Rei/Strategy

From Granblue Fantasy Wiki
Jump to navigation Jump to search
  Game   Strategy   Lore   Voice    
Stamp66.png This page is a Strategy stub. Please help us expand it by contributing relevant data.
See Meta:Manual of Style/Character Pages/Strategy for more info.

Ratings

Rei Icon Gamewith.png 9.8This character's rating from GameWith out of 10 Icon Kamigame.png 10This character's rating from Kamigame out of 10. This rating is intended for advanced players. 🔰 3This character's beginner rating from Kamigame out of 5. This rating is intended for beginners and is a separate evaluation from the advanced player rating. Label Type Special.png Label Race Harvin.png Label Weapon Staff.png Label Weapon Katana.png
Npc m 3040265000 01.jpg
  • Role: Support/Debuffer
  • Can trade her attacking phase each turn to grant Status Routine Step.pngDouble StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    to a Dark ally indefinitely.
  • If Status Routine Step.pngDouble StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    is not valued, you can switch Rei out with a sub ally to grant them Status 6801.pngMokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite
    , a powerful offensive buff.
  • Prevents all enemies from dealing elemental damage for one turn with Status 6802 1.pngCold StareUnder Rei's control, reducing elemental DMG dealt to 0 (Can't be removed / Ends if Rei is not a main ally)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistanceDuration: 1 turn Local status effect
    .
  • Her C.A. inflicts Status 6803.pngCelestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    , Status DebuffResDown.png15% Debuff Res. DownDebuff resistance is lowered
    Strength: 15%Base Accuracy: 120%Duration: 180 seconds
    , Status LightAtkDown.png30% Light ATK DownLight ATK is lowered
    Strength: 30%Base Accuracy: 120%Duration: 180 seconds
    , Status DoubleDown.png100% DA DownDouble attack rate is lowered
    Strength: 100%Base Accuracy: 120%Duration: 180 seconds
    , and Status TripleDown.pngTA DownTriple attack rate is lowered
    Base Accuracy: 120%Duration: 180 seconds
    .
  • Status 6803.pngCelestial VisionBoost to DMG taken (Can't be removed)
    Strength: 10% (Damage cap: 30,000)Base Accuracy: 200%Duration: IndefiniteLocal status effect
    is both a supplemental damage source as well as boost to charge attack specs that takes effect even when Rei's sub ally.
  • 5-turn time advancement can be useful in refreshing skill and summon cooldowns.
  • Flexible character that synergizes well with Dark's best attackers.

Overview

Rei is one of the best utility characters in Dark; she can greatly augment the abilities of the element's best attackers, or inhibit foes' actions.

How to Play

  • Ability m 1109 3.png Alaya-VijnanaTake control of another Dark ally, granting them Status Routine Step.pngDouble StrikeAttacks twice each turn (Can't be removed)
    Duration: Indefinite
    .
    (Ends on recast.)
    :
    Grants a Dark ally permanent, undispellable Status Routine Step.pngDouble StrikeAttacks twice each turn
    until recast. Rei cannot attack or use charge attacks while using this skill. It is most effective on an ally with powerful normal attacks and/or a high multiattack rate.
  • Ability m 1110 3.png MokshaSwitch positions with a sub ally.
    (When switching with a Dark ally: Take control of the ally, granting them Status 6801.pngMokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, ~10% Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite
    .)
    :
    Status 6801.pngMokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
    is an incredible buff that grants the affected ally (your first sub ally) guaranteed triple attacks, a Perpetuity-modifier ATK boost, a boost to damage cap, and a boost to dodge rate. In exchange, however, it lowers the ally's DEF by 50%.
  • Ability m 1111 4.png Cold StareTake control of all foes, inflicting Status 6802 1.pngCold StareUnder Rei's control, reducing elemental DMG dealt to 0 (Can't be removed / Ends if Rei is not a main ally)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistanceDuration: 1 turn Local status effect
    on all foes.
    :
    Causes incoming elemental damage dealt by all foes to deal 0 damage. In difficult fights that would normally require damage cuts to deal with such attacks, this can be used in place of them.
  • Ability m 1112 3.png Ama no SakateProgress battle turn by 5 at end of turn.
    (Activates only when caster is a main ally. Can't recast.)
    :
    Notable uses for progressing the turn counter include reducing cooldowns on skills and summons, lowering durations of debuffs inflicted on the party (note that it will also reduce turns on local debuffs inflicted on foes), and affecting skills that are affected by number of turns passed.

Full Auto

"Using" Rei in Full Auto is simple: set your first sub ally as the character Rei will switch with and let the game do the rest. As long as Moksha hasn't been upgraded, it will be the first (and only) skill she uses.

Note: To keep Rei FA-compatible, do not uncap her to 4★. By leaving her at 3★ (level cap 70), Ability m 1110 3.png MokshaSwitch positions with a sub ally.
(When switching with a Dark ally: Take control of the ally, granting them Status 6801.pngMokshaATK, triple attack rate, DMG cap, and dodge rate are boosted / DEF is lowered (Can't be removed)
Strength: 30% ATK Up, guaranteed triple attacks, 20% DMG Cap Up, ~10% Dodge Rate Up, and 50% DEF DownMultiplier: PerpetuityDuration: Indefinite
.)
will not receive the upgrade that lowers its cooldown to 0, which renders it unusable during Full Auto.

Synergy

Extended Mastery Perks

Rei Stars: 6 EMP: 21
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDef.pngDEF
★☆☆★★☆★★★
5%8%10%
ZenithDebuffRes.pngDebuff Resistance
★☆☆★★☆★★★
5%8%10%
ZenithODA.pngOverdrive Attack
★☆☆★★☆★★★
5%8%10%
ZenithModeBar.pngOverdrive Curbed
★☆☆★★☆★★★
5%8%10%
☆☆☆ ★★★ ☆☆☆ ☆☆☆ ☆☆☆
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithAtk.pngATK
★☆☆★★☆★★★
+500+800+1000
ZenithDA.pngDouble Attack Rate
★☆☆★★☆★★★
3%5%6%
ZenithDarkAtk.pngDark ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithLightDmgDown.pngLight Damage Down
★☆☆★★☆★★★
2%4%5%
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ★★★
ZenithDarkAtk.pngDark ATK Up
★☆☆★★☆★★★
5%8%10%
ZenithStamina.pngStamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
ZenithStamina.pngStamina
★☆☆★★☆★★★
SmallMediumBig6% damage at 100% HP to 2% at 0% HP
ZenithHostilityDown.pngHostility Down
★☆☆★★☆★★★
-3-4-5
Perk unknown, please help fill it out
☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆ ☆☆☆
Last update: 2020-03-08

Gamewith's recommended EMP build for Rei.

Resources