Difference between revisions of "Strength"

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===Characters===
 
===Characters===
 
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{| class="wikitable sortable" style="text-align: center; font-size: 90%; max-width: 1300px;"
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! style="width: 80px;"|Name
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! style="width: 100px;"|Name
 
! style="width: 60px;"|Element
 
! style="width: 60px;"|Element
! style="width: auto;"|Source
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! style="width: 100px;"|Target
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! style="width: 100px;"|Targets
! style="width: auto;"|Stacking Side
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! style="width: 75px;"|Stacking
! data-sort-type="number" style="width: auto;"|Strength
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! data-sort-type="number" style="width: 50px;"|Strength
! data-sort-type="number" style="width: auto;"|Duration
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! data-sort-type="number" style="width: 50px;"|Duration
! data-sort-type="number" style="width: auto;"|Cooldown
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! data-sort-type="number" style="width: 50px;"|Cooldown
! style="width: auto;" class=unsortable|Notes
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! style="width: auto;" class="unsortable"|Notes
 
|- {{#invoke:PageFilter|renderCharacterFilterData|Abby}}
 
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|{{Fire|60}}
 
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|{{CharacterSkill|page=Anila|no=4|large=true}}
 
|{{CharacterSkill|page=Anila|no=4|large=true}}
|All Allies
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|All allies
 
|Teamwide
 
|Teamwide
 
|15%-5%
 
|15%-5%
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|{{CharacterOugi|page=Anre|no=2|large=true}}
 
|{{CharacterOugi|page=Anre|no=2|large=true}}
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|{{Earth|60}}
 
|{{Earth|60}}
 
|{{CharacterSupportSkill|Baal|2|large=true}}
 
|{{CharacterSupportSkill|Baal|2|large=true}}
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|All allies
 
|Teamwide
 
|Teamwide
 
|15%-5%
 
|15%-5%
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|{{Earth|60}}
 
|{{Earth|60}}
 
|{{CharacterSkill|page=Vira (Summer)|no=2|large=true}}
 
|{{CharacterSkill|page=Vira (Summer)|no=2|large=true}}
|All Allies
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|All allies
 
|Teamwide
 
|Teamwide
 
|15%-5%
 
|15%-5%
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|[[Anila (Summer)]]
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|{{Wind|60}}
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|{{CharacterSkill|page=Anila (Summer)|no=2|large=true}}
 +
|Self<br /><small>'''With&nbsp;{{status|Ram Rondo}}:'''</small><br />All allies
 +
|Teamwide
 +
|20%-10%
 +
|3 turns
 +
|6 turns
 +
|Performing charge attack resets cooldown and grants Anila {{status|Ram Rondo}}.
 
|- {{#invoke:PageFilter|renderCharacterFilterData|Jeanne d'Arc (Themed)}}
 
|- {{#invoke:PageFilter|renderCharacterFilterData|Jeanne d'Arc (Themed)}}
 
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|{{Light|60}}
 
|{{Light|60}}
 
|{{CharacterSkill|page=Fif|no=1|large=true}}
 
|{{CharacterSkill|page=Fif|no=1|large=true}}
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|{{CharacterOugi|page=Io (Grand)|no=1|large=true}}
 
|{{CharacterOugi|page=Io (Grand)|no=1|large=true}}
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|{{CharacterSkill|page=Jeanne d'Arc (Grand)|no=2|large=true}}
 
|{{CharacterSkill|page=Jeanne d'Arc (Grand)|no=2|large=true}}
|Self<br /><small>'''With&nbsp;{{Status|Holy Banner}}:'''</small><br />All Allies
+
|Self<br /><small>'''With&nbsp;{{Status|Holy Banner}}:'''</small><br />All allies
 
|Teamwide
 
|Teamwide
 
|20%-10%
 
|20%-10%
 
|3 turns
 
|3 turns
 
|6 turns
 
|6 turns
|Performing Charge Attack resets cooldown and grants Jeanne {{Status|Holy Banner}}.
+
|Performing charge attack resets cooldown and grants Jeanne {{Status|Holy Banner}}.
 
|- {{#invoke:PageFilter|renderCharacterFilterData|Lucio}}
 
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|{{CharacterSkill|page=Lucio|no=1|large=true}}
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|Teamwide
 
|20%-10%
 
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|{{CharacterSkill|page=μ's Second-Years|no=2|large=true}}
 
|{{CharacterSkill|page=μ's Second-Years|no=2|large=true}}
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|{{CharacterSkill|page=Bridgette and Cordelia|no=2|large=true}}
 
|{{CharacterSkill|page=Bridgette and Cordelia|no=2|large=true}}
|All Allies
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|{{CharacterSkill|page=Anthuria (Summer)|no=2|large=true}}
 
|{{CharacterSkill|page=Anthuria (Summer)|no=2|large=true}}
|All Allies
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|All allies
 
|Teamwide
 
|Teamwide
 
|15%-5%
 
|15%-5%
 
|3 turns
 
|3 turns
 
|7 turns
 
|7 turns
|Requires {{Status|Ardent Dance}}.
+
|Requires {{Status|Ardent Dance}} (granted by {{CharacterSkill|page=Anthuria (Summer)|no=1}}).
 
