Difference between revisions of "Template:Character"

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Latest revision as of 01:22, 16 September 2019

Infobox Parameters[edit source]

{{Character
|id=
|charid=
|name= 
|jpname=
|jptitle=
|jpva=
|release_date=
|gender=
|obtain=
|title= 
|title_source= 
|5star= 
|base_evo=
|max_evo=
|uncap_type=
|blush_value=
|art1= 
|art2= 
|art3= 
|art_bonus=
|sprite1= 
|sprite2= 
|sprite3= 
|rarity= 
|element= 
|type= 
|race= 
|va= 
|va_custom=
|join= 
|join_weapon= 
|weapon=
|min_atk= 
|max_atk= 
|flb_atk=
|bonus_atk=
|min_hp= 
|max_hp= 
|flb_hp=
|bonus_hp=
|abilitycount= 
|abilitysubtitle=
|a1_icon= 
|a1_name= 
|a1_cd= 
|a1_dur= 
|a1_oblevel= 
|a1_effdesc= 
|a2_icon= 
|a2_name= 
|a2_cd= 
|a2_dur= 
|a2_oblevel= 
|a2_effdesc= 
|a3_icon= 
|a3_name= 
|a3_cd= 
|a3_dur= 
|a3_oblevel= 
|a3_effdesc= 
|a4_icon= 
|a4_name= 
|a4_cd= 
|a4_dur= 
|a4_oblevel= 
|a4_effdesc= 
|s_abilitycount= 
|sa_name= 
|sa_level= 
|sa_desc= 
|sa2_name= 
|sa2_level= 
|sa2_desc= 
|sa_emp_desc= 
|ougi_count= 
|ougi_label= 
|ougi_name= 
|ougi_desc= 
|ougi2_label= 
|ougi2_name= 
|ougi2_desc= 
|profile=
}}

