Difference between revisions of "Spartan"

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m (Set Undauntable description to its in-game description, to make more clear that it's a 50% cut, not 50% reduced damage akin to "elemental damage reduced" effects.)
 
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|wep2 = Spear
 
|wep2 = Spear
 
|prereq = {{itm|CP,2500}}<br />{{itm|Guardian Distinction,20}}<br />{{trophy|g|Superior Defender|desc=Clear the quest [[Search for an Heir#Knight line|Search for an Heir]] with a Knight-type class.}}
 
|prereq = {{itm|CP,2500}}<br />{{itm|Guardian Distinction,20}}<br />{{trophy|g|Superior Defender|desc=Clear the quest [[Search for an Heir#Knight line|Search for an Heir]] with a Knight-type class.}}
|lvl_bonus = {{ClassBonus|DEF|+30%}}<br />{{ClassBonus|HP|+1500}}
+
|lvl_bonus = {{ClassBonus|DEF|+30%}}<br />{{ClassBonus|HP|+1500}}
 
|lvl1_bonus = {{ClassBonus|DEF|+10%}}
 
|lvl1_bonus = {{ClassBonus|DEF|+10%}}
 
|lvl5_bonus = {{ClassBonus|HP|+750}}
 
|lvl5_bonus = {{ClassBonus|HP|+750}}
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|class_weapon = Guardian's Xiphos
 
|class_weapon = Guardian's Xiphos
 
|sup1 = Aegis Boon
 
|sup1 = Aegis Boon
|sup1_desc = Gain {{status|50% DMG Cut|c=This buff isn't shown on status effect list.}} upon using {{ClassSkill|skill=Substitute}}. <br /> Gain {{status|Enchanted: Aegis Boon|t=1T|c=Unique ATK Buff}} upon using {{ClassSkill|skill=Phalanx III}}.
+
|sup1_desc = 50% DMG cut if {{status|Substituted}} is in effect. <br /> Gain {{status|Enchanted: Aegis Boon|t=1T|c=Unique ATK Buff}} upon using {{ClassSkill|skill=Phalanx III}}.
 
|sup2 = Undauntable
 
|sup2 = Undauntable
|sup2_desc = Chance to gain {{status|50% DMG Cut|c=This buff isn't shown on status effect list.}}. <br /> Chance to remove 1 debuff at turn start.
+
|sup2_desc = Chance to cut DMG taken by 50%. <br /> Chance to remove 1 debuff at turn start.
 
|da_rate = 7%<ref name="hiroXgbf">hiroXgbf, http://hiroxgbf.blog.fc2.com/blog-entry-7.html</ref>
 
|da_rate = 7%<ref name="hiroXgbf">hiroXgbf, http://hiroxgbf.blog.fc2.com/blog-entry-7.html</ref>
 
|ta_rate = 3%<ref name="hiroXgbf"/>
 
|ta_rate = 3%<ref name="hiroXgbf"/>
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|ex1_icon=Ability_Attract.png
 
|ex1_icon=Ability_Attract.png
 
|ex1_name = Guardian
 
|ex1_name = Guardian
|ex1_desc = Gain {{status|DEF Up|t=3T}} and {{status|Hostility UP|t=3T|a=50}}. (Uses 30% of charge bar.)
+
|ex1_desc = Gain {{status|DEF Up|t=3T}} and {{status|Hostility UP|t=3T|a=50}}.<br />(Consumes 30% of charge bar.)
 
|ex1_cd=5T
 
|ex1_cd=5T
 
|ex1_dur=3T
 
|ex1_dur=3T
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|ex2_cost=10
 
|ex2_cost=10
 
|ex2_notes =  
 
|ex2_notes =  
|ex3_icon=Ability_Reflect.png
+
|ex3_icon=Ability_Hardened_Shield.png
 
|ex3_name = Hardened Shield
 
|ex3_name = Hardened Shield
|ex3_desc = Gain {{status|ATK Up|t=3T|a=50%|s=s}} and self-inflict {{status|DEF Lowered (Can't be removed)|t=3T}}. <br /> Inflict {{status|Delay}} on one enemy.
+
|ex3_desc = Gain {{status|ATK Up|t=3T|a=50%|s=s}}.<br />Self-inflict {{status|DEF Lowered (Can't be removed)|t=3T}}.<br /> Inflict {{status|Delay}} on a foe.
 
