Difference between revisions of "Strength"

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__TOC__
 
__TOC__
 
==About Strength==
 
==About Strength==
[[File:Status Strength.png|left|link=]]
+
<!-- Note to editors, this page is transcluded into Status Effects, please keep this in mind when editing. --><section begin=Strength/>[[File:Status Strength.png|left|link=]]
''ATK is greatly boosted based on how high HP is.''{{clear}}
+
''Boosts ATK based on how high remaining HP is.''{{clear}}
<!-- Note to editors, this page is transcluded into Status Effects, please keep this in mind when editing. --><section begin=Strength/>{{Status|Strength}} is an ATK boost status effect that has a unique ATK boost modifier, so it and stacks multiplicatively with all other status effects buffing ATK ({{Status|Hype}}, {{Status|ATK Up}}, etc).<br />However, it stacks additively with Stamina from character's EMP and [[Character_Extended_Mastery_Perks#Over_Mastery|Over Mastery Bonuses]].<br /><br />Mechanics behind {{Status|Strength}} change a bit based on its type.
+
{{Status|Strength}} is an ATK boost status effect that has a unique ATK boost modifier, so it and stacks multiplicatively with all other status effects buffing ATK ({{Status|Hype}}, {{Status|ATK Up}}, etc).<br />However, it stacks additively with Stamina from character's EMP and [[Character_Extended_Mastery_Perks#Over_Mastery|Over Mastery Bonuses]].<br /><br />Mechanics behind {{Status|Strength}} change a bit based on its type.
 
*Regular {{Status|Strength}}'s ATK boost depends on current HP % of a character with the status, reaching its maximum potency at 100% HP and lowest at 0% HP.
 
*Regular {{Status|Strength}}'s ATK boost depends on current HP % of a character with the status, reaching its maximum potency at 100% HP and lowest at 0% HP.
 
**{{Status|Strength}} is separated into two stacking types, that stack additively with each other, titled "Teamwide" and "Single Target" on the wiki.
 
**{{Status|Strength}} is separated into two stacking types, that stack additively with each other, titled "Teamwide" and "Single Target" on the wiki.
***Naming originates from target specifics; sources that targets all characters present on the frontline are {{tt|''generally''|While it is currently the case for all known sources, it might change in the future.}} "Teamwide" while effects targeting one character are "Single Target".
+
***Naming originates from target specifics; sources that targeted all characters present on the frontline were always "Teamwide" while effects targeting one character were "Single Target".
 
**Normal stacking rules are applied to both sides&mdash;same side effects of equal max strength will override each other, refreshing the duration (not extending it) while stronger effects will replace weaker and weaker will result in "NO EFFECT".
 
**Normal stacking rules are applied to both sides&mdash;same side effects of equal max strength will override each other, refreshing the duration (not extending it) while stronger effects will replace weaker and weaker will result in "NO EFFECT".
 
***Source of {{Status|Strength}} (charge attack, skill, etc) does not affect its stacking.
 
***Source of {{Status|Strength}} (charge attack, skill, etc) does not affect its stacking.
 
*Party-relying {{Status|Strength (Party)}} will use total % of current HP of all frontline allies to determinate its potency.
 
*Party-relying {{Status|Strength (Party)}} will use total % of current HP of all frontline allies to determinate its potency.
 
**As there's currently only one character with such status, its exact properties are unknown but it appears to be separated into at least two stacking sides that do stack with each other.<section end=Strength/>
 
**As there's currently only one character with such status, its exact properties are unknown but it appears to be separated into at least two stacking sides that do stack with each other.<section end=Strength/>
 +
 
==Strength Sources==
 
==Strength Sources==
 
===Main Character===
 
===Main Character===
{| class="wikitable stripe sortable" style="text-align:center;background:transparent;font-size:90%; max-width:1000px;"
+
{| class="wikitable sortable" style="text-align:center;font-size:90%; max-width:1000px;"
! style="width: auto;" class=unsortable|Icon
+
! style="width: 125px;" class=unsortable|Icon
! style="width: auto;"|Name
+
! style="width: 80px;"|Name
 
! style="width: auto;"|Source
 
! style="width: auto;"|Source
! style="width: auto;"|Stacking Side
+
! style="width: 100px;"|Target
! data-sort-type="number" style="width: auto;"|Lowest %
+
! style="width: auto;"|Stacking&nbsp;Side
! data-sort-type="number" style="width: auto;"|Highest %
+
! data-sort-type="number" style="width: auto;"|Strength
 
! data-sort-type="number" style="width: auto;"|Duration
 
! data-sort-type="number" style="width: auto;"|Duration
 
! data-sort-type="number" style="width: auto;"|Cooldown
 
! data-sort-type="number" style="width: auto;"|Cooldown
Line 28: Line 29:
 
|[[Apsaras]]
 
|[[Apsaras]]
 
|{{ClassSkill|skill=Crestfallen Flower|large=true}}
 
|{{ClassSkill|skill=Crestfallen Flower|large=true}}
 +
|All Allies
 
|Teamwide
 
|Teamwide
|10%
+
|20%-10%
|20%
 
 
|3 turns
 
|3 turns
 
|6 turns
 
|6 turns
|Requires Spear mainhand or {{status|Springwater Robe|t=3 turns or until a skill with Spear/Axe effects is used}} if used when an Axe is mainhanded.
+
|Requires Spear mainhand or {{status|Springwater Robe|t=3 turns or until a skill with Spear/Axe effects is used}} if Axe is mainhanded.
 
|-
 
|-
 
|{{Itm|Doctor|size=125|notitle}}
 
|{{Itm|Doctor|size=125|notitle}}
 
|[[Doctor]]
 
|[[Doctor]]
 
|{{ClassSkill|skill=Nutrients|large=true}}
 
|{{ClassSkill|skill=Nutrients|large=true}}
 +
|All Allies
 
|Teamwide
 
|Teamwide
|15%
+
|45%-15%
|45%
 
 
|3 turns
 
|3 turns
 
|6 turns
 
|6 turns
Line 48: Line 49:
 
|[[Weapon Master]]
 
|[[Weapon Master]]
 
|{{ClassSkill|skill=Brave Soul|large=true}}
 
|{{ClassSkill|skill=Brave Soul|large=true}}
 +
|Self
 
|Single Target
 
|Single Target
|{{Verify|?%}}
+
|{{Verify|?%}}-{{Verify|?%}}
|{{Verify|?%}}
 
 
|3 turns
 
|3 turns
 
|7 turns
 
|7 turns
Line 58: Line 59:
  
 
===Characters===
 
===Characters===
{| class="wikitable stripe sortable" style="text-align:center;background:transparent;font-size:90%; max-width:1200px;"
+
{{PageFilterBox}}{{clear}}
 +
{| class="wikitable sortable" style="text-align:center;font-size:90%; max-width:1200px;"
 