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|{{CharacterOugi|page=Lady Grey (Halloween)|no=1|large=true}}
 
|{{CharacterOugi|page=Lady Grey (Halloween)|no=1|large=true}}
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|{{CharacterOugi|page=Shao|no=2|large=true}}
 
|{{CharacterOugi|page=Shao|no=2|large=true}}
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|15%-5%
 
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| {{Wind|60px}}
 
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| <!-- character  -->
 
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<span {{#invoke:PageFilter|renderFilterData|Selfira}}>{{itm|Anila (Summer)}}<br /></span>
 
<span {{#invoke:PageFilter|renderFilterData|Selfira}}>{{itm|Selfira}}<br /></span>
 
<span {{#invoke:PageFilter|renderFilterData|Selfira}}>{{itm|Selfira}}<br /></span>
 
<span {{#invoke:PageFilter|renderFilterData|Seruel (Holiday)}}>{{itm|Seruel (Holiday)}}<br /></span>
 
<span {{#invoke:PageFilter|renderFilterData|Seruel (Holiday)}}>{{itm|Seruel (Holiday)}}<br /></span>

Revision as of 16:07, 31 July 2020

Status Effects
About | List of Status Effects
Stacking: ATK Down | DEF Down


About Strength

Status Strength.png

Boosts ATK based on how high remaining HP is.

Status Strength.pngStrengthATK is greatly boosted based on how high HP is
is an ATK boost status effect that has a unique ATK boost modifier, so it and stacks multiplicatively with all other status effects buffing ATK (Status Hype1.pngHypeATK is boosted
, Status AttackUp.pngATK UpATK is boosted
, etc).
However, it stacks additively with Stamina from character's Extended Mastery Perks (EMP) and Over Mastery Bonuses.
For its counterpart, see Status Jammed.pngJammedATK is greatly boosted based on how low HP is
.

Mechanics behind Status Strength.pngStrengthATK is greatly boosted based on how high HP is
change a bit based on its type.

  • Regular Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    's ATK boost depends on current HP % of a character with the status.
    • Status Strength.pngStrengthATK is greatly boosted based on how high HP is
      is separated into two stacking types, that stack additively with each other, titled "Teamwide" and "Single Target" on the wiki.
      • Source of Status Strength.pngStrengthATK is greatly boosted based on how high HP is
        (charge attack, skill, etc) does not affect its stacking.
      • Naming originates from target specifics; buffs targeted all characters present on the frontline were always "Teamwide" while effects targeting one character were "Single Target".
    • Override stacking rules apply to all Status Strength.pngStrengthATK is greatly boosted based on how high HP is
      sources—same side effects of equal max strength will override each other, refreshing the duration (not extending it) while stronger effects will replace weaker and weaker will result in "NO EFFECT".
    • Status Strength.pngStrengthATK is greatly boosted based on how high HP is
      is usually at its maximum potency at 100% HP and minimum at 0% HP, with the ATK boost decreasing linearly with every 1% HP lost. The formula for it being as follows min% + (Current HP / Max HP) * (max%-min%).
      • Some sources will only decrease in strength once the character with the status is below 50% HP, changing formula showed above but still decreasing linearly once the 50% HP threshold is passed.
  • Party-relying Status Strength.pngStrength (Party)ATK is greatly boosted based on how high total party HP is
    will use total % of current HP of all frontline allies to determinate its potency.
    • As there's currently only one character with such status, its exact properties are unknown but it appears to be separated into at least two stacking sides that do stack with each other.

Strength Sources

Main Character

Icon Name Source Target Stacking Side Strength Duration Cooldown Notes
Class 190301 sp square.jpg Apsaras Ability Crestfallen Flower.png 
Crestfallen FlowerGain Status Veil.png50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
.
Spear: All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns20% when above 50% HP
Below 50% HP, strength decreases linearly until 10% minimum
.
Axe: All allies gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns20% when below 50% HP
Above 50%, strength decreases linearly until 10% at 100% HP
.
All Allies Teamwide 20%-10% 3 turns 6 turns Requires Spear mainhand or Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used
if Axe is mainhanded.
Class 200301 kn square.jpg Doctor Ability Nutrients.png 
NutrientsAll allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
Strength: 1000 HPDuration: 3 turns
.
All Allies Teamwide 45%-15% 3 turns 6 turns
Class 410301 ax square.jpg Lumberjack Ability Woodcutter's Song.png 
Woodcutter's SongGain Status 6811.pngWoodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
.
All Allies Teamwide 20%-10% 3.5 turns 6 turns Only gained if MC uses a charge attack while Status 6811.pngWoodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
is active.
Class 100201 sw square.jpg Weapon Master Ability Rage.png 
Brave SoulGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 7 turns

