Difference between revisions of "Refresh"

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m (→‎Character Skills and Charge Attacks: athena 5 star uncap doubles the refresh cap)
m (visual editor broke the code of the page and no one noticed that in time, it's a bit too late now, the undone changes to sources will have to be re-added manually)
Line 30: Line 30:
 
{| class="wikitable" style="text-align:center;text-size:95%;width:100%;"
 
{| class="wikitable" style="text-align:center;text-size:95%;width:100%;"
 
!Class
 
!Class
! class="unsortable" |Source
+
!class="unsortable"|Source
 
!Targets
 
!Targets
 
!Amount
 
!Amount
Line 37: Line 37:
 
!Cooldown
 
!Cooldown
 
!{{tt|Sub?|Can be used as a subskill on other classes}}
 
!{{tt|Sub?|Can be used as a subskill on other classes}}
! width="250px" |Notes
+
!width="250px"|Notes
 
|-
 
|-
| data-sort-value="Bard" style="text-align:left;" |{{ClassIcon|Bard|link=true}}[[Bard]]
+
|data-sort-value="Bard" style="text-align:left;"|{{ClassIcon|Bard|link=true}}[[Bard]]
| style="text-align:left;" |{{ClassSkill|Bard Song}}
+
|style="text-align:left;"|{{ClassSkill|Bard Song}}
 
|All allies
 
|All allies
 
|5% (Harp)<br />3% (Other)
 
|5% (Harp)<br />3% (Other)
Line 46: Line 46:
 
|5 turns
 
|5 turns
 
|8 turns
 
|8 turns
| style="background:#cce0cc;" |Yes
+
|style="background:#cce0cc;"|Yes
 
|Boost to healing specs if a Harp is set as your main weapon.
 
|Boost to healing specs if a Harp is set as your main weapon.
 
|-
 
|-
| data-sort-value="Soldier" style="text-align:left;" |{{ClassIcon|Soldier|link=true}}[[Soldier]]
+
|data-sort-value="Soldier" style="text-align:left;"|{{ClassIcon|Soldier|link=true}}[[Soldier]]
| style="text-align:left;" |[[File:Healing_Bullet_square.jpg|25px|link=Bullets]] {{tt|[[Bullets|Healing Bullet]]|All allies gain {{status|Refresh}}.}}<br />(Parabellum)
+
| style="text-align:left;"|[[File:Healing_Bullet_square.jpg|25px|link=Bullets]] {{tt|[[Bullets|Healing Bullet]]|All allies gain {{status|Refresh}}.}}<br />(Parabellum)
 
|All allies
 
|All allies
 
|1000 HP
 
|1000 HP
Line 56: Line 56:
 
|{{InfoDur|type=t|duration=1.5}}
 
|{{InfoDur|type=t|duration=1.5}}
 
| -
 
| -
| style="background:#e7cccc;" |No
+
|style="background:#e7cccc;"|No
 
|Can be equipped on [[Gunslinger]], but requires Soldier's Bullet EMPs to craft.
 
|Can be equipped on [[Gunslinger]], but requires Soldier's Bullet EMPs to craft.
 
|-
 
|-
Line 67: Line 67:
 
|- class="header-row"
 
|- class="header-row"
 
!Character
 
!Character
! width="60px" |Element
+
!width="60px"|Element
 
!Source
 
!Source
 
!Targets
 
!Targets
! data-sort-type="number" |Amount
+
!data-sort-type="number"|Amount
! data-sort-type="number" |Cap
+
!data-sort-type="number"|Cap
! data-sort-type="number" |Duration
+
!data-sort-type="number"|Duration
! data-sort-type="number" |Cooldown
+
!data-sort-type="number"|Cooldown
! class="unsortable" |Notes
+
!class="unsortable"|Notes
 
|-
 
|-
|- {{#invoke:PageFilter|renderCharacterFilterData|Lyria (Event)}} data-filter-rarity="sr" data-type="c" data-filter-weapon="melee" data-short-id="3182" data-filter-type="special" data-filter-element="any"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Lyria (Event)}}
| style="text-align:left;" data-sort-value="Lyria (Event)" |{{itm|Lyria (Event)}}
+
|style="text-align:left;" data-sort-value="Lyria (Event)"|{{itm|Lyria (Event)}}
 
|{{Any|60}}
 
|{{Any|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Lyria (Event)|3}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Lyria (Event)|3}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 90: Line 90:
 
     FIRE     
 
     FIRE     
 
                
 
                
------------->{{#invoke:PageFilter|renderCharacterFilterData|Athena}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="spear" data-short-id="4202" data-filter-type="defense" data-filter-element="fire"
+
------------->{{#invoke:PageFilter|renderCharacterFilterData|Athena}}
| style="text-align:left;" data-sort-value="Athena" |{{itm|Athena}}
+
|style="text-align:left;" data-sort-value="Athena"|{{itm|Athena}}
 
|{{Fire|60}}
 
|{{Fire|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Athena|1}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Athena|1}}
 
|All allies
 
|All allies
 
|10%
 
|10%
|800 HP
+
|400 HP
 
|3 turns
 
|3 turns
 
|7 turns
 
|7 turns
 
|
 
|
|- {{#invoke:PageFilter|renderCharacterFilterData|Mio Honda}} data-filter-rarity="sr" data-type="c" data-filter-weapon="gun" data-short-id="3052" data-filter-type="balanced" data-filter-element="fire"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Mio Honda}}
| style="text-align:left;" data-sort-value="Mio Honda" |{{itm|Mio Honda}}
+
|style="text-align:left;" data-sort-value="Mio Honda"|{{itm|Mio Honda}}
 
|{{Fire|60}}
 
|{{Fire|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Mio Honda|2}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Mio Honda|2}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 110: Line 110:
 
|8 turns
 
|8 turns
 
|After level 90, if {{itm|Uzuki Shimamura}} and/or {{itm|Rin Shibuya}} are in the party, increases duration by 1 for each character.
 
|After level 90, if {{itm|Uzuki Shimamura}} and/or {{itm|Rin Shibuya}} are in the party, increases duration by 1 for each character.
|- {{#invoke:PageFilter|renderCharacterFilterData|Ippatsu (Summer)}} data-filter-rarity="r" data-type="c" data-filter-weapon="melee" data-short-id="2060" data-filter-type="special" data-filter-element="fire"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Ippatsu (Summer)}}
| style="text-align:left;" data-sort-value="Ippatsu (Summer)" |{{itm|Ippatsu (Summer)}}
+
|style="text-align:left;" data-sort-value="Ippatsu (Summer)"|{{itm|Ippatsu (Summer)}}
 
|{{Fire|60}}
 
|{{Fire|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Ippatsu (Summer)|2}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Ippatsu (Summer)|2}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 124: Line 124:
 
     WATER     
 
     WATER     
 
                
 
                
------------->{{#invoke:PageFilter|renderCharacterFilterData|Katalina (Grand)}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="sabre" data-short-id="4054" data-filter-type="balanced" data-filter-element="water"
+
------------->{{#invoke:PageFilter|renderCharacterFilterData|Katalina (Grand)}}
| style="text-align:left;" data-sort-value="Katalina (Grand)" |{{itm|Katalina (Grand)}}
+
|style="text-align:left;" data-sort-value="Katalina (Grand)"|{{itm|Katalina (Grand)}}
 
|{{Water|60}}
 
|{{Water|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Katalina (Grand)|2}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Katalina (Grand)|2}}
 
|All allies
 
|All allies
 
|{{tt|1000 HP|Before level 100 (5{{star}}), healing decreases with each turn.}}
 
|{{tt|1000 HP|Before level 100 (5{{star}}), healing decreases with each turn.}}
Line 134: Line 134:
 
|8 turns<br /><small>'''At lv100 (5{{star}}):'''</small><br />7 turns
 
|8 turns<br /><small>'''At lv100 (5{{star}}):'''</small><br />7 turns
 
|Before level 100 (5{{star}}), healing cap decreases with each turn.
 
|Before level 100 (5{{star}}), healing cap decreases with each turn.
|- {{#invoke:PageFilter|renderCharacterFilterData|Lucio (Summer)}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="katana,sabre" data-short-id="4286" data-filter-type="balanced" data-filter-element="water"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Joel (SR)}}
| style="text-align:left;" data-sort-value="Lucio (Summer)" |{{itm|Lucio (Summer)}}
+
|style="text-align:left;" data-sort-value="Joel (SR)"|{{itm|Joel (SR)}}
|{{Water|60}}
 
| style="text-align:left;" data-sort-value="CA" |{{CharacterOugi|Lucio (Summer)}}
 
|All allies
 
|10%
 
|1000 HP
 
|{{InfoDur|type=t|duration=2.5}}
 
| -
 
|
 
|- {{#invoke:PageFilter|renderCharacterFilterData|Joel (SR)}} data-filter-rarity="sr" data-type="c" data-filter-weapon="melee" data-short-id="3320" data-filter-type="heal" data-filter-element="water"
 
| style="text-align:left;" data-sort-value="Joel (SR)" |{{itm|Joel (SR)}}
 
 
|{{Water|60}}
 
|{{Water|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Joel (SR)|2}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Joel (SR)|2}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 154: Line 144:
 
|7 turns
 
|7 turns
 
|Strength varies based on Joel's {{status|Rescue}} lvl. Joel swaps with the first sub ally.
 
|Strength varies based on Joel's {{status|Rescue}} lvl. Joel swaps with the first sub ally.
|- {{#invoke:PageFilter|renderCharacterFilterData|Katalina}} data-filter-rarity="sr" data-type="c" data-filter-weapon="sabre" data-short-id="3005" data-filter-type="balanced" data-filter-element="water"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Katalina}}
| style="text-align:left;" data-sort-value="Katalina" |{{itm|Katalina}}
+
|style="text-align:left;" data-sort-value="Katalina"|{{itm|Katalina}}
 
|{{Water|60}}
 
|{{Water|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Katalina|2}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Katalina|2}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 164: Line 154:
 
|7 turns
 
|7 turns
 
|Requires level 90 (5{{star}}).
 
|Requires level 90 (5{{star}}).
|- {{#invoke:PageFilter|renderCharacterFilterData|Lowain (Event)}} data-filter-rarity="sr" data-type="c" data-filter-weapon="dagger" data-short-id="3123" data-filter-type="special" data-filter-element="water"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Lowain (Event)}}
| style="text-align:left;" data-sort-value="Lowain (Event)" |{{itm|Lowain (Event)}}
+
|style="text-align:left;" data-sort-value="Lowain (Event)"|{{itm|Lowain (Event)}}
 
|{{Water|60}}
 
|{{Water|60}}
| style="text-align:left;" data-sort-value="CA" |{{CharacterOugi|Lowain (Event)}}
+
|style="text-align:left;" data-sort-value="CA"|{{CharacterOugi|Lowain (Event)}}
 
|All allies
 
|All allies
 
|5%
 
|5%
Line 178: Line 168:
 
     EARTH     
 
     EARTH     
 
                
 
                
------------->{{#invoke:PageFilter|renderCharacterFilterData|De La Fille (Earth)}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="sabre" data-short-id="4113" data-filter-type="heal" data-filter-element="earth"
+
------------->{{#invoke:PageFilter|renderCharacterFilterData|De La Fille (Earth)}}
| style="text-align:left;" data-sort-value="De La Fille (Earth)" |{{itm|De La Fille (Earth)}}
+
|style="text-align:left;" data-sort-value="De La Fille (Earth)"|{{itm|De La Fille (Earth)}}
 
|{{Earth|60}}
 
|{{Earth|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|De La Fille (Earth)|1}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|De La Fille (Earth)|1}}
 
|All allies
 
|All allies
 
|10%
 
|10%
Line 188: Line 178:
 
|15 turns
 
|15 turns
 
|
 
|
|- {{#invoke:PageFilter|renderCharacterFilterData|Magisa (Holiday)}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="staff,melee" data-short-id="4247" data-filter-type="special" data-filter-element="earth"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Magisa (Holiday)}}
| style="text-align:left;" data-sort-value="Magisa (Holiday)" |{{itm|Magisa (Holiday)}}
+
|style="text-align:left;" data-sort-value="Magisa (Holiday)"|{{itm|Magisa (Holiday)}}
 
|{{Earth|60}}
 
|{{Earth|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Magisa (Holiday)|1}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Magisa (Holiday)|1}}
 
|All allies
 
|All allies
 
|5%
 
|5%
Line 198: Line 188:
 
|7 turns
 
|7 turns
 
|
 
|
|- {{#invoke:PageFilter|renderCharacterFilterData|Melleau}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="spear,axe" data-short-id="4022" data-filter-type="attack" data-filter-element="earth"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Melleau}}
| style="text-align:left;" data-sort-value="Melleau" |{{itm|Melleau}}
+
|style="text-align:left;" data-sort-value="Melleau"|{{itm|Melleau}}
 
|{{Earth|60}}
 
|{{Earth|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Melleau|1}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Melleau|1}}
 
|Self
 
|Self
 
|?
 
|?
Line 208: Line 198:
 
|5 turns
 
|5 turns
 
|Requires Level 100 (5{{star}}).
 
|Requires Level 100 (5{{star}}).
|- {{#invoke:PageFilter|renderCharacterFilterData|Yggdrasil}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="melee" data-short-id="4125" data-filter-type="special" data-filter-element="earth"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Yggdrasil}}
| style="text-align:left;" data-sort-value="Yggdrasil" |{{itm|Yggdrasil}}
+
|style="text-align:left;" data-sort-value="Yggdrasil"|{{itm|Yggdrasil}}
 
|{{Earth|60}}
 
|{{Earth|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Yggdrasil|3}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Yggdrasil|3}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 218: Line 208:
 
|7 turns
 
|7 turns
 
|Also directly heals (Healing cap: 500).
 