! style="width: 125px;" class=unsortable|Icon
 
! style="width: 125px;" class=unsortable|Icon
 
! style="width: 80px;"|Name
 
! style="width: 80px;"|Name
 
! style="width: 60px;"|Element
 
! style="width: 60px;"|Element
 
! style="width: auto;"|Source
 
! style="width: auto;"|Source
! style="width: auto;"|Stacking Side
+
! style="width: 100px;"|Target
! data-sort-type="number" style="width: auto;"|Lowest %
+
! style="width: auto;"|Stacking&nbsp;Side
! data-sort-type="number" style="width: auto;"|Highest %
+
! data-sort-type="number" style="width: auto;"|Strength
 
! data-sort-type="number" style="width: auto;"|Duration
 
! data-sort-type="number" style="width: auto;"|Duration
 
! data-sort-type="number" style="width: auto;"|Cooldown
 
! data-sort-type="number" style="width: auto;"|Cooldown
! style="width: 225px;" class=unsortable|Notes
+
! style="width: auto;" class=unsortable|Notes
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Anila}}
 
|{{Itm|Anila|large,125|notitle}}
 
|{{Itm|Anila|large,125|notitle}}
 
|[[Anila]]
 
|[[Anila]]
 
|{{Fire|60}}
 
|{{Fire|60}}
 
|{{CharacterSkill|page=Anila|no=4|large=true}}
 
|{{CharacterSkill|page=Anila|no=4|large=true}}
 +
|All Allies
 
|Teamwide
 
|Teamwide
|5%
+
|15%-5%
|15%
 
 
|2 turns
 
|2 turns
 
|6 turns
 
|6 turns
 
|Requires level 90 (5{{star}}).
 
|Requires level 90 (5{{star}}).
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Percival}}
 
|{{Itm|Percival|large,125|notitle}}
 
|{{Itm|Percival|large,125|notitle}}
 
|[[Percival]]
 
|[[Percival]]
 
|{{Fire|60}}
 
|{{Fire|60}}
 
|{{CharacterSkill|page=Percival|no=3|large=true}}
 
|{{CharacterSkill|page=Percival|no=3|large=true}}
 +
|Self
 
|Single Target
 
|Single Target
|20%
+
|60%-20%
|60%
 
 
|3 turns
 
|3 turns
 
|8 turns
 
|8 turns
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Anila (Event)}}
 
|{{Itm|Anila (Event)|large,125|notitle}}
 
|{{Itm|Anila (Event)|large,125|notitle}}
 
|[[Anila (Event)]]
 
|[[Anila (Event)]]
 
|{{Fire|60}}
 
|{{Fire|60}}
 
|{{CharacterSkill|page=Anila (Event)|no=3|large=true}}
 
|{{CharacterSkill|page=Anila (Event)|no=3|large=true}}
 +
|Self
 
|Single Target
 
|Single Target
|{{Verify|?%}}
+
|30%-{{Verify|?%}}
|30%
 
 
|3 turns
 
|3 turns
 
|8 turns
 
|8 turns
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Percival (Event)}}
 
|{{Itm|Percival (Event)|large,125|notitle}}
 
|{{Itm|Percival (Event)|large,125|notitle}}
 
|[[Percival (Event)]]
 
|[[Percival (Event)]]
 
|{{Fire|60}}
 
|{{Fire|60}}
 
|{{CharacterSkill|page=Percival (Event)|no=3|large=true}}
 
|{{CharacterSkill|page=Percival (Event)|no=3|large=true}}
 +
|Self
 
|Single Target
 
|Single Target
|{{Verify|?%}}
+
|{{Verify|?%}}-{{Verify|?%}}
|{{Verify|?%}}
 
 
|3 turns
 
|3 turns
 
|8 turns
 
|8 turns
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Aglovale}}
 
|{{Itm|Aglovale|large,125|notitle}}
 
|{{Itm|Aglovale|large,125|notitle}}
 
|[[Aglovale]]
 
|[[Aglovale]]
 
|{{Water|60}}
 
|{{Water|60}}
 
|{{CharacterSkill|page=Aglovale|no=3|large=true}}
 
|{{CharacterSkill|page=Aglovale|no=3|large=true}}
 +
|Self
 
|Single Target
 
|Single Target
|20%
+
|60%-20%
|60%
 
 
|3 turns
 
|3 turns
 
|8 turns
 
|8 turns
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Anre}}
 
|{{Itm|Anre|large,125|notitle}}
 
|{{Itm|Anre|large,125|notitle}}
 
|[[Anre]]
 
|[[Anre]]
 
|{{Water|60}}
 
|{{Water|60}}
 
|{{CharacterOugi|page=Anre|no=2|large=true}}
 
|{{CharacterOugi|page=Anre|no=2|large=true}}
 +
|All Allies
 
|Teamwide
 
|Teamwide
|10%
+
|20%-10%
|20%
 
 
|3.5 turns
 
|3.5 turns
 
| -
 
| -
 
|Requires 5{{star}}.
 
|Requires 5{{star}}.
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Aliza (Water)}}
 
|{{Itm|Aliza (Water)|large,125|notitle}}
 
|{{Itm|Aliza (Water)|large,125|notitle}}
 
|[[Aliza (Water)]]
 
|[[Aliza (Water)]]
 
|{{Water|60}}
 
|{{Water|60}}
 
|{{CharacterSkill|page=Aliza (Water)|no=3|large=true}}
 
|{{CharacterSkill|page=Aliza (Water)|no=3|large=true}}
 +
|Self
 
|Single Target
 
|Single Target
|{{Verify|?%}}
+
|{{Verify|?%}}-{{Verify|?%}}
|{{Verify|?%}}
 
 
|3 turns
 
|3 turns
 
|8 turns
 
|8 turns
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Owen}}
 
|{{Itm|Owen|large,125|notitle}}
 
|{{Itm|Owen|large,125|notitle}}
 
|[[Owen]]
 
|[[Owen]]
 
|{{Water|60}}
 
|{{Water|60}}
 
|{{CharacterSkill|page=Owen|no=3|large=true}}
 
|{{CharacterSkill|page=Owen|no=3|large=true}}
 +
|Self
 
|Single Target
 
|Single Target
|15%
+
|45%-15%
|45%
 
 
|3 turns
 
|3 turns
 
|8 turns
 
|8 turns
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Pengy (Event)}}
 
|{{Itm|Pengy (Event)|large,125|notitle}}
 
|{{Itm|Pengy (Event)|large,125|notitle}}
 
|[[Pengy (Event)]]
 
|[[Pengy (Event)]]
 
|{{Water|60}}
 
|{{Water|60}}
 
|{{CharacterSkill|page=Pengy (Event)|no=2|large=true}}
 
|{{CharacterSkill|page=Pengy (Event)|no=2|large=true}}
 +
|Self
 
|Single Target
 
|Single Target
|{{Verify|?%}}
+
|{{Verify|?%}}-{{Verify|?%}}
|{{Verify|?%}}
 
 
|3 turns
 
|3 turns
 
|8 turns
 
|8 turns
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Vane (Event)}}
 
|{{Itm|Vane (Event)|large,125|notitle}}
 
|{{Itm|Vane (Event)|large,125|notitle}}
 
|[[Vane (Event)]]
 
