Difference between revisions of "Status Effects"

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: Most special buffs have an icon unique to a specific character and their character versions, such as {{status|Col}}.
 
: Most special buffs have an icon unique to a specific character and their character versions, such as {{status|Col}}.
 
: However, not all buffs with unique icons are special buffs, such as {{status|Hidden Tiger, Crouching Dragon}}.
 
: However, not all buffs with unique icons are special buffs, such as {{status|Hidden Tiger, Crouching Dragon}}.
: Special buffs can be active at the same time as regular buffs, applying normal stacking rules (e.g. additive for normal ATK buffs).
+
: Special buffs can be active at the same time as regular buffs, applying normal stacking rules (e.g. additive for normal modifier ATK buffs).
: Special buffs can be active at the same time as other special buffs, but only the stats with the highest value apply.<ref>Granblue Fantasy: Special Buffs (under Niyon's entry) https://granbluefantasy.jp/pages/?p=12013</ref><ref>YewBragior: Special Buffs damage testing https://docs.google.com/spreadsheets/d/1apkrT6IOik-6kefjx1fwd8BafMdoAH_tKdJ3PVEQ0Wk/edit?usp=sharing</ref>
+
: Special buffs can be active at the same time as other special buffs, but only the stats with the highest value will apply.<ref>Granblue Fantasy: Special Buffs (under Niyon's entry) https://granbluefantasy.jp/pages/?p=12013</ref><ref>YewBragior: Special Buffs damage testing https://docs.google.com/spreadsheets/d/1apkrT6IOik-6kefjx1fwd8BafMdoAH_tKdJ3PVEQ0Wk/edit?usp=sharing</ref>
 
* '''Debuffs'''
 
* '''Debuffs'''
 
: For example {{status|ATK Down}}, {{status|DEF Down}}, and {{status|Gravity}}.
 
: For example {{status|ATK Down}}, {{status|DEF Down}}, and {{status|Gravity}}.
: See [[Status Effects#DEF Down / ATK Down Caps|DEF Down / ATK Down Caps]] below for cap info.
 
 
* '''Dual and Single'''
 
* '''Dual and Single'''
: Used to indicated whether (de)buffs stack with eachother.  
+
: Used to indicated whether (de)buffs sourced from character skills stack with each other.  
 
: This terminology was used due to skills that buff/debuff one attribute (Single), were able to stack with skills that buff/debuff two attributes (Dual).
 
: This terminology was used due to skills that buff/debuff one attribute (Single), were able to stack with skills that buff/debuff two attributes (Dual).
: While this is frequently the case, many exceptions exist now and is currently only used to indicate stacking possibilities.
+
: While this is frequently the case, many exceptions exist now and these terms are currently only used to indicate stacking possibilities.
* '''Single'''
 
: Only one ''single'' effect can be active at a time. Stronger effects overwrite weaker ones. If you try to apply a weaker effect you'll get a "NO EFFECT" message.
 
: ''Single'' effects can applied together with ''dual'' effects.
 
* '''Dual'''
 
: Only one ''dual'' effect can be active at a time. Stronger effects overwrite weaker ones. If you try to apply a weaker effect you'll get a "NO EFFECT" message.
 
: ''Dual'' effects can applied together with ''single'' effects.
 
* '''Unique'''
 
: Some skill effects exist outside the standard Skill / Summon / Element + Single / Dual rules.
 
: These skills can usually be applied together with all other buffs and debuffs.
 
: However, there are exceptions and even occasional bugs that prevent some effects from being applied at the same time.
 
 
* '''Source'''
 
* '''Source'''
: Skills differ based on the source. There are Skill, Summon, C.A., Element and Unique.
+
: Refers to the source of an effect. Most common sources are Skill, Support Skill, C.A, Summon Call, Summon Aura. Source often, but not always, plays a role in effect stacking.
: ''Skill'' refers to player and ally skills.
+
: ''Skill'' refers to [[Main Character]]'s and other allies' skills.
: ''Summon'' refers to Summon Call skills.
+
: ''Support Skill'' refers to a character's passive ability.
: ''C.A'' refers to Weapon Charge Attack skills
+
: ''C.A.'' refers to Charge Attack of characters or weapons.
: ''Element'' refers to Skill and Summon effects that are Element specific, such as {{status|Fire ATK Boosted}}.
+
: ''Summon Call'' refers to effects taking place after summon has been summoned.
 +
: ''Summon Aura'' refers to passive effects granted by a summon.
 
* '''Side'''
 
* '''Side'''
: Refers to ''single'' or ''dual'' effects.
+
: Used to explain how effects stacks with each other.
 +
: Generally, only one effect of the same side can be active at a time. Stronger effects overwrite weaker ones and if you try to apply a weaker effect, while a stronger one is active, you'll get a "NO EFFECT" message.
 +
: Equally strong effects of the same stacking side will overwrite each other and the duration will be overwritten too (not extended).
 
* '''Local'''
 
* '''Local'''
 
: Refers to enemy buffs and debuffs that are exclusive to player's fight such as [[Ultimate Bahamut (Raid)|Ultimate Bahamut's]] {{status|Ruination Ray 1}} or [[Grea|Grea's]] {{status|Dracoforce 1}}
 
: Refers to enemy buffs and debuffs that are exclusive to player's fight such as [[Ultimate Bahamut (Raid)|Ultimate Bahamut's]] {{status|Ruination Ray 1}} or [[Grea|Grea's]] {{status|Dracoforce 1}}
Line 53: Line 45:
 
: These are applied during the attack phase of a turn and only affect allies and/or enemies who perform their attack after gaining the effect.
 
: These are applied during the attack phase of a turn and only affect allies and/or enemies who perform their attack after gaining the effect.
 
: Refresh and turn-based damage applied during the attack phase which have their effect on the turn transition are also labeled as x.5 Turns.
 
: Refresh and turn-based damage applied during the attack phase which have their effect on the turn transition are also labeled as x.5 Turns.
 
 
== Notes ==
 
== Notes ==
 
=== Note to editors ===
 
=== Note to editors ===
Line 59: Line 50:
 
If no information is available on the final strength of the skill please add the base version with a note<sup>{{tt|1|Strength of boosted version unknown.}}</sup>.<br />
 
If no information is available on the final strength of the skill please add the base version with a note<sup>{{tt|1|Strength of boosted version unknown.}}</sup>.<br />
 
When adding new skills please provide a source in the summary or on the talk page unless the source is this wiki.
 
When adding new skills please provide a source in the summary or on the talk page unless the source is this wiki.
 
=== Effect stacking and overwriting ===
 
Multiple effects of the same stacking side can't be applied at the same time.<br />
 
Stronger effects will overwrite weaker ones and weaker effects will have "No effect".<br />
 
Equally strong effects of the same type and stacking side will overwrite each other.<br />
 
If you overwrite an effect with an equally strong effect the duration will be overwritten too (not extended).
 
 
 
== Buffs ==
 
== Buffs ==
 
'''Buffs''' are status effects that are generally considered beneficial to the afflicted.
 
'''Buffs''' are status effects that are generally considered beneficial to the afflicted.
 
<hr id="ATK_Boosted" />
 
<hr id="ATK_Boosted" />
 
=== [[File:Status AttackUp.png|32px|link=]] ATK Up ===
 
=== [[File:Status AttackUp.png|32px|link=]] ATK Up ===
Increases Attack.
+
Increases Attack.<br />
{{UnderconstructionDisclaimer}}
+
For a list of sources, see [[ATK Up]].
{| class="wikitable" style="vertical-align: top; text-align: left; width: 1130px; font-size: 0.9em;"
 