|ex3_cd = 6T
 
|ex3_cd = 6T
 
|ex3_dur = 3T
 
|ex3_dur = 3T
 
|ex3_cost= 20
 
|ex3_cost= 20
 
|ex3_notes =  
 
|ex3_notes =  
|assessment = Much like their Row III counterpart, the Holy Saber, Spartans concentrate on protecting their allies. {{ClassSkill|skill=Phalanx III}} is great for surviving bosses' special attacks, with the added bonus of a debuff resistance boost. However, the damage cut is the same 70%, and therefore, the Spartan provides no significant improvement to the core benefit of the class in raids. However, being able to freely equip two subskills of any class gives them more versatility for the players individual party. Its extended mastery choices for the final skill slot are still quite limited, with {{ClassSkill|skill=Hardened Shield}} being the only useful skill to have in most situation. {{ClassSkill|skill=Centurion II}} does offer some utility if you have characters who would rather not take damage (Seofon, Seox, etc), but {{ClassSkill|skill=Guardian}} is horrible for its cost. Overall, Spartan's usefulness lies in its versatility while being a good survivor on its own, but with no debuff success rate it'd better off running utility skills like {{ClassSkill|skill=Double Trouble III}} or {{ClassSkill|skill=Clarity}}.
+
}}
 +
==Assessment==
 +
===Skills===
 +
A defensive-oriented class, Spartans excel at preventing and mitigating strong single-turn damage from enemy charge attacks. Spartans retain their utility all the way into end game, with parties of multiple Spartans taking turns preventing damage for the raid being a common tactic. Its only weakness is lower-value EMP skills compared to other classes.
 +
* {{ClassSkill|skill=Phalanx III}} is great for surviving bosses' special attacks, with the added bonus of a debuff resistance boost. The damage cut is still 70%, like {{ClassSkill|skill=Phalanx II}}, and thus requires additional help to reach full [[Damage Cut]]. Consider taking [[Carbuncles]] or another character with a shield skill that stacks with {{ClassSkill|skill=Phalanx III}} if the enemy will use a party wipe attack. {{ClassSkill|skill=Phalanx III}} is raid-wide as well. If all raid members co operate, skill use can be shared round-robin style so that the raid always operates under a 70% damage cut. Some late game raids have mechanics that ignore All-Element Damage Cut, so care should be taken before choosing to bring a Spartan to an end game raid.
 +
* {{ClassSkill|skill=Guardian}} provides some hostility-based protection to the rest of the party, but is very expensive in terms of charge bar cost relative to the benefit it gives. It can function as an additional {{status|Substituted}} when used with {{Itm|Guardian's Xiphos}}.
 +
* {{ClassSkill|skill=Centurion II}} has use to protect a party member whose buffs will be dispelled on hit or who is operating in red HP. It can also be combined with {{status|Substituted}} to provide a limited party invincibility to strong single-target attacks. Situationally useful, depending on the fight and team.
 +
* {{ClassSkill|skill=Hardened Shield}} provides a strong ATK up and Delay, which is a good combination for a single skill. The DEF down penalty is mitigated by the Spartan's innate DEF boost. {{ClassSkill|skill=Hardened Shield}} is usually Spartan's leading pick for the mandatory EMP skill.
 +
In most circumstances it is recommended to take the minimum required EMP skills and instead bring utility skills such as {{ClassSkill|skill=Double Trouble III}} or {{ClassSkill|skill=Clarity}}. {{ClassSkill|skill=Substitute}} is also an option to provide more party protection as Aegis Boon will lessen how much it hurts the MC.
  