|[[Vane (Event)]]
 
|{{Water|60}}
 
|{{Water|60}}
 
|{{CharacterSkill|page=Vane (Event)|no=2|large=true}}
 
|{{CharacterSkill|page=Vane (Event)|no=2|large=true}}
 +
|Self
 
|Single Target
 
|Single Target
|{{Verify|?%}}
+
|{{Verify|?%}}-{{Verify|?%}}
|{{Verify|?%}}
 
 
|3 turns
 
|3 turns
 
|8 turns
 
|8 turns
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Baal}}
 
|{{Itm|Baal|large,125|notitle}}
 
|{{Itm|Baal|large,125|notitle}}
 
|[[Baal]]
 
|[[Baal]]
 
|{{Earth|60}}
 
|{{Earth|60}}
|{{CharacterOugi|page=Baal|no=1|large=true}}
+
|{{CharacterSupportSkill|Baal|2|large=true}}
 +
|All Allies
 
|Teamwide
 
|Teamwide
|5%
+
|15%-5%
|15%
 
 
|2.5 turns
 
|2.5 turns
 
| -
 
| -
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Vira (Summer)}}
 
|{{Itm|Vira (Summer)|large,125|notitle}}
 
|{{Itm|Vira (Summer)|large,125|notitle}}
 
|[[Vira (Summer)]]
 
|[[Vira (Summer)]]
 
|{{Earth|60}}
 
|{{Earth|60}}
 
|{{CharacterSkill|page=Vira (Summer)|no=2|large=true}}
 
|{{CharacterSkill|page=Vira (Summer)|no=2|large=true}}
 +
|All Allies
 
|Teamwide
 
|Teamwide
|5%
+
|15%-5%
|15%
+
|6 turns
 
|3 turns
 
|3 turns
|6 turns
 
 
|Vira's HP needs to be above 50%.
 
|Vira's HP needs to be above 50%.
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Soriz (SSR)}}
 
|{{Itm|Soriz (SSR)|large,125|notitle}}
 
|{{Itm|Soriz (SSR)|large,125|notitle}}
 
|[[Soriz (SSR)]]
 
|[[Soriz (SSR)]]
 
|{{Earth|60}}
 
|{{Earth|60}}
 
|{{CharacterOugi|page=Soriz (SSR)|no=1|large=true}}
 
|{{CharacterOugi|page=Soriz (SSR)|no=1|large=true}}
 +
|Self
 
|Single Target
 
|Single Target
|10%
+
|30%-10%
|30%
 
 
|5.5 turns
 
|5.5 turns
 
| -
 
| -
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Jeanne d'Arc (Themed)}}
 
|{{Itm|Jeanne d'Arc (Themed)|large,125|notitle}}
 
|{{Itm|Jeanne d'Arc (Themed)|large,125|notitle}}
 
|[[Jeanne d'Arc (Themed)]]
 
|[[Jeanne d'Arc (Themed)]]
 
|{{Wind|60}}
 
|{{Wind|60}}
 
|{{CharacterSkill|page=Jeanne d'Arc (Themed)|no=2|large=true}}
 
|{{CharacterSkill|page=Jeanne d'Arc (Themed)|no=2|large=true}}
 +
|One Ally
 
|Single Target
 
|Single Target
|20%
+
|60%-20%
|60%
 
 
|4 turns
 
|4 turns
 
|5 turns
 
|5 turns
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Stan and Aliza}}
 
|{{Itm|Stan and Aliza|large,125|notitle}}
 
|{{Itm|Stan and Aliza|large,125|notitle}}
 
|[[Stan and Aliza]]
 
|[[Stan and Aliza]]
 
|{{Wind|60}}
 
|{{Wind|60}}
 
|{{CharacterSkill|page=Stan and Aliza|no=2|large=true}}
 
|{{CharacterSkill|page=Stan and Aliza|no=2|large=true}}
 +
|Self
 
|Single Target
 
|Single Target
|20%
+
|60%-20%
|60%
 
 
|2 turns
 
|2 turns
 
|8 turns
 
|8 turns
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Yaia (Holiday)}}
 
|{{Itm|Yaia (Holiday)|large,125|notitle}}
 
|{{Itm|Yaia (Holiday)|large,125|notitle}}
 
|[[Yaia (Holiday)]]
 
|[[Yaia (Holiday)]]
 
|{{Wind|60}}
 
|{{Wind|60}}
 
|{{CharacterSkill|page=Yaia (Holiday)|no=3|large=true}}
 
|{{CharacterSkill|page=Yaia (Holiday)|no=3|large=true}}
 +
|One Ally
 
|Single Target
 
|Single Target
|15%
+
|45%-15%
|45%
 
 
|3 turns
 
|3 turns
 
|7 turns
 
|7 turns
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Fif}}
 
|{{Itm|Fif|large,125|notitle}}
 
|{{Itm|Fif|large,125|notitle}}
 
|[[Fif]]
 
|[[Fif]]
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{CharacterSkill|page=Fif|no=1|large=true}}
 
|{{CharacterSkill|page=Fif|no=1|large=true}}
 +
|All Allies
 
|Teamwide
 
|Teamwide
|10%
+
|20%-10%
|20%
 
 
|3 turns
 
|3 turns
 
|5 turns
 
|5 turns
 
|Requires 5{{star}}.
 
|Requires 5{{star}}.
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Io (Grand)}}
 
|{{Itm|Io (Grand)|large,125|notitle}}
 
|{{Itm|Io (Grand)|large,125|notitle}}
 
|[[Io (Grand)]]
 
|[[Io (Grand)]]
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{CharacterOugi|page=Io (Grand)|no=1|large=true}}
 
|{{CharacterOugi|page=Io (Grand)|no=1|large=true}}
 +
|All Allies
 
|Teamwide
 
|Teamwide
|10%
+
|20%-10%
|20%
 
 
|3.5 turns
 
|3.5 turns
 
| -
 
| -
 
|Requires at least 2 {{status|Mystic Vortex}}.
 
|Requires at least 2 {{status|Mystic Vortex}}.
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Jeanne d'Arc}}
 
|{{Itm|Jeanne d'Arc|large,125|notitle}}
 
|{{Itm|Jeanne d'Arc|large,125|notitle}}
 
|[[Jeanne d'Arc]]
 
|[[Jeanne d'Arc]]
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{CharacterSkill|page=Jeanne d'Arc|no=3|large=true}}
 
|{{CharacterSkill|page=Jeanne d'Arc|no=3|large=true}}
 +
|Self
 
|Single Target
 
|Single Target
|20%
+
|60%-20%
|60%
 
 
|2 turns
 
|2 turns
 
|6 turns
 
|6 turns
 
|Requires 5{{star}}.
 