! rowspan="2" style="width: 80px;" | Strength
 
! colspan="2" style="width: 420px;" | Skill
 
! rowspan="2" style="width: 210px;" | Unique
 
! rowspan="2" style="width: 420px;" | Summon
 
! rowspan="2" style="width: 420px;" | Charge Attack
 
|-
 
! style="width: 210px;" | Single
 
! style="width: 210px;" | Dual
 
|-
 
| Unverified
 
| <!-- character single -->
 
| <!-- character dual -->
 
| <!-- unique -->
 
| <!-- summon single -->
 
| <!-- summon dual -->
 
|-
 
| 75%
 
| <!-- character single -->
 
| <!-- character dual -->
 
| <!-- unique -->
 
| <!-- summon single -->
 
| <!-- summon dual -->
 
|-
 
| 70%
 
| <!-- character single -->
 
| <!-- character dual -->
 
| <!-- unique -->
 
| <!-- summon single -->
 
| <!-- summon dual -->
 
|-
 
| 60%
 
| <!-- character single -->
 
| <!-- character dual -->
 
| <!-- unique -->
 
| <!-- summon single -->
 
| <!-- summon dual -->
 
|-
 
| 50%
 
| <!-- character single -->
 
| <!-- character dual -->
 
| <!-- unique -->
 
[[Anila|Anila - Hidden Tiger, Crouching Dragon]]<br />
 
| <!-- summon single -->
 
| <!-- summon dual -->
 
|-
 
| 45%
 
| <!-- character single -->
 
| <!-- character dual -->
 
| <!-- unique -->
 
| <!-- summon single -->
 
| <!-- summon dual -->
 
|-
 
| 40%
 
| <!-- character single -->
 
[[Class_Skills#Rage_IV|Rage IV]]<br />
 
| <!-- character dual -->
 
| <!-- unique -->
 
| <!-- summon single -->
 
| <!-- summon dual -->
 
|-
 
| 35%
 
| <!-- character single -->
 
| <!-- character dual -->
 
[[Lilele|Lilele - I Miss You So Much...+ (male)]]<br />
 
| <!-- unique -->
 
| <!-- summon single -->
 
| <!-- summon dual -->
 
|-
 
| 30%
 
| <!-- character single -->
 
[[Class_Skills#Rage_III|Rage III]]<br />
 
[[Jeanne_d'Arc (Themed)|Jeanne d'Arc (Themed)- Banner of the Brave]]<br />
 
[[Arriet|Arriet - Secret Garden+]]<br />
 
[[Seofon|Seofon - Deus Mil Espada]]<br />
 
[[Class_Skills#Omnipotent_Eye|Omnipotent Eye]]<br />
 
| <!-- character dual -->
 
[[Altair|Altair - Battleplan: Surround+]]<br />
 
[[Niyon|Niyon - Kuorria+]]<br />
 
| <!-- unique -->
 
| <!-- summon single -->
 
{{itm|Lucifer}} 4-5★<br />
 
{{itm|Bahamut}} 4-5★<br />
 
| <!-- summon dual -->
 
|-
 
| 25%
 
| <!-- character single -->
 
[[Rin Shibuya|Rin Shibuya - White Song++]]<br />
 
| <!-- character dual -->
 
[[Rosetta|Rosetta - Crimson Dress]]<br />
 
| <!-- unique -->
 
| <!-- summon single -->
 
| <!-- summon dual -->
 
|-
 
| 20%
 
| <!-- character single -->
 
[[Class_Skills#Rage_II|Rage II]]<br />
 
[[Jessica_(Event)|Jessica (Event) - Frenzy+]]<br />
 
[[Gayne|Gayne - Tribal Sword+]]<br />
 
[[Uzuki_Shimamura|Uzuki Shimamura - Peace Magic+]]<br />
 
[[Jeanne d'Arc (SR)|Jeanne d'Arc (SR) - March of the Brave]]<br />
 
[[Johann (Event)|Johann (Event) - Raga+]]<br />
 
[[Helnar (Summer)|Helnar (Summer) - Summer Dance+]]<br />
 
[[Romeo (Event)|Romeo (Event) - Fom Dach+]]<br />
 
[[Koume Shirasaka|Koume Shirasaka - Nightmare Song+]]<br />
 
[[Tsubasa Kashiwagi|Tsubasa Kashiwagi - Rising Star+]]<br />
 
[[Yaia|Yaia - Hurray!]]<br />
 
| <!-- character dual -->
 
[[Cagliostro|Cagliostro - Phantasmagoria++]]<br />
 
[[Cagliostro (Halloween)|Cagliostro (Halloween) - Phantasmagoria+]]<br />
 
[[Lilele|Lilele - I Miss You So Much...+ (female)]]<br />
 
[[Arusha|Arusha - Chasse+]]<br />
 
[[Dorothy|Dorothy - At Your Service!]]<br />
 
[[Vira (SSR)|Vira (SSR) - Layer Rise II+]]<br />
 
[[Vania|Vania - Charm Throb]]<br />
 
| <!-- unique -->
 
[[Chat Noir|Chat Noir - Challenge Letter]]<br />
 
| <!-- summon single -->
 
{{itm|Odajumoki_Gang}}<br />
 
{{itm|Anat}}<br />
 
{{itm|Apollo}}<br />
 
{{itm|Lucifer}} 0-3★<br />
 
{{itm|Bahamut}} 0-3★<br />
 
| <!-- summon dual -->
 
|-
 
| 15%
 
| <!-- character single -->
 
[[Class_Skills#Rage|Rage]]<br />
 
[[Class_Skills#Refuel|Refuel]]
 
[[Magisa|Magisa - Wall+]]<br />
 
| <!-- character dual -->
 
[[Almeida|Almeida - Elbow Grease]]<br />
 
| <!-- unique -->
 
| <!-- summon single -->
 
{{itm|Ifrit}}<br />
 
{{itm|Cocytus}}<br />
 
{{itm|Fenrir}}<br />
 
{{itm|Custos_Citrullus}}<br />
 
{{itm|Sandalphon (Summon)}}<br />
 
| <!-- summon dual -->
 
|-
 
| 10%
 
| <!-- character single -->
 
[[Anzu_Futaba|Anzu Futaba - Gimme Candy!+]]<br />
 
[[Ferry_(Halloween)|Ferry (Halloween) - Benediction+]]<br />
 
| <!-- character dual -->
 
[[Juri|Juri - Warcry]]<br />
 
[[Feena_(Event)|Feena (Event) - Flight+]]<br />
 
| <!-- unique -->
 
| <!-- summon single -->
 
{{itm|Leviathan}}<br />
 
{{itm|Poseidon}}<br />
 
| <!-- summon dual -->
 
|-
 
| 5%
 
| <!-- character single -->
 
| <!-- character dual -->
 
| <!-- unique -->
 
| <!-- summon single -->
 
| <!-- summon dual -->
 
|}
 
 
 
 
 
 
<hr id="DEF_Boosted" />
 
<hr id="DEF_Boosted" />
  

Revision as of 20:12, 13 August 2019

Status Effects
About | List of Status Effects
Stacking: ATK Down | DEF Down


Tap a character's "In Effect" icons to view more buff and debuff information. Tap an enemy's HP bar to view its buff and debuff information.
A list of status effect and explanations. Some icons are used to represent multiple different statuses. In general, if two effects have different icons and effect names, they can be used simultaneously for greater effect.

Buffs and debuffs that are the exact same effect will typically replace or overwrite each other. When using Fighter's Rage I and Warrior's Rage II at the same time, Rage II will overwrite an existing Rage I, but Rage I will have no effect on an existing Rage II. Using Rage II again will simply overwrite the old Rage II effect. However, some skills are what is colloquially known a "dual skill," which cause effects that stack with other non-dual (single) effects. The best example of this is Dark Fencer's Miserable Mist, which stacks with Sidewinder's Rain of Arrows III, causing enemies to reach the maximum Attack Lowered value of -50%.

Buffs and debuffs with "(stackable)" in the name will increase in effect every time they are applied as the name implies, up to a certain limit, while also returning to the original duration, if applicable. Bounty works the same way, although it also becomes harder to add more stacks the higher it already is.

The duration of most status effects is either expressed in battle turns or seconds of real time. For the most part, effects on the player's party have a turn-based duration while effects on enemies are time-based. Exceptions to the latter usually have an icon with a number displaying the remaining number of turns and tend to be what's often called a "local" effect.

Glossary

  • Buffs
For example Status AttackUp.png ATK UpATK is boosted
, Status DefenseUp.png DEF UpDEF is boosted
, and Status TripleUp.png TA UpTriple attack rate is boosted
.
No known cap.
  • Special Buffs
Certain status effects are classified as "special buffs", which are indicated by their skill descriptions in-game, and the status infobox in the wiki.
Most special buffs have an icon unique to a specific character and their character versions, such as Status Col.pngColHP is restored on every turn / DEF is boosted

Special buff
.
However, not all buffs with unique icons are special buffs, such as Status Sheep.pngHidden Tiger, Crouching DragonDMG is slightly boosted for critical hits / Double attack rate is boosted / ATK is boosted / Debuff resistance is boosted / Charge bar is boosted
.
Special buffs can be active at the same time as regular buffs, applying normal stacking rules (e.g. additive for normal modifier ATK buffs).
Special buffs can be active at the same time as other special buffs, but only the stats with the highest value will apply.[1][2]
  • Debuffs
For example Status AttackDown.png ATK DownATK is lowered
, Status DefenseDown.png DEF DownDEF is lowered
, and Status Gravity.pngGravitySpecial attack max charge turn is extended
.
  • Dual and Single
Used to indicated whether (de)buffs sourced from character skills stack with each other.
This terminology was used due to skills that buff/debuff one attribute (Single), were able to stack with skills that buff/debuff two attributes (Dual).
While this is frequently the case, many exceptions exist now and these terms are currently only used to indicate stacking possibilities.
  • Source
Refers to the source of an effect. Most common sources are Skill, Support Skill, C.A, Summon Call, Summon Aura. Source often, but not always, plays a role in effect stacking.
Skill refers to Main Character's and other allies' skills.
Support Skill refers to a character's passive ability.
C.A. refers to Charge Attack of characters or weapons.
Summon Call refers to effects taking place after summon has been summoned.
Summon Aura refers to passive effects granted by a summon.
  • Side
Used to explain how effects stacks with each other.
Generally, only one effect of the same side can be active at a time. Stronger effects overwrite weaker ones and if you try to apply a weaker effect, while a stronger one is active, you'll get a "NO EFFECT" message.
Equally strong effects of the same stacking side will overwrite each other and the duration will be overwritten too (not extended).
  • Local
Refers to enemy buffs and debuffs that are exclusive to player's fight such as Ultimate Bahamut's Status Ruination Ray 1.pngRuination RayDeals 3-hit plain DMG to an ally each turn
or Grea's Status Dracoforce 1.pngDracoforceUnder Grea's sway

Local status effect
Local effects are signified by having a diamond-shaped status icon rather than a circle shape.

  • Half Turns
Some buffs or debuffs on this wiki may have a listed duration of x.5 Turns.
These are applied during the attack phase of a turn and only affect allies and/or enemies who perform their attack after gaining the effect.
Refresh and turn-based damage applied during the attack phase which have their effect on the turn transition are also labeled as x.5 Turns.

Notes

Note to editors

When adding a skill to the status strength tables please only add it at its highest level (+ or ++). Only add multiple version for exceptionally rare 5★, such as the Eternals.
If no information is available on the final strength of the skill please add the base version with a note1Strength of boosted version unknown..
When adding new skills please provide a source in the summary or on the talk page unless the source is this wiki.

Buffs

Buffs are status effects that are generally considered beneficial to the afflicted.


Status AttackUp.png ATK Up

Increases Attack.
For a list of sources, see ATK Up.


Status DefenseUp.png DEF Up

Increases Defense.

