Difference between revisions of "Refresh"

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------------->{{#invoke:PageFilter|renderCharacterFilterData|Abby (SSR)}}
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|{{itm|Abby (SSR)|large,125|notitle}}
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|[[Abby (SSR)]]
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|{{CharacterSupportSkill|Abby (SSR)|1|large=true}}
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|Self
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|?
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|500 HP
 +
|Activates if Abby has {{status|Strength}} at the start of the attack phase.
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|- {{#invoke:PageFilter|renderCharacterFilterData|Dorothy}}
 
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| <!-- summon call -->
 
| <!-- summon call -->
 
{{SummonCall|Athena (Summon)|uncap=flb|char=true}} (4{{star}})<br />
 
{{SummonCall|Athena (Summon)|uncap=flb|char=true}} (4{{star}})<br />
 +
{{SummonCall|Athena (Summer)|uncap=mlb|char=true}} (3{{star}})<br />
 
|-
 
|-
 
| {{Water|60}}
 
| {{Water|60}}

Revision as of 05:26, 1 July 2020

Status Effects
About | List of Status Effects
Stacking: ATK Down | DEF Down


Status Heal.png

HP is restored on every turn.

About Refresh

Refresh is a heal-over-time buff that activates at the end of the turn.

It restores a certain percentage of max HP up to its healing cap, for a certain number of turns. Both healing cap and duration vary by source, and healing amount is based on each character's specs rather than the caster's. A character with Healing Extended Mastery Perks and/or Over Mastery Bonuses will heal more than a character without, no matter the source of the buff.

Multiple Refresh buffs from different sides (such as character vs. summon) will stack, but will not stack if it is from the same side (such as character skill vs. character charge attack). It also stacks with Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
, support skills that grant Refresh or Revitalize effects, and summon auras with Refresh effects.
At the end of the turn, healing from all Refresh and Revitalize effects will be added together as a single amount.

Example:
All Allies: + 500 HP from Npc s 3040276000 01.jpg Kaede TakagakiSkill charge attack.png Divine Breeze 450%Massive Wind damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
's Refresh (character side) + 500 HP from Npc s 3040021000 01.jpg LennahAbility Heal.png RenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns
.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.
Status Heal.pngRefreshHP is restored on every turn
Duration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
Also remove 1 debuff from all allies.
's Revitalize + 150 HP from Npc s 3030191000 01.jpg SevastienIcon Support Skill.png Grandbutler Knows Best When Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150).'s support skill + 300 HP from Summon s 2040281000.jpg FreyrMain Aura40% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 300).
's aura + 300 HP from Summon s 2040351000.jpg The Eternal DefendersEternals Assemble Inflict Status Paralyzed 1.pngParalyzedCan't attack
Base Accuracy: 40%Duration: 1 turn Local status effect
, Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 60%Duration: 1 turn Local status effect
, Status Death.pngLethal HitInstant death for the victim.
Base Accuracy: 30%
, Status Tuning.pngTuningHP is lowered on every turn
Base Accuracy: 90%Duration: 180 seconds
, and Status Treasure1.pngBounty lvl 1Item drop rate is boosted
on all foes.
All allies gain Status Dmg Cut 20.png20% DMG CutTaking 20% less DMG
Strength: 20%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 1 turn
, Status DebuffSuccessUp.png5% Debuff Success BoostedDebuff success rate is boosted
Strength: 5%Duration: 1 turn
, Status Heal.pngRefreshHP is restored on every turn
Strength: 1% of max HP (Healing cap: 300)Duration: 1 turn
, and Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
.
' Refresh (summon side) = 1750 HP recovered at the end of the turn, before factoring in Healing EMPs and/or Over Mastery Bonuses.
Kaede only: + 500 HP from Icon Support Skill.png Verdure LadyRecover HP each turn (Healing cap: 500). Gain Status Revitalize.png10% Charge BoostInstantly boosts Charge Bar by 10%
Strength: 10%
if HP is full.
Extend the duration of Status 6848.pngOverflowing EmotionsATK is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Special buff
by 2 turns upon using charge attack.
= 2250 HP recovered at the end of the turn.
Lennah only, with all 3 Healing EMPs at 3★ (+60%): 1750 * 1.6 = 2800 HP recovered at the end of the turn.

