Soldier

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About classes | Class list | Skill list | Extended Mastery


Soldier gran sprite.png Soldier gran icon.jpg Soldier djeeta icon.jpg Soldier djeeta sprite.png
Class Data
Class line Class 240201 gu icon.pngGunslingerClass 240301 gu icon.pngSoldier
Description Use the physique and skills honed on the harshest battlefields to wear down your enemies.
Style Label Type Special.png Specialty Label Weapon Gun.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×3,000
Gunslinger Distinction square.jpg Gunslinger Distinction ×20
Trophy Gold square.png Granblue SurvivalistComplete the quest The Will to Survive
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 54 Quest: The Will to Survive
Change the Nebuchad square.jpg Nebuchad's Element
Clear Chapter 63 Story - Boundless Joy
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +400
Icon Bonus Attack.png TA +2%
  Total:
Icon Bonus Attack.png ATK +2000
Icon Bonus Attack.png TA +10%
Lvl 5Icon Bonus Attack.png ATK +400
Icon Bonus Attack.png TA +2%
Lvl 10 Icon Bonus Attack.png ATK +400
Icon Bonus Attack.png TA +2%
Lvl 15Icon Bonus Attack.png ATK +400
Icon Bonus Attack.png TA +2%
Lvl 20Icon Bonus Attack.png ATK +400
Icon Bonus Attack.png TA +2%
Master Bonuses Icon Bonus Attack.png Boost to main weapon's ATK when main weapon is a gun +3%
Class Weapon Weapon s 1040510600 note.jpg John Doe
Support Skills
Seasoned Survivalist Bonus effect for one-foe attacks based on bullet type loaded into main weapon's current barrel.
10% boost to one-foe attack DMG cap.[1].
One-Person Army 3% boost to ATKNormal multiplier (Max: 30%) and dodge rate (Max: 15%) based on number of turns passed.[1].
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 10%[2] Base TA RateIncluding Support Skills/Level Bonuses 15%[2]
Recommended Extended Mastery Perks
Recommended Subskills

Extended Mastery Skills:
Ability Selfharm.png FortitudeGain Status Adversity.pngAdversityDMG for one-foe attacks and counterattacks is boosted
Strength: 10%Multiplier: SeraphicDuration: 5 turns
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 7%-20%Duration: 5 turns
, and Status CriticalUp.png70% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 70% chance of dealing 50% more damage.Duration: 5 turns
..
: An excellent buff for Soldier which compensates the lack of raw ATK from Ability Trine.png Triple ThreatGain Status Triple Threat.pngTriple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: UniqueDuration: 6 turns
(Max: 150%) and self-inflict 7% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
(Max: 20%).
and grants a massive DMG Cap boost via Seraphic modifier, synergizing well with Seasoned Survivalist in a great uptime.
Ability Guerrilla Tactics.png Guerrilla TacticsGain Status Dodge.png50% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
Strength: 50%Duration: 2 turns
, Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and Status Guerrilla Warfare.pngGuerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging
Strength: ~250,000 per hitDuration: 2 turns
. (Damage cap: ~1,000,000.)
: A decent dodge on a short cooldown, with a powerful nuke if MC dodges.
Ability Open Fire.png Open FireDeal one-foe attacks until all bullets are consumed.: Good for a one-turn setup, if you want to land a particular effect or help managing bullets.
Ability Blitzburst.png BlitzburstUse all bullets to gain Status Uplift.pngCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
per bullet spent.
Gain Status Cocking.pngCocking次のターンに攻撃力大幅UPする状態
Gain Status Defiance.pngATK Sharply BoostedATK is sharply boosted
Strength: 300% for Normal Attacks.
250% for C.A.
at the start of the next turn
: Gain Status Defiance.pngATK Sharply BoostedATK is sharply boosted
Strength: 300% for Normal Attacks
250% for C.A.
at the start of the next turn.
: For powerful burst damage.
Subskills:
Ability Ougi.png PandemoniumGain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
: Has a stronger Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted
buff than Ability Guerrilla Tactics.png Guerrilla TacticsGain Status Dodge.png50% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
Strength: 50%Duration: 2 turns
, Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and Status Guerrilla Warfare.pngGuerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging
Strength: ~250,000 per hitDuration: 2 turns
. (Damage cap: ~1,000,000.)
and may work better for Charge Attack-oriented setups.
Ability Rage.png Rage IIIAll parties gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.
: If you want to support the raid while inceasing own thoroughput.
Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all enemies.
: Overall very useful. Base Skills:
Ability Trine.png Triple ThreatGain Status Triple Threat.pngTriple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: UniqueDuration: 6 turns
(Max: 150%) and self-inflict 7% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
(Max: 20%).
: Still a great option if you don't have to worry about sustain and/or if you have trouble hitting the DMG Cap without it. Combos well with Ability Selfharm.png FortitudeGain Status Adversity.pngAdversityDMG for one-foe attacks and counterattacks is boosted
Strength: 10%Multiplier: SeraphicDuration: 5 turns
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 7%-20%Duration: 5 turns
, and Status CriticalUp.png70% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 70% chance of dealing 50% more damage.Duration: 5 turns
..
for extra attack power.
Ability Reload.png Lock 'n' LoadDiscard remaining bullets and reload.: Useful for managing Bullets if you're not running Nebuchad/John Doe or if you want to work on a combo with Ability Trine.png Triple ThreatGain Status Triple Threat.pngTriple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: UniqueDuration: 6 turns
(Max: 150%) and self-inflict 7% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
(Max: 20%).
, Ability Open Fire.png Open FireDeal one-foe attacks until all bullets are consumed. or Ability Blitzburst.png BlitzburstUse all bullets to gain Status Uplift.pngCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
per bullet spent.
Gain Status Cocking.pngCocking次のターンに攻撃力大幅UPする状態
Gain Status Defiance.pngATK Sharply BoostedATK is sharply boosted
Strength: 300% for Normal Attacks.
250% for C.A.
at the start of the next turn
: Gain Status Defiance.pngATK Sharply BoostedATK is sharply boosted
Strength: 300% for Normal Attacks
250% for C.A.
at the start of the next turn.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Three-Round Burst.png Three-Round Burst Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and perform a one-foe attack with no turn progression. (Consumes bullets.)
4T 1T No 1 Status Routine Step.pngDouble StrikeAttacks twice each turn
buffs will not activateVerification needed. upon casting.
Cannot be activated if MC has no bullets.