Stamp87.png Disclaimer
This section is still being written, it may be wildly inaccurate or missing significant data.
If you can help please feel free to edit it but please write edit summaries, preferably with sources.
Strength Skill Unique Summon Charge Attack
Single Dual
Unverified

Summon s 2040324000.jpg Dragon's Rage
Summon s 2040214000.jpg Lumiel Gourmet
Summon s 2040069000.jpg Neptune
Summon s 2040290000.jpg Nobiyo
Summon s 2040302000.jpg Poseidon, the Tide Father
Summon s 2040141000.jpg Queen Bee
Summon s 2040009000.jpg Quetzalcoatl
Summon s 2040211000.jpg Super Cute Genius Alchemist

100%

Summon s 2040205000.jpg Godsworn Alexiel 3★

75%
70%
60%

Summon s 2040205000.jpg Godsworn Alexiel 0-2★

50%

Summon s 2040281000.jpg Freyr

45%
40%

Summon s 2040105000.jpg Rose Queen 4★

35%
30%

Summon s 2040105000.jpg Rose Queen 3★

25%
20%

Summon s 2040105000.jpg Rose Queen 0-2★
Summon s 2040004000.jpg Vortex Dragon

15%

Grace (Subskill)
Refuel (Mechanic)

Summon s 2040123000.jpg King Krustacea
Summon s 2040031000.jpg Sagittarius

10%

Summon s 2040037000.jpg Poseidon

5%

Status DoubleUp.png Status TripleUp.png DA Up and TA Up

For a more complete list of DA Up and TA Up buffs and their strengths see the attack rate page.

Buffs in each column do not stack with buffs in the same column, but do stack with buffs from a different column.
Unique buffs are an exception and do stack with other unique buffs.

Normal buffs are typically party wide buffs from character abilities that use the normal Status DoubleUp.png DA UpDouble attack rate is boosted
or Status TripleUp.png TA UpTriple attack rate is boosted
icon.
Self buffs are typically buffs from an ability that only affect the caster that use the normal Status DoubleUp.png DA UpDouble attack rate is boosted
or Status TripleUp.png TA UpTriple attack rate is boosted
icon.
Unique buffs are typically buffs that have their own special icon.

Notes

  • Double Trouble's Main Character only buff fits into the self buff column.

While its spear effect fits into the unique column, different levels of the spear effect do not stack with each other.

  • Abilities that "boost multiattack rate" apply two buffs, a DA Up and a TA Up, and therefore can overwrite/be overwritten by single DA Up or TA Up effects from the same type of source

(ex. Using Sky Realm Song after Amira's Bal Sagoth will overwrite its DA Up buff).

DA Buff Stacking Examples
Type Normal Self Unique Charge Attack Summon Call
DA Up

Amira - Bal-Sagoth+
Call of the Abyss
Mika Jougasaki - Innocent Passion++
Sky Realm Song

Cagliostro (Halloween) - Phantasmagoria+
Double TroubleI-II (Main Character Buff)
Sturm - Redouble
Yuel - Eye of the Sparrow++

Cagliostro - Phantasmagoria++
Double TroubleI-III (Spear Effect)
Mahira - Spirit Drums
Orchid - Puppet Strings

Mikazuki Munechika
Nemone
Last Storm Blade square.jpg Last Storm Blade
Last Storm Harp square.jpg Last Storm Harp
Last Storm Lance square.jpg Last Storm Lance
Hermanubis square.jpg Hermanubis
Four-Sky Blade Sterling square.jpg Four-Sky Blade Sterling
True Infernal Flamescythe square.jpg True Infernal Flamescythe

Summon s 2040178000.jpg Grueler
Summon s 2040211000.jpg Super Cute Genius Alchemist

TA Up

Amira - Bal-Sagoth+
Call of the Abyss
Helnar - Dance of the Storm+

Cagliostro (Halloween) - Phantasmagoria+
Double Trouble III (Main Character Buff)
Ferry (SSR) - Hin Liechten
Jeanne d'Arc - Advent Eternal

Cagliostro - Phantasmagoria++
Double Trouble III (Spear Effect)
Mahira - Spirit Drums
Orchid - Puppet Strings

Cerberus
Last Storm Blade square.jpg Last Storm Blade
Last Storm Harp square.jpg Last Storm Harp
Last Storm Lance square.jpg Last Storm Lance
Hermanubis square.jpg Hermanubis
Four-Sky Blade Sterling square.jpg Four-Sky Blade Sterling
True Infernal Flamescythe square.jpg True Infernal Flamescythe

Summon s 2040032000.jpg Cerberus (Summon)
Summon s 2040221000.jpg Garula, Shining Hawk
Summon s 2040177000.jpg Setekh
Summon s 2040211000.jpg Super Cute Genius Alchemist


Status Armored.png
Armored

Chance of lowering DMG taken.
For a list of sources, see Armored


Status AutoRevive.png
Autorevive

Recovers once from a knockout while in effect.
For a list of sources, see Autorevive


Status Defiance.png
C.A. DMG Up

Charge attack DMG is boosted.
For a list of sources, see C.A. DMG Up


Status AttackUpStack.png
C.A. DMG Up (Stackable)

Charge attack DMG is boosted (Stackable).
For a list of sources, see C.A. DMG Up (Stackable)


Status CA DMG Cap.png
C.A. DMG Cap Up

Charge attack DMG cap is boosted.
For a list of sources, see C.A. DMG Cap Up


C.A. Instant Standby

Instantly Sets Charge Bar to 100%.
For a list of sources, see C.A. Instant Standby


Status CB DMG Cap Up.png
Chain Burst DMG Cap Boosted

Chain Burst DMG Cap Boosted.
For a list of sources, see Chain Burst DMG Cap Boosted


Charge Boosts:

Status Uplift.png
Charge Bar Gain Boosted

Charge Bar gain is boosted. For a list of sources, see Charge Bar Gain Boosted

Status Uplift.png
Charge Boost

Instantly boosts charge bar X%.

Charge Boost is affected by Charge Bar Gain Boosted effects. For a similar skill that is unaffected by Charge Bar Gain Boosted, see Status Uplift.pngCharged +Instantly boosts Charge Bar by

Unaffected by charge bar gain effects
.

For a list of sources, see the Charge Boost page.

Status Uplift.png
Charged

Instantly boosts charge bar X%.

Charged is unaffected by Charge Bar Gain Boosted effects. For a similar skill that is unaffected by Charge Bar Gain Boosted, see Status Uplift.png Charge BoostInstantly boosts Charge Bar by
.

For a list of sources, see the Charged page.

Status Uplift.png
Uplifted

Charge bar is boosted on every turn. Affected by Charge Bar Gain Boosted. For a list of sources, see Uplifted

Status Uplift.png
Autoignition

Charge bar will be boosted to 100% at the end of the turn. For a list of sources, see Autoignition


Status CriticalUp.png
Critical Hit Rate Boosted

DMG is slightly boosted for critical hits.
For a list of sources, see Critical Hit Rate Boosted


Counter:

Status Counter.png
Counters on Dodge

Dodge and counter one-ally attacks.
For a list of sources, see Counters on Dodge

Status Counter.png
Counters on DMG

Counters upon taking DMG.
For a list of sources, see Counters on DMG

Status Counter DodgeDMG.png
Counters on Dodge/DMG

Counters upon dodging one-ally attacks or taking DMG For a list of sources, see Counters on Dodge/DMG


Status DebuffSuccessUp.png
Debuff Success Boosted

Debuff success rate is boosted.
For a list of sources, see Debuff Success Boosted


Status DamageCapUp.png
DMG Cap Boosted

Can deal big bonus DMG when DMG dealt in one turn reaches a certain amount.
For a list of sources, see DMG Cap Boosted


Status Dodge.png
Dodge Rate Boosted

Immune to DMG and debuffs for a fixed amount while in effect.
For a list of sources, see Dodge Rate Boosted


Status Drain.png
Drain

Heals HP after a normal attack or charge attack.
For a list of sources, see Drain


Status FireResUp.pngStatus WaterResUp.pngStatus EarthResUp.pngStatus WindResUp.pngStatus LightResUp.pngStatus DarkResUp.png Element DMG Lowered

Reduces damage taken from specified element by a percentage.

This effect is not the same as Elemental Damage Cuts given by Carbuncles and some characters. For Damage Cuts the whole icon should be a shield: Status Fire Cut 70.png70% Fire CutFire DMG is cut 70%

Fire Damage Cut.
.

See the Damage Cut page for a more thorough discussion.


Status Hype4.png Hype

ATK is boosted.

Hype is an ATK boost status effect that can stack up to 4 times.
The ATK boost rises significantly with higher stack levels.

Hype has a unique ATK boost modifier and stacks with all other ATK buffs.

Lvl Chance ATK Boost[3][4]
Status Hype1.pngHyped
ATK is boosted
50% 10%
Status Hype2.pngHyped
ATK is boosted
30% 30%
Status Hype3.pngHyped
ATK is boosted
15% 60%
Status Hype4.pngHyped
ATK is boosted
5% 100%
  • Hype can grant up to an initial 4 stacks if the target does not have any existing Hype stacks. Any source that can grant Hype has this characteristic. Initial Hype chances are weighted more towards lower stack levels.
  • If a target already has 1 to 3 stacks of Hype, applying another Hype source will only increase the stack by 1.
  • If Hype is granted with a longer turn duration, it will overwrite the duration of an existing Hype.
  • Conversely, if Hype is granted with a shorter turn duration, it will not overwrite the duration of an existing Hype.

For a list of all Hype skills see the Hype page.


Status Veil.png Veil

Immune to debuffs
Lasts until it resists at least 1 debuff

Veil is a buff that grants immunity to the next debuff that would be inflicted.
It may resist multiple debuffs if they are all inflicted at once.
For the duration-based version, see Status Veil.pngImmuneRemove active debuff effect
.

For a list of all sources of veil see the veil page.

Status Veil.png Immune

Remove active debuff effect
Immune is a buff that grants immunity to all debuffs (except self-inflicted debuffs) for a set duration.
For the durationless version, see Status Veil.pngVeilDebuffs will be nullified (1 time)

"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.

For a list of all sources of Immune see the Immune page.


Status Jammed.png Jammed

ATK is greatly boosted based on how low HP is.

Status Jammed.pngJammedATK is greatly boosted based on how low HP is
buff stacks additively with Enmity from character's EMP and Over Mastery Bonuses.
Some characters have support skills which increase their ATK as their HP lowers, these stack additively with Enmity weapon skills but multiplicatively with Status Jammed.pngJammedATK is greatly boosted based on how low HP is
buff.
For a list of sources, see Jammed.


Status Lethal Attack Dodged.png
Lethal Attack Dodged

Can withstand lethal DMG. (Leaves 1 hp)
For a list of sources, see Lethal Attack Dodged


Status Mirror Image.png Mirror Image

Next one-to-one attack received will be ineffective. (Effect removed on next all-foe all-ally attack.)