|Also directly heals (Healing cap: 500).
|- {{#invoke:PageFilter|renderCharacterFilterData|Yaia}} data-filter-rarity="sr" data-type="c" data-filter-weapon="sabre" data-short-id="3111" data-filter-type="special" data-filter-element="earth"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Yaia}}
| style="text-align:left;" data-sort-value="Yaia" |{{itm|Yaia}}
+
|style="text-align:left;" data-sort-value="Yaia"|{{itm|Yaia}}
 
|{{Earth|60}}
 
|{{Earth|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Yaia|2}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Yaia|2}}
 
|All allies
 
|All allies
 
|10%
 
|10%
Line 232: Line 222:
 
     WIND     
 
     WIND     
 
                
 
                
------------->{{#invoke:PageFilter|renderCharacterFilterData|Kaede Takagaki}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="staff,harp" data-short-id="4276" data-filter-type="special" data-filter-element="wind"
+
------------->{{#invoke:PageFilter|renderCharacterFilterData|Kaede Takagaki}}
| style="text-align:left;" data-sort-value="Kaede Takagaki" |{{itm|Kaede Takagaki}}
+
|style="text-align:left;" data-sort-value="Kaede Takagaki"|{{itm|Kaede Takagaki}}
 
|{{Wind|60}}
 
|{{Wind|60}}
| style="text-align:left;" data-sort-value="CA" |{{CharacterOugi|Kaede Takagaki}}
+
|style="text-align:left;" data-sort-value="CA"|{{CharacterOugi|Kaede Takagaki}}
 
|All allies
 
|All allies
 
|5%
 
|5%
Line 242: Line 232:
 
| -
 
| -
 
|
 
|
|- {{#invoke:PageFilter|renderCharacterFilterData|Florence}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="staff" data-short-id="4299" data-filter-type="special" data-filter-element="wind"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Florence}}
| style="text-align:left;" data-sort-value="Florence" |{{itm|Florence}}
+
|style="text-align:left;" data-sort-value="Florence"|{{itm|Florence}}
 
|{{Wind|60}}
 
|{{Wind|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Florence|2}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Florence|2}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 252: Line 242:
 
|7 turns
 
|7 turns
 
|Requires 3 {{status|Typhoon Crest}}.
 
|Requires 3 {{status|Typhoon Crest}}.
|- {{#invoke:PageFilter|renderCharacterFilterData|Lennah}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="staff" data-short-id="4021" data-filter-type="heal" data-filter-element="wind"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Lennah}}
| style="text-align:left;" data-sort-value="Lennah" |{{itm|Lennah}}
+
|style="text-align:left;" data-sort-value="Lennah"|{{itm|Lennah}}
 
|{{Wind|60}}
 
|{{Wind|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Lennah|2}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Lennah|2}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 262: Line 252:
 
|6 turns
 
|6 turns
 
|Also directly heals (Healing cap: 1500).<br />After level 95 (5{{star}}), Refresh changes to {{status|Revitalize|a=(Healing cap: 500) or 10% charge bar if HP is full|t=3T}} and healing cap increases.
 
|Also directly heals (Healing cap: 1500).<br />After level 95 (5{{star}}), Refresh changes to {{status|Revitalize|a=(Healing cap: 500) or 10% charge bar if HP is full|t=3T}} and healing cap increases.
|- {{#invoke:PageFilter|renderCharacterFilterData|μ's First-Years}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="harp,staff" data-short-id="4229" data-filter-type="heal" data-filter-element="wind"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|μ's First-Years}}
| style="text-align:left;" data-sort-value="μ's First-Years" |{{itm|μ's First-Years}}
+
|style="text-align:left;" data-sort-value="μ's First-Years"|{{itm|μ's First-Years}}
 
|{{Wind|60}}
 
|{{Wind|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|μ's First-Years|4}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|μ's First-Years|4}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 272: Line 262:
 
|8 turns
 
|8 turns
 
|
 
|
|- {{#invoke:PageFilter|renderCharacterFilterData|Elta}} data-filter-rarity="sr" data-type="c" data-filter-weapon="harp" data-short-id="3025" data-filter-type="special" data-filter-element="wind"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Elta}}
| style="text-align:left;" data-sort-value="Elta" |{{itm|Elta|}}
+
|style="text-align:left;" data-sort-value="Elta"|{{itm|Elta|}}
 
|{{Wind|60}}
 
|{{Wind|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Elta|2}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Elta|2}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 282: Line 272:
 
|9 turns
 
|9 turns
 
|
 
|
|- {{#invoke:PageFilter|renderCharacterFilterData|Selfira (Event)}} data-filter-rarity="sr" data-type="c" data-filter-weapon="harp" data-short-id="3026" data-filter-type="heal" data-filter-element="wind"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Selfira (Event)}}
| style="text-align:left;" data-sort-value="Selfira (Event)" |{{itm|Selfira (Event)}}
+
|style="text-align:left;" data-sort-value="Selfira (Event)"|{{itm|Selfira (Event)}}
 
|{{Wind|60}}
 
|{{Wind|60}}
| style="text-align:left;" data-sort-value="CA" |{{CharacterOugi|Selfira (Event)|1}}
+
|style="text-align:left;" data-sort-value="CA"|{{CharacterOugi|Selfira (Event)|1}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 296: Line 286:
 
     LIGHT     
 
     LIGHT     
 
                
 
                
------------->{{#invoke:PageFilter|renderCharacterFilterData|Fif}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="staff" data-short-id="4034" data-filter-type="heal" data-filter-element="light"
+
------------->{{#invoke:PageFilter|renderCharacterFilterData|Fif}}
| style="text-align:left;" data-sort-value="Fif" |{{itm|Fif}}
+
|style="text-align:left;" data-sort-value="Fif"|{{itm|Fif}}
 
|{{Light|60}}
 
|{{Light|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Fif|1}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Fif|1}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 306: Line 296:
 
|6 turns<br /><small>'''At lv95 (5{{star}}):'''</small><br />5 turns
 
|6 turns<br /><small>'''At lv95 (5{{star}}):'''</small><br />5 turns
 
|Also directly heals (Healing cap: 3000).<br />After level 95 (5{{star}}), Refresh changes to {{status|Revitalize|a=(Healing cap: 500)|t=3T}} and healing amount increases.
 
|Also directly heals (Healing cap: 3000).<br />After level 95 (5{{star}}), Refresh changes to {{status|Revitalize|a=(Healing cap: 500)|t=3T}} and healing amount increases.
|- {{#invoke:PageFilter|renderCharacterFilterData|Io (Grand)}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="staff" data-short-id="4065" data-filter-type="balanced" data-filter-element="light"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Io (Grand)}}
| style="text-align:left;" data-sort-value="Io (Grand)" |{{itm|Io (Grand)}}
+
|style="text-align:left;" data-sort-value="Io (Grand)"|{{itm|Io (Grand)}}
 
|{{Light|60}}
 
|{{Light|60}}
| style="text-align:left;" data-sort-value="CA" |{{CharacterOugi|Io (Grand)}}
+
|style="text-align:left;" data-sort-value="CA"|{{CharacterOugi|Io (Grand)}}
 
|All allies
 
|All allies
 
|5%
 
|5%
Line 316: Line 306:
 
| -
 
| -
 
|Requires at least 1 {{status|Mystic Vortex}}.
 
|Requires at least 1 {{status|Mystic Vortex}}.
|- {{#invoke:PageFilter|renderCharacterFilterData|Erica Fontaine}} data-filter-rarity="sr" data-type="c" data-filter-weapon="gun" data-short-id="3131" data-filter-type="heal" data-filter-element="light"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Lucio (Summer)}}
| style="text-align:left;" data-sort-value="Erica Fontaine" |{{itm|Erica Fontaine}}
+
|style="text-align:left;" data-sort-value="Lucio (Summer)"|{{itm|Lucio (Summer)}}
 +
|{{Light|60}}
 +
|style="text-align:left;" data-sort-value="CA"|{{CharacterOugi|Lucio (Summer)}}
 +
|All allies
 +
|10%
 +
|1000 HP
 +
|{{InfoDur|type=t|duration=2.5}}
 +
| -
 +
|
 +
|- {{#invoke:PageFilter|renderCharacterFilterData|Erica Fontaine}}
 +
|style="text-align:left;" data-sort-value="Erica Fontaine"|{{itm|Erica Fontaine}}
 
|{{Light|60}}
 
|{{Light|60}}
| style="text-align:left;" data-sort-value="CA" |{{CharacterOugi|Erica Fontaine}}
+
|style="text-align:left;" data-sort-value="CA"|{{CharacterOugi|Erica Fontaine}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 326: Line 326:
 
| -
 
| -
 
|Also directly heals (Healing cap: 1000).
 
|Also directly heals (Healing cap: 1000).
|- {{#invoke:PageFilter|renderCharacterFilterData|Ezecrain (Event)}} data-filter-rarity="sr" data-type="c" data-filter-weapon="melee" data-short-id="3210" data-filter-type="special" data-filter-element="light"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Ezecrain (Event)}}
| style="text-align:left;" data-sort-value="Ezecrain (Event)" |{{itm|Ezecrain (Event)}}
+
|style="text-align:left;" data-sort-value="Ezecrain (Event)"|{{itm|Ezecrain (Event)}}
 
|{{Light|60}}
 
|{{Light|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Ezecrain (Event)|3}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Ezecrain (Event)|3}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 336: Line 336:
 
|6 turns
 
|6 turns
 
|Also directly heals (Healing cap: 500).<br />One possible effect; see [[Ezecrain (Event)#Way of the Amethyst|Character Page]] for details.
 
|Also directly heals (Healing cap: 500).<br />One possible effect; see [[Ezecrain (Event)#Way of the Amethyst|Character Page]] for details.
|- {{#invoke:PageFilter|renderCharacterFilterData|Sophia (SR)}} data-filter-rarity="sr" data-type="c" data-filter-weapon="staff" data-short-id="3225" data-filter-type="heal" data-filter-element="light"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Sophia (SR)}}
| style="text-align:left;" data-sort-value="Sophia (SR)" |{{itm|Sophia (SR)}}
+
|style="text-align:left;" data-sort-value="Sophia (SR)"|{{itm|Sophia (SR)}}
 
|{{Light|60}}
 
|{{Light|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Sophia (SR)|1}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Sophia (SR)|1}}
 
|One ally /<br />All allies
 
|One ally /<br />All allies
 
|5%
 
|5%
Line 350: Line 350:
 
     DARK     
 
     DARK     
 
                
 
                
------------->{{#invoke:PageFilter|renderCharacterFilterData|Cagliostro (Dark)}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="staff" data-short-id="4120" data-filter-type="heal" data-filter-element="dark"
+
------------->{{#invoke:PageFilter|renderCharacterFilterData|Cagliostro (Dark)}}
| style="text-align:left;" data-sort-value="Cagliostro (Dark)" |{{itm|Cagliostro (Dark)}}
+
|style="text-align:left;" data-sort-value="Cagliostro (Dark)"|{{itm|Cagliostro (Dark)}}
 
|{{Dark|60}}
 
|{{Dark|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Cagliostro (Dark)|2}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Cagliostro (Dark)|2}}
 
|All allies
 
|All allies
 
|10%
 
|10%
Line 360: Line 360:
 
|15 turns
 
|15 turns
 
|
 
|
|- {{#invoke:PageFilter|renderCharacterFilterData|Katalina (Promo)}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="sabre" data-short-id="4118" data-filter-type="balanced" data-filter-element="dark"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Katalina (Promo)}}
| style="text-align:left;" data-sort-value="Katalina (Promo)" |{{itm|Katalina (Promo)}}
+
|style="text-align:left;" data-sort-value="Katalina (Promo)"|{{itm|Katalina (Promo)}}
 
|{{Dark|60}}
 
|{{Dark|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Katalina (Promo)|2}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Katalina (Promo)|2}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 370: Line 370:
 
|9 turns
 
|9 turns
 
|
 
|
|- {{#invoke:PageFilter|renderCharacterFilterData|Sarunan (Dark)}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="staff" data-short-id="4048" data-filter-type="special" data-filter-element="dark"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Sarunan (Dark)}}
| style="text-align:left;" data-sort-value="Sarunan (Dark)" |{{itm|Sarunan (Dark)}}
+
|style="text-align:left;" data-sort-value="Sarunan (Dark)"|{{itm|Sarunan (Dark)}}
 
|{{Dark|60}}
 
|{{Dark|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Sarunan (Dark)|1}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Sarunan (Dark)|1}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 391: Line 391:
 
|-
 
|-
 
!Character
 
!Character
! width="60px;" |Element
+
!width="60px;"|Element
! class="unsortable" |Source
+
!class="unsortable"|Source
! width="120px" |Targets
+
!width="120px"|Targets
! data-sort-type="number" |Amount
+
!data-sort-type="number"|Amount
! data-sort-type="number" |Cap
+
!data-sort-type="number"|Cap
! class="unsortable" width="300px" |Notes
+
!class="unsortable" width="300px"|Notes
 
|-
 
|-
 
|- <!---------
 
|- <!---------
Line 402: Line 402:
 
     FIRE     
 
     FIRE     
 
                
 
                
------------->{{#invoke:PageFilter|renderCharacterFilterData|Abby}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="axe" data-short-id="4284" data-filter-type="attack" data-filter-element="fire"
+
------------->{{#invoke:PageFilter|renderCharacterFilterData|Abby}}
| style="text-align:left;" data-sort-value="Abby" |{{itm|Abby}}
+
|style="text-align:left;" data-sort-value="Abby"|{{itm|Abby}}
 
|{{Fire|60}}
 
|{{Fire|60}}
| style="text-align:left;" |{{CharacterSupportSkill|Abby|1}}
+
|style="text-align:left;"|{{CharacterSupportSkill|Abby|1}}
 
|Self
 
|Self
 
|?
 
|?
 
|500 HP
 
|500 HP
 
|Activates when Abby has {{status|Strength}} at the start of the attack phase.
 