}}
+
=== Recommended Main Weapons ===
 +
*{{itm|Guardian's Xiphos}} is a decent choice for a Spartan mainhand that synergises well with Stamina-based teams. Its charge attack provides a damage boost and shields to the whole team. Provides {{status|Lethal Attack Dodged|n=1}} and has a chance to gain {{status|Substituted}} on every turn and Spartan's support skills will help mitigate some of the damage taken from that activation.
 +
: Legionnaire's Humanity - Adds more HP to your MC. Always useful and provides a safety buffer to counteract the extra damage you'll be taking due to the random Substitute activations from the Xiphos's innate skill.
 +
: Legionnaire's Divinity - Adds {{status|Substituted|t=1t}} to {{ClassSkill|skill=Guardian}} -- turning the skill into an expensive {{ClassSkill|skill=Substitute}} with more defense and hostility for 2 extra turns. This will provide a 50% DMG Cut via Aegis Boon while {{status|Substituted}} is in effect.
 +
: Legionnaire's Devilry - Enhances {{ClassSkill|skill=Centurion II}} with shields, allowing the protection to extend beyond one turn. Useful for certain teams, but requires committing to {{ClassSkill|skill=Centurion II}} as your skill of choice.
 +
Given Spartan's defensive nature, it is best paired with Swords or Spears that heal the party, provide extra defensive options, or {{status|Strength}}-like effects. Strong candidates include:
 +
* {{itm|Hollowsky Spear}} requires a team of spear and katana users, but provides a significant amount of health regeneration power to the team on charge attack, as well as [[Supplemental Damage]] once team members are above 80% health.
 +
* {{itm|Last Sahrivar}} helps turn random elemental damage into consistently mitigatable Water damage for an Earth team, as well as providing more power through its Massive ATK multiplier. Consider bringing {{ClassSkill|skill=Substitute}} or {{ClassSkill|skill=Guardian}} to help activate its stacking passive [[Supplemental Damage]].
 +
* {{itm|True Purity Sunblade}} provides additional damage to your team as long as you keep the MC's health high, a Massive ATK multiplier, party-wide Uplift, and a strong blind for defensive purposes. Bringing a form of healing for the MC will help keep up the damage bonus.
 +
* {{itm|Autumn's Transformation}} gives a strong Armored bonus to the whole team on charge attack, helping to reduce incoming damage. Lower damage than some other options, but its multiattack is decent and its crit multiplier can complement a developing crit-based Earth grid.
 +
* {{itm|Sword of Pallas}} provides a small but reliable Damage Cut on charge attack, which can help mitigate the damage on turns where {{ClassSkill|skill=Phalanx III}} is on cooldown.
 +
* {{itm|Rhongomyniad}} - {{status|Mirror Imaged|n=1}} and {{status|Debuff Resistance Boosted|a=30%|t=2.5t}} to the whole party on charge attack is a strong combination. The Unworldly ATK multiplier is the strongest EX multiplier available. Consider bringing a skill-damage heavy team to take advantage of the Skill Damage Cap Up.
  
 
== Trivia ==
 
== Trivia ==

Latest revision as of 20:59, 8 July 2020

About classes | Class list | Skill list | Extended Mastery


Spartan gran sprite.png

Spartan gran icon.jpg

Spartan gran.png

Spartan djeeta icon.jpg

Spartan djeeta.png
Spartan djeeta sprite.png
Class Data
Class line Class 110001 sw icon.pngKnightClass 110101 sw icon.pngSentinelClass 110201 sw icon.pngHoly SaberClass 110301 sw icon.pngSpartan
Description Cultivate athletic strength to exercise defensive skills with an offensive edge.
Style Label Type Defense.png Specialty Label Weapon Sabre.png Label Weapon Spear.png
Prerequisites CP square.jpg CP ×2,500
Guardian Distinction square.jpg Guardian Distinction ×20
Trophy Gold square.png Superior DefenderClear the quest Search for an Heir with a Knight-type class.
Rewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Defense.png DEF +10%   Total:
Icon Bonus Defense.png DEF +30%
Icon Bonus HP.png HP +1500
Lvl 5Icon Bonus HP.png HP +750
Lvl 10 Icon Bonus Defense.png DEF +10%
Lvl 15Icon Bonus HP.png HP +750
Lvl 20Icon Bonus Defense.png DEF +10%
Master Bonuses Icon Bonus Defense.png DEF +1%
Icon Bonus HP.png HP +1%
Class Weapon Guardian's Xiphos square.jpg Guardian's Xiphos
Release date ? Other sites
Support Skills
Aegis Boon 50% DMG cut if Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
is in effect.
Gain Status AttackUp.pngEnchanted: Aegis BoonATK is boosted
Duration: 1 turn Unique ATK Buff
upon using Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
.
Undauntable Chance to cut DMG taken by 50%.
Chance to remove 1 debuff at turn start.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 7%[1] Base TA RateIncluding Support Skills/Level Bonuses 3%[1]
Recommended Extended Mastery Perks
Attack, HP, Debuff Success Rate
Recommended Subskills