Characters

Icon Name Element Source Targets Stacking Strength Duration Cooldown Notes
Npc m 3040284000 01.jpg
Abby Label Element Fire.png Ability m 1216 3.png 
Raging Arm DXGain Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 6 turns
, Status DamageCapUp.png10% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 10%Duration: 6 turns
, Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 6 turns
, and Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 6 turns
.
(When HP is 50% or above: Also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 6 turns
.)
Self Single Target 45%-15% 6 turns 13 turns Abby's HP needs to be 50% or above.
Npc m 3040027000 01.jpg
Anila Label Element Fire.png Ability Fleece of Champions.png 
Fleece of ChampionsRestore 20% of all allies' HP (Healing cap: 2015).
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 2 turnsStacking: Teamwide
.
All allies Teamwide 15%-5% 2 turns 6 turns Requires level 90 (5★).
Npc m 3040050000 01.jpg
Percival Label Element Fire.png Ability Rage.png 
TraeumereiGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
and Status Bonus Damage.png30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
.
At level 100:
Also gain additional buffs based on Percival's number of Status Hellfire Crest.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
Self Single Target 60%-20% 3 turns 8 turns
Npc m 3030110000 01.jpg
Anila (Event) Label Element Fire.png Ability Rage.png 
AllianceGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
for up to a 30% boost to ATK as HP increases and Status DefenseUp.pngDEF BoostedDEF is greatly boosted as HP is lowered
Duration: 3 turns
for up to a 50% boost to DEF as HP decreases.
Self Single Target 30%-?%Verification needed. 3 turns 8 turns
Npc m 3030168000 01.jpg
Percival (Event) Label Element Fire.png Ability Rage.png 
TraumereiGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns
Npc m 3040192000 01.jpg
Aglovale Label Element Water.png Ability Rage.png 
SchneetreibenGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 3 turns
and Status Bonus Damage.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
.
(Gain additional buffs based on Aglovale's number of Status Deluge Crest.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.)
Self Single Target 60%-20% 3 turns 8 turns
Npc m 3040030000 01.jpg
Anre Label Element Water.png Skill charge attack.png 
Thousand-Spear VoidMassive Water damage to a foe.
Inflict Mode Bar CutCut to foe's mode bar
.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies Teamwide 20%-10% 3.5 turns - Requires 5★.
Npc m 3030242000 01.jpg
Aliza (Water) Label Element Water.png Ability Flying Feet of Fury.png 
Flying Feet of FuryWater damage to a foe (Damage cap: ~400,000).
Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns
Npc m 3030207000 01.jpg
Owen Label Element Water.png Ability Rage.png 
Doom SlashGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turnsStacking: Single Target
.
Self Single Target 45%-15% 3 turns 8 turns
Npc m 3030073000 01.jpg
Pengy (Event) Label Element Water.png Ability Rage.png 
Penguin!Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
At level 65:
Effect enhanced
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns
Npc m 3030047000 01.jpg
Vane (Event) Label Element Water.png Ability Rage.png 
Fight OverGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
At level 65:
Effect enhanced.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns
Npc m 3040215000 01.jpg
Baal Label Element Earth.png Icon Support Skill.png 
ResonanceStatus Resonance.pngResonanceGrants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)
lvl rises by 1 upon chain burst activation (Max: 3).
Buffs to all allies upon chain burst activation based on Resonance lvl.
All allies Teamwide 15%-5% 2.5 turns -
Npc m 3040053000 01.jpg
Vira (Summer) Label Element Earth.png Ability Sprite.png 
Estrella SpriteEarth damage to a foe.
Restore 60% of all allies' HP (Healing cap: 1500).
(When Vira is above 50% HP: All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turns
.)
At level 75:
Damage increased to 500% (Damage cap: ~600,000).
All allies Teamwide 15%-5% 6 turns 3 turns Vira's HP needs to be above 50%.
Npc m 3040170000 01.jpg
Soriz (SSR) Label Element Earth.png Skill charge attack.png 
Tectonic Rush450%Massive Earth damage to a foe.
Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 5.5 turnsStacking: Single TargetApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Self Single Target 30%-10% 5.5 turns -
Npc m 3040288000 01.jpg
Anila (Summer) Label Element Wind.png Ability m 1235 3.png 
First InitiationGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
.
Self
With Status 6945.pngRam RondoNext First Initiation affects all allies
:

All allies
Teamwide 20%-10% 3 turns 6 turns Performing charge attack resets cooldown and grants Anila Status 6945.pngRam RondoNext First Initiation affects all allies
.
Npc m 3040154000 01.jpg
Jeanne d'Arc (Themed) Label Element Wind.png 50px 
Not FoundNot Found
One Ally Single Target 60%-20% 4 turns 5 turns
Npc m 3040233000 01.jpg
Stan and Aliza Label Element Wind.png Ability Firestorm Blossom.png 
Firestorm BlossomGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 2 turns
.
Self Single Target 60%-20% 2 turns 8 turns
Npc m 3030259000 01.jpg
Yaia (Holiday) Label Element Wind.png Ability Present from Yaia.png 
Present from YaiaI got you something!
(Grant an ally Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: Restore 5% max HP (Healing cap: 300) or gain 25% charge barDuration: 3 turns
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
One Ally Single Target 45%-15% 3 turns 7 turns
Npc m 3040034000 01.jpg
Fif Label Element Light.png Ability Heal.png 
SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000). All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
Status Heal.pngRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns
upgraded to Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns
.
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide
.
All allies Teamwide 20%-10% 3 turns 5 turns Requires 5★.
Npc m 3040065000 01.jpg
Io (Grand) Label Element Light.png Skill charge attack.png 
Crystal Gust450%Massive Light damage to a foe. (Boost to C.A. damage and C.A. damage cap based on Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.)
All allies gain buff effects based on Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
Consumes all Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
lvl.
All allies Teamwide 20%-10% 3.5 turns - Requires at least 2 Status Mystic Vortex 1.pngMystic VortexSkill effects and charge attack specs are boosted
Can't be removed
.
Npc m 3040040000 01.jpg
Jeanne d'Arc Label Element Light.png Ability Triple.png 
Advent EternalGain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
.
At level 95:
Also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 60%-20%Duration: 2 turns
.
Self Single Target 60%-20% 2 turns 6 turns Requires 5★.
Npc m 3040245000 01.jpg
Jeanne d'Arc (Grand) Label Element Light.png Ability Sanctify.png 
SanctifyGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turnsStacking: Teamwide
.
Self
With Status Holy Banner.pngHoly BannerNext Sanctify affects all allies (Can't be removed)
:

All allies
Teamwide 20%-10% 3 turns 6 turns Performing charge attack resets cooldown and grants Jeanne Status Holy Banner.pngHoly BannerNext Sanctify affects all allies (Can't be removed)
.
Npc m 3040106000 01.jpg
Lucio Label Element Light.png Ability Revelation.png 
Walls of BabylonAll allies gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
, Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500)Duration: 3 turns
, and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns
.
All allies Teamwide 20%-10% 3 turns 6 turns
Npc m 3040230000 01.jpg
μ's Second-Years Label Element Light.png Ability Fight!.png 
Fight!All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%
.
All allies Teamwide 20%-10% 3 turns 7 turns
Npc m 3030053000 01.jpg
Baotorda Label Element Light.png Ability Rage.png 
OverbattleGain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
At level 65:
Effect enhanced.
Self Single Target ?%Verification needed. -?%Verification needed. 3 turns 8 turns
Npc m 3030269000 01.jpg
Bridgette and Cordelia Label Element Light.png Ability Rage.png 
Rallying CheerAll allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3 turns
.
(From 2nd cast onward: All allies also gain Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 3 turns
.)
All allies Teamwide 15%-5% 3 turns 7 turns
Npc m 3030258000 01.jpg
Sevilbarra (Event) Label Element Light.png Ability Stripping the Evil.png 
Stripping the Evil200% Light damage to all foes (Damage cap: ~260,000).
Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2 turns
.
Self Single Target 30%-10% 2 turns 5 turns
Npc m 3040228000 01.jpg
Anthuria (Summer) Label Element Dark.png 50px 
Not FoundNot Found
All allies Teamwide 15%-5% 3 turns 7 turns Requires Status Ardent Dance.pngArdent DanceAll allies' DEF, multiattack rate, and C.A. specs are boosted (Can't be removed)
(granted by 25px Not FoundNot Found).
Npc m 3040189000 01.jpg
Lady Grey (Halloween) Label Element Dark.png Skill charge attack.png 
Sweet Death WaltzMassive Dark damage to a foe.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies Teamwide 20%-10% 3.5 turns -
Npc m 3030124000 01.jpg
Shao Label Element Dark.png Skill charge attack.png 
Beguiling IndigoMassive Dark damage to a foe.
Inflict Status Poison.pngPoisoned (25000)HP is lowered on every turn
Strength: 25,000Duration: 180 seconds
.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies Teamwide 15%-5% 3.5 turns - Requires 5★.

Character Extended Mastery Perks

ZenithStamina.png

Some characters have access to Stamina via their EMP.
Value varies based on perk's stars, at 3★ (Big) it's 6%-2%.[1]

(Collection tracker filter applies to this table as well.)
Element Character
Label Element Fire.png

Npc s 3040284000 01.jpg Abby
Npc s 3040075000 01.jpg Zahlhamelina
Npc s 3030052000 01.jpg Mio Honda
Npc s 3030168000 01.jpg Percival (Event)

Label Element Water.png

Npc s 3040030000 01.jpg Anre
Npc s 3040190000 01.jpg Europa
Npc s 3040226000 01.jpg Europa (Summer)
Npc s 3040098000 01.jpg Romeo
Npc s 3040264000 01.jpg Vania and Malinda
Npc s 3030274000 01.jpg Leona (Summer)
Npc s 3030073000 01.jpg Pengy (Event)

Label Element Earth.png

Npc s 3040053000 01.jpg Vira (Summer)

Label Element Wind.png

Npc s 3040288000 01.jpg Anila (Summer)
Npc s 3040175000 01.jpg Selfira
Npc s 3040250000 01.jpg Seruel (Holiday)
Npc s 3040229000 01.jpg Μ's First-Years
Npc s 3020009000 01.jpg Hazen

Label Element Light.png

Npc s 3040124000 01.jpg Baotorda (SSR)
Npc s 3040034000 01.jpg Fif
Npc s 3030053000 01.jpg Baotorda
Npc s 3020064000 01.jpg Cordelia
Npc s 3020018000 01.jpg Rosamia

Label Element Dark.png

Npc s 3040219000 01.jpg Lelouch Lamperouge
Npc s 3040265000 01.jpg Rei

Strength (Party)

See Strength#About Strength.

Icon Name Element Source Duration Cooldown
Npc m 3020048000 01.jpg
Bridgette Label Element Water.png Ability Rage.png 
I've Got Your Back!Grant one ally Status Strength.pngStrength (Party)ATK is greatly boosted based on how high total party HP is
Duration: 3 turnsNormal modifierVerification needed.
.
3 turns 7 turns
Ability Rage.png 
I've Got Your Back Till The End!Grant one ally Status Strength.pngStrength (Party)ATK is greatly boosted based on how high total party HP is
Duration: 3 turnsNormal modifierVerification needed.
.
3 turns 8 turns

Weapons

Weapon Skills

Icon Name Element Source Stacking Side Lowest % Highest % Duration Notes
Original Sin icon.jpg
Original Sin Label Element Any.png Vigilante's Divinity Teamwide 5% 15% 3 turns Can be used only by Chaos Ruler class.
Requires an Emblem of Divinity.