Only one Mirror Image effect can be active at a time, regardless of source.
Stronger Mirror Image effects (with more hits) will override weaker effects, while any identical Mirror Image effect applied will result in "NO EFFECT".
For a list of sources, see Mirror Image.


Status DefenseUp.png
Other Self

Takes no DMG or debuffs while in effect.
For a list of sources, see Other Self


Status Heal.png Refresh

HP is restored on every turn.
For a list of sources, see Refresh.


Status Revitalize.png
Revitalize

Recover HP each turn. Boost to charge bar if HP is full.
For a list of sources, see Revitalize


Status Shield.png Shield

Next attack received will be ineffective for a fixed amount.

Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
, also known as "Barrier", provides characters with temporary HP. The HP of the shield depends on the source. Buffs such as Status DefenseUp.png DEF UpDEF is boosted
, Status DefenseUp.pngDMG CutTaking less DMG

Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
, and Status Armored.png ArmoredChance of lowering DMG taken
still take effect while shields are active.

Shield also blocks turn-based effects such as from Status Poison.pngPoisonedHP is lowered on every turn
. However, attacks that deal plain damage or heal damage from Status Zombie.pngZombifiedReceives DMG if healed
bypass shield.

Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
effects do not stack and will override others based on remaining strength, regardless of maximum strength, duration or source.
Shields that are tied to the source of character buffs, such as Orchid's Status Puppet Strings.pngPuppet StringsStats are sharply boosted (Cancels upon exceeding DMG stack / Can't be removed)
, will replace any already existing Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
and make them ineffective.

Some characters' support skills will give additional effects to allies with Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
.

Additionally, some weapons and summons are able to enhance Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
's strength. See Interactions with Shield for more details.


For a list of sources, see Shield page.


Status Strength.png
Strength

ATK is greatly boosted as HP is raised.
For a list of sources, see Strength


Status Substitute.png Substitute

Receives one-ally attacks in place of an ally

Substitute is a buff that causes a character to receive one-ally attacks in the place of an ally.
Substitute works on attacks with multiple hits, but not attacks that hit all allies

For a list of all substitute skills see the substitute page.



Status Repel.png
Unchallenged

Next DMG received will be ineffective.
For a list of sources, see Unchallenged


"Assassin" buffs

Assassin - Refers to characters with a conditional damage boost and sometimes DMG cap such as Status Defiance.png Defiance ("Overdrive Assassin") or Status Defiance.png Salted Wound ("Break Assassin").

Status Defiance.png Defiance

ATK is boosted for foes in Overdrive.
For a list of sources, see Defiance

Status Defiance.png "Mark Assassin"

ATK is boosted against a foe with X effect.
For a list of sources, see Mark Assassin

Status Defiance.png Salted Wound

Also known as "Break Assassin." Team-wide Break Assassin buffs will stack with Self Break Assassin buffs as it appears in the status list, but only the one with higher multiplier takes effect (e.g. Esser - Ten-Wolf's Triumph and Halloween Ferry - Persistive Augmentation both stack with Esser - The Final Order, Ushumgal - Resonance, and Thief Class Line - Crack Shot I/II/III). Both are also used up on the same action.
For a list of sources, see Salted Wound


Typhoon CrestHellfire CrestDeluge CrestWasteland CrestAurora CrestOblivion Crest Crests

Crests are special buffs which are used by certain characters' skills or support skills. Their effect varies from character to character. The crest buffs are permanent, can stack up to five times, and cannot be dispelled, though they can be consumed by skills. If no characters who utilize Crests are in the party, they have no effect.

For a list of all Crest sources and Support Skills activated by them, see the Crests page.


Debuffs

Debuffs are status effects that are generally considered detrimental to the afflicted.

When attempting to inflict debuffs on enemies, there is a natural success rate based on the element of the character with the skill and the enemy. Strong element has the highest natural success rate (but not 100%), followed by neutral elements, then weak element, and last, same element. To reiterate, the same element as the enemy has the lowest debuff success rate of all elements. If inflicting debuffs with Dark Fencer is important to your overall strategy, the overwhelming recommendation is to use a strong-element main hand regardless of whether you get weapon/summon bonuses or not.

Self-inflicted debuffs from abilities generally cannot fail and are not preventable by Veil.

Some enemies (mostly bosses) are completely immune to some debuffs (indicated by "Resist" when using them) and grow increasingly more resistant to other debuffs the more they are used on them.


Status AttackDown.png ATK Down

Stamp87.png Disclaimer
This section is still being written, it may be wildly inaccurate or missing significant data.
If you can help please feel free to edit it but please write edit summaries, preferably with sources.

Reduces Attack.


For the list of sources see ATK Down Stacking page.


Status DefenseDown.png DEF Down

Status DefenseDown.png DEF DownDEF is lowered
reduces Defense of a foe it's applied on, effectively increasing damage dealt by your party.
Defense Down effects together can't surpass 50%.
Different sides of DEF Down stack additively with each other.

Multiple effects of the same side can't be applied at the same time. Stronger effects will overwrite weaker ones and weaker effects will show "NO EFFECT". Equally strong effect will override the duration (not extend it).

  • Example: If you apply Npc s 3040080000 01.jpg Jeanne d'Arc (Dark)'s Ability Anti Reversal.jpg Anti-ReversalInflict Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 100%
    Stacking: Single
    on a foe. Self-inflict Status Impurity.pngImpurityHP and charge bar lowered each turn

    Strength: 10% of max HP and 10% of charge bar
    Duration: 3 turns
    Up to 1000 HP
    .
    At level 55:
    Debuff increased to Status DefenseDown.png30% DEF DownDEF is lowered

    Strength: 30%
    Base Accuracy: 100%
    Stacking: Single
    .
    (Status DefenseDown.png30% DEF DownDEF is lowered

    Strength: 30%
    single-sided skill side), Ability Miserable.png Miserable Mist
    Inflict Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Stacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Stacking: Dual
    on all enemies.
    (Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    dual-sided skill side), and Summon s 2040029000.jpg Odin's GungnirMassive Light damage to all foes. Inflict Status DefenseDown.png20% DEF DownDEF is lowered

    Strength: 20%
    Duration: 180 seconds
    .
    (Status DefenseDown.png20% DEF DownDEF is lowered

    Strength: 20%
    summon call side) you'll reach a total of 75% Status DefenseDown.png DEF DownDEF is lowered
    but it'll be still capped down to 50%.
  • Some skills and charge attacks may give Status DefenseUp.png DEF UpDEF is boosted
    . These are simply added to the formula. If a foe would be inflicted with aforementioned debuffs and gained Status DefenseUp.png20% DEF UpDEF is boosted

    Strength: 20%
    , it would result in: 75% DEF Down + 20% DEF Up = 55% DEF Down scenario (the effect would still be capped at 50%).
    • Damage Cut effects are not part of the DEF Up/DEF Down formula and thus are not part of the 50% cap.
  • DEF Down effects applied to characters function the same way they do on monsters and also cap at 50%.
    • Some self-inflicted effects that also lower character's DEF, such as Npc s 3040110000 01.jpg Beatrix (Themed)'s Status Nayde Kollane.pngNayde KollaneMultiattack rate and hostility are sharply boosted / DEF is greatly lowered
      , are exception to that rule.
Some effects like Npc s 3040033000 01.jpg Feower's Status Forfeit.pngForfeitDMG taken is boosted / DMG dealt is lowered
, Summon s 2040311000.jpg Gabriel's Status Pureflow 5.pngPureflowDMG taken is boosted / DMG dealt is lowered

Local status effect
, and Summon s 2040327000.jpg Sariel's Status Death Sentence (Sariel) 5.pngDeath SentenceDMG taken is boosted / DMG dealt is lowered

Local status effect
can "surpass" the cap due to their different mechanics—instead of lowering the DEF, they increase damage taken. Such effects will not stack with each other and only one will apply.

Sides of DEF Down are as follows:

  • Status DefenseDown.png DEF DownDEF is lowered
    is the most common type of the DEF Down effect.
    • Effect inflicted by a skill of a party member (including Main Character) can be either single-sided or dual-sided*. Effect applied by character's charge attack or summon's call are also on two different stacking sides.
      The four mentioned sides stack with each other like they would do with other types below, despite sharing same icon.
      • Note that while any Status DefenseDown.png DEF DownDEF is lowered
        inflicted from character's charge attack will be always on character side and every summon call's Status DefenseDown.png DEF DownDEF is lowered
        will always be on summon side, Status DefenseDown.png DEF DownDEF is lowered
        inflicted by weapon's charge attack can be of either side.
  • Status DEF Down 1.png DEF Down
    DEF is lowered

    Local status effect
    Local DEF Down only applies for the party that cast the effects and will override other effects based on strength, regardless of duration.
    • Turn based effects such as Status DEF Down 3.png DEF DownDEF is lowered

      Local status effect
      will end after a certain number of turns has passed.
    • Permanent effects such as Npc s 3040196000 01.jpg Shiva's Status Purifying Flame.pngPurifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered
      or Npc s 3040071000 01.jpg Andira's Status Iwazaru 1.pngIwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)

      Local status effect
      won't expire regardless how many turns or time has passed.
  • Elemental DEF DownStatus FireResDown.png Fire DEF DownDEF is lowered for fire DMG

    Status WaterResDown.png Water DEF DownDEF is lowered for water DMG

    Status EarthResDown.png Earth DEF DownDEF is lowered for earth DMG

    Status WindResDown.png Wind DEF DownDEF is lowered for wind DMG

    Status LightResDown.png Light DEF DownDEF is lowered for light DMG

    Status DarkResDown.png Dark DEF DownDEF is lowered for dark DMG
    only reduces Defense for attacks of the same element as the effect. Only the strongest effects will apply, regardless of source.
    • Example: Status WaterResDown.png Water DEF DownDEF is lowered for water DMG
      won't lower foe's Defense against Wind attacks.
    • Example: Npc s 3030046000 01.jpg Carren's Status FireResDown.png10% Fire DEF DownDEF is lowered for fire DMG