|Activates when Abby has {{status|Strength}} at the start of the attack phase.
|- {{#invoke:PageFilter|renderCharacterFilterData|Dorothy}} data-filter-rarity="sr" data-type="c" data-filter-weapon="gun" data-short-id="3058" data-filter-type="special" data-filter-element="fire"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Dorothy}}
| style="text-align:left;" data-sort-value="Dorothy" |{{itm|Dorothy}}
+
|style="text-align:left;" data-sort-value="Dorothy"|{{itm|Dorothy}}
 
|{{Fire|60}}
 
|{{Fire|60}}
| style="text-align:left;" |{{CharacterSupportSkill|Dorothy|1}}
+
|style="text-align:left;"|{{CharacterSupportSkill|Dorothy|1}}
 
|Main Character
 
|Main Character
 
|?
 
|?
 
|500 HP
 
|500 HP
 
|Strength is affected by MC's [[Healing#Extended Mastery Perks|Healing EMP]] nodes.
 
|Strength is affected by MC's [[Healing#Extended Mastery Perks|Healing EMP]] nodes.
|- {{#invoke:PageFilter|renderCharacterFilterData|Friday (Summer)}} data-filter-rarity="sr" data-type="c" data-filter-weapon="melee,gun" data-short-id="3271" data-filter-type="balanced" data-filter-element="fire"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Friday (Summer)}}
| style="text-align:left;" data-sort-value="Friday (Summer)" |{{itm|Friday (Summer)}}
+
|style="text-align:left;" data-sort-value="Friday (Summer)"|{{itm|Friday (Summer)}}
 
|{{Fire|60}}
 
|{{Fire|60}}
| style="text-align:left;" |{{CharacterSupportSkill|Friday (Summer)|2}}
+
|style="text-align:left;"|{{CharacterSupportSkill|Friday (Summer)|2}}
 
|Fire allies
 
|Fire allies
 
|?
 
|?
Line 430: Line 430:
 
     WATER     
 
     WATER     
 
                
 
                
------------->{{#invoke:PageFilter|renderCharacterFilterData|Grea (Summer)}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="melee" data-short-id="4179" data-filter-type="attack" data-filter-element="water"
+
------------->{{#invoke:PageFilter|renderCharacterFilterData|Grea (Summer)}}
| style="text-align:left;" data-sort-value="Grea (Summer)" |{{itm|Grea (Summer)}}
+
|style="text-align:left;" data-sort-value="Grea (Summer)"|{{itm|Grea (Summer)}}
 
|{{Water|60}}
 
|{{Water|60}}
| style="text-align:left;" |{{CharacterSupportSkill|Grea (Summer)|2}}
+
|style="text-align:left;"|{{CharacterSupportSkill|Grea (Summer)|2}}
 
|Self + Ally with {{status|Linkage}}
 
|Self + Ally with {{status|Linkage}}
 
|5%
 
|5%
 
|300 HP
 
|300 HP
 
|{{status|Linkage}} can only be granted to one ally at a time.
 
|{{status|Linkage}} can only be granted to one ally at a time.
|- {{#invoke:PageFilter|renderCharacterFilterData|Lamretta (Water)}} data-filter-rarity="sr" data-type="c" data-filter-weapon="melee" data-short-id="3186" data-filter-type="special" data-filter-element="water"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Lamretta (Water)}}
| style="text-align:left;" data-sort-value="Lamretta (Water)" |{{itm|Lamretta (Water)}}
+
|style="text-align:left;" data-sort-value="Lamretta (Water)"|{{itm|Lamretta (Water)}}
 
|{{Water|60}}
 
|{{Water|60}}
| style="text-align:left;" |{{CharacterSupportSkill|Lamretta (Water)|1}}
+
|style="text-align:left;"|{{CharacterSupportSkill|Lamretta (Water)|1}}
 
|Self
 
|Self
 
|?
 
|?
Line 454: Line 454:
 
     WIND     
 
     WIND     
 
                
 
                
------------->{{#invoke:PageFilter|renderCharacterFilterData|Katzelia}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="harp" data-short-id="4166" data-filter-type="defense" data-filter-element="wind"
+
------------->{{#invoke:PageFilter|renderCharacterFilterData|Katzelia}}
| style="text-align:left;" data-sort-value="Katzelia" |{{itm|Katzelia}}
+
|style="text-align:left;" data-sort-value="Katzelia"|{{itm|Katzelia}}
 
|{{Wind|60}}
 
|{{Wind|60}}
| style="text-align:left;" |{{CharacterSupportSkill|Katzelia|2}}
+
|style="text-align:left;"|{{CharacterSupportSkill|Katzelia|2}}
 
|Wind allies
 
|Wind allies
 
|5%
 
|5%
 
|350 HP
 
|350 HP
 
|Activates when Katzelia is a sub ally and the ally is not debuffed.
 
|Activates when Katzelia is a sub ally and the ally is not debuffed.
|- {{#invoke:PageFilter|renderCharacterFilterData|Petra (SSR)}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="staff" data-short-id="4047" data-filter-type="balanced" data-filter-element="wind"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Petra (SSR)}}
| style="text-align:left;" data-sort-value="Petra (SSR)" |{{itm|Petra (SSR)}}
+
|style="text-align:left;" data-sort-value="Petra (SSR)"|{{itm|Petra (SSR)}}
 
|{{Wind|60}}
 
|{{Wind|60}}
| style="text-align:left;" |{{CharacterSupportSkill|Petra (SSR)|1}}
+
|style="text-align:left;"|{{CharacterSupportSkill|Petra (SSR)|1}}
 
|All allies
 
|All allies
 
|?
 
|?
 
|150 HP
 
|150 HP
 
|
 
|
|- {{#invoke:PageFilter|renderCharacterFilterData|Rosetta (Grand)}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="dagger" data-short-id="4068" data-filter-type="special" data-filter-element="wind"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Rosetta (Grand)}}
| style="text-align:left;" data-sort-value="Rosetta (Grand)" |{{itm|Rosetta (Grand)}}
+
|style="text-align:left;" data-sort-value="Rosetta (Grand)"|{{itm|Rosetta (Grand)}}
 
|{{Wind|60}}
 
|{{Wind|60}}
| style="text-align:left;" |{{CharacterSupportSkill|Rosetta (Grand)|1}}
+
|style="text-align:left;"|{{CharacterSupportSkill|Rosetta (Grand)|1}}
 
|Self
 
|Self
 
|?
 
|?
 
|500 HP
 
|500 HP
 
|Activates while {{status|Rose Barrier}} is active.
 
|Activates while {{status|Rose Barrier}} is active.
|- {{#invoke:PageFilter|renderCharacterFilterData|Sevastien}} data-filter-rarity="sr" data-type="c" data-filter-weapon="sabre" data-short-id="3191" data-filter-type="balanced" data-filter-element="wind"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Sevastien}}
| style="text-align:left;" data-sort-value="Sevastien" |{{itm|Sevastien}}
+
|style="text-align:left;" data-sort-value="Sevastien"|{{itm|Sevastien}}
 
|{{Wind|60}}
 
|{{Wind|60}}
| style="text-align:left;" |{{CharacterSupportSkill|Sevastien|1}}
+
|style="text-align:left;"|{{CharacterSupportSkill|Sevastien|1}}
 
|All allies
 
|All allies
 
|3%
 
|3%
 
|150 HP
 
|150 HP
 
|Activates when Sevastien is a sub ally.
 
|Activates when Sevastien is a sub ally.
|- {{#invoke:PageFilter|renderCharacterFilterData|Syr (Event)}} data-filter-rarity="sr" data-type="c" data-filter-weapon="dagger" data-short-id="3067" data-filter-type="special" data-filter-element="wind"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Syr (Event)}}
| style="text-align:left;" data-sort-value="Syr (Event)" |{{itm|Syr (Event)}}
+
|style="text-align:left;" data-sort-value="Syr (Event)"|{{itm|Syr (Event)}}
 
|{{Wind|60}}
 
|{{Wind|60}}
| style="text-align:left;" |{{CharacterSupportSkill|Syr (Event)|1}}
+
|style="text-align:left;"|{{CharacterSupportSkill|Syr (Event)|1}}
 
|{{tt|Mary|Any version}}
 
|{{tt|Mary|Any version}}
 
|150 HP
 
|150 HP
Line 498: Line 498:
 
     LIGHT     
 
     LIGHT     
 
                
 
                
------------->{{#invoke:PageFilter|renderCharacterFilterData|Lucio}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="katana,sabre" data-short-id="4106" data-filter-type="balanced" data-filter-element="light"
+
------------->{{#invoke:PageFilter|renderCharacterFilterData|Lucio}}
| style="text-align:left;" data-sort-value="Lucio" |{{itm|Lucio}}
+
|style="text-align:left;" data-sort-value="Lucio"|{{itm|Lucio}}
 
|{{Light|60}}
 
|{{Light|60}}
| style="text-align:left;" |{{CharacterSupportSkill|Lucio|2}}
+
|style="text-align:left;"|{{CharacterSupportSkill|Lucio|2}}
 
|Self
 
|Self
 
|10%
 
|10%
 
|1000 HP
 
|1000 HP
 
|Requires 6 {{status|Wings of Justice}}.
 
|Requires 6 {{status|Wings of Justice}}.
|- {{#invoke:PageFilter|renderCharacterFilterData|Vira (Grand)}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="axe,spear" data-short-id="4141" data-filter-type="defense" data-filter-element="light"
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Vira (Grand)}}
| style="text-align:left;" data-sort-value="Vira (Grand)" |{{itm|Vira (Grand)}}
+
|style="text-align:left;" data-sort-value="Vira (Grand)"|{{itm|Vira (Grand)}}
 
|{{Light|60}}
 
|{{Light|60}}
| style="text-align:left;" |{{CharacterSupportSkill|Vira (Grand)|2}}
+
|style="text-align:left;"|{{CharacterSupportSkill|Vira (Grand)|2}}
 
|Self
 
|Self
 
|999 HP
 
|999 HP
Line 518: Line 518:
 
     DARK     
 
     DARK     
 
                
 
                
------------->{{#invoke:PageFilter|renderCharacterFilterData|Marquiares}} data-filter-rarity="ssr" data-type="c" data-filter-weapon="staff" data-short-id="4108" data-filter-type="special" data-filter-element="dark"
+
------------->{{#invoke:PageFilter|renderCharacterFilterData|Marquiares}}
| style="text-align:left;" data-sort-value="Marquiares" |{{itm|Marquiares}}
+
|style="text-align:left;" data-sort-value="Marquiares"|{{itm|Marquiares}}
 
|{{Dark|60}}
 
|{{Dark|60}}
| style="text-align:left;" |{{CharacterSupportSkill|Marquiares|2}}
+
|style="text-align:left;"|{{CharacterSupportSkill|Marquiares|2}}
 
|All allies
 
|All allies
 
|3%
 
|3%
Line 536: Line 536:
 
!Type
 
!Type
 
!Targets
 
!Targets
! data-sort-type="number" |Amount
+
!data-sort-type="number"|Amount
! data-sort-type="number" |Cap
+
!data-sort-type="number"|Cap
! data-sort-type="number" |Duration
+
!data-sort-type="number"|Duration
! class="unsortable" width="270px" |Notes
+
!class="unsortable" width="270px"|Notes
 
|-
 
|-
 
|-
 
|-
| style="text-align:left;" data-sort-value="Five-Soul Staff 1" |{{itmGSI|title=Five-Soul Staff Sterling (Upgraded)|Five-Soul Staff Sterling|Five-Soul Staff Incendo|Five-Soul Staff Aqua|Five-Soul Staff Terra|Five-Soul Staff Ventus|Five-Soul Staff Lumen|Five-Soul Staff Nyx}}
+
|style="text-align:left;" data-sort-value="Five-Soul Staff 1"|{{itmGSI|title=Five-Soul Staff Sterling (Upgraded)|Five-Soul Staff Sterling|Five-Soul Staff Incendo|Five-Soul Staff Aqua|Five-Soul Staff Terra|Five-Soul Staff Ventus|Five-Soul Staff Lumen|Five-Soul Staff Nyx}}
 
|{{Any|60}}
 
|{{Any|60}}
 
|{{Staff|60}}
 
|{{Staff|60}}
Line 551: Line 551:
 
|Also directly heals (Healing cap: 2000).
 
|Also directly heals (Healing cap: 2000).
 
|-
 
|-
| style="text-align:left;" data-sort-value="Five-Soul Staff 2" |{{itmGSI|title=Five-Soul Staff (Fully Upgraded)|Five-Soul Staff Cardinal|Five-Soul Staff Cobalt|Five-Soul Staff Ecru|Five-Soul Staff Sage|Five-Soul Staff Ivory|Five-Soul Staff Obsidian}}
+
|style="text-align:left;" data-sort-value="Five-Soul Staff 2"|{{itmGSI|title=Five-Soul Staff (Fully Upgraded)|Five-Soul Staff Cardinal|Five-Soul Staff Cobalt|Five-Soul Staff Ecru|Five-Soul Staff Sage|Five-Soul Staff Ivory|Five-Soul Staff Obsidian}}
 
|{{Any|60}}
 
|{{Any|60}}
 
|{{Staff|60}}
 
|{{Staff|60}}
Line 560: Line 560:
 
|Also directly heals (Healing cap: 2000).
 
|Also directly heals (Healing cap: 2000).
 
|-
 
|-
| style="text-align:left;" data-sort-value="Draconic Harp" |{{WeaponOugi|Draconic Harp|char=true}}
+
|style="text-align:left;" data-sort-value="Draconic Harp"|{{WeaponOugi|Draconic Harp|char=true}}
 
|{{Fire|60}}
 
|{{Fire|60}}
 
|{{Harp|60}}
 
|{{Harp|60}}
Line 569: Line 569:
 
|Requires 5{{star}}.
 
