Sidewinder

From Granblue Fantasy Wiki
Jump to: navigation, search
Sidewinder gran sprite.png Sidewinder gran icon.jpg Sidewinder djeeta icon.jpg Sidewinder djeeta sprite.png
Class Data
Class line RangerArcherSidewinderNighthound
Description Outflank foes and slide other members into your party.
Style Label Type Balance.png Specialty Label Weapon Bow.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×500
Lvl 20 Archer and Raider
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +200 Icon Bonus Attack.png Skill DMG +3%   Total:
Icon Bonus Attack.png ATK +1000 Icon Bonus Attack.png Skill DMG +15%
Lvl 5Icon Bonus Attack.png ATK +200 Icon Bonus Attack.png Skill DMG +3%
Lvl 10 Icon Bonus Attack.png ATK +200 Icon Bonus Attack.png Skill DMG +3%
Lvl 15Icon Bonus Attack.png ATK +200 Icon Bonus Attack.png Skill DMG +3%
Lvl 20Icon Bonus Attack.png ATK +200 Icon Bonus Attack.png Skill DMG +3%
Master Bonuses Icon Bonus Debuff Success.png Debuff success rate +3%
Support Skills
Dodge This Boost to ATK against foes with a debuff
Target Boost to Bullseye Run
1-turn cut to Bullseye Run's cooldown
Recommended Extended Mastery Perks
Attack, Double Attack, HP
Recommended Subskills
Ability Miserable.png 
Miserable MistInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
on all enemies.
: Massive increase to effective damage and survivability.
Ability Gravity.png 
Gravity WaveInflict
Status Gravity.pngGravitySpecial attack max charge turn is extended
on one enemy.
: Reduces frequency of enemy charge attacks.
Ability Cover.png 
SubstituteGain
Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)

Duration: 1 turns
.
: Combines well with Quick Step II.

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Evasion.png Quick Step II Gain
Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
and
Status AttackUp.png100% ATK UpATK is boosted

Strength: 100%
Duration: 1 turns
.
5T 1T No 1
Ability Arrow.png Rain of Arrows III 300% Elemental DMG to all enemies and inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
Stacking: Single
.
5T 180s Yes 5
Ability Killstreak.png Bullseye Run Elemental DMG to one enemy based on the number of debuffs the enemy has. 7T - Yes 15
  • Base damage is 300% for Sidewinder and 100% for other classes.
  • Damage is increased by +100% for each debuff.
  • The damage cap is around 580,000.

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability Blind.png Steady Aim Inflict
Status Target.pngSteady AimTargeted by a skill

Duration: 180 seconds
on a foe. Gain
Status Uplift.png20% Charge BoostInstantly boosts Charge Bar 20%

Strength: 20%
.
5T 180s 5
Status Target.pngSteady AimTargeted by a skill

Duration: 180 seconds
has no actual effect, it is used purely for boosting the damage of skills like Bullseye Run.
Ability Switch.png Change Switches position with a sub member. 2T 8

Assessment

A very versatile class and worth unlocking early for most players for the Ability Arrow.png 
Rain of Arrows III300% Elemental DMG to all enemies and inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
Stacking: Single
.
subskill.
  • Ability Arrow.png 
    Rain of Arrows III300% Elemental DMG to all enemies and inflict
    Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Duration: 180 seconds
    Stacking: Single
    .
    alone accounts for half of the 50% ATK Down cap, and can reach the cap in combination with Ability Miserable.png 
    Miserable MistInflict
    Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Dual-sided
    and
    Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Dual-sided
    on all enemies.
    or other skills, reducing enemy damage tremendously. The area nuke is a nice bonus, too.
  • Ability Evasion.png 
    Quick Step IIGain
    Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

    Duration: 1 turns
    and
    Status AttackUp.png100% ATK UpATK is boosted

    Strength: 100%
    Duration: 1 turns
    .
    is an excellent survival and damage tool, especially combined with a charge attack, Bullseye Run, or reliable multi-attack. When combined with Ability Cover.png 
    SubstituteGain
    Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)

    Duration: 1 turns
    .
    , it can completely negate enemy single-target attacks, including multi-hit charge attacks.
  • Ability Killstreak.png 
    Bullseye RunElemental DMG to one enemy based on the number of debuffs the enemy has.
    is a respectable nuke, often useful when entering a Raid in progress or to nudge an enemy mode bar or HP trigger in a pinch.

Overall, Sidewinder is a more burst-oriented alternative to Dark Fencer, especially in Raids where the latter's skills may be ineffective or redundant.

  • Ability Blind.png 
    Steady AimInflict
    Status Target.pngSteady AimTargeted by a skill

    Duration: 180 seconds
    on a foe. Gain
    Status Uplift.png20% Charge BoostInstantly boosts Charge Bar 20%

    Strength: 20%
    .
    is not worth buying as Ability Rampage.png 
    RampageGain
    Status DoubleUp.png20% DA UpDouble attack rate is boosted

    Strength: 20%
    Duration: 3 turns
    and
    Status TripleUp.png10% TA UpTriple attack rate is boosted

    Strength: 10%
    Duration: 3 turns
    .
    or Double Trouble III are likely to provide more damage and charge bar.
  • Ability Switch.png 
    ChangeSwitches position with a sub member.
    may be worth buying to improve Pendant farming by swapping with an R or SR character or for creative/niche setups and combos, but is rarely competitive with other subskills for normal battles.

Note that Ranger (along with Harpist and Lancer) classes require more EXP to level than the other class lines.




Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrie
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II GlorybringerNekomancer