      Strength: 10%
      will be overridden by Npc s 3040046000 01.jpg Clarisse's Status FireResDown.png15% Fire DEF DownDEF is lowered for fire DMG

      Strength: 15%
      but Carren won't be able to override or stack with Clarisse's, despite them having different source (skill and Charge Attack respectively). Both of them will have no effect against Summon s 2040229000.jpg Zaoshen's call which inflicts Status FireResDown.png20% Fire DEF DownDEF is lowered for fire DMG

      Strength: 20%
      .
  • Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    will apply one stack of the effect, up to a certain cap (the strength of single effect and cap differs by source).
    If two or more effects from different sources are applied, they'll add to each other and stack up to the highest applied cap.[5]
    • Example: Npc s 3040202000 01.jpg Athena's Ability Tetradrachm.png Tetradrachm5-hit, 100% Fire damage to random foes (Damage cap: ~120,000 per hit).
      Inflict 10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

      Strength: 10% (Max: 40%)
      Base Accuracy: 90%
      Duration: 180 seconds
      (Max: 40%) and Status Burned.pngBurnedHP is lowered on every turn

      Strength: 5000
      Base Accuracy: 90%
      Duration: 180 seconds
      on all foes.
      (Hit number increases based on Status Goddess's Wrath 1.pngGoddess's WrathTetradrachm's hit number increases based on Goddess's Wrath lvl (Max: 5 / Can't be removed)
      lvl / Max: 10)
      and Npc s 3040115000 01.jpg Sturm's Icon Support Skill.png HotheadedChance to gain 10% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

      Strength: 10% (Max: 50%)
      Duration: 10 turns
      (Max: 50%) or inflict 5% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

      Strength: 5% (Max: 25%)
      Base Accuracy: 100%
      Duration: 180 seconds
      (Max: 25%) with every one-foe attack. (Use Sword Switch to switch between effects)
      would result in 15% DEF Down effect that would continue stacking up to 40%.
  • Elemental (Stackable) DEF DownStatus FireDEFDownStack.pngFire Lowered (Stackable)DEF is lowered for fire DMG (Stackable)

    Status WaterDEFDownStack.pngWater Lowered (Stackable)DEF is lowered for water DMG (Stackable)

    Status EarthDEFDownStack.pngEarth Lowered (Stackable)DEF is lowered for earth DMG (Stackable)

    Status WindDEFDownStack.pngWind Lowered (Stackable)DEF is lowered for wind DMG (Stackable)

    Status LightDEFDownStack.pngLight Lowered (Stackable)DEF is lowered for light DMG (Stackable)

    Status DarkDEFDownStack.pngDark Lowered (Stackable)DEF is lowered for dark DMG (Stackable)
    's applying mechanics are the same as of regular Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
    except that just like Elemental DEF Down, they decrease DEF only for one element at a time. They stack separately from all types above, including the Stackable DEF Down and Elemental DEF Down despite their similar mechanics.

* Single-sided and dual-sided are community-made terms made for easier debuff classification.


For a list of sources, see DEF Down Stacking.


Status Sleep.png
Asleep

Can't attack and takes big DMG (Ends upon taking DMG).
For a list of sources, see Sleep


Status Blind.png Blind

Attacks have a slight chance to miss.

Blind is a debuff usable both by friends and foes.
While blinded there's a percentage chance the inflicted will miss their attack.
Charge Attacks ignore the Blinded status. Status Blind.pngBlindedAttacks have a slight chance to miss
does not stack regardless of source, the strongest effect always takes priority.

Rank Main Character Characters Summons Local
1

Unpredictable (Chaos Ruler)

2

Dark Haze (Wizard line)
Blind
Seal - Curse Bind (Ninja)
Sword Master [6]
Weapon s 1040200700.jpg Gisla 4★

Feower - Gammadion Cross

Summon s 2040001000.jpg Satan 0-3★

3

Tien - Charge Attack

4

Evasive Maneuvers (Nighthound)
Weapon s 1040700000.jpg Eurytos Bow 0-3★
Weapon s 1040200700.jpg Gisla 0-3★
Gigante Fist square.jpg Gigante Fist
Weapon s 1040902600.jpg Fudo-Kuniyuki
Weapon s 1030204100.jpg Squidpiercer

Cerberus - Triad Deception
Tweyen - Depravity
Lucius - Demon-Slay
Lucius (Fire) - Nightbloom Flurry
Mishra - Dusk Trail
Goblin Mage - Space Out
Mika Jougasaki - Secret Heart++
Sutera - Aimed Shot
Sutera (Event) - Aimed Shot II
Zehek - Dark Mist
Walder - Black Down
Walder (Summer) - Lights Out!
Yamanbagiri Kunihiro - Caped Cutoff
Ezecrain (Event) - Leuchten

Summon s 2040046000.jpg Celeste Omega 4★
Summon s 2040014000.jpg Vohu Manah 0-4★
Summon s 2040219000.jpg Forest Ranger
Summon s 2040095000.jpg Deirdre
Summon s 2040044000.jpg Corow
Summon s 2040041000.jpg Jack-o'-Lantern
Summon s 2030003000.jpg Griffin

5

Anna (SR) - Black Fire
Azazel - Merciless Doom+
Syr (Event) - Blind Trap

6

Wicked Sick Blaster square.jpg Wicked Sick Blaster

Krugne - Weakness Dice
Levi - Keine Gnade
Mika Jougasaki - Secret Heart
Miku Maekawa - Cuddles!
Miria Akagi - Charge Attack
Rin Shibuya - Étoile Prism
Walder (Event) - Black Down Unbound (Super Ranger mode)
Zehek (Event) - Connotation Magica

7

Teena - Charge Attack++

8

Sophie - Double Moon
Walder (Event) - Black Down (Normal mode)

Unknown

Weapon s 1040700000.jpg Eurytos Bow 4★
Jewel Modele square.jpg Jewel Modele
Weapon s 1030203900.jpg Electro Fork
Weapon s 1030004700.jpg Electro Sword
Weapon s 1030601300.jpg Squid Hand

Athena - Glare of Glafkos

Icon Element Earth.png Npc s 3040184000 01.jpg Aqours First-YearsAbility Descend with Me.png Descend with Me
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
and Status Gravity.pngGravitySpecial attack max charge turn is extended

Duration: 180 seconds
on a foe.

Charlotta (Halloween) - Trick-and-Treat

Icon Element Dark.png Npc s 3040198000 01.jpg Eustace (Dark) - Npc s 3040198000 01.jpg Eustace (Dark)Skill charge attack.png Acidrage Howl
Massive Dark damage to a foe.
Inflict Status AttackDown.png20% ATK DownATK is lowered

Strength: 20%
Duration: 180 seconds
and Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
.
Reset Status Loaded0.pngLoadedWeapon is loaded with lightning power
lvl.
Consume Status Aubade du Flamek.pngAubade du FlamekDeals bonus dark DMG for charge attacks (Can't be removed)

Duration: Indefinite
:
300% Bonus Dark damage (Damage cap: ~630,000).

Shao - Love Has No Cure
Vermeil (SR) - Charge Attack
Magisa - Walpurgis

Icon Element Wind.png Npc s 3040199000 01.jpg YuriusDiscover Truth.png Discover Truth
Inflict 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)

Strength: 10% (Max: 40%)
Duration: 180 seconds
(Max: 40%) and
10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

Strength: 10% (Max: 40%)
Duration: 180 seconds
(Max: 40%) on all foes.
Inflict a random debuff on a foe.
(Consumes 10% of charge bar)

Summon s 2040060000.jpg Branwen

Notes:

  • Debuffs are listed from strongest (Rank 1) to weakest (Rank 8).
  • Base resist rates vary between different skills.
  • If a blind is missing, please add it to the Unknown row so we know to look out for it.


Sources:


Status Burned.png Burned

HP is lowered on every turn.

While burned, the afflicted takes plain damage at the end a turn.
For a list of sources, see Burned.


Status Lock.png
Break Boosted (DMG)

DMG needed to switch to normal mode is boosted.
For a list of sources, see Break Boosted (DMG)


Status Lock.png
Break Boosted (Time)

Break mode time is extended.
For a list of sources, see Break Boosted (Time)


Status Charm.png Charm

Attacks are slightly limited.

Charm is a debuff usable both by friends and foes.
While charmed, there's a percentage chance the afflicted will not attack.
An enemy Charge Attack prevented by Charm will still drain all Charge Diamonds. Status Charm.pngCharmedAttacks are slightly limited
does not stack regardless of source, the strongest effect always takes priority.
Instead different charms such as Status Temptation.pngEnticedAttacks are slightly limited
must be used.

Rank Proc% Main Character Characters Summons Rosine crackers
1  ? Ability Pilfer.png Unpredictable
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Stacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Stacking: Dual
, and a random debuff on all enemies.
(Chaos Ruler)
2 55%

Angelic Voice II - Harp
Weapon s 1040009000.jpg Antwerp
Bewitching Bouquet square.jpg Bewitching Bouquet
Weapon s 1040004700.jpg Deep Desire
Valentine Sword square.jpg Valentine Sword
Weapon s 1030001800.jpg Royal Rapier

Icon Element Earth.png Npc s 3040053000 01.jpg Vira (Summer)Skill charge attack.png Frantic Thrust
400% Earth damage to a foe (Damage cap: ~1,685,000) and;
250% Dark damage to a foe (Damage cap: ~350,000).
Inflict Status Charm 2.pngCharmedAttacks are slightly limited

Base Accuracy: 90%
Duration: 2.5 turns
Local status effect
Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
2-turn cut to Vira's skill cooldown.

3 50%

Weapon s 1040106300.jpg Arsene
Weapon s 1040802600.jpg Melodic Sphere
Weapon s 1040703300.jpg Roseate Aetherial Bow
Valentine Wand square.jpg Valentine Wand

Icon Element Water.png Npc s 3040066000 01.jpg LileleSkill charge attack.png Sparkling Performance
Massive Water damage to a foe.
Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
.

Icon Element Wind.png Npc s 3030100000 01.jpg Goblin MageAbility Mystery.png Space Out
Give 1 random debuff to a foe (I do better as my HP decreases!)