|Requires 5{{star}}.
 
|-
 
|-
| style="text-align:left;" data-sort-value="Mobius Strip" |{{WeaponOugi|Mobius Strip|char=true}}
+
|style="text-align:left;" data-sort-value="Mobius Strip"|{{WeaponOugi|Mobius Strip|char=true}}
 
|{{Fire|60}}
 
|{{Fire|60}}
 
|{{Harp|60}}
 
|{{Harp|60}}
Line 578: Line 578:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Red Sphere" |{{WeaponOugi|Red Sphere|char=true}}
+
|style="text-align:left;" data-sort-value="Red Sphere"|{{WeaponOugi|Red Sphere|char=true}}
 
|{{Fire|60}}
 
|{{Fire|60}}
 
|{{Staff|60}}
 
|{{Staff|60}}
Line 587: Line 587:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Blue Sphere" |{{WeaponOugi|Blue Sphere|char=true}}
+
|style="text-align:left;" data-sort-value="Blue Sphere"|{{WeaponOugi|Blue Sphere|char=true}}
 
|{{Water|60}}
 
|{{Water|60}}
 
|{{Staff|60}}
 
|{{Staff|60}}
Line 596: Line 596:
 
|Requires 4{{star}}.
 
|Requires 4{{star}}.
 
|-
 
|-
| style="text-align:left;" data-sort-value="Ophelia" |{{WeaponOugi|Ophelia|char=true}}
+
|style="text-align:left;" data-sort-value="Ophelia"|{{WeaponOugi|Ophelia|char=true}}
 
|{{Water|60}}
 
|{{Water|60}}
 
|{{Harp|60}}
 
|{{Harp|60}}
Line 605: Line 605:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Summer Beach Sphere" |{{WeaponOugi|Summer Beach Sphere|char=true}}
+
|style="text-align:left;" data-sort-value="Summer Beach Sphere"|{{WeaponOugi|Summer Beach Sphere|char=true}}
 
|{{Water|60}}
 
|{{Water|60}}
 
|{{Harp|60}}
 
|{{Harp|60}}
Line 614: Line 614:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Sandcastle Song-Lume" |{{WeaponOugi|Sandcastle Song-Lume|char=true}}
+
|style="text-align:left;" data-sort-value="Sandcastle Song-Lume"|{{WeaponOugi|Sandcastle Song-Lume|char=true}}
 
|{{Earth|60}}
 
|{{Earth|60}}
 
|{{Harp|60}}
 
|{{Harp|60}}
 
|All allies
 
|All allies
 
|?
 
|?
|350 HP
+
|? HP
|3.5 turns
+
|? turns
 
|Requires 4{{star}}.
 
|Requires 4{{star}}.
 
|-
 
|-
| style="text-align:left;" data-sort-value="Peridot Crossbow" |{{WeaponOugi|Peridot Crossbow|char=true}}
+
|style="text-align:left;" data-sort-value="Zircon Crossbow"|{{WeaponOugi|Zircon Crossbow|char=true}}
 
|{{Wind|60}}
 
|{{Wind|60}}
 
|{{Gun|60}}
 
|{{Gun|60}}
Line 632: Line 632:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Jeunesse" |{{WeaponOugi|Jeunesse|char=true}}
+
|style="text-align:left;" data-sort-value="Jeunesse"|{{WeaponOugi|Jeunesse|char=true}}
 
|{{Wind|60}}
 
|{{Wind|60}}
 
|{{Sabre|60}}
 
|{{Sabre|60}}
Line 641: Line 641:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Capulet's Oath" |{{WeaponOugi|Capulet's Oath|char=true}}
+
|style="text-align:left;" data-sort-value="Capulet's Oath"|{{WeaponOugi|Capulet's Oath|char=true}}
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{Staff|60}}
 
|{{Staff|60}}
Line 650: Line 650:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Gambanteinn" |{{WeaponOugi|Gambanteinn|char=true}}
+
|style="text-align:left;" data-sort-value="Gambanteinn"|{{WeaponOugi|Gambanteinn|char=true}}
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{Staff|60}}
 
|{{Staff|60}}
Line 659: Line 659:
 
|Also directly heals (Healing cap: 1000, 2000 after 4{{star}}).
 
|Also directly heals (Healing cap: 1000, 2000 after 4{{star}}).
 
|-
 
|-
| style="text-align:left;" data-sort-value="Mikazuki Munechika" |{{WeaponOugi|Mikazuki Munechika (Weapon)|char=true}}
+
|style="text-align:left;" data-sort-value="Mikazuki Munechika"|{{WeaponOugi|Mikazuki Munechika (Weapon)|char=true}}
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{Katana|60}}
 
|{{Katana|60}}
Line 668: Line 668:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Snowy Mobius Strip" |{{WeaponOugi|Snowy Mobius Strip|char=true}}
+
|style="text-align:left;" data-sort-value="Snowy Mobius Strip"|{{WeaponOugi|Snowy Mobius Strip|char=true}}
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{Harp|60}}
 
|{{Harp|60}}
Line 677: Line 677:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Meteoric Axe" |{{WeaponOugi|Meteoric Axe|char=true}}
+
|style="text-align:left;" data-sort-value="Meteoric Axe"|{{WeaponOugi|Meteoric Axe|char=true}}
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{Axe|60}}
 
|{{Axe|60}}
Line 686: Line 686:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Meteoric Blade" |{{WeaponOugi|Meteoric Blade|char=true}}
+
|style="text-align:left;" data-sort-value="Meteoric Blade"|{{WeaponOugi|Meteoric Blade|char=true}}
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{Sabre|60}}
 
|{{Sabre|60}}
Line 695: Line 695:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Sunya" |{{WeaponOugi|Sunya|char=true}}
+
|style="text-align:left;" data-sort-value="Sunya"|{{WeaponOugi|Sunya|char=true}}
 
|{{Dark|60}}
 
|{{Dark|60}}
 
|{{Harp|60}}
 
|{{Harp|60}}
Line 704: Line 704:
 
|Requires 4{{star}}.
 
|Requires 4{{star}}.
 
|-
 
|-
| style="text-align:left;" data-sort-value="Zechariah" |{{WeaponOugi|Zechariah|char=true}}
+
|style="text-align:left;" data-sort-value="Zechariah"|{{WeaponOugi|Zechariah|char=true}}
 
|{{Dark|60}}
 
|{{Dark|60}}
 
|{{Harp|60}}
 
|{{Harp|60}}
Line 721: Line 721:
 
|-
 
|-
 
!Weapon
 
!Weapon
! width="60px" |Element
+
!width="60px"|Element
! width="60px" |Type
+
!width="60px"|Type
! class="unsortable" |Source
+
!class="unsortable"|Source
 
!Targets
 
!Targets
! data-sort-type="number" |Amount
+
!data-sort-type="number"|Amount
! data-sort-type="number" |Cap
+
!data-sort-type="number"|Cap
! data-sort-type="number" |Dur
+
!data-sort-type="number"|Dur
! class="unsortable" width="270px" |Notes
+
!class="unsortable" width="270px"|Notes
 
|-
 
|-
 
|-
 
|-
| style="text-align:left;" data-sort-value="Chanteuse Angelique" |{{itm|Chanteuse Angelique}}
+
|style="text-align:left;" data-sort-value="Chanteuse Angelique"|{{itm|Chanteuse Angelique}}
 
|{{Any|60}}
 
|{{Any|60}}
 
|{{Harp|60}}
 
|{{Harp|60}}
| style="text-align:left;" |[[File:ws_skill_job_weapon.png|25px|link=Chanteuse Angelique]] {{tt|Virtuoso's Nature|Allies gain {{status|Refresh|a=(Healing cap: 300 HP)|t=3T}} upon using {{ClassSkill|skill=Concludere}}.}}
+
|style="text-align:left;"|[[File:ws_skill_job_weapon.png|25px|link=Chanteuse Angelique]] {{tt|Virtuoso's Nature|Allies gain {{status|Refresh|a=(Healing cap: 300 HP)|t=3T}} upon using {{ClassSkill|skill=Concludere}}.}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 741: Line 741:
 
|Requires equipping as a main weapon ([[Elysian]] only). Grants Refresh upon using {{ClassSkill|Concludere}}.
 
|Requires equipping as a main weapon ([[Elysian]] only). Grants Refresh upon using {{ClassSkill|Concludere}}.
 
|-
 
|-
| style="text-align:left;" data-sort-value="Langeleik" |{{itmGSI|title=Langeleik|Langeleik|Langeleik Rebirth|Langeleik Incendo|Langeleik Aqua|Langeleik Terra|Langeleik Ventus|Langeleik Lumen|Langeleik Nyx}}
+
|style="text-align:left;" data-sort-value="Langeleik"|{{itmGSI|title=Langeleik|Langeleik|Langeleik Rebirth|Langeleik Incendo|Langeleik Aqua|Langeleik Terra|Langeleik Ventus|Langeleik Lumen|Langeleik Nyx}}
 
|{{Any|60}}
 
|{{Any|60}}
 
|{{Harp|60}}
 
|{{Harp|60}}
| style="text-align:left;" |[[File:ws_skill_job_weapon.png|25px|link=Langeleik]] {{tt|Banquet of Joy|Allies gain {{status|Refresh}} upon using {{ClassSkill|skill=Overture}}, {{ClassSkill|skill=Overture II}}, or {{ClassSkill|skill=Concludere}}.}}
+
|style="text-align:left;"|[[File:ws_skill_job_weapon.png|25px|link=Langeleik]] {{tt|Banquet of Joy|Allies gain {{status|Refresh}} upon using {{ClassSkill|skill=Overture}}, {{ClassSkill|skill=Overture II}}, or {{ClassSkill|skill=Concludere}}.}}
 
|All allies
 
|All allies
 
|?
 
|?
Line 751: Line 751:
 
|Requires equipping as a main weapon ([[Harpist]] class line only). Grants Refresh upon using {{ClassSkill|skill=Overture}}, {{ClassSkill|skill=Overture II}}, or {{ClassSkill|skill=Concludere}}.
 
|Requires equipping as a main weapon ([[Harpist]] class line only). Grants Refresh upon using {{ClassSkill|skill=Overture}}, {{ClassSkill|skill=Overture II}}, or {{ClassSkill|skill=Concludere}}.
 
|-
 
|-
| style="text-align:left;" data-sort-value="Ullikummi" |{{itm|Ullikummi}}
+
|style="text-align:left;" data-sort-value="Ullikummi"|{{itm|Ullikummi}}
 
|{{Any|60}}
 
|{{Any|60}}
 
|{{Harp|60}}
 
|{{Harp|60}}
| style="text-align:left;" |[[File:Ws_skill_self_1.png|25px|link=Ullikummi]] {{tt|Vouge Hymn II|When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
+
|style="text-align:left;"|[[File:Ws_skill_self_1.png|25px|link=Ullikummi]] {{tt|Vouge Hymn II|When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.
 
All allies gain 30% Bonus DMG and a random buff when using first ability.}}
 
All allies gain 30% Bonus DMG and a random buff when using first ability.}}
 
|All allies
 
|All allies
Line 762: Line 762:
 
|Requires level 150 (4{{star}}) and equipping as a main weapon. Also directly heals (Healing cap: 1000). One possible effect that activates when MC uses their class' first skill.
 
|Requires level 150 (4{{star}}) and equipping as a main weapon. Also directly heals (Healing cap: 1000). One possible effect that activates when MC uses their class' first skill.
 
|-
 
|-
| style="text-align:left;" data-sort-value="Sinensis" |{{itm|Sinensis}}
+
|style="text-align:left;" data-sort-value="Sinensis"|{{itm|Sinensis}}
 
|{{Wind|60}}
 
|{{Wind|60}}
 
|{{Katana|60}}
 
|{{Katana|60}}
| style="text-align:left;" |[[File:ws_skill_job_weapon.png|25px|link=Sinensis]] {{tt|Immortal Dragonblood|When main weapon (MC only): Gain Refresh.}}
+
|style="text-align:left;"|[[File:ws_skill_job_weapon.png|25px|link=Sinensis]] {{tt|Immortal Dragonblood|When main weapon (MC only): Gain Refresh.}}
 
|Main Character
 
|Main Character
 
|?
 
|?
Line 772: Line 772:
 
|Requires equipping as a main weapon.
 
|Requires equipping as a main weapon.
 
|-
 
|-
| style="text-align:left;" data-sort-value="Caladbolg" |{{itm|Caladbolg}}
+
|style="text-align:left;" data-sort-value="Caladbolg"|{{itm|Caladbolg}}
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{Sabre|60}}
 
|{{Sabre|60}}
| style="text-align:left;" |[[File:ws_skill_job_weapon.png|25px|link=Caladbolg]] {{tt|Promenade of the Priestess|Big boost to Light allies' ATK (Zion's Might skill-type).<br />Gain Refresh while main weapon.}}
+
|style="text-align:left;"|[[File:ws_skill_job_weapon.png|25px|link=Caladbolg]] {{tt|Promenade of the Priestess|Big boost to Light allies' ATK (Zion's Might skill-type).<br />Gain Refresh while main weapon.}}
 
|{{verify|Main Character}}
 
|{{verify|Main Character}}
 
|?
 
|?
Line 782: Line 782:
 
|Requires level 120 (4{{star}}) and equipping as a main weapon.
 
|Requires level 120 (4{{star}}) and equipping as a main weapon.
 
|-
 
|-
| style="text-align:left;" data-sort-value="Love Live Light" |{{itm|Love Live Light}}
+
|style="text-align:left;" data-sort-value="Love Live Light"|{{itm|Love Live Light}}
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{Dagger|60}}
 
|{{Dagger|60}}
| style="text-align:left;" |[[File:ws_skill_job_weapon.png|25px|link=Love Live Light]] {{tt|Make Our Dreams Come True|When main weapon: Refresh 10% of max HP (Healing cap: 300) to Light allies}}
+
|style="text-align:left;"|[[File:ws_skill_job_weapon.png|25px|link=Love Live Light]] {{tt|Make Our Dreams Come True|When main weapon: Refresh 10% of max HP (Healing cap: 300) to Light allies}}
 
|Light allies
 
|Light allies
 
|10%
 
|10%
Line 792: Line 792:
 
|Requires equipping as a main weapon.
 