Extended Mastery Skills:
Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.
: The best choice for Spartan's Extended Mastery Skill slot. The delay is overall very useful while the damage boost helps improve your offense. The defense down is mitigated by the class's bonus.
Subskills:
Ability Arrow.png Rain of Arrows III300% elemental damage to all foes.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
: Fully reaches ATK Down cap with Miserable Mist. Deal some damage along with Phalanx or Hardened Shield.
Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Overall useful utility to have. If someone in your raid already has it, then it's okay to forgo.
Ability Dispel.png DispelRemoves 1 buff from a foe. / Ability ClearAll.png ClarityRemove 1 debuff from all parties.: High utility skill for a defensive oriented class to have. Bring as needed if boss has annoying buffs/debuffs.
Ability Piercing.png Double Trouble IIIGain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
: Very useful when equipped with a spear. Charge your CA faster while supporting the entire raid.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Phalanx.png Phalanx III All parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
5T 1T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Attract.png Guardian Gain Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 50Duration: 3 turns
.
(Consumes 30% of charge bar.)
5T 3T 15
Ability Invincible.png Centurion II Target ally gains Status Repel.pngUnchallengedNext DMG received will be ineffective
Duration: 3 turns or 1 hit
.
8T 3T 10
Ability Hardened Shield.png Hardened Shield Gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.
6T 3T 20

Assessment

Skills

A defensive-oriented class, Spartans excel at preventing and mitigating strong single-turn damage from enemy charge attacks. Spartans retain their utility all the way into end game, with parties of multiple Spartans taking turns preventing damage for the raid being a common tactic. Its only weakness is lower-value EMP skills compared to other classes.

  • Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    is great for surviving bosses' special attacks, with the added bonus of a debuff resistance boost. The damage cut is still 70%, like Ability Phalanx.png Phalanx IIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    , and thus requires additional help to reach full Damage Cut. Consider taking Carbuncles or another character with a shield skill that stacks with Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    if the enemy will use a party wipe attack. Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    is raid-wide as well. If all raid members co operate, skill use can be shared round-robin style so that the raid always operates under a 70% damage cut. Some late game raids have mechanics that ignore All-Element Damage Cut, so care should be taken before choosing to bring a Spartan to an end game raid.
  • Ability Attract.png GuardianGain Status DefenseUp.pngDEF UpDEF is boosted
    Duration: 3 turns
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: 50Duration: 3 turns
    .
    (Consumes 30% of charge bar.)
    provides some hostility-based protection to the rest of the party, but is very expensive in terms of charge bar cost relative to the benefit it gives. It can function as an additional Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    when used with Guardian's Xiphos square.jpg Guardian's Xiphos.
  • Ability Invincible.png Centurion IITarget ally gains Status Repel.pngUnchallengedNext DMG received will be ineffective
    Duration: 3 turns or 1 hit
    .
    has use to protect a party member whose buffs will be dispelled on hit or who is operating in red HP. It can also be combined with Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    to provide a limited party invincibility to strong single-target attacks. Situationally useful, depending on the fight and team.
  • Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turnsStacking: Single
    .
    Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
    Duration: 3 turns
    .
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on a foe.
    provides a strong ATK up and Delay, which is a good combination for a single skill. The DEF down penalty is mitigated by the Spartan's innate DEF boost. Ability Hardened Shield.png Hardened ShieldGain Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turnsStacking: Single
    .
    Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
    Duration: 3 turns
    .
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on a foe.
    is usually Spartan's leading pick for the mandatory EMP skill.