Icon Element Wind.png Summon s 2040017000.jpg SirenMesmerizing Voice
Massive Wind damage to all foes. Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
.
3★
9 - 10
4 45%

Angelic Voice - Harp
Angelic Voice II - Fonic Rod square.jpg Fonic Rod

Icon Element Wind.png Npc s 3040038000 01.jpg NiyonSkill charge attack.png Nebilusa Fryude
450%Massive Wind damage to a foe.
100% bonus Wind damage to all foes (Damage cap: ~200,000).
Inflict Status Charm.pngCharmedAttacks are slightly limited

Base Accuracy: 75%
Duration: 180 seconds
on all foes.

7 - 8
5 35%

Angelic Voice - Fonic Rod square.jpg Fonic Rod
Charm Bullet square.jpg Charm Bullet

Icon Element Fire.png Npc s 3040072000 01.jpg Metera (Fire)Ability FMetera 2.png Adorned Remittance
200% Fire damage to a foe.
Inflict Status Charm.pngCharmedAttacks are slightly limited

Strength: 35%
Duration: 180 seconds
(Damage cap: ~270,000).
Consume Status Aetherial Seal1.pngAetherial SealAetherial Seal is casted
:
Also inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
At level 75:
Effect enhanced.

Icon Element Water.png Npc s 3040093000 01.jpg Chat NoirSkill charge attack.png Phantom Thief
Massive Water damage to a foe.
(Forewarning or Riddle gives 'em a show they'll never forget!)

Icon Element Earth.png Npc s 3040074000 01.jpg CatherineAbility Nocturnal.png Nocturnal
Inflict Status Temptation.pngEnticedAttacks are slightly limited

Duration: 180 seconds
and Status Nightsmoke's Prey.pngNightsmoke's PreyLocked on by the Nightsmoke

Duration: 3 turns
Local status effect
on a foe.
(Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
on a foe when failing to land Status Temptation.pngEnticedAttacks are slightly limited

Duration: 180 seconds
.)

Icon Element Wind.png Npc s 3040012000 01.jpg MeteraAbility Wind.png Bowstring Bow
Wind damage to a foe (Damage cap: ~420,000).
Inflict Status Charm.pngCharmedAttacks are slightly limited

Base Accuracy: 50%
Duration: 180 seconds
.
Consume 1 Status Aetherial Shaft 1.pngAetherial ShaftNext DMG skill activates twice (Max: 2)
:
Activates twice.
At level 55:
Damage increased to 300%.
At level 90:
Damage cap increased to ~630,000.
Status Charm.pngCharmedAttacks are slightly limited

Base Accuracy: 90%
Duration: 180 seconds
base accuracy increased to 90%.
Consume 1 Status Aetherial Shaft 1.pngAetherial ShaftNext DMG skill activates twice (Max: 2)
:
Also inflict Status Allure 1.pngAllureAttack is restricted by chance

Strength: 100%
Base Accuracy: 100%
Duration: 1-2 turns
Local status effect
.

Icon Element Wind.png Npc s 3030194000 01.jpg Shiki IchinoseAbility EnchantingFragrance.png Enchanting Fragrance
Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
on all foes. Gain Status AggroUpArrow.pngHostility UpMore likely to be attacked

Duration: 3 turns
.

Icon Element Light.png Npc s 3040031000 01.jpg TweyenAbility Pilfer.png Depravity
Inflict various debuffs on all foes.

Icon Element Dark.png Npc s 3040016000 01.jpg CerberusAbility Miserable.png Triad Deception
Inflict Status Charm.pngCharmedAttacks are slightly limited
, Status Blind.pngBlindedAttacks have a slight chance to miss
, and Status Burned.pngBurnedHP is lowered on every turn
on a foe.

Icon Element Dark.png Npc s 3040057000 01.jpg VaniaAbility MusicPurple.png Charm Throb
Inflict Status Charm.pngCharmedAttacks are slightly limited

Strength: 35%
Base Accuracy: 80%
on a foe.
Gain Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%
Multiplier: Normal
Duration: 3 turns
, Status DefenseUp.png20% DEF UpDEF is boosted

Strength: 20%
Duration: 3 turns
, Status DoubleUp.png20% DA UpDouble attack rate is boosted

Strength: 20%
Duration: 3 turns
, and Status TripleUp.png10% TA UpTriple attack rate is boosted

Strength: 10%
Duration: 3 turns
.
At level 95:
Status DoubleUp.png20% DA UpDouble attack rate is boosted

Strength: 20%
Duration: 3 turns
increased to Status DoubleUp.pngGuaranteed DAGuaranteed Double Attack regardless of Double Attack Lowered debuffs

Duration: 3 turns
.
Also gain Status Drain.pngDrainDamage dealt is partially absorbed to HP

Strength: Healing cap: 700
Duration: 3 turns
.
Use 1 Status Vampyr Drop 1.pngVampyr DropBonus Dark DMG effect / Attack specs are boosted based on number of Vampyr Drops (Can't be removed)
:
Status Charm.pngCharmedAttacks are slightly limited

Base Accuracy: 100%
success rate increased to 100%.
Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs

Duration: 3 turns
and Status Blood Queen.pngBlood QueenATK is boosted / DEF is boosted / Bloodkin Bats activates at end of turn (Can't be removed)

Strength: 50% ATK Up / 50% DEF Up
Multiplier: Unique
Duration: 3 turns
(instead of Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%
Multiplier: Normal
Duration: 3 turns
, Status DefenseUp.png20% DEF UpDEF is boosted

Strength: 20%
Duration: 3 turns
, Status DoubleUp.pngGuaranteed DAGuaranteed Double Attack regardless of Double Attack Lowered debuffs

Duration: 3 turns
, and Status TripleUp.png10% TA UpTriple attack rate is boosted

Strength: 10%
Duration: 3 turns
).

Icon Element Dark.png Npc s 3030162000 01.jpg Ranko KanzakiAbility BlackFire.png Crimson Zeal
Dark and Fire damage to all foes. Inflict Status Burned.pngBurnedHP is lowered on every turn

Duration: 180 seconds
.
Awoken mode: Dark and Wind damage to all foes. Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
.
At level 65:
Damage increased.

Icon Element Dark.png Summon s 2040291000.jpg NaritaCarminibus Magna
All allies gain Status DarkAtkUp.png30% Dark ATK UpDark ATK is boosted

Strength: 30%
Duration: 3 turns
.
Random debuffs to all foes.

5 - 6
6 25%

Angelic Voice II - Non-Harp

Icon Element Fire.png Npc s 3030095000 01.jpg Anna (SR)Ability FMetera 2.png Charm Fire
Fire damage to all foes. Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
. Boost to damage against foes with Status Spellmark.pngSpellmarkedTargeted by a skill

Duration: 90 seconds
.
At level 65:
Damage increased.

Icon Element Fire.png Npc s 3030030000 01.jpg Jessica (Summer)Ability Fire.png Kiss Shot
Fire damage to a foe and inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
.

Icon Element Water.png Npc s 3030193000 01.jpg Minami NittaAbility EnchantingSmile.png Enchanting Smile
All allies gain Status WaterAtkUp.png15% Water ATK UpWater ATK is boosted

Strength: 15%
Duration: 3 turns
. Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
on a foe.

Icon Element Wind.png Npc s 3030025000 01.jpg EltaAbility MusicDamage.png Wonder Song
Wind damage to a foe. Inflict Status Charm.pngCharmedAttacks are slightly limited
.

Icon Element Wind.png Npc s 3030087000 01.jpg Lecia (Summer)Ability Wind.png Beach Strike
Wind damage to a foe. Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
.
At level 65:
Damage increased.

Icon Element Wind.png Summon s 2040017000.jpg SirenMesmerizing Voice
Massive Wind damage to all foes. Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
.
0-2★
Icon Element Wind.png Summon s 2040067000.jpg MammonBargain
Massive Wind damage to all foes and inflict Status Charm.pngCharmedAttacks are slightly limited
.

4
7 15%

Angelic Voice - Non-Harp

Icon Element Fire.png Npc s 3030052000 01.jpg Mio HondaAbility Killstreak.png Falling Star
300%-350% Fire damage to foes with a debuff.
At level 80:
Damage increased. Also inflicts Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
.

Icon Element Water.png Npc s 3030069000 01.jpg Mizuki KawashimaAbility Attack2.png Magic Wand
Water damage to a foe. Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
.
At level 45:
Damage increased.

Icon Element Earth.png Npc s 3030121000 01.jpg Airi TotokiAbility Heart.png Sensitive Heart
Earth damage to a foe. Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
.
Gain 1 Status BodyHeat.pngBody Heat BoostedBody heat is raised / ATK and double attack rate is boosted / DEF is lowered
stack.
At level 45:
Effect enhanced.

Icon Element Earth.png Npc s 3030089000 01.jpg Kanako MimuraAbility Attack2.png Sweet Magic
Earth damage to a foe. Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
.
At level 45:
Effect enhanced.

Icon Element Earth.png Npc s 3030055000 01.jpg LadivaAbility Rage.png Magnanimous Heart 100%
Gain Status AttackUp.png ATK UpATK is boosted

Duration: 3 turns
and Status DefenseUp.png DEF UpDEF is boosted

Duration: 3 turns
. Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
on a foe.

Icon Element Light.png Npc s 3030109000 01.jpg Ladiva (Holiday)Ability Earth.png Comforting Rainmaker
Light damage to a foe. Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
.
At level 65:
Effect enhanced

Icon Element Light.png Npc s 3030040000 01.jpg Uzuki ShimamuraAbility Attack2.png Twinkle Star
Light damage to a foe. Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
.
At level 45:
Damage increased.
At level 80:
Also inflict Status Burned.pngBurnedHP is lowered on every turn

Duration: 180 seconds
.

Icon Element Dark.png Npc s 3030051000 01.jpg Mika JougasakiSkill charge attack.png Glorious Heart
Massive Dark damage to a foe.
Inflict Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
.
Bonus Fire damage to Status Burned.pngBurnedHP is lowered on every turn
foes.