Charge Attacks

Icon Name Element Source Stacking Side Lowest % Highest % Duration Notes
Guardian's Xiphos icon.jpg
Guardian's Xiphos Label Element Any.png Skill charge attack.png 
Herculean FeatMassive Dark DMG to a foe.
All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: ??%-20%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Teamwide ?%Verification needed. 20% 3.5 turns Can be used only by Spartan class.
Weapon m 1040809800.jpg
Dante Alighieri Label Element Water.png Skill charge attack.png 
Disperazione FinaleMassive Water damage to a foe.
All allies gain Status DebuffSuccessUp.png25% Debuff Success BoostedDebuff success rate is boosted
Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Teamwide 10% 30% 2.5 turns
Weapon m 1040709700.jpg
Soldier Bow Label Element Earth.png Skill charge attack.png 
Stealth ShotMassive Earth damage to a foe.
Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Single Target ?% ?% 3.5 turns
Weapon m 1040108200.jpg
Reunion Label Element Wind.png Skill charge attack.png 
Set SailMassive Wind damage to a foe.
All allies gain Status WindAtkUp.png20% Wind ATK UpWind ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 15%-5%Duration: 2.5 turnsDecreases linearly in strengthApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Teamwide 5% 15% 2.5 turns Requires 4★.
Weapon m 1030007800.jpg
Festive Frying Pan Label Element Wind.png Skill charge attack.png 
Carol for FryingSmall Wind damage to a foe.
Restore all allies' HP.
Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Single Target ?%Verification needed. ?%Verification needed. 2.5 turns

Sword Energy Effects - Resonance

  • Resonance: Each sword and katana weapon has a special skill that can be cast via Ability SwordResonance.png Resonating BladeCasts mainhand's Resonance skill., spending some energy in the process.
Icon Name Element Energy Cost Stacking Side Lowest % Highest % Duration Cooldown Notes
Excalibur icon.jpg
Excalibur Label Element Any.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Balmung icon.jpg
Balmung Label Element Fire.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Weapon m 1040004400.jpg
Lohengrin Label Element Fire.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Mysterious Sword icon.jpg
Mysterious Sword Label Element Fire.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Blast Sword icon.jpg
Blast Sword Label Element Water.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Keeper of Hallowed Ground icon.jpg
Keeper of Hallowed Ground Label Element Water.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Weapon m 1040001400.jpg
Greatsword Andalius Label Element Earth.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Weapon m 1030000100.jpg
Ilhoon Label Element Earth.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Weapon m 1040902100.jpg
Dragon Slayer Label Element Wind.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Weapon m 1030004700.jpg
Electro Sword Label Element Light.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.
Blade of Light icon.jpg
Blade of Light Label Element Dark.png Status Energized2.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Single Target ?Verification needed. ?Verification needed. 3 turns 6 turns Main Character only.

Summon Calls

Stamp87.png Disclaimer
This section is still being written, it may be wildly inaccurate or missing significant data.
If you can help please feel free to edit it but please write edit summaries, preferably with sources.
Icon Name Element Cooldown Notes
Summon m 2040285000.jpg Gorilla Label Element Earth.png 9T

About Stamina

Sections seen below are included on this page to avoid further confusion regarding "passive strength" aka stamina in disguise.
Stamina modifier is mainly acquired from weapons with Stamina skill. Such skills can be boosted by aura of a summon that matches their skill type, increasing the mod's potency.

Weapon Skill Explanation (click me~!)

  • Skill Name: Stamina
  • Alternate Term: Frontwater
  • Damage increases as HP increases. The skill does not confer an ATK bonus when HP is <25%.
HP Normal Omega
Medium Large Medium Large
SL10 SL15 SL20 SL10 SL15 SL20 SL10 SL15 SL20
100% 7.76% 9.56% 10.5% 11.37% 15% 17% 9.39% 11.98% 17%
95% 6.98% 8.53% 9.34% 10.09% 13.22% 14.94% 8.39% 10.61% 14.94%
90% 6.27% 7.6% 8.29% 8.93% 11.61% 13.07% 7.47% 9.38% 13.07%
85% 5.63% 6.76% 7.34% 7.89% 10.15% 11.4% 6.65% 8.26% 11.4%
80% 5.06% 6.01% 6.5% 6.95% 8.86% 9.9% 5.92% 7.27% 9.9%
75% 4.56% 5.34% 5.75% 6.13% 7.7% 8.57% 5.27% 6.39% 8.57%
70% 4.11% 4.75% 5.09% 5.4% 6.69% 7.39% 4.69% 5.61% 7.39%
65% 3.72% 4.24% 4.51% 4.76% 5.8% 6.37% 4.19% 4.93% 6.37%
60% 3.39% 3.8% 4.01% 4.21% 5.03% 5.49% 3.76% 4.34% 5.49%
55% 3.1% 3.42% 3.58% 3.74% 4.38% 4.73% 3.39% 3.84% 4.73%
50% 2.86% 3.1% 3.23% 3.34% 3.83% 4.1% 3.08% 3.42% 4.1%
45% 2.66% 2.84% 2.93% 3.01% 3.37% 3.57% 2.82% 3.07% 3.57%
40% 2.5% 2.62% 2.69% 2.75% 3.01% 3.14% 2.61% 2.79% 3.14%
35% 2.37% 2.46% 2.5% 2.54% 2.71% 2.81% 2.45% 2.57% 2.81%
30% 2.27% 2.33% 2.36% 2.38% 2.49% 2.55% 2.32% 2.4% 2.55%
25% 2.2% 2.23% 2.25% 2.27% 2.33% 2.37% 2.23% 2.28% 2.37%
<25% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00%
  • For the SL15 Medium graph, refer to the image at the bottom of this link by Great Sundome.
  • For the SL15 Big graph, refer to the image at the bottom of this link by Hecate_Mk2.

Formula for calculating Stamina[2][3]:

Normal Omega
Skill Medium[4] Large[5][6] Medium[7] Large[8]
Modifier 65.0 56.4 60.4 56.4
HP Percentage = (Current HP / Max HP) * 100
25 ≤ HP Percentage ≤ 100

Stamina Strength = (HP Percentage / (Modifier - Skill Level))^2.9 + 2.1
1 ≤ Skill Level ≤ 15

Stamina Strength = (HP Percentage / (Modifier - (15 + (0.4 * (Skill Level-15)))))^2.9 + 2.1
15 < Skill Level ≤ 20

Some unique weapon skills and support skills of characters increase party's ATK based on the skill-holder's HP level, these stack additively with normal Stamina weapon skills, such as Weapon s 1040207000.jpg Eden's.
However, they cannot be boosted by any summon auras.