|Requires 5{{star}}.
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Jeanne d'Arc (Grand)}}
 
|{{Itm|Jeanne d'Arc (Grand)|large,125|notitle}}
 
|{{Itm|Jeanne d'Arc (Grand)|large,125|notitle}}
 
|[[Jeanne d'Arc (Grand)]]
 
|[[Jeanne d'Arc (Grand)]]
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{CharacterSkill|page=Jeanne d'Arc (Grand)|no=2|large=true}}
 
|{{CharacterSkill|page=Jeanne d'Arc (Grand)|no=2|large=true}}
|Single Target<br /><small>'''With {{Status|Holy Banner}}''':</small><br />Teamwide
+
|Self<br /><small>'''With&nbsp;{{Status|Holy Banner}}:'''</small><br />All Allies
|10%
+
|Teamwide
|20%
+
|20%-10%
 
|3 turns
 
|3 turns
 
|6 turns
 
|6 turns
|'''Upon using Charge Attack:'''<br />Skill cooldown ends and Jeanne gains {{Status|Holy Banner}}.
+
|Performing Charge Attack resets cooldown and grants Jeanne {{Status|Holy Banner}}.
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Lucio}}
 
|{{Itm|Lucio|large,125|notitle}}
 
|{{Itm|Lucio|large,125|notitle}}
 
|[[Lucio]]
 
|[[Lucio]]
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{CharacterSkill|page=Lucio|no=1|large=true}}
 
|{{CharacterSkill|page=Lucio|no=1|large=true}}
 +
|All Allies
 
|Teamwide
 
|Teamwide
|10%
+
|20%-10%
|20%
 
 
|3 turns
 
|3 turns
 
|6 turns
 
|6 turns
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|μ's Second-Years}}
 
|{{Itm|μ's Second-Years|large,125|notitle}}
 
|{{Itm|μ's Second-Years|large,125|notitle}}
 
|[[μ's Second-Years]]
 
|[[μ's Second-Years]]
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{CharacterSkill|page=μ's Second-Years|no=2|large=true}}
 
|{{CharacterSkill|page=μ's Second-Years|no=2|large=true}}
 +
|All Allies
 
|Teamwide
 
|Teamwide
|10%
+
|20%-10%
|20%
 
 
|3 turns
 
|3 turns
 
|7 turns
 
|7 turns
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Baotorda}}
 
|{{Itm|Baotorda|large,125|notitle}}
 
|{{Itm|Baotorda|large,125|notitle}}
 
|[[Baotorda]]
 
|[[Baotorda]]
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{CharacterSkill|page=Baotorda|no=2|large=true}}
 
|{{CharacterSkill|page=Baotorda|no=2|large=true}}
 +
|Self
 
|Single Target
 
|Single Target
|{{Verify|?%}}
+
|{{Verify|?%}}-{{Verify|?%}}
|{{Verify|?%}}
 
 
|3 turns
 
|3 turns
 
|8 turns
 
|8 turns
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Bridgette and Cordelia}}
 
|{{Itm|Bridgette and Cordelia|large,125|notitle}}
 
|{{Itm|Bridgette and Cordelia|large,125|notitle}}
 
|[[Bridgette and Cordelia]]
 
|[[Bridgette and Cordelia]]
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{CharacterSkill|page=Bridgette and Cordelia|no=2|large=true}}
 
|{{CharacterSkill|page=Bridgette and Cordelia|no=2|large=true}}
 +
|All Allies
 
|Teamwide
 
|Teamwide
|5%
+
|15%-5%
|15%
 
 
|3 turns
 
|3 turns
 
|7 turns
 
|7 turns
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Sevilbarra (Event)}}
 
|{{Itm|Sevilbarra (Event)|large,125|notitle}}
 
|{{Itm|Sevilbarra (Event)|large,125|notitle}}
 
|[[Sevilbarra (Event)]]
 
|[[Sevilbarra (Event)]]
 
|{{Light|60}}
 
|{{Light|60}}
 
|{{CharacterSkill|page=Sevilbarra (Event)|no=2|large=true}}
 
|{{CharacterSkill|page=Sevilbarra (Event)|no=2|large=true}}
 +
|Self
 
|Single Target
 
|Single Target
|10%
+
|30%-10%
|30%
 
 
|2 turns
 
|2 turns
 
|5 turns
 
|5 turns
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Anthuria (Summer)}}
 
|{{Itm|Anthuria (Summer)|large,125|notitle}}
 
|{{Itm|Anthuria (Summer)|large,125|notitle}}
 
|[[Anthuria (Summer)]]
 
|[[Anthuria (Summer)]]
 
|{{Dark|60}}
 
|{{Dark|60}}
 
|{{CharacterSkill|page=Anthuria (Summer)|no=2|large=true}}
 
|{{CharacterSkill|page=Anthuria (Summer)|no=2|large=true}}
 +
|All Allies
 
|Teamwide
 
|Teamwide
|5%
+
|15%-5%
|15%
 
 
|3 turns
 
|3 turns
 
|7 turns
 
|7 turns
|
+
|Requires {{Status|Ardent Dance}}.
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Lady Grey (Halloween)}}
 
|{{Itm|Lady Grey (Halloween)|large,125|notitle}}
 
|{{Itm|Lady Grey (Halloween)|large,125|notitle}}
 
|[[Lady Grey (Halloween)]]
 
|[[Lady Grey (Halloween)]]
 
|{{Dark|60}}
 
|{{Dark|60}}
 
|{{CharacterOugi|page=Lady Grey (Halloween)|no=1|large=true}}
 
|{{CharacterOugi|page=Lady Grey (Halloween)|no=1|large=true}}
 +
|All Allies
 
|Teamwide
 
|Teamwide
|10%
+
|20%-10%
|20%
 
 
|3.5 turns
 
|3.5 turns
 
| -
 
| -
 
|
 
|
|-
+
|- {{#invoke:PageFilter|renderCharacterFilterData|Shao}}
 
|{{Itm|Shao|large,125|notitle}}
 
|{{Itm|Shao|large,125|notitle}}
 
|[[Shao]]
 
|[[Shao]]
 
|{{Dark|60}}
 
|{{Dark|60}}
 
|{{CharacterOugi|page=Shao|no=2|large=true}}
 
|{{CharacterOugi|page=Shao|no=2|large=true}}
 +
|All Allies
 
|Teamwide
 
|Teamwide
|5%
+
|15%-5%
|15%
 
 
|3.5 turns
 
|3.5 turns
 
| -
 
| -
Line 699: Line 701:
 
==References==
 
==References==
 
[[Category:Status Effects]]
 
[[Category:Status Effects]]
 +
{{PageFilterJS}}

Latest revision as of 18:03, 18 November 2019

Status Effects
About | List of Status Effects
Stacking: ATK Down | DEF Down


About Strength[edit | edit source]

Status Strength.png

Boosts ATK based on how high remaining HP is.

Status Strength.pngStrengthATK is greatly boosted based on how high HP is
is an ATK boost status effect that has a unique ATK boost modifier, so it and stacks multiplicatively with all other status effects buffing ATK (Status Hype1.pngHypedATK is boosted
, Status AttackUp.pngATK UpATK is boosted
, etc).
However, it stacks additively with Stamina from character's EMP and Over Mastery Bonuses.