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Open Fire.png Open Fire Deal one-foe attacks until all bullets are consumed. 7T - 35
Ability Selfharm.png Fortitude Gain Status Adversity.png10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 5 turns
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 7%-20%Duration: 5 turns
, and Status CriticalUp.png70% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 70% chance of dealing 50% more damage.Duration: 5 turns
.[1].
8T 5T 30
Ability Guerrilla Tactics.png Guerrilla Tactics Gain Status Dodge.png50% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
Strength: 50%Duration: 2 turns
, Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and Status Guerrilla Warfare.pngGuerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging
Strength: ~250,000 per hitDuration: 2 turns
. (Damage cap: ~1,000,000.)[1]
5T 2T 20

Assessment

None yet.

Class Mechanics[edit | edit source]

  • You must have Gunslinger unlocked to be able to view the bullet menu.

To access the bullet menu, first go to your Party menu then tap the Bullet button in the top-left corner of the MC's portrait. You can also access it from the Classes menu.
Alternatively, you can access it directly from your inventory screen.

  • Bullets loaded in a gun are stored under that gun's ID and shared with all duplicates of that gun.
  • Bullets don’t disappear when you upgrade a weapon or unlock its level cap.
  • If you sell, absorb, forge or otherwise lose a gun, all future copies will be loaded with the last bullets. Bullets don’t carry over when a gun’s name changes, as that is essentially another gun entirely. It is possible to access the bullet menu of any gun, once Gunslinger is unlocked, through a direct http link. This can be used in cases where you've forgotten to unload bullets and have no expectations of acquiring another of that weapon.
  • Bullets are not consumed on use.
  • Unloaded bullets are sent back to your inventory.
  • Each normal attack uses one bullet in the same sequence they are loaded in. A gun without bullets equipped in a slot will use standard 50 ATK bullets in battle for that slot. These standard bullets have no special effects.
  • You cannot attack more times than you have bullets.
  • If no bullets are left a turn is spent to reload. Reloading can fail as a result of effects like Status Charm.pngCharmedAttacks are slightly limited
    and Status Paralysis.pngParalyzedCan't attack
    .
  • Charge attacks don't consume bullets and can be performed even without them.
  • If Soldier defeats an enemy during a multiattack it will target the next enemy in that wave with remaining attacks.
  • The Party screen's Estimated DMG accounts for the bullet you have equipped in the first slot.
    • A 50 ATK bullet equals 100% DMG. Any increase or decrease to this number has direct correlation to inflicted DMG. For example:
    • A 30 ATK bullet does 60% DMG.
    • A 50 ATK bullet does 100% DMG.
    • A 75 ATK bullet does 150% DMG.
    • A 100 ATK bullet does 200% DMG.
    • A 300 ATK bullet does 600% DMG.
  • The formula for this is therefore DMG%=BulletATK*2.