Stamina Sources

Unboostable Skills

Only the highest ATK boost takes precedence.

Element Source
Label Element Any.png

Class 420301 sp square.jpg Cavalier1Requires a gun to be used as main weapon.

Label Element Fire.png

Npc s 3040284000 01.jpg AbbyIcon Support Skill.png Split 'Em in Two! Big boost to all allies' ATK based on how high Abby's HP is.

Label Element Water.png

Npc s 3040126000 01.jpg Izmir (Summer)Icon Support Skill.png Dreams and Midsummer Nights Boost to all allies' ATK based on how high Izmir's HP is.
Izmir only: 20% reduced DEF and 15% reduced max HP.

Label Element Earth.png
Label Element Wind.png
Label Element Light.png

Npc s 3040040000 01.jpg Jeanne d'ArcIcon Support Skill.png The Battle Standard Boost to all allies' ATK based on how high Jeanne d'Arc's HP is.
Npc s 3040136000 01.jpg Sakura KinomotoIcon Support Skill.png I'm Sure I'll Be All Right! Doesn't attack.
Boost to all allies' ATK based on how high Sakura Kinomoto's HP is.

True Purity Sunblade square.jpg True Purity Sunblade

Label Element Dark.png

Npc s 3040219000 01.jpg Lelouch LamperougeIcon Support Skill.png Leader of the Black Knights Big boost to all allies' ATK based on how high Lelouch's HP is
Npc s 3030249000 01.jpg Arulumaya (Summer)Icon Support Skill.png Not Found Not Found
Weapon s 1040212400.jpg Cherubim's Lance

1 Requires a gun to be used as main weapon.

Boostable Skills

Icon Name R El Type ATK HP Skills
Excalibur (Fire) icon.jpg Excalibur Label Rarity SSR.png Icon Element Fire.png Label Weapon Sabre.png 3792 316
Ws skill guard 1 3.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill whole 1 2.png
Inferno's Garrison: Big boost to DEF as Fire allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap.
Hellfire's Stamina: Medium boost to ATK as Fire allies' HP increases
Skill charge attack.png King's Sword: Massive Fire damage to a foe.
Gain Status Bonus Damage.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to Status Bonus Damage.png50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore MC's HP (Healing cap: 5000).
Weapon m 1040906400.jpg Ixaba Label Rarity SSR.png Icon Element Fire.png Label Weapon Katana.png 3620 236
Ws skill atk 1 3 2.png
Ws skill atk 1 4 3.png
Ws skill whole 1 2.png
Inferno's Might III: Massive boost to fire allies' ATK
Hellfire's Stamina: Medium boost to ATK as fire allies' HP increases
Skill charge attack.png Peerless Draw: Massive Fire damage to a foe.
Gain Status CriticalUp.png25% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 25% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Gain Status Defiance.png50% ATK Sharply Boosted (1 time)ATK is sharply boosted
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Weapon m 1040417900.jpg Nilakantha Label Rarity SSR.png Icon Element Fire.png Label Weapon Staff.png 2590 260
Ws skill whole m 1 3.png
Ws skill hp m 1 2.png
Ironflame's Stamina II: Big boost to fire allies' ATK based on how high HP is
Ironflame's Aegis: Small boost to fire allies' max HP
Skill charge attack.png Visarga: 450%Massive Fire damage to a foe.
All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040416800.jpg Tropical Fairy Label Rarity SSR.png Icon Element Fire.png Label Weapon Staff.png 2178 282
Ws skill atk 1 3.png
Ws skill whole 1 1.png
Inferno's Might: Big boost to fire allies' ATK
Fire's Stamina: Small boost to fire allies' ATK based on how high HP is
Skill charge attack.png Balmy Night Bloom: Massive Fire damage to a foe.
Inflict Status Burned.pngBurnedHP is lowered on every turn
.
All allies gain Status Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.

Icon Name R El Type ATK HP Skills
Excalibur (Water) icon.jpg Excalibur Label Rarity SSR.png Icon Element Water.png Label Weapon Sabre.png 3792 316
Ws skill guard 2 3.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill whole 2 2.png
Hoarfrost's Garrison: Big boost to DEF as Water allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap.
Tsunami's Stamina: Medium boost to ATK as Water allies' HP increases
Skill charge attack.png King's Sword: Massive Water damage to a foe.
Gain Status Bonus Damage.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to Status Bonus Damage.png50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore MC's HP (Healing cap: 5000).
Fimbul icon.jpg Fimbul Label Rarity SSR.png Icon Element Water.png Label Weapon Bow.png 2370 220
Ws skill whole 2 3.png
Ws skill hp 2 1.png
Hoarfrost's Stamina: Big boost to ATK as water allies' HP increases
Water's Aegis: Small boost to water allies' max HP
Skill charge attack.png Hroovitnir: Massive Water damage to a foe. / Remove 1 debuff.
Weapon m 1040211600.jpg Galilei's Insight Label Rarity SSR.png Icon Element Water.png Label Weapon Spear.png 3044 345
Ws skill whole 2 3.png
Ws skill coki 2.png
Hoarfrost's Stamina: Big boost to ATK as water allies' HP increases
Tsunami's Restraint: Medium boost to water allies' double attack rate and critical hit rate
Skill charge attack.png Tyros Wonder: Massive Water damage to a foe.
Gain Status Shield.pngShield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Repel.pngUnchallengedNext DMG received will be ineffective
.
4★: Status Shield.pngShield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
Also remove 1 debuff from all allies.
Weapon m 1040415700.jpg Savior of Hallowed Ground Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 2420 320
Ws skill whole 2 3.png
Ws skill job weapon.png
Hoarfrost's Stamina: Big boost to water allies' ATK based on how high HP is
Staff Resonance: Boost to multiattack rate based on how many staffs are equipped
Skill charge attack.png Resounding Melody: Massive Water damage to a foe. / Remove 1 debuff from MC.
4★: Now removes 1 debuff from all allies.