Mechanics behind Status Strength.pngStrengthATK is greatly boosted based on how high HP is
change a bit based on its type.

  • Regular Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    's ATK boost depends on current HP % of a character with the status, reaching its maximum potency at 100% HP and lowest at 0% HP.
    • Status Strength.pngStrengthATK is greatly boosted based on how high HP is
      is separated into two stacking types, that stack additively with each other, titled "Teamwide" and "Single Target" on the wiki.
      • Naming originates from target specifics; sources that targeted all characters present on the frontline were always "Teamwide" while effects targeting one character were "Single Target".
    • Normal stacking rules are applied to both sides—same side effects of equal max strength will override each other, refreshing the duration (not extending it) while stronger effects will replace weaker and weaker will result in "NO EFFECT".
      • Source of Status Strength.pngStrengthATK is greatly boosted based on how high HP is
        (charge attack, skill, etc) does not affect its stacking.
  • Party-relying Status Strength.pngStrengthATK is greatly boosted based on how high total party HP is
    will use total % of current HP of all frontline allies to determinate its potency.
    • As there's currently only one character with such status, its exact properties are unknown but it appears to be separated into at least two stacking sides that do stack with each other.

Strength Sources[edit | edit source]

Main Character[edit | edit source]

Icon Name Source Target Stacking Side Strength Duration Cooldown Notes
Class 190301 sp square.jpg Apsaras Ability Crestfallen Flower.png 
Crestfallen FlowerGain Status Veil.png50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
.
Spear: All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns20% when above 50% HP
Below 50% HP, strength decreases linearly until 10% minimum
.
Axe: All allies gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns20% when below 50% HP
Above 50%, strength decreases linearly until 10% at 100% HP
.
All Allies Teamwide 20%-10% 3 turns 6 turns Requires Spear mainhand or Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used
if Axe is mainhanded.
Class 200301 kn square.jpg Doctor Ability Nutrients.png 
NutrientsAll allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
Strength: 1000 HPDuration: 3 turns
.
All Allies Teamwide 45%-15% 3 turns 6 turns
Class 100201 sw square.jpg Weapon Master Ability Rage.png 
Brave SoulGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 7 turns

Characters[edit | edit source]

Icon Name Element Source Target Stacking Side Strength Duration Cooldown Notes
Npc m 3040027000 01.jpg
Anila Label Element Fire.png Ability Fleece of Champions.png 
Fleece of ChampionsRestore 20% of all allies' HP (Healing cap: 2015). All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 2 turnsStacking: Teamwide
.
All Allies Teamwide 15%-5% 2 turns 6 turns Requires level 90 (5★).
Npc m 3040050000 01.jpg
Percival Label Element Fire.png Ability Rage.png 
TraeumereiGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
.
At level 100:
Also gain Status FireAtkUp.png30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turns
and Status Bonus Damage.png20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turnsStacking: B
.
Self Single Target 60%-20% 3 turns 8 turns
Npc m 3030110000 01.jpg
Anila (Event) Label Element Fire.png Ability Rage.png 
AllianceGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
for up to a 30% boost to ATK as HP increases and Status DefenseUp.pngDEF BoostedDEF is greatly boosted as HP is lowered
Duration: 3 turns
for up to a 50% boost to DEF as HP decreases.
Self Single Target 30%-?%Verification needed. 3 turns 8 turns
Npc m 3030168000 01.jpg
Percival (Event) Label Element Fire.png Ability Rage.png 
TraumereiGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns
Npc m 3040192000 01.jpg
Aglovale Label Element Water.png Ability Rage.png 
SchneetreibenGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
and Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turns
.
(Additional effect when HP is full: Gain Status Bonus Damage.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
.)
Self Single Target 60%-20% 3 turns 8 turns
Npc m 3040030000 01.jpg
Anre Label Element Water.png Skill charge attack.png 
Thousand-Spear VoidMassive Water damage to a foe.
Inflict Mode Bar CutCut to foe's mode bar
.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and a 2000-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All Allies Teamwide 20%-10% 3.5 turns - Requires 5★.
Npc m 3030242000 01.jpg
Aliza (Water) Label Element Water.png Ability Flying Feet of Fury.png 
Flying Feet of FuryWater damage to a foe (Damage cap: ~400,000). Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns
Npc m 3030207000 01.jpg
Owen Label Element Water.png Ability Rage.png 
Doom SlashGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turnsStacking: Single Target
.
Self Single Target 45%-15% 3 turns 8 turns
Npc m 3030073000 01.jpg
Pengy (Event) Label Element Water.png Ability Rage.png 
Penguin!Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
At level 65:
Effect enhanced
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns
Npc m 3030047000 01.jpg
Vane (Event) Label Element Water.png Ability Rage.png 
Fight OverGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
At level 65:
Effect enhanced.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns
Npc m 3040215000 01.jpg
Baal Label Element Earth.png Icon Support Skill.png 
ResonanceStatus Resonance.pngResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl rises by 1 upon chain burst activation (Max: 3).
Buffs to all allies upon chain burst activation based on Resonance lvl.
All Allies Teamwide 15%-5% 2.5 turns -
Npc m 3040053000 01.jpg
Vira (Summer) Label Element Earth.png Ability Sprite.png 
Estrella SpriteEarth damage to a foe.
Restore all allies' HP (Healing cap: 1500).
(When Vira's HP is over 50%: All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turns
.)
At level 75:
Damage increased to 500% (Damage cap: ~600,000).
All Allies Teamwide 15%-5% 6 turns 3 turns Vira's HP needs to be above 50%.
Npc m 3040170000 01.jpg
Soriz (SSR) Label Element Earth.png Skill charge attack.png 
Tectonic RushMassive Earth damage to a foe.
Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 5.5 turnsStacking: Single TargetApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Self Single Target 30%-10% 5.5 turns -
Npc m 3040154000 01.jpg
Jeanne d'Arc (Themed) Label Element Wind.png Ability Salvation.png 
SalvationRestore an ally's HP (Healing cap: 2500).
Ally also gains Status Armored.png70% / 30% ArmoredChance of lowering DMG taken
Strength: 70% chance of taking 30% less damage.Duration: 4 turns
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 4 turns
.
One Ally Single Target 60%-20% 4 turns 5 turns
Npc m 3040233000 01.jpg
Stan and Aliza Label Element Wind.png Ability Firestorm Blossom.png 
Firestorm BlossomGain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 2 turns
.
Self Single Target 60%-20% 2 turns 8 turns
Npc m 3030259000 01.jpg
Yaia (Holiday) Label Element Wind.png Ability Present from Yaia.png 
Present from YaiaI got you something!
(Grant an ally Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: Restore 5% max HP (Healing cap: 300) or gain 25% charge barDuration: 3 turns
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
One Ally Single Target 45%-15% 3 turns 7 turns
Npc m 3040034000 01.jpg
Fif Label Element Light.png Ability Heal.png 
SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000). All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide
.
All Allies Teamwide 20%-10% 3 turns 5 turns Requires 5★.
Npc m 3040065000 01.jpg
Io (Grand) Label Element Light.png Skill charge attack.png 
Crystal GustMassive Light damage to a foe. Increased C.A. DMG and C.A. DMG Cap based on Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl. All allies gain buff effects based on Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl. Resets Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
All Allies Teamwide 20%-10% 3.5 turns - Requires at least 2 Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
.
Npc m 3040040000 01.jpg
Jeanne d'Arc Label Element Light.png Ability Triple.png 
Advent EternalGain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
.
At level 95:
Also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 2 turns
.
Self Single Target 60%-20% 2 turns 6 turns Requires 5★.
Npc m 3040245000 01.jpg
Jeanne d'Arc (Grand) Label Element Light.png Ability Sanctify.png 
SanctifyGain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turnsStacking: Teamwide
.
Self
With Status Holy Banner.pngHoly BannerNext Sanctify affects all allies (Can't be removed)
:

All Allies
Teamwide 20%-10% 3 turns 6 turns Performing Charge Attack resets cooldown and grants Jeanne Status Holy Banner.pngHoly BannerNext Sanctify affects all allies (Can't be removed)
.
Npc m 3040106000 01.jpg
Lucio Label Element Light.png Ability Revelation.png 
RevelationAll allies gain a 2000-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Duration: 3 turns
, and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
.
All Allies Teamwide 20%-10% 3 turns 6 turns
Npc m 3040230000 01.jpg
μ's Second-Years Label Element Light.png Ability Fight!.png 
Fight!All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%
.
All Allies Teamwide 20%-10% 3 turns 7 turns
Npc m 3030053000 01.jpg
Baotorda Label Element Light.png Ability Rage.png 
OverbattleGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
At level 65:
Effect enhanced.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns
Npc m 3030269000 01.jpg
Bridgette and Cordelia Label Element Light.png Ability Rage.png 
Rallying CheerAll allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turns
.
(From 2nd cast onward: All allies also gain Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turns
.)
All Allies Teamwide 15%-5% 3 turns 7 turns
Npc m 3030258000 01.jpg
Sevilbarra (Event) Label Element Light.png Ability Stripping the Evil.png 
Stripping the Evil200% Light damage to all foes (Damage cap: ~260,000).
Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2 turns
.
Self Single Target 30%-10% 2 turns 5 turns
Npc m 3040228000 01.jpg
Anthuria (Summer) Label Element Dark.png Ability Flowering Lily.png 
Flowering LilyAll allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
and Status Hype1.pngHypedATK is boosted
Duration: 3 turns
.
(While Status Ardent Dance.pngArdent DanceAll allies' DEF, multiattack rate, and C.A. specs are boosted (Can't be removed)
is active:
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turnsStacking: Teamwide
.)
All Allies Teamwide 15%-5% 3 turns 7 turns Requires Status Ardent Dance.pngArdent DanceAll allies' DEF, multiattack rate, and C.A. specs are boosted (Can't be removed)
.
Npc m 3040189000 01.jpg
Lady Grey (Halloween) Label Element Dark.png Skill charge attack.png 
Sweet Death WaltzMassive Dark damage to a foe.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All Allies Teamwide 20%-10% 3.5 turns -
Npc m 3030124000 01.jpg
Shao Label Element Dark.png Skill charge attack.png 
Beguiling IndigoMassive Dark damage to a foe.
Inflict Status Poison.pngPoisonedHP is lowered on every turn
Strength: 25,000Duration: 180 seconds
.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All Allies Teamwide 15%-5% 3.5 turns - Requires 5★.

Strength (Party)[edit | edit source]

See Strength#About Strength.

Icon Name Element Source Duration Cooldown
Npc m 3020048000 01.jpg
Bridgette Label Element Water.png Ability Rage.png 
I've Got Your Back!Grant one ally Status Strength.pngStrengthATK is greatly boosted based on how high total party HP is
Duration: 3 turnsNormal modifierVerification needed.
.
3 turns 7 turns
Ability Rage.png 
I've Got Your Back Till The End!Grant one ally Status Strength.pngStrengthATK is greatly boosted based on how high total party HP is
Duration: 3 turnsNormal modifierVerification needed.
.
3 turns 8 turns

Weapons[edit | edit source]

Weapon Skills[edit | edit source]

Icon Name Element Source Stacking Side Lowest % Highest % Duration Notes
Original Sin icon.jpg
Original Sin Label Element Any.png Vigilante's Divinity Teamwide 5% 15% 3 turns Can be used only by Chaos Ruler class.
Requires an Emblem of Divinity.

Charge Attacks[edit | edit source]

Icon Name Element Source Stacking Side Lowest % Highest % Duration Notes
Guardian's Xiphos icon.jpg
Guardian's Xiphos Label Element Any.png Skill charge attack.png 
Herculean FeatMassive elemental DMG to a foe.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Teamwide ?%Verification needed. 20% 3.5 turns Can be used only by Spartan class.
Weapon m 1040809800.jpg
Dante Alighieri Label Element Water.png Skill charge attack.png 
Disperazione FinaleMassive Water damage to a foe.
All allies gain Status DebuffSuccessUp.png25% Debuff Success BoostedDebuff success rate is boosted
Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 10-30%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[1][2]
Teamwide 10% 30% 2.5 turns
Weapon m 1040108200.jpg
Reunion Label Element Wind.png Skill charge attack.png 
Set SailMassive Wind damage to a foe.
All allies gain Status WindAtkUp.png20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 2.5 turnsDecreases linearly in strengthApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.[3]
Teamwide 5% 15% 2.5 turns Requires 4★.
Weapon m 1030007800.jpg
Festive Frying Pan Label Element Wind.png Skill charge attack.png 
Carol for FryingSmall Wind damage to a foe. / Restore all allies' HP. / Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Single Target ?%Verification needed. ?%Verification needed. 2.5 turns

Sword Energy Effects - Resonance[edit | edit source]

  • Resonance: Each sword and katana weapon has a special skill that can be cast via Ability SwordResonance.png Resonating BladeCasts mainhand's Resonance skill., spending some energy in the process.
Icon Name Element Energy Cost Stacking Side Lowest % Highest % Duration Cooldown Notes
Excalibur icon.jpg
Excalibur Label Element Any.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Balmung icon.jpg
Balmung Label Element Fire.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Weapon m 1040004400.jpg
Lohengrin Label Element Fire.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Mysterious Sword icon.jpg
Mysterious Sword Label Element Fire.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Blast Sword icon.jpg
Blast Sword Label Element Water.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Keeper of Hallowed Ground icon.jpg
Keeper of Hallowed Ground Label Element Water.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Weapon m 1040001400.jpg
Greatsword Andalius Label Element Earth.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Weapon m 1030000100.jpg
Ilhoon Label Element Earth.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Weapon m 1040902100.jpg
Dragon Slayer Label Element Wind.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Weapon m 1030004700.jpg
Electro Sword Label Element Light.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Blade of Light icon.jpg
Blade of Light Label Element Dark.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Summon Calls[edit | edit source]

Stamp87.png Disclaimer
This section is still being written, it may be wildly inaccurate or missing significant data.
If you can help please feel free to edit it but please write edit summaries, preferably with sources.
Icon Name Element Cooldown Notes
Summon m 2040285000.jpg Gorilla Label Element Earth.png 9T

About Stamina[edit | edit source]

Sections seen below are included on this page to avoid further confusion regarding "passive strength" aka stamina in disguise.