Open Fire[edit | edit source]

  • Bullets are used in 2 volleys when necessary. 4 bullets become 2 Double Attacks instead of a Triple Attack and a Single Attack.
  • Assassin buffs are consumed by the first volley.

Crafting Bullets[edit | edit source]

Parabellum[edit source]

Iron Bullet square.jpgIron Bullet
90 ATK
Hits all: No
Iron Bullet II square.jpgIron Bullet II
100 ATK
Hits all: No
Iron Bullet III square.jpgIron Bullet III
110 ATK
Hits all: No
ATK: 110
Iron Bullet IV square.jpgIron Bullet IV
130 ATK
Hits all: No
Iron Bullet V square.jpgIron Bullet V
150 ATK
Hits all: No
Rapid Bullet square.jpgRapid Bullet
60 ATK
Hits all: No
Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet II square.jpgRapid Bullet II
80 ATK
Hits all: No
Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet III square.jpgRapid Bullet III
80 ATK
Hits all: No
Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and Status TripleUp.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Rapid Bullet IV square.jpgRapid Bullet IV
80 ATK
Hits all: No
~50 chance to gain ?% Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Strength: ?% (Max:40%)Duration: Indefinite
(Max:40%).
~50 chance to gain ?% Status TripleUp.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Strength: ?% (Max:30%)Duration: Indefinite
(Max:30%).[3][4]
Flame Bullet square.jpgFlame Bullet
90 ATK
Hits all: No
Chance to burn a foe
Poison Bullet square.jpgPoison Bullet
90 ATK
Hits all: No
Chance to poison a foe
Sleep Bullet square.jpgSleep Bullet
70 ATK
Hits all: No
Chance to put a foe to sleep
Charm Bullet square.jpgCharm Bullet
70 ATK
Hits all: No
Chance to inflict Status Charm.pngCharmedAttacks are slightly limited
on a foe.
Shield Bullet square.jpgShield Bullet
50 ATK
Hits all: No
Chance to gain 500-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 500Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Paralyze Bullet square.jpgParalyze Bullet
80 ATK
Hits all: No
~25% chance to inflict Status Paralyzed 1.pngParalyzedCan't attack
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
on a foe.[5]
Healing Bullet square.jpgHealing Bullet
80 ATK
Hits all: No
All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.

Rifle[edit source]

Full Metal Jacket square.jpgFull Metal Jacket
60 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket II square.jpgFull Metal Jacket II
80 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket III square.jpgFull Metal Jacket III
100 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket IV square.jpgFull Metal Jacket IV
130 ATK
Hits all: No
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Full Metal Jacket V square.jpgFull Metal Jacket V
150 ATK
Hits all: No
95%Verification needed. chance to inflict 5% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds
(Max: 25%).[6][4]
Exploder square.jpgExploder
50 ATK
Hits all: No
Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Exploder II square.jpgExploder II
75 ATK
Hits all: No
Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Exploder III square.jpgExploder III
105 ATK
Hits all: No
Chance to gain 7% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 7% (Max: 25%)Duration: Indefinite
(Max: 25%).
Chance to inflict 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 15%)Duration: 180 seconds
(Max: 15%) on foe.
Armor Piercing square.jpgArmor Piercing
50 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Armor Piercing II square.jpgArmor Piercing II
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Armor Piercing III square.jpgArmor Piercing III
70 ATK
Hits all: No
Chance to boost critical hit rate / Possible hit to caster's double attack rate (Stackable)
Silver Bullet square.jpgSilver Bullet
30 ATK
Hits all: No
Chance to gain Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Silver Bullet II square.jpgSilver Bullet II
50 ATK
Hits all: No
Chance to gain Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Silver Bullet III square.jpgSilver Bullet III
80 ATK
Hits all: No
Gain 10% Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
(Max: 50%).[7]
Gold Bullet square.jpgGold Bullet
80 ATK
Hits all: No
~50% chance to gain 10% Status AttackUpStack.pngC.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
(Max: 50%).[8]
Gold Bullet II square.jpgGold Bullet II
100 ATK
Hits all: No
~70% chance to gain 10% Status AttackUpStack.pngC.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
(Max: 50%).
Gain 4% Status AttackUpStack.pngC.A. DMG Cap Up (Stackable)Can deal more DMG when charge attack DMG reaches a certain amount (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
(Max: 20%).[9][10][4]