Main Character

Icon Class Source Affects Amount Cap Duration Cooldown Sub?Can be used as a subskill on other classes Notes
Class 180101 mc square.jpg Class 180101 mc icon.pngBard Ability Regen.png 
Bard SongHarp: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
All Allies Harp:
5%
Harp:
300 HP
5 turns 8 turns Yes Boost to healing specs if a Harp is set as your main weapon.
Other:
3%
Other:
125 HP
Class 240301 gu square.jpg Class 240301 gu icon.pngSoldier Healing Bullet square.jpg
Healing BulletAll allies gain Status Heal.pngRefreshHP is restored on every turn
.

(Parabellum)
All Allies 1000 HP 1000 HP 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
- No Can be equipped on Gunslinger, but requires Soldier's Bullet EMPs to craft.

Characters

Icon Name Source Affects Amount Cap Duration Cooldown Notes
Npc m 3030182000 01.jpg
Lyria (Event) Ability Healing Water.png 
Healing WaterRestore all allies' HP (Healing cap: 800) and grant Status Heal.pngRefreshHP is restored on every turn
Strength: 250 HP / turnDuration: 3 turns
.
All Allies ? 250 HP 3 turns 7 turns Directly heals and grants Refresh.
Changes element to match the Main Character's.
Npc m 3040202000 01.jpg
Athena Ability Shield of the Gods Aigis.png 
Shield of the Gods: AigisAll allies gain Status Wind Cut 40.png40% Wind CutWind DMG is cut 40%
Duration: 1 turn Wind Damage Cut.
, Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 400)Duration: 3 turns
.
All Allies 10% 400 HP 3 turns 8 turns
Lvl 55:
7 turns
Npc m 3030052000 01.jpg
Mio Honda Ability Regen.png 
Starlight ShowerAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 250 HPDuration: 3 turns
.
At level 65:
Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
healing cap increased to 300.
At level 90:
Status Heal.pngRefreshHP is restored on every turn
Strength: 400 HPDuration: 3 turns
healing cap further increased to 400.
If Uzuki Shimamura and/or Rin Shibuya are in the party, Status Heal.pngRefreshHP is restored on every turn
Strength: 400 HPDuration: 4 turns
duration is increased by 1 turn for each character.
All Allies ? 300 HP
After level 90 (5★):
400 HP
3 turns
After level 90 (5★):
3~5 turns
9 turns
Lvl 65:
8 turns
After level 90, if Npc s 3030040000 01.jpg Uzuki Shimamura and/or Npc s 3030041000 01.jpg Rin Shibuya are in the party, increases duration by 1 for each character.
Npc m 3020060000 01.jpg
Ippatsu (Summer) Ability Ramen.png 
Bowl of the HeavensRandom effect. (Effect changes based on ramen deliciousness.)
All Allies ? ? HPVerification needed. 3 turns 8 turns One possible effect. See character page for details.
Npc m 3040054000 01.jpg
Katalina (Grand) Ability Veil.png 
LoengardAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status Heal.pngRefreshHP is restored on every turn
Duration: 4 turns
. Refresh heals up to 1000 HP the first turn, then decreases to 500 → 250 → 150 each turn thereafter.
At level 100:
Status Heal.pngRefreshHP is restored on every turn
Duration: 4 turns
now heals up to 1000 HP regardless of remaining duration.
All allies also gain Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite
.
Self 1000 HPBefore level 100 (5★), healing decreases with each turn. 1000 HPBefore level 100 (5★), healing decreases with each turn. 4 turns 9 turns
Lvl 75:
8 turns
Lvl 100:
7 turns
Before level 100 (5★), healing cap decreases with each turn.
Npc m 3030005000 01.jpg
Katalina Ability Veil.png 
Dispel MountAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
At level 90:
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 300)Duration: 3 turns
.
All Allies ? 300 HP 3 turns 7 turns Requires level 90 (5★).
Npc m 3030123000 01.jpg
Lowain (Event) Skill charge attack.png 
Totally Rad Strat-MeetTotally radical strategy meeting! While fighting. Cuz that’s how awesome we are. Totally.
(Deal no damage and produce a random effect)
All Allies 5% 300 HP 3 turns - Directly heals and grants Refresh.
One possible effect. See character page for details.
Npc m 3030145000 01.jpg
Pamela Ability MusicPurple2.png 
LargoAll allies gain Status ConcertoWater.pngLargoWater ATK is boosted / Recovers HP each turn
Strength: 15% Water ATK Up / 100 HP
While Status ConcertoWater.pngFocusLargo effect is boosted
is active:

45% Water ATK Up / 300 HPDuration: 4 turns
, boosting Water ATK and recovering HP each turn.
Allies with Status ConcertoWater.pngLargoWater ATK is boosted / Recovers HP each turn
100 HP
With Status ConcertoWater.pngFocusLargo effect is boosted
:

400 HP
100 HP
With Status ConcertoWater.pngFocusLargo effect is boosted
:

400 HP
4 turns 5 turns
Lvl 45:
4 turns
Status ConcertoWater.pngLargoWater ATK is boosted / Recovers HP each turn
is equivalent to Refresh.
Npc m 3040113000 01.jpg
De La Fille (Earth) Ability Refresh All.png 
Serenity ShimmerAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300)Duration: 10 turns
, Status Shield.pngShield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 10 turns
, and Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 10 turns
.
At level 55:
Effect enhanced.
All Allies 10% 300 HP 10 turns 15 turns
Npc m 3040247000 01.jpg
Magisa (Holiday) Ability Serenade.png 
SerenadeAll Earth allies gain Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
, Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
, Status Armored.png70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 3 turns
, and Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
.
All Allies 5% 500 HP 3 turns 8 turns
Lvl 55:
7 turns
Npc m 3040125000 01.jpg
Yggdrasil Ability Cerasus Gratia.png 
Cerasus GratiaRestore all allies' HP (Healing cap: 500) and remove 1 debuff.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: Up to 400 HPDuration: 3 turns
.
All Allies ? 400 HP 3 turns 7 turns Directly heals and grants Refresh.
Npc m 3030111000 01.jpg
Yaia Ability Porridge.png 
PorridgeEverybody get happy!
(All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 10% or 500 HP / turnDuration: 4 turns
.)
All Allies 10% 500 HP 4 turns 7 turns
Lvl 65:
6 turns
Npc m 3040276000 01.jpg
Kaede Takagaki Skill charge attack.png 
Divine Breeze450%Massive Wind damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All Allies 5% 500 HP 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
-
Npc m 3040081000 01.jpg
Korwa Ability Viscos.png 
ViscosGrant an ally Status Col.pngColHP is restored on every turn / DEF is boosted
Strength: Healing cap: 300 / 50% DEF UpSpecial buff
. (Costs 3 Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
)
Target ? 300 HP 5 turns 1 turn Consumes 3 Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
.
Status Col.pngColHP is restored on every turn / DEF is boosted
Special buff
is equivalent to Refresh.
Charge attack increases strength and duration based on the amount of Status Fil1.pngFilMagically infused thread. It is used up by Korwa's charge attack.
consumed. See Character Page for details.
Npc m 3040021000 01.jpg
Lennah Ability Heal.png 
RenaissanceRestore all allies' HP (Healing cap: 1200).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: Healing cap: 250Duration: 3 turns
.
At level 75:
Healing cap increased to 1500.
At level 95:
Healing cap further increased to 2000.
Status Heal.pngRefreshHP is restored on every turn
Duration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
Also remove 1 debuff from all allies.
All Allies ? 250 HP 3 turns 7 turns
Lvl 75:
6 turns
Directly heals and grants Refresh.
After level 95 (5★), Refresh changes to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
.
Npc m 3040229000 01.jpg
μ's First-Years Ability Maki Rin Pana.png 
Maki Rin PanaAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 300)Duration: 3 turns
and Status Uplift.png25% Charge Bar Gain UpCharge bar gain is boosted
Strength: 25%Duration: 3 turns
.
All Allies ? 300 HP 3 turns 8 turns
Npc m 3030025000 01.jpg
Elta Ability Regen.png 
YellAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 350)Duration: 3 turns
Lvl 65:
4 turns
.
At level 65:
Effect enhanced.
All Allies ? 350 HP 4 turns 9 turns
Npc m 3030026000 01.jpg
Selfira (Event) Skill charge attack.png 
All Allies ? 350 HP 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
-
Npc m 3040034000 01.jpg
Fif Ability Heal.png 
SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000). All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide
.
All Allies ? 300 HP 3 turns 7 turns
Lvl 55:
6 turns
Lvl 95:
5 turns
Directly heals and grants Refresh.
After level 95 (5★), Refresh changes to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500)Duration: 3 turns
.
Npc m 3040065000 01.jpg
Io (Grand) Skill charge attack.png 
Crystal Gust450%Massive Light damage to a foe. (Boost to C.A. damage and C.A. damage cap based on Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.)
All allies gain buff effects based on Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
Consumes all Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
All Allies 5% 500 HP
After 5★:
1000 HP
3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
- Requires at least 1 Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
.
Npc m 3030131000 01.jpg
Erica Fontaine Skill charge attack.png 
EvangelRestore all allies' HP (Healing cap: 1000) and grant Status Heal.pngRefreshHP is restored on every turn
Strength: 250 HPDuration: 5 turns
.
All Allies ? 250 HP 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.
- Directly heals and grants Refresh.
Npc m 3030210000 01.jpg
Ezecrain (Event) Ability Amethyst.png 
Way of the AmethystAll allies gain a random effect.
All Allies ? 300 HP 3 turns 6 turns Directly heals and grants Status Heal.pngRefreshHP is restored on every turn
.
One possible effect. See Character Page for details.
Npc m 3030225000 01.jpg
Sophia (SR) Ability Heal.png 
HeilungRestore 10% of an ally's HP (Healing cap: 1000) and grant Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 300)Duration: 3 turns
.
Target
Consume Status Light of Life.pngLight of LifeNext Heilung affects all allies
:

All Allies
5% 300 HP 3 turns 6 turns Directly heals and grants Refresh.
Affects all allies if Sophia has Status Light of Life.pngLight of LifeNext Heilung affects all allies
.
Npc m 3040120000 01.jpg
Cagliostro (Dark) Ability Refresh All.png 
NehushtanAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 250)Duration: 7 turns
and Status DarkAtkUp.png20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 7 turns
.
At level 75:
Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 300)Duration: 7 turns
healing cap increased to 300. Buff increased to Status DarkAtkUp.png25% Dark ATK UpDark ATK is boosted
Strength: 25%Duration: 7 turns
.
All Allies 10% 300 HP 7 turns 15 turns
Npc m 3040118000 01.jpg
Katalina (Promo) Ability Recoup.png 
RecoupAll allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 400 HPDuration: 3 turns
and remove 1 debuff.
At level 75:
Status Heal.pngRefreshHP is restored on every turn
Strength: 500 HPDuration: 3 turns
increased to 500 HP per turn.
All Allies ? 500 HP 3 turns 9 turns
Npc m 3040048000 01.jpg
Sarunan (Dark) Ability Dark.png 
Sleepless Dream200% Dark damage to a foe. All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: Up to 200 HPDuration: 3 turns
. Sarunan self-inflicts Status SpellSacrifice.pngSpell SacrificeReceived DMG by number of Spell Sacrifices
Duration: 1 turn
debuff, dealing 1000 damage to himself for each stack of Status SpellSacrifice.pngSpell SacrificeSleepless Dream is boosted
Duration: 3 turns
buff (Max: 7000 damage).
At level 55:
Damage increased to 300%
All Allies ? At 0 Status SpellSacrifice.pngSpell SacrificeSleepless Dream is boosted
Duration: 3 turns
:

200 HP
3 turns 7 turns Cap increases by 50 for each stack of Status SpellSacrifice.pngSpell SacrificeSleepless Dream is boosted
Duration: 3 turns
(Max: 7, Healing cap: 550).

Support Skills

The following characters have support skills that restore HP at the end of the turn. Support skills that affect different targets (self vs. party-wide) will stack, but two party-wide effects will not.

Their in-game descriptions often state a "Refresh effect", but they do not grant the status effect Status Heal.pngRefreshHP is restored on every turn
.