2 - 3
8  ? 1
Unknown -

Jewel Modele square.jpg Jewel Modele
Weapon s 1040202000.jpg Rosen Maiden
Weapon s 1030603600.jpg Valentine Glove

Icon Element Water.png Npc s 3040183000 01.jpg Aqours Second-YearsAbility Kimetayo Hand in Hand.png Kimetayo Hand in Hand
Inflict Status Charm 3.pngCharmedAttacks are slightly limited

Duration: 3 turns
Local status effect
on a foe.
(All allies gain Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%
Multiplier: Normal
Duration: 3 turns
Stacking: Single
upon landing Charm effect.)

Icon Element Earth.png Npc s 3030264000 01.jpg Catherine (SR)Ability Cat Got Your Heart.png Cat Got Your Heart
Inflict Status Nightsmoke's Victim.pngNightsmoke's VictimSteals heart and lands Charm effect to a foe when the foe uses a special attack / Locked on to by Nightsmoke
(Can't be removed)

Duration: 2 turns
on a foe. (Steal the foe's heart and land Status Charm.pngCharmedAttacks are slightly limited

Duration: 180 seconds
effect when the foe uses a special attack.)

Icon Element Wind.png Npc s 3040199000 01.jpg YuriusDiscover Truth.png Discover Truth
Inflict 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)

Strength: 10% (Max: 40%)
Duration: 180 seconds
(Max: 40%) and
10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

Strength: 10% (Max: 40%)
Duration: 180 seconds
(Max: 40%) on all foes.
Inflict a random debuff on a foe.
(Consumes 10% of charge bar)

Icon Element Light.png Npc s 3040091000 01.jpg Heles (Summer)Skill charge attack.png Eidel Siege
Massive Light damage to a foe.
Inflict Status Charm 2.pngCharmedAttacks are slightly limited

Duration: 2.5 turns
Local status effect
Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies gain Status Uplift.png10% Charge BoostInstantly boosts Charge Bar by 10%

Strength: 10%
.

Icon Element Earth.png Summon s 2040328000.jpg Gorgon SistersGorgon Eye
Massive Earth damage to all foes. / Inflict a random debuff.

Icon Element Wind.png Summon s 2040115000.jpg Joya (Summon)Klesha Overdrive
Massive wind DMG to all foes / Random debuff

Notes:

  • Debuffs are listed from strongest (Rank 1) to weakest (Rank 8).
  • Base resist rates vary between different skills.
  • Higher ranks are better, but base resist rates vary between different skills.
  • Proc% is the chance the charm will prevent the foe from attacking.
  • If a charm is missing, please add it to the Unknown row so we know to look out for it.
  • greatsundome lists Vania as 30%, but same rank as Catherine and Cerberus.
Because we here assume stronger effects overwrite weaker ones we have chosen to list all charms of that strength as 35%.

Sources:


Status Temptation.png Entice

Attacks are slightly limited.

Catherine can inflict a special status debuff called Status Temptation.pngEnticedAttacks are slightly limited
.
Status Temptation.pngEnticedAttacks are slightly limited
has a 45% proc rate.
The Charm proc is rolled first and Entice second. Together they can reach over 75% proc rate if the strongest Charm is used.


Status Gravity.png Gravity

Increases the maximum charge diamonds of a foe by 1.
For a list of sources, see Gravity.


Status Gravity.png Delayed

Reduces foe charge diamonds by 1.
For a list of sources, see Delayed.


Status Paralysis.png
Paralyzed

Can't Attack.
For a list of sources, see Paralyzed


Status Petrified.png Petrified

Charge diamonds do not fill up.

Petrification is a debuff that stops charge diamonds from filling up for the duration.
If an enemy already has all charge diamonds filled up, it can still use its charge attack. .

Sources of Petrified
Main Character Characters Summons
Icon Element Water.pngWeapon s 1040609700.jpg Canisius - Skill charge attack.png Virtue of the DogMassive Water damage to a foe.
Inflict Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.

Duration: 1.5-3.5 turns
Local status effect
Applied during the attack phase.
On the next turn, it'll have 1-3 turns remaining.
up to 3 turns.

Icon Element Dark.pngWeapon s 1030204300.jpg Ghost Tree - Skill charge attack.png Ghost ThrustBig Dark damage to one enemy.
Slight chance to inflict Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
.

Ability Pilfer.png Unpredictable
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Stacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Stacking: Dual
, and a random debuff on all enemies.
(Chaos Ruler)


Icon Element Fire.png Npc s 3040167000 01.jpg AlanaanAbility Wrath of the Goddess.png Wrath of the Goddess
1000% Fire damage to all foes (Damage cap: ~1,080,000).
Inflict Status Immaculate Sunlight (Local).pngImmaculate SunlightHP is lowered on every turn (Can't be removed)

Strength: 5% of max HP (Damage cap: 500,000)
Base Accuracy: 200%
Duration: Indefinite
Local status effect
, Status ATK Down 4.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 200%
Duration: 4 turns
Local status effect
, Status DEF Down 4.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 200%
Duration: 4 turns
Local status effect
, and Status Petrified 4.pngPetrifiedStops enemy's charge diamonds from filling.

Base Accuracy: 150%
Duration: 4 turns
Local status effect
on all foes.
Inflict Status Immaculate Sunlight.pngImmaculate SunlightHP is lowered on every turn (Can't be removed)

Strength: 5% of max HP (Damage cap: 800)
Duration: Indefinite
on all allies.

Icon Element Fire.png Npc s 3040135000 01.jpg Danua (Halloween)Ability Frightening Puppet.png Frightening Puppet
Fire damage to all foes and inflict Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.

Base Accuracy: 90%
Local status effect
(Damage cap: ~620,000?).

Icon Element Fire.png Npc s 3040050000 01.jpg PercivalAbility Fear.png X-Seele
Inflict Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.

Base Accuracy: 80%
Duration: 60 seconds
on a foe.

Icon Element Fire.png Npc s 3040180000 01.jpg TsubasaAbility Throwdown Town.png Throwdown Town
400% Fire damage to a foe (Damage cap: ~430,000).
Inflict Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.

Base Accuracy: 90%
Duration: 3 turns
Local status effect
.

Icon Element Water.png Npc s 3040147000 01.jpg VajraAbility Canid Growl.png Canid Growl
Inflict Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.

Base Accuracy: 80%
Duration: 60 seconds
on a foe.

Icon Element Earth.png Npc s 3040148000 01.jpg IlsaAbility Sacred Hell.png Sacred Hell
Plain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000).
Inflict Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.

Duration: 3 turns
Local status effect
.
Reload all Status Bullets 9.pngBulletsUses Bullets per attack or skill (Can't be removed)
(Can only use when Status Bullets 1.pngBulletsUses Bullets per attack or skill (Can't be removed)
are at 0).

Icon Element Wind.png Npc s 3020059000 01.jpg - Skill charge attack.png MakeoverPut on makeup (Random effect)
Icon Element Wind.png Npc s 3030202000 01.jpg - Skill charge attack.png Be My Summer Bae?Put on makeup (Random effect).
Gain Status Turned Up.pngTurned UpGains bonus effects upon using certain skills
.

Icon Element Wind.png Npc s 3030100000 01.jpg Goblin MageAbility Mystery.png Space Out
Give 1 random debuff to a foe (I do better as my HP decreases!)

Icon Element Wind.png Npc s 3040199000 01.jpg YuriusDiscover Truth.png Discover Truth
Inflict 10% Status AttackDownStack.pngATK Down (Stackable)ATK is lowered (Stackable)

Strength: 10% (Max: 40%)
Duration: 180 seconds
(Max: 40%) and
10% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

Strength: 10% (Max: 40%)
Duration: 180 seconds
(Max: 40%) on all foes.
Inflict a random debuff on a foe.
(Consumes 10% of charge bar)

Icon Element Wind.png Npc s 3040211000 01.jpg Vira (Wind)Ability Primal Wave.png Primal Wave
500% Wind damage to all foes (Damage cap: ~500,000).
Inflict Status DEF Down 3.png30% DEF DownDEF is lowered

Strength: 30%
Base Accuracy: 90%
Duration: 3 turns
Local status effect
and Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.

Base Accuracy: 70%
Duration: 3 turns
Local status effect
.
(When Status Plan B.pngPlan BStats and skill DMG specs are boosted / Additional wind damage to all foes after attacks / Will be knocked out when effect ends (Can't be removed)

Level 55: Boost to debuff resistance
is in effect:
Debuff increased to Status DEF Down 3.png50% DEF DownDEF is lowered

Strength: 50%
Duration: 3 turns
Local status effect
)
At level 75:
Effect enhanced.

Icon Element Light.png Npc s 3030109000 01.jpg Ladiva (Holiday)Ability ArmorBreak.png Headbutt of Love
Light damage to a foe. Inflict Status DefenseDown.png DEF DownDEF is lowered

Duration: 180 seconds
.
If foe has Status Charm.pngCharmedAttacks are slightly limited
:
Also inflict Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.

Duration: 15 seconds
and remove foe's Status Charm.pngCharmedAttacks are slightly limited
.

Icon Element Dark.png Npc s 3040082000 01.jpg Black KnightAbility Fear.png Acumen
Inflict Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.

Duration: 60 seconds
on a foe.

Icon Element Dark.png Npc s 3040055000 01.jpg - Skill charge attack.png Grand GuignolMassive Dark damage to a foe.
Slight chance to inflict Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.

Duration: 3.5 turns
Local status effect
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Icon Element Dark.png Npc s 3040035000 01.jpg - Skill charge attack.png Three Thousand and One TalonsMassive Dark damage to a foe.
Gain Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)

Duration: Indefinite
for up to 2 hits and Status Dodge.png Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect

Duration: 2.5 turns
Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
for 2.5 turns.
Inflict Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.

Duration: 1.5 turns
Local status effect
Applied during the attack phase.
On the next turn, it'll have 1 turns remaining.
for 1.5 turns.

Icon Element Dark.png Npc s 3030124000 01.jpg ShaoAbility Fear.png Sudden Onset
Slight chance to inflict Status Paralysis.pngParalysisCan't attack

Base Accuracy: 10%
Duration: 60 seconds
and Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.

Base Accuracy: 10%
Duration: 60 seconds
on a foe.