Cartridge[edit source]

Fire Cylinder square.jpgFire Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Fire Cylinder II square.jpgFire Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Shotshell square.jpgShotshell
35 ATK
Hits all: Yes
Shotshell II square.jpgShotshell II
50 ATK
Hits all: Yes
Shotshell III square.jpgShotshell III
70 ATK
Hits all: Yes
Shotshell IV square.jpgShotshell IV
105 ATK
Hits all: Yes
Shotshell V square.jpgShotshell V
120 ATK
Hits all: Yes
Water Cylinder square.jpgWater Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Water Cylinder II square.jpgWater Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Strike Shell square.jpgStrike Shell
90 ATK
Hits all: Yes
Self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Strike Shell II square.jpgStrike Shell II
135 ATK
Hits all: Yes
Self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Earth Cylinder square.jpgEarth Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Earth Cylinder II square.jpgEarth Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Guard Breaker square.jpgGuard Breaker
50 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Guard Breaker II square.jpgGuard Breaker II
75 ATK
Hits all: Yes
Possible hit to DEF for all foes (Stackable)
Wind Cylinder square.jpgWind Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Wind Cylinder II square.jpgWind Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Slug Shot square.jpgSlug Shot
200 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Slug Shot II square.jpgSlug Shot II
300 ATK
Hits all: No
Hit to caster's DEF / Hit to caster's double attack rate (Stackable)
Light Cylinder square.jpgLight Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Light Cylinder II square.jpgLight Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Sticky Shell square.jpgSticky Shell
50 ATK
Hits all: Yes
Hit to foe's multiattack rate
Sticky Shell II square.jpgSticky Shell II
80 ATK
Hits all: Yes
Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds
and Status TripleDown.pngTA DownTriple attack rate is lowered
Strength: 50%Duration: 180 seconds
on all foes.[11]
Dark Cylinder square.jpgDark Cylinder
50 ATK
Hits all: Yes
Chance to inflict Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Dark Cylinder II square.jpgDark Cylinder II
90 ATK
Hits all: Yes
Chance to inflict Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Chaiser Shell square.jpgChaser Shell
60 ATK
Hits all: Yes
~80% chance to gain Status Bonus Damage.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turnsDoes not take effect for the following one-foe attacks in the same turn.
When placed as 1st bullet and used with Ability Open Fire.png Open FireDeal one-foe attacks until all bullets are consumed., the effect won't affect 2nd and 3rd hit but will affect 4th, 5th, and 6th.Verification needed.
.[12]
Enhancing Shell square.jpgEnhancing Shell
90 ATK
Hits all: Yes
~50% chance for each ally to gain Status DmgUp.pngDMG SupplementedDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[13][14]

Aetherial[edit source]