Icon Name Source Affects Amount Cap Notes
Npc m 3040284000 01.jpg
Abby (SSR) Icon Support Skill.png 
Not FoundNot Found
Self ? 500 HP Activates if Abby has Status Strength.pngStrengthATK is greatly boosted based on how high HP is
at the start of the attack phase.
Npc m 3030058000 01.jpg
Dorothy Icon Support Skill.png 
Lady Dorothy☆Main Character recovers HP each turn (Healing cap: 500).
Main Character ? 500 HP Strength is affected by MC's Healing EMP nodes.
Npc m 3030271000 01.jpg
Friday (Summer) Icon Support Skill.png 
Casual FridayWhen Sub Ally: Refresh effect to Fire allies on Fridays (JST) (Healing cap: 250)
Fire Allies ? 250 HP Activates when Friday is a sub ally. Only activates on Fridays (JST).
Npc m 3040179000 01.jpg
Grea (Summer) Icon Support Skill.png 
Crescendo WavesWhile Status Linkage.pngLinkageGains Grea's skill and support skill effects (Can't be removed)
is in effect: 50% boost to C.A. damage, 30% boost to C.A. damage cap, refresh 5% of max HP (Healing cap: 300), and 15% Uplift effect.
(Grants the same effect to an ally with Status Linkage.pngLinkageGains Grea's skill and support skill effects (Can't be removed)
effect.)
Self + Target 5% 300 HP Requires Status Linkage.pngLinkageGains Grea's skill and support skill effects (Can't be removed)
to be active.
Npc m 3030186000 01.jpg
Lamretta (Water) Icon Support Skill.png 
I Feel the HappiesUgghh, I feel like my head is gonna crack open.
(If not Drunk, refreshes a small amount of HP at end of turn.)
Self ? ? HP Activates as long as Lamretta is not afflicted with Status Confused.pngHeadacheAllies can be targeted (Substitute and Counter are ineffective)
.
Npc m 3040166000 01.jpg
Katzelia Icon Arcarum Sub Support Skill.png 
Judgement ReversedWhen Sub Ally:
Refresh 5% of Wind allies' HP after each turn when not debuffed (Healing cap: 350).
30% boost to Wind allies' ATKPerpetuity modifier when debuffed.
Wind Allies 5% 350 HP Activates when Katzelia is a sub ally and the ally is not debuffed.
Npc m 3040047000 01.jpg
Petra (SSR) Icon Support Skill.png 
Breeze of Rest20% boost to Wind ATK for allies with Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
effect.
Refresh effect to all allies (Healing cap: 150).
All Allies ? 150 HP
Npc m 3040068000 01.jpg
Rosetta (Grand) Icon Support Skill.png 
Rose QueenWhile Status RoseBarrier.pngRose BarrierRose Barrier is active
is active:
Boost to hostility, 20% repel, and refresh up to 500 HP per turn. Reduces ATKUnique modifier by 30%.
Self ? 500 HP Requires Status RoseBarrier.pngRose BarrierRose Barrier is active
to be active.
Npc m 3030191000 01.jpg
Sevastien Icon Support Skill.png 
Grandbutler Knows BestWhen Sub Ally: Refresh 3% of all allies' HP at the end of a turn (Healing cap: 150).
All Allies 3% 150 HP Activates when Sevastien is a sub ally.
Npc m 3030067000 01.jpg
Syr (Event) Icon Support Skill.png 
Dream ChaserMaryAny version recovers HP each turn (Healing cap: 150).
MaryAny version 150 HP 150 HP
Npc m 3040106000 01.jpg
Lucio Icon Support Skill.png 
Wings of JusticeStatus Wings of Justice New.pngWings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
lvl rises by 1 upon triple attack (Max: 6).
(Boost to multiattack rate based on Status Wings of Justice New.pngWings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
lvl. Sharp boost to stats at lvl 6.)
Self 10% 1000 HP Requires 6 Status Wings of Justice New.pngWings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
.
Npc m 3040141000 01.jpg
Vira (Grand) Icon Support Skill.png 
Impregnable BarrierWhen Status Aegis Merge.pngAegis MergeReceives all attacks in place of allies
(Includes all-ally attacks) /
DEF and debuff resistance are boosted
(Ends upon using up all Bits)
Duration: Up to 3 turns
is active:
1000% boost to DEF, 100% boost to debuff resistance, receive all attacks in place of allies (Includes all-ally attacks), and restore 999 HP on every turn.
Self 999 HP 999 HP Requires Status Aegis Merge.pngAegis MergeReceives all attacks in place of allies
(Includes all-ally attacks) /
DEF and debuff resistance are boosted
(Ends upon using up all Bits)
to be active.
Npc m 3040108000 01.jpg
Marquiares Icon Support Skill.png 
Supernal Sorcerer15% reduced max HP. Marquiares gains 2 Status MP 1.pngMPMagic power is amplified
and restores 3% of all allies' HP each turn (Healing cap: 200).
All Allies 3% 200 HP

