Superstar
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() |
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Description | Sing foes to sleep and inspire allies' double attacks. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() Lvl 20 Bard and Arcana Dueler | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | ? | Other sites | |||||||||||||
Support Skills | |||||||||||||||
Cantabile | Cut to DMG damage taken from a foe in Overdrive. | ||||||||||||||
Appassionato | 10% Boost to ![]() ![]() Strength: 60%Duration: 3 turns. Other weapons: All allies gain ![]() Strength: 20%Duration: 3 turns.'s double attack rate. All allies gain ![]() Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count; Unique modifier and ![]() Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count upon using ![]() ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns.. |
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Overture II | Harp: All parties gain ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. |
7T | 3T | No | 1 | |
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Soul Soloist | Harp: Inflict ![]() Strength: 30%Base Accuracy: 200% on all foes. All allies gain ![]() Strength: 30%Base Accuracy: 200%Duration: 3 turns.[1] ![]() ![]() Strength: 20%Base Accuracy: 200% on all foes. All allies gain ![]() Strength: 20%Base Accuracy: 200%Duration: 3 turns.[1] Other weapons: Inflict ![]() Strength: 5%Base Accuracy: 90% on all foes. All allies gain ![]() Strength: 5%Base Accuracy: 90%Duration: 3 turns.[1] |
5T | 3T | Yes | 5 | |
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Sky Realm Song | Harp: All allies gain ![]() Strength: 60%Duration: 3 turns. Other weapons: All allies gain ![]() Strength: 20%Duration: 3 turns. |
6T | 3T | Yes | 15 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Sheep Song | Harp: Inflict ![]() Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage Local status effect and ![]() on a foe.[2] Other weapons: Inflict ![]() Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage Local status effect and ![]() on a foe.[2] |
6T | 3T | 8 | |
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Tremor Round | All allies gain ![]() Duration: 3 turns and ![]() Duration: 3 turns. |
6T | 3T | 5 | Boost to buff strength based on numbers of parties. |
Assessment
Extremely powerful with the right setup, Superstar is limited primarily by weapon and character availability. A mainhand Harp is practically mandatory, and optimal use requires characters who can capitalize on Superstar's buffs while covering its lack of immediate high-impact skills (such as Phalanx IIAll parties gain
70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. or Panacea IIRestores 150 + 25% maximum HP to all parties (Healing cap: 2000 [1000 for other parties]).). Its subskills are worthless to other classes, however, so it should not be unlocked until it can be actively used.
Overture IIHarp: All parties gain
40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns andHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns.
Dagger: All parties gain10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns andHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns. boosts ATK and DEF in addition to Healing via the Appassionato support skill, making it a sizable buff, especially in Raids as it scales based on the number of players.Soul SoloistHarp: Inflict
30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200% on all foes.
All allies gain30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns.
Fonic Rod: Inflict
20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200% on all foes.
All allies gain20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns.
Other weapons: Inflict5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90% on all foes.
All allies gain5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns. helps counteract bosses with higher debuff resistance as well as making off-element debuffs such as some summon calls more likely to land.Sky Realm SongHarp: All allies gain
60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns.
Other weapons: All allies gain20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns. provides massive damage and charge bar generation via double-attacks.- The
Angelic Voice IIHarp: Inflict
CharmedAttacks are slightly limited
Strength: 55% on a foe.
Others: InflictCharmedAttacks are slightly limited
Strength: 25% on a foe. subskill is one of the most powerfulCharmedAttacks are slightly limited
and can only reliably be taken by Superstar. - For battles where both
Angelic Voice IIHarp: Inflict
CharmedAttacks are slightly limited
Strength: 55% on a foe.
Others: InflictCharmedAttacks are slightly limited
Strength: 25% on a foe. andBard SongHarp: All allies gain
RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP).
Others: All allies gainRefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP). are desirable, Bard can be superior despite being a Row II class.
Overall, Superstar is an excellent choice for self-sufficient teams or battles that don't require the MC to specialize and a go-to for multiplayer content where other players can be expected to have the core tools covered.
Sheep SongHarp: Inflict
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
Local status effect andDelayReduce a foe's filled charge diamonds by 1
on a foe.
Other weapons: InflictSleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
Local status effect andDelayReduce a foe's filled charge diamonds by 1
on a foe. has niche potential, but is usually worse thanAngelic Voice IIHarp: Inflict
CharmedAttacks are slightly limited
Strength: 55% on a foe.
Others: InflictCharmedAttacks are slightly limited
Strength: 25% on a foe. orBlindInflict
BlindedAttacks have a slight chance to miss
Duration: 180 seconds on a foe. and thus not worth buying without a specific usage in mind.Tremor RoundAll allies gain
High Voltage (ATK Up)ATK is boosted
Duration: 3 turns andHigh Voltage (DEF Up)DEF is boosted
Duration: 3 turns. is conceivably useful if every other buff and debuff is somehow covered, butRage IIIAll parties gain
30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns. orRampageGain
20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns and10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns. is usually better.
Note that Harpist (along with Ranger and Lancer) classes require more EXP to level than the other class lines.
Alternate Colors
Obtained from Elysian: Master Level 20