Ifrit Point square.jpgIfrit Point
80 ATK
Hits all: No
Chance to gain Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Ifrit Point II square.jpgIfrit Point II
100 ATK
Hits all: No
Chance to gain Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Ifrit Point III square.jpgIfrit Point III
120 ATK
Hits all: No
Gain 10% Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).[15]
Agni Point square.jpgAgni Point
65 ATK
Hits all: No
Chance for each ally to gain Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point II square.jpgAgni Point II
100 ATK
Hits all: No
Chance for each ally to gain Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point III square.jpgAgni Point III
120 ATK
Hits all: No
All allies gain 5% Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).[16]
Cocytus Point square.jpg
Cocytus Point
80 ATK
Hits all: No
Chance to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point II square.jpgCocytus Point II
100 ATK
Hits all: No
Chance to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point III square.jpgCocytus Point III
120 ATK
Hits all: No
Gain 10% Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).
Neptune Point square.jpgNeptune Point
65 ATK
Hits all: No
Chance for each ally to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point II square.jpgNeptune Point II
100 ATK
Hits all: No
Chance for each ally to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point III square.jpgNeptune Point III
120 ATK
Hits all: No
All allies gain 5% Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).
Vohu Manah Point square.jpgVohu Manah Point
80 ATK
Hits all: No
Chance to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point II square.jpgVohu Manah Point II
100 ATK
Hits all: No
Chance to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point III square.jpgVohu Manah Point III
120 ATK
Hits all: No
Gain 10% Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).[17]
Titan Point square.jpgTitan Point
65 ATK
Hits all: No
Chance for each ally to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point II square.jpgTitan Point II
100 ATK
Hits all: No
Chance for each ally to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point III square.jpgTitan Point III
120 ATK
Hits all: No
All allies gain 5% Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).
Sagittarius Point square.jpgSagittarius Point
80 ATK
Hits all: No
Chance to gain Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point II square.jpgSagittarius Point II
100 ATK
Chance to gain Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point III square.jpgSagittarius Point III
120 ATK
Hits all: No
Gain 10% Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).
Zephyrus Point square.jpgZephyrus Point
65 ATK
Hits all: No
CChance for each ally to gain Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point II square.jpgZephyrus Point II
100 ATK
Hits all: No
Chance for each ally to gain Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point III square.jpgZephyrus Point III
120 ATK
Hits all: No
All allies gain 5% Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).
Corow Point square.jpgCorow Point
80 ATK
Hits all: No
Chance to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point II square.jpgCorow Point II
100 ATK
Hits all: No
Chance to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point III square.jpgCorow Point III
120 ATK
Hits all: No
Gain 10% Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).
Zeus Point square.jpgZeus Point
65 ATK
Hits all: No
Chance for all allies to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Zeus Point II square.jpgZeus Point II
100 ATK
Hits all: No
Chance for all allies to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Zeus Point III square.jpgZeus Point III
120 ATK
Hits all: No
All allies gain 5% Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).
Diablo Point square.jpg
Diablo Point
80 ATK
Hits all: No
Chance to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point II square.jpgDiablo Point II
100 ATK
Hits all: No
Chance to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point III square.jpgDiablo Point III
120 ATK
Hits all: No
Gain 10% Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).
Hades Point square.jpgHades Point
65 ATK
Hits all: No
Chance for all allies to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Hades Point II square.jpgHades Point II
100 ATK
Hits all: No
Chance for all allies to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Hades Point III square.jpgHades Point III
120 ATK
Hits all: No
All allies gain 5% Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).[18]