{{Character
|id=              Unique character id. "id" in data structures.
|charid=          Shared character id, for example . "charecter_id" in data structures.
|name=            The character's name 
|jpname=          Character's name in japanese.
|jptitle=         Character's title in japanese.
|jpva=            Voice actor of the character in japanese.
|release_date=    Release date in ISO 8601 format.
|gender=          Character gender.
                  Supported options:
                  - m = Male
                  - f = Female
                  - o = Other
|obtain=          How to obtain the character, format intended for character listings. 
                  Supported options:
                  - casino
                  - collab,[group],[name],[method]
                    group:
                    - imas (Idolm@ster)
                    - sakura_wars (Sakura Wars)
                    - samurai_shodown (Samurai Shodown)
                    - sf (Street Fighter)
                    - shadowverse (Shadowverse)
                    - tales (Tales of)
                    method:
                    - drawbox
                    - loyalty
                    - loyalty_battle_reward
                    - treasure_exchange
                  - event,[name],[method]
                    method:
                    - drawbox
                    - loyalty
                    - treasure_exchange
                  - side_story,[name],[method]
                    method:
                    - loyalty
                    - treasure_exchange
                  - fate,unf (For Unite and Fight Characters)
                  - main_quest,[chapter]
                  - premium,[type]
                    type:
                    - normal (Premium Draw)
                    - grand (Premium Gala)
                    - swimsuit (Swimsuit Themed Characters)
                    - halloween (Halloween Limited Characters)
                    - christmas (Holiday Limited Characters)
                  - promotion,[type]
|title=           The character's title 
|title_source=    The source of the characters title. Titles sourced from Granblue Fantasy take priority on character pages over other game sources.
                  - default/blank: unofficial translation or untranslated
                  - gbf: sourced from Granblue Fantasy
                  - sv: sourced from Shadowverse
                  - rob: sourced from Rage of Bahamut
                  - sv&rob/rob&sv: sourced from both Shadowverse and Rage of Bahamut (must be the same between both games)
|5star=           Whether or not the character has a 5-star upgrade (0=false, 1=true)
|base_evo=        Number of Yellow uncap stars.
|max_evo=         Total number of uncap stars. (Yellow + Blue)
|uncap_type=      The uncap type of the character which determines the list of uncap materials
                  - r: standard materials for r characters
                  - sr: standard materials for sr characters
                  - ssr: standard materials for ssr characters
                  - story: materials for most story characters
                  - eternals: materials for eternals characters
                  - lyria: lyria's unique material list
                  - malinda: malinda's unique material list
|blush_value=     The character's value for Nina Drango's blush mechanic
|art1=            The file name of the character's first art
|art2=            The file name of the character's second art
|art3=            The file name of the character's third art
|art_bonus=       The file name of the character's bonus art (there's no associated bonus sprite)
|sprite1=         The file name of the character's first sprite
|sprite2=         The file name of the character's second sprite
|sprite3=         The file name of the character's third sprite
|rarity=          The rarity of the character (R, SR, SSR)
|element=         The elemental attribute of the character (Fire, Water, Earth, Wind, Light, Dark)
|type=            The type of the character (Attack, Defense, Balance, Heal, Special)
|race=            The race of the character (Human, Erune, Draph, Harvin, Unknown)
|va=              The voice actor of the character
|va_custom=       Overwrites the default display of va on the character page (fill in the va field as normal regardless) 
|join=            The join condition(s) of the character
|join_weapon=     The weapon (if any) which rewards the character.
|weapon=          The character's preferred weapon (Sword, Dagger, Spear, Axe, Staff, Gun, Fist, Bow, Music, Katana, Material)
|min_atk=         The minimum attack of the character
|max_atk=         The maximum attack of the character
|flb_atk=         The maximum 5-star attack of the character
|bonus_atk=       The bonus attack gained from fate episodes
|min_hp=          The minimum hp of the character
|max_hp=          The maximum hp of the character
|flb_hp=          The maximum 5-star hp of the character
|bonus_hp=        The bonus hp gained from fate episodes
|abilitycount=    The number of abilities the character has (2, 3, 4)
|abilitysubtitle= The subtitle for the skills table (Optional)
|a1_icon=         The file name of the character's first ability icon
|a1_name=         The name of the character's first ability
|a1_cd=           The cooldown of the character's first ability
|a1_dur=          The duration of the character's first ability
|a1_oblevel=      The level the character's first ability is obtained
|a1_effdesc=      The effect of the character's first ability
|a2_icon=         The file name of the character's second ability icon
|a2_name=         The name of the character's second ability
|a2_cd=           The cooldown of the character's second ability
|a2_dur=          The duration of the character's second ability
|a2_oblevel=      The level the character's second ability is obtained
|a2_effdesc=      The effect of the character's second ability
|a3_icon=         The file name of the character's third ability icon
|a3_name=         The name of the character's third ability
|a3_cd=           The cooldown of the character's third ability
|a3_dur=          The duration of the character's third ability
|a3_oblevel=      The level the character's third ability is obtained
|a3_effdesc=      The effect of the character's third ability
|a4_icon=         The file name of the character's fourth ability icon
|a4_name=         The name of the character's fourth ability
|a4_cd=           The cooldown of the character's fourth ability
|a4_dur=          The duration of the character's fourth ability
|a4_oblevel=      The level the character's fourth ability is obtained
|a4_effdesc=      The effect of the character's fourth ability
|s_abilitycount=  The number of support abilities the character has (1, 2)
|sa_name=         The name of the character's support ability
|sa_level=        The level the character's support ability is obtained
|sa_desc=         The effect of the character's support ability
|sa2_name=        The name of the character's second support ability
|sa2_level=       The level the character's second support ability is obtained
|sa2_desc=        The effect of the character's second support ability
|sa_emp_desc=     The effect of the character's Extend Mastery Perk
|ougi_count=      The number of ougis the character has (1, 2)
|ougi_label=      The label to be shown before the character's ougi
|ougi_name=       The name of the character's ougi
|ougi_desc=       The effect of the character's ougi
|ougi2_label=     The label to be shown before the character's second ougi
|ougi2_name=      The name of the character's second ougi
|ougi2_desc=      The effect of the character's second ougi
|profile=         The profile text taken from the journal
}}

