members. Ignores Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
effects.
N - Normal, OD - Overdrive, TR - Trigger
Rewards
First clear: Crystal square.jpg crystal ×50. Unlock Nier recruitment Fate Episode.
Drop table last updated: not specifiedThe game changes over time. If the drop tables become incorrect please notify the wiki staff., all stated drop rates are estimates.

Strategy[edit]

Unlike her Arcarum fights, Death doesn't have a significantly reduced defense in this one. Because of that, it is extremely difficult, if not impossible, to deal enough damage to clear the fight under 13 turns while Status Death Wish 90.pngDeath WishTaking less DMG (Effect weakens each time an ally is knocked out)
is at full power. As it is reduced every time a character dies, there's a few ways to speed up the process:

  • Using Npc s 3040084000 01.jpg Ayer's 229 3.png Guilty BreakGain Status Jammed.pngGuilty BreakATK is greatly boosted as HP is lowered

    Strength: 40% - 120%
    Duration: 8 turns
    , greatly boosting ATK as HP decreases. (Uses 25% of max HP)
    At level 55:
    Effect enhanced.
    4 times to reduce his HP to 1 and Ability Attract.png ProvokeYou want a shot at me? Go ahead! Take it!
    (Gain Status AggroUpArrow.pngHostility UpMore likely to be attacked

    Duration: 2 turns
    . Take a lethal hit without being knocked out.)
    to increase his Hostility makes it very likely Death will kill him on the first turn. the Lethal Attack Dodged effect of Provoke won't activate as it requires at least 10 remaining HP to.
  • Npc s 3030180000 01.jpg Luna's Ability Soul Conversion.png Soul ConversionKnock out an ally. can be used to kill a targeted ally other than Luna herself.
  • Summon s 2040238000.jpg Death (SSR) call can be used to randomly kill a main ally, other than the Main Character (and Lyria (Event)).

Characters who die and get revived by an Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
effect don't count for the purpose of lowering Status Death Wish 90.pngDeath WishTaking less DMG (Effect weakens each time an ally is knocked out)
strength. However, regular methods of revive don't have any effect on Status Death Wish 90.pngDeath WishTaking less DMG (Effect weakens each time an ally is knocked out)
(it is lowered on a character's death, but doesn't go up again when they're revived).