Robin Hood

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Robin Hood gran sprite.png

Robin Hood gran icon.jpg

Robin Hood gran.png

Robin Hood djeeta icon.jpg

Robin Hood djeeta.png
Robin Hood djeeta sprite.png
Class Data
Class line Class 440301 bw icon.pngRobin Hood
Description Don your mask, gather your merry foxes, and fire your arrows for the common folk. Tights not included.
Style Label Type Special.png Specialty Label Weapon Bow.png Label Weapon Bow.png
Prerequisites Class 150301 sw square.jpg Chaos Ruler Lvl 20
Class 170301 bw square.jpg Nighthound Lvl 20
CP square.jpg CP ×4,000
Longstrider's Distinction square.jpg Longstrider's Distinction ×20
Trophy Gold square.png Guy FoxClear the quest The Fox and the Hero
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 85 Quest: The Fox and the Hero.
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Debuff Success.png Debuff success rate +8%   Total:
Icon Bonus Debuff Success.png Debuff success rate +24%
Icon Bonus Double Attack.png DA +8%
Icon Bonus Triple Attack.png TA +8%
Lvl 5Icon Bonus Double Attack.png DA +8%
Lvl 10 Icon Bonus Debuff Success.png Debuff success rate +8%
Lvl 15Icon Bonus Triple Attack.png TA +8%
Lvl 20Icon Bonus Debuff Success.png Debuff success rate +8%
Completion Bonuses Icon Bonus Attack.png ATK Boost to main weapon's ATK when main weapon is a bow +3%
Class Weapon Weapon s 1040710000 note.jpg Sherwood Bow
Release date 2020-09-16 Other sites Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGamewithIcon Kamigame.pngKamigame
Support Skills
Honest Outlaw Boost to attack specs and dodge rate based on number of foe's debuffs:
• 2% ATKUnique modifier Up per debuff (Max: 20%)
• Dodge Rate Up per debuff (Max: 20%).[1]
Refill 2 Status 6963.pngFleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
Duration: Indefinite
upon using charge attack.
Starts battle with 3 Status 6963.pngFleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
Duration: Indefinite
(Max: 3).
Foxtrot Upon using damage skills:
200% elemental damage to a foe (Damage cap: ~280,000).
Gain Status DA Up Stack.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and Status TA Up Stack.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
(Consumes 1 Status 6963.pngFleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
Duration: Indefinite
.)
Upon using debuff skills:
200% elemental damage to a foe (Damage cap: ~280,000).
Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.[2]
(Consumes 1 Status 6963.pngFleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
Duration: Indefinite
.)
Bandit Arrow Unlocks at Master Level 20:
5-hit elemental DMG to random foes upon dodging.
Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Skill DMG Cap.png Skill DMG +2%
Lvl 2 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 17 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 3 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 18 Icon Bonus Double Attack.png DA +2%
Lvl 4 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 19 Icon Bonus Triple Attack.png TA +2%
Lvl 5 Icon Bonus Triple Attack.png TA +2% Lvl 20 New Support Skill
Lvl 6 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 21 Icon Bonus Skill DMG Cap.png Skill DMG +2%
Lvl 7 Icon Bonus Triple Attack.png TA +2% Lvl 22 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 8 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 23 Icon Bonus Skill DMG Cap.png Skill DMG +2%
Lvl 9 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 24 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 10 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 25 Icon Bonus Double Attack.png DA +2%
Lvl 11 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 26 Icon Bonus Skill DMG Cap.png Skill DMG +2%
Lvl 12 Icon Bonus Double Attack.png DA +2% Lvl 27 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 13 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 28 Icon Bonus Skill DMG Cap.png Skill DMG +2%
Lvl 14 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 29 Icon Bonus Debuff Success.png Debuff Success Rate +4%
Lvl 15 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 30 Upgrade Opening Shot
Total Master Level Bonuses
Icon Bonus Skill DMG Cap.png Skill DMG +20%
Icon Bonus Skill DMG Cap.png Skill DMG Cap +10%
Icon Bonus Double Attack.png DA +6%
Icon Bonus Triple Attack.png TA +6%
Icon Bonus Debuff Success.png Debuff Success Rate +4%
New Support Skill: Bandit Arrow
Skill Upgrade: Opening Shot

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability m 1273 1.png Opening Shot 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).[2]
Inflict a random debuff on all foes.
At level 30:
Now inflicts two random debuffs.
5T 3T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability m 1274 4.png Acrobatic Volley 7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total).[2]
Inflict Status Gravity.pngDelay (Drain)Drain 1 filled charge diamond from a foe
Ignores foe's Delay immunity
Unofficial status name
. If successful, gain Status Uplift.pngCharged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects
.
6T 35
Ability m 1275 4.png Emerald Fog Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and Status 6958 4.pngGreen HazeDMG taken is supplemented based on number of debuffs
Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect
on all foes.[2]
7T 180s 30
Ability m 1276 3.png Return of the Fox End cooldown for caster's other skills.
Gain Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
9T 40