Icon Element Earth.png Summon s 2040328000.jpg Gorgon Sisters - Gorgon EyeMassive Earth damage to all foes. / Inflict a random debuff.

Icon Element Wind.png Summon s 2040325000.jpg Delinquent Spirit - Big Three of MysteriaBig Wind damage to all foes. Inflict Status Petrified 3.pngPetrifiedStops enemy's charge diamonds from filling.

Duration: 3 turns
Local status effect
.
Interactions with Petrified
Source Rarity Element Targets Duration C/D Skill EMP Notes
Danua (Halloween) Rarity SSR.png Label Element Fire.png All Allies N/A N/A N/A Yes Ability MusicPurple.png SauresInflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

Base Accuracy: 90%
Duration: 1-3 turns
Takes 25% more damage
Local status effect
on all foes. (Can use Trick Reaper again upon putting a Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.

Local status effect
enemy to sleep.)
Icon Support Skill.png Carnival of Fear20% reduced damage taken from Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
enemies for all allies.
Icon Extended Mastery Support Skill.png Extended Mastery Support SkillGain Bonus Elemental DMG effect against petrified foes
Weapon s 1040004400.jpg Lohengrin N/A Label Element Fire.png Self N/A N/A N/A N/A (4★ only) Ws skill job weapon.png Loyalty's Flame When main weapon (MC Only): 10% bonus Fire DMG on one-foe attacks against Status Petrified.pngPetrifiedStops enemy's charge diamonds from filling.
foes / Big boost to fire allies' ATK (Inferno Skill-Type)
Tsubasa Rarity SSR.png Label Element Fire.png All Allies N/A N/A N/A N/A Icon Support Skill.png We're Squad10% bonus Fire damage effect to all allies' against foes with PetrifiedStatus Petrified.pngPetrifiedStops enemy's charge diamonds from filling.

Status Petrified 1.pngPetrifiedStops enemy's charge diamonds from filling.

Local status effect
effect.

Status Poison.png
Poisoned

HP is lowered on every turn.
For a list of sources, see Poisoned


Status DoubleDown.png Double Attack Rate Lowered

Double attack rate is lowered.

Double Attack Rate Lowered is a debuff usable both by friends and foes.
While afflicted, your chance to perform a Double Attack is lowered. Status DoubleDown.pngDA DownDouble attack rate is lowered
from Skills stack with Summons.

Rank Skills Charge Attacks Summons
1

Feower - Gammadion Cross
Carmelina - War Hoop
Anthuria - Captivation

Sakura Kinomoto
Fif 5★

Summon s 2040024000.jpg Albacore
Summon s 2040167000.jpg Bonito

2

Arusha - Reverence

Lady Katapillar and Vira
Lowain (Event)

Summon s 2040071000.jpg Garuda 4★
Summon s 2040188000.jpg Thor

3

Double Trouble III - Axe (3 debuffs)
Unpredictable (Chaos Ruler)

4

Double Trouble II - Axe (3 debuffs)
Double Trouble III - Axe (2 debuffs)

5

Seal - Plover (Ninja)
Tweyen - Depravity

6

Double Trouble II - Axe (2 debuffs)

7

Double Trouble - Axe (3 debuffs)
Double Trouble III - Axe (1 debuff)

8

Double Trouble - Axe (2 debuffs)
Double Trouble II - Axe (1 debuff)
Seal - Wind Evade (Ninja)
Sutera (Event) - Aimed Shot II
Goblin Mage - Space Out
Meteon (Event) - Ultra Beatdown
Nakoruru - Kamui Mutsube
Ezecrain (Event) - Chain Graze

9

Quick Down (Enhancer line)
Jin (Ronin) - Charge Attack
Syr (Event) - Binding Coil

10

Double Trouble - Axe (1 debuff)
Sword Master [7]
Claudia - Body Blow

11

Double Trouble III - Axe (0 debuffs)

12

Sticky Shell square.jpg Sticky Shell

13

Double Trouble II - Axe (0 debuffs)

14

Double Trouble - Axe (0 debuffs)

Unknown

Athena - Glare of Glafkos
Clarisse (Christmas) - Atomic Annihilation (6~8?)
Cucouroux (SSR) - Explosive Keg
Ilsa - Burst Erasure
Ludmila - Loudmouth

Dorothy and Claudia - Grim Flame
Dorothy and Claudia - Checkmaid
Jin (Ronin)

  • Note, the rank is only within the column since different columns stack.
  • Debuffs are listed from strongest (Rank 1) to weakest (Rank 14).

Status TripleDown.png Triple Attack Rate Lowered

Triple attack rate is lowered.

Triple Attack Rate Lowered is a debuff usable both by friends and foes.
While afflicted, your chance to perform a Triple Attack is lowered. Status TripleDown.pngTA DownTriple attack rate is lowered
from Skills stack with Summons.

Rank Skills Charge Attacks Summons
1

Feower - Gammadion Cross
Carmelina - War Hoop

Summon s 2040188000.jpg Thor

2

Unpredictable (Chaos Ruler)

Summon s 2040167000.jpg Bonito

3

Seal - Plover (Ninja)
Tweyen - Depravity

4

Double Trouble III - Axe (3 debuffs)

5

Double Trouble III - Axe (2 debuffs)

6

Quick Down (Enhancer line)
Jin (Ronin) - Charge Attack
Syr (Event) - Binding Coil

7

Double Trouble III - Axe (1 debuff)

8

Sticky Shell square.jpg Sticky Shell

Unknown

Double Trouble III - Axe (0 debuffs, 8~9?)
Anthuria - Captivation
Cucouroux (SSR) - Explosive Keg

Fif - 5★ Charge Attack
Jin (Ronin)

  • Note, the rank is only within the column since different columns stack.
  • Debuffs are listed from strongest (Rank 1) to weakest (Rank 8).

Status DebuffResDown.png Debuff Resistance Lowered

Debuff resistance is lowered.

Debuff Resistance Lowered is a debuff usable both by friends and foes.
While afflicted, debuffs are less likely to be resisted. Status DebuffResDown.png Debuff Res. DownDebuff resistance is lowered
from each column stack with other columns. So far all debuffs in the unique column stack with each other.

Rank Strength Skills Charge Attacks Summons Unique [8]
1 30%

Soul Soloist (Harp)

2 25%

Lowain (Event) - Charge Attack
Weakening Maneuver

3 20%

Soul Soloist (Fonic Rod)
Sword Master [9] [10]
Almeida - Drill Bit [9]
Drang - Fair Trick

Summon s 2040188000.jpg Thor

4 15%

Carmelina - All Sensation

5 10%

Cerberus - Disillusion [9]
Christina - Second Deal [9]
Tweyen - Depravity
Goblin Mage - I Can Help Too!
Karteira - Flattery [9]
Noa - Radiation Bolt++ [9]
Rin Shibuya - Étoile Prism++ [9][11]

Clarisse - Charge Attack
Harp of Westerly Winds square.jpg Harp of Westerly Winds
Rosenbogen Rebirth square.jpg Rosenbogen Rebirth

Redluck - Snow Moon Flowers
Quatre - Gammadion Cross (Corrosion)

6 5%

Soul Soloist (Non-Harp)
Noa - Radiation Bolt [9]
Sarya (Event) - Revelations [9]
Meteon (Event) - Hull Breacher [9]
Ceylan (Event) - Lexicon [9]

Dominion Harp square.jpg Dominion Harp

Summon s 2040159000.jpg Super Robo Gigantes

  • Debuffs are listed from strongest (Rank 1) to weakest (Rank 6).
  • Base resist rates vary between different skills.

Status DebuffResDown.png Debuff Resistance Lowered (Stackable)

Debuff resistance is lowered.

Debuff Resistance Lowered (Stackable) is a debuff usable both by friends and foes.
While afflicted, debuffs are less likely to be resisted. Status DebuffResDown.png Debuff Res. Down (Stack)Debuff resistance is lowered (Stackable)
caps out at 30%. Different strengths of the debuff simply add on top of each other up to the 30% cap.

Rank Strength Skills Charge Attacks Summons Unique
1 10%

Vajra - Okami
Zooey (Promo) - Thunder
Zooey (Summer) - Thunder

2 5%

Cerberus - Infernal Heaven (Support skill)

  • Debuffs are listed from strongest (Rank 1) to weakest (Rank 2).
  • Base resist rates vary between different skills.


Status Zombie.png
Zombified

Receives DMG if healed.
For a list of sources, see Zombified


References

  1. Granblue Fantasy: Special Buffs (under Niyon's entry) https://granbluefantasy.jp/pages/?p=12013
  2. YewBragior: Special Buffs damage testing https://docs.google.com/spreadsheets/d/1apkrT6IOik-6kefjx1fwd8BafMdoAH_tKdJ3PVEQ0Wk/edit?usp=sharing
  3. GBF-Wiki: Hyped chart http://gbf-wiki.com/index.php?cmd=read&page=%A5%B7%A5%B9%A5%C6%A5%E0%BB%C5%CD%CD%B4%D8%CF%A2_%A5%A2%A5%D3%A5%EA%A5%C6%A5%A3%B8%FA%B2%CC%BE%DC%BA%D9&word=%A5%C6%A5%F3%A5%B7%A5%E7%A5%F3#ad4d462f
  4. Great Sundome: Hyped chart http://greatsundome.hatenablog.com/entry/2016/12/05/034001
  5. Stackable def down data, https://docs.google.com/spreadsheets/d/10HWl5XkGDoLaqW1xnY4L-qaNbg71oX3R_taCld9Q_yI/edit#gid=0
  6. Confirmed for SR: Tilvung, The Piercer, Lantern Blade
  7. Confirmed for: Lohengrin, Ethereal Lasher, Eight-Life Katana
    Unconfirmed: Albacore Blade, Master Bamboo Sword
  8. So far all unique stack with each other.
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 Exact value not confirmed, only overwrite order.
  10. Confirmed for: Mysterious Sword, Spiked Baseball Bat
    Unconfirmed: Cosmic Sword, Avaritia Blade
  11. Effect does not change with different combinations of Uzuki Shimamura and Mio Honda.