Stamina modifier is mainly acquired from weapons with

Stamina skill. Such skills can be boosted by aura of a summon that matches their skill type, increasing the mod's potency.

Additionally, some unique skills of weapons and support skills of characters increase party's ATK based on the skill-holder's HP level, these stack additively with mentioned Stamina weapon skills. However, they cannot be boosted by any summon auras.

Stamina Sources[edit | edit source]

Unboostable Skills[edit | edit source]

Ele Support / EMS
Fire
Water

Npc s 3040126000 01.jpg Izmir (Summer)Icon Support Skill.png Dreams and Midsummer Nights Boost to all allies' ATK based on how high Izmir's HP is.
Izmir only: 20% reduced DEF and 15% reduced max HP.

Earth
Wind
Light

Npc s 3040040000 01.jpg Jeanne d'ArcIcon Support Skill.png The Battle Standard Boost to all allies' ATK based on how high Jeanne d'Arc's HP is.
Npc s 3040136000 01.jpg Sakura KinomotoIcon Support Skill.png I'm Sure I'll Be All Right! Doesn't attack. Boost to all allies' ATKUnique modifier based on how high Sakura Kinomoto's HP is
True Purity Sunblade square.jpg True Purity Sunblade

Dark

Npc s 3040219000 01.jpg Lelouch LamperougeIcon Support Skill.png Leader of the Black Knights Big boost to all allies' ATK based on how high Lelouch's HP is
Npc s 3030249000 01.jpg Arulumaya (Summer)Icon Support Skill.png Summer Memories Big boost to all allies' ATK based on how high Arulumaya's HP is
Weapon s 1040212400.jpg Cherubim's Lance

Boostable Skills[edit | edit source]

Weapon Skill Explanation (click me~!)

  • Skill Name: Stamina
  • Alternate Term: Frontwater
  • Damage increases as HP increases. Does not confer an ATK bonus when <25%.
HP Normal Omega
Medium Large Medium Large
SL10 SL15 SL10 SL15 SL20 SL10 SL15 SL20
100% 7.76% 9.56% 11.37% 15% 17% 9.39% 11.98% 17%
95% 6.98% 8.53% 10.09% 13.22% 14.94% 8.39% 10.61% 14.94%
90% 6.27% 7.6% 8.93% 11.61% 13.07% 7.47% 9.38% 13.07%
85% 5.63% 6.76% 7.89% 10.15% 11.4% 6.65% 8.26% 11.4%
80% 5.06% 6.01% 6.95% 8.86% 9.9% 5.92% 7.27% 9.9%
75% 4.56% 5.34% 6.13% 7.7% 8.57% 5.27% 6.39% 8.57%
70% 4.11% 4.75% 5.4% 6.69% 7.39% 4.69% 5.61% 7.39%
65% 3.72% 4.24% 4.76% 5.8% 6.37% 4.19% 4.93% 6.37%
60% 3.39% 3.8% 4.21% 5.03% 5.49% 3.76% 4.34% 5.49%
55% 3.1% 3.42% 3.74% 4.38% 4.73% 3.39% 3.84% 4.73%
50% 2.86% 3.1% 3.34% 3.83% 4.1% 3.08% 3.42% 4.1%
45% 2.66% 2.84% 3.01% 3.37% 3.57% 2.82% 3.07% 3.57%
40% 2.5% 2.62% 2.75% 3.01% 3.14% 2.61% 2.79% 3.14%
35% 2.37% 2.46% 2.54% 2.71% 2.81% 2.45% 2.57% 2.81%
30% 2.27% 2.33% 2.38% 2.49% 2.55% 2.32% 2.4% 2.55%
25% 2.2% 2.23% 2.27% 2.33% 2.37% 2.23% 2.28% 2.37%
<25% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
  • For the SL15 Medium graph, refer to the image at the bottom of this link by Great Sundome.
  • For the SL15 Big graph, refer to the image at the bottom of this link by Hecate_Mk2.

Formula for calculating Stamina[4][5]:

Normal Omega
Skill Medium[6] Large[7][8] Medium[9] Large[10]
Modifier 65.0 56.4 60.4 56.4
HP Percentage = (Current HP / Max HP) * 100
25 ≤ HP Percentage ≤ 100

Stamina Strength = (HP Percentage / (Modifier - Skill Level))^2.9 + 2.1
1 ≤ Skill Level ≤ 15

Stamina Strength = (HP Percentage / (Modifier - (15 + (0.4 * (Skill Level-15)))))^2.9 + 2.1
15 < Skill Level ≤ 20

Icon Name R El Type ATK HP Skills
Weapon m 1040906400.jpg Ixaba Label Rarity SSR.png Icon Element Fire.png Label Weapon Katana.png 3620 236
Ws skill atk 1 3 2.png
Ws skill atk 1 4 3.png
Ws skill whole 1 2.png
Inferno's Might III: Massive boost to fire allies' ATK
Hellfire's Stamina: Medium boost to ATK as fire allies' HP increases
Skill charge attack.png Peerless Draw: Massive Fire damage to a foe.
Gain Status CriticalUp.png25% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 25% chance of dealing 50% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Gain Status Defiance.pngATK Sharply BoostedATK is sharply boosted

Strength: 50%
Duration: 1 hit or 1.5 turns
Applied during the attack phase.
On the next turn, it'll have 1 hit or 1 turns remaining.
.

Icon Name R El Type ATK HP Skills
Fimbul icon.jpg Fimbul Label Rarity SSR.png Icon Element Water.png Label Weapon Bow.png 2370 220
Ws skill whole 2 3.png
Ws skill hp 2 1.png
Hoarfrost's Stamina: Big boost to ATK as water allies' HP increases
Water's Aegis: Small boost to water allies' max HP
Skill charge attack.png Hroovitnir: Massive Water damage to a foe. / Remove 1 debuff.
Weapon m 1040211600.jpg Galilei's Insight Label Rarity SSR.png Icon Element Water.png Label Weapon Spear.png 3044 345
Ws skill whole 2 3.png
Ws skill coki 2.png
Hoarfrost's Stamina: Big boost to ATK as water allies' HP increases
Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate
Skill charge attack.png Tyros Wonder: Massive Water damage to a foe.
Gain a 3500-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: 3500
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Repel.pngUnchallengedNext DMG received will be ineffective
.
4★: Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: 3500
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
Also remove 1 debuff from all allies.
Weapon m 1040415700.jpg Savior of Hallowed Ground Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 2420 320
Ws skill whole 2 3.png
Ws skill job weapon.png
Hoarfrost's Stamina: Big boost to water allies' ATK based on how high HP is
Staff Resonance: Boost to multiattack rate based on how many staffs are equipped
Skill charge attack.png Resounding Melody: Massive Water damage to a foe. / Remove 1 debuff from MC.
4★: Now removes 1 debuff from all allies.