Icon Name R El Type ATK HP Skills
Excalibur (Earth) icon.jpg Excalibur Label Rarity SSR.png Icon Element Earth.png Label Weapon Sabre.png 3792 316
Ws skill guard 3 3.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill whole 3 2.png
Terra's Garrison: Big boost to DEF as Earth allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap.
Mountain's Stamina: Medium boost to ATK as Earth allies' HP increases
Skill charge attack.png King's Sword: Massive Earth damage to a foe.
Gain Status Bonus Damage.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to Status Bonus Damage.png50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore MC's HP (Healing cap: 5000).
Weapon m 1040910000.jpg Ichigo Hitofuri Label Rarity SSR.png Icon Element Earth.png Label Weapon Katana.png 3512 257
Ws skill atk 3 3 2.png
Ws skill atk 3 4 3.png
Ws skill whole 3 2.png
Terra's Might III: Massive boost to earth allies' ATK
Mountain's Stamina: Medium boost to ATK as earth allies' HP increases
Skill charge attack.png Serration Wave: Massive Earth damage to a foe.
All allies gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Multiplier: NormalDuration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
4★: 50% chance to gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Weapon m 1030206600.jpg Macho Hunter Weapon Label Rarity SR.png Icon Element Earth.png Label Weapon Spear.png 1553 186
Ws skill whole 3 2.png
Mountain's Stamina: Medium boost to earth allies' ATK based on how high HP is
Skill charge attack.png Macho Buster: Big Earth damage to a foe.
Inflict Status AttackDown.pngATK DownATK is lowered
Duration: 180 seconds
and Status DefenseDown.pngDEF DownDEF is lowered
Duration: 180 seconds
.
Weapon m 1040611500.jpg Rainbow Hand Label Rarity SSR.png Icon Element Earth.png Label Weapon Melee.png 2329 252
Ws skill hp 3 2.png
Ws skill whole 3 1.png
Mountain's Aegis: Medium boost to earth allies' max HP
Earth's Stamina: Small boost to earth allies' ATK based on how high HP is
Skill charge attack.png Rainbow Blow: Massive Earth damage to a foe.
Tank-and-Counter effect to MC until end of turn (2 times)
Boost to DEF and hostility

Icon Name R El Type ATK HP Skills
Excalibur (Wind) icon.jpg Excalibur Label Rarity SSR.png Icon Element Wind.png Label Weapon Sabre.png 3792 316
Ws skill guard 4 3.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill whole 4 2.png
Ventosus's Garrison: Big boost to DEF as Wind allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap.
Whirlwind's Stamina: Medium boost to ATK as Wind allies' HP increases
Skill charge attack.png King's Sword: Massive Wind damage to a foe.
Gain Status Bonus Damage.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to Status Bonus Damage.png50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore MC's HP (Healing cap: 5000).
Last Storm Harp icon.jpg Last Storm Harp Label Rarity SSR.png Icon Element Wind.png Label Weapon Harp.png 2400 260
Ws skill whole m 4 2.png
Ws skill tec m 4 3.png
Stormwyrm's Stamina: Medium boost to ATK as wind allies' HP increases
Stormwyrm's Verity II: Big boost to wind allies' critical hit rate
Skill charge attack.png Flash Ruination: Massive Wind damage to a foe.
All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.

MC also gains Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
Weapon m 1040212700.jpg Vortex of the Void Label Rarity SSR.png Icon Element Wind.png Label Weapon Spear.png 3107 333
Ws skill whole 4 3.png
Ws skill grace 4 2.png
Ventosus's Stamina: Big boost to wind allies' ATK based on how high HP is
Whirlwind's Grace: Medium boost to wind allies' max HP and debuff resistance
Skill charge attack.png Holy Ray of Decimation: Massive Wind damage to a foe.
Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
and Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 180 seconds
.
4★: All allies gain Status Dmg Cut 30.png30% DMG CutTaking 30% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.

Icon Name R El Type ATK HP Skills
Bow of Iliad icon.jpg Bow of Iliad Label Rarity SSR.png Icon Element Light.png Label Weapon Bow.png 2810 260
Ws skill whole 5 3.png
Ws skill da 5 2.png
Zion's Stamina: Big boost to light allies' ATK based on how high HP is
Thunder's Dual-Edge: Medium boost to double attack rate for light allies
Skill charge attack.png Dread Shot: Massive Light damage to a foe. / All allies gain Status Dmg Cut 15.png15% DMG CutTaking 15% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
4★: Buff increased to Status Dmg Cut 20.png20% DMG CutTaking 20% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Weapon m 1040207000.jpg Eden Label Rarity SSR.png Icon Element Light.png Label Weapon Spear.png 3140 340
Ws skill atk 5 3 2.png
Ws skill atk 5 4 3.png
Ws skill whole 5 2.png
Zion's Might III: Massive boost to light allies' ATK
Thunder's Stamina: Medium boost to ATK as light allies' HP increases
Skill charge attack.png Sail On: Massive Light damage to a foe.
All allies gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Buff increased to Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies also gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500
.
Excalibur (Light) icon.jpg Excalibur Label Rarity SSR.png Icon Element Light.png Label Weapon Sabre.png 3792 316
Ws skill guard 5 3.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill whole 5 2.png
Zion's Garrison: Big boost to DEF as Light allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap.
Thunder's Stamina: Medium boost to ATK as Light allies' HP increases
Skill charge attack.png King's Sword: Massive Light damage to a foe.
Gain Status Bonus Damage.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to Status Bonus Damage.png50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore MC's HP (Healing cap: 5000).
Mittron's Bow icon.jpg Mittron's Bow Label Rarity SSR.png Icon Element Light.png Label Weapon Bow.png 2710 250
Ws skill whole m 5 2.png
Ws skill will m 5 1.png
Knightcode's Stamina: Medium boost to light allies' ATK based on how high HP is
Knightcode's Resolve: Medium boost to light allies' critical hit rate / Slight chance to dodge and counter (Medium DMG)
Skill charge attack.png Pleiades: Massive Light DMG to a foe.
All allies gain Status Dmg Cut 30.png30% DMG CutTaking 30% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and Status LightAtkUp.png20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040215200.jpg Pillar of Flame Label Rarity SSR.png Icon Element Light.png Label Weapon Spear.png 2630 250
Ws skill whole m 5 2.png
Ws skill tec m 5 3.png
Knightcode's Stamina: Medium boost to light allies' ATK based on how high HP is
Knightcode's Verity II: Big boost to light allies' critical hit rate
Skill charge attack.png Incandescence: Massive Light damage to a foe.
Gain Status Uplift.pngCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
and Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Weapon m 1040310400.jpg Porculius Label Rarity SSR.png Icon Element Light.png Label Weapon Axe.png 2690 180
Ws skill sp atk 5 3.png
Ws skill whole 5 2.png
Zion's Mystery: Big boost to light allies' C.A. DMG
Thunder's Stamina: Medium boost to light allies' ATK based on how high HP is
Skill charge attack.png Virtue of the Boar: Massive Light damage to a foe.
Gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: (Damage cap: 20,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Icon Name R El Type ATK HP Skills
Excalibur (Dark) icon.jpg Excalibur Label Rarity SSR.png Icon Element Dark.png Label Weapon Sabre.png 3792 316
Ws skill guard 6 3.png
Ws skill self 1.png
Ws skill self 1.png
Ws skill whole 6 2.png
Oblivion's Garrison: Big boost to DEF as Dark allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap.
Hatred's Stamina: Medium boost to ATK as Dark allies' HP increases
Skill charge attack.png King's Sword: Massive Dark damage to a foe.
Gain Status Bonus Damage.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Effect increased to Status Bonus Damage.png50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Restore MC's HP (Healing cap: 5000).
Weapon m 1040014300.jpg Fallen Sword Label Rarity SSR.png Icon Element Dark.png Label Weapon Sabre.png 3319 292
Ws skill atk 6 3 2.png
Ws skill atk 6 4 3.png
Ws skill whole 6 2.png
Oblivion's Might III: Massive boost to dark allies' ATK
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Skill charge attack.png Fallen Slash: Massive Dark damage to a foe.
Gain Status DarkATKUpStack.png10% Dark ATK Up (Stackable / Max: 30%)Dark ATK is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
and Status CriticalUp.png30% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 30% chance of dealing 30% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Buff increased to Status CriticalUp.png30% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 30% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040415900.jpg Forbidden Memories Label Rarity SSR.png Icon Element Dark.png Label Weapon Staff.png 2180 281
Ws skill whole 6 2.png
Ws skill ranbu 6 1.png
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Dark's Fandango: Small boost to dark allies' ATK / Small boost to triple attack rate
Skill charge attack.png Ti Amo: Massive Dark damage to a foe.
Restore HP of allies in first and second positions (Healing cap: 2000) and grant Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
Weapon m 1040511900.jpg Rodentius Label Rarity SSR.png Icon Element Dark.png Label Weapon Gun.png 2711 175
Ws skill whole 6 2.png
Ws skill da 6 2.png
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Hatred's Dual-Edge: Medium boost to double attack rate for dark allies
Skill charge attack.png Virtue of the Rat: Massive Dark damage to a foe.
Gain Status Defiance.pngC.B. DMG UpChain burst DMG is boosted
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and Status CB DMG Cap Up.pngC.B. DMG Cap UpChain Burst DMG Cap Boosted
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Weapon m 1040613700.jpg Summer Genesis Label Rarity SSR.png Icon Element Dark.png Label Weapon Melee.png 2184 281
Ws skill whole 6 2.png
Ws skill moment 6 1.png
Hatred's Stamina: Medium boost to dark allies' ATK based on how high HP is
Dark's Celere: Small boost to dark allies' ATK and critical hit rate
Skill charge attack.png Soul Convergence: Massive dark DMG to a foe / Drain effect to all allies
Weapon m 1040813100.jpg Zechariah Label Rarity SSR.png Icon Element Dark.png Label Weapon Harp.png 2330 350
Ws skill whole m 6 3.png
Ws skill hp m 6 2.png
Mistfall's Stamina II: Big boost to dark allies' ATK based on how high HP is
Mistfall's Aegis: Small boost to dark allies' max HP
Skill charge attack.png Sounding Prophecy: Massive Dark damage to a foe.
All allies gain Status DefenseUpStack.png10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
and Status Heal.pngRefreshHP is restored on every turn
Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

5★ Dark Opus Weapons if equipped with Pendulum of Strength square.jpg Pendulum of Strength.

References