Gameplay Notes

Opening Shot

  • Opening Shot randomly inflicts one of the following debuffs to all foes:
Estimated chance based on 200 casts[2]
Debuff Casts Chance
Status DA Down 3.pngDA DownDouble attack rate is lowered
Duration: 3 turnsLocal status effect

Status TA Down 3.pngTA DownTriple attack rate is lowered
Duration: 3 turnsLocal status effect
77 times 38.5%
Status Blind 3.pngBlindedAttacks have a slight chance to miss
Duration: 3 turnsLocal status effect
70 times 35%
Status Charm 3.pngCharmedAttacks are slightly limited
Duration: 3 turnsLocal status effect
28 times 14%
Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect
18 times 9%
Status Paralyzed 3.pngParalyzedCan't attack
Duration: 3 turnsLocal status effect
7 times 3.5%
  • All debuffs have a 3-turn duration.

Emerald Fog

  • Foes afflicted with Status 6958.pngGreen HazeDMG taken is supplemented based on number of debuffs
    Strength: 3,000 per debuff (Damage cap: 30,000)Local status effect
    take Supplemental Damage from all sources.[2]
    • Damage increases by 3,000 per debuff it is afflicted with, up to 30,000 when under the effect of 10 debuffs or more.
  • Status 6958.pngGreen HazeDMG taken is supplemented based on number of debuffs
    Strength: 3,000 per debuff (Damage cap: 30,000)Local status effect
    counts towards the total number of debuffs.

Foxtrot

  • Consumes 1 Status 6963.pngFleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
    Duration: Indefinite
    whenever either condition is triggered.
  • Can be triggered any number of times in any combination in a single turn as current stacks of Status 6963.pngFleetfox ArrowUpon using damage skills: 200% elemental DMG to a foe / Boost to MC's multiattack rate (Stackable) / Upon using debuff skills: 200% elemental DMG to a foe / Hit to ATK and DEF (Stackable) (Max: 3 / Can't be removed)
    Duration: Indefinite
    allow.
  • Skill icon borders indicate their type, with red borders triggering the first effect and blue borders the second effect. Green and yellow skills won't trigger the skill even if they damage or debuff foes.

Assessment

Stamp18.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Notable Main Weapons

Robin Hood is fairly flexible with its main weapon choice, and can work with most bows. It gains extra power from bows that enhance skill damage, skill damage cap, skill cooldown, or supplemental damage.

Notable bows that fit these criteria include:

  • Weapon s 1040710000 note.jpg Sherwood Bow - The Class Champion Weapon provides decent overall utility, with a combination of Dispel, Status DebuffResDown.pngDebuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
    Duration: 180 seconds
    , and Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    added to the RH toolkit. Its most powerful effect is an MC-specific Bonus Damage effect that goes up to 50% per attack with enough debuffs on the enemy. Significantly increases in usefulness at Master Rank 20 by guaranteeing the activation of Bandit Arrow's damage.
  • Weapon s 1040705500.jpg Compound Gadget Bow - An easily obtainable weapon that provides a moderate amount of both extra skill damage and cap when wielded as a main weapon, along with cooldown cut on charge attack.
  • Weapon s 1040705200.jpg Indra's Edge - Provides a significant boost to skill power after a charge attack.
  • Hercules square.jpg Hercules 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Provides a significant boost to skill power, and causes damage skills to activate twice. Works especially well if you take Ability m 1276 3.png Return of the FoxEnd cooldown for caster's other skills.
    Gain Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
    Strength: 50%
    .
  • Weapon s 1040711100.jpg Agonize - Provides a cut to skill cooldowns on charge attack, as well as supplementing skill damage. Works very well when using Robin Hood's multi-hit skills.
  • Weapon s 1040711600.jpg Harsiesis - Provides a cut to skill cooldowns on charge attack.
  • Weapon s 1040708800.jpg Levin Shooter - The MC gains a stacking supplemental damage buff on every triple attack, and triple attacks are guaranteed after the charge attack.
  • Weapon s 1040712000.jpg Resentment's Gaze - Boosts skill damage for the MC when wielded as a main weapon.
  • Weapon s 1040711700.jpg Murcielago🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Triggers a large amount of plain damage upon use of Ability m 1274 4.png Acrobatic Volley7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total).
    Inflict Status Gravity.pngDelay (Drain)Drain 1 filled charge diamond from a foe
    Ignores foe's Delay immunity
    Unofficial status name
    . If successful, gain Status Uplift.pngCharged +20%Instantly boosts Charge Bar by 20%
    Strength: 20%Unaffected by charge bar gain effects
    .
    .

Resources

Trivia

References