|Requires equipping as a main weapon.
 
|-
 
|-
| style="text-align:left;" data-sort-value="Black Ouroboros" |{{itm|Black Ouroboros}}
+
|style="text-align:left;" data-sort-value="Black Ouroboros"|{{itm|Black Ouroboros}}
 
|{{Dark|60}}
 
|{{Dark|60}}
 
|{{Staff|60}}
 
|{{Staff|60}}
| style="text-align:left;" |[[File:ws_skill_job_weapon.png|25px|link=Black Ouroboros]] {{tt|Alchemic Regeneration|When main weapon (MC only): Restore HP every turn (Healing cap: 200).}}
+
|style="text-align:left;"|[[File:ws_skill_job_weapon.png|25px|link=Black Ouroboros]] {{tt|Alchemic Regeneration|When main weapon (MC only): Restore HP every turn (Healing cap: 200).}}
 
|Main Character
 
|Main Character
 
|?
 
|?
Line 810: Line 810:
 
|-
 
|-
 
!Weapon
 
!Weapon
! width="60px" |Element
+
!width="60px"|Element
! width="60px" |Type
+
!width="60px"|Type
! class="unsortable" |Source
+
!class="unsortable"|Source
 
!Targets
 
!Targets
! data-sort-type="number" |Amount
+
!data-sort-type="number"|Amount
! data-sort-type="number" |Cap
+
!data-sort-type="number"|Cap
! data-sort-type="number" |Dur
+
!data-sort-type="number"|Dur
! data-sort-type="number" |{{status|Energized|icon}} Cost
+
!data-sort-type="number"|{{status|Energized|icon}} Cost
! class="unsortable" |Notes
+
!class="unsortable"|Notes
 
|-
 
|-
 
|-
 
|-
| style="text-align:left;" data-sort-value="Ancient Ecke Sachs" |{{itm|Ancient Ecke Sachs}}
+
|style="text-align:left;" data-sort-value="Ancient Ecke Sachs"|{{itm|Ancient Ecke Sachs}}
 
|{{Fire|60}}
 
|{{Fire|60}}
 
|{{Sword|60}}
 
|{{Sword|60}}
Line 832: Line 832:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Ecke Sachs" |{{itm|Ecke Sachs}}
+
|style="text-align:left;" data-sort-value="Ecke Sachs"|{{itm|Ecke Sachs}}
 
|{{Fire|60}}
 
|{{Fire|60}}
 
|{{Sword|60}}
 
|{{Sword|60}}
Line 843: Line 843:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Metal Destroyer" |{{itm|Metal Destroyer}}
+
|style="text-align:left;" data-sort-value="Metal Destroyer"|{{itm|Metal Destroyer}}
 
|{{Fire|60}}
 
|{{Fire|60}}
 
|{{Katana|60}}
 
|{{Katana|60}}
Line 854: Line 854:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Sword of Pallas" |{{itm|Sword of Pallas}}
+
|style="text-align:left;" data-sort-value="Sword of Pallas"|{{itm|Sword of Pallas}}
 
|{{Fire|60}}
 
|{{Fire|60}}
 
|{{Sword|60}}
 
|{{Sword|60}}
Line 865: Line 865:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Premium Sword" |{{itm|Premium Sword}}
+
|style="text-align:left;" data-sort-value="Premium Sword"|{{itm|Premium Sword}}
 
|{{Fire|60}}
 
|{{Fire|60}}
 
|{{Sword|60}}
 
|{{Sword|60}}
Line 876: Line 876:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Ancestral Blade" |{{itm|Ancestral Blade}}
+
|style="text-align:left;" data-sort-value="Ancestral Blade"|{{itm|Ancestral Blade}}
 
|{{Water|60}}
 
|{{Water|60}}
 
|{{Katana|60}}
 
|{{Katana|60}}
Line 887: Line 887:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Last Sahrivar" |{{itm|Last Sahrivar}}
+
|style="text-align:left;" data-sort-value="Last Sahrivar"|{{itm|Last Sahrivar}}
 
|{{Earth|60}}
 
|{{Earth|60}}
 
|{{Sword|60}}
 
|{{Sword|60}}
Line 898: Line 898:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Sahrivar" |{{itm|Sahrivar}}
+
|style="text-align:left;" data-sort-value="Sahrivar"|{{itm|Sahrivar}}
 
|{{Earth|60}}
 
|{{Earth|60}}
 
|{{Sword|60}}
 
|{{Sword|60}}
Line 909: Line 909:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Cosmic Sword" |{{itm|Cosmic Sword}}
+
|style="text-align:left;" data-sort-value="Cosmic Sword"|{{itm|Cosmic Sword}}
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{Sword|60}}
 
|{{Sword|60}}
Line 920: Line 920:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Cosmic Sword" |{{itm|Ethereal Lasher}}
+
|style="text-align:left;" data-sort-value="Cosmic Sword"|{{itm|Ethereal Lasher}}
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{Sword|60}}
 
|{{Sword|60}}
Line 931: Line 931:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="True Purity Sunblade" |{{itm|True Purity Sunblade}}
+
|style="text-align:left;" data-sort-value="True Purity Sunblade"|{{itm|True Purity Sunblade}}
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{Sword|60}}
 
|{{Sword|60}}
Line 942: Line 942:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Valentine Sword" |{{itm|Valentine Sword}}
+
|style="text-align:left;" data-sort-value="Valentine Sword"|{{itm|Valentine Sword}}
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{Sword|60}}
 
|{{Sword|60}}
Line 953: Line 953:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Xeno Purity Sunblade" |{{itm|Xeno Purity Sunblade}}
+
|style="text-align:left;" data-sort-value="Xeno Purity Sunblade"|{{itm|Xeno Purity Sunblade}}
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{Sword|60}}
 
|{{Sword|60}}
Line 964: Line 964:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Gigante Slicer" |{{itm|Gigante Slicer}}
+
|style="text-align:left;" data-sort-value="Gigante Slicer"|{{itm|Gigante Slicer}}
 
|{{Dark|60}}
 
|{{Dark|60}}
 
|{{Katana|60}}
 
|{{Katana|60}}
Line 981: Line 981:
 
|-
 
|-
 
!Summon + Aura
 
!Summon + Aura
! width="60px" |Element
+
!width="60px"|Element
 
!Targets
 
!Targets
! data-sort-type="number" |Amount
+
!data-sort-type="number"|Amount
! data-sort-type="number" |Cap
+
!data-sort-type="number"|Cap
! class="unsortable" |Notes
+
!class="unsortable"|Notes
 
|-
 
|-
 
|-
 
|-
| style="text-align:left;" data-sort-value="Satyr" |{{SummonAura|Satyr (Summon)|uncap=1|char=true}}
+
|style="text-align:left;" data-sort-value="Satyr"|{{SummonAura|Satyr (Summon)|uncap=1|char=true}}
 
|{{Fire|60}}
 
|{{Fire|60}}
 
|Fire allies
 
|Fire allies
Line 995: Line 995:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Neptune" |{{SummonAura|Neptune|uncap=1|char=true}}
+
|style="text-align:left;" data-sort-value="Neptune"|{{SummonAura|Neptune|uncap=1|char=true}}
 
|{{Water|60}}
 
|{{Water|60}}
 
|Water allies
 
|Water allies
Line 1,002: Line 1,002:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Cybele" |{{SummonAura|Cybele|uncap=1|char=true}}
+
|style="text-align:left;" data-sort-value="Cybele"|{{SummonAura|Cybele|uncap=1|char=true}}
 
|{{Earth|60}}
 
|{{Earth|60}}
 
|Earth allies
 
|Earth allies
Line 1,009: Line 1,009:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Freyr" |{{SummonAura|Freyr|uncap=1|char=true}}
+
|style="text-align:left;" data-sort-value="Freyr"|{{SummonAura|Freyr|uncap=1|char=true}}
 
|{{Wind|60}}
 
|{{Wind|60}}
 
|Wind allies
 
|Wind allies
Line 1,016: Line 1,016:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Pierre" |{{SummonAura|Pierre|uncap=1|char=true}}
+
|style="text-align:left;" data-sort-value="Pierre"|{{SummonAura|Pierre|uncap=1|char=true}}
 
|{{Light|60}}
 
|{{Light|60}}
 
|All allies
 
|All allies
Line 1,023: Line 1,023:
 
|
 
|
 
|-
 
|-
| style="text-align:left;" data-sort-value="Typhon" |{{SummonAura|Typhon|uncap=1|char=true}}
+
|style="text-align:left;" data-sort-value="Typhon"|{{SummonAura|Typhon|uncap=1|char=true}}
 
|{{Dark|60}}
 
|{{Dark|60}}
 
|Dark allies
 
|Dark allies
Line 1,036: Line 1,036:
 
|- class="header-row"
 
|- class="header-row"
 
!Summon + Call
 
!Summon + Call
! width="60px" |Element
+
!width="60px"|Element
 
!Targets
 
!Targets
! data-sort-type="number" |Amount
+
!data-sort-type="number"|Amount
! data-sort-type="number" |Cap
+
!data-sort-type="number"|Cap
! data-sort-type="number" |Duration
+
!data-sort-type="number"|Duration
! data-sort-type="number" |Cooldown
+
!data-sort-type="number"|Cooldown
! class="unsortable" width="270px" |Notes
+
!class="unsortable" width="270px"|Notes
 
|-
 
|-
 
|-
 
|-
| style="text-align:left;" data-sort-value="Athena" |{{SummonCall|Athena (Summon)|uncap=flb|char=true}}
+
|style="text-align:left;" data-sort-value="Athena"|{{SummonCall|Athena (Summon)|uncap=flb|char=true}}
 
|{{Fire|60}}
 
|{{Fire|60}}
 
|All allies
 
|All allies
Line 1,054: Line 1,054:
 
|Requires 4{{star}}.
 
|Requires 4{{star}}.
 
|-
 
|-
| style="text-align:left;" data-sort-value="Athena (Summer)" |{{SummonCall|Athena (Summer)|uncap=mlb|char=true}}
+
|style="text-align:left;" data-sort-value="Athena (Summer)"|{{SummonCall|Athena (Summer)|uncap=mlb|char=true}}
 
|{{Fire|60}}
 
|{{Fire|60}}
 
|Fire allies
 
|Fire allies
Line 1,063: Line 1,063:
 
|Requires 3{{star}}. At 4{{star}}, Refresh changes to {{status|Revitalize}}.
 
|Requires 3{{star}}. At 4{{star}}, Refresh changes to {{status|Revitalize}}.
 
|-
 
|-
| style="text-align:left;" data-sort-value="The Hanged Man (SSR)" |{{SummonCall|The Hanged Man (SSR)|uncap=base|char=true}}
+
|style="text-align:left;" data-sort-value="The Hanged Man (SSR)"|{{SummonCall|The Hanged Man (SSR)|uncap=base|char=true}}
 
|{{Earth|60}}
 
|{{Earth|60}}
 
|Earth allies
 
|Earth allies
Line 1,072: Line 1,072:
 
|One possible effect; see [[The Hanged Man (SSR)#Call - Golden Dawn|summon page]] for details. At 4{{star}}, Refresh changes to {{status|Revitalize|a=(Healing cap: 500) or 10% charge bar if HP is full|t=3T}}.
 
|One possible effect; see [[The Hanged Man (SSR)#Call - Golden Dawn|summon page]] for details. At 4{{star}}, Refresh changes to {{status|Revitalize|a=(Healing cap: 500) or 10% charge bar if HP is full|t=3T}}.
 
|-
 
|-
| style="text-align:left;" data-sort-value="The Hanged Man (SR)" |{{SummonCall|The Hanged Man (SR)|uncap=base|char=true}}
+
|style="text-align:left;" data-sort-value="The Hanged Man (SR)"|{{SummonCall|The Hanged Man (SR)|uncap=base|char=true}}
 
|{{Earth|60}}
 
|{{Earth|60}}
 
|Earth allies
 
|Earth allies
Line 1,081: Line 1,081:
 
|One possible effect; see [[The Hanged Man (SR)#Call - Golden Dawn|summon page]] for details.
 
|One possible effect; see [[The Hanged Man (SR)#Call - Golden Dawn|summon page]] for details.
 
|-
 
|-
| style="text-align:left;" data-sort-value="Lumiel Gourmet" |{{SummonCall|Lumiel Gourmet|uncap=base|char=true}}
+
|style="text-align:left;" data-sort-value="Lumiel Gourmet"|{{SummonCall|Lumiel Gourmet|uncap=base|char=true}}
 
|{{Wind|60}}
 
|{{Wind|60}}
 
|All allies
 
|All allies
Line 1,090: Line 1,090:
 
|One possible effect. See [[Lumiel Gourmet#Call - Sacre Blumiel!|summon page]] for details.
 
|One possible effect. See [[Lumiel Gourmet#Call - Sacre Blumiel!|summon page]] for details.
 
|-
 
|-
| style="text-align:left;" data-sort-value="The Eternal Defenders" |{{SummonCall|The Eternal Defenders|uncap=base|char=true}}
+
|style="text-align:left;" data-sort-value="The Eternal Defenders"|{{SummonCall|The Eternal Defenders|uncap=base|char=true}}
 
|{{Wind|60}}
 
|{{Wind|60}}
 
|All allies
 
|All allies
Line 1,099: Line 1,099:
 
|Can only be called once per battle.
 
|Can only be called once per battle.
 