Icon Name ATK Hits All Description EMP Cost
Iron Bullet square.jpg Iron Bullet 90
Rapid Bullet square.jpg Rapid Bullet 60 Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Flame Bullet square.jpg Flame Bullet 90 Chance to land Burn effect to a foe
Poison Bullet square.jpg Poison Bullet 90 Chance to land Poison effect to a foe
Sleep Bullet square.jpg Sleep Bullet 70 Chance to land Sleep effect to a foe
Shield Bullet square.jpg Shield Bullet 50 Chance to gain 500-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 500Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Charm Bullet square.jpg Charm Bullet 70 Chance to inflict Status Charm.pngCharmedAttacks are slightly limited
on a foe.
Full Metal Jacket square.jpg Full Metal Jacket 60 Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Exploder square.jpg Exploder 50 Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Piercer square.jpg Piercer 50 Chance to boost MC's critical hit rate and lower double attack rate (Stackable)
Silver Bullet square.jpg Silver Bullet 30 Chance to gain Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Shotshell square.jpg Shotshell 35 Yes
Strike Shell square.jpg Strike Shell 90 Yes Self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Fire Cylinder square.jpg Fire Cylinder 50 Yes Chance to inflict Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Water Cylinder square.jpg Water Cylinder 50 Yes Chance to inflict Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Earth Cylinder square.jpg Earth Cylinder 50 Yes Chance to inflict Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Wind Cylinder square.jpg Wind Cylinder 50 Yes Chance to inflict Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Light Cylinder square.jpg Light Cylinder 50 Yes Chance to inflict Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Dark Cylinder square.jpg Dark Cylinder 50 Yes Chance to inflict Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Guard Breaker square.jpg Guard Breaker 50 Yes Chance to lower all foes' DEF (Stackable)
Slug Shot square.jpg Slug Shot 200 Hit to MC's double attack rate and DEF (Stackable)
Sticky Shell square.jpg Sticky Shell 50 Yes Hit to all foes' multiattack rate
Ifrit Point square.jpg Ifrit Point 80 Chance to gain Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Cocytus Point square.jpg Cocytus Point 80 Chance to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Vohu Manah Point square.jpg Vohu Manah Point 80 Chance to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Sagittarius Point square.jpg Sagittarius Point 80 Chance to gain Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Corow Point square.jpg Corow Point 80 Chance to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Diablo Point square.jpg Diablo Point 80 Chance to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Agni Point square.jpg Agni Point 65 Chance for each ally to gain Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Neptune Point square.jpg Neptune Point 65 Chance for each ally to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Titan Point square.jpg Titan Point 65 Chance for each ally to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Zephyrus Point square.jpg Zephyrus Point 65 Chance for each ally to gain Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Iron Bullet II square.jpg Iron Bullet II 100 Bullet Casting Bonus
★☆☆
Iron Bullet III square.jpg Iron Bullet III 110 Bullet Casting Bonus
★★☆
Iron Bullet IV square.jpg Iron Bullet IV 130 Bullet Casting Bonus
★★★
Iron Bullet V square.jpg Iron Bullet V 150 Bullet Casting Bonus 2
★☆☆
Rapid Bullet II square.jpg Rapid Bullet II 80 Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Rapid Bullet III square.jpg Rapid Bullet III 80 Chance to gain Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and Status TripleUp.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★★☆
Rapid Bullet IV square.jpg Rapid Bullet IV 80 ~50 chance to gain ?% Status DoubleUp.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Strength: ?% (Max:40%)Duration: Indefinite
(Max:40%).
~50 chance to gain ?% Status TripleUp.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Strength: ?% (Max:30%)Duration: Indefinite
(Max:30%).[3][4]
Bullet Casting Bonus 2
★★☆
Paralyze Bullet square.jpg Paralyze Bullet 80 ~25% chance to inflict Status Paralyzed 1.pngParalyzedCan't attack
Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
on a foe.[5]
Bullet Casting Bonus 2
★★★
Healing Bullet square.jpg Healing Bullet 80 All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 1000 HPDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Bullet Casting Bonus 2
★★★
Full Metal Jacket II square.jpg Full Metal Jacket II 80 Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★☆☆
Full Metal Jacket III square.jpg Full Metal Jacket III 100 Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★★☆
Full Metal Jacket IV square.jpg Full Metal Jacket IV 130 Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
.
Bullet Casting Bonus
★★★
Full Metal Jacket V square.jpg Full Metal Jacket V 150 95%Verification needed. chance to inflict 5% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 5% (Max: 25%)Duration: 180 seconds
(Max: 25%).[6][4]
Bullet Casting Bonus 2
★☆☆
Exploder II square.jpg Exploder II 75 Chance to gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Duration: Indefinite
.
Chance to inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Duration: 180 seconds
on foe.
Bullet Casting Bonus
★☆☆
Exploder III square.jpg Exploder III 105 Chance to gain 7% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 7% (Max: 25%)Duration: Indefinite
(Max: 25%).
Chance to inflict 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
Strength: 10% (Max: 15%)Duration: 180 seconds
(Max: 15%) on foe.[4]
Bullet Casting Bonus
★★☆
Piercer II square.jpg Piercer II 70 Chance to boost MC's critical hit rate and lower double attack rate (Stackable) Bullet Casting Bonus
★☆☆
Piercer III square.jpg Piercer III 70 Chance to boost MC's critical hit rate and lower double attack rate (Stackable) Bullet Casting Bonus
★★☆
Silver Bullet II square.jpg Silver Bullet II 50 Chance to gain Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Silver Bullet III square.jpg Silver Bullet III 80 Gain 10% Status CB DMG Up Stack.pngC.B. DMG Up (Stackable)Chain burst DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
(Max: 50%).[7]
Bullet Casting Bonus 2
★★★
Gold Bullet square.jpg Gold Bullet 80 ~50% chance to gain 10% Status AttackUpStack.pngC.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
(Max: 50%).[8]
Bullet Casting Bonus 2
★★☆
Gold Bullet II square.jpg Gold Bullet II 100 ~70% chance to gain 10% Status AttackUpStack.pngC.A. DMG Up (Stackable)Charge attack DMG is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