In most circumstances it is recommended to take the minimum required EMP skills and instead bring utility skills such as Ability Piercing.png Double Trouble IIIGain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
or Ability ClearAll.png ClarityRemove 1 debuff from all parties.. Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
is also an option to provide more party protection as Aegis Boon will lessen how much it hurts the MC.

Recommended Main Weapons

  • Guardian's Xiphos square.jpg Guardian's Xiphos is a decent choice for a Spartan mainhand that synergises well with Stamina-based teams. Its charge attack provides a damage boost and shields to the whole team. Provides Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
    and has a chance to gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    on every turn and Spartan's support skills will help mitigate some of the damage taken from that activation.
Legionnaire's Humanity - Adds more HP to your MC. Always useful and provides a safety buffer to counteract the extra damage you'll be taking due to the random Substitute activations from the Xiphos's innate skill.
Legionnaire's Divinity - Adds Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
to Ability Attract.png GuardianGain Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 50Duration: 3 turns
.
(Consumes 30% of charge bar.)
-- turning the skill into an expensive Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
with more defense and hostility for 2 extra turns. This will provide a 50% DMG Cut via Aegis Boon while Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
is in effect.
Legionnaire's Devilry - Enhances Ability Invincible.png Centurion IITarget ally gains Status Repel.pngUnchallengedNext DMG received will be ineffective
Duration: 3 turns or 1 hit
.
with shields, allowing the protection to extend beyond one turn. Useful for certain teams, but requires committing to Ability Invincible.png Centurion IITarget ally gains Status Repel.pngUnchallengedNext DMG received will be ineffective
Duration: 3 turns or 1 hit
.
as your skill of choice.

Given Spartan's defensive nature, it is best paired with Swords or Spears that heal the party, provide extra defensive options, or Status Strength.pngStrengthATK is greatly boosted based on how high HP is
-like effects. Strong candidates include:

  • Weapon s 1040211900.jpg Hollowsky Spear requires a team of spear and katana users, but provides a significant amount of health regeneration power to the team on charge attack, as well as Supplemental Damage once team members are above 80% health.
  • Last Sahrivar square.jpg Last Sahrivar helps turn random elemental damage into consistently mitigatable Water damage for an Earth team, as well as providing more power through its Massive ATK multiplier. Consider bringing Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    or Ability Attract.png GuardianGain Status DefenseUp.pngDEF UpDEF is boosted
    Duration: 3 turns
    and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: 50Duration: 3 turns
    .
    (Consumes 30% of charge bar.)
    to help activate its stacking passive Supplemental Damage.
  • True Purity Sunblade square.jpg True Purity Sunblade provides additional damage to your team as long as you keep the MC's health high, a Massive ATK multiplier, party-wide Uplift, and a strong blind for defensive purposes. Bringing a form of healing for the MC will help keep up the damage bonus.
  • Weapon s 1040213000.jpg Autumn's Transformation gives a strong Armored bonus to the whole team on charge attack, helping to reduce incoming damage. Lower damage than some other options, but its multiattack is decent and its crit multiplier can complement a developing crit-based Earth grid.
  • Sword of Pallas square.jpg Sword of Pallas provides a small but reliable Damage Cut on charge attack, which can help mitigate the damage on turns where Ability Phalanx.png Phalanx IIIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    is on cooldown.
  • Weapon s 1040213700.jpg Rhongomyniad - Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    and Status Veil.png30% Debuff Res. UpDebuff resistance is boosted
    Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the whole party on charge attack is a strong combination. The Unworldly ATK multiplier is the strongest EX multiplier available. Consider bringing a skill-damage heavy team to take advantage of the Skill Damage Cap Up.

Trivia

  • While in critical health, Lyria and Vyrn will appear to perform a shield wall with the Main Character. The effect is purely cosmetic.
    • If Lyria is in the front row of the party, she will not join the shield wall.

References

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
ChrysaorLumberjackCavalierMonkRobin Hood
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentorRising Force


References