|-
 
|-
| style="text-align:left;" data-sort-value="Levin Sisters" |{{SummonCall|Levin Sisters (Summon)|uncap=base|char=true}}
+
|style="text-align:left;" data-sort-value="Levin Sisters"|{{SummonCall|Levin Sisters (Summon)|uncap=base|char=true}}
 
|{{Light|60}}
 
|{{Light|60}}
 
|All allies
 
|All allies
Line 1,117: Line 1,117:
 
!Status Effect
 
!Status Effect
 
!Granted By
 
!Granted By
! width="60px" |Element
+
!width="60px"|Element
 
!Source
 
!Source
 
!Targets
 
!Targets
! data-sort-type="number" |Amount
+
!data-sort-type="number"|Amount
! data-sort-type="number" |Cap
+
!data-sort-type="number"|Cap
! data-sort-type="number" |Dur
+
!data-sort-type="number"|Dur
! data-sort-type="number" |C/D
+
!data-sort-type="number"|C/D
! class="unsortable" width="300px;" |Notes
+
!class="unsortable" width="300px;"|Notes
 
|-
 
|-
|-<!--{{#invoke:PageFilter|renderCharacterFilterData|Pamela}}-->
+
|- <!--{{#invoke:PageFilter|renderCharacterFilterData|Pamela}}-->
| style="text-align:left;" |{{status|Largo}}
+
|style="text-align:left;"|{{status|Largo}}
| style="text-align:left;" data-sort-value="Pamela" |{{itm|Pamela}}
+
|style="text-align:left;" data-sort-value="Pamela"|{{itm|Pamela}}
 
|{{Water|60}}
 
|{{Water|60}}
| style="text-align:left;" |{{CharacterSkill|Pamela|1}}
+
|style="text-align:left;"|{{CharacterSkill|Pamela|1}}
 
|All allies
 
|All allies
 
|100 HP / 400 HP
 
|100 HP / 400 HP
Line 1,137: Line 1,137:
 
|4 turns
 
|4 turns
 
|Healing amount and cap boosted while {{status|Focus (Largo)}} is active.
 
|Healing amount and cap boosted while {{status|Focus (Largo)}} is active.
|-<!--{{#invoke:PageFilter|renderCharacterFilterData|Korwa}}-->
+
|- <!--{{#invoke:PageFilter|renderCharacterFilterData|Korwa}}-->
| style="text-align:left;" |{{status|Col}}
+
|style="text-align:left;"|{{status|Col}}
| style="text-align:left;" data-sort-value="Korwa" |{{itm|Korwa}}
+
|style="text-align:left;" data-sort-value="Korwa"|{{itm|Korwa}}
 
|{{Wind|60}}
 
|{{Wind|60}}
| style="text-align:left;" data-sort-value="skill" |{{CharacterSkill|Korwa|3}}
+
|style="text-align:left;" data-sort-value="skill"|{{CharacterSkill|Korwa|3}}
 
|One ally
 
|One ally
 
|?
 
|?

Revision as of 15:42, 21 June 2021

Healing | Clear | Debuff Resistance | Revive
About | Healing Cap
Related: Autorevive | Death's Grace | Drain | Refresh | Revitalize | Veil


Status Heal.png

HP is restored on every turn.

About Refresh

Refresh is a heal-over-time buff that activates at the end of the turn.

It restores a certain percentage of max HP up to its healing cap, for a certain number of turns. Both healing cap and duration vary by source, and healing amount is based on each character's specs rather than the caster's. A character with Healing Extended Mastery Perks and/or Over Mastery Bonuses will heal more than a character without, no matter the source of the buff.

Multiple Refresh buffs from different sides (such as character vs. summon) will stack, but will not stack if it is from the same side (such as character skill vs. character charge attack). It also stacks with other buffs with Refresh effects, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
, support skills that grant Refresh or Revitalize effects, and summon auras with Refresh effects.
At the end of the turn, healing from all Refresh and Revitalize effects will be added together as a single amount.

Example:
All Allies: + 500 HP from Npc s 3040276000 01.jpg Kaede TakagakiSkill charge attack.png Divine Breeze 450%Massive Wind damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
's Refresh (character side) + 500 HP from Npc s 3040021000 01.jpg LennahAbility Heal.png RenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns
.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.
Status Heal.pngRefreshHP is restored on every turn
Duration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
Also remove 1 debuff from all allies.
's Revitalize + 150 HP from Npc s 3030191000 01.jpg SevastienIcon Support Skill.png Grandbutler Knows Best When Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150).'s support skill + 300 HP from Summon s 2040281000.jpg FreyrMain Aura40% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 300).
's aura + 300 HP from Summon s 2040351000.jpg The Eternal DefendersEternals Assemble Inflict Status Paralyzed 1.pngParalyzedCan't attack
Base Accuracy: 40%Duration: 1 turn Local status effect
, Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 60%Duration: 1 turn Local status effect
, Status Death.pngLethal HitInstant death for the victim.
Base Accuracy: 30%
, Status Tuning.pngTuningHP is lowered on every turn
Base Accuracy: 90%Duration: 180 seconds
, and Status Treasure1.pngBounty lvl 1Item drop rate is boosted
on all foes.
All allies gain Status Dmg Cut 20.png20% DMG CutTaking 20% less DMG
Strength: 20%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 1 turn
, Status DebuffSuccessUp.png5% Debuff Success BoostedDebuff success rate is boosted
Strength: 5%Duration: 1 turn
, Status Heal.pngRefreshHP is restored on every turn
Strength: 1% of max HP (Healing cap: 300)Duration: 1 turn
, and Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
.
' Refresh (summon side) = 1750 HP recovered at the end of the turn, before factoring in Healing EMPs and/or Over Mastery Bonuses.
Kaede only: + 500 HP from Icon Support Skill.png Verdure LadyRecover HP each turn (Healing cap: 500). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
Extend the duration of Status 6848.pngOverflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Special buff
by 2 turns upon using charge attack.
= 2250 HP recovered at the end of the turn.
Lennah only, with all 3 Healing EMPs at 3★ (+60%): 1750 * 1.6 = 2800 HP recovered at the end of the turn.

Filter Tables

Refresh Sources

Main Character

Class Source Targets Amount Cap Duration Cooldown Sub?Can be used as a subskill on other classes Notes
Class 180101 mc icon.pngBard Ability Regen.png Bard SongHarp: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
All allies 5% (Harp)
3% (Other)
300 HP (Harp)
125 HP (Other)
5 turns 8 turns Yes Boost to healing specs if a Harp is set as your main weapon.
Class 240301 gu icon.pngSoldier Healing Bullet square.jpg Healing BulletAll allies gain Status Heal.pngRefreshHP is restored on every turn
.

(Parabellum)
All allies 1000 HP 1000 HP 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
- No Can be equipped on Gunslinger, but requires Soldier's Bullet EMPs to craft.

The Class 230201 sw icon.pngSword Master and Class 230301 sw icon.pngGlorybringer classes can gain Refresh by using their skills with certain main weapons. See the Sword Mastery Effects section for details.

Character Skills and Charge Attacks

Character Element Source Targets Amount Cap Duration Cooldown Notes
Npc s 3030182000 01.jpg Lyria (Event) Label Element Any.png Ability Healing Water.png Healing WaterRestore all allies' HP (Healing cap: 800).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 250)Duration: 3 turns
.
All allies ? 250 HP 3 turns 7 turns Also directly heals (Healing cap: 800).
Changes element to match the Main Character's.
Npc s 3040202000 01.jpg Athena Label Element Fire.png Ability Shield of the Gods Aigis.png Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.
, Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
.
At level 90:
Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 800)Duration: 3 turns
healing cap increased to 800.
All allies also gain Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
.
All allies 10% 400 HP 3 turns 7 turns
Npc s 3030052000 01.jpg Mio Honda Label Element Fire.png Ability Regen.png Starlight ShowerAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 250 HPDuration: 3 turns
.
At level 65:
Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
healing cap increased to 300.
At level 90:
Status Heal.pngRefreshHP is restored on every turn
Strength: 400 HPDuration: 3 turns
healing cap further increased to 400.
If Uzuki Shimamura and/or Rin Shibuya are in the party, Status Heal.pngRefreshHP is restored on every turn
Strength: 400 HPDuration: 4 turns
duration is increased by 1 turn for each character.
All allies ? 300 HP
At lv90 (5★):
400 HP
3 turns
At lv90 (5★):
3~5 turns
8 turns After level 90, if Npc s 3030040000 01.jpg Uzuki Shimamura and/or Npc s 3030041000 01.jpg Rin Shibuya are in the party, increases duration by 1 for each character.
Npc s 3020060000 01.jpg Ippatsu (Summer) Label Element Fire.png Ability Ramen.png Bowl of the HeavensRandom effect. (Effect changes based on ramen deliciousness.) All allies ? ? HPVerification needed. 3 turns 8 turns One possible effect. See character page for details.
Npc s 3040054000 01.jpg Katalina (Grand) Label Element Water.png Ability Veil.png LoengardAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status Heal.pngRefreshHP is restored on every turn
Duration: 4 turns
. Refresh heals up to 1000 HP the first turn, then decreases to 500 → 250 → 150 each turn thereafter.
At level 100:
Status Heal.pngRefreshHP is restored on every turn
Duration: 4 turns
now heals up to 1000 HP regardless of remaining duration.
All allies also gain Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
All allies 1000 HPBefore level 100 (5★), healing decreases with each turn. 1000 HPBefore level 100 (5★), healing decreases with each turn. 4 turns 8 turns
At lv100 (5★):
7 turns
Before level 100 (5★), healing cap decreases with each turn.
Npc s 3030320000 01.jpg Joel (SR) Label Element Water.png Ability m 98 3.png Run, Swim, RunSwitch out with a sub ally.
Reset Status 6956.pngRescueAttack specs and healing specs are boosted based on Rescue lvl (Max: 5 / Can't be removed)
lvl.
(All allies gain Status Heal.pngRefreshHP is restored on every turn
Duration: 3 turns
after switching out based on Status 6956.pngRescueAttack specs and healing specs are boosted based on Rescue lvl (Max: 5 / Can't be removed)
lvl.)
All allies ? Varies 3 turns 7 turns Strength varies based on Joel's Status 6956.pngRescueAttack specs and healing specs are boosted based on Rescue lvl (Max: 5 / Can't be removed)
lvl. Joel swaps with the first sub ally.
Npc s 3030005000 01.jpg Katalina Label Element Water.png Ability Veil.png Dispel MountAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
At level 90:
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 300)Duration: 3 turns
.
All allies ? 300 HP 3 turns 7 turns Requires level 90 (5★).
Npc s 3030123000 01.jpg Lowain (Event) Label Element Water.png Skill charge attack.png Totally Rad Strat-MeetTotally radical strategy meeting! While fighting. Cuz that’s how awesome we are. Totally.
(Deal no damage and produce a random effect)
All allies 5% 300 HP 3 turns - Also directly heals (Healing cap: 1500).
One possible effect. See character page for details.
Npc s 3040113000 01.jpg De La Fille (Earth) Label Element Earth.png Ability Refresh All.png Serenity ShimmerAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns
, Status Shield.pngShield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 10 turns
, and Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 10 turns
.
At level 55:
Effect enhanced.
All allies 10% 300 HP 10 turns 15 turns
Npc s 3040247000 01.jpg Magisa (Holiday) Label Element Earth.png Ability Serenade.png SerenadeAll Earth allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
, Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
, Status Armored.png70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
.
All allies 5% 500 HP 3 turns 7 turns
Npc s 3040022000 01.jpg Melleau Label Element Earth.png Ability m 35 3.png Raging FlowGain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Multiplier: UniqueDuration: 3 turns
and Status Veil.pngImmuneDebuffs will be nullified
Duration: 3 turns
Lvl 100:
5 turns
.
At level 100:
Buff durations increased to 5 turns.
Buff increased to Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: UniqueDuration: 5 turns
.
Also gain Status CriticalUp.png80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80% chance of dealing 20% more damage.Duration: 5 turns
, Status Keen.pngKeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 5 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 500)Duration: 5 turns
.
Self ? 500 HP 5 turns 5 turns Requires Level 100 (5★).
Npc s 3040125000 01.jpg Yggdrasil Label Element Earth.png Ability Cerasus Gratia.png Cerasus GratiaRestore all allies' HP (Healing cap: 500) and remove 1 debuff.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: Up to 400 HPDuration: 3 turns
.
All allies ? 400 HP 3 turns 7 turns Also directly heals (Healing cap: 500).
Npc s 3030111000 01.jpg Yaia Label Element Earth.png Ability Porridge.png PorridgeEverybody get happy!
(All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 10% or 500 HP / turnDuration: 4 turns
.)
All allies 10% 500 HP 4 turns 6 turns
Npc s 3040276000 01.jpg Kaede Takagaki Label Element Wind.png Skill charge attack.png Divine Breeze450%Massive Wind damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies 5% 500 HP 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
-
Npc s 3040299000 01.jpg Florence Label Element Wind.png Ability m 1285 3.png ArmoniaAll allies gain Status Earth Cut 40.png40% Earth CutEarth DMG is cut 40%
Duration: 1 turn Earth Damage Cut.
, Status Earth Switch.pngEarth SwitchElemental DMG from foes turns into earth DMG
Duration: 3 turns
, and Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(When Florence's Status Typhoon Crest.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
is 3 or more:
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 400)Duration: 3 turns
.)
All allies ? 400 HP 3 turns 7 turns Requires 3 Status Typhoon Crest.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
.
Npc s 3040021000 01.jpg Lennah Label Element Wind.png Ability Heal.png RenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns
.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.
Status Heal.pngRefreshHP is restored on every turn
Duration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
Also remove 1 debuff from all allies.
All allies ? 250 HP 3 turns 6 turns Also directly heals (Healing cap: 1500).
After level 95 (5★), Refresh changes to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
and healing cap increases.
Npc s 3040229000 01.jpg μ's First-Years Label Element Wind.png Ability Maki Rin Pana.png Maki Rin PanaAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 300)Duration: 3 turns
and Status Uplift.png25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns
.
All allies ? 300 HP 3 turns 8 turns
Npc s 3030025000 01.jpg Elta Label Element Wind.png Ability Regen.png YellAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 350)Duration: 3 turns
Lvl 65:
4 turns
.
At level 65:
Effect enhanced.
All allies ? 350 HP 4 turns 9 turns
Npc s 3030026000 01.jpg Selfira (Event) Label Element Wind.png Skill charge attack.png Regame FantasiaBig Wind damage to a foe.
All allies ? 350 HP 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
- Requires 5★.
Npc s 3040034000 01.jpg Fif Label Element Light.png Ability m 1457 2.png SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000). All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide
.
All allies ? 300 HP 3 turns 6 turns
At lv95 (5★):
5 turns
Also directly heals (Healing cap: 3000).
After level 95 (5★), Refresh changes to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500)Duration: 3 turns
and healing amount increases.
Npc s 3040065000 01.jpg Io (Grand) Label Element Light.png Skill charge attack.png Crystal Gust450%Massive Light damage to a foe. (Boost to C.A. damage and C.A. damage cap based on Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.)
All allies gain buff effects based on Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
Consumes all Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
All allies 5% 500 HP
At 5★:
1000 HP
3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
- Requires at least 1 Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
.
Npc s 3040286000 01.jpg Lucio (Summer) Label Element Light.png Skill charge attack.png Paradise Lost450%Massive Water damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies 10% 1000 HP 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
-
Npc s 3030131000 01.jpg Erica Fontaine Label Element Light.png Skill charge attack.png EvangelRestore all allies' HP (Healing cap: 1000) and grant Status Heal.pngRefreshHP is restored on every turn
Strength: 250 HPDuration: 5 turns
.
All allies ? 250 HP 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
- Also directly heals (Healing cap: 1000).
Npc s 3030210000 01.jpg Ezecrain (Event) Label Element Light.png Ability Amethyst.png Way of the AmethystAll allies gain a random effect. All allies ? 300 HP 3 turns 6 turns Also directly heals (Healing cap: 500).
One possible effect; see Character Page for details.
Npc s 3030225000 01.jpg Sophia (SR) Label Element Light.png Ability Heal.png HeilungRestore 10% of an ally's HP (Healing cap: 1000) and grant Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns
.
One ally /
All allies
5% 300 HP 3 turns 6 turns Also directly heals (Healing cap: 1000).
Affects all allies upon consuming Status Light of Life.pngLight of LifeNext Heilung affects all allies
.
Npc s 3040120000 01.jpg Cagliostro (Dark) Label Element Dark.png Ability Refresh All.png NehushtanAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 250)Duration: 7 turns
and Status DarkAtkUp.png20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 7 turns
.
At level 75:
Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300)Duration: 7 turns
healing cap increased to 300. Buff increased to Status DarkAtkUp.png25% Dark ATK UpDark ATK is boosted
Strength: 25%Duration: 7 turns
.
All allies 10% 300 HP 7 turns 15 turns
Npc s 3040118000 01.jpg Katalina (Promo) Label Element Dark.png Ability Recoup.png RecoupAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 400 HPDuration: 3 turns
and remove 1 debuff.
At level 75:
Status Heal.pngRefreshHP is restored on every turn
Strength: 500 HPDuration: 3 turns
increased to 500 HP per turn.
All allies ? 500 HP 3 turns 9 turns
Npc s 3040048000 01.jpg Sarunan (Dark) Label Element Dark.png Ability Dark.png Sleepless Dream200% Dark damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 200)Duration: 3 turns
.
Sarunan self-inflicts Status SpellSacrifice.pngSpell SacrificeReceived DMG by number of Spell Sacrifices
Duration: 1 turn
debuff, dealing 1000 damage to himself for each stack of Status SpellSacrifice.pngSpell SacrificeSleepless Dream is boosted
Duration: 3 turns
buff (Max: 7000 damage).
At level 55:
Damage increased to 300%
All allies ? 200~550 HP 3 turns 7 turns Healing cap increases based on Status SpellSacrifice.pngSpell SacrificeSleepless Dream is boosted
Duration: 3 turns
stacks (Max: 7).