(Max: 50%).
Gain 4% Status AttackUpStack.pngC.A. DMG Cap Up (Stackable)Can deal more DMG when charge attack DMG reaches a certain amount (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
(Max: 20%).[9][10][4]
Bullet Casting Bonus 2
★★★
Shotshell II square.jpg Shotshell II 50 Yes Bullet Casting Bonus
★☆☆
Shotshell III square.jpg Shotshell III 70 Yes Bullet Casting Bonus
★★☆
Shotshell IV square.jpg Shotshell IV 105 Yes Bullet Casting Bonus
★★★
Shotshell V square.jpg Shotshell V 120 Yes Bullet Casting Bonus 2
★☆☆
Strike Shell II square.jpg Strike Shell II 135 Yes Self-inflict Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Fire Cylinder II square.jpg Fire Cylinder II 90 Yes Chance to inflict Status FireDEFDownStack.pngFire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Water Cylinder II square.jpg Water Cylinder II 90 Yes Chance to inflict Status WaterDEFDownStack.pngWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Earth Cylinder II square.jpg Earth Cylinder II 90 Yes Chance to inflict Status EarthDEFDownStack.pngEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Wind Cylinder II square.jpg Wind Cylinder II 90 Yes Chance to inflict Status WindDEFDownStack.pngWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Light Cylinder II square.jpg Light Cylinder II 90 Yes Chance to inflict Status LightDEFDownStack.pngLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Dark Cylinder II square.jpg Dark Cylinder II 90 Yes Chance to inflict Status DarkDEFDownStack.pngDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
on all foes.
Bullet Casting Bonus
★☆☆
Guard Breaker II square.jpg Guard Breaker II 75 Yes Chance to lower all foes' DEF (Stackable) Bullet Casting Bonus
★☆☆
Slug Shot II square.jpg Slug Shot II 300 Hit to MC's double attack rate and DEF (Stackable) Bullet Casting Bonus
★☆☆
Sticky Shell II square.jpg Sticky Shell II 80 Yes Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Strength: 50%Duration: 180 seconds
and Status TripleDown.pngTA DownTriple attack rate is lowered
Strength: 50%Duration: 180 seconds
on all foes.[11]
Bullet Casting Bonus 2
★★☆
Chaiser Shell square.jpg Chaser Shell 60 Yes ~80% chance to gain Status Bonus Damage.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 2 turnsDoes not take effect for the following one-foe attacks in the same turn.
When placed as 1st bullet and used with Ability Open Fire.png Open FireDeal one-foe attacks until all bullets are consumed., the effect won't affect 2nd and 3rd hit but will affect 4th, 5th, and 6th.Verification needed.
.[12]
Bullet Casting Bonus 2
★★★
Enhancing Shell square.jpg Enhancing Shell 90 Yes ~50% chance for each ally to gain Status DmgUp.pngDMG SupplementedDMG dealt is supplemented
Strength: 5% of foe's max HP (Damage cap: 50,000)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[13][14]
Bullet Casting Bonus 2
★★★
Ifrit Point II square.jpg Ifrit Point II 100 Chance to gain Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Ifrit Point III square.jpg Ifrit Point III 120 Gain 10% Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).[15]
Bullet Casting Bonus 2
★★☆
Cocytus Point II square.jpg Cocytus Point II 100 Chance to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Cocytus Point III square.jpg Cocytus Point III 120 Gain 10% Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).
Bullet Casting Bonus 2
★★☆
Vohu Manah Point II square.jpg Vohu Manah Point II 100 Chance to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Vohu Manah Point III square.jpg Vohu Manah Point III 120 Gain 10% Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).[17]
Bullet Casting Bonus 2
★★☆
Sagittarius Point II square.jpg Sagittarius Point II 100 Chance to gain Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Sagittarius Point III square.jpg Sagittarius Point III 120 Gain 10% Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).
Bullet Casting Bonus 2
★★☆
Corow Point II square.jpg Corow Point II 100 Chance to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Corow Point III square.jpg Corow Point III 120 Gain 10% Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).
Bullet Casting Bonus 2
★★☆
Diablo Point II square.jpg Diablo Point II 100 Chance to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Diablo Point III square.jpg Diablo Point III 120 Gain 10% Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%).
Bullet Casting Bonus 2
★★☆
Agni Point II square.jpg Agni Point II 100 Chance for each ally to gain Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Agni Point III square.jpg Agni Point III 120 All allies gain 5% Status FireATKUpStack.pngFire ATK Up (Stack)Fire ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).[16]
Bullet Casting Bonus 2
★★★
Neptune Point II square.jpg Neptune Point II 100 Chance for each ally to gain Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Neptune Point III square.jpg Neptune Point III 120 All allies gain 5% Status WaterATKUpStack.pngWater ATK Up (Stackable)Water ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).
Bullet Casting Bonus 2
★★★
Titan Point II square.jpg Titan Point II 100 Chance for each ally to gain Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Titan Point III square.jpg Titan Point III 120 All allies gain 5% Status EarthATKUpStack.pngEarth ATK Up (Stackable)Earth ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).
Bullet Casting Bonus 2
★★★
Zephyrus Point II square.jpg Zephyrus Point II 100 Chance for each ally to gain Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus
★☆☆
Zephyrus Point III square.jpg Zephyrus Point III 120 All allies gain 5% Status WindATKUpStack.pngWind ATK Boosted (Stackable)Wind ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).
Bullet Casting Bonus 2
★★★
Zeus Point square.jpg Zeus Point 65 Chance for all allies to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★☆☆
Zeus Point II square.jpg Zeus Point II 100 Chance for all allies to gain Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Zeus Point III square.jpg Zeus Point III 120 All allies gain 5% Status LightATKUpStack.pngLight ATK Up (Stackable)Light ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).
Bullet Casting Bonus 2
★★★
Hades Point square.jpg Hades Point 65 Chance for all allies to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★☆☆
Hades Point II square.jpg Hades Point II 100 Chance for all allies to gain Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Duration: Indefinite
.
Bullet Casting Bonus 2
★★☆
Hades Point III square.jpg Hades Point III 120 All allies gain 5% Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
(Max: 25%).[18]
Bullet Casting Bonus 2
★★★