Icon Name R El Type ATK HP Skills
Weapon m 1040910000.jpg Ichigo Hitofuri Label Rarity SSR.png Icon Element Earth.png Label Weapon Katana.png 3512 257
Ws skill atk 3 3 2.png
Ws skill atk 3 4 3.png
Ws skill whole 3 2.png
Terra's Might III: Massive boost to earth allies' ATK
Mountain's Stamina: Medium boost to ATK as earth allies' HP increases
Skill charge attack.png Serration Wave: Massive Earth damage to a foe.
All allies gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: 50% chance to gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Weapon m 1030206600.jpg Macho Hunter Weapon Label Rarity SR.png Icon Element Earth.png Label Weapon Spear.png 1553 186
Ws skill whole 3 2.png
Mountain's Stamina: Medium boost to earth allies' ATK based on how high HP is
Skill charge attack.png Macho Buster: Big Earth damage to a foe.
Inflict Status AttackDown.png ATK DownATK is lowered

Duration: 180 seconds
and Status DefenseDown.png DEF DownDEF is lowered

Duration: 180 seconds
.
Nibelung Horn icon.jpg Nibelung Horn Label Rarity SSR.png Icon Element Earth.png Label Weapon Axe.png 2850 210
Ws skill whole m 3 2.png
Ws skill tec m 3 3.png
Gaia's Stamina: Medium boost to ATK as earth allies' HP increases
Gaia's Verity II: Big boost to earth allies' critical hit rate
Skill charge attack.png Lagulf: Massive Earth damage to a foe.
All allies gain Status DefenseUp.png10% DEF UpDEF is boosted

Strength: 10%
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Remove 1 debuff.
Weapon m 1040611500.jpg Rainbow Hand Label Rarity SSR.png Icon Element Earth.png Label Weapon Melee.png 2329 252
Ws skill hp 3 2.png
Ws skill whole 3 1.png
Mountain's Aegis: Medium boost to earth allies' max HP
Earth's Stamina: Small boost to earth allies' ATK based on how high HP is
Skill charge attack.png Rainbow Blow: Massive Earth damage to a foe.
Tank-and-Counter effect to MC until end of turn (2 times)
Boost to DEF and hostility

Icon Name R El Type ATK HP Skills
Last Storm Harp icon.jpg Last Storm Harp Label Rarity SSR.png Icon Element Wind.png Label Weapon Harp.png 2400 260
Ws skill whole m 4 2.png
Ws skill tec m 4 3.png
Aeolus's Stamina: Medium boost to ATK as wind allies' HP increases
Aeolus's Verity II: Big boost to wind allies' critical hit rate
Skill charge attack.png Flash Ruination: Massive Wind damage to a foe.
All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.

MC also gains Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
Weapon m 1040212700.jpg Vortex of the Void Label Rarity SSR.png Icon Element Wind.png Label Weapon Spear.png 3107 333
Ws skill whole 4 3.png
Ws skill grace 4 2.png
Ventosus's Stamina: Big boost to wind allies' ATK based on how high HP is
Whirlwind's Grace: Medium boost to wind allies' max HP and debuff resistance
Skill charge attack.png Holy Ray of Decimation: Massive Wind damage to a foe.
Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
and Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 180 seconds
.
4★: All allies gain Status Dmg Cut 30.png30% DMG CutTaking 30% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.

Icon Name R El Type ATK HP Skills
Bow of Iliad icon.jpg Bow of Iliad Label Rarity SSR.png Icon Element Light.png Label Weapon Bow.png 2810 260
Ws skill whole 5 3.png
Ws skill da 5 2.png
Zion's Stamina: Big boost to ATK as light allies' HP increases
Thunder's Dual-Edge: Medium boost to double attack rate for light allies
Skill charge attack.png Dread Shot: Massive Light damage to a foe. / All allies gain Status Dmg Cut 15.png15% DMG CutTaking 15% less DMG

Duration: 0.5 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
4★: Increased to Status Dmg Cut 20.png20% DMG CutTaking 20% less DMG

Duration: 0.5 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Weapon m 1040207000.jpg Eden Label Rarity SSR.png Icon Element Light.png Label Weapon Spear.png 3140 340
Ws skill atk 5 3 2.png
Ws skill atk 5 4 3.png
Ws skill whole 5 2.png
Zion's Might III: Massive boost to light allies' ATK
Thunder's Stamina: Medium boost to ATK as light allies' HP increases
Skill charge attack.png Sail On: Massive Light damage to a foe.
All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Buff increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain 1500-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 1500
.
Mittron's Bow icon.jpg Mittron's Bow Label Rarity SSR.png Icon Element Light.png Label Weapon Bow.png 2710 250
Ws skill whole m 5 2.png
Ws skill will m 5 1.png
Horus's Stamina: Medium boost to ATK as light allies' HP increases
Horus's Resolve: Medium boost to light allies' critical hit rate / Slight chance to dodge and counter (Medium DMG)
Skill charge attack.png Pleiades: Massive Light DMG to a foe.
All allies gain Status Dmg Cut 30.png30% DMG CutTaking 30% less DMG

Duration: 0.5 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and Status LightAtkUp.png20% Light ATK UpLight ATK is boosted

Strength: 20%
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040310400.jpg Porculius Label Rarity SSR.png Icon Element Light.png Label Weapon Axe.png 2690 180
Ws skill sp atk 5 3.png
Ws skill whole 5 2.png
Zion's Mystery: Big boost to light allies' C.A. DMG
Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is
Skill charge attack.png Virtue of the Boar: Massive Light damage to a foe. / Gain Status DmgUp.pngDMG BoostedDMG dealt is boosted

Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Icon Name R El Type ATK HP Skills
Weapon m 1040014300.jpg Fallen Sword Label Rarity SSR.png Icon Element Dark.png Label Weapon Sabre.png 3319 292
Ws skill atk 6 3 2.png
Ws skill atk 6 4 3.png
Ws skill whole 6 2.png
Oblivion's Might III: Massive boost to dark allies' ATK
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Skill charge attack.png Fallen Slash: Massive Dark damage to a foe.
Gain 10% Status DarkATKUpStack.pngDark ATK Up (Stackable)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
(Max: 30%) and Status CriticalUp.png30% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Buff increased to Status CriticalUp.png30% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 30% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain a 1500-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040415900.jpg Forbidden Memories Label Rarity SSR.png Icon Element Dark.png Label Weapon Staff.png 2180 281
Ws skill whole 6 2.png
Ws skill ranbu 6 1.png
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Dark's Fandango: Small boost to dark allies' ATK / Small boost to triple attack rate
Skill charge attack.png Ti Amo: Massive Dark damage to a foe.
Restore HP of allies in first and second positions (Healing cap: 2000) and grant Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.

5★ Dark Opus Weapons if equipped with Pendulum of Strength square.jpg Pendulum of Strength.

References[edit | edit source]