Support Skills

The following characters have support skills that restore HP at the end of the turn, but do not grant the status effect Status Heal.pngRefreshHP is restored on every turn
. Their in-game descriptions usually state a "Refresh effect."

Support skills that affect different targets (self vs. party-wide) will stack, but two party-wide effects will not.

Character Element Source Targets Amount Cap Notes
Npc s 3040284000 01.jpg Abby Label Element Fire.png Icon Support Skill.png Eat My Axe!When Abby has Status Strength.pngStrengthATK is greatly boosted based on how high HP is
before attacking:
30% boost to C.A. damage, 10% boost to C.A. damage cap, and refresh effect (Healing cap: 500).
Self ? 500 HP Activates when Abby has Status Strength.pngStrengthATK is greatly boosted based on how high HP is
at the start of the attack phase.
Npc s 3030058000 01.jpg Dorothy Label Element Fire.png Icon Support Skill.png Lady Dorothy☆Main Character recovers HP each turn (Healing cap: 500). Main Character ? 500 HP Strength is affected by MC's Healing EMP nodes.
Npc s 3030271000 01.jpg Friday (Summer) Label Element Fire.png Icon Support Skill.png Casual FridayWhen Sub Ally: Refresh effect to Fire allies on Fridays (JST) (Healing cap: 250) Fire allies ? 250 HP Activates when Friday is a sub ally. Only activates on Fridays (JST).
Npc s 3040179000 01.jpg Grea (Summer) Label Element Water.png Icon Support Skill.png Crescendo WavesWhile Status Linkage.pngLinkageGains Grea's skill and support skill effects (Can't be removed)
is in effect:
50% boost to C.A. damage, 30% boost to C.A. damage cap, refresh 5% of max HP (Healing cap: 300), and 15% Uplift effect.
(Grants the same effect to an ally with Status Linkage.pngLinkageGains Grea's skill and support skill effects (Can't be removed)
.)
Self + Ally with Status Linkage.pngLinkageGains Grea's skill and support skill effects (Can't be removed)
5% 300 HP Status Linkage.pngLinkageGains Grea's skill and support skill effects (Can't be removed)
can only be granted to one ally at a time.
Npc s 3030186000 01.jpg Lamretta (Water) Label Element Water.png Icon Support Skill.png I Feel the HappiesUgghh, I feel like my head is gonna crack open.
(If not Drunk, refreshes a small amount of HP at end of turn.)
Self ? ? HP Activates when Lamretta is not afflicted with Status Confused.pngHeadacheAllies can be targeted (Substitute and Counter are ineffective)
at the start of the attack phase.
Npc s 3040166000 01.jpg Katzelia Label Element Wind.png Icon Arcarum Sub Support Skill.png Judgement ReversedWhen Sub Ally:
Refresh 5% of Wind allies' HP after each turn when not debuffed (Healing cap: 350).
30% boost to Wind allies' ATKPerpetuity modifier when debuffed.
Wind allies 5% 350 HP Activates when Katzelia is a sub ally and the ally is not debuffed.
Npc s 3040047000 01.jpg Petra (SSR) Label Element Wind.png Icon Support Skill.png Breeze of Rest20% boost to Wind ATK for allies with Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
effect.
Refresh effect to all allies (Healing cap: 150).
All allies ? 150 HP
Npc s 3040068000 01.jpg Rosetta (Grand) Label Element Wind.png Icon Support Skill.png Rose QueenWhile Status RoseBarrier.pngRose BarrierRose Barrier is active
is active:
Boost to hostility, 20% repel, and refresh up to 500 HP per turn. Reduces ATKUnique modifier by 30%.
Self ? 500 HP Activates while Status RoseBarrier.pngRose BarrierRose Barrier is active
is active.
Npc s 3030191000 01.jpg Sevastien Label Element Wind.png Icon Support Skill.png Grandbutler Knows BestWhen Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150). All allies 3% 150 HP Activates when Sevastien is a sub ally.
Npc s 3030067000 01.jpg Syr (Event) Label Element Wind.png Icon Support Skill.png Dream ChaserMaryAny version recovers HP each turn (Healing cap: 150). MaryAny version 150 HP 150 HP
Npc s 3040106000 01.jpg Lucio Label Element Light.png Icon Support Skill.png Wings of JusticeStatus Wings of Justice New.pngWings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
lvl rises by 1 upon triple attack (Max: 6).
(Boost to multiattack rate based on Status Wings of Justice New.pngWings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
lvl. Sharp boost to stats at lvl 6.)
Self 10% 1000 HP Requires 6 Status Wings of Justice New.pngWings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
.
Npc s 3040141000 01.jpg Vira (Grand) Label Element Light.png Icon Support Skill.png Impregnable BarrierWhen Status Aegis Merge.pngAegis MergeReceives all attacks in place of allies
(Includes all-ally attacks) /
DEF and debuff resistance are boosted
(Ends upon using up all Bits)
Duration: Up to 3 turns
is active:
1000% boost to DEF, 100% boost to debuff resistance, receive all attacks in place of allies (including all-ally attacks), and restore 999 HP on every turn.
Self 999 HP 999 HP Activates while Status Aegis Merge.pngAegis MergeReceives all attacks in place of allies
(Includes all-ally attacks) /
DEF and debuff resistance are boosted
(Ends upon using up all Bits)
is active.
Npc s 3040108000 01.jpg Marquiares Label Element Dark.png Icon Support Skill.png Supernal Sorcerer15% reduced max HP. Marquiares gains 2 Status MP 1.pngMPMagic power is amplified
and restores 3% of all allies' HP each turn (Healing cap: 200).
All allies 3% 200 HP

Weapon Charge Attacks

Weapon + C.A. Element Type Targets Amount Cap Duration Notes
Five-Soul Staff Sterling (Upgraded) Label Element Any.png Label Weapon Staff.png All allies 5% 500 HP 2.5 turns Also directly heals (Healing cap: 2000).
Five-Soul Staff (Fully Upgraded) Label Element Any.png Label Weapon Staff.png All allies ? 600 HP 2.5 turns Also directly heals (Healing cap: 2000).
Weapon s 1040811900.jpg Draconic HarpSkill charge attack.png Hadron Blaze + Massive Fire damage to a foe.
All allies gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
After 5★:
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Fire.png Label Weapon Harp.png All allies ? 1500 HP 2.5 turns Requires 5★.
Weapon s 1040802100.jpg Mobius StripSkill charge attack.png Ferdinand Blaze Massive Fire damage to a foe.
Gain Status Heal.pngRefreshHP is restored on every turn
Strength: Restore 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Label Element Fire.png Label Weapon Harp.png All allies 5% 500 HP 2.5 turns
Weapon s 1040416900.jpg Red SphereSkill charge attack.png Red Alert Massive Fire damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Fire.png Label Weapon Staff.png All allies ? 1500 HP 2.5 turns
Weapon s 1040410000.jpg Blue SphereSkill charge attack.png Bailout Massive Water damage to a foe.
Gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
After 4★:
Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
now affects all allies.
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Water.png Label Weapon Staff.png All allies ? 1500 HP 2.5 turns Requires 4★.
Weapon s 1040813000.jpg OpheliaSkill charge attack.png Aqua Marina Massive Water damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.
After 4★:
Also restore 10% of all allies' HP (Healing cap: 1500).
Label Element Water.png Label Weapon Harp.png All allies ? ? HP 2.5 turns
Weapon s 1030803500.jpg Summer Beach SphereSkill charge attack.png Seaside Melody Big Water damage to a foe.
Gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% HP
(Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Water.png Label Weapon Harp.png Main Character 5% 300 HP 2.5 turns
Weapon s 1040801100.jpg Sandcastle Song-LumeSkill charge attack.png Sorrowful Fantasia Massive Earth damage to a foe.
Gain Status Repel.pngRepel (3 times)Taking less DMG and reflects attacks
Duration: 9.5 turnsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 9 turns remaining.
.
After 4★:
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 350)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Label Element Earth.png Label Weapon Harp.png All allies ? ? HP ? turns Requires 4★.
Weapon s 1040513500.jpg Zircon CrossbowSkill charge attack.png Not Found Not Found Label Element Wind.png Label Weapon Gun.png All Allies ? 800 HP 3.5 turns
Weapon s 1030008400.jpg JeunesseSkill charge attack.png Sans Fin Big Wind damage to a foe.
Gain Status Heal.pngRefreshHP is restored on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Wind.png Label Weapon Sabre.png Main Character ? ? HP 2.5 turns
Weapon s 1040408800.jpg Capulet's OathSkill charge attack.png Capulet's Beacon Massive Light damage to a foe. / Gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% Max HP
(Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Light.png Label Weapon Staff.png Main Character 5% 500 HP 2.5 turns
Weapon s 1040404300.jpg GambanteinnSkill charge attack.png Io's Promise Massive Light damage to a foe.
Restore allies' HP (Healing cap: 1000).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 250)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Now restores 15% of all allies' HP (Healing cap: 2000).
Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
's healing cap increased to 600.
Label Element Light.png Label Weapon Staff.png All allies ? 250 HP /
600 HP (4★)
2.5 turns Also directly heals (Healing cap: 1000, 2000 after 4★).
Mikazuki Munechika (Weapon) square.jpg Mikazuki Munechika (Weapon)Skill charge attack.png Blade of Moonlight Massive light damage to a foe. All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% HP
(Healing cap: 300 HP)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Light.png Label Weapon Katana.png All allies 5% 300 HP 2.5 turns
Weapon s 1040802700.jpg Snowy Mobius StripSkill charge attack.png Ferdinand Freeze Massive light DMG to a foe / Refresh Label Element Light.png Label Weapon Harp.png Main Character ? ? HP ? turns
Weapon s 1030304400.jpg Meteoric AxeSkill charge attack.png Chondriosome Big Light damage to a foe.
Gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Light.png Label Weapon Axe.png Main Character 5% 300 HP 2.5 turns
Weapon s 1030008000.jpg Meteoric BladeSkill charge attack.png Chondriosome Big Light damage to a foe.
Gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Light.png Label Weapon Sabre.png Main Character 5% 300 HP 2.5 turns
Weapon s 1040811800.jpg SunyaSkill charge attack.png Sabda Chakra Massive Dark damage to a foe.
All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: 0.5 turns"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
After 4★:
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Dark.png Label Weapon Harp.png All allies 10% 1500 HP 2.5 turns Requires 4★.
Weapon s 1040813100.jpg ZechariahSkill charge attack.png Sounding Prophecy Massive Dark damage to a foe.
All allies gain Status DefenseUpStack.png10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
and Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Label Element Dark.png Label Weapon Harp.png All allies ? 600 HP 2.5 turns

Weapon Skills

Some weapon skills grant a Status Heal.pngRefreshHP is restored on every turn
buff, while others restore HP at the end of the turn but do not grant the buff.