See these Google Spreadsheets for crafting material details:
Bullets before Soldier's implementation: https://docs.google.com/spreadsheets/d/1be94_B6KpWWv03M0i8rPRg_1Hf6movQ6rReE7AONDv0/edit#gid=1011556769
Bullets after Soldier's implementation: https://docs.google.com/spreadsheets/d/1kiEdxiO_Uy-y0dvHAKl9MMFj3PNegyxMrIkC6lQ9W54/edit?usp=sharing

Resources[edit | edit source]

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentorRising Force

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 Gamewith, https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/149396
  2. 2.0 2.1 hiroXgbf, http://hiroxgbf.blog.fc2.com/blog-entry-7.html
  3. 3.0 3.1 ULTZZ - Rapid Bullet IV, https://twitter.com/ULTZZ/status/1135153247784558592
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Kamigame, https://kamigame.jp/グラブル/ゲーム知識/バレットまとめ.html
  5. 5.0 5.1 ULTZZ - Paralyze Bullet, https://twitter.com/ULTZZ/status/1138107390216163328
  6. 6.0 6.1 ULTZZ - Full Metal Jacket V, https://twitter.com/ULTZZ/status/1134804289451249665
  7. 7.0 7.1 ULTZZ - Silver Bullet III, https://twitter.com/ULTZZ/status/1133354019739455488
  8. 8.0 8.1 Kobito opencv - Gold Bullet, https://twitter.com/kobito_opencv/status/1133694738668765184
  9. 9.0 9.1 Kobito opencv - Gold Bullet II, https://twitter.com/kobito_opencv/status/1135107730593669120
  10. 10.0 10.1 ULTZZ - Gold Bullet II, https://twitter.com/ULTZZ/status/1135075454107377664
  11. 11.0 11.1 https://twitter.com/ULTZZ/status/1138103242812903424
  12. 12.0 12.1 https://twitter.com/ULTZZ/status/1136991472459214848
  13. 13.0 13.1 Kobito opencv - Enhancing Shell, https://twitter.com/kobito_opencv/status/1133694737414647809
  14. 14.0 14.1 ULTZZ - Enhancing Shell, https://twitter.com/ULTZZ/status/1135175211555336192
  15. 15.0 15.1 Kobito opencv - Ifrit Point III, https://twitter.com/kobito_opencv/status/1133694736064057345
  16. 16.0 16.1 Kobito opencv - Agni Point III, https://twitter.com/kobito_opencv/status/1133694734507974657
  17. 17.0 17.1 ULTZZ - Vohu Manah Point III, https://twitter.com/ULTZZ/status/1133374908036145153
  18. 18.0 18.1 ULTZZ - Hades Point III, https://twitter.com/ULTZZ/status/1133371524033929216