Weapons

Charge Attacks

Icon Name Element Type Source Affects Amount Cap Duration Notes
Five-Soul Staff Sterling icon.jpg
Upgraded
Five-Soul Staff
Label Element Any.png Label Weapon Staff.png Skill charge attack.png 
The Five Pillars of HeavenMassive Light damage to a foe.
Restore 10% of all allies' HP (Healing cap: 2000).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 3 turns
.
All Allies ? ? HP ? turns Directly heals and grants Refresh. Weapon List:
Five-Soul Staff Ivory icon.jpg
Fully Upgraded
Five-Soul Staff
Label Element Any.png Label Weapon Staff.png Skill charge attack.png 
The Five Pillars of HeavenMassive Light damage to a foe.
Restore all allies' HP (Healing cap: 2000).
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All Allies ? 600 HP 2.5 turns Directly heals and grants Refresh. Weapon List:
Weapon m 1040811900.jpg
Draconic Harp Label Element Fire.png Label Weapon Harp.png Skill charge attack.png 
Hadron Blaze +Massive Fire damage to a foe.
All allies gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
After 5★:
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All Allies ? 1500 HP 2.5 turns Requires 5★.
Weapon m 1040802100.jpg
Mobius Strip Label Element Fire.png Label Weapon Harp.png Skill charge attack.png 
Ferdinand BlazeMassive Fire damage to a foe.
Gain Status Heal.pngRefreshHP is restored on every turn
Strength: Restore 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Also gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
All Allies 5% 500 HP 2.5 turns
Weapon m 1040416900.jpg
Red Sphere Label Element Fire.png Label Weapon Staff.png Skill charge attack.png 
Red AlertMassive Fire damage to a foe.
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All Allies ? ? HP ? turns
Weapon m 1040410000.jpg
Blue Sphere Label Element Water.png Label Weapon Staff.png Skill charge attack.png 
BailoutMassive Water damage to a foe.
Gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
After 4★:
Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
now affects all allies.
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All Allies ? 1500 HP 2.5 turns Requires 4★.
Weapon m 1030803500.jpg
Summer Beach Sphere Label Element Water.png Label Weapon Harp.png Skill charge attack.png 
Seaside MelodyBig Water damage to a foe.
Gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% HP
(Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character 5% 300 HP 2.5 turns
Weapon m 1040801100.jpg
Sandcastle Song-Lume Label Element Earth.png Label Weapon Harp.png Skill charge attack.png 
Sorrowful FantasiaMassive earth DMG to a foe / Reflection (3 times)
After 4★:
All allies gain Refresh
All Allies ? ? HP ? turns Requires 4★.
Weapon m 1030008400.jpg
Jeunesse Label Element Wind.png Label Weapon Sabre.png Skill charge attack.png 
Sans FinBig Wind damage to a foe.
Gain Status Heal.pngRefreshHP is restored on every turn
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character ? ? HP 2.5 turns
Weapon m 1040408800.jpg
Capulet's Oath Label Element Light.png Label Weapon Harp.png Skill charge attack.png 
Capulet's BeaconMassive Light damage to a foe. / Gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% Max HP
(Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character 5% 500 HP 2.5 turns
Weapon m 1040404300.jpg
Gambanteinn Label Element Light.png Label Weapon Staff.png Skill charge attack.png 
Io's PromiseMassive light DMG to a foe. Restore allies' HP (Healing Cap: 1000 HP). All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 250 HPDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Healing Cap increased to 2000 HP. Status Heal.pngRefreshHP is restored on every turn
Strength: 600 HPDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
strength increased to 600 HP.
All Allies ? 250 HP
After 4★:
600 HP
2.5 turns Directly heals and grants Refresh.
Mikazuki Munechika (Weapon) icon.jpg
Mikazuki Munechika (Weapon) Label Element Light.png Label Weapon Katana.png Skill charge attack.png 
Blade of MoonlightMassive light damage to a foe. All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% HP
(Healing cap: 300 HP)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All Allies 5% 300 HP 2.5 turns
Weapon m 1040802700.jpg
Snowy Mobius Strip Label Element Light.png Label Weapon Harp.png Skill charge attack.png 
Ferdinand FreezeMassive light DMG to a foe / Refresh
Main Character ? ? HP ? turns
Weapon m 1030304400.jpg
Meteoric Axe Label Element Light.png Label Weapon Axe.png Skill charge attack.png 
ChondriosomeBig Light damage to a foe. / Gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% HP
(Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character 5% 300 HP 2.5 turns
Weapon m 1030008000.jpg
Meteoric Blade Label Element Light.png Label Weapon Sabre.png Skill charge attack.png 
ChondriosomeBig Light damage to a foe.
Gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 300)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character 5% 300 HP 2.5 turns
Weapon m 1040811800.jpg
Sunya Label Element Dark.png Label Weapon Harp.png Skill charge attack.png 
Sabda ChakraMassive Dark damage to a foe.
All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: 0.5 turns"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
After 4★:
All allies also gain Status Heal.pngRefreshHP is restored on every turn
Strength: 10% of max HP (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All Allies 10% 1500 HP 2.5 turns Requires 4★.