Weapon Element Type Source Targets Amount Cap Dur Notes
Chanteuse Angelique square.jpg Chanteuse Angelique Label Element Any.png Label Weapon Harp.png Ws skill job weapon.png Virtuoso's NatureAllies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 300 HP)Duration: 3 turns
upon using Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
.
All allies ? 300 HPBase heal amount, not including healing spec boosts gained from Concludere. 3 turns Requires equipping as a main weapon (Elysian only). Grants Refresh upon using Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
.
Langeleik Label Element Any.png Label Weapon Harp.png Ws skill job weapon.png Banquet of JoyAllies gain Status Heal.pngRefreshHP is restored on every turn
upon using Ability Overture.png OvertureHarp: All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 25%
and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%
and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 10%
.
, Ability Overture.png Overture IIHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
, or Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
.
All allies ? 300 HPBase heal amount, not including healing spec boosts gained from using the skill. 3 turns Requires equipping as a main weapon (Harpist class line only). Grants Refresh upon using Ability Overture.png OvertureHarp: All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 25%
and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%
and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 10%
.
, Ability Overture.png Overture IIHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
, or Ability Concludere.png ConcludereHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
.
Ullikummi square.jpg Ullikummi Label Element Any.png Label Weapon Harp.png Ws skill self 1.png Vouge Hymn IIWhen main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.

All allies gain 30% Bonus DMG and a random buff when using first ability.

All allies ? ? HP 3 turns Requires level 150 (4★) and equipping as a main weapon. Also directly heals (Healing cap: 1000). One possible effect that activates when MC uses their class' first skill.
Weapon s 1040908100.jpg Sinensis Label Element Wind.png Label Weapon Katana.png Ws skill job weapon.png Immortal DragonbloodWhen main weapon (MC only): Gain Refresh. Main Character ? ? HP - Requires equipping as a main weapon.
Weapon s 1040000500.jpg Caladbolg Label Element Light.png Label Weapon Sabre.png Ws skill job weapon.png Promenade of the PriestessBig boost to Light allies' ATK (Zion's Might skill-type).
Gain Refresh while main weapon.
Main CharacterVerification needed. ? ? HP - Requires level 120 (4★) and equipping as a main weapon.
Weapon s 1040111500.jpg Love Live Light Label Element Light.png Label Weapon Dagger.png Ws skill job weapon.png Make Our Dreams Come TrueWhen main weapon: Refresh 10% of max HP (Healing cap: 300) to Light allies Light allies 10% 300 HP - Requires equipping as a main weapon.
Weapon s 1040409900.jpg Black Ouroboros Label Element Dark.png Label Weapon Staff.png Ws skill job weapon.png Alchemic RegenerationWhen main weapon (MC only): Restore HP every turn (Healing cap: 200). Main Character ? 200 HP - Requires equipping as a main weapon.

Sword Mastery Effects

The Class 230201 sw square.jpg Sword Master and Class 230301 sw square.jpg Glorybringer classes can utilize Sword Release skills from their equipped main weapon. Using these skills cost Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
, which are granted upon awakening the sword. There are four types of Sword Release skills:
  • Awaken: Activated by using Ability SwordRelease.png Awakening BladeCall forth the main weapon's hidden power.
    (Casts mainhand's Awaken skill.
    Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
    (Sword Master) or Ability Glory Arts.png Glory ArtsCall forth the main weapon's hidden power.
    (Casts mainhand's Awaken skill.
    Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
    (Glorybringer). All awaken effects have a 10-turn cooldown for Sword Master, and an 8-turn cooldown for Glorybringer.
  • Resonance: Activated by using Ability SwordResonance.png Resonating BladeCasts mainhand's Resonance skill..
  • Attack: Activated with every one-foe attack while Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    .
  • Defend: Activated every time the Main Character takes damage while Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    . Can activate multiple times per turn.
Weapon Element Type Source Targets Amount Cap Dur Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Cost
Notes
Ancient Ecke Sachs square.jpg Ancient Ecke Sachs Label Element Fire.png Label Weapon Sabre.png Defend Main Character 10% 300 HP 5.5 turns 4
Ecke Sachs square.jpg Ecke Sachs Label Element Fire.png Label Weapon Sabre.png Defend Main Character 10% 300 HP 5.5 turns 3
Weapon s 1040911300.jpg Metal Destroyer Label Element Fire.png Label Weapon Katana.png Defend Main Character ? 300 HP 5.5 turns 2
Sword of Pallas square.jpg Sword of Pallas Label Element Fire.png Label Weapon Sabre.png Defend Main Character ? 300 HP 5.5 turns 3
Weapon s 1030008700.jpg Premium Sword Label Element Fire.png Label Weapon Sabre.png Awaken All allies 10% 300 HP 5 turns -
Weapon s 1040911200.jpg Ancestral Blade Label Element Water.png Label Weapon Katana.png Defend Main Character ? 300 HP 5.5 turns 4
Last Sahrivar square.jpg Last Sahrivar Label Element Earth.png Label Weapon Sabre.png Defend Main Character ? 300 HP 5.5 turns 3
Sahrivar square.jpg Sahrivar Label Element Earth.png Label Weapon Sabre.png Defend Main Character ? ? 5.5 turns 3
Weapon s 1040008000.jpg Cosmic Sword Label Element Light.png Label Weapon Sabre.png Defend Main Character ? 300 HP 5.5 turns 3
Weapon s 1040006100.jpg Ethereal Lasher Label Element Light.png Label Weapon Sabre.png Defend Main Character ? 300 HPVerification needed. 5.5 turns 3
True Purity Sunblade square.jpg True Purity Sunblade Label Element Light.png Label Weapon Sabre.png Defend Main Character ? 300 HP 5.5 turns 3
Valentine Sword square.jpg Valentine Sword Label Element Light.png Label Weapon Sabre.png Awaken All allies ? 300 HP 5 turns -
Xeno Purity Sunblade square.jpg Xeno Purity Sunblade Label Element Light.png Label Weapon Sabre.png Defend Main Character ? 300 HPVerification needed. 5.5 turns 3
Weapon s 1040909200.jpg Gigante Slicer Label Element Dark.png Label Weapon Katana.png Defend Main Character ? 300 HP 5.5 turns 3

Summons Auras

Summon + Aura Element Targets Amount Cap Notes
Summon s 2040053000.jpg Satyr (Summon)Main Aura30% boost to Fire allies' Normal ATK.
Refresh effect to all Fire allies (Healing cap: 300).
Label Element Fire.png Fire allies ? 300 HP / 400 HP (3★) / 600 HP (4★)
Summon s 2040069000.jpg NeptuneMain AuraRefresh effect to all Water allies (Healing cap: 300).
30% boost to Water allies' Normal ATK.
Label Element Water.png Water allies ? 300 HP / 400 HP (3★)
Summon s 2040036000.jpg CybeleMain AuraRefresh effect to all Earth allies (Healing cap: 300).
30% boost to Earth allies' Normal ATK.
Label Element Earth.png Earth allies ? 300 HP / 400 HP (3★, 4★)
Summon s 2040281000.jpg FreyrMain Aura40% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 300).
Label Element Wind.png Wind allies ? 300 HP / 400 HP (3★, 4★)
Summon s 2040096000.jpg PierreMain AuraAll allies gain 5% Refresh (Healing cap: 100). Label Element Light.png All allies ? 100 HP / 150 HP (3★)
Summon s 2040180000.jpg TyphonMain AuraRefresh all Dark allies (Healing cap: 300). 30% boost to Dark allies' Normal ATK. Label Element Dark.png Dark allies ? 300 HP / 400 HP (3★) / 600 HP (4★)

Summon Calls

Summon + Call Element Targets Amount Cap Duration Cooldown Notes
Summon s 2040021000.jpg Athena (Summon)Shield of the Gods: Aigis Massive Fire damage to all foes.
All allies gain Status Dmg Cut 30.png30% DMG CutTaking 30% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 300)Duration: 3 turns
.
Label Element Fire.png All allies ? 300 HP 3 turns 9 turns Requires 4★.
Summon s 2040369000.jpg Athena (Summer)Goddess's Vacation All Fire allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite
, and Status Heal.pngRefreshHP is restored on every turn
.
Label Element Fire.png Fire allies ? ? ? 3 turns3-turn cooldown at start of battle. / 9 turns9-turn cooldown after call. Requires 3★. At 4★, Refresh changes to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
Summon s 2040237000.jpg The Hanged Man (SSR)Golden Dawn Not Found Label Element Earth.png Earth allies ? 500 HP 3 turns 5 turns5-turn cooldown at start of battle. / 9 turns9-turn cooldown after call. One possible effect; see summon page for details. At 4★, Refresh changes to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
.
Summon s 2030085000.jpg The Hanged Man (SR)Golden Dawn 300% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. Label Element Earth.png Earth allies ? 500 HP 3 turns 9 turns9-turn cooldown at start of battle. / 13 turns13-turn cooldown after call.
At 3★:
6 turns6-turn cooldown at start of battle. / 10 turns10-turn cooldown after call.
One possible effect; see summon page for details.
Summon s 2040214000.jpg Lumiel GourmetSacre Blumiel! All allies gain a random buff. Label Element Wind.png All allies 20% 800 HP 3 turns 9 turns One possible effect. See summon page for details.
Summon s 2040351000.jpg The Eternal DefendersEternals Assemble Inflict Status Paralyzed 1.pngParalyzedCan't attack
Base Accuracy: 30%Duration: 1 turn Local status effect
, Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 50%Duration: 1 turn Local status effect
, Status Death.pngLethal HitInstant death for the victim.
Base Accuracy: 20%
, Status Tuning.pngTuningHP is lowered on every turn
Base Accuracy: 80%Duration: 180 seconds
, and Status Treasure1.pngBounty lvl 1Item drop rate is boosted
on all foes.
All allies gain Status Dmg Cut 10.png10% DMG CutTaking 10% less DMG
Strength: 10%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 1 turn
, Status DebuffSuccessUp.png3% Debuff Success BoostedDebuff success rate is boosted
Strength: 3%Duration: 1 turn
, Status Heal.pngRefreshHP is restored on every turn
Strength: 1% of max HP (Healing cap: 150)Duration: 1 turn
, and Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
.
Label Element Wind.png All allies ? 150 HP /
300 HP (3★)
1 turn 9 turns Can only be called once per battle.
Summon s 2040189000.jpg Levin Sisters (Summon)The Sky Knights Are Here to Help Random effect to all foes or all allies.
Mina: Inflict Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
and Status LightResDown.png10% Light DEF DownDEF is lowered for light DMG
Strength: 10%Duration: 180 seconds
on all foes.
Mona: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 20% of max HP (Healing cap: 500)Duration: 3 turns
(Healing cap: 500).
Mena: All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3 turns
and Status CriticalUp.pngCritical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Duration: 3 turns
.
Label Element Light.png All allies ? 500 HP /
800 HP (3★)
3 turns 9 turns One possible effect.

Equivalent Buffs

Equivalent buffs have a Refresh effect and stack with regular Status Heal.pngRefreshHP is restored on every turn
.

Status Effect Granted By Element Source Targets Amount Cap Dur C/D Notes
Status ConcertoWater.pngLargoWater ATK is boosted / Recovers HP each turn
Npc s 3030145000 01.jpg Pamela Label Element Water.png Ability MusicPurple2.png LargoAll allies gain Status ConcertoWater.pngLargoWater ATK is boosted / Recovers HP each turn
Strength: 15% Water ATK Up / 100 HP
While Status ConcertoWater.pngFocusLargo effect is boosted
is active:

45% Water ATK Up / 300 HPDuration: 4 turns
, boosting Water ATK and recovering HP each turn.
All allies 100 HP / 400 HP 100 HP / 400 HP 4 turns 4 turns Healing amount and cap boosted while Status ConcertoWater.pngFocusLargo effect is boosted
is active.
Status Col.pngColHP is restored on every turn / DEF is boosted
Special buff
Npc s 3040081000 01.jpg Korwa Label Element Wind.png Ability Viscos.png ViscosGrant an ally Status Col.pngColHP is restored on every turn / DEF is boosted
Strength: Healing cap: 300 / 50% DEF UpStacking: Special BuffSpecial buff
.
(Consumes 3 Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
)
One ally ? 300~500 HP 5 turns 1 turn Consumes 3 Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
.
Strength and duration of all active Status Col.pngColHP is restored on every turn / DEF is boosted
Special buff
increase upon activating Skill charge attack.png Blanche FilEnhance and extend Status Esprit.pngEspritATK is boosted / Debuff effect success rate is boosted
Special buff
, Status Astuce.pngAstuceDouble attack rate is boosted / Triple attack rate is boosted
Special buff
, and Status Col.pngColHP is restored on every turn / DEF is boosted
Special buff
buffs on all allies.
(Consumes all Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
.)
. See character page for details.