{{Character
|name= Altair
|title= Silver Strategist
|5star= no
|art1= Altair_A.png
|art2= Altair_B.png
|art3= 
|sprite1= Altair_SDA.png
|sprite2= Altair_SDB.png
|sprite3= 
|rarity= SSR
|element= Water
|type= Balance
|race= Human
|va= Daisuke Ono
|join= [[Legend Gacha]]
|weapon = Staff
|min_atk= 1500
|max_atk= 8000
|min_hp= 300
|max_hp= 1600
|abilitycount= 3
|a1_icon= 
|a1_name= Tactical Strategy: Hoen
|a1_cd= 8 turns (7 turns at Level 55)
|a1_dur= 3 turns
|a1_oblevel= Level 1 {{ALU|up=55}}
|a1_effdesc= Increases allies' attack and defense by 20%; by 30% at level 55.
|a2_icon= 
|a2_name= Tactical Strategy: Crane Wing
|a2_cd= 8 turns (7 turns at Level 75)
|a2_dur= 180 seconds
|a2_oblevel= Level 1 {{ALU|up=75}}
|a2_effdesc= Decreases enemies' attack and defense by 15%; by 20% at level 75.
|a3_icon= 
|a3_name= 
|a3_cd= 
|a3_dur= 
|a3_oblevel= 
|a3_effdesc= 
|s_abilitycount= 1
|sa_name= Book of War
|sa_level= 1
|sa_desc= Increases ougi accumulation by 10%.
|sa2_name= 
|sa2_level= 
|sa2_desc= 
|ougi_count= 1
|ougi_label= 
|ougi_name= Engraved Rune
|ougi_desc= Deals water attribute damage (extra large).
|ougi2_label= 
|ougi2_name= 
|ougi2_desc= 
|profile=
}}

The following templates are used alongside the infobox:

Add these in the Character template. Usage is the same as the first Skills table.

|abilitysubtitle_a= 
|abilitycount_a= 0
|a1a_icon= 
|a1a_name=
|a1a_cd=
|a1a_dur= -
|a1a_oblevel= 
|a1a_effdesc=

|a2a_icon= 
|a2a_name= 
|a2a_cd= 
|a2a_dur= -
|a2a_oblevel= 
|a2a_effdesc= 

|a3a_icon= 
|a3a_name= 
|a3a_cd= 
|a3a_dur= 
|a3a_oblevel= 
|a3a_effdesc= 

|a4a_icon= 
|a4a_name= 
|a4a_cd= 
|a4a_dur= 
|a4a_oblevel= 
|a4a_effdesc= 

|abilitysubtitle_b= 
|abilitycount_b= 0
|a1b_icon= 
|a1b_name=
|a1b_cd=
|a1b_dur= -
|a1b_oblevel= 
|a1b_effdesc=

|a2b_icon= 
|a2b_name= 
|a2b_cd= 
|a2b_dur= -
|a2b_oblevel= 
|a2b_effdesc= 

|a3b_icon= 
|a3b_name= 
|a3b_cd= 
|a3b_dur= 
|a3b_oblevel= 
|a3b_effdesc= 

|a4b_icon= 
|a4b_name= 
|a4b_cd= 
|a4b_dur= 
|a4b_oblevel= 
|a4b_effdesc= 

|abilitysubtitle_c= 
|abilitycount_c= 0
|a1c_icon= 
|a1c_name=
|a1c_cd=
|a1c_dur= -
|a1c_oblevel= 
|a1c_effdesc=

|a2c_icon= 
|a2c_name= 
|a2c_cd= 
|a2c_dur= -
|a2c_oblevel= 
|a2c_effdesc= 

|a3c_icon= 
|a3c_name= 
|a3c_cd= 
|a3c_dur= 
|a3c_oblevel= 
|a3c_effdesc= 

|a4c_icon= 
|a4c_name= 
|a4c_cd= 
|a4c_dur= 
|a4c_oblevel= 
|a4c_effdesc=