Weapon Skills

Some weapon skills grant a Status Heal.pngRefreshHP is restored on every turn
buff, while others restore HP at the end of the turn but do not grant the buff.

Icon Name Element Type Source Affects Amount Cap Duration Notes
Chanteuse Angelique icon.jpg
Chanteuse Angelique Label Element Any.png Label Weapon Harp.png Ws skill job weapon.png
Virtuoso's NatureAllies gain Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 300 HP)Duration: 3 turns
upon using Ability Overture.png OvertureHarp: All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 25%
and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%
and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 10%
.
, Ability Overture.png Overture IIHarp: All parties gain 40% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and 20% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and 10% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
and Ability Concludere.png ConcludereHarp: All parties gain 40% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and 20% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and 10% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
.
All Allies ? 300 HP 3 turns Grants Refresh.
Requires equipping as a main weapon (Elysian only).
Langeleik icon.jpg
Langeleik Label Element Any.png Label Weapon Harp.png Ws skill job weapon.png
Banquet of JoyAllies gain Status Heal.pngRefreshHP is restored on every turn
upon using Ability Overture.png OvertureHarp: All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 25%
and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 20%
.
Dagger: All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%
and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: 10%
.
, Ability Overture.png Overture IIHarp: All parties gain 40% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and 20% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and 10% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
and Ability Concludere.png ConcludereHarp: All parties gain 40% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and 20% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and 10% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
.
All Allies ? 300 HPBase heal amount, not including healing spec boosts gained by activating this effect. 3 turns Grants Refresh.
Requires equipping as a main weapon (Harpist class line only). Weapon List:
Ullikummi icon.jpg
Ullikummi Label Element Any.png Label Weapon Harp.png Ws skill self 1.png
Vouge Hymn IIWhen main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown.

All allies gain 30% Bonus DMG and a random buff when using first ability.

All Allies ? ? HP 2.5 turns Directly heals and grants Refresh. Requires level 150 (4★).
Activates upon using MC's first skill.
Weapon m 1040908100.jpg
Sinensis Label Element Wind.png Label Weapon Katana.png Ws skill job weapon.png
Immortal DragonbloodWhen main weapon (MC only): Gain Refresh.
Main Character ? ? HP Indefinite Requires equipping as a main weapon.
Weapon m 1040000500.jpg
Caladbolg Label Element Light.png Label Weapon Sabre.png Ws skill job weapon.png
Promenade of the PriestessBig boost to Light allies' ATK (Zion's Might skill-type).
Gain Refresh while main weapon.
Main CharacterVerification needed. ? ? HP Indefinite Requires level 120 (4★) and equipping as a main weapon.
Weapon m 1040111500.jpg
Love Live Light Label Element Light.png Label Weapon Dagger.png Ws skill job weapon.png
Make Our Dreams Come TrueWhen main weapon: Refresh 10% of max HP (Healing cap: 300) to Light allies
Light Allies 10% 300 HP Indefinite Requires equipping as a main weapon.
Weapon m 1040409900.jpg
Black Ouroboros Label Element Dark.png Label Weapon Staff.png Ws skill job weapon.png
Alchemic RegenerationWhen main weapon (MC only): Restore HP every turn (Healing cap: 200).
Main Character 200 HP 200 HP Indefinite Requires equipping as a main weapon.

Sword Release Skills

The Class 230201 sw square.jpg Sword Master and Class 230301 sw square.jpg Glorybringer classes can utilize Sword Release skills from their equipped main weapon. Using these skills cost Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
, which are granted upon awakening the sword.

There are four types of Sword Release skills, but only the following two types currently grant Refresh:

  • Awaken: Activated by using Ability SwordRelease.png Awakening BladeCall forth the main weapon's hidden power.
    (Casts mainhand's Awaken skill.
    Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
    (Sword Master) or Ability Glory Arts.png Glory ArtsCall forth the main weapon's hidden power.
    (Casts mainhand's Awaken skill.
    Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    stacks.)
    (Glorybringer). Does not cost Energy. Affects all allies.
    • Refresh buffs gained by Awakening recover 300 HP per turn over 5 turns.
  • Defend: Activated when the Main Character takes damage while Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
    . May activate multiple times per turn and costs Energy per activation. Only affects the Main Character.
    • Refresh buffs gained by Defending recover 300 HP per turn over 5.5 turns. Energy costs vary by weapon.
Element Awaken Defend
Label Element Fire.png

Weapon s 1030008700.jpg Premium Sword

Ancient Ecke Sachs square.jpg Ancient Ecke Sachs
Ecke Sachs square.jpg Ecke Sachs
Weapon s 1040911300.jpg Metal Destroyer
Sword of Pallas square.jpg Sword of Pallas

Label Element Water.png

Weapon s 1040911200.jpg Ancestral Blade

Label Element Earth.png

Sahrivar square.jpg Sahrivar
Last Sahrivar square.jpg Last Sahrivar

Label Element Wind.png
Label Element Light.png

Valentine Sword square.jpg Valentine Sword

Weapon s 1040008000.jpg Cosmic Sword
Weapon s 1040006100.jpg Ethereal Lasher
True Purity Sunblade square.jpg True Purity Sunblade
Xeno Purity Sunblade square.jpg Xeno Purity Sunblade

Label Element Dark.png

Weapon s 1040909200.jpg Gigante Slicer

Label Element Any.png

Summons

Element Summon Aura Summon Call
Label Element Fire.png

Summon s 2040053000.jpg Satyr (Summon)Main Aura30% boost to Fire allies' Normal ATK.
Refresh effect to all Fire allies (Healing cap: 300).

Summon s 2040021000.jpg Athena (Summon)Shield of the Gods: Aigis Massive Fire damage to all foes.
All allies gain Status Dmg Cut 30.png30% DMG CutTaking 30% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 300)Duration: 3 turns
.
(4★)
Summon s 2040369000.jpg Athena (Summer)Goddess's Vacation All Fire allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (1 time)
Duration: Indefinite
, and Status Heal.pngRefreshHP is restored on every turn
.
(3★)

Label Element Water.png

Summon s 2040069000.jpg NeptuneMain AuraRefresh effect to all Water allies (Healing cap: 300).
30% boost to Water allies' Normal ATK.

Label Element Earth.png

Summon s 2040036000.jpg CybeleMain AuraRefresh effect to all Earth allies (Healing cap: 300).
30% boost to Earth allies' Normal ATK.

Summon s 2040237000.jpg The Hanged Man (SSR)Golden Dawn 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.One possible effect.
Summon s 2030085000.jpg The Hanged Man (SR)Golden Dawn 300% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect.One possible effect.

Label Element Wind.png

Summon s 2040281000.jpg FreyrMain Aura40% boost to Wind Elemental ATK.
Refresh effect to all Wind allies (Healing cap: 300).

Summon s 2040214000.jpg Lumiel GourmetSacre Blumiel! All allies gain a random buff.One possible effect.
Summon s 2040351000.jpg The Eternal DefendersEternals Assemble Inflict Status Paralyzed 1.pngParalyzedCan't attack
Base Accuracy: 30%Duration: 1 turn Local status effect
, Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.
Base Accuracy: 50%Duration: 1 turn Local status effect
, Status Death.pngLethal HitInstant death for the victim.
Base Accuracy: 20%
, Status Tuning.pngTuningHP is lowered on every turn
Base Accuracy: 80%Duration: 180 seconds
, and Status Treasure1.pngBounty lvl 1Item drop rate is boosted
on all foes.
All allies gain Status Dmg Cut 10.png10% DMG CutTaking 10% less DMG
Strength: 10%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 1 turn
, Status DebuffSuccessUp.png3% Debuff Success BoostedDebuff success rate is boosted
Strength: 3%Duration: 1 turn
, Status Heal.pngRefreshHP is restored on every turn
Strength: 1% of max HP (Healing cap: 150)Duration: 1 turn
, and Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
.

Label Element Light.png

Summon s 2040096000.jpg PierreMain AuraAll allies gain Refresh (up to 100 HP)

Summon s 2040189000.jpg Levin Sisters (Summon)Servants of the Thunder God Random effect to all foes or all allies.
Mina: Inflict Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds
and Status LightResDown.png10% Light DEF DownDEF is lowered for light DMG
Strength: 10%Duration: 180 seconds
to all foes.
Mona: All allies gain Status Heal.pngRefreshHP is restored on every turn
Duration: 3 turnsMax 500 HP.
up to 500 HP for 3 turns.
Mena: All allies gain Status AttackUp.pngATK UpATK is boosted
Duration: 3 turns
and Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
Duration: 3 turns
for 3 turns.
One possible effect.

Label Element Dark.png

Summon s 2040180000.jpg TyphonMain AuraRefresh all Dark allies (Healing cap: 300). 30% boost to Dark